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Grey (Half-Life 2) (Video Game)

 Grey (Half-Life 2) (Video Game)
type
TVTItem
 Grey (Half-Life 2) (Video Game)
label
Grey (Half-Life 2) (Video Game)
 Grey (Half-Life 2) (Video Game)
page
GreyHalfLife2
 Grey (Half-Life 2) (Video Game)
comment
Grey is a Psychological Horror game created as a mod to Valve Software's popular Half-Life 2 video game by Deppresick Team. Grey acts as a total conversion mod to a certain extent, as much of the game's content is new rather than being lifted straight out of Half-Life 2, aside from some sound effects and certain enemy behaviors.Grey follows the titular protagonist after he wakes up from a strange hallucination he has in the bathroom of a bar he frequents, and his struggle with various supernatural forces he encounters while trying to make his way back home. Along the way he has to use various melee weapons and firearms to defeat the strange monsters that come after him.Grey's biggest inspirations include Silent Hill, Jacob's Ladder, and Condemned: Criminal Origins, and due to the game's nature as a horror mod for a Half-Life game, it can even been seen as a companion title to other popular horror mods such as Cry of Fear and Afraid of Monsters.Received a Creator-Driven Successor game in the form of Remorse: The List; it was announced October 29th 2015, was greenlit on Steam Greenlight, and spent 7 years languishing in Development Hell before finally releasing on the Steam storefront on April 22nd 2022.Unrelated to the manga of the same name.
 Grey (Half-Life 2) (Video Game)
fetched
2024-04-22T04:34:59Z
 Grey (Half-Life 2) (Video Game)
parsed
2024-04-22T04:35:12Z
 Grey (Half-Life 2) (Video Game)
isPartOf
DBTropes
 Grey (Half-Life 2) (Video Game) / int_1b122c5d
type
Scare Chord
 Grey (Half-Life 2) (Video Game) / int_1b122c5d
comment
Scare Chord: Used on some of the jump scares.
 Grey (Half-Life 2) (Video Game) / int_1b122c5d
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_1b122c5d
featureConfidence
1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_1b122c5d
 Grey (Half-Life 2) (Video Game) / int_1b465242
type
Conditioned to Accept Horror
 Grey (Half-Life 2) (Video Game) / int_1b465242
comment
Conditioned to Accept Horror: Later in the game, one of Grey's messages states that the merging between the Dark World and real world at various points doesn't bother him anymore.
 Grey (Half-Life 2) (Video Game) / int_1b465242
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_1b465242
featureConfidence
1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_1b465242
 Grey (Half-Life 2) (Video Game) / int_1bbb76bc
type
Abandoned Area
 Grey (Half-Life 2) (Video Game) / int_1bbb76bc
comment
Abandoned Area: In a couple different varieties, including: Abandoned Hospital: The final level of the game takes place in one. Abandoned Playground: One can be found early into the game around the apartment buildings. Ghost City: After snapping out of his hallucination at the start of the game, Grey finds that not only is the bar empty, but so is the city.
 Grey (Half-Life 2) (Video Game) / int_1bbb76bc
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_1bbb76bc
featureConfidence
1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_1bbb76bc
 Grey (Half-Life 2) (Video Game) / int_1be7d298
type
Easy-Mode Mockery
 Grey (Half-Life 2) (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: Normal Mode Mockery: Several scares, enemies, and an entire ending are kept from the player until they beat Hard mode.
 Grey (Half-Life 2) (Video Game) / int_1be7d298
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_1be7d298
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1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_1be7d298
 Grey (Half-Life 2) (Video Game) / int_294df577
type
Dark World
 Grey (Half-Life 2) (Video Game) / int_294df577
comment
Dark World: What the strange "hallucination" worlds might be.
 Grey (Half-Life 2) (Video Game) / int_294df577
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1.0
 Grey (Half-Life 2) (Video Game) / int_294df577
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1.0
 Grey (Half-Life 2) (Video Game)
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Grey (Half-Life 2) (Video Game) / int_294df577
 Grey (Half-Life 2) (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Grey (Half-Life 2) (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The drill the player gets early on. It acts like a sort of short-range minigun, but considering how fast enemies attack you're better off using it as an Emergency Weapon.
 Grey (Half-Life 2) (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_2bdae2ae
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1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_2bdae2ae
 Grey (Half-Life 2) (Video Game) / int_2cac316e
type
Absurdly Ineffective Barricade
 Grey (Half-Life 2) (Video Game) / int_2cac316e
comment
Absurdly Ineffective Barricade: The many barricades grey comes across are all wooden, making them easy to smash with a lead pipe.
 Grey (Half-Life 2) (Video Game) / int_2cac316e
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_2cac316e
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1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_2cac316e
 Grey (Half-Life 2) (Video Game) / int_2d78cee0
type
Cobweb Jungle
 Grey (Half-Life 2) (Video Game) / int_2d78cee0
comment
Cobweb Jungle: Sort of, some sections of the game will place a cobweb-like black substance in places like vents.
 Grey (Half-Life 2) (Video Game) / int_2d78cee0
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_2d78cee0
featureConfidence
1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_2d78cee0
 Grey (Half-Life 2) (Video Game) / int_2dbc1855
type
Ghost City
 Grey (Half-Life 2) (Video Game) / int_2dbc1855
comment
Ghost City: After snapping out of his hallucination at the start of the game, Grey finds that not only is the bar empty, but so is the city.
 Grey (Half-Life 2) (Video Game) / int_2dbc1855
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_2dbc1855
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1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_2dbc1855
 Grey (Half-Life 2) (Video Game) / int_3d1f2cae
type
Barrier-Busting Blow
 Grey (Half-Life 2) (Video Game) / int_3d1f2cae
comment
Barrier-Busting Blow: Happens during the "asylum" hallucination from an enemy that can't be harmed.
 Grey (Half-Life 2) (Video Game) / int_3d1f2cae
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1.0
 Grey (Half-Life 2) (Video Game) / int_3d1f2cae
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1.0
 Grey (Half-Life 2) (Video Game)
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Grey (Half-Life 2) (Video Game) / int_3d1f2cae
 Grey (Half-Life 2) (Video Game) / int_3f76f32
type
Bad Black Barf
 Grey (Half-Life 2) (Video Game) / int_3f76f32
comment
Bad Black Barf: One of the enemies encountered uses this as its main attack.
 Grey (Half-Life 2) (Video Game) / int_3f76f32
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_3f76f32
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1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_3f76f32
 Grey (Half-Life 2) (Video Game) / int_4e3e577a
type
Psychological Horror
 Grey (Half-Life 2) (Video Game) / int_4e3e577a
comment
Psychological Horror: In the same vein as a few of the game's inspirations (in particular the Dark World aspect feels similar to Silent Hill and Condemned: Criminal Origins).
 Grey (Half-Life 2) (Video Game) / int_4e3e577a
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_4e3e577a
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1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_4e3e577a
 Grey (Half-Life 2) (Video Game) / int_504a1991
type
Body Horror
 Grey (Half-Life 2) (Video Game) / int_504a1991
comment
Body Horror: Many of the enemies encountered look very deformed, including the ones that look nearly human.
 Grey (Half-Life 2) (Video Game) / int_504a1991
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_504a1991
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1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_504a1991
 Grey (Half-Life 2) (Video Game) / int_553cbdc2
type
Eyeless Face
 Grey (Half-Life 2) (Video Game) / int_553cbdc2
comment
Eyeless Face: Some of the humanoid enemy models lack eyes.
 Grey (Half-Life 2) (Video Game) / int_553cbdc2
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_553cbdc2
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1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_553cbdc2
 Grey (Half-Life 2) (Video Game) / int_62259825
type
Nintendo Hard
 Grey (Half-Life 2) (Video Game) / int_62259825
comment
Nintendo Hard: The game's hard mode, which rivals Cry of Fear's Nightmare mode in difficulty. Not only does it change the maps and how the player progresses through them, but several late-game enemies appear way earlier in the game, health and ammunition are much scarcer, and there are several enemies that could kill the player at low-health. And that's all before the player even gets to the mechanics shop. The game itself fits this, too. Enemies take anywhere from 6-12 shots from a handgun (the entire clip) in order to kill and, despite the game telling you on its page that it's better to run from most fights, there's no sprint option.
 Grey (Half-Life 2) (Video Game) / int_62259825
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_62259825
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1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_62259825
 Grey (Half-Life 2) (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Grey (Half-Life 2) (Video Game) / int_66479d0
comment
Our Ghosts Are Different: Assuming the events of the game really took place in-universe, Grey's mom became a full-on Reality Warper after she died.
 Grey (Half-Life 2) (Video Game) / int_66479d0
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_66479d0
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1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_66479d0
 Grey (Half-Life 2) (Video Game) / int_72d31973
type
Surreal Horror
 Grey (Half-Life 2) (Video Game) / int_72d31973
comment
Surreal Horror: One of the main features of this game, especially whenever Grey starts hallucinating.
 Grey (Half-Life 2) (Video Game) / int_72d31973
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_72d31973
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1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_72d31973
 Grey (Half-Life 2) (Video Game) / int_7fc8c669
type
Beast with a Human Face
 Grey (Half-Life 2) (Video Game) / int_7fc8c669
comment
Beast with a Human Face: One of the enemies encountered is a strange dog-like monster with a disturbing humanoid face.
 Grey (Half-Life 2) (Video Game) / int_7fc8c669
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_7fc8c669
featureConfidence
1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_7fc8c669
 Grey (Half-Life 2) (Video Game) / int_8bff32a8
type
Creepy Doll
 Grey (Half-Life 2) (Video Game) / int_8bff32a8
comment
Creepy Doll: One of the enemy types, a deformed doll that attacks much like the headcrab from Half-Life 2. Grey can also find various creepy dolls as a collectible item throughout the levels, all of which apparently belonged to a girl named "Anita."
 Grey (Half-Life 2) (Video Game) / int_8bff32a8
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_8bff32a8
featureConfidence
1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_8bff32a8
 Grey (Half-Life 2) (Video Game) / int_95be648c
type
Creepy Basement
 Grey (Half-Life 2) (Video Game) / int_95be648c
comment
Creepy Basement: The basement of Grey's house leads into a nightmarish asylum, somehow. The basement of the Abandoned Hospital, which is actually the game's last level.
 Grey (Half-Life 2) (Video Game) / int_95be648c
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_95be648c
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1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_95be648c
 Grey (Half-Life 2) (Video Game) / int_a0c7f4e9
type
Abandoned Hospital
 Grey (Half-Life 2) (Video Game) / int_a0c7f4e9
comment
The basement of the Abandoned Hospital, which is actually the game's last level.
 Grey (Half-Life 2) (Video Game) / int_a0c7f4e9
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_a0c7f4e9
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1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_a0c7f4e9
 Grey (Half-Life 2) (Video Game) / int_b0155044
type
Always Night
 Grey (Half-Life 2) (Video Game) / int_b0155044
comment
Always Night: The entire game takes place over the course of a single night.
 Grey (Half-Life 2) (Video Game) / int_b0155044
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_b0155044
featureConfidence
1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_b0155044
 Grey (Half-Life 2) (Video Game) / int_b3bdf232
type
Alien Geometries
 Grey (Half-Life 2) (Video Game) / int_b3bdf232
comment
Alien Geometries: The "hallucinations" often display this.
 Grey (Half-Life 2) (Video Game) / int_b3bdf232
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_b3bdf232
featureConfidence
1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_b3bdf232
 Grey (Half-Life 2) (Video Game) / int_c04b1231
type
Jump Scare
 Grey (Half-Life 2) (Video Game) / int_c04b1231
comment
Jump Scare: Used on the very opening logo screen for Deppresick Team. Also used occasionally in the game proper, but not to a heavy extent.
 Grey (Half-Life 2) (Video Game) / int_c04b1231
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_c04b1231
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1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_c04b1231
 Grey (Half-Life 2) (Video Game) / int_c64bdacd
type
Scoring Points
 Grey (Half-Life 2) (Video Game) / int_c64bdacd
comment
Scoring Points: At the end of the game (after the 1.1 update) you are given a score based on how well you did. Unlike Cry of Fear, however, there's no point to getting a high score (at least on Normal mode).
 Grey (Half-Life 2) (Video Game) / int_c64bdacd
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_c64bdacd
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1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_c64bdacd
 Grey (Half-Life 2) (Video Game) / int_c75df49a
type
Shout-Out
 Grey (Half-Life 2) (Video Game) / int_c75df49a
comment
Shout-Out: At one point it's possible to find a room full of wooden barrels with graffiti on the wall reading "BARRELS!!!" This is a reference to PewDiePie, a popular Lets Player known for often shouting at barrels whenever they show up in a video game.
 Grey (Half-Life 2) (Video Game) / int_c75df49a
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_c75df49a
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1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_c75df49a
 Grey (Half-Life 2) (Video Game) / int_c868a42a
type
Freudian Excuse
 Grey (Half-Life 2) (Video Game) / int_c868a42a
comment
Freudian Excuse: Grey's dad killed his sister and nearly killed his mother in a blind fit of insanity after his sister Anita died due to unknown circumstances, and Grey had to be put in an orphanage after his mom died ten years later.
 Grey (Half-Life 2) (Video Game) / int_c868a42a
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_c868a42a
featureConfidence
1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_c868a42a
 Grey (Half-Life 2) (Video Game) / int_cf48c17
type
Nightmare Face
 Grey (Half-Life 2) (Video Game) / int_cf48c17
comment
Nightmare Face: Again, many enemy types have a nightmarish face.
 Grey (Half-Life 2) (Video Game) / int_cf48c17
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_cf48c17
featureConfidence
1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_cf48c17
 Grey (Half-Life 2) (Video Game) / int_f3d5d15f
type
Creepy Child
 Grey (Half-Life 2) (Video Game) / int_f3d5d15f
comment
Creepy Child: The game's only real "boss" fight is against three of these that look about the same.
 Grey (Half-Life 2) (Video Game) / int_f3d5d15f
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_f3d5d15f
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1.0
 Grey (Half-Life 2) (Video Game)
hasFeature
Grey (Half-Life 2) (Video Game) / int_f3d5d15f
 Grey (Half-Life 2) (Video Game) / int_fee034aa
type
Abandoned Playground
 Grey (Half-Life 2) (Video Game) / int_fee034aa
comment
Abandoned Playground: One can be found early into the game around the apartment buildings.
 Grey (Half-Life 2) (Video Game) / int_fee034aa
featureApplicability
1.0
 Grey (Half-Life 2) (Video Game) / int_fee034aa
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1.0
 Grey (Half-Life 2) (Video Game)
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Grey (Half-Life 2) (Video Game) / int_fee034aa
 Grey (Half-Life 2) (Video Game) / int_name
type
ItemName
 Grey (Half-Life 2) (Video Game) / int_name
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 Grey (Half-Life 2) (Video Game) / int_name
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1.0
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 Grey (Half-Life 2) (Video Game)
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Grey (Half-Life 2) (Video Game) / int_name
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Grey (Half-Life 2) (Video Game)

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