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Half-Quake (Video Game)
- 431 statements
- 84 feature instances
- 8 referencing feature instances
Half-Quake (Video Game) | type |
TVTItem | |
Half-Quake (Video Game) | label |
Half-Quake (Video Game) | |
Half-Quake (Video Game) | page |
HalfQuake | |
Half-Quake (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Some of you would expect some sort of crossover of Half-Life and Quake from the name alone.note And we're not talking about Deathmatch Classic here. The last time someone thought the same has been reduced into Ludicrous Gibs, far from the last person that would suffer such fate. Sounds harsh? Only for those uninitiated to how the bunch of Austrian mad men that run this Half-Quake facility roll.Anyway, Half-Quake is a series of Half-Life Game Mods conceived by Philipp "MuddaSheep" Lehner and his friends that are designed to be as sadistic as the developers could think of. Each of them have the setup of your Featureless Protagonist showing up in a mysterious facility, going through series of sadistic trials while being relentlessly mocked by said facility's owners.The series consists of three mods:Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); }) Half-Quake, first released in 2001. Half-Quake: Amen, first released in 2002. Half-Quake: Sunrise, first released in 2010.If you're up for some serious punishment (or just hate yourself that much) and either way own the original Half-Life, you can get the mods there. The mod trilogy has also received an Updated Compilation Rerelease on Steam, combining all three installments into one package, which can be found here. | |
Half-Quake (Video Game) | fetched |
2023-02-23T15:12:57Z | |
Half-Quake (Video Game) | parsed |
2023-02-23T15:12:57Z | |
Half-Quake (Video Game) | processingComment |
Dropped link to ShaggyDogStory: Not a Feature - ITEM | |
Half-Quake (Video Game) | processingComment |
Dropped link to SmurfettePrinciple: Not a Feature - UNKNOWN | |
Half-Quake (Video Game) | processingUnknown |
SmurfettePrinciple | |
Half-Quake (Video Game) | isPartOf |
DBTropes | |
Half-Quake (Video Game) / int_14184bc7 | type |
Fake Longevity | |
Half-Quake (Video Game) / int_14184bc7 | comment |
Fake Longevity: Pretty much the whole point of the Patience chapter in Amen. | |
Half-Quake (Video Game) / int_14184bc7 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_14184bc7 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_14184bc7 | |
Half-Quake (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
Half-Quake (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: The original has a few "jump and run" sections that suddenly switches from the first person perspective to a Survival Horror-esque cinematic perspective with you doing some platforming challenges in that sort of camera. Sunrise has a Tower Defense-like section and an Interactive Fiction-like section; quite a feat to pull that off in the GoldSrc engine. | |
Half-Quake (Video Game) / int_1467a30c | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_1467a30c | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_1467a30c | |
Half-Quake (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Half-Quake (Video Game) / int_14beeefd | comment |
Darker and Edgier: Sunrise manages to be quite bleaker than the rest of the series, with very little Black Comedy elements sprinkled in comparison due to how often you're simply alone in that installment. | |
Half-Quake (Video Game) / int_14beeefd | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_14beeefd | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_14beeefd | |
Half-Quake (Video Game) / int_163c5d84 | type |
YouSuck | |
Half-Quake (Video Game) / int_163c5d84 | comment |
You Suck: Pretty much nobody in the series ever gives you any sort of respect. In fact, even the main menus has this air of hostility, with the usual "New Game" instead being written as "Die". One literal example is from one of the first voice mails from Sunrise: | |
Half-Quake (Video Game) / int_163c5d84 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_163c5d84 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_163c5d84 | |
Half-Quake (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Half-Quake (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Parodied by Amen's final section, which presents the player with twenty doors, each coming with their own way to kill you before cutting to credits. | |
Half-Quake (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_1aa08f77 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_1aa08f77 | |
Half-Quake (Video Game) / int_1d18887f | type |
Pay Evil unto Evil | |
Half-Quake (Video Game) / int_1d18887f | comment |
Pay Evil unto Evil: May as well be Half-Quake's modus operandi. They take people they believe to be beyond redemption and force them through sadistic Death Courses, with not much of a way to survive escaping them all. | |
Half-Quake (Video Game) / int_1d18887f | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_1d18887f | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_1d18887f | |
Half-Quake (Video Game) / int_1d91d828 | type |
Deadly Game | |
Half-Quake (Video Game) / int_1d91d828 | comment |
Deadly Game: Half-Quake is stated to be this, particularly in a cut-scene from the "Essence" chapter of Amen where it is presented as a sadistic TV show. | |
Half-Quake (Video Game) / int_1d91d828 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_1d91d828 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_1d91d828 | |
Half-Quake (Video Game) / int_1e7f218c | type |
Drowning Pit | |
Half-Quake (Video Game) / int_1e7f218c | comment |
Drowning Pit: The very first Death Trap in the first installment involves a corridor being suddenly flooded by water, draining down just before you'd almost drown to death. | |
Half-Quake (Video Game) / int_1e7f218c | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_1e7f218c | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_1e7f218c | |
Half-Quake (Video Game) / int_222dc873 | type |
Black Comedy | |
Half-Quake (Video Game) / int_222dc873 | comment |
Black Comedy: Features most prominently in Amen. | |
Half-Quake (Video Game) / int_222dc873 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_222dc873 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_222dc873 | |
Half-Quake (Video Game) / int_295087bf | type |
Non-Indicative Name | |
Half-Quake (Video Game) / int_295087bf | comment |
Non-Indicative Name: The "Half" part of the name may be apt for at least the first two installments, but the series has nothing much to do with Quake at all, aside perhaps from the first Mod featuring teleporters similar to the ones in Quake — just with stars being replaced with the >) smileys — and cribbing the Advancing Wall of Doom from The Door to Chthon level. | |
Half-Quake (Video Game) / int_295087bf | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_295087bf | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_295087bf | |
Half-Quake (Video Game) / int_29c50e28 | type |
Trial-and-Error Gameplay | |
Half-Quake (Video Game) / int_29c50e28 | comment |
Trial-and-Error Gameplay: By the end of it all, your quick-save and quick-load keys might end up having even bigger use than your attack key. | |
Half-Quake (Video Game) / int_29c50e28 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_29c50e28 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_29c50e28 | |
Half-Quake (Video Game) / int_3c0a4666 | type |
Noodle Incident | |
Half-Quake (Video Game) / int_3c0a4666 | comment |
Noodle Incident: It's never elaborated on what the "mistake" is that the protagonist(s) is being severely punished for. At most, the readme for the first mod mentions that the "mistake" in question is up there with robbery and rape. | |
Half-Quake (Video Game) / int_3c0a4666 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_3c0a4666 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_3c0a4666 | |
Half-Quake (Video Game) / int_4389e368 | type |
Actionized Sequel | |
Half-Quake (Video Game) / int_4389e368 | comment |
Actionized Sequel: Inverted. Amen puts more emphasis on its devious puzzles, but it isn't without its fair share of combat encounters. Sunrise, meanwhile, has no direct combat at all. | |
Half-Quake (Video Game) / int_4389e368 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_4389e368 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_4389e368 | |
Half-Quake (Video Game) / int_45df3e2 | type |
Rewarding Inactivity | |
Half-Quake (Video Game) / int_45df3e2 | comment |
Rewarding Inactivity: "Patience is called Patience because you'd need around 20 minutes of patience." By the time you get to the section in question — which happens to be a train station — you'll realize they were not kidding. | |
Half-Quake (Video Game) / int_45df3e2 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_45df3e2 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_45df3e2 | |
Half-Quake (Video Game) / int_48081842 | type |
The Stinger | |
Half-Quake (Video Game) / int_48081842 | comment |
The Stinger: Amen and Sunrise feature multiple audio ones after their credits, including a song in Amen's case. | |
Half-Quake (Video Game) / int_48081842 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_48081842 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_48081842 | |
Half-Quake (Video Game) / int_480c69ba | type |
Infinity -1 Sword | |
Half-Quake (Video Game) / int_480c69ba | comment |
Infinity -1 Sword: Amen has the Sword of Sadism — first obtained in the Ambience section — which replaces the Crowbar in that installment and deals around a whopping 999 damage, which is capable of one-shotting most enemies. | |
Half-Quake (Video Game) / int_480c69ba | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_480c69ba | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_480c69ba | |
Half-Quake (Video Game) / int_4a932556 | type |
Compilation Re-release | |
Half-Quake (Video Game) / int_4a932556 | comment |
Compilation Rerelease: The Half-Quake Trilogy released on Steam collects each of the installments into one big mega-mod, complete with Quake-inspired Hub Level at the start that lets you start up any of the three installments. It also brings a few updates within the installments themselves, including achievements and replacing instances of copyrighted music with more of Muddasheep's own soundtrack. | |
Half-Quake (Video Game) / int_4a932556 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_4a932556 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_4a932556 | |
Half-Quake (Video Game) / int_4ea822ce | type |
Songs in the Key of Lock | |
Half-Quake (Video Game) / int_4ea822ce | comment |
Songs in the Key of Lock: Sunrise has one musical puzzle that has you re-arrange the notes on the wall to play the Leitmotif of the series since Amen. After the entrance opens up upon solving the puzzle, you'd still have to platform on top of these notes. And avoid the lethal music player. | |
Half-Quake (Video Game) / int_4ea822ce | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_4ea822ce | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_4ea822ce | |
Half-Quake (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Half-Quake (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: The first installment is the only one with the art-style closely resembling the base game it's a mod fornote before the Trilogy re-release makes the installments share a few assets with each other, and also the only one to ever give the player the HEV suit (the other installments are almost completely HUD-less, discounting the occasional chapter texts and the damage indicators). | |
Half-Quake (Video Game) / int_4f4372e9 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_4f4372e9 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_4f4372e9 | |
Half-Quake (Video Game) / int_55c79f7c | type |
Death Trap | |
Half-Quake (Video Game) / int_55c79f7c | comment |
Death Trap: Examples abound in the entire series, tending to get more creative as the series progresses. | |
Half-Quake (Video Game) / int_55c79f7c | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_55c79f7c | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_55c79f7c | |
Half-Quake (Video Game) / int_560fd3cb | type |
Fan Sequel | |
Half-Quake (Video Game) / int_560fd3cb | comment |
Fan Sequel: The series being Game Mods aside, Half-Quake: Amen has received a fan sequel of its own, in the form of The Present. | |
Half-Quake (Video Game) / int_560fd3cb | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_560fd3cb | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_560fd3cb | |
Half-Quake (Video Game) / int_56b5a6b7 | type |
Nostalgia Level | |
Half-Quake (Video Game) / int_56b5a6b7 | comment |
Nostalgia Level: Sunrise has you slip into locations from the previous installments/locations at few parts. | |
Half-Quake (Video Game) / int_56b5a6b7 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_56b5a6b7 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_56b5a6b7 | |
Half-Quake (Video Game) / int_5cfeb43f | type |
Save Scumming | |
Half-Quake (Video Game) / int_5cfeb43f | comment |
Save Scumming: You would more than likely need it. In fact, Sunrise's tutorial at one point tasks you with making a quick-save. | |
Half-Quake (Video Game) / int_5cfeb43f | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_5cfeb43f | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_5cfeb43f | |
Half-Quake (Video Game) / int_5d86966a | type |
Man on Fire | |
Half-Quake (Video Game) / int_5d86966a | comment |
Man on Fire: Downplayed example. One of the quests in the "Sapience" chapter of Amen has you help a guy try to blow up a chest with a stick of dynamite. To do this, you'd have to reach a fireplace within the level and light your own right arm with fire (which curiously doesn't seem to affect your health) in order to light up the dynamite. | |
Half-Quake (Video Game) / int_5d86966a | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_5d86966a | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_5d86966a | |
Half-Quake (Video Game) / int_5f91efd9 | type |
Creative Closing Credits | |
Half-Quake (Video Game) / int_5f91efd9 | comment |
Creative Closing Credits: Sunrise has names rise up from a pile of rubble like smoke. | |
Half-Quake (Video Game) / int_5f91efd9 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_5f91efd9 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_5f91efd9 | |
Half-Quake (Video Game) / int_5fc7ab41 | type |
Blackground | |
Half-Quake (Video Game) / int_5fc7ab41 | comment |
Blackground: Amen has a lot of walls that are just pure black, to the point it's not uncommon to start a level that at first seems like there's nothing there until you look around. | |
Half-Quake (Video Game) / int_5fc7ab41 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_5fc7ab41 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_5fc7ab41 | |
Half-Quake (Video Game) / int_62259825 | type |
Nintendo Hard | |
Half-Quake (Video Game) / int_62259825 | comment |
Nintendo Hard: Let's say that for the most part, the mods live up to the hostile tone they have to the players. | |
Half-Quake (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_62259825 | |
Half-Quake (Video Game) / int_638b65bc | type |
Armor Is Useless | |
Half-Quake (Video Game) / int_638b65bc | comment |
Armor Is Useless: Invoked when you pick up the HEV suit in the first installment. | |
Half-Quake (Video Game) / int_638b65bc | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_638b65bc | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_638b65bc | |
Half-Quake (Video Game) / int_66755d29 | type |
Author Avatar | |
Half-Quake (Video Game) / int_66755d29 | comment |
Author Avatar: The leading developers have also cast themselves as the owners of the Half-Quake facility, the self-proclaimed "Masters of Sadism". They can be heard though the entire series, although only seen in person in Amen, using edited scientist models. | |
Half-Quake (Video Game) / int_66755d29 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_66755d29 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_66755d29 | |
Half-Quake (Video Game) / int_67fedd35 | type |
Bizarrchitecture | |
Half-Quake (Video Game) / int_67fedd35 | comment |
Bizarrchitecture: Half-Quake at first starts out in a sort of grounded setting until it suddenly puts you in a void with plenty of spiked platforms, and things only get weirder as the series progresses. | |
Half-Quake (Video Game) / int_67fedd35 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_67fedd35 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_67fedd35 | |
Half-Quake (Video Game) / int_6d56cebf | type |
Chess Motifs | |
Half-Quake (Video Game) / int_6d56cebf | comment |
Chess Motifs: Sunrise features one Chess-themed puzzle. | |
Half-Quake (Video Game) / int_6d56cebf | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_6d56cebf | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_6d56cebf | |
Half-Quake (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Half-Quake (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Amen has a hint guide text file included in the files. You might end up reaching to it a few times. Outright enforced in one of the sections of the above installment — the one in the white room with Blackjack's inverted face with glasses — that outright tells you to turn the game off and look up a certain file. | |
Half-Quake (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_6ec989d8 | |
Half-Quake (Video Game) / int_72d31973 | type |
Surreal Horror | |
Half-Quake (Video Game) / int_72d31973 | comment |
Surreal Horror: The series veers into this from Amen on, as it moved away from the Half-Life-esque setting to the more surreal hand-drawn worlds. | |
Half-Quake (Video Game) / int_72d31973 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_72d31973 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_72d31973 | |
Half-Quake (Video Game) / int_7374ab13 | type |
Once More, with Clarity | |
Half-Quake (Video Game) / int_7374ab13 | comment |
Once More, With Extra Sadism!: The first Half-Quake has a section that gets repeated a few times through its runtime, with adjustments to it being made to it each iteration. That "repeat" section even pops up — with the current art style — once in Amen. | |
Half-Quake (Video Game) / int_7374ab13 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_7374ab13 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_7374ab13 | |
Half-Quake (Video Game) / int_7464705c | type |
Arc Words | |
Half-Quake (Video Game) / int_7464705c | comment |
Arc Words: Sadism. Keep that in mind by the time you'd get onto Amen's very first platforming puzzle in "Pestilence". | |
Half-Quake (Video Game) / int_7464705c | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_7464705c | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_7464705c | |
Half-Quake (Video Game) / int_74b85afd | type |
If You're So Evil, Eat This Kitten! | |
Half-Quake (Video Game) / int_74b85afd | comment |
If You're So Evil, Eat This Kitten!: Sunrise plays with this with "Morality Intersection", with a "hard" way and an "easy" way, both of which lead to the same place at the end. The "hard" route involves some platforming, while the "easy" route just involves a boat ride, a song, and constant choking and screaming sounds throrough the ride. | |
Half-Quake (Video Game) / int_74b85afd | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_74b85afd | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_74b85afd | |
Half-Quake (Video Game) / int_75f38750 | type |
Kaizo Trap | |
Half-Quake (Video Game) / int_75f38750 | comment |
Kaizo Trap: The mods in general feature plenty of this trope, Sunrise being quite more prevalent in that compared to the rest of the series. (What part of "Masters of Sadism" did you not understand by now?) | |
Half-Quake (Video Game) / int_75f38750 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_75f38750 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_75f38750 | |
Half-Quake (Video Game) / int_7c61a2d4 | type |
ShmuckBait | |
Half-Quake (Video Game) / int_7c61a2d4 | comment |
Shmuck Bait: Examples abound thorough the series. Particularly in Amen which among other things, has you regularly encounter a pair of booths, one of which is named "Life", which heals you, and the other is "death", for which you should get the idea by now. Except in the "Audience" section, where it just falls apart. Sunrise has plenty of Bottomless Pits thorough the mod that are nowhere near as honestly marked as The Drain from The Neverhood. | |
Half-Quake (Video Game) / int_7c61a2d4 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_7c61a2d4 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_7c61a2d4 | |
Half-Quake (Video Game) / int_7d0b5cb5 | type |
Platform Hell | |
Half-Quake (Video Game) / int_7d0b5cb5 | comment |
Platform Hell: The mod series is a prime example of a ''First Person Shooter Hell', all while predating a number of well known examples of this by few years. | |
Half-Quake (Video Game) / int_7d0b5cb5 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_7d0b5cb5 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_7d0b5cb5 | |
Half-Quake (Video Game) / int_7e02bded | type |
Fetch Quest | |
Half-Quake (Video Game) / int_7e02bded | comment |
Fetch Quest: The "Sapience" section in Amen is comprised of these, in an environment that resembles a village in a Role-Playing Game. | |
Half-Quake (Video Game) / int_7e02bded | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_7e02bded | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_7e02bded | |
Half-Quake (Video Game) / int_7eaf99d | type |
Malevolent Architecture | |
Half-Quake (Video Game) / int_7eaf99d | comment |
Malevolent Architecture: Well, yeah, most of the Half-Quake facility is designed to be one big Death Trap. | |
Half-Quake (Video Game) / int_7eaf99d | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_7eaf99d | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_7eaf99d | |
Half-Quake (Video Game) / int_823c6e3e | type |
Large Ham | |
Half-Quake (Video Game) / int_823c6e3e | comment |
Large Ham: Somos gained a new voice in Sunrise, and he definitely must have had taken chops from Dracula. | |
Half-Quake (Video Game) / int_823c6e3e | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_823c6e3e | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_823c6e3e | |
Half-Quake (Video Game) / int_84f4a870 | type |
Puzzle Boss | |
Half-Quake (Video Game) / int_84f4a870 | comment |
Puzzle Boss: Somos, each time he's encountered at the final chapters of each installment. Typically, you'd have to find a way to disable his shields before you can strike his weak point (Half-Quake), flip some more switches (Amen), or play a Cat and Mouse game with him involving destructible walls you'd have to lure him into shooting to escape through (Sunrise). | |
Half-Quake (Video Game) / int_84f4a870 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_84f4a870 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_84f4a870 | |
Half-Quake (Video Game) / int_855154d5 | type |
Prank Call | |
Half-Quake (Video Game) / int_855154d5 | comment |
Prank Call: One of the few activities you can do in the "Patience" section of Amen is answering the phone, and the calls all happen to be this. | |
Half-Quake (Video Game) / int_855154d5 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_855154d5 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_855154d5 | |
Half-Quake (Video Game) / int_8e2b155c | type |
Tower Defense | |
Half-Quake (Video Game) / int_8e2b155c | comment |
Sunrise has a Tower Defense-like section and an Interactive Fiction-like section; quite a feat to pull that off in the GoldSrc engine. | |
Half-Quake (Video Game) / int_8e2b155c | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_8e2b155c | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_8e2b155c | |
Half-Quake (Video Game) / int_8e3b5b4d | type |
Minimalist Cast | |
Half-Quake (Video Game) / int_8e3b5b4d | comment |
Minimalist Cast: Most prominent in Sunrise, where it would take quite a while for the player to even meet anybody in person (discounting characters that could be heard in voice only). | |
Half-Quake (Video Game) / int_8e3b5b4d | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_8e3b5b4d | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_8e3b5b4d | |
Half-Quake (Video Game) / int_912b24c4 | type |
Art Shift | |
Half-Quake (Video Game) / int_912b24c4 | comment |
Art Shift: Half-Quake: Amen moves from Half-Life's aesthetic for a more abstract direction with its environments. Sunrise also has a style of its own, that eventually gets subverted when you'd stumble upon locations from the previous mods. | |
Half-Quake (Video Game) / int_912b24c4 | featureApplicability |
-0.3 | |
Half-Quake (Video Game) / int_912b24c4 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_912b24c4 | |
Half-Quake (Video Game) / int_96181ea7 | type |
Loads and Loads of Loading | |
Half-Quake (Video Game) / int_96181ea7 | comment |
Loads and Loads of Loading: Parodied with one room of Sunrise with a door that takes quite a while to "load" before opening, complete with a song. | |
Half-Quake (Video Game) / int_96181ea7 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_96181ea7 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_96181ea7 | |
Half-Quake (Video Game) / int_963086ce | type |
Damn You, Muscle Memory! | |
Half-Quake (Video Game) / int_963086ce | comment |
Damn You, Muscle Memory!: There are a few cases in Amen when you'd get to have more than a single weapon at once, but because of the lack of HEV suit, the normal weapon selection keys is inactive and you would have to rely on the "switch to last used weapon" key to switch between the crossbow, mp5, and/or Sword of Sadism in the rare instances you own at least two of these at once. | |
Half-Quake (Video Game) / int_963086ce | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_963086ce | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_963086ce | |
Half-Quake (Video Game) / int_9a117348 | type |
Idiosyncratic Difficulty Levels | |
Half-Quake (Video Game) / int_9a117348 | comment |
Idiosyncratic Difficulty Levels: The easy -> medium -> hard difficulties have been renamed into fast -> slow -> sadistic. It matters more towards some of the combat encounters and much less when dealing with the variety of One Hit Killing Death Traps. | |
Half-Quake (Video Game) / int_9a117348 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_9a117348 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_9a117348 | |
Half-Quake (Video Game) / int_a2022cc9 | type |
Killed Mid-Sentence | |
Half-Quake (Video Game) / int_a2022cc9 | comment |
Killed Mid-Sentence: In the original Half-Quake, you meet up with a wounded security guard who survived by eating rats and tells you to find the missing cogwheel and a way to escape. He ends up getting crushed by a rock. | |
Half-Quake (Video Game) / int_a2022cc9 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_a2022cc9 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_a2022cc9 | |
Half-Quake (Video Game) / int_a295c722 | type |
Bizarre Puzzle Game | |
Half-Quake (Video Game) / int_a295c722 | comment |
Bizarre Puzzle Game: The series verges into this at times, especially Sunrise. | |
Half-Quake (Video Game) / int_a295c722 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_a295c722 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_a295c722 | |
Half-Quake (Video Game) / int_a7325f9e | type |
The Many Deaths of You | |
Half-Quake (Video Game) / int_a7325f9e | comment |
The Many Deaths of You: The series is pretty diverse in all of the ways it tries to kill you, most notably exemplified with Amen's Multiple Endings, above. | |
Half-Quake (Video Game) / int_a7325f9e | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_a7325f9e | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_a7325f9e | |
Half-Quake (Video Game) / int_aba1991f | type |
Subbing for Santa | |
Half-Quake (Video Game) / int_aba1991f | comment |
Subbing for Santa: One of the quests in the "Sapience" section of Amen tasks you with putting yourself in the Santa suit, then going outside to arrange the blocks so you would be able to enter the house through the chimney in order to exorcise a possessed talking Christmas Tree. | |
Half-Quake (Video Game) / int_aba1991f | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_aba1991f | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_aba1991f | |
Half-Quake (Video Game) / int_ad22fa80 | type |
Apocalyptic Log | |
Half-Quake (Video Game) / int_ad22fa80 | comment |
Apocalyptic Log: Amen has a few diary books you can stumble upon, written by another unwilling participant that came before you. You would end up meeting up with the guy who wrote those entries in a minor boss fight, see Unique Enemy below. | |
Half-Quake (Video Game) / int_ad22fa80 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_ad22fa80 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_ad22fa80 | |
Half-Quake (Video Game) / int_ad4a45be | type |
Final Boss | |
Half-Quake (Video Game) / int_ad4a45be | comment |
Final Boss: Somos — whose name stands for Son of Masters of Sadism — is the recurring one in the series, showing up in the final sections of each of the installments. | |
Half-Quake (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_ad4a45be | |
Half-Quake (Video Game) / int_b0e18b32 | type |
Unique Enemy | |
Half-Quake (Video Game) / int_b0e18b32 | comment |
Unique Enemy: Amen features a single re-skinned Marine — whose Diaries you've been reading up to this point — that is beefed up with insane amounts of health and kicking strength, to the point you'd have to defeat him with the Sword of Sadism. | |
Half-Quake (Video Game) / int_b0e18b32 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_b0e18b32 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_b0e18b32 | |
Half-Quake (Video Game) / int_b39d5719 | type |
Sadist | |
Half-Quake (Video Game) / int_b39d5719 | comment |
Sadist: Half-Quake's owners, The Masters of Sadism, duh. | |
Half-Quake (Video Game) / int_b39d5719 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_b39d5719 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_b39d5719 | |
Half-Quake (Video Game) / int_b53077b3 | type |
Take That! | |
Half-Quake (Video Game) / int_b53077b3 | comment |
Take That!: One of the many multiple doors you can go to at the very end of Amen involves death by Britney Spears. | |
Half-Quake (Video Game) / int_b53077b3 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_b53077b3 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_b53077b3 | |
Half-Quake (Video Game) / int_bbb6c059 | type |
I Shall Taunt You | |
Half-Quake (Video Game) / int_bbb6c059 | comment |
I Shall Taunt You: Somos does this to you repeatedly during each encounter with him. | |
Half-Quake (Video Game) / int_bbb6c059 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_bbb6c059 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_bbb6c059 | |
Half-Quake (Video Game) / int_c3c18143 | type |
Hope Spot | |
Half-Quake (Video Game) / int_c3c18143 | comment |
Hope Spot: One of the doors in the final section of Amen is this. | |
Half-Quake (Video Game) / int_c3c18143 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_c3c18143 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_c3c18143 | |
Half-Quake (Video Game) / int_c3f6e68 | type |
Dem Bones | |
Half-Quake (Video Game) / int_c3f6e68 | comment |
Dem Bones: The Audience section in Amen features one talking skeleton. That is in fact the same rat-eating cogwheel-obsessed security guard from the previous installment. He can't do much aside from just talk and even gets a cube dropped onto his bones. | |
Half-Quake (Video Game) / int_c3f6e68 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_c3f6e68 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_c3f6e68 | |
Half-Quake (Video Game) / int_c4db6423 | type |
Yank the Dog's Chain | |
Half-Quake (Video Game) / int_c4db6423 | comment |
Yank the Dog's Chain: Half-Quake has you almost escape from a house somehow on top of the facility you've escaped from, and then screen blacks out and types in "You cannot escape, idiot" before throwing you into the remixed early section. | |
Half-Quake (Video Game) / int_c4db6423 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_c4db6423 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_c4db6423 | |
Half-Quake (Video Game) / int_ccc73c34 | type |
Spooky Painting | |
Half-Quake (Video Game) / int_ccc73c34 | comment |
Spooky Painting: The house you somehow end up in in the middle of Half-Quake's fourth chapter happens to have plenty of these. | |
Half-Quake (Video Game) / int_ccc73c34 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_ccc73c34 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_ccc73c34 | |
Half-Quake (Video Game) / int_cea7fc1 | type |
Bottomless Pits | |
Half-Quake (Video Game) / int_cea7fc1 | comment |
Sunrise has plenty of Bottomless Pits thorough the mod that are nowhere near as honestly marked as The Drain from The Neverhood. | |
Half-Quake (Video Game) / int_cea7fc1 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_cea7fc1 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_cea7fc1 | |
Half-Quake (Video Game) / int_d026cad8 | type |
Sigil Spam | |
Half-Quake (Video Game) / int_d026cad8 | comment |
Sigil Spam: The >) emote is plastered in a lot of places in the series, especially in the first installments when it could be even seen in medkits, weapon models, and even headcrabs. | |
Half-Quake (Video Game) / int_d026cad8 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_d026cad8 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_d026cad8 | |
Half-Quake (Video Game) / int_d028ca10 | type |
Deliberately Monochrome | |
Half-Quake (Video Game) / int_d028ca10 | comment |
Deliberately Monochrome: Amen is entirely in black and white aside of splashes of green (discounting splashes of blood) and Sunrise is all grayscale aside of splashes of light blue, locations from past installments showing up in the later stretches of the mod aside. | |
Half-Quake (Video Game) / int_d028ca10 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_d028ca10 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_d028ca10 | |
Half-Quake (Video Game) / int_d7b34c31 | type |
Everyone Calls Him "Barkeep" | |
Half-Quake (Video Game) / int_d7b34c31 | comment |
Everyone Calls Him "Barkeep": Whenever the player character is ever referred to by any name, it's usually "Victim". | |
Half-Quake (Video Game) / int_d7b34c31 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_d7b34c31 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_d7b34c31 | |
Half-Quake (Video Game) / int_d88e125e | type |
Our Dragons Are Different | |
Half-Quake (Video Game) / int_d88e125e | comment |
Our Dragons Are Different: Amen features "Dragons"… that are simply Headcrabs that vocally pretend to be dragons. | |
Half-Quake (Video Game) / int_d88e125e | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_d88e125e | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_d88e125e | |
Half-Quake (Video Game) / int_e08fcc99 | type |
Battle Theme Music | |
Half-Quake (Video Game) / int_e08fcc99 | comment |
Battle Theme Music: Somos in Amen comes with his own theme song, parts of which are played depending on whenever you'd get to deactivate his shields or not. | |
Half-Quake (Video Game) / int_e08fcc99 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_e08fcc99 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_e08fcc99 | |
Half-Quake (Video Game) / int_e18a3c59 | type |
Hilarious Outtakes | |
Half-Quake (Video Game) / int_e18a3c59 | comment |
Hilarious Outtakes: The Ambience section in Amen has two buttons which play these. | |
Half-Quake (Video Game) / int_e18a3c59 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_e18a3c59 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_e18a3c59 | |
Half-Quake (Video Game) / int_e2f13529 | type |
World of Jerkass | |
Half-Quake (Video Game) / int_e2f13529 | comment |
World of Jerkass: The amount of characters in the series that don't want you dead can be counted with fingers. | |
Half-Quake (Video Game) / int_e2f13529 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_e2f13529 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_e2f13529 | |
Half-Quake (Video Game) / int_e3f34fb4 | type |
Featureless Protagonist | |
Half-Quake (Video Game) / int_e3f34fb4 | comment |
Featureless Protagonist: The Third Person camera sections of the original mod depicts the player as a green robot-like figure (taken from one of Half-Life's multiplayer skins), and beyond that there's nothing describing how the victim looks underneath that plastic suit. The victim(s) in Amen and Sunrise, meanwhile… all we know of them is that they are male, out of them being referred to as "Mr. Victim" by other characters, as well as their fall damage voices (voiced by different people in either of the installments). | |
Half-Quake (Video Game) / int_e3f34fb4 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_e3f34fb4 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_e3f34fb4 | |
Half-Quake (Video Game) / int_e4f5affb | type |
The Chew Toy | |
Half-Quake (Video Game) / int_e4f5affb | comment |
The Chew Toy: Pretty much every single unwilling participant in the Half-Quake project, yourself very much included. | |
Half-Quake (Video Game) / int_e4f5affb | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_e4f5affb | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_e4f5affb | |
Half-Quake (Video Game) / int_e53a34aa | type |
Death Course | |
Half-Quake (Video Game) / int_e53a34aa | comment |
Death Course: In the first installment, Half-Quake is stated to be an institution and reasonably looks a bit like the deathtrap dungeon would. It gets harder to tell by later installments with the more surreal environments. And then Sunrise has you slip into locations from the previous installments that confirm that the entire array of weird locations all resided in a single facility. | |
Half-Quake (Video Game) / int_e53a34aa | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_e53a34aa | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_e53a34aa | |
Half-Quake (Video Game) / int_e57198a4 | type |
Advancing Wall of Doom | |
Half-Quake (Video Game) / int_e57198a4 | comment |
Advancing Wall of Doom: Each of the mods feature a section like that, with the first installment straight up cribbing the one from one of Quake's levels. | |
Half-Quake (Video Game) / int_e57198a4 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_e57198a4 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_e57198a4 | |
Half-Quake (Video Game) / int_e6ce4b | type |
The Maze | |
Half-Quake (Video Game) / int_e6ce4b | comment |
The Maze: The Audience section in Amen features one. Sunrise also has a handful of smaller but no less lethal ones. | |
Half-Quake (Video Game) / int_e6ce4b | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_e6ce4b | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_e6ce4b | |
Half-Quake (Video Game) / int_e7eb0474 | type |
Hub Level | |
Half-Quake (Video Game) / int_e7eb0474 | comment |
Hub Level: The Steam release of The Trilogy features a Quake-like starting level with entrances to each of the trilogy's installments, alongside their tutorials. | |
Half-Quake (Video Game) / int_e7eb0474 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_e7eb0474 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_e7eb0474 | |
Half-Quake (Video Game) / int_ee7556fc | type |
Idiosyncratic Menu Labels | |
Half-Quake (Video Game) / int_ee7556fc | comment |
Idiosyncratic Menu Labels: The series go really far with the sadistic theming of their menus. The notable examples are: | |
Half-Quake (Video Game) / int_ee7556fc | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_ee7556fc | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_ee7556fc | |
Half-Quake (Video Game) / int_f7d66b6f | type |
No-Gear Level | |
Half-Quake (Video Game) / int_f7d66b6f | comment |
No-Gear Level: Don't expect to be able to hold onto your weaponry at any moment within the first two installments. To say nothing of Sunrise never giving you any weapons, ever. | |
Half-Quake (Video Game) / int_f7d66b6f | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_f7d66b6f | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_f7d66b6f | |
Half-Quake (Video Game) / int_fa4a59a3 | type |
Prepare to Die | |
Half-Quake (Video Game) / int_fa4a59a3 | comment |
Prepare to Die: In fact, the "New Game" function in main menu is simply titled "Die". | |
Half-Quake (Video Game) / int_fa4a59a3 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_fa4a59a3 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_fa4a59a3 | |
Half-Quake (Video Game) / int_fcd993bd | type |
Video Game Cruelty Punishment | |
Half-Quake (Video Game) / int_fcd993bd | comment |
Video Game Cruelty Punishment: Part of you may have been tempted to try your newly acquired Sword of Sadism in Ambience on the Masters of Sadism. Doing so gets you killed. It's not a good idea to slash the friendly NPCs in the Sapience chapter either. | |
Half-Quake (Video Game) / int_fcd993bd | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_fcd993bd | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_fcd993bd | |
Half-Quake (Video Game) / int_ffd816e7 | type |
Everything Trying to Kill You | |
Half-Quake (Video Game) / int_ffd816e7 | comment |
Everything Trying to Kill You: If Muddasheep would be able to program a main menu that would kill you, he absolutely would. | |
Half-Quake (Video Game) / int_ffd816e7 | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_ffd816e7 | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_ffd816e7 | |
Half-Quake (Video Game) / int_name | type |
ItemName | |
Half-Quake (Video Game) / int_name | comment |
||
Half-Quake (Video Game) / int_name | featureApplicability |
1.0 | |
Half-Quake (Video Game) / int_name | featureConfidence |
1.0 | |
Half-Quake (Video Game) | hasFeature |
Half-Quake (Video Game) / int_name | |
Half-Quake (Video Game) / int_name | itemName |
Half-Quake (Video Game) |
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