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Heidelberg 1693 (Video Game)
- 317 statements
- 61 feature instances
- 17 referencing feature instances
Heidelberg 1693 (Video Game) | type |
TVTItem | |
Heidelberg 1693 (Video Game) | label |
Heidelberg 1693 (Video Game) | |
Heidelberg 1693 (Video Game) | page |
Heidelberg1693 | |
Heidelberg 1693 (Video Game) | comment |
Heidelberg 1693 is a Hack and Slash / Metroidvania-style action game made by Andrade Games, a relatively minor German indie company, the same guys behind SturmFront: The Mutant War, whose modus operandi seems to be cramming as much pixellated gore and carnage as possible into their games.And it's awesome.Instead of an arcade-style shooter, however, this time Andrade Games made a Castlevania clone, though one set in the German town of Heidelberg, in 1693 (of course).You're an unnamed French musketeer, caught in the aftermath of a mysterious zombie outbreak that claimed the entire town of Heidelberg. With the undead and assorted monsters everywhere, you sharpen your rapier, load your musket, and carve a bloody path through Heidelberg to seek the source of the infestation.The game is available on the Nintendo Switch, PlayStation 5, PlayStation 4, Xbox One, Microsoft Windows and Xbox Series X|S. | |
Heidelberg 1693 (Video Game) | fetched |
2023-06-17T15:00:40Z | |
Heidelberg 1693 (Video Game) | parsed |
2023-06-17T15:00:41Z | |
Heidelberg 1693 (Video Game) | processingComment |
Dropped link to HealthMeter: Not a Feature - UNKNOWN | |
Heidelberg 1693 (Video Game) | processingComment |
Dropped link to Regicide: Not a Feature - UNKNOWN | |
Heidelberg 1693 (Video Game) | processingUnknown |
HealthMeter | |
Heidelberg 1693 (Video Game) | processingUnknown |
Regicide | |
Heidelberg 1693 (Video Game) | isPartOf |
DBTropes | |
Heidelberg 1693 (Video Game) / int_12c65d9b | type |
Abnormal Ammo | |
Heidelberg 1693 (Video Game) / int_12c65d9b | comment |
Abnormal Ammo: Whoo boy... Plague zombies are usually accompanied by wheelbarrows full of corpses, and they'll throw bodies at you as an attack. Zombified prisoners locked in stocks can shoot worm-infested flesh from their exposed, worm-ridden brains. The Harlequin zombies can shoot snakes from their arms. One of the later power-ups you can obtain; by infusing your trusty musket with whatever curse is currently plaguing Heidelberg, your musket can now shoot severed tentacles with eyeballs. Three at a time. It's actually one of the more useful weapons in the game. | |
Heidelberg 1693 (Video Game) / int_12c65d9b | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_12c65d9b | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_12c65d9b | |
Heidelberg 1693 (Video Game) / int_132e865c | type |
Earn Your Bad Ending | |
Heidelberg 1693 (Video Game) / int_132e865c | comment |
Earn Your Bad Ending: You can obtain a secret bad ending where the musketeer decides to Screw This, I'm Outta Here if you use the first key on the door behind your starting point, then keep going left. The next section is filled with several enemies akin to late-game. If you manage to survive the hellish mess, then you can take the air transport and get an ending where the musketeer lives a normal life... right up until the Moon King's forces find him. | |
Heidelberg 1693 (Video Game) / int_132e865c | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_132e865c | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_132e865c | |
Heidelberg 1693 (Video Game) / int_1bb67d34 | type |
Transflormation | |
Heidelberg 1693 (Video Game) / int_1bb67d34 | comment |
Transflormation: The first boss Johann Wilhelm is a man who gets fused into a tree, courtesy of the Moon King. | |
Heidelberg 1693 (Video Game) / int_1bb67d34 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_1bb67d34 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_1bb67d34 | |
Heidelberg 1693 (Video Game) / int_21bf4878 | type |
Decapitation Presentation | |
Heidelberg 1693 (Video Game) / int_21bf4878 | comment |
Decapitation Presentation: In the game's aftermath and final cutscene, after you defeat the Moon King, you then return to Versailles with the demon's severed head. | |
Heidelberg 1693 (Video Game) / int_21bf4878 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_21bf4878 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_21bf4878 | |
Heidelberg 1693 (Video Game) / int_27ba1b50 | type |
Skull for a Head | |
Heidelberg 1693 (Video Game) / int_27ba1b50 | comment |
Skull for a Head: The Moon King's head is a skull, despite the rest of his body being humanoid. He actually does appear to be a humanoid wearing the skull over his head, however. | |
Heidelberg 1693 (Video Game) / int_27ba1b50 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_27ba1b50 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_27ba1b50 | |
Heidelberg 1693 (Video Game) / int_287083f7 | type |
Power Floats | |
Heidelberg 1693 (Video Game) / int_287083f7 | comment |
Power Floats: Count Tilly, one of the last bosses, floats all over the arena while spamming projectile attacks on you. The Moon King, Lord of the Undead and Final Boss, floats all over the place and can only be hit by your musket. | |
Heidelberg 1693 (Video Game) / int_287083f7 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_287083f7 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_287083f7 | |
Heidelberg 1693 (Video Game) / int_294ed981 | type |
Bilingual Bonus | |
Heidelberg 1693 (Video Game) / int_294ed981 | comment |
Bilingual Bonus: Given the setting, the signs on buildings in the background are written in German. Which can actually be translated into coherent words, though they're not plot-relevant. | |
Heidelberg 1693 (Video Game) / int_294ed981 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_294ed981 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_294ed981 | |
Heidelberg 1693 (Video Game) / int_38d17b6c | type |
Boss-Arena Idiocy | |
Heidelberg 1693 (Video Game) / int_38d17b6c | comment |
Boss-Arena Idiocy: Johann Wilhelms' human body would be a lot harder to hit if there isn't two platforms in the area you can climb and aim your musket from. Count Tilly's Cavalry of the Dead cavalry is impossible to avoid if the stage is fought on ground-level, but there's a ledge you can climb upon. | |
Heidelberg 1693 (Video Game) / int_38d17b6c | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_38d17b6c | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_38d17b6c | |
Heidelberg 1693 (Video Game) / int_3c7ccb69 | type |
No Body Left Behind | |
Heidelberg 1693 (Video Game) / int_3c7ccb69 | comment |
No Body Left Behind: Humanoid enemies killed by ranged attacks (including other enemies') will explode on death, but will leave a body behind if killed in melee. This is crucial, since the Moon King's head can appear to resurrect the slain bodies of enemies. | |
Heidelberg 1693 (Video Game) / int_3c7ccb69 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_3c7ccb69 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_3c7ccb69 | |
Heidelberg 1693 (Video Game) / int_40ad4941 | type |
Sword and Gun | |
Heidelberg 1693 (Video Game) / int_40ad4941 | comment |
Sword and Gun: Like every good musketeer, you carry a musket alongside your rapier which allows you to attack enemies from a distance. The game treats your musket in a realistic manner however - because of the setting, you'll need to reload manually after every shot. | |
Heidelberg 1693 (Video Game) / int_40ad4941 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_40ad4941 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_40ad4941 | |
Heidelberg 1693 (Video Game) / int_46e53efd | type |
Screams Like a Little Girl | |
Heidelberg 1693 (Video Game) / int_46e53efd | comment |
Screams Like a Little Girl: The Moon King's death cry upon being killed is that of a young woman's scream, despite him having a deep Evil Laugh during his fight. | |
Heidelberg 1693 (Video Game) / int_46e53efd | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_46e53efd | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_46e53efd | |
Heidelberg 1693 (Video Game) / int_4a9c731e | type |
When Trees Attack | |
Heidelberg 1693 (Video Game) / int_4a9c731e | comment |
When Trees Attack: Johann Wilhelm, the first boss, is a man fused into a tree and somehow gains the ability to control it. Driven insane by the zombie curse, Johann attacks you on sight, either by controlling the tree's roots to slap at you (Vine Tentacles-style) or shooting projectiles from the bark. | |
Heidelberg 1693 (Video Game) / int_4a9c731e | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_4a9c731e | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_4a9c731e | |
Heidelberg 1693 (Video Game) / int_504a1991 | type |
Body Horror | |
Heidelberg 1693 (Video Game) / int_504a1991 | comment |
Body Horror: Most of the zombies are deformed and have their physical bodies twisted to grotesque proportions; special mention goes to the zombie nailed to the stocks whose head has split open (from which dangerous projectiles are expelled from) and the tortured zombies strewn to racks whose ribcages are crawling with snakes. Johann Wilhelm is a living person fused to a tree, where his human body seems to be still alive... and integrated into the wood. Ouch. Luther the False Angel boss is actually a deformed, blood-soaked humanoid abomination dangling from a hook, with his innards dangling outside his body. | |
Heidelberg 1693 (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_504a1991 | |
Heidelberg 1693 (Video Game) / int_52cd5b94 | type |
Elite Zombie | |
Heidelberg 1693 (Video Game) / int_52cd5b94 | comment |
Elite Zombie: Besides the usual mindless undead, you also fight musket-carrying zombies, zombie women who repeatedly hurls axes at you, shielded zombies, muscular giant zombies, and the like. | |
Heidelberg 1693 (Video Game) / int_52cd5b94 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_52cd5b94 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_52cd5b94 | |
Heidelberg 1693 (Video Game) / int_5400ad8 | type |
Never Bareheaded | |
Heidelberg 1693 (Video Game) / int_5400ad8 | comment |
Never Bareheaded: You spend the whole game jumping, fighting, kicking undead ass, and somehow your musketeer hat stays on regardless what happens. Even in your death animation where zombies rip you apart. | |
Heidelberg 1693 (Video Game) / int_5400ad8 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_5400ad8 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_5400ad8 | |
Heidelberg 1693 (Video Game) / int_56ba9b5e | type |
AirborneMooks | |
Heidelberg 1693 (Video Game) / int_56ba9b5e | comment |
Airborne Mooks: Some of the zombies are Winged Humanoids, who drops projectiles when you're directly beneath them. They can be taken out by jumping and slashing. | |
Heidelberg 1693 (Video Game) / int_56ba9b5e | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_56ba9b5e | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_56ba9b5e | |
Heidelberg 1693 (Video Game) / int_5e01c78a | type |
Expressive Health Bar | |
Heidelberg 1693 (Video Game) / int_5e01c78a | comment |
Expressive Health Bar: Your onscreen musketeer have an avatar next to his Health Meter on the upper corner of the screen. Who gets increasingly bloody and bruised when you suffer damage. When losing a life your avatar turns into a skull until you respawn. A few of the bosses have the date of their birth, the date of their death, and the date of their undeath beside their name on their lifebars. When they're killed, it adds their date of second death. | |
Heidelberg 1693 (Video Game) / int_5e01c78a | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_5e01c78a | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_5e01c78a | |
Heidelberg 1693 (Video Game) / int_60414102 | type |
Zombie Apocalypse | |
Heidelberg 1693 (Video Game) / int_60414102 | comment |
Zombie Apocalypse: In Germany during the late 17th century, and caused by a curse rather than viral infection. | |
Heidelberg 1693 (Video Game) / int_60414102 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_60414102 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_60414102 | |
Heidelberg 1693 (Video Game) / int_6073e7b7 | type |
The Musketeer | |
Heidelberg 1693 (Video Game) / int_6073e7b7 | comment |
The Musketeer: The player is a musketeer who wields a sword and gun, but has to ready and aim his gun (and leave him defenceless in melee) in order to fire. | |
Heidelberg 1693 (Video Game) / int_6073e7b7 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_6073e7b7 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_6073e7b7 | |
Heidelberg 1693 (Video Game) / int_6377d6e6 | type |
Grievous Harm with a Body | |
Heidelberg 1693 (Video Game) / int_6377d6e6 | comment |
Grievous Harm with a Body: One mid-game enemy is a plague doctor zombie next to a cartful of bodies. It attacks by picking up a body and throwing it at you. | |
Heidelberg 1693 (Video Game) / int_6377d6e6 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_6377d6e6 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_6377d6e6 | |
Heidelberg 1693 (Video Game) / int_655d406a | type |
Instrument of Murder | |
Heidelberg 1693 (Video Game) / int_655d406a | comment |
Instrument of Murder: The violin-playing zombies (!!!) can fire musical notes capable of hurting you from their instruments. | |
Heidelberg 1693 (Video Game) / int_655d406a | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_655d406a | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_655d406a | |
Heidelberg 1693 (Video Game) / int_6ec03ba1 | type |
Mook Maker | |
Heidelberg 1693 (Video Game) / int_6ec03ba1 | comment |
Mook Maker: The zombified monks have no attacks other than periodically spawning floating skulls. | |
Heidelberg 1693 (Video Game) / int_6ec03ba1 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_6ec03ba1 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_6ec03ba1 | |
Heidelberg 1693 (Video Game) / int_796efe19 | type |
Cavalry of the Dead | |
Heidelberg 1693 (Video Game) / int_796efe19 | comment |
Cavalry of the Dead: Count Tilly, one of the last bosses, has an attack where he summons a legion of ghost knights into the area. They cannot be harmed, but the ghosts dissappears as quickly as they appeared. The Moon King can summon a ghost knight pulling behind a horse-drawn carriage. Which can One-Hit Kill you. | |
Heidelberg 1693 (Video Game) / int_796efe19 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_796efe19 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_796efe19 | |
Heidelberg 1693 (Video Game) / int_7b233b45 | type |
No Zombie Cannibals | |
Heidelberg 1693 (Video Game) / int_7b233b45 | comment |
No Zombie Cannibals: Averted; sometimes when your musketeer is out of range, you can see zombies and monsters actively attacking each other. This applies even if they're the same species; it's unclear whether this was an intentional design choice. | |
Heidelberg 1693 (Video Game) / int_7b233b45 | featureApplicability |
-1.0 | |
Heidelberg 1693 (Video Game) / int_7b233b45 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_7b233b45 | |
Heidelberg 1693 (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
Heidelberg 1693 (Video Game) / int_82108e3d | comment |
Attack Its Weak Point: Most of the bosses are larger than you, and have a specific weak spot you need to target. For instance, the first boss, Johann, is vulnerable in his human body, which you need to target via musket. | |
Heidelberg 1693 (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_82108e3d | |
Heidelberg 1693 (Video Game) / int_83308c12 | type |
Spikes of Doom | |
Heidelberg 1693 (Video Game) / int_83308c12 | comment |
Spikes of Doom: Writhing tentacles on the ground serve as the game's spikes. Unlike the spikes in many games, these can be attacked and destroyed. | |
Heidelberg 1693 (Video Game) / int_83308c12 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_83308c12 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_83308c12 | |
Heidelberg 1693 (Video Game) / int_8a4ec732 | type |
Forced into Evil | |
Heidelberg 1693 (Video Game) / int_8a4ec732 | comment |
Forced into Evil: Count Tilly is forcefully resurrected like a number of the bosses, but upon defeating him, the cloaked skeletal undead that serves as his cape detaches as Tilly himself gratefully ascends with a halo over his head and disappears, implying that he was good all along. If one looks closely during the fight, Tilly's movements are actually being controlled by the skeletal cloak. | |
Heidelberg 1693 (Video Game) / int_8a4ec732 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_8a4ec732 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_8a4ec732 | |
Heidelberg 1693 (Video Game) / int_92dfffae | type |
Retraux | |
Heidelberg 1693 (Video Game) / int_92dfffae | comment |
Retraux: The game's graphics emulate Metroidvania-style games from the late 80s and early 90s, despite being released several decades after. | |
Heidelberg 1693 (Video Game) / int_92dfffae | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_92dfffae | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_92dfffae | |
Heidelberg 1693 (Video Game) / int_9303d6d1 | type |
Battle Amongst the Flames | |
Heidelberg 1693 (Video Game) / int_9303d6d1 | comment |
Battle Amongst the Flames: You fight the second boss, Wallenschwein in an area full of flames. Though the fire is merely background and doesn't hurt you. Luther the False Angel is fought inside a burning church. The second half of the game spans across the burning ruins of Heidelberg, where you fight zombies left and right amidst the inferno. | |
Heidelberg 1693 (Video Game) / int_9303d6d1 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_9303d6d1 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_9303d6d1 | |
Heidelberg 1693 (Video Game) / int_970c790a | type |
Big Bad | |
Heidelberg 1693 (Video Game) / int_970c790a | comment |
Big Bad: The Moon King, Lord of the Undead, whose army of undead have taken over Heidelberg and converted all of the residents into the undead. He's also the Final Boss of the game. | |
Heidelberg 1693 (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_970c790a | |
Heidelberg 1693 (Video Game) / int_9be7c205 | type |
Giant Spider | |
Heidelberg 1693 (Video Game) / int_9be7c205 | comment |
Giant Spider: A rather horrifying example; you can fight spider-like monsters as large as you, which appears to be contorted human bodies fused together before being reshaped to resemble a giant arachnid form. If you kill it, the "spider" reverts into a naked and bloodied human corpse. | |
Heidelberg 1693 (Video Game) / int_9be7c205 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_9be7c205 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_9be7c205 | |
Heidelberg 1693 (Video Game) / int_9bfb2f41 | type |
Dead Guy on Display | |
Heidelberg 1693 (Video Game) / int_9bfb2f41 | comment |
Dead Guy on Display: You'll find hanging corpses of civilians everywhere, dangling from trees, balconies, or any random location. The game doesn't explain if they were executed by the zombies or innocent people who chose to kill themselves to escape the outbreak. And yes, you can slice them up for points! | |
Heidelberg 1693 (Video Game) / int_9bfb2f41 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_9bfb2f41 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_9bfb2f41 | |
Heidelberg 1693 (Video Game) / int_a121abc7 | type |
Respawning Enemies | |
Heidelberg 1693 (Video Game) / int_a121abc7 | comment |
Respawning Enemies: Like most Metroidvania-type games (especially the original Castlevania which inspired this one), enemies tends to respawn in areas if you didn't leave immediately. Sometimes they even teleport into places you've already cleared of enemies! | |
Heidelberg 1693 (Video Game) / int_a121abc7 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_a121abc7 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_a121abc7 | |
Heidelberg 1693 (Video Game) / int_a16102d2 | type |
Meat Moss | |
Heidelberg 1693 (Video Game) / int_a16102d2 | comment |
Meat Moss: Later stages set indoors tends to have flesh-like growth all over the walls as result of prolonged exposure to the zombie curse. | |
Heidelberg 1693 (Video Game) / int_a16102d2 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_a16102d2 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_a16102d2 | |
Heidelberg 1693 (Video Game) / int_a24495b8 | type |
Attack of the Monster Appendage | |
Heidelberg 1693 (Video Game) / int_a24495b8 | comment |
Attack of the Monster Appendage: One enemy is an octopus-like creature bound on land whose attack is shooting it's tentacle into the ground underneath it - where it suddenly bursts out the floor below you. Johann Wilhelm's roots during his boss fight will emerge from the soil to attack you. Subverted in the castle level; there's an area filled with tentacles, right below a bridge you start upon. But as you're unable to get off the bridge those tentacles are just Monstrous Scenery. | |
Heidelberg 1693 (Video Game) / int_a24495b8 | featureApplicability |
-0.3 | |
Heidelberg 1693 (Video Game) / int_a24495b8 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_a24495b8 | |
Heidelberg 1693 (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Heidelberg 1693 (Video Game) / int_a414c3f0 | comment |
The Moon King can summon a ghost knight pulling behind a horse-drawn carriage. Which can One-Hit Kill you. | |
Heidelberg 1693 (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_a414c3f0 | |
Heidelberg 1693 (Video Game) / int_a754c510 | type |
Monstrous Scenery | |
Heidelberg 1693 (Video Game) / int_a754c510 | comment |
Subverted in the castle level; there's an area filled with tentacles, right below a bridge you start upon. But as you're unable to get off the bridge those tentacles are just Monstrous Scenery. | |
Heidelberg 1693 (Video Game) / int_a754c510 | featureApplicability |
-0.3 | |
Heidelberg 1693 (Video Game) / int_a754c510 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_a754c510 | |
Heidelberg 1693 (Video Game) / int_a8826e1e | type |
Giant Mook | |
Heidelberg 1693 (Video Game) / int_a8826e1e | comment |
Giant Mook: The Baron Samedi-lookalike brutes are the largest enemies in-game, and can tank several hits before going down. They're usually immobile given their size. | |
Heidelberg 1693 (Video Game) / int_a8826e1e | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_a8826e1e | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_a8826e1e | |
Heidelberg 1693 (Video Game) / int_ad4a45be | type |
Final Boss | |
Heidelberg 1693 (Video Game) / int_ad4a45be | comment |
The Moon King, Lord of the Undead and Final Boss, floats all over the place and can only be hit by your musket. | |
Heidelberg 1693 (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_ad4a45be | |
Heidelberg 1693 (Video Game) / int_aef07b11 | type |
Pig Man | |
Heidelberg 1693 (Video Game) / int_aef07b11 | comment |
Pig Man: The second boss Wallenschwein is a warthog-headed undead wielding a huge poleaxe. The game calls him "hardly a man", and his name is a variant spelling for warzenschwein ("warthog" in German). | |
Heidelberg 1693 (Video Game) / int_aef07b11 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_aef07b11 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_aef07b11 | |
Heidelberg 1693 (Video Game) / int_b0155044 | type |
Always Night | |
Heidelberg 1693 (Video Game) / int_b0155044 | comment |
Always Night: Every single stage is set at dusk or night, for that Gothic Horror atmosphere. | |
Heidelberg 1693 (Video Game) / int_b0155044 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_b0155044 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_b0155044 | |
Heidelberg 1693 (Video Game) / int_b123585b | type |
Recursive Ammo | |
Heidelberg 1693 (Video Game) / int_b123585b | comment |
Recursive Ammo: The cannonballs fired by the pirate ship as well as the fat lady enemies will explode on hitting the ground into a spread of three shots, which also fall to the ground. If the cannonball hits you directly, it's a One-Hit Kill as you get hit by all the shots. The player can also get a powerup which makes their gun shoot these, although the shrapnel can still harm the player. | |
Heidelberg 1693 (Video Game) / int_b123585b | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_b123585b | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_b123585b | |
Heidelberg 1693 (Video Game) / int_b1b865f7 | type |
Royal Rapier | |
Heidelberg 1693 (Video Game) / int_b1b865f7 | comment |
Royal Rapier: Your default weapon is the musketeer's rapier, which allows you to slice up monsters like no tomorrow. | |
Heidelberg 1693 (Video Game) / int_b1b865f7 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_b1b865f7 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_b1b865f7 | |
Heidelberg 1693 (Video Game) / int_bc8271df | type |
In a Single Bound | |
Heidelberg 1693 (Video Game) / int_bc8271df | comment |
In a Single Bound: Wallenschwein the Pig Man, whose attacks alternates between trying to hack you with his poleax or jumping in and out an area trying to Goomba Stomp you to paste. | |
Heidelberg 1693 (Video Game) / int_bc8271df | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_bc8271df | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_bc8271df | |
Heidelberg 1693 (Video Game) / int_c0d598fe | type |
Evil Gloating | |
Heidelberg 1693 (Video Game) / int_c0d598fe | comment |
Evil Gloating: The Moon King will constantly chuckle and gloat at your futile attempt to fight him during his boss fight. What's even better is that his gloating is a lifted sound effect from Dracula's in Castlevania: Symphony of the Night! | |
Heidelberg 1693 (Video Game) / int_c0d598fe | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_c0d598fe | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_c0d598fe | |
Heidelberg 1693 (Video Game) / int_c3d60914 | type |
Continuing is Painful | |
Heidelberg 1693 (Video Game) / int_c3d60914 | comment |
Continuing is Painful: Upon dying, you respawn with 1 HP and lose whatever gun powerup you had before dying. | |
Heidelberg 1693 (Video Game) / int_c3d60914 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_c3d60914 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_c3d60914 | |
Heidelberg 1693 (Video Game) / int_caf89e54 | type |
Taking You with Me | |
Heidelberg 1693 (Video Game) / int_caf89e54 | comment |
Taking You with Me: Upon death, the fat lady enemies with blunderbusses will drop a Recursive Ammo cannonball, which can take you out if you're not careful. | |
Heidelberg 1693 (Video Game) / int_caf89e54 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_caf89e54 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_caf89e54 | |
Heidelberg 1693 (Video Game) / int_d3c2c6b2 | type |
Spread Shot | |
Heidelberg 1693 (Video Game) / int_d3c2c6b2 | comment |
Spread Shot: The blunderbuss-wielding zombies will fire a triple spread of shots at you, making them exceptionally dangerous. Your musketeer can swap their gun with a similar weapon too, allowing them to fire a spread shot of their own. | |
Heidelberg 1693 (Video Game) / int_d3c2c6b2 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_d3c2c6b2 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_d3c2c6b2 | |
Heidelberg 1693 (Video Game) / int_d4fd643b | type |
Proactive Boss | |
Heidelberg 1693 (Video Game) / int_d4fd643b | comment |
Proactive Boss: The Moon King actively attempts to harass you throughout almost all the levels by his head floating around and resurrecting enemies that were killed via melee attacks. | |
Heidelberg 1693 (Video Game) / int_d4fd643b | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_d4fd643b | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_d4fd643b | |
Heidelberg 1693 (Video Game) / int_d881756c | type |
Those Magnificent Flying Machines | |
Heidelberg 1693 (Video Game) / int_d881756c | comment |
Those Magnificent Flying Machines: Count Tilly's Schwübelflüg, a mechanical war glider-gyrocopter-hot air balloon you pilot in one level in order to soar above the burning city to the next level. It is propelled by pedalling and has a handy projectile launcher for you to deal with those pesky flying enemies everywhere. | |
Heidelberg 1693 (Video Game) / int_d881756c | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_d881756c | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_d881756c | |
Heidelberg 1693 (Video Game) / int_dc0ab531 | type |
Flying Face | |
Heidelberg 1693 (Video Game) / int_dc0ab531 | comment |
Flying Face: Floating, disembodied skulls constantly glowing with a ghostly aura with entrails dangling behind are another enemy variety. Wallenschwein has a second form he uses when he Turns Red - into a gigantic floating warthog head that spams projectiles at you! Incidentally, his name is a variant spelling for warzenschwein, or "warthog" in German. | |
Heidelberg 1693 (Video Game) / int_dc0ab531 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_dc0ab531 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_dc0ab531 | |
Heidelberg 1693 (Video Game) / int_e1645c04 | type |
Set a Mook to Kill a Mook | |
Heidelberg 1693 (Video Game) / int_e1645c04 | comment |
Set a Mook to Kill a Mook: Friendly fire is averted for the enemies, allowing you to use nearby enemies (or their fallen bodies) as cover for more distant ranged enemies. | |
Heidelberg 1693 (Video Game) / int_e1645c04 | featureApplicability |
-1.0 | |
Heidelberg 1693 (Video Game) / int_e1645c04 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_e1645c04 | |
Heidelberg 1693 (Video Game) / int_e3ab9e00 | type |
Turns Red | |
Heidelberg 1693 (Video Game) / int_e3ab9e00 | comment |
Wallenschwein has a second form he uses when he Turns Red - into a gigantic floating warthog head that spams projectiles at you! Incidentally, his name is a variant spelling for warzenschwein, or "warthog" in German. | |
Heidelberg 1693 (Video Game) / int_e3ab9e00 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_e3ab9e00 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_e3ab9e00 | |
Heidelberg 1693 (Video Game) / int_e542d889 | type |
Gorn | |
Heidelberg 1693 (Video Game) / int_e542d889 | comment |
Gorn: It's a Castlevania clone that ramps up the onscreen violence and gore off the charts, with every single death accompanied by plenty of pixellated red stuff. And that's not getting into the aftermath of carnage in every area as result of the undead rampage. | |
Heidelberg 1693 (Video Game) / int_e542d889 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_e542d889 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_e542d889 | |
Heidelberg 1693 (Video Game) / int_e543a655 | type |
Light Is Not Good | |
Heidelberg 1693 (Video Game) / int_e543a655 | comment |
Light Is Not Good: The Sun King of France is implied to be a bad ruler, considering that the musketeer kills and decapitates him too like with his brother the Moon King. | |
Heidelberg 1693 (Video Game) / int_e543a655 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_e543a655 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_e543a655 | |
Heidelberg 1693 (Video Game) / int_eb4cc0bc | type |
Villainous Harlequin | |
Heidelberg 1693 (Video Game) / int_eb4cc0bc | comment |
Villainous Harlequin: Zombies dressed as harlequins (complete with jester hats) are one of the game's recurring enemies, who can create snakes and shoot them at you. | |
Heidelberg 1693 (Video Game) / int_eb4cc0bc | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_eb4cc0bc | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_eb4cc0bc | |
Heidelberg 1693 (Video Game) / int_eb8b7aec | type |
Projectile Kiss | |
Heidelberg 1693 (Video Game) / int_eb8b7aec | comment |
Projectile Kiss: Weaponized version - one of the zombie varieties is an overweight Victorian lady who kisses a mirror, and blows it at you. Which can damage your health when hit. | |
Heidelberg 1693 (Video Game) / int_eb8b7aec | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_eb8b7aec | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_eb8b7aec | |
Heidelberg 1693 (Video Game) / int_ecc4c006 | type |
Clockworks Area | |
Heidelberg 1693 (Video Game) / int_ecc4c006 | comment |
Clockworks Area: The interiors of the castle in later stages have gears in the background and foreground, and you risk getting Ground by Gears if you're not careful. | |
Heidelberg 1693 (Video Game) / int_ecc4c006 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_ecc4c006 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_ecc4c006 | |
Heidelberg 1693 (Video Game) / int_f6624c30 | type |
Together in Death | |
Heidelberg 1693 (Video Game) / int_f6624c30 | comment |
Together in Death: Played with. In the normal ending, the Musketeer decapitates both royal brothers and mortal enemies in the Moon King and the Sun King, with both heads placed next to each other. Judging by the expressions of their decapitated heads, they clearly hate their situation. | |
Heidelberg 1693 (Video Game) / int_f6624c30 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_f6624c30 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_f6624c30 | |
Heidelberg 1693 (Video Game) / int_fa686f29 | type |
Weird Moon | |
Heidelberg 1693 (Video Game) / int_fa686f29 | comment |
Weird Moon: In one of the later levels, as a result of the zombie curse the moon now has a skull-like face on it. | |
Heidelberg 1693 (Video Game) / int_fa686f29 | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_fa686f29 | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_fa686f29 | |
Heidelberg 1693 (Video Game) / int_name | type |
ItemName | |
Heidelberg 1693 (Video Game) / int_name | comment |
||
Heidelberg 1693 (Video Game) / int_name | featureApplicability |
1.0 | |
Heidelberg 1693 (Video Game) / int_name | featureConfidence |
1.0 | |
Heidelberg 1693 (Video Game) | hasFeature |
Heidelberg 1693 (Video Game) / int_name | |
Heidelberg 1693 (Video Game) / int_name | itemName |
Heidelberg 1693 (Video Game) |
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