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Hook (Video Game)
- 163 statements
- 31 feature instances
- 7 referencing feature instances
Hook (Video Game) | type |
TVTItem | |
Hook (Video Game) | label |
Hook (Video Game) | |
Hook (Video Game) | page |
Hook | |
Hook (Video Game) | comment |
Hook is a 1992 platform game released by Ocean Software on Commodore 64, Nintendo Entertainment System and Game Boy, released just one year after the Steven Spielberg film, with subsequent versions also being released by Sony Imagesoft for the SNES, Sega Genesis, Sega CD, and Game Gear. The game received praise for the large levels, the graphics and the various gameplay styles it features, but has also got a lot of flak about the long loading times (in the C64 version) and the rather repetitive platforming levels.There is another game based on the movie, released in the very same year with the exact same name, but that one is a Beat 'em Up arcade action game in the style of Golden Axe and Final Fight. | |
Hook (Video Game) | fetched |
2023-03-25T08:42:56Z | |
Hook (Video Game) | parsed |
2023-03-25T08:42:56Z | |
Hook (Video Game) | isPartOf |
DBTropes | |
Hook (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
Hook (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: One level is platforming, the next one could be underwater, then a 2D beat-em up style boss fight, then you get to fly... | |
Hook (Video Game) / int_1467a30c | featureApplicability |
1.0 | |
Hook (Video Game) / int_1467a30c | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_1467a30c | |
Hook (Video Game) / int_16e4b425 | type |
20 Bear Asses | |
Hook (Video Game) / int_16e4b425 | comment |
20 Bear Asses: Several levels require you to find a number of items before you're allowed to proceed to the end. | |
Hook (Video Game) / int_16e4b425 | featureApplicability |
1.0 | |
Hook (Video Game) / int_16e4b425 | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_16e4b425 | |
Hook (Video Game) / int_29c50e28 | type |
Trial-and-Error Gameplay | |
Hook (Video Game) / int_29c50e28 | comment |
Trial-and-Error Gameplay: You're bound to spend hours exploring the large, labyrinthine levels looking for the items required to move on until you memorize where they're hidden and can optimize the path to take in subsequent playthroughs. | |
Hook (Video Game) / int_29c50e28 | featureApplicability |
1.0 | |
Hook (Video Game) / int_29c50e28 | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_29c50e28 | |
Hook (Video Game) / int_2ea22847 | type |
That One Boss | |
Hook (Video Game) / int_2ea22847 | comment |
Heck, the bumbling Smee serves as a difficult penultimate boss fight and assists Hook with a cannon at low health. | |
Hook (Video Game) / int_2ea22847 | featureApplicability |
1.0 | |
Hook (Video Game) / int_2ea22847 | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_2ea22847 | |
Hook (Video Game) / int_2f253c94 | type |
Glass Cannon | |
Hook (Video Game) / int_2f253c94 | comment |
Glass Cannon: Damon, the fourth boss. He has devastating, hard to avoid magical attacks, but is also the most fragile boss in the game by far. | |
Hook (Video Game) / int_2f253c94 | featureApplicability |
1.0 | |
Hook (Video Game) / int_2f253c94 | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_2f253c94 | |
Hook (Video Game) / int_33310c11 | type |
Under the Sea | |
Hook (Video Game) / int_33310c11 | comment |
Under the Sea: A few levels take place underwater, with the objective of collecting pearls from giant oysters | |
Hook (Video Game) / int_33310c11 | featureApplicability |
1.0 | |
Hook (Video Game) / int_33310c11 | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_33310c11 | |
Hook (Video Game) / int_3babae20 | type |
Degraded Boss | |
Hook (Video Game) / int_3babae20 | comment |
Degraded Boss: Jason returns as the strongest enemy unit for the last two stages. | |
Hook (Video Game) / int_3babae20 | featureApplicability |
1.0 | |
Hook (Video Game) / int_3babae20 | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_3babae20 | |
Hook (Video Game) / int_3bb81225 | type |
Recurring Boss | |
Hook (Video Game) / int_3bb81225 | comment |
Recurring Boss: Captain Hook himself. In the USA version, you face two weak clones of him, who have a limited arsenal of his moves, then you face him two stages later, where he has improved with the sword, then in the final stage he introduces his gun, and then you have the true final fight against him. In the Japanese version the clones are absent, but he still has enough fights to count. | |
Hook (Video Game) / int_3bb81225 | featureApplicability |
1.0 | |
Hook (Video Game) / int_3bb81225 | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_3bb81225 | |
Hook (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
Hook (Video Game) / int_40e2ac3f | comment |
Flunky Boss: Most of them, notably Smee and Captain Hook. | |
Hook (Video Game) / int_40e2ac3f | featureApplicability |
1.0 | |
Hook (Video Game) / int_40e2ac3f | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_40e2ac3f | |
Hook (Video Game) / int_486466ee | type |
Dual Boss | |
Hook (Video Game) / int_486466ee | comment |
Dual Boss: The third boss fight in the USA version, where Peter has to face two copies of Captain Hook... who turn out to be Actually a Doombot before and after the battle. | |
Hook (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Hook (Video Game) / int_486466ee | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_486466ee | |
Hook (Video Game) / int_67792344 | type |
Grievous Bottley Harm | |
Hook (Video Game) / int_67792344 | comment |
Grievous Bottley Harm: Drunk pirates will take a swig from their bottles before using the bottles to smash Peter's head. | |
Hook (Video Game) / int_67792344 | featureApplicability |
1.0 | |
Hook (Video Game) / int_67792344 | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_67792344 | |
Hook (Video Game) / int_736d791f | type |
Adaptational Badass | |
Hook (Video Game) / int_736d791f | comment |
Adaptational Badass: Peter, who went from a mild-mannered, mostly weak lawyer who is only strong towards the end to a badass fighter beating up scores and scores of pirates in multiple levels. Heck, the bumbling Smee serves as a difficult penultimate boss fight and assists Hook with a cannon at low health. | |
Hook (Video Game) / int_736d791f | featureApplicability |
1.0 | |
Hook (Video Game) / int_736d791f | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_736d791f | |
Hook (Video Game) / int_8d3f3e8b | type |
Levels Take Flight | |
Hook (Video Game) / int_8d3f3e8b | comment |
Levels Take Flight: Peter flies in a few levels, shoot'em up style. | |
Hook (Video Game) / int_8d3f3e8b | featureApplicability |
1.0 | |
Hook (Video Game) / int_8d3f3e8b | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_8d3f3e8b | |
Hook (Video Game) / int_96181ea7 | type |
Loads and Loads of Loading | |
Hook (Video Game) / int_96181ea7 | comment |
Loads and Loads of Loading: The devastating amount of loading screens is the main source of the complaints leveled at the game. Hook is arguably the one game in the Commodore 64 library with the longest and most frequent loading screens, on a platform which is already infamous for its long, boring loading sequences. | |
Hook (Video Game) / int_96181ea7 | featureApplicability |
1.0 | |
Hook (Video Game) / int_96181ea7 | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_96181ea7 | |
Hook (Video Game) / int_9af10b44 | type |
Double Jump | |
Hook (Video Game) / int_9af10b44 | comment |
Double Jump: Sort of: Touching fairy dust during a jump, rather than granting flight, acts like a springboard sending you up in a second jump which could be necessary in order to clear large chasms. | |
Hook (Video Game) / int_9af10b44 | featureApplicability |
1.0 | |
Hook (Video Game) / int_9af10b44 | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_9af10b44 | |
Hook (Video Game) / int_9d39440e | type |
Right-Hand Attack Dog | |
Hook (Video Game) / int_9d39440e | comment |
Right-Hand Attack Dog: Once you get a fairy to follow you by giving her a thimble, you can send her to hit a pirate while you stay safely behind. | |
Hook (Video Game) / int_9d39440e | featureApplicability |
1.0 | |
Hook (Video Game) / int_9d39440e | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_9d39440e | |
Hook (Video Game) / int_9fb11776 | type |
Non-Lethal Warfare | |
Hook (Video Game) / int_9fb11776 | comment |
Non-Lethal Warfare: In the boss fight against Rufio you just deal Clothing Damage. Who loses his shirt loses the duel. | |
Hook (Video Game) / int_9fb11776 | featureApplicability |
1.0 | |
Hook (Video Game) / int_9fb11776 | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_9fb11776 | |
Hook (Video Game) / int_a7edd1e0 | type |
Point-and-Click Map | |
Hook (Video Game) / int_a7edd1e0 | comment |
Point-and-Click Map: Used to select the next level. | |
Hook (Video Game) / int_a7edd1e0 | featureApplicability |
1.0 | |
Hook (Video Game) / int_a7edd1e0 | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_a7edd1e0 | |
Hook (Video Game) / int_a8826e1e | type |
Giant Mook | |
Hook (Video Game) / int_a8826e1e | comment |
Giant Mook: Overweight pirates wielding spiked knuckles, as well as the Jason boss. | |
Hook (Video Game) / int_a8826e1e | featureApplicability |
1.0 | |
Hook (Video Game) / int_a8826e1e | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_a8826e1e | |
Hook (Video Game) / int_ab62343b | type |
Bee-Bee Gun | |
Hook (Video Game) / int_ab62343b | comment |
Bee-Bee Gun: Peter can throw beehives at enemies during gameplay. The bees sting all the enemies around. It's possible to use an exploit and cut a huge chunk of Hook's health in the final fight if you throw a beehive while he is getting up. | |
Hook (Video Game) / int_ab62343b | featureApplicability |
1.0 | |
Hook (Video Game) / int_ab62343b | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_ab62343b | |
Hook (Video Game) / int_accd97de | type |
Actionized Adaptation | |
Hook (Video Game) / int_accd97de | comment |
Actionized Adaptation: The movie is a fantasy drama with a bit of action at the end of the film, which the game made up by including all the action in each and every level. | |
Hook (Video Game) / int_accd97de | featureApplicability |
1.0 | |
Hook (Video Game) / int_accd97de | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_accd97de | |
Hook (Video Game) / int_bcdfbe4a | type |
Chef of Iron | |
Hook (Video Game) / int_bcdfbe4a | comment |
Chef of Iron: The first boss is the ship's cook, who Peter must beat up after taking down all the pirates in the kitchen and larder. He'll use a carving knife and a Frying Pan of Doom to rough up Peter. | |
Hook (Video Game) / int_bcdfbe4a | featureApplicability |
1.0 | |
Hook (Video Game) / int_bcdfbe4a | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_bcdfbe4a | |
Hook (Video Game) / int_bdfb07bf | type |
Walk the Plank | |
Hook (Video Game) / int_bdfb07bf | comment |
Walk the Plank: Your fate in the game over screen, courtesy of Captain Hook. If you continue, Tinkerbell rescues you just before you drown. | |
Hook (Video Game) / int_bdfb07bf | featureApplicability |
1.0 | |
Hook (Video Game) / int_bdfb07bf | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_bdfb07bf | |
Hook (Video Game) / int_c563ee89 | type |
Pipe Pain | |
Hook (Video Game) / int_c563ee89 | comment |
Pipe Pain: One of the Recurring Boss enemies is a huge, muscular pirate minion armed with a massive pipe, which Peter has to defeat thrice (first as the second boss, and again late in the game, and two of them before the last battle with Hook). | |
Hook (Video Game) / int_c563ee89 | featureApplicability |
1.0 | |
Hook (Video Game) / int_c563ee89 | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_c563ee89 | |
Hook (Video Game) / int_c9bc0967 | type |
Anchors Away | |
Hook (Video Game) / int_c9bc0967 | comment |
Anchors Away: A constant hazard when fighting on the deck of pirate ships. Beware of falling anchors! You can also use it on enemies if you cut the ropes yourself. | |
Hook (Video Game) / int_c9bc0967 | featureApplicability |
1.0 | |
Hook (Video Game) / int_c9bc0967 | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_c9bc0967 | |
Hook (Video Game) / int_d34590cf | type |
Spin Attack | |
Hook (Video Game) / int_d34590cf | comment |
Spin Attack: Peter and Ruffio can pull this special move to take down multiple pirates at once by tapping attack and jump together. | |
Hook (Video Game) / int_d34590cf | featureApplicability |
1.0 | |
Hook (Video Game) / int_d34590cf | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_d34590cf | |
Hook (Video Game) / int_d3c6cf4f | type |
Unwilling Suspension | |
Hook (Video Game) / int_d3c6cf4f | comment |
Unwilling Suspension: In the background of the final stage, this is how the captive Maggie is being held by the pirates, hung in the air, until Peter defeats Captain Hook and saves her. | |
Hook (Video Game) / int_d3c6cf4f | featureApplicability |
1.0 | |
Hook (Video Game) / int_d3c6cf4f | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_d3c6cf4f | |
Hook (Video Game) / int_d3ce4122 | type |
Dynamic Loading | |
Hook (Video Game) / int_d3ce4122 | comment |
Dynamic Loading: Used and abused in the C64 version: after loading the world map and choosing the next mission, you have to wait through a loading screen just to see a one-phrase briefing by Tinkerbell, and only then the loading of the level begins... | |
Hook (Video Game) / int_d3ce4122 | featureApplicability |
1.0 | |
Hook (Video Game) / int_d3ce4122 | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_d3ce4122 | |
Hook (Video Game) / int_e57bd3dd | type |
Wolfpack Boss | |
Hook (Video Game) / int_e57bd3dd | comment |
Wolfpack Boss: The third boss in the Japanese version is a trio of powerful female pirates. | |
Hook (Video Game) / int_e57bd3dd | featureApplicability |
1.0 | |
Hook (Video Game) / int_e57bd3dd | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_e57bd3dd | |
Hook (Video Game) / int_e913fe74 | type |
Epic Flail | |
Hook (Video Game) / int_e913fe74 | comment |
Epic Flail: Occasionally pirate mooks will swing spiked balls on chains at Peter. Sometimes Peter can collect these as his weapon. | |
Hook (Video Game) / int_e913fe74 | featureApplicability |
1.0 | |
Hook (Video Game) / int_e913fe74 | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_e913fe74 | |
Hook (Video Game) / int_name | type |
ItemName | |
Hook (Video Game) / int_name | comment |
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Hook (Video Game) / int_name | featureApplicability |
1.0 | |
Hook (Video Game) / int_name | featureConfidence |
1.0 | |
Hook (Video Game) | hasFeature |
Hook (Video Game) / int_name | |
Hook (Video Game) / int_name | itemName |
Hook (Video Game) |
The following is a list of statements referring to the current page from other pages.
Hook (Video Game) | hasFeature |
Actionized Adaptation / int_e5d7a3b6 | |
Hook (Video Game) | hasFeature |
Anchors Away / int_e5d7a3b6 | |
Hook (Video Game) | hasFeature |
Everything Trying to Kill You / int_e5d7a3b6 | |
Hook (Video Game) | hasFeature |
Evil Chef / int_e5d7a3b6 | |
Hook (Video Game) | hasFeature |
Sword Beam / int_e5d7a3b6 | |
Hook (Video Game) | hasFeature |
Walk the Plank / int_e5d7a3b6 | |
Hook (Video Game) | hasFeature |
Watch for Rolling Objects / int_e5d7a3b6 |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.