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Hook (Video Game)

 Hook (Video Game)
type
TVTItem
 Hook (Video Game)
label
Hook (Video Game)
 Hook (Video Game)
page
Hook
 Hook (Video Game)
comment
Hook is a 1992 platform game released by Ocean Software on Commodore 64, Nintendo Entertainment System and Game Boy, released just one year after the Steven Spielberg film, with subsequent versions also being released by Sony Imagesoft for the SNES, Sega Genesis, Sega CD, and Game Gear. The game received praise for the large levels, the graphics and the various gameplay styles it features, but has also got a lot of flak about the long loading times (in the C64 version) and the rather repetitive platforming levels.There is another game based on the movie, released in the very same year with the exact same name, but that one is a Beat 'em Up arcade action game in the style of Golden Axe and Final Fight.
 Hook (Video Game)
fetched
2023-03-25T08:42:56Z
 Hook (Video Game)
parsed
2023-03-25T08:42:56Z
 Hook (Video Game)
isPartOf
DBTropes
 Hook (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 Hook (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: One level is platforming, the next one could be underwater, then a 2D beat-em up style boss fight, then you get to fly...
 Hook (Video Game) / int_1467a30c
featureApplicability
1.0
 Hook (Video Game) / int_1467a30c
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_1467a30c
 Hook (Video Game) / int_16e4b425
type
20 Bear Asses
 Hook (Video Game) / int_16e4b425
comment
20 Bear Asses: Several levels require you to find a number of items before you're allowed to proceed to the end.
 Hook (Video Game) / int_16e4b425
featureApplicability
1.0
 Hook (Video Game) / int_16e4b425
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_16e4b425
 Hook (Video Game) / int_29c50e28
type
Trial-and-Error Gameplay
 Hook (Video Game) / int_29c50e28
comment
Trial-and-Error Gameplay: You're bound to spend hours exploring the large, labyrinthine levels looking for the items required to move on until you memorize where they're hidden and can optimize the path to take in subsequent playthroughs.
 Hook (Video Game) / int_29c50e28
featureApplicability
1.0
 Hook (Video Game) / int_29c50e28
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_29c50e28
 Hook (Video Game) / int_2ea22847
type
That One Boss
 Hook (Video Game) / int_2ea22847
comment
Heck, the bumbling Smee serves as a difficult penultimate boss fight and assists Hook with a cannon at low health.
 Hook (Video Game) / int_2ea22847
featureApplicability
1.0
 Hook (Video Game) / int_2ea22847
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_2ea22847
 Hook (Video Game) / int_2f253c94
type
Glass Cannon
 Hook (Video Game) / int_2f253c94
comment
Glass Cannon: Damon, the fourth boss. He has devastating, hard to avoid magical attacks, but is also the most fragile boss in the game by far.
 Hook (Video Game) / int_2f253c94
featureApplicability
1.0
 Hook (Video Game) / int_2f253c94
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_2f253c94
 Hook (Video Game) / int_33310c11
type
Under the Sea
 Hook (Video Game) / int_33310c11
comment
Under the Sea: A few levels take place underwater, with the objective of collecting pearls from giant oysters
 Hook (Video Game) / int_33310c11
featureApplicability
1.0
 Hook (Video Game) / int_33310c11
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_33310c11
 Hook (Video Game) / int_3babae20
type
Degraded Boss
 Hook (Video Game) / int_3babae20
comment
Degraded Boss: Jason returns as the strongest enemy unit for the last two stages.
 Hook (Video Game) / int_3babae20
featureApplicability
1.0
 Hook (Video Game) / int_3babae20
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_3babae20
 Hook (Video Game) / int_3bb81225
type
Recurring Boss
 Hook (Video Game) / int_3bb81225
comment
Recurring Boss: Captain Hook himself. In the USA version, you face two weak clones of him, who have a limited arsenal of his moves, then you face him two stages later, where he has improved with the sword, then in the final stage he introduces his gun, and then you have the true final fight against him. In the Japanese version the clones are absent, but he still has enough fights to count.
 Hook (Video Game) / int_3bb81225
featureApplicability
1.0
 Hook (Video Game) / int_3bb81225
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_3bb81225
 Hook (Video Game) / int_40e2ac3f
type
Flunky Boss
 Hook (Video Game) / int_40e2ac3f
comment
Flunky Boss: Most of them, notably Smee and Captain Hook.
 Hook (Video Game) / int_40e2ac3f
featureApplicability
1.0
 Hook (Video Game) / int_40e2ac3f
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_40e2ac3f
 Hook (Video Game) / int_486466ee
type
Dual Boss
 Hook (Video Game) / int_486466ee
comment
Dual Boss: The third boss fight in the USA version, where Peter has to face two copies of Captain Hook... who turn out to be Actually a Doombot before and after the battle.
 Hook (Video Game) / int_486466ee
featureApplicability
1.0
 Hook (Video Game) / int_486466ee
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_486466ee
 Hook (Video Game) / int_67792344
type
Grievous Bottley Harm
 Hook (Video Game) / int_67792344
comment
Grievous Bottley Harm: Drunk pirates will take a swig from their bottles before using the bottles to smash Peter's head.
 Hook (Video Game) / int_67792344
featureApplicability
1.0
 Hook (Video Game) / int_67792344
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_67792344
 Hook (Video Game) / int_736d791f
type
Adaptational Badass
 Hook (Video Game) / int_736d791f
comment
Adaptational Badass: Peter, who went from a mild-mannered, mostly weak lawyer who is only strong towards the end to a badass fighter beating up scores and scores of pirates in multiple levels. Heck, the bumbling Smee serves as a difficult penultimate boss fight and assists Hook with a cannon at low health.
 Hook (Video Game) / int_736d791f
featureApplicability
1.0
 Hook (Video Game) / int_736d791f
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_736d791f
 Hook (Video Game) / int_8d3f3e8b
type
Levels Take Flight
 Hook (Video Game) / int_8d3f3e8b
comment
Levels Take Flight: Peter flies in a few levels, shoot'em up style.
 Hook (Video Game) / int_8d3f3e8b
featureApplicability
1.0
 Hook (Video Game) / int_8d3f3e8b
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_8d3f3e8b
 Hook (Video Game) / int_96181ea7
type
Loads and Loads of Loading
 Hook (Video Game) / int_96181ea7
comment
Loads and Loads of Loading: The devastating amount of loading screens is the main source of the complaints leveled at the game. Hook is arguably the one game in the Commodore 64 library with the longest and most frequent loading screens, on a platform which is already infamous for its long, boring loading sequences.
 Hook (Video Game) / int_96181ea7
featureApplicability
1.0
 Hook (Video Game) / int_96181ea7
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_96181ea7
 Hook (Video Game) / int_9af10b44
type
Double Jump
 Hook (Video Game) / int_9af10b44
comment
Double Jump: Sort of: Touching fairy dust during a jump, rather than granting flight, acts like a springboard sending you up in a second jump which could be necessary in order to clear large chasms.
 Hook (Video Game) / int_9af10b44
featureApplicability
1.0
 Hook (Video Game) / int_9af10b44
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_9af10b44
 Hook (Video Game) / int_9d39440e
type
Right-Hand Attack Dog
 Hook (Video Game) / int_9d39440e
comment
Right-Hand Attack Dog: Once you get a fairy to follow you by giving her a thimble, you can send her to hit a pirate while you stay safely behind.
 Hook (Video Game) / int_9d39440e
featureApplicability
1.0
 Hook (Video Game) / int_9d39440e
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_9d39440e
 Hook (Video Game) / int_9fb11776
type
Non-Lethal Warfare
 Hook (Video Game) / int_9fb11776
comment
Non-Lethal Warfare: In the boss fight against Rufio you just deal Clothing Damage. Who loses his shirt loses the duel.
 Hook (Video Game) / int_9fb11776
featureApplicability
1.0
 Hook (Video Game) / int_9fb11776
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_9fb11776
 Hook (Video Game) / int_a7edd1e0
type
Point-and-Click Map
 Hook (Video Game) / int_a7edd1e0
comment
Point-and-Click Map: Used to select the next level.
 Hook (Video Game) / int_a7edd1e0
featureApplicability
1.0
 Hook (Video Game) / int_a7edd1e0
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_a7edd1e0
 Hook (Video Game) / int_a8826e1e
type
Giant Mook
 Hook (Video Game) / int_a8826e1e
comment
Giant Mook: Overweight pirates wielding spiked knuckles, as well as the Jason boss.
 Hook (Video Game) / int_a8826e1e
featureApplicability
1.0
 Hook (Video Game) / int_a8826e1e
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_a8826e1e
 Hook (Video Game) / int_ab62343b
type
Bee-Bee Gun
 Hook (Video Game) / int_ab62343b
comment
Bee-Bee Gun: Peter can throw beehives at enemies during gameplay. The bees sting all the enemies around. It's possible to use an exploit and cut a huge chunk of Hook's health in the final fight if you throw a beehive while he is getting up.
 Hook (Video Game) / int_ab62343b
featureApplicability
1.0
 Hook (Video Game) / int_ab62343b
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_ab62343b
 Hook (Video Game) / int_accd97de
type
Actionized Adaptation
 Hook (Video Game) / int_accd97de
comment
Actionized Adaptation: The movie is a fantasy drama with a bit of action at the end of the film, which the game made up by including all the action in each and every level.
 Hook (Video Game) / int_accd97de
featureApplicability
1.0
 Hook (Video Game) / int_accd97de
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_accd97de
 Hook (Video Game) / int_bcdfbe4a
type
Chef of Iron
 Hook (Video Game) / int_bcdfbe4a
comment
Chef of Iron: The first boss is the ship's cook, who Peter must beat up after taking down all the pirates in the kitchen and larder. He'll use a carving knife and a Frying Pan of Doom to rough up Peter.
 Hook (Video Game) / int_bcdfbe4a
featureApplicability
1.0
 Hook (Video Game) / int_bcdfbe4a
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_bcdfbe4a
 Hook (Video Game) / int_bdfb07bf
type
Walk the Plank
 Hook (Video Game) / int_bdfb07bf
comment
Walk the Plank: Your fate in the game over screen, courtesy of Captain Hook. If you continue, Tinkerbell rescues you just before you drown.
 Hook (Video Game) / int_bdfb07bf
featureApplicability
1.0
 Hook (Video Game) / int_bdfb07bf
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_bdfb07bf
 Hook (Video Game) / int_c563ee89
type
Pipe Pain
 Hook (Video Game) / int_c563ee89
comment
Pipe Pain: One of the Recurring Boss enemies is a huge, muscular pirate minion armed with a massive pipe, which Peter has to defeat thrice (first as the second boss, and again late in the game, and two of them before the last battle with Hook).
 Hook (Video Game) / int_c563ee89
featureApplicability
1.0
 Hook (Video Game) / int_c563ee89
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_c563ee89
 Hook (Video Game) / int_c9bc0967
type
Anchors Away
 Hook (Video Game) / int_c9bc0967
comment
Anchors Away: A constant hazard when fighting on the deck of pirate ships. Beware of falling anchors! You can also use it on enemies if you cut the ropes yourself.
 Hook (Video Game) / int_c9bc0967
featureApplicability
1.0
 Hook (Video Game) / int_c9bc0967
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_c9bc0967
 Hook (Video Game) / int_d34590cf
type
Spin Attack
 Hook (Video Game) / int_d34590cf
comment
Spin Attack: Peter and Ruffio can pull this special move to take down multiple pirates at once by tapping attack and jump together.
 Hook (Video Game) / int_d34590cf
featureApplicability
1.0
 Hook (Video Game) / int_d34590cf
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_d34590cf
 Hook (Video Game) / int_d3c6cf4f
type
Unwilling Suspension
 Hook (Video Game) / int_d3c6cf4f
comment
Unwilling Suspension: In the background of the final stage, this is how the captive Maggie is being held by the pirates, hung in the air, until Peter defeats Captain Hook and saves her.
 Hook (Video Game) / int_d3c6cf4f
featureApplicability
1.0
 Hook (Video Game) / int_d3c6cf4f
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_d3c6cf4f
 Hook (Video Game) / int_d3ce4122
type
Dynamic Loading
 Hook (Video Game) / int_d3ce4122
comment
Dynamic Loading: Used and abused in the C64 version: after loading the world map and choosing the next mission, you have to wait through a loading screen just to see a one-phrase briefing by Tinkerbell, and only then the loading of the level begins...
 Hook (Video Game) / int_d3ce4122
featureApplicability
1.0
 Hook (Video Game) / int_d3ce4122
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_d3ce4122
 Hook (Video Game) / int_e57bd3dd
type
Wolfpack Boss
 Hook (Video Game) / int_e57bd3dd
comment
Wolfpack Boss: The third boss in the Japanese version is a trio of powerful female pirates.
 Hook (Video Game) / int_e57bd3dd
featureApplicability
1.0
 Hook (Video Game) / int_e57bd3dd
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_e57bd3dd
 Hook (Video Game) / int_e913fe74
type
Epic Flail
 Hook (Video Game) / int_e913fe74
comment
Epic Flail: Occasionally pirate mooks will swing spiked balls on chains at Peter. Sometimes Peter can collect these as his weapon.
 Hook (Video Game) / int_e913fe74
featureApplicability
1.0
 Hook (Video Game) / int_e913fe74
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_e913fe74
 Hook (Video Game) / int_name
type
ItemName
 Hook (Video Game) / int_name
comment
 Hook (Video Game) / int_name
featureApplicability
1.0
 Hook (Video Game) / int_name
featureConfidence
1.0
 Hook (Video Game)
hasFeature
Hook (Video Game) / int_name
 Hook (Video Game) / int_name
itemName
Hook (Video Game)

The following is a list of statements referring to the current page from other pages.

 Hook (Video Game)
hasFeature
Actionized Adaptation / int_e5d7a3b6
 Hook (Video Game)
hasFeature
Anchors Away / int_e5d7a3b6
 Hook (Video Game)
hasFeature
Everything Trying to Kill You / int_e5d7a3b6
 Hook (Video Game)
hasFeature
Evil Chef / int_e5d7a3b6
 Hook (Video Game)
hasFeature
Sword Beam / int_e5d7a3b6
 Hook (Video Game)
hasFeature
Walk the Plank / int_e5d7a3b6
 Hook (Video Game)
hasFeature
Watch for Rolling Objects / int_e5d7a3b6