...it's like TV Tropes, but LINKED DATA!
Icewind Dale (Video Game)
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Icewind Dale (Video Game) | comment |
Icewind Dale is a pair of games set in the Forgotten Realms and made by Black Isle Studios using the Infinity Engine. As you may guess from the title, they occur primarily in the Icewind Dale region, a windy, snowing valley in an area called the Ten Towns in the Spine of the World mountain, far to the north of towns like Neverwinter and Luskan.The first game starts off in the humble fishing village of Easthaven, where your party has Jumped at the Call of adventure to accompany the hunter Hrothgar to Kuldahar, a village settled in the soothing warmth of a gigantic oak tree that lately has been getting a bit too chilly. As you investigate the source of this, it turns out that the tree's vanishing warmth is part of a larger plot between two warring Eldritch Abominations seeking to seize control of the region. The second game picks up thirty years later and similarly starts off with the village of Targos being beset by goblin attacks, and leads into a plot about an army of monsters preparing to conquer the region.Interestingly, Icewind Dale (and its sequel) has the player create an entire party (rather than one character), lending the games more of a dungeon crawl theme than Black Isle's previous Infinity Engine titles Baldur's Gate and Planescape: Torment. Plot is sparse, but not shoehorned in; rather, the game is written in such a way that the player can follow the plot as tightly as he desires, or ignore it entirely in favor of some quick monster-bashing.Both games have been rereleased for current Windows operating systems on GOG.com. Beamdog Studios have released an Enhanced Edition of the first game on October 30, 2014. A fan-created Enhanced Edition of Icewind Dale II by Red Chimera Group was released on November 4, 2023. | |
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Icewind Dale (Video Game) / int_10ca13e4 | type |
Stereotype Flip | |
Icewind Dale (Video Game) / int_10ca13e4 | comment |
Stereotype Flip: Ginafae in both games. She's a drow elf, a member of a cruel and evil elven race, and yet, she's kind, loving and caring to people close to her. | |
Icewind Dale (Video Game) / int_10ca13e4 | featureApplicability |
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Icewind Dale (Video Game) / int_10dafb12 | type |
Flaming Sword | |
Icewind Dale (Video Game) / int_10dafb12 | comment |
Flaming Sword: IWD has several examples of this as a random treasure, not the least of which is the Flaming Long Sword +2. A certain NPC in Dragon's Eye also carries this weapon, provided you don't mind killing him to get it. | |
Icewind Dale (Video Game) / int_10dafb12 | featureApplicability |
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Icewind Dale (Video Game) / int_12dec2e | type |
Ice Palace | |
Icewind Dale (Video Game) / int_12dec2e | comment |
Ice Palace: The Aurilites' beautiful temple. | |
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Icewind Dale (Video Game) / int_14fbe67f | type |
Godiva Hair | |
Icewind Dale (Video Game) / int_14fbe67f | comment |
Godiva Hair: The Seer in the Heart of Winter opening movie. She's also completely naked in the arctic and is in her senior years. | |
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Icewind Dale (Video Game) / int_1645005b | type |
Evil Versus Evil | |
Icewind Dale (Video Game) / int_1645005b | comment |
Evil Versus Evil: Poquelin vs Yxunomei. | |
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Icewind Dale (Video Game) / int_173909 | type |
Brainwashed and Crazy | |
Icewind Dale (Video Game) / int_173909 | comment |
Brainwashed and Crazy: The surviving Ilmaterans of Revered Brother Poquelin's congregation. | |
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Icewind Dale (Video Game) / int_178cb4b9 | type |
RPGs Equal Combat | |
Icewind Dale (Video Game) / int_178cb4b9 | comment |
RPGs Equal Combat Played very straight in the base game; while several villains will engage you in conversation, you can never come to peaceful resolutions and it devolves into a fight. However, attempting to talk to them at length will occasionally get you plot information and/or a reward of Exp for at least attempting to talk it out. You can actually avoid combat in several encounters in Heart of Winter, and get experience for trying to reason with your opponent in another. | |
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Icewind Dale (Video Game) / int_18ce8f1d | type |
Full-Frontal Assault | |
Icewind Dale (Video Game) / int_18ce8f1d | comment |
Full-Frontal Assault: Yxunomei in her true form goes topless, making her the only attractive naked person in all of the Infinity games, and is probably the biggest Wake-Up Call Boss in the game besides the Final Boss. The final installment of Baldur's Gate uses her sprite for other mariliths. | |
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Icewind Dale (Video Game) / int_18ce8f1d | |
Icewind Dale (Video Game) / int_19ebe383 | type |
Never Trust a Trailer | |
Icewind Dale (Video Game) / int_19ebe383 | comment |
Never Trust a Trailer: The Heart of Winter trailer narrates "She is the spirit of one who died in the North long ago." with footage of an old woman. This is then followed by captions "Something wicked chills the heart of Icewind Dale" complete with dramatic music, implying the old lady is responsible for the evils in the North. In the game however, the 'she' actually refer to a huge female white dragon, while the old lady helps the party of adventurers. | |
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Icewind Dale (Video Game) / int_19fc58a2 | type |
A Lighter Shade of Black | |
Icewind Dale (Video Game) / int_19fc58a2 | comment |
A Lighter Shade of Black: Malavon Despana and his allies are drow who oppose Lolth's matriarchal tyranny, having turned their worship to Vhaeraun. The alignment system being what it is, they're still technically evil, but prove themselves entirely hospitable allies who trade, heal, and deal with the party fair and square. | |
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Icewind Dale (Video Game) / int_19fc58a2 | |
Icewind Dale (Video Game) / int_1b44c21 | type |
GrayAndGreyMorality | |
Icewind Dale (Video Game) / int_1b44c21 | comment |
Gray-and-Grey Morality: Your party is fighting a Legion of Doom allied to the cults of several malevolent gods with plans to conquer the Icewind Dale region, complete with slavery, forced interspecies breeding programs and racial transmutation rituals... on behalf of a bunch of racist humans who caused the Legion of Doom to abandon their peaceful intentions and embrace violence after the humans repeatedly assaulted them despite their overtures of peace. | |
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Icewind Dale (Video Game) / int_1bc2e445 | type |
End of an Age | |
Icewind Dale (Video Game) / int_1bc2e445 | comment |
End of an Age: Icasaracht mourns the death of her once proud dragon culture at the hands of man. She joined forces with Wylfdene out of sympathy for the similar plight of the barbarians. | |
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Icewind Dale (Video Game) / int_1bc2e445 | |
Icewind Dale (Video Game) / int_1dacdb4f | type |
Senseless Sacrifice | |
Icewind Dale (Video Game) / int_1dacdb4f | comment |
Senseless Sacrifice: Everard, head of the Temple of Tempus in Easthaven, makes no secret of the fact that he sees Jerrod, the Barbarian Hero mentioned in the opening cinematic, as having committed one of these, claiming he could have just destroyed the portal by other means. If the player tries to argue the point long enough, he'll yell at them that a Heroic Sacrifice has to be meaningful to count for anything and if it isn't or was avoidable, it's not a sacrifice, but a waste. He even provided the page quote. | |
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Icewind Dale (Video Game) / int_1dacdb4f | |
Icewind Dale (Video Game) / int_1e12b5b7 | type |
Lawful Stupid | |
Icewind Dale (Video Game) / int_1e12b5b7 | comment |
Lawful Stupid: Paladins and Monks will routinely refuse rewards. The best way to get around is just have another party member claim the reward. Which is just another kind of Lawful Stupid, come to think of it. Further, if a paladin identifies a malicious, but presently friendly character (thanks to their class-unique evil detection), this will usually skip further discourse and force a fight - even when more information and profit could be gleaned by keeping the conversation going before dishing out justice. | |
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Icewind Dale (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Icewind Dale (Video Game) / int_22cf536c | comment |
Chekhov's Gun: Yeah, all that stuff the priest in Easthaven says about Jerrod's Stone? Totally not important. | |
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Icewind Dale (Video Game) / int_234bd900 | type |
For Science! | |
Icewind Dale (Video Game) / int_234bd900 | comment |
For Science!: In the Dragon Eye levels, you rescue Nheero, a mage who allowed himself to get captured by the Yuan-ti. He wanted to be turned into a Yuan-ti slave creature, a histachii, so he could study the process and its effects. Of course, he's not that stupid. His partner was to make an altered brew so the transformation wouldn't be permanent, a task that falls onto you. | |
Icewind Dale (Video Game) / int_234bd900 | featureApplicability |
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Icewind Dale (Video Game) | hasFeature |
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Icewind Dale (Video Game) / int_23698fa8 | type |
Aborted Arc | |
Icewind Dale (Video Game) / int_23698fa8 | comment |
Aborted Arc: The exact reason why Kuldahar's tree is losing its warmth is never revealed. While it's heavily implied short of outright stated that Belhifet and/or Crenshinibon was the cause, it's unclear why they would do it since they don't care about Kuldahar and specifically mention that they wouldn't want bands of adventurers and heroes traveling to the town to investigate its disturbances. The only other candidate for the cause is Yxunomei, but her followers note that her ultimate plans for Icewind Dale are the exact opposite of freezing it, they want to return it to a warm jungle climate. In the end it's ultimately irrelevant, as by the end the game the issue is comparatively minor to other things happening and things are resolved eventually, but being that it's the inciting incident of the plot, it is a bit odd that the party seems to lose interest in the matter. Late in the game you find an old aquatic museum that's been frozen over to be a fortress for a tribe of ice salamanders. A group of humans slaves who escaped them tell how they did it by manipulating the heating systems for the aquarium to increase the temperature in certain areas so the salamanders would avoid them because the heat caused them physical pain. The journal/your party comments that this knowledge may be useful to them, but it isn't; while you can find the heating systems in the aquarium, there's no way to manipulate them to turn up the heat on the salamanders, and you'll end up having to kill them the direct way. | |
Icewind Dale (Video Game) / int_23698fa8 | featureApplicability |
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Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_23698fa8 | |
Icewind Dale (Video Game) / int_23a0a0d0 | type |
Dragon Their Feet | |
Icewind Dale (Video Game) / int_23a0a0d0 | comment |
Dragon Their Feet: Thvara, a cleric of Auril, who was sent by High Priestess Cathin to recruit the local barbarians for additional manpower at the ice temple; she was still on this mission when the glacier fell. The player can offer her an out, as you've already destroyed her superiors and she stands to gain nothing from opposing you now, but she's too arrogant to take it. | |
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Icewind Dale (Video Game) / int_23a0a0d0 | |
Icewind Dale (Video Game) / int_25e18c14 | type |
Haunted Castle | |
Icewind Dale (Video Game) / int_25e18c14 | comment |
Haunted Castle: The Severed Hand, Upper Dorn's Deep, and Maluradek's Castle, a few among many ruined fortresses scattered across the frozen north, each infested with undead spawned by the countless deaths which occurred within. | |
Icewind Dale (Video Game) / int_25e18c14 | featureApplicability |
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Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_25e18c14 | |
Icewind Dale (Video Game) / int_26033b52 | type |
EvilSorceress | |
Icewind Dale (Video Game) / int_26033b52 | comment |
Evil Sorceress: Several in both games, Limha the woods witch probably being the most memorable. | |
Icewind Dale (Video Game) / int_26033b52 | featureApplicability |
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Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_26033b52 | |
Icewind Dale (Video Game) / int_260926c3 | type |
Failure Is the Only Option | |
Icewind Dale (Video Game) / int_260926c3 | comment |
Failure Is the Only Option: Oswald's airship is prone to crashing. Still, you are unable to warn him about it and are just forced to get on the damn flying coffin anyhow, as being stranded in the middle of nowhere kick-starts your trip to the enemy stronghold. | |
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Icewind Dale (Video Game) / int_26ac510e | type |
Mythology Gag | |
Icewind Dale (Video Game) / int_26ac510e | comment |
Mythology Gag: Firtha Kedros mentions that, in her dreams, she's seen visions of what is clearly meant to be Sigil, more noticeably a brambled garden, blacker than ink, and even goes as far as to unknowingly imply that she may be another of Ravel Puzzlewell's avatars. The latter was confirmed by Word of God. A monk in the Black Raven monastery sells a book called How To Be An Adventurer. Its index titles, besides blatantly mocking pretty much the entirety of D&D and fantasy adventure as a whole, includes a peculiar entry under "Dungeons to Avoid Like the Crotch-Rot: Dominara the Erinyes Nine-Layered Brothel of Violent Emasculation (No Slating... Or Slaking... allowed)". One random item found is "The Death Adder's Dragon-Shield". Its description matches story elements from Golden Axe and The Revenge of Death Adder. | |
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Icewind Dale (Video Game) / int_26ac510e | |
Icewind Dale (Video Game) / int_27a42ebc | type |
Spiritual Successor | |
Icewind Dale (Video Game) / int_27a42ebc | comment |
Spiritual Successor: Neverwinter Nights 2's second Expansion Pack Storm of Zehir is a lot like IWD in many respects: less plot, more dungeon-crawling, construction of a full party from scratch. Helps that they were made by some of the same people. | |
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Icewind Dale (Video Game) / int_28822684 | type |
Excalibur in the Rust | |
Icewind Dale (Video Game) / int_28822684 | comment |
Excalibur in the Rust: Pale Justice, also a Grail in the Garbage. | |
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Icewind Dale (Video Game) / int_2905964a | type |
Manual Leader, A.I. Party | |
Icewind Dale (Video Game) / int_2905964a | comment |
Manual Leader, A.I. Party: The game gives the player the option of letting their party be controlled by AI (although micromanaging them is a better option during boss fights). | |
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Icewind Dale (Video Game) / int_2905964a | |
Icewind Dale (Video Game) / int_293cdcd9 | type |
Bare-Fisted Monk | |
Icewind Dale (Video Game) / int_293cdcd9 | comment |
Barefisted Monk: The PC can choose this class. You'll eventually run into the Black Raven monastery which is full of monks. | |
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Icewind Dale (Video Game) / int_294ed981 | type |
Bilingual Bonus | |
Icewind Dale (Video Game) / int_294ed981 | comment |
Bilingual Bonus : The icons for the high level "Symbol of" spells, such as Symbol of Pain or Symbol of Death, are all more or less accurate Chinese/Japanese ideograms. | |
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Icewind Dale (Video Game) / int_29f44d3a | type |
Adam Smith Hates Your Guts | |
Icewind Dale (Video Game) / int_29f44d3a | comment |
Adam Smith Hates Your Guts: The more of an item you sell to a merchant, the less they'll pay for more of it. Conlan's wares are absurdly overpriced. They have unique names and some neat lore behind each of them, but once you scroll down you'll quickly realize he's charging tens of thousands of gold for glorified +3 weapons. | |
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Icewind Dale (Video Game) / int_29f44d3a | |
Icewind Dale (Video Game) / int_2a090d00 | type |
Lampshade Hanging | |
Icewind Dale (Video Game) / int_2a090d00 | comment |
Lampshade Hanging: The opening scenario could belong in the Deconstructor Fleet. Nearly all the quests in the first town don't just parody computer RPGs in general, they actually specifically skewer quests in Black Isle RPGs. One character has basically no other purpose but as a lampshade salesman. To drive the point home, after you defeat the initial Goblin raid on the docks, your character can comment on how surprising was it to get thrust right into action, as opposed to being walked through a series of meaningless small chat and fetch quests. Which is exactly what you go do AFTER the raid. During the introduction you can come across a dead cat. Any experienced player would probably pick the thing up and keep it with them hoping it'd be the solution to some quest and they'd get some easy experience. After solving the, err, "mystery" of how the cat died, the "culprit" asks you why the hells are you carrying a dead cat around, to which your response is that you were kind of hoping it'd be the solution to somebody's problem and that you could learn something from the experience. And sure enough, the cat's owner is wondering about what happened to it, and you can get 300 XP for bringing the carcass to her and telling her who the culprit is after you have obtained his confession. If for some reason you carry the cat during the entire game, a Barghest Whelp near the end is squicked that you carried around a dead cat all this time and asks what the hell is wrong with you. There's a barrel atop the wall just to the north of the party's location. You might not be able to see it at the moment with that strange fog that comes up, but it's there. | |
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Icewind Dale (Video Game) / int_2a090d00 | |
Icewind Dale (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Icewind Dale (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: Chain Lightning can damage multiple enemies, but it's not party friendly. It can will hit your adventurers even if they stay clear of the spell's path. The Call Lightning spell will strke down a thunder on your foes. However, the spell can only be cast outdoor and most of the areas in the game take place inside. The Winter Wolf cloak. This piece of garment will grant you resistance to cold and on top of this, it will make you completely immune to winter wolves' icy breath. Problem is, you get the cloak late in the game and winter wolves are only encountered in two places. The Viper Gout spell allows the caster to spit out vipers that attack for you. Unforunatly, vipers are weak and you can't cast any spells until you spat all those snakes. | |
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Icewind Dale (Video Game) / int_2bdae2ae | |
Icewind Dale (Video Game) / int_2cd322e4 | type |
Shoot the Builder | |
Icewind Dale (Video Game) / int_2cd322e4 | comment |
The Vale of Shadows is a valley and canyon populated by undead, yetis, and cultists of the winter goddess Auril, lined with extensive tombs carved out by the barbarian overlord Kresselack the Black Wolf, who slew the builders and buried them with him to serve as part of his deathly retinue. | |
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Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_2cd322e4 | |
Icewind Dale (Video Game) / int_2dc0d2bf | type |
Hidden Depths | |
Icewind Dale (Video Game) / int_2dc0d2bf | comment |
Hidden Depths: Lysan, Auril's evil priestess in the first title, is revealed in the second to have been the kindly mentor of the three sisters ruling the ice temple. Lysara recalls Lysan as a ray of hope and goodness in the otherwise bleak life the three children were going to face as poor commoners in Luskan with absent parents. News of Lysan's death at the hands of the Icewind Dale 1 party broke Lysara in particular, and led all three to swear to their inspiration's Religion of Evil. | |
Icewind Dale (Video Game) / int_2dc0d2bf | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_2dc0d2bf | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_2dc0d2bf | |
Icewind Dale (Video Game) / int_3121f1e6 | type |
Noob Cave | |
Icewind Dale (Video Game) / int_3121f1e6 | comment |
Noob Cave: Outside Easthaven you can find a small cave inhabited by a tribe of orcs with a few shamans among them and led by an ogre. It's your first taste of what the game will be like and an optional challenge to make sure your party can handle the much longer areas with more dangerous enemies to come. | |
Icewind Dale (Video Game) / int_3121f1e6 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_3121f1e6 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_3121f1e6 | |
Icewind Dale (Video Game) / int_326a44a1 | type |
Create Your Own Villain | |
Icewind Dale (Video Game) / int_326a44a1 | comment |
Create Your Own Villain: Iselore frets that this is exactly what Kuldahar did when the villagers attacked and drove out the yuan-ti children and their mothers, and the half-fiend children Isair and Madae. Not many of his fellow villagers share his ambivalence. | |
Icewind Dale (Video Game) / int_326a44a1 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_326a44a1 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_326a44a1 | |
Icewind Dale (Video Game) / int_33bcd2af | type |
Shoplift and Die | |
Icewind Dale (Video Game) / int_33bcd2af | comment |
Shoplift and Die: By that one bi-- Deirdre, who runs the Gallaway Trading Coster's shop in Targos. No wonder her family wanted her far, far away. | |
Icewind Dale (Video Game) / int_33bcd2af | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_33bcd2af | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_33bcd2af | |
Icewind Dale (Video Game) / int_33c99c49 | type |
Might Makes Right | |
Icewind Dale (Video Game) / int_33c99c49 | comment |
Might Makes Right: Having abandoned worship of Ilmater, this is Madae's new philosophy gleaned from Iyachtu Xvim. | |
Icewind Dale (Video Game) / int_33c99c49 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_33c99c49 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_33c99c49 | |
Icewind Dale (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Icewind Dale (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: The whole secret passage into the Legion of the Chimera base. The original game would lag so badly that it took days to get through this area. A player patch fixes this. Trugnuk, a mid-boss in Chapter 1, is an Orc Shaman with a nasty lightning spell. He's something of a glass cannon and not particularly difficult to deal with once you kill his guards, except that the game occasionally bugs out and allows his corpse to continue electrocuting your characters, roughly every two seconds. Thankfully the spell has a short range and you can still loot the key needed to continue off his body. | |
Icewind Dale (Video Game) / int_33ca811a | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_33ca811a | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_33ca811a | |
Icewind Dale (Video Game) / int_33fa230b | type |
Your Princess Is in Another Castle! | |
Icewind Dale (Video Game) / int_33fa230b | comment |
Your Princess Is in Another Castle!: Kresselack's tomb full of the living dead has nothing whatsoever to do with anything that's going on in the rest of the Dale. Meanwhile, Yxunomei did steal the Heartstone Gem, but she did it because she was actually working against your real enemy. That being said, the latter was certainly going to be bad news for the Ten-Towns in the long run, and they did kidnap all those townsfolk. | |
Icewind Dale (Video Game) / int_33fa230b | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_33fa230b | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_33fa230b | |
Icewind Dale (Video Game) / int_3403abfc | type |
Mugged for Disguise | |
Icewind Dale (Video Game) / int_3403abfc | comment |
Mugged for Disguise: After killing some Yuan-ti initiates, you can wear their cloaks to infiltrate their temple... unless a Paladin is in the party, who will refuse on the basis that it is an act of cowardice... Of course you can always multiclass your Paladin, then they'll have no problem with the deception. | |
Icewind Dale (Video Game) / int_3403abfc | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_3403abfc | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_3403abfc | |
Icewind Dale (Video Game) / int_3545b7df | type |
Proper Lady | |
Icewind Dale (Video Game) / int_3545b7df | comment |
Proper Lady: Ginafae, a loving and kind lady. | |
Icewind Dale (Video Game) / int_3545b7df | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_3545b7df | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_3545b7df | |
Icewind Dale (Video Game) / int_371854f1 | type |
Chekhov's Army | |
Icewind Dale (Video Game) / int_371854f1 | comment |
Chekhov's Army: Don't pay much attention to Hrothgar. Now, everyone else is Easthaven... | |
Icewind Dale (Video Game) / int_371854f1 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_371854f1 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_371854f1 | |
Icewind Dale (Video Game) / int_38f1a7ed | type |
Defector from Decadence | |
Icewind Dale (Video Game) / int_38f1a7ed | comment |
Defector from Decadence: Xavier Torsend, Isair and Madae's minister of foreign affairs, is a pretty reasonable guy, a Punch-Clock Villain at worst. He can be convinced to resign from his post after convincing him that the Severed Hand's "conscripted workers" are in fact slaves. | |
Icewind Dale (Video Game) / int_38f1a7ed | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_38f1a7ed | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_38f1a7ed | |
Icewind Dale (Video Game) / int_39441318 | type |
Horny Vikings | |
Icewind Dale (Video Game) / int_39441318 | comment |
Horny Vikings: Set in the harsh north of Faerun, the Dale is populated by people with names like "Hrothgar". The Uthgardt and Reghed barbarian tribes in the game's backstory owe a considerable amount to the pagan Nordic warriors of old. A lot of the available portraits of the game also seek to encourage you to be like this. You can purchase a Bardic Horn of Valhalla, pretty much a viking war-horn, from a merchant in Kuldahar, while the Face of Death helmet, a Reghed artifact, looks like a real Viking helmet — so no horns. | |
Icewind Dale (Video Game) / int_39441318 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_39441318 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_39441318 | |
Icewind Dale (Video Game) / int_3b5fcbb7 | type |
Artifact of Doom | |
Icewind Dale (Video Game) / int_3b5fcbb7 | comment |
Artifact of Doom: Crenshinibon. Even the Big Bad can't completely control it in the end. | |
Icewind Dale (Video Game) / int_3b5fcbb7 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_3b5fcbb7 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_3b5fcbb7 | |
Icewind Dale (Video Game) / int_3d455888 | type |
Then Let Me Be Evil | |
Icewind Dale (Video Game) / int_3d455888 | comment |
Then Let Me Be Evil: Originally, the Legion of the Chimera had purely peaceful intentions; they just wanted to found their own settlement in the vast wilderness of Icewind Dale and live quiet lives without being abused for their mixed ancestry anymore. They even wanted to forge peace treaties with their new neighbors, and pacts for mutual defense. Then the Ten-Towns tried to assassinate the Legion's founders with poisoned cakes, and that was the last straw. | |
Icewind Dale (Video Game) / int_3d455888 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_3d455888 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_3d455888 | |
Icewind Dale (Video Game) / int_3eee0728 | type |
Captain Obvious | |
Icewind Dale (Video Game) / int_3eee0728 | comment |
Captain Obvious: There are many objects in the scenery that you can examine by clicking on them. The appearing text will tell you most of the time exactly what you already see (see a winged statue with stretched hands? 'This is a winged statue with its hands stretched') | |
Icewind Dale (Video Game) / int_3eee0728 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_3eee0728 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_3eee0728 | |
Icewind Dale (Video Game) / int_3f737576 | type |
Climax Boss | |
Icewind Dale (Video Game) / int_3f737576 | comment |
Yxunomei makes several, helped by being a tough Climax Boss. Amusingly, these are spoken while she's in the form of a little girl. | |
Icewind Dale (Video Game) / int_3f737576 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_3f737576 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_3f737576 | |
Icewind Dale (Video Game) / int_3fe2b13f | type |
Ungrateful Bastard | |
Icewind Dale (Video Game) / int_3fe2b13f | comment |
Generally the case. Goblins, orcs, drow, giants, and other monster races are all simply deserving targets for the party to clear out. Most notable in the case of the yuan-ti, which are depicted as completely villainous. Even though Iselore decided to spare them when he could have easily wiped them out after their crushing defeat in the first game, they're right back at their warmongering again in the sequel, and the archdruid voices his displeasure at how they've chosen to repay his mercy. Averted with Weenog, a goblin who is an apprentice to Orrick the Grey in Kuldahar. While he's not that bright and understandably takes offense if insulted for the idea he could become a mage, he's rather pleasant and goes about his duties faithfully. | |
Icewind Dale (Video Game) / int_3fe2b13f | featureApplicability |
-1.0 | |
Icewind Dale (Video Game) / int_3fe2b13f | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_3fe2b13f | |
Icewind Dale (Video Game) / int_4063acfd | type |
Woman Scorned | |
Icewind Dale (Video Game) / int_4063acfd | comment |
Woman Scorned: Icasaracht. From one point it seems like she had Aihonen's ancestor as a lover then later died because of him, thus invoking this trope. The other, and most likely case, is that she was just doing what dragons do and then came along the Hero Aihonen's Ancestor who then killed her, depriving her of everything she ever cherished. | |
Icewind Dale (Video Game) / int_4063acfd | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_4063acfd | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_4063acfd | |
Icewind Dale (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
Icewind Dale (Video Game) / int_40e2ac3f | comment |
This demon comes at the end of a five-level dungeon (with no place to restock unless the group treks all the way back to Kuldahar), has a pack of henchmen and is fought is a restricted space (no hit-and run tactics allowed). As if it were not enough, she can only be hurt by +2 weapons (which not every party member might have so far acquired). | |
Icewind Dale (Video Game) / int_40e2ac3f | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_40e2ac3f | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_40e2ac3f | |
Icewind Dale (Video Game) / int_41899e45 | type |
Monster-Shaped Mountain | |
Icewind Dale (Video Game) / int_41899e45 | comment |
Monster-Shaped Mountain: The dungeon of Dragon's Eye is much in the shape of a dragon's head, hence the name. | |
Icewind Dale (Video Game) / int_41899e45 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_41899e45 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_41899e45 | |
Icewind Dale (Video Game) / int_419545ad | type |
Desperation Attack | |
Icewind Dale (Video Game) / int_419545ad | comment |
Desperation Attack: The Heroic Inspiration feat that can be taken by Barbarians, Bards and Paladins. If your health is lower than half, you receive extra bonus to hit, damage and saving throws, | |
Icewind Dale (Video Game) / int_419545ad | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_419545ad | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_419545ad | |
Icewind Dale (Video Game) / int_41d5f145 | type |
Fluffy the Terrible | |
Icewind Dale (Video Game) / int_41d5f145 | comment |
Fluffy the Terrible: One half-dragon keeps a chimera as a pet named "Precious". | |
Icewind Dale (Video Game) / int_41d5f145 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_41d5f145 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_41d5f145 | |
Icewind Dale (Video Game) / int_42259839 | type |
Spider People | |
Icewind Dale (Video Game) / int_42259839 | comment |
Spider People: Driders. | |
Icewind Dale (Video Game) / int_42259839 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_42259839 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_42259839 | |
Icewind Dale (Video Game) / int_4395ac9 | type |
Inconveniently-Placed Conveyor Belt | |
Icewind Dale (Video Game) / int_4395ac9 | comment |
Inconveniently-Placed Conveyor Belt: Stairs, actually. | |
Icewind Dale (Video Game) / int_4395ac9 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_4395ac9 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_4395ac9 | |
Icewind Dale (Video Game) / int_43a045de | type |
Dropped a Bridge on Him | |
Icewind Dale (Video Game) / int_43a045de | comment |
Dropped a Bridge on Him: Hrothgar is rather unceremoniously killed off in a cutscene after the first chapter. A reportedly famed elven adventurer in the inn in Easthaven can later be found dead in a cave—approaching his body triggers a boulder trap, explaining how he died. | |
Icewind Dale (Video Game) / int_43a045de | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_43a045de | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_43a045de | |
Icewind Dale (Video Game) / int_441ccbad | type |
Talking Weapon | |
Icewind Dale (Video Game) / int_441ccbad | comment |
Talking Weapon: Heart of Winter added a broad sword with the trapped spirit of a pessimist master thief, appropriately called Cynicism. Besides providing the wielder with thieving abilities, it randomly insults the wielder, which is why the weapon passed through so many owners. Sadly, unlike its counsin Lilarcor, Cynicism is not voiced. | |
Icewind Dale (Video Game) / int_441ccbad | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_441ccbad | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_441ccbad | |
Icewind Dale (Video Game) / int_4484e50a | type |
I Will Punish Your Friend for Your Failure | |
Icewind Dale (Video Game) / int_4484e50a | comment |
I Will Punish Your Friend for Your Failure: Sherincal executes Illium's lover as a punishment for entertaining the player as a guest. | |
Icewind Dale (Video Game) / int_4484e50a | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_4484e50a | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_4484e50a | |
Icewind Dale (Video Game) / int_45cec696 | type |
God Guise | |
Icewind Dale (Video Game) / int_45cec696 | comment |
God Guise: It's not Auril the ice temple's sacrifices are made to, but a malevolent spirit named Aeij-Kllenzr't, who inhabited the goddess's altar and impersonated her at Talos's behest. | |
Icewind Dale (Video Game) / int_45cec696 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_45cec696 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_45cec696 | |
Icewind Dale (Video Game) / int_45fe3a2e | type |
Utopia Justifies the Means | |
Icewind Dale (Video Game) / int_45fe3a2e | comment |
Utopia Justifies the Means: Isair says as much. What he wants is to impose a new order, which will lead to an era of peace, tolerance, and equality that will benefit everyone, not just the Legion of the Chimera. | |
Icewind Dale (Video Game) / int_45fe3a2e | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_45fe3a2e | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_45fe3a2e | |
Icewind Dale (Video Game) / int_4604fd4d | type |
Worthy Opponent | |
Icewind Dale (Video Game) / int_4604fd4d | comment |
Worthy Opponent: If the character who talks to Sherincal's lieutenant, Lord Rengar, is a holy warrior, they have a dialogue option to express admiration for their opponent's battle strategy. This display of courtesy is reciprocated and Rengar welcomes a battle with a worthy foe. | |
Icewind Dale (Video Game) / int_4604fd4d | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_4604fd4d | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_4604fd4d | |
Icewind Dale (Video Game) / int_480c69ba | type |
Infinity -1 Sword | |
Icewind Dale (Video Game) / int_480c69ba | comment |
Infinity -1 Sword: If you don't have a Paladin to wield the Light of Cera Sumat, you have to settle for the evil sword Scimitar of Souls, from the corpse of Iyachtu Xvim's avatar. | |
Icewind Dale (Video Game) / int_480c69ba | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_480c69ba | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_480c69ba | |
Icewind Dale (Video Game) / int_4832a3bb | type |
Always Chaotic Evil | |
Icewind Dale (Video Game) / int_4832a3bb | comment |
Always Chaotic Evil: Generally the case. Goblins, orcs, drow, giants, and other monster races are all simply deserving targets for the party to clear out. Most notable in the case of the yuan-ti, which are depicted as completely villainous. Even though Iselore decided to spare them when he could have easily wiped them out after their crushing defeat in the first game, they're right back at their warmongering again in the sequel, and the archdruid voices his displeasure at how they've chosen to repay his mercy. Averted with Weenog, a goblin who is an apprentice to Orrick the Grey in Kuldahar. While he's not that bright and understandably takes offense if insulted for the idea he could become a mage, he's rather pleasant and goes about his duties faithfully. Deconstructed with the second game's villains Isair and Madae, children-by-rape of the devil Belhifet and an elven maiden in his service. Despite their heritage, they were raised by a priestess of Illmater and actually took to the teachings well, to the point that when their elderly foster mother died, they gave her a proper burial and performed the rites of Illmater for her. After that nothing went right; the fact they were half-devils meant that most humans hated and feared them and those that didn't were only interested in their powers, and among the devils they were viewed with contempt and disgust as half-breeds. This was their motivation for founding the Legion of the Chimera, to create a civilization where outcasts and half-breeds could find peace, but they were still spurned and insulted by the Ten Towns. It's discussed at length that there was legitimate hope that the two really could have been good in spite of their half-devil blood, but they were Driven to Villainy by the constant mistreatment they suffered. | |
Icewind Dale (Video Game) / int_4832a3bb | featureApplicability |
-1.0 | |
Icewind Dale (Video Game) / int_4832a3bb | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_4832a3bb | |
Icewind Dale (Video Game) / int_4a9c731e | type |
When Trees Attack | |
Icewind Dale (Video Game) / int_4a9c731e | comment |
When Trees Attack: Evil ents. The best way to get rid of them is by using fire. | |
Icewind Dale (Video Game) / int_4a9c731e | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_4a9c731e | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_4a9c731e | |
Icewind Dale (Video Game) / int_4c709317 | type |
Useless Useful Spell | |
Icewind Dale (Video Game) / int_4c709317 | comment |
Useless Useful Spell: The Chain Lightning spell. It can hit several units, but it has a strong chance of hitting you or your party members, no matter how far or remote they are. It's averted in the sequel where the spell is party friendly. | |
Icewind Dale (Video Game) / int_4c709317 | featureApplicability |
-1.0 | |
Icewind Dale (Video Game) / int_4c709317 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_4c709317 | |
Icewind Dale (Video Game) / int_4cc57ad5 | type |
Stop Poking Me! | |
Icewind Dale (Video Game) / int_4cc57ad5 | comment |
Some of the Stop Poking Me! are this: Male drow: Ask me about my *incredible* dual-wielding capabilities! Male monk: You will earn my respect when you can take this pebble from my hand. Female monk: Time to unleash the hidden dragon. | |
Icewind Dale (Video Game) / int_4cc57ad5 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_4cc57ad5 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_4cc57ad5 | |
Icewind Dale (Video Game) / int_4ffde1e0 | type |
Luckily, My Shield Will Protect Me | |
Icewind Dale (Video Game) / int_4ffde1e0 | comment |
One random item found is "The Death Adder's Dragon-Shield". Its description matches story elements from Golden Axe and The Revenge of Death Adder. | |
Icewind Dale (Video Game) / int_4ffde1e0 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_4ffde1e0 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_4ffde1e0 | |
Icewind Dale (Video Game) / int_5037b961 | type |
Et Tu, Brute? | |
Icewind Dale (Video Game) / int_5037b961 | comment |
Et Tu, Brute?: Downplayed. Iselore is mildly hurt by Cedra aligning her yuan-ti against Kuldahar again, as Iselore had often argued in favour of coexistence with the snakes despite their frequent belligerence, and avoided outright destroying them when they were at their weakest. | |
Icewind Dale (Video Game) / int_5037b961 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_5037b961 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_5037b961 | |
Icewind Dale (Video Game) / int_537b4ea | type |
Snake People | |
Icewind Dale (Video Game) / int_537b4ea | comment |
Snake People: Yuan-ti appear in both games. Amusingly, their leader, not a yuan-ti herself, will call you an "ignorant pig" for using this crass terminology to describe them. | |
Icewind Dale (Video Game) / int_537b4ea | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_537b4ea | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_537b4ea | |
Icewind Dale (Video Game) / int_537dd8fe | type |
Affably Evil | |
Icewind Dale (Video Game) / int_537dd8fe | comment |
Madae as well, in contrast to her genuinely polite brother. If you poison the infernal twins' regeneration pool before the final battle, Isair will wearily compliment you for such a clever and resourceful maneuver; Madae, in the midst of a Villainous Breakdown, will angrily snarl at him to just shut his mouth and get back to killing you. | |
Icewind Dale (Video Game) / int_537dd8fe | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_537dd8fe | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_537dd8fe | |
Icewind Dale (Video Game) / int_53c5f30e | type |
Happy Ending Override | |
Icewind Dale (Video Game) / int_53c5f30e | comment |
Happy Ending Override: In the first game, you've rescued kidnapped townfolk of Kuldahar from the monsters of Dragon Eye. The sequel revealed that the kidnapped women gave birth to yuan-ti halfbreeds not long after. The men's town were angry and wanted to exterminate the halfbreeds, while the women wanted to protect them. They took the halfbreed to the only place in Faerûn where they'd be safe: Dragon Eye. Just to drive the point further, 30 years later, the new party of adventurers have no choice but to enter Dragon Eye and slaughter those now-adult halfbreeds. During the first game, you have a quest to restore a garden and an elven shrine in the Severed Hand. By the end of the second game, the Severed Hand shifted to the plane of Limbo, undoing all of the hard work of the first party of adventurers. | |
Icewind Dale (Video Game) / int_53c5f30e | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_53c5f30e | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_53c5f30e | |
Icewind Dale (Video Game) / int_53f5119f | type |
The Dragon | |
Icewind Dale (Video Game) / int_53f5119f | comment |
The Dragon: A literal dragon. Well, half 'a one anyway. | |
Icewind Dale (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_53f5119f | |
Icewind Dale (Video Game) / int_5458df4f | type |
Fan Remake | |
Icewind Dale (Video Game) / int_5458df4f | comment |
Fan Remake: Using the modding toolset from Neverwinter Nights 2, the game is available here. Heart of Winter and Trials of the Luremaster were also remade using the Aurora Toolset for Neverwinter Nights. | |
Icewind Dale (Video Game) / int_5458df4f | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_5458df4f | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_5458df4f | |
Icewind Dale (Video Game) / int_565106b3 | type |
Women Are Wiser | |
Icewind Dale (Video Game) / int_565106b3 | comment |
Women Are Wiser: Subverted with Isair and Madae. Their Aurilite allies (a Religion of Evil centered on a Chaotic Evil goddess) consider Madae the "better half" of the Legion's leadership, but when you meet the twins it's clear that Isair is the more cunning and reasonable. Madae goes straight for the throat and has very little patience for her brother's more convoluted solutions to conflict. | |
Icewind Dale (Video Game) / int_565106b3 | featureApplicability |
-0.3 | |
Icewind Dale (Video Game) / int_565106b3 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_565106b3 | |
Icewind Dale (Video Game) / int_56b5a6b7 | type |
Nostalgia Level | |
Icewind Dale (Video Game) / int_56b5a6b7 | comment |
Nostalgia Level: Your party can revisit Dragon's Eye, with almost the same layout from the first game. | |
Icewind Dale (Video Game) / int_56b5a6b7 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_56b5a6b7 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_56b5a6b7 | |
Icewind Dale (Video Game) / int_57b80b45 | type |
Fantastic Racism | |
Icewind Dale (Video Game) / int_57b80b45 | comment |
Mind you, both sides are ignoring the abuse that Kuldahar's people showered Cedra and her kin with, starting with trying to kill them all at birth for being half-breed bastards born of rape. | |
Icewind Dale (Video Game) / int_57b80b45 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_57b80b45 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_57b80b45 | |
Icewind Dale (Video Game) / int_5889ca1d | type |
Mineral MacGuffin | |
Icewind Dale (Video Game) / int_5889ca1d | comment |
Mineral MacGuffin: The Heartstone gem. | |
Icewind Dale (Video Game) / int_5889ca1d | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_5889ca1d | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_5889ca1d | |
Icewind Dale (Video Game) / int_5989e3b6 | type |
Enemy Mine | |
Icewind Dale (Video Game) / int_5989e3b6 | comment |
Enemy Mine: The party is helped by Riki, an agent of the drow in the final dungeon, who explains that the drow (for the most part; the bad guys do have a few drow, or at least half-drow, minions) oppose the Legion of the Chimera because they, as a proud and pure race, consider the idea of a kingdom of freaks and abominations to be absurd. However, according to Riki, the drow as a collective nation haven't bothered taking too active a role in the Legion's downfall because you've been doing such a fine job already; they're content simply to aid you in your quest. | |
Icewind Dale (Video Game) / int_5989e3b6 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_5989e3b6 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_5989e3b6 | |
Icewind Dale (Video Game) / int_6140b3f2 | type |
Form-Fitting Wardrobe | |
Icewind Dale (Video Game) / int_6140b3f2 | comment |
Form-Fitting Wardrobe: Leather armor will conform to a female warrior's bust, which not only risks deflecting weapons at the face but is well-designed to guide weapons towards the heart. Also, it may not be steel, but it's still a wedge of hard material right against the sternum, which probably isn't any fun to take a blow on (This is hardened boiled leather, mind you, not supple worked leather). Metal armor is even worse; in addition to boob cups the entire area above the cleavage is left exposed. | |
Icewind Dale (Video Game) / int_6140b3f2 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_6140b3f2 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_6140b3f2 | |
Icewind Dale (Video Game) / int_617f0563 | type |
Heel–Face Turn | |
Icewind Dale (Video Game) / int_617f0563 | comment |
Heel–Face Turn: Saablic Tan was one of Big Bad's lieutenants until he got thrown out and turned into a umber hulk. He helps the party and regrets the terrible things he did in the past. Heel–Face Revolving Door: In the sequel, the new Big Bad restores his true form and he becomes evil again. | |
Icewind Dale (Video Game) / int_617f0563 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_617f0563 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_617f0563 | |
Icewind Dale (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
Icewind Dale (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: Even if you detect Lysan's evil alignment in the Root Cellar Tavern, you aren't given an option to confront her about it, as the plot would really rather she survive into the Vale of Shadows arc. Attacking her will also turn all of Kuldahar hostile, including Arundel. | |
Icewind Dale (Video Game) / int_6320eced | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_6320eced | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_6320eced | |
Icewind Dale (Video Game) / int_63d861f8 | type |
Even Evil Has Loved Ones | |
Icewind Dale (Video Game) / int_63d861f8 | comment |
Even Evil Has Loved Ones: Members of the Legion of the Chimera have lovers despite the group practicing slaughter and slavery and dabbling with demons. Mavalon is a typical evil drow mage, but that doesn't stop him from caring for his sister Ginafae, as he asks you to rescue her. | |
Icewind Dale (Video Game) / int_63d861f8 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_63d861f8 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_63d861f8 | |
Icewind Dale (Video Game) / int_6439de78 | type |
Heroic Sacrifice | |
Icewind Dale (Video Game) / int_6439de78 | comment |
Heroic Sacrifice: Jerrod the shaman, who long ago led the barbarian tribes against an invasion by an Evil Sorcerer, finally giving his life to seal the portal through which endless demons poured into the Dale. Comes full circle in the ending of the first game, where Everard, Easthaven's local priest of Tempus, makes the same sacrifice to seal the portal once again. | |
Icewind Dale (Video Game) / int_6439de78 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_6439de78 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_6439de78 | |
Icewind Dale (Video Game) / int_66583b22 | type |
Weapons Breaking Weapons | |
Icewind Dale (Video Game) / int_66583b22 | comment |
Weapons Breaking Weapons: The flavor text for Pale Justice says that when Edan, the priest who prayed to his god for the weapon to be enchanted, realized that it already was, a visiting priest of another god laughed out loud (there was no physical change to the sword, nor any expression of the god doing the job), and held out his guard's sword, to show what an enchanted and blessed blade really looks like. In response, Edan took Pale Justice and swatted at the other blade. With only the hilt in his hand, the visitor was much less inclined to laugh. | |
Icewind Dale (Video Game) / int_66583b22 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_66583b22 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_66583b22 | |
Icewind Dale (Video Game) / int_67e9f779 | type |
Teleport Spam | |
Icewind Dale (Video Game) / int_67e9f779 | comment |
Teleport Spam: Poquelin, Belhifet, and the Luremaster's favorite tactic. This demon comes at the end of a five-level dungeon (with no place to restock unless the group treks all the way back to Kuldahar), has a pack of henchmen and is fought is a restricted space (no hit-and run tactics allowed). As if it were not enough, she can only be hurt by +2 weapons (which not every party member might have so far acquired). | |
Icewind Dale (Video Game) / int_67e9f779 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_67e9f779 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_67e9f779 | |
Icewind Dale (Video Game) / int_6b7c9f96 | type |
The Lost Woods | |
Icewind Dale (Video Game) / int_6b7c9f96 | comment |
The Lost Woods: Fell Wood. Home to Will O' Wisps, Dark Treants, The Undead, traps. | |
Icewind Dale (Video Game) / int_6b7c9f96 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_6b7c9f96 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_6b7c9f96 | |
Icewind Dale (Video Game) / int_6b7e3069 | type |
Birth-Death Juxtaposition | |
Icewind Dale (Video Game) / int_6b7e3069 | comment |
Birth-Death Juxtaposition: Poor, poor Ilmadia. Just after she gave birth to demonic twins, she was so horrified that she threw herself off a cliff. | |
Icewind Dale (Video Game) / int_6b7e3069 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_6b7e3069 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_6b7e3069 | |
Icewind Dale (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
Icewind Dale (Video Game) / int_6bda9a30 | comment |
Meaningful Name: The Legion of the Chimera, which is classically depicted as a monster made up of several different creatures combined. They employ some actual chimeras to guard the Severed Hand. Orrick the Grey, known as such because his penchant for avoiding conflict of any kind makes it difficult to call him good or evil, white or black. | |
Icewind Dale (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_6bda9a30 | |
Icewind Dale (Video Game) / int_6cdc784f | type |
You No Take Candle | |
Icewind Dale (Video Game) / int_6cdc784f | comment |
You No Take Candle: Many of the monster races (goblins, orcs, and ogres) speak in this manner. | |
Icewind Dale (Video Game) / int_6cdc784f | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_6cdc784f | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_6cdc784f | |
Icewind Dale (Video Game) / int_6cf2293a | type |
All in a Row | |
Icewind Dale (Video Game) / int_6cf2293a | comment |
All in a Row: The party has several tactical formations options, including follow the leader. Life-saving at several points in II. | |
Icewind Dale (Video Game) / int_6cf2293a | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_6cf2293a | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_6cf2293a | |
Icewind Dale (Video Game) / int_6d07bf85 | type |
Welcome to Corneria | |
Icewind Dale (Video Game) / int_6d07bf85 | comment |
To drive the point home, after you defeat the initial Goblin raid on the docks, your character can comment on how surprising was it to get thrust right into action, as opposed to being walked through a series of meaningless small chat and fetch quests. Which is exactly what you go do AFTER the raid. | |
Icewind Dale (Video Game) / int_6d07bf85 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_6d07bf85 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_6d07bf85 | |
Icewind Dale (Video Game) / int_6dc206c9 | type |
Marathon Level | |
Icewind Dale (Video Game) / int_6dc206c9 | comment |
Marathon Level: Dragon's Eye — five floors full of lizardmen, trolls, wights, and yuan-ti. Every floor up to the fifth has at least one mini-boss and several Elite Mooks, and by the time you get to the fifth floor the latter basically make up the entire enemy line-up. Further, there's no place to resupply along the way, forcing you to trek all the way back to Kuldahar. The one respite is that you can rescue a priestess on the second floor who offers healing services and will watch over you if you rest there. | |
Icewind Dale (Video Game) / int_6dc206c9 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_6dc206c9 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_6dc206c9 | |
Icewind Dale (Video Game) / int_6fd620fd | type |
Anti-Human Alliance | |
Icewind Dale (Video Game) / int_6fd620fd | comment |
Anti-Human Alliance: The forces the player fights in II. | |
Icewind Dale (Video Game) / int_6fd620fd | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_6fd620fd | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_6fd620fd | |
Icewind Dale (Video Game) / int_703b3699 | type |
Came Back Strong | |
Icewind Dale (Video Game) / int_703b3699 | comment |
Came Back Strong: Oria, high priestess of Auril, will destroy her staff of power when brought to low HP in an attempt to make sure her voyage to the afterlife isn't a lonely one. You can survive the blast, but it turns her into a functionally invincible ghost. The only way to deal with your spectral opponent is to rush to her game room and shift yourself to the same plane as her. | |
Icewind Dale (Video Game) / int_703b3699 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_703b3699 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_703b3699 | |
Icewind Dale (Video Game) / int_723be11b | type |
Villain Has a Point | |
Icewind Dale (Video Game) / int_723be11b | comment |
Villain Has a Point: The Legion of the Chimera as a whole has a point that half-breeds in Faerun are treated like crap, and they have the right to be expect decent treatment. Plus, they also have the point that it was the "purebloods" of Icewind Dale who started this war. The more eloquent of a pair of driders encountered in the Underdark states that their people's alliance with the Legion has allowed them to finally deal with others as equals, without being scorned or feared. Driders are usually considered acceptable targets across the board. | |
Icewind Dale (Video Game) / int_723be11b | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_723be11b | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_723be11b | |
Icewind Dale (Video Game) / int_72586221 | type |
Get on the Boat | |
Icewind Dale (Video Game) / int_72586221 | comment |
Get on the Boat: Well, technically off the boat first, then technically an airship. | |
Icewind Dale (Video Game) / int_72586221 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_72586221 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_72586221 | |
Icewind Dale (Video Game) / int_72dd7026 | type |
What the Hell, Player? | |
Icewind Dale (Video Game) / int_72dd7026 | comment |
What the Hell, Player?: This can happen in Targos and can lead to an Unwinnable situation. See, you can pickpocket, but if you get caught then everyone attacks you. If you kill a plot related character? If you take time out to initiate dialogue with Ormis during the chaotic final battle, he'll perhaps rightfully call you an idiot and tell you to focus on the matter at hand. | |
Icewind Dale (Video Game) / int_72dd7026 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_72dd7026 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_72dd7026 | |
Icewind Dale (Video Game) / int_73328e84 | type |
Suicide by Cop | |
Icewind Dale (Video Game) / int_73328e84 | comment |
Suicide by Cop: Kaylessa, the ghostly weapons master of the Hand of the Seldarine, requests to die by your hand once her soldiers have been laid to rest, and doesn't give you the option to decline. | |
Icewind Dale (Video Game) / int_73328e84 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_73328e84 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_73328e84 | |
Icewind Dale (Video Game) / int_7335ffa9 | type |
Grey-and-Gray Morality | |
Icewind Dale (Video Game) / int_7335ffa9 | comment |
Grey-and-Gray Morality: To contrast with Yxunomei's detached, alien view of morality, Belhifet objects to a categorization of evil and claims to operate in the same shade of grey that's colored Faerûn's history. While she exploits moral weaknesses without truly understanding them, he understands mortal motivations all too well. | |
Icewind Dale (Video Game) / int_7335ffa9 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_7335ffa9 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_7335ffa9 | |
Icewind Dale (Video Game) / int_7367e5f7 | type |
Random Drop | |
Icewind Dale (Video Game) / int_7367e5f7 | comment |
Random Drop: Both games have semi-random loot drops. Some items will always drop while others will be randomized when you enter the area for the first time. | |
Icewind Dale (Video Game) / int_7367e5f7 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_7367e5f7 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_7367e5f7 | |
Icewind Dale (Video Game) / int_76d6c3df | type |
I Don't Like the Sound of That Place | |
Icewind Dale (Video Game) / int_76d6c3df | comment |
I Don't Like the Sound of That Place: The Vale of Shadows is a valley and canyon populated by undead, yetis, and cultists of the winter goddess Auril, lined with extensive tombs carved out by the barbarian overlord Kresselack the Black Wolf, who slew the builders and buried them with him to serve as part of his deathly retinue. The Severed Hand is a large ruined tower with five smaller towers, also crawling with rampaging undead. It was originally named the Hand of the Seldarine, in honor of the elven pantheon, before a siege by an orcish horde and a final botched mythal (a spell of protection) turned it into what it is now. | |
Icewind Dale (Video Game) / int_76d6c3df | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_76d6c3df | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_76d6c3df | |
Icewind Dale (Video Game) / int_7789df57 | type |
Healing Shiv | |
Icewind Dale (Video Game) / int_7789df57 | comment |
Healing Shiv: Death's Bane, a large sword that heals, rather than damages, its target. | |
Icewind Dale (Video Game) / int_7789df57 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_7789df57 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_7789df57 | |
Icewind Dale (Video Game) / int_7ae4d273 | type |
Point of No Return | |
Icewind Dale (Video Game) / int_7ae4d273 | comment |
Point of No Return: Painfully with Oswald in the second. Happens multiple times in both games. Basically, when you are told to go over the pass or to Kuldahar, you can pretty much count on it. | |
Icewind Dale (Video Game) / int_7ae4d273 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_7ae4d273 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_7ae4d273 | |
Icewind Dale (Video Game) / int_7b80226d | type |
GoodCounterpart | |
Icewind Dale (Video Game) / int_7b80226d | comment |
Good Counterpart: Iselore to Isair and Madae, although Madae at least considers it a false equivalence considering his relatively blasé human/elf parentage next to the twins' infernal heritage. | |
Icewind Dale (Video Game) / int_7b80226d | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_7b80226d | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_7b80226d | |
Icewind Dale (Video Game) / int_7c862b8a | type |
Chronic Backstabbing Disorder | |
Icewind Dale (Video Game) / int_7c862b8a | comment |
Chronic Backstabbing Disorder: Nym the Drow merchant, who single-handedly caused the fall of an ancient Elf/Dwarf alliance out of greed, gives you information about an alternative travel route so you'll have an easier time defeating an army that's hampering his business and then readily sells you out to them just because he could. | |
Icewind Dale (Video Game) / int_7c862b8a | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_7c862b8a | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_7c862b8a | |
Icewind Dale (Video Game) / int_7f93c22e | type |
Chain Lightning | |
Icewind Dale (Video Game) / int_7f93c22e | comment |
Chain Lightning can damage multiple enemies, but it's not party friendly. It can will hit your adventurers even if they stay clear of the spell's path. | |
Icewind Dale (Video Game) / int_7f93c22e | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_7f93c22e | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_7f93c22e | |
Icewind Dale (Video Game) / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
Icewind Dale (Video Game) / int_7fbb2a3 | comment |
Nice Job Breaking It, Hero: In the backstory, it's explained that a priestess from the previous game, Mother Egenia, buried EVERYONE that was killed in the first game. However, she resurrected Ilmadia, one of the Big Bad's generals of the first game, out of sorrow. This led to the birth of Isair and Madae, the Big Bads for this game. | |
Icewind Dale (Video Game) / int_7fbb2a3 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_7fbb2a3 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_7fbb2a3 | |
Icewind Dale (Video Game) / int_805deb6e | type |
Small Role, Big Impact | |
Icewind Dale (Video Game) / int_805deb6e | comment |
Small Role, Big Impact: Saablic Tan is one of the Legion's primary architects, not to mention a returning character from the original; you deal extensively with his underlings and creations. You even spend a good chunk of the final chapter interacting with his conclave, but the man himself is fought and killed outside the Severed Hand before it begins. | |
Icewind Dale (Video Game) / int_805deb6e | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_805deb6e | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_805deb6e | |
Icewind Dale (Video Game) / int_823c6e3e | type |
Large Ham | |
Icewind Dale (Video Game) / int_823c6e3e | comment |
Large Ham: Belhifet, specifically his human incarnation, Poquelin. | |
Icewind Dale (Video Game) / int_823c6e3e | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_823c6e3e | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_823c6e3e | |
Icewind Dale (Video Game) / int_8485d41a | type |
Interspecies Romance | |
Icewind Dale (Video Game) / int_8485d41a | comment |
Interspecies Romance: The Legion of Chimera encourage this, since they would rather half-breeds be born of love (or at least mutually amicable lust) than the usual forcible procreation. Most prominently, there's Saablic Tan (human Red Wizard of Thay) and Dracein (half-dragon). There's also a half-goblin who hooked up with yet another half-dragon. | |
Icewind Dale (Video Game) / int_8485d41a | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_8485d41a | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_8485d41a | |
Icewind Dale (Video Game) / int_858dc9aa | type |
Unwinnable | |
Icewind Dale (Video Game) / int_858dc9aa | comment |
This can happen in Targos and can lead to an Unwinnable situation. See, you can pickpocket, but if you get caught then everyone attacks you. If you kill a plot related character? | |
Icewind Dale (Video Game) / int_858dc9aa | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_858dc9aa | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_858dc9aa | |
Icewind Dale (Video Game) / int_86b21114 | type |
Badass Boast | |
Icewind Dale (Video Game) / int_86b21114 | comment |
Badass Boast: Yxunomei makes several, helped by being a tough Climax Boss. Amusingly, these are spoken while she's in the form of a little girl. Dreadmasters of Bane get a particularly nice one. Izebelah's is pretty good too. | |
Icewind Dale (Video Game) / int_86b21114 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_86b21114 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_86b21114 | |
Icewind Dale (Video Game) / int_88574a | type |
Narrator All Along | |
Icewind Dale (Video Game) / int_88574a | comment |
Narrator All Along: The man telling your story is first thought to be a common omniscient narrator, until the ending cinematic where his calm and serene voice suddenly turns hateful and he reveals that he is Belhifet himself. | |
Icewind Dale (Video Game) / int_88574a | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_88574a | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_88574a | |
Icewind Dale (Video Game) / int_885a5be7 | type |
Suffer the Slings | |
Icewind Dale (Video Game) / int_885a5be7 | comment |
Suffer the Slings: Includes magical slings and magical/bonus ammunition! A good way to ensure your wizards and healers don't just sit back and remain useless when not casting spells. | |
Icewind Dale (Video Game) / int_885a5be7 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_885a5be7 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_885a5be7 | |
Icewind Dale (Video Game) / int_892c241c | type |
Massive Race Selection | |
Icewind Dale (Video Game) / int_892c241c | comment |
Massive Race Selection: Unlike the first installment, this game has a wider selection of races: Human, assimar, tiefling. Half-elf, half-orc. Moon elf, sun elf, wild elf, drow. Shield dwarf, gold dwarf, duergar. Rock gnome, deep gnome. Lightfoot halfling, strongheart halfling, ghostwise halfling. | |
Icewind Dale (Video Game) / int_892c241c | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_892c241c | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_892c241c | |
Icewind Dale (Video Game) / int_895ec17 | type |
Only in It for the Money | |
Icewind Dale (Video Game) / int_895ec17 | comment |
Only in It for the Money: Marketh, self-styled "Lord Chamberlain of New Dorn's Deep," joined up with an adventuring party out to vanquish Poquelin for this reason. After slaying enough of the villain's minions, the Big Bad offered them all jobs, and Marketh betrayed his righteous teammates to accept one. | |
Icewind Dale (Video Game) / int_895ec17 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_895ec17 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_895ec17 | |
Icewind Dale (Video Game) / int_899f4b24 | type |
HeelRealisation | |
Icewind Dale (Video Game) / int_899f4b24 | comment |
Heel Realisation: In the first dungeon area of the game, an enemy minion chastises you for invading their tomb and slaughtering its inhabitants, while you are there to investigate an evil that has plagued Kuldahar. | |
Icewind Dale (Video Game) / int_899f4b24 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_899f4b24 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_899f4b24 | |
Icewind Dale (Video Game) / int_8a888e34 | type |
Exploding Barrels | |
Icewind Dale (Video Game) / int_8a888e34 | comment |
Exploding Barrels: The orcs love these. If you can sneak up on them to remove the Fog of War then you can sometimes explode the barrels yourself, kill the orcs, and cruise on through. Alternatively, you can lure the orcs into the path of the barrels and watch them blow themselves up. | |
Icewind Dale (Video Game) / int_8a888e34 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_8a888e34 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_8a888e34 | |
Icewind Dale (Video Game) / int_8aaa6f4f | type |
Character Customization | |
Icewind Dale (Video Game) / int_8aaa6f4f | comment |
Character Customization: Can lead to Alt-itis as you have to make up to six. | |
Icewind Dale (Video Game) / int_8aaa6f4f | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_8aaa6f4f | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_8aaa6f4f | |
Icewind Dale (Video Game) / int_8af7b342 | type |
Sibling Yin-Yang | |
Icewind Dale (Video Game) / int_8af7b342 | comment |
Sibling Yin-Yang: Isair is clever, cool-headed, learned, creative in his villainy, and likes using five dollar words. Madae is bloodthirsty, quick to anger, dislikes reading, and solves most of her problems with murder. Interestingly, Lysara considers Madae to be the better half of the Legion of the Chimera's leadership. | |
Icewind Dale (Video Game) / int_8af7b342 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_8af7b342 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_8af7b342 | |
Icewind Dale (Video Game) / int_8d189cee | type |
Nothing Can Stop Us Now! | |
Icewind Dale (Video Game) / int_8d189cee | comment |
Nothing Can Stop Us Now!: Invoked mockingly by Isair in the final battle. | |
Icewind Dale (Video Game) / int_8d189cee | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_8d189cee | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_8d189cee | |
Icewind Dale (Video Game) / int_8d718b9e | type |
Bears Are Bad News | |
Icewind Dale (Video Game) / int_8d718b9e | comment |
Bears Are Bad News: Those darn dire bears swarming you in that tiny werejackal cave. | |
Icewind Dale (Video Game) / int_8d718b9e | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_8d718b9e | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_8d718b9e | |
Icewind Dale (Video Game) / int_8e0430ab | type |
Non-Standard Game Over | |
Icewind Dale (Video Game) / int_8e0430ab | comment |
Non-Standard Game Over: Failing to stop Izbelah's temporal stasis spell causes one; the party is trapped forever in a "Groundhog Day" Loop. After slaying the black dragon guardian in Chult, somehow failing to reach the portal back to Kuldahar before it closes also results in this. | |
Icewind Dale (Video Game) / int_8e0430ab | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_8e0430ab | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_8e0430ab | |
Icewind Dale (Video Game) / int_8ec0abf | type |
The Voiceless | |
Icewind Dale (Video Game) / int_8ec0abf | comment |
The Voiceless: Cedra, the head yuan-ti invading Kuldahar, is perhaps the only notable antagonist who gets no dialogue whatsoever. Madae speaks on her behalf when she's fought as a boss. | |
Icewind Dale (Video Game) / int_8ec0abf | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_8ec0abf | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_8ec0abf | |
Icewind Dale (Video Game) / int_8f00b02a | type |
Always Identical Twins | |
Icewind Dale (Video Game) / int_8f00b02a | comment |
Always Identical Twins: An Ilmateran priest's model is reused inside the House of the Bleeding Rose. The second priest will cite this trope if you bring it up — a little witheringly, if you're cheeky about it. | |
Icewind Dale (Video Game) / int_8f00b02a | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_8f00b02a | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_8f00b02a | |
Icewind Dale (Video Game) / int_8f166a4b | type |
Chokepoint Geography | |
Icewind Dale (Video Game) / int_8f166a4b | comment |
Chokepoint Geography: It helps to know the Artificial Stupidity. Nothing like a Fireball on a narrow bridge to take out multiple enemies. However, due the above bumping, enemies can suddenly appear out of the Fog of War behind you. | |
Icewind Dale (Video Game) / int_8f166a4b | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_8f166a4b | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_8f166a4b | |
Icewind Dale (Video Game) / int_910e53e8 | type |
Fairy Battle | |
Icewind Dale (Video Game) / int_910e53e8 | comment |
Fairy Battle: Painfully subverted. Wisps are Fairies, but God do they hurt. | |
Icewind Dale (Video Game) / int_910e53e8 | featureApplicability |
-0.3 | |
Icewind Dale (Video Game) / int_910e53e8 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_910e53e8 | |
Icewind Dale (Video Game) / int_912b24c4 | type |
Art Shift | |
Icewind Dale (Video Game) / int_912b24c4 | comment |
Art Shift / Covers Always Lie: The pair on the game's cover, often assumed to be Isair and Madae, look rather humanoid; in the game itself, they far more resemble their baatezu heritage. | |
Icewind Dale (Video Game) / int_912b24c4 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_912b24c4 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_912b24c4 | |
Icewind Dale (Video Game) / int_916ecb1 | type |
But I Can't Be Pregnant! | |
Icewind Dale (Video Game) / int_916ecb1 | comment |
But I Can't Be Pregnant!: The backstory of Ilmadia, Big Bad's mother. | |
Icewind Dale (Video Game) / int_916ecb1 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_916ecb1 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_916ecb1 | |
Icewind Dale (Video Game) / int_928ca2cc | type |
You Have Outlived Your Usefulness | |
Icewind Dale (Video Game) / int_928ca2cc | comment |
You Have Outlived Your Usefulness: Xvim to Isair and Madae if the player becomes his champion instead. | |
Icewind Dale (Video Game) / int_928ca2cc | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_928ca2cc | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_928ca2cc | |
Icewind Dale (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Icewind Dale (Video Game) / int_940a5958 | comment |
Artificial Stupidity: Oh, so very much so. When not controlling your party members, they will seeming randomly attack whatever enemy they find. When moving the party in a group, they will try to stay in whatever formation you have them in. This leads to a bumper car effect as the party members start bumping into each other due to Chokepoint Geography. The characters will eventually go the opposite way simply because they can. Often, this lead to unnecessary deaths. | |
Icewind Dale (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_940a5958 | |
Icewind Dale (Video Game) / int_957e5fc2 | type |
Villainous Breakdown | |
Icewind Dale (Video Game) / int_957e5fc2 | comment |
Villainous Breakdown: Xvim has a massive one as his avatar's power falters. | |
Icewind Dale (Video Game) / int_957e5fc2 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_957e5fc2 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_957e5fc2 | |
Icewind Dale (Video Game) / int_95b7c400 | type |
Faux Affably Evil | |
Icewind Dale (Video Game) / int_95b7c400 | comment |
Faux Affably Evil: Limha, an evil child-stealing witch who tries to present herself as nothing more than a sweet, if eccentric mother to her precious Agog. Give even the barest hint that you know what she's really up to and the mask drops entirely, leading to much ranting and raving. Madae as well, in contrast to her genuinely polite brother. If you poison the infernal twins' regeneration pool before the final battle, Isair will wearily compliment you for such a clever and resourceful maneuver; Madae, in the midst of a Villainous Breakdown, will angrily snarl at him to just shut his mouth and get back to killing you. | |
Icewind Dale (Video Game) / int_95b7c400 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_95b7c400 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_95b7c400 | |
Icewind Dale (Video Game) / int_96a33f11 | type |
Riddle for the Ages | |
Icewind Dale (Video Game) / int_96a33f11 | comment |
Riddle for the Ages: Iselore notes that Mother Egenia's motive in resurrecting Ilmadia remains a mystery to him. | |
Icewind Dale (Video Game) / int_96a33f11 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_96a33f11 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_96a33f11 | |
Icewind Dale (Video Game) / int_97522514 | type |
Heel–Face Revolving Door | |
Icewind Dale (Video Game) / int_97522514 | comment |
Heel–Face Revolving Door: In the sequel, the new Big Bad restores his true form and he becomes evil again. | |
Icewind Dale (Video Game) / int_97522514 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_97522514 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_97522514 | |
Icewind Dale (Video Game) / int_978a82e6 | type |
Big Bad Duumvirate | |
Icewind Dale (Video Game) / int_978a82e6 | comment |
Big Bad Duumvirate: Isair and Madae, twin brother and sister, lord and lady of the Legion. | |
Icewind Dale (Video Game) / int_978a82e6 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_978a82e6 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_978a82e6 | |
Icewind Dale (Video Game) / int_99ddfcec | type |
Unwitting Instigator of Doom | |
Icewind Dale (Video Game) / int_99ddfcec | comment |
Unwitting Instigator of Doom: Elisia is a sea spirit you meet in Easthaven at the start of the game, and bids you give the shattered pieces of a legendary sword to its wielder's descendant. Removing the shards of the sword from the lake allows Icasaracht, the ancient white dragon the blade killed, to be freed to be reborn, causing the events of the Heart of Winter expansion. | |
Icewind Dale (Video Game) / int_99ddfcec | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_99ddfcec | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_99ddfcec | |
Icewind Dale (Video Game) / int_9ab2d4a | type |
The Blade Always Lands Pointy End In | |
Icewind Dale (Video Game) / int_9ab2d4a | comment |
The Blade Always Lands Pointy End In: An inversion. There is an axe that will always land hilt first. | |
Icewind Dale (Video Game) / int_9ab2d4a | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_9ab2d4a | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_9ab2d4a | |
Icewind Dale (Video Game) / int_9b06e314 | type |
Greater-Scope Villain | |
Icewind Dale (Video Game) / int_9b06e314 | comment |
Greater-Scope Villain: Iyachtu Xvim, the main villains' patron deity. An evil party can side with him in the final chapter, which shifts his favour to you and causes him to withhold his power from your opponents in the final battle. A good party instead sanctifies his altar, dispelling the invincibility granted to his arch-minions, and Xvim's avatar materializes to fight you. | |
Icewind Dale (Video Game) / int_9b06e314 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_9b06e314 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_9b06e314 | |
Icewind Dale (Video Game) / int_9c1c527b | type |
Hub City | |
Icewind Dale (Video Game) / int_9c1c527b | comment |
Hub City: Kuldahar is this for most of the game, as the place you return to after most dungeons to pick up your next quest, as well as the location of all of the post-prologue shops in the game. | |
Icewind Dale (Video Game) / int_9c1c527b | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_9c1c527b | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_9c1c527b | |
Icewind Dale (Video Game) / int_9c495599 | type |
Hide Your Children | |
Icewind Dale (Video Game) / int_9c495599 | comment |
Hide Your Children: Subverted. The barbarian village has the children gone missing. A local sorceress stole their life force and turned them into minks, which the village hunts. | |
Icewind Dale (Video Game) / int_9c495599 | featureApplicability |
-0.3 | |
Icewind Dale (Video Game) / int_9c495599 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_9c495599 | |
Icewind Dale (Video Game) / int_9e943076 | type |
One-Man Army | |
Icewind Dale (Video Game) / int_9e943076 | comment |
One-Man Army: Technically six, nevertheless, your party in both games plows through entire armies in their quests. In the first game, the two opposing demon armies of Yxunomei and Belhifet never quite get the chance to duke it out simply because the group infiltrates Yxunomei's stronghold and slaughters the entire army in small-scale room-by-room battles, all to get a MacGuffin that would point them towards Belhifet's stronghold, where they proceed to do the same. It gets better when considering that nobody around actually had any idea that the demons so much as existed, and the party goes to both locations following a partially unrelated investigation. The struggle against the Legion of the Chimera is what the whole story of the second game is about. Predictably enough, you end up solving the entire thing by yourselves. | |
Icewind Dale (Video Game) / int_9e943076 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_9e943076 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_9e943076 | |
Icewind Dale (Video Game) / int_9edbda07 | type |
Elite Mooks | |
Icewind Dale (Video Game) / int_9edbda07 | comment |
Elite Mooks: The Spectre Guards that creep in Maluradek's castle. In the sequel, the Slayer Knights of Xvim. They wear full-plate mails and carry Greatswords of the Soulless. The knights also double as Praetorian Guards. | |
Icewind Dale (Video Game) / int_9edbda07 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_9edbda07 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_9edbda07 | |
Icewind Dale (Video Game) / int_9eeb5455 | type |
Evil Virtues | |
Icewind Dale (Video Game) / int_9eeb5455 | comment |
Evil Virtues: Sherincal and her foremost lieutenant are both warriors who have strong codes of honour. When told about Captain Yurst's fate, falling from her clutches to bleed to death alone on snowy hills inhabited by frost giants, Sherincal laments that such a noble opponent had to suffer such an undignified end. | |
Icewind Dale (Video Game) / int_9eeb5455 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_9eeb5455 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_9eeb5455 | |
Icewind Dale (Video Game) / int_a08199ec | type |
The Dog Was the Mastermind | |
Icewind Dale (Video Game) / int_a08199ec | comment |
The Dog Was the Mastermind: The downfalls of the Hand of the Seldarine and Dorn's Deep were set into motion not by dwarven treachery or familial corruption, as the revenants of those lost nations speculate, but by Nym, a drow merchant who seized an opportunity to line his pockets. | |
Icewind Dale (Video Game) / int_a08199ec | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_a08199ec | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_a08199ec | |
Icewind Dale (Video Game) / int_a2036225 | type |
The Gloves Come Off | |
Icewind Dale (Video Game) / int_a2036225 | comment |
The Gloves Come Off: Iselore, further empowered by the Heartstone Gem, when Madae and her forces come to kill him. It's polite to help him out, but in such a state he alone is more than capable of slaughtering the entire army that comes down on him. | |
Icewind Dale (Video Game) / int_a2036225 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_a2036225 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_a2036225 | |
Icewind Dale (Video Game) / int_a24670a4 | type |
Benevolent Boss | |
Icewind Dale (Video Game) / int_a24670a4 | comment |
Benevolent Boss: Zigzagged with Yxunomei, who thinks highly of her yuan-ti servitors, intends to leave behind a kingdom for them once her work is done, and insults the player if they mislabel the race as "snake people". On the other hand, she welcomes you to try and take the Heartstone Gem from them by force once she's finished with it, apathetic to your success or failure, as she has no tolerance for ineptitude. | |
Icewind Dale (Video Game) / int_a24670a4 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_a24670a4 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_a24670a4 | |
Icewind Dale (Video Game) / int_a2b998a0 | type |
Wouldn't Hurt a Child | |
Icewind Dale (Video Game) / int_a2b998a0 | comment |
Wouldn't Hurt a Child: Zigzagged. The yuan-ti in the Dragon's Eye are the halfblood daughters of the women taken captive in the first game, who were raped on Yxunomei's orders. When they were born, the menfolk of Kuldahar wanted to kill all of the half-yuan-ti girls, and were only stopped because A: their mothers fled with them to Dragon's Eye, and B: the druid Iselore demanded the menfolk leave them alone. Even then, the women and the halfbloods were forced to hide in Dragon's Eye on pain of death if they left. Not surprisingly, they threw in with the Legion of the Chimera, and were eager to attack Kuldahar for revenge when the Legion turned violent. Subverted in Isair and Madae's backstory; when the villagers found them burying their adoptive mother and performing an Ilmater burial rite for her, they attacked the twins and drove them to run away. | |
Icewind Dale (Video Game) / int_a2b998a0 | featureApplicability |
-0.3 | |
Icewind Dale (Video Game) / int_a2b998a0 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_a2b998a0 | |
Icewind Dale (Video Game) / int_a4247d2b | type |
Multiboobage | |
Icewind Dale (Video Game) / int_a4247d2b | comment |
Multiboobage: It's hard to tell since the game's sprites are so small, but they're also incredibly detailed, and Madae appears to have three breasts. | |
Icewind Dale (Video Game) / int_a4247d2b | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_a4247d2b | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_a4247d2b | |
Icewind Dale (Video Game) / int_a47340fe | type |
One Riot, One Ranger | |
Icewind Dale (Video Game) / int_a47340fe | comment |
One Riot, One Ranger: The class choice of a solo option in Targos. | |
Icewind Dale (Video Game) / int_a47340fe | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_a47340fe | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_a47340fe | |
Icewind Dale (Video Game) / int_a5e02e9e | type |
Infinity +1 Sword | |
Icewind Dale (Video Game) / int_a5e02e9e | comment |
Infinity +1 Sword: You can follow a sidequest to retrieve Light of Cera Sumat, a Holy Avenger that only a Paladin can wield. You just have to make it through a battle against six revived followers of Bane alive. | |
Icewind Dale (Video Game) / int_a5e02e9e | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_a5e02e9e | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_a5e02e9e | |
Icewind Dale (Video Game) / int_a6c69bd | type |
MacGuffin | |
Icewind Dale (Video Game) / int_a6c69bd | comment |
In the first game, the two opposing demon armies of Yxunomei and Belhifet never quite get the chance to duke it out simply because the group infiltrates Yxunomei's stronghold and slaughters the entire army in small-scale room-by-room battles, all to get a MacGuffin that would point them towards Belhifet's stronghold, where they proceed to do the same. It gets better when considering that nobody around actually had any idea that the demons so much as existed, and the party goes to both locations following a partially unrelated investigation. | |
Icewind Dale (Video Game) / int_a6c69bd | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_a6c69bd | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_a6c69bd | |
Icewind Dale (Video Game) / int_a70223 | type |
Karma Houdini | |
Icewind Dale (Video Game) / int_a70223 | comment |
Karma Houdini: See Chronic Backstabbing Disorder above. Hope you're not expecting to get back at Nym. If you know when he makes his escape and are appropriately prepared, it actually is possible to drop him before he teleports away for good. | |
Icewind Dale (Video Game) / int_a70223 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_a70223 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_a70223 | |
Icewind Dale (Video Game) / int_a7edd1e0 | type |
Point-and-Click Map | |
Icewind Dale (Video Game) / int_a7edd1e0 | comment |
Point-and-Click Map: Only on the world map, showing the various locations as thumbnails on a large hand-painted map. | |
Icewind Dale (Video Game) / int_a7edd1e0 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_a7edd1e0 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_a7edd1e0 | |
Icewind Dale (Video Game) / int_a922f8de | type |
To Be Lawful or Good | |
Icewind Dale (Video Game) / int_a922f8de | comment |
To Be Lawful or Good: The party is confronted with a dilemma: kill Marketh — a cruel thief who works for the Big Bad and whose victims ask you to deliver justice — and doom his abused lover Ginafae in the process as she's been cursed with a geas, or keep Marketh alive and get the option of freeing Ginafae. | |
Icewind Dale (Video Game) / int_a922f8de | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_a922f8de | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_a922f8de | |
Icewind Dale (Video Game) / int_a9f86a47 | type |
What a Senseless Waste of Human Life | |
Icewind Dale (Video Game) / int_a9f86a47 | comment |
What a Senseless Waste of Human Life: The Andoran druids holding up the Ice Temple's magical barrier. They are clearly far removed from the alliance Lysara struck with the Legion of the Chimera, and oppose you simply because it's their home and they have no other choice. They are cruelly punished for giving your lead character a fair parley with their leader, and unless you meet one of two very situational prerequisites for a peaceful solution (either threatening them into opening the gateway with a high Intimidation score, or ensuring Illium that the group means no harm to nature, which only a ranger can do), they must all be fought and killed. | |
Icewind Dale (Video Game) / int_a9f86a47 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_a9f86a47 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_a9f86a47 | |
Icewind Dale (Video Game) / int_aa30e350 | type |
Sole Survivor | |
Icewind Dale (Video Game) / int_aa30e350 | comment |
Sole Survivor: When you clear Kuldahar's Pass, you find a small boy named Jermsy. He's the lone survivor of his family who has been slain by orcs. You meet Jermsy 30 years later in Icewind Dale II. | |
Icewind Dale (Video Game) / int_aa30e350 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_aa30e350 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_aa30e350 | |
Icewind Dale (Video Game) / int_abd29ad8 | type |
No-Sell | |
Icewind Dale (Video Game) / int_abd29ad8 | comment |
No-Sell: Belhifet is completely unaffected by magic of any kind. Like, it doesn't even say "Belhifet: Magic Resistance" when he gets targeted by a spell, it just flat out does nothing. This means that buffs and summon spells are the only useful spells to memorize for the fight with him, but he's in a room filled with traps that dispel your magic or unleash Area of Effect spells like Fireball and Cloudkill when they're triggered. | |
Icewind Dale (Video Game) / int_abd29ad8 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_abd29ad8 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_abd29ad8 | |
Icewind Dale (Video Game) / int_ae3d6438 | type |
Deadpan Snarker | |
Icewind Dale (Video Game) / int_ae3d6438 | comment |
Deadpan Snarker: Whoever happens to be writing your journal, and possibly whoever does the talking as well. Someone isn't taking this adventure seriously. | |
Icewind Dale (Video Game) / int_ae3d6438 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_ae3d6438 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_ae3d6438 | |
Icewind Dale (Video Game) / int_af5f2180 | type |
Avenging the Villain | |
Icewind Dale (Video Game) / int_af5f2180 | comment |
Avenging the Villain: The Aurilites are out to avenge Lysan from the first game, whom they believe to have been brutally and unjustly murdered by "a band of villains in heroes' clothing". | |
Icewind Dale (Video Game) / int_af5f2180 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_af5f2180 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_af5f2180 | |
Icewind Dale (Video Game) / int_b06bbf4b | type |
Be Careful What You Wish For | |
Icewind Dale (Video Game) / int_b06bbf4b | comment |
Be Careful What You Wish For: Ilmadia joins Belhifet's army in the first game so her elven ancestral home, the Severed Hand, would be restored to its former glory. She got her wish in the second game: she gave birth to Belhifet's children. 30 years later they rebuilt the Severed Hand, only it's now a haven for Red Wizards, slavers, demons, general outcasts, and the rebuilt tower is dedicated to the worship of Iyachtu Xvim. | |
Icewind Dale (Video Game) / int_b06bbf4b | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_b06bbf4b | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_b06bbf4b | |
Icewind Dale (Video Game) / int_b5171e10 | type |
Tragic Villain | |
Icewind Dale (Video Game) / int_b5171e10 | comment |
Tragic Villain: The Legion of the Chimera as a whole. For the most part, they're just people who are sick and tired of being hurt, abused and tormented for their mixed-race ancestry and want to be treated with equal rights. It's telling that the whole plot of the game was kicked off when the mayor of one of the Ten-Towns decided that he'd rather assassinate the Legion's leaders than sign a peace treaty with them. | |
Icewind Dale (Video Game) / int_b5171e10 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_b5171e10 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_b5171e10 | |
Icewind Dale (Video Game) / int_b731fa6e | type |
I Cannot Self-Terminate | |
Icewind Dale (Video Game) / int_b731fa6e | comment |
I Cannot Self-Terminate: One elf is already dead when you meet her ghost. She asks you to kill her in combat so she can move on to the afterlife with honor. | |
Icewind Dale (Video Game) / int_b731fa6e | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_b731fa6e | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_b731fa6e | |
Icewind Dale (Video Game) / int_b8dde2 | type |
Evil Overlord | |
Icewind Dale (Video Game) / int_b8dde2 | comment |
Kresselack is also quite polite for an undead Evil Overlord reaping the consequences of a lifetime of villainy, but it seems time and regret have mellowed him out a bit: he's had an eternity to mull over his decisions and agrees that he probably got what he deserved in the end. | |
Icewind Dale (Video Game) / int_b8dde2 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_b8dde2 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_b8dde2 | |
Icewind Dale (Video Game) / int_b99bed67 | type |
No-Nonsense Nemesis | |
Icewind Dale (Video Game) / int_b99bed67 | comment |
No-Nonsense Nemesis: Terikan the lich, who has nothing to say to the party and goes straight for the kill. | |
Icewind Dale (Video Game) / int_b99bed67 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_b99bed67 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_b99bed67 | |
Icewind Dale (Video Game) / int_bbf11c0 | type |
Genius Bruiser | |
Icewind Dale (Video Game) / int_bbf11c0 | comment |
Genius Bruiser: Kresselack was a barbarian king, so he was most likely a strong person in life. He's also clever enough to trick you into helping him without lying. | |
Icewind Dale (Video Game) / int_bbf11c0 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_bbf11c0 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_bbf11c0 | |
Icewind Dale (Video Game) / int_bc502e4b | type |
You Are What You Hate | |
Icewind Dale (Video Game) / int_bc502e4b | comment |
You Are What You Hate: Sherincal, a half-dragon, despises her humanity and is in the process of having it purged by the time she's fought. This makes her something of a hypocrite, as she is just as intolerant of her own biology as the people who scorn the half-breeds of Faerun, and seeks the "pureness" that no other halfbreed in the Legion of the Chimera can claim. | |
Icewind Dale (Video Game) / int_bc502e4b | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_bc502e4b | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_bc502e4b | |
Icewind Dale (Video Game) / int_c3245c20 | type |
I Lied | |
Icewind Dale (Video Game) / int_c3245c20 | comment |
I Lied: Strongly implied in Riki's barracks quest. She wants you to poison the soldiers in the Legion's barracks when their meal arrives, but she'll accommodate a morally straight party by giving them the ingredients of a "sleeping" potion instead. They still end up dead after ingesting it and Riki just shrugs her shoulders when confronted, claiming she probably just mixed up which poison was which... | |
Icewind Dale (Video Game) / int_c3245c20 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_c3245c20 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_c3245c20 | |
Icewind Dale (Video Game) / int_c3f6e68 | type |
Dem Bones | |
Icewind Dale (Video Game) / int_c3f6e68 | comment |
Dem Bones: You'll encounter a lot of them. In the sequel, not as much. | |
Icewind Dale (Video Game) / int_c3f6e68 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_c3f6e68 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_c3f6e68 | |
Icewind Dale (Video Game) / int_c4d09d24 | type |
Couch Gag | |
Icewind Dale (Video Game) / int_c4d09d24 | comment |
Couch Gag: Run the game on day time and the title screen will be set during the day. Run it at night and the scene will change to night time. | |
Icewind Dale (Video Game) / int_c4d09d24 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_c4d09d24 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_c4d09d24 | |
Icewind Dale (Video Game) / int_c513249 | type |
Harder Than Hard | |
Icewind Dale (Video Game) / int_c513249 | comment |
Harder Than Hard: The Heart of Fury mode in both games. | |
Icewind Dale (Video Game) / int_c513249 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_c513249 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_c513249 | |
Icewind Dale (Video Game) / int_c5385ad9 | type |
Horrible Judge of Character | |
Icewind Dale (Video Game) / int_c5385ad9 | comment |
Horrible Judge of Character: Ginafae truly believes that her lover Marketh is a good person, despite having been abused by him several times. Several of Marketh's other enslaved and mutilated victims would like to disagree. | |
Icewind Dale (Video Game) / int_c5385ad9 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_c5385ad9 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_c5385ad9 | |
Icewind Dale (Video Game) / int_c5eee42a | type |
Final Boss Preview | |
Icewind Dale (Video Game) / int_c5eee42a | comment |
Final Boss Preview: Twice actually: once at the Legion of the Chimera's fortress when you see The Dragon, and then at the Barbarian camp when you meet Isair and Madae, who don't hang around, but do kill all the village guards and raise them as undead, which you have to fight. | |
Icewind Dale (Video Game) / int_c5eee42a | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_c5eee42a | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_c5eee42a | |
Icewind Dale (Video Game) / int_c64db44b | type |
Idle Animation | |
Icewind Dale (Video Game) / int_c64db44b | comment |
Idle Animation: Much like in Baldur's Gate, your characters will start looking around and stretching if you stop giving them orders, along with banter complaining about being bored. | |
Icewind Dale (Video Game) / int_c64db44b | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_c64db44b | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_c64db44b | |
Icewind Dale (Video Game) / int_c7270d1c | type |
With This Herring | |
Icewind Dale (Video Game) / int_c7270d1c | comment |
With This Herring: While the adventuring band in both games is presumed to be mostly inexperienced, one has to question what in the world all twelve were thinking when they decided to head to one of the most inhospitable regions of Faerun with nothing but a bunch of quarterstaves. The sequel is particularly bad in this; while the band in the first game were just random travellers Hrothgar asked to accompany him, the band in the second game are mercenaries who travel to a village under seige, and again bring nothing but quarterstaves. | |
Icewind Dale (Video Game) / int_c7270d1c | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_c7270d1c | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_c7270d1c | |
Icewind Dale (Video Game) / int_c7575bab | type |
ElvesVsDwarves | |
Icewind Dale (Video Game) / int_c7575bab | comment |
Elves vs. Dwarves: Explained in the Severed Hand's back story in both games. Both races initially forged an alliance to fend off invading Orcs. This lasted many years until a theft of magical weapons broke their alliance into deep hatred between the two races. | |
Icewind Dale (Video Game) / int_c7575bab | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_c7575bab | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_c7575bab | |
Icewind Dale (Video Game) / int_c75df49a | type |
Shout-Out | |
Icewind Dale (Video Game) / int_c75df49a | comment |
Shout-Out: One of the tombstones in the Kuldahar graveyard marks the resting place of "Kyanka, writer of humorous articles". An NPC named Bisbe in the Severed Hand can be heard gleefully singing, "I hate you. You hate me. Xvim will kill society." One of the premade party characters is called Kei the Wooden Idol. Some of the Stop Poking Me! are this: Male drow: Ask me about my *incredible* dual-wielding capabilities! Male monk: You will earn my respect when you can take this pebble from my hand. Female monk: Time to unleash the hidden dragon. | |
Icewind Dale (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_c75df49a | |
Icewind Dale (Video Game) / int_c9868780 | type |
Playing Possum | |
Icewind Dale (Video Game) / int_c9868780 | comment |
Playing Possum: How Red Toe the verbeeg evaded death at the hands of "bad priests" who invaded the Temple of the Forgotten God. | |
Icewind Dale (Video Game) / int_c9868780 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_c9868780 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_c9868780 | |
Icewind Dale (Video Game) / int_ca87e3ec | type |
No Name Given | |
Icewind Dale (Video Game) / int_ca87e3ec | comment |
No Name Given: The Luremaster. | |
Icewind Dale (Video Game) / int_ca87e3ec | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_ca87e3ec | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_ca87e3ec | |
Icewind Dale (Video Game) / int_caf89e54 | type |
Taking You with Me | |
Icewind Dale (Video Game) / int_caf89e54 | comment |
Taking You with Me: When weakened, High Priestess Oria stops the battle and threatens to destroy her staff if you don't surrender, as this will supposedly kill both her and your entire party. You can survive the blast, though, and so will she... after a fashion. | |
Icewind Dale (Video Game) / int_caf89e54 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_caf89e54 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_caf89e54 | |
Icewind Dale (Video Game) / int_cb96fad3 | type |
11th-Hour Ranger | |
Icewind Dale (Video Game) / int_cb96fad3 | comment |
If you take time out to initiate dialogue with Ormis during the chaotic final battle, he'll perhaps rightfully call you an idiot and tell you to focus on the matter at hand. | |
Icewind Dale (Video Game) / int_cb96fad3 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_cb96fad3 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_cb96fad3 | |
Icewind Dale (Video Game) / int_cc374ba6 | type |
It's Up to You | |
Icewind Dale (Video Game) / int_cc374ba6 | comment |
The struggle against the Legion of the Chimera is what the whole story of the second game is about. Predictably enough, you end up solving the entire thing by yourselves. | |
Icewind Dale (Video Game) / int_cc374ba6 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_cc374ba6 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_cc374ba6 | |
Icewind Dale (Video Game) / int_cdb965a9 | type |
Numbered Sequels | |
Icewind Dale (Video Game) / int_cdb965a9 | comment |
Numbered Sequels: Only one, but it's just Icewind Dale II, with no subtitle. | |
Icewind Dale (Video Game) / int_cdb965a9 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_cdb965a9 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_cdb965a9 | |
Icewind Dale (Video Game) / int_d001c42c | type |
Anti-Villain | |
Icewind Dale (Video Game) / int_d001c42c | comment |
Anti-Villain: High Priestess Lysara, despite her choice of deity. The player can even note that they detect a good person under the surface. High Sorceress Izbelah too, who is imprisoned and murdered by one of her unforgiving captors after she casts an imperfect time stop spell. Her only motive in doing so was to protect her unwitting people on the surface from annihilation. Unfortunately, when time loops back to the day she cast her spell, she does not believe the player's warnings and considers any such fallout a small price to pay for averting catastrophe. | |
Icewind Dale (Video Game) / int_d001c42c | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_d001c42c | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_d001c42c | |
Icewind Dale (Video Game) / int_d397657d | type |
Hoist by His Own Petard | |
Icewind Dale (Video Game) / int_d397657d | comment |
Alternatively, you can lure the orcs into the path of the barrels and watch them blow themselves up. | |
Icewind Dale (Video Game) / int_d397657d | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_d397657d | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_d397657d | |
Icewind Dale (Video Game) / int_d565da4 | type |
Starter Equipment | |
Icewind Dale (Video Game) / int_d565da4 | comment |
Starter Equipment: In both games, all party members begin with a quarterstaff and nothing else. The second game is a bit more merciful, as you can fetch equipment on the ground that was dropped by slain adventurers and goblins. | |
Icewind Dale (Video Game) / int_d565da4 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_d565da4 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_d565da4 | |
Icewind Dale (Video Game) / int_d5ac9158 | type |
Harping on About Harpies | |
Icewind Dale (Video Game) / int_d5ac9158 | comment |
Harping on About Harpies: Harpies are found in Maluradek's castle. They have the ability to charm you with their songs. | |
Icewind Dale (Video Game) / int_d5ac9158 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_d5ac9158 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_d5ac9158 | |
Icewind Dale (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Icewind Dale (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Like many other D&D computer games, this game automatically lets you know that items detect as magic instead of specifically requiring a caster to constantly cast Detect Magic (and then frequently rest) like the tabletop version would require you to do. | |
Icewind Dale (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_d6f284a3 | |
Icewind Dale (Video Game) / int_d7b34c31 | type |
Everyone Calls Him "Barkeep" | |
Icewind Dale (Video Game) / int_d7b34c31 | comment |
Everyone Calls Him "Barkeep": The Luremaster. | |
Icewind Dale (Video Game) / int_d7b34c31 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_d7b34c31 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_d7b34c31 | |
Icewind Dale (Video Game) / int_d7f21602 | type |
Holding Out for a Hero | |
Icewind Dale (Video Game) / int_d7f21602 | comment |
Holding Out for a Hero: The above village. | |
Icewind Dale (Video Game) / int_d7f21602 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_d7f21602 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_d7f21602 | |
Icewind Dale (Video Game) / int_dcb2305f | type |
Legion of Doom | |
Icewind Dale (Video Game) / int_dcb2305f | comment |
Legion of Doom: The Legion of the Chimera made alliances with two of Kuldahar's enemies from the original game: the Yuan-ti of Dragon Eye and the Aurilites. | |
Icewind Dale (Video Game) / int_dcb2305f | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_dcb2305f | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_dcb2305f | |
Icewind Dale (Video Game) / int_dd963bd3 | type |
Our Giants Are Bigger | |
Icewind Dale (Video Game) / int_dd963bd3 | comment |
Our Giants Are Bigger: You'll encounter both Frost and Fire giants. There's also Verbeegs, a smaller kin of giants. As expected, they are arrogant toward smaller races and hit really hard. | |
Icewind Dale (Video Game) / int_dd963bd3 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_dd963bd3 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_dd963bd3 | |
Icewind Dale (Video Game) / int_dea27a99 | type |
PausableRealtime | |
Icewind Dale (Video Game) / int_dea27a99 | comment |
Pausable Realtime: Built in the Infinity Engine, which pioneered this gameplay style. | |
Icewind Dale (Video Game) / int_dea27a99 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_dea27a99 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_dea27a99 | |
Icewind Dale (Video Game) / int_df1793de | type |
Updated Re-release | |
Icewind Dale (Video Game) / int_df1793de | comment |
Updated Re-release: The Enhanced Edition, which uses the upgraded version of Infinity developed for the two Baldur's Gate Enhanced Editions, adds in class and spell content from BG2EE, and un-dummies some of the cut/unfinished content left in the game. It also comes with Heart of Winter and Trials of the Luremaster already packed-in. | |
Icewind Dale (Video Game) / int_df1793de | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_df1793de | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_df1793de | |
Icewind Dale (Video Game) / int_e04d4ac0 | type |
In-Game Novel | |
Icewind Dale (Video Game) / int_e04d4ac0 | comment |
In-Game Novel: Both stories are told as being read from in-game texts where the story of the player party has been recorded by someone who was present in the Dale at the time, complete with illustrations. | |
Icewind Dale (Video Game) / int_e04d4ac0 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_e04d4ac0 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_e04d4ac0 | |
Icewind Dale (Video Game) / int_e0606d52 | type |
Optional Boss | |
Icewind Dale (Video Game) / int_e0606d52 | comment |
Optional Boss: Icewind Dale II has two optional bosses, both within the same chapter. The first is a black dragon in the "Crossroads", which can be killed to close the teleport to Kuldahar. Players don't actually have to fight it, and can achieve their goal in a much easier way, but the difficulty of the battle alone makes it worth it for many players. The other boss is the Six Lost Followers, in the Kuldahar graveyard. This is regarded by many to be the hardest fight in the game, because A) there are six different enemies to fight at once, B) they are several levels higher than your party, and C) because each has only a few specific weaknesses, being immune to all other forms of attack, and with the weaknesses being different between each member. Victory gives the player the Holy Avenger, arguably the best weapon in the game. Unfortunately, this pisses off quite a few people itself, as the weapon can only be wielded by a Paladin, meaning that there is no reward for anyone without a Paladin in their party. | |
Icewind Dale (Video Game) / int_e0606d52 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_e0606d52 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_e0606d52 | |
Icewind Dale (Video Game) / int_e375c858 | type |
Fog of War | |
Icewind Dale (Video Game) / int_e375c858 | comment |
There's a barrel atop the wall just to the north of the party's location. You might not be able to see it at the moment with that strange fog that comes up, but it's there. | |
Icewind Dale (Video Game) / int_e375c858 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_e375c858 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_e375c858 | |
Icewind Dale (Video Game) / int_e545e190 | type |
Nerf | |
Icewind Dale (Video Game) / int_e545e190 | comment |
Nerf: The druid spell Static Charge which shock all opponents in the room every round. In the sequel, it only shock one random monster per round. | |
Icewind Dale (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_e545e190 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_e545e190 | |
Icewind Dale (Video Game) / int_e794cb54 | type |
Powered by a Forsaken Child | |
Icewind Dale (Video Game) / int_e794cb54 | comment |
Powered by a Forsaken Child: Icasaracht made her own unborn children into soulless vessels so that she could be reborn as a dragon again in case of death. Her mate — their father — naturally objected to this insane scheme, and she killed him. She blames the humans for this too. | |
Icewind Dale (Video Game) / int_e794cb54 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_e794cb54 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_e794cb54 | |
Icewind Dale (Video Game) / int_e8e56799 | type |
Blue-and-Orange Morality | |
Icewind Dale (Video Game) / int_e8e56799 | comment |
Blue-and-Orange Morality: Yxunomei takes the form of a child as her avatar because she's observed that people are generally more hesitant to attack beings in that form, but this is merely her exploiting a weakness; she has no real concept of male, female, adult, or child on her home, and considers anything that lives fair game to kill in warfare. Where she comes from, physical shells are irrelevant, and she considers the player characters' "loose grasp on morality" indicative of their inability to truly grasp the nature of the universe. | |
Icewind Dale (Video Game) / int_e8e56799 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_e8e56799 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_e8e56799 | |
Icewind Dale (Video Game) / int_e92841f | type |
Talking the Monster to Death | |
Icewind Dale (Video Game) / int_e92841f | comment |
Talking the Monster to Death: At one point, you encounter a group of devils led by a gelugon, which will ask if you know what it is. If you succeed a very high Knowledge (Arcane) check, you'll deliver an hours-long speech about what gelugons are, their powers, their place in the Infernal Bureaucracy, how a devil gets promoted to the rank of gelugon, and what a gelugon must accomplish in order to be promoted to a Pit Fiend. The gelugon will be so impressed that it takes all the devils under its control and departs peacefully instead of attacking you. | |
Icewind Dale (Video Game) / int_e92841f | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_e92841f | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_e92841f | |
Icewind Dale (Video Game) / int_efbfe117 | type |
Complaining About Rescues They Don't Like | |
Icewind Dale (Video Game) / int_efbfe117 | comment |
Complaining About Rescues They Don't Like: After finishing with Dragon's Eye and returning to Kuldahar, the town is attacked by Neo-Orogs. After slaying them, some townfolk blame you for the attack. While it's true your actions had cause the attack, it was only a matter of time before the enemy would have made their attack and along with the rest of Faerûn. | |
Icewind Dale (Video Game) / int_efbfe117 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_efbfe117 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_efbfe117 | |
Icewind Dale (Video Game) / int_f2877d9e | type |
IncrediblyLamePun | |
Icewind Dale (Video Game) / int_f2877d9e | comment |
Incredibly Lame Pun: Yes but, War-Bears? And they bear collars? | |
Icewind Dale (Video Game) / int_f2877d9e | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_f2877d9e | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_f2877d9e | |
Icewind Dale (Video Game) / int_f3d5d15f | type |
Creepy Child | |
Icewind Dale (Video Game) / int_f3d5d15f | comment |
Creepy Child: Yxunomei's human form. | |
Icewind Dale (Video Game) / int_f3d5d15f | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_f3d5d15f | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_f3d5d15f | |
Icewind Dale (Video Game) / int_f55e0154 | type |
True Neutral | |
Icewind Dale (Video Game) / int_f55e0154 | comment |
True Neutral: Iselore's in-universe alignment, like any good druid. The behaviour that stems from this alignment plays into the story: Iselore refused to exterminate Kuldahar's local yuan-ti menace when they were at their weakest following Yxunomei's downfall in the first game. Of course, the yuan-ti return as villains in 2, again bringing death and destruction to Kuldahar under the Legion's banner. This has caused some locals to disapprove of the archdruid, as his philosophy to uphold balance has brought tragedy to his people. For his part, Iselore seems genuinely saddened that Cedra (the yuan-ti's leader) so eagerly joined up with the bad guys despite the mercy he'd shown her people. Mind you, both sides are ignoring the abuse that Kuldahar's people showered Cedra and her kin with, starting with trying to kill them all at birth for being half-breed bastards born of rape. | |
Icewind Dale (Video Game) / int_f55e0154 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_f55e0154 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_f55e0154 | |
Icewind Dale (Video Game) / int_f6b30338 | type |
Murder Is the Best Solution | |
Icewind Dale (Video Game) / int_f6b30338 | comment |
Murder Is the Best Solution: Madae's modus operandi, but not Isair's. He instead pointedly lets you live about halfway through the game in the hope that you'll quit your crusade and tell the Ten Towns to follow suit. | |
Icewind Dale (Video Game) / int_f6b30338 | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_f6b30338 | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_f6b30338 | |
Icewind Dale (Video Game) / int_f6b7820b | type |
Cosmic Keystone | |
Icewind Dale (Video Game) / int_f6b7820b | comment |
Cosmic Keystone: The Heartstone Gem and Crenshinibon. | |
Icewind Dale (Video Game) / int_f6b7820b | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_f6b7820b | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_f6b7820b | |
Icewind Dale (Video Game) / int_fba4c0aa | type |
Driven to Villainy | |
Icewind Dale (Video Game) / int_fba4c0aa | comment |
Driven to Villainy: Isair and Madae have very good reasons to be pissed at the world. They were mistaken for their foster mother's murderers by the townsfolk (they were just enacting burial rites after she died of natural causes), and forced to flee their home. Due to their half-elf half-devil nature, they found no acceptance in either the Blood War or Faerun, either being looked down upon, feared, exploited for their abilities, or all three. They formed the Legion of the Chimera under peaceful ideals, trying to unite other ostracized outcasts into a new civilization. However, no one wanted anything to do with them, save for one of the leaders of the Ten Towns, who sent them an envoy with a gift of cakes... which were secretly baked with holy water and burned the siblings when they ate them. Little wonder they finally snapped after this. | |
Icewind Dale (Video Game) / int_fba4c0aa | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_fba4c0aa | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_fba4c0aa | |
Icewind Dale (Video Game) / int_fdf22cfd | type |
Evil Is Hammy | |
Icewind Dale (Video Game) / int_fdf22cfd | comment |
Evil Is Hammy: Poquelin in the Final Battle. | |
Icewind Dale (Video Game) / int_fdf22cfd | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_fdf22cfd | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_fdf22cfd | |
Icewind Dale (Video Game) / int_fe61495d | type |
Grail in the Garbage | |
Icewind Dale (Video Game) / int_fe61495d | comment |
Grail in the Garbage: Pale Justice, which looks like a perfectly ordinary sword and is found in Dorn's Deep among vast amounts of generic, non-magic weapons. It's actually a powerful +4 longsword (+7 against evil creatures) which grants immunity against a variety of mind-affecting spells. It can only be wielded by paladins, however, and merchants will pay bottom dollar for it, never recognizing what they have. | |
Icewind Dale (Video Game) / int_fe61495d | featureApplicability |
1.0 | |
Icewind Dale (Video Game) / int_fe61495d | featureConfidence |
1.0 | |
Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_fe61495d | |
Icewind Dale (Video Game) / int_ff7f34c5 | type |
Pet the Dog | |
Icewind Dale (Video Game) / int_ff7f34c5 | comment |
Pet the Dog: Nym the amoral drow merchant, a notorious Karma Houdini from the first game, warns the party that the Legion has noticed their presence and encourages you to leave Wandering Village before their arrival. Of course, he's the one who sold them this information in the first place, but he didn't have to warn you about it... | |
Icewind Dale (Video Game) / int_ff7f34c5 | featureApplicability |
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Icewind Dale (Video Game) / int_ff7f34c5 | featureConfidence |
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Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_ff7f34c5 | |
Icewind Dale (Video Game) / int_name | type |
ItemName | |
Icewind Dale (Video Game) / int_name | comment |
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Icewind Dale (Video Game) / int_name | featureApplicability |
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Icewind Dale (Video Game) / int_name | featureConfidence |
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Icewind Dale (Video Game) | hasFeature |
Icewind Dale (Video Game) / int_name | |
Icewind Dale (Video Game) / int_name | itemName |
Icewind Dale (Video Game) |
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