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Indivisible (Video Game)

 Indivisible (Video Game)
type
TVTItem
 Indivisible (Video Game)
label
Indivisible (Video Game)
 Indivisible (Video Game)
page
Indivisible
 Indivisible (Video Game)
comment
Indivisible is a Action RPG-Platformer by the now-defunct Lab Zero Games, creators of 2D fighting game Skullgirls. The game mixes the exploration and platforming of Super Metroid with a combat system reminiscent of tri-Ace's Valkyrie Profile and features the musical stylings of Hiroki Kikuta of Secret of Mana fame as well as an animated intro by Studio TRIGGER (directed by Yoh Yoshinari, creator of Little Witch Academia) and produced by Titmouse; with additional animation by Studio Yotta. Indivisible was released on October 8th, 2019 for PC, Mac, PlayStation 4, and Xbox One, with the Nintendo Switch released on April 28th, 2020.The game tells the story of Action Girl Ajna (AHZH-na). When local warlords attack her village, Ajna discovers that she has the power to absorb certain individuals into her being. In addition to this, she learns that fusing with these "Incarnations" allows her not just to summon them in battle, but also grants her access to new weapons and abilities.Determined to confront the warlords that attacked her village and find out more about her strange new abilities, Ajna sets out on a globe-spanning quest that will reveal her true nature and much more.An Indiegogo campaign was launched on October 5th, 2015. Released alongside was a playable prototype that allows players to get a taste of the game's platforming and combat, currently available on PC, Mac, and PlayStation 4. Following a twenty-day extension at the end of its initial run, the campaign met its financing goal on December 2nd with three days remaining. The campaign proper ended on December 5, having reached almost $1.87 million, but Lab Zero continued to fund the game using Indiegogo's InDemand service to reach further stretch goals.In 2020, post-launch development of the game was cancelled due to the closure of the studio in the wake of a large scale employee walk-out caused by a toxic work environment, leaving planned content such as guest fighters unimplemented.
 Indivisible (Video Game)
fetched
2024-03-07T15:46:42Z
 Indivisible (Video Game)
parsed
2024-03-07T15:46:42Z
 Indivisible (Video Game)
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 Indivisible (Video Game)
isPartOf
DBTropes
 Indivisible (Video Game) / int_10dffb47
type
Stringy-Haired Ghost Girl
 Indivisible (Video Game) / int_10dffb47
comment
Stringy-Haired Ghost Girl: A Penanggalan shows up as an enemy encounter, with long hair draped over it entirely giving it this appearance.
 Indivisible (Video Game) / int_10dffb47
featureApplicability
1.0
 Indivisible (Video Game) / int_10dffb47
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_10dffb47
 Indivisible (Video Game) / int_135b9977
type
Bloodless Carnage
 Indivisible (Video Game) / int_135b9977
comment
Bloodless Carnage: Downplayed. During the attack on Ajna's village, Indr has blood clearly draining down his face as he dies. However, Ajna at one point uses her axe to chop off Ravannavar's head at the neck. It's complete with a dynamic red-and-black flash before a shot showing a headless Ravannavar to confirm she decapitated him. Then he goes One-Winged Angel into a hideous skeletal demon. And yet, there's no blood. Although, this might be justified since the aforementioned hideous skeletal demon is probably his true form, so he might not even have any blood to begin with.
 Indivisible (Video Game) / int_135b9977
featureApplicability
1.0
 Indivisible (Video Game) / int_135b9977
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_135b9977
 Indivisible (Video Game) / int_14848fa3
type
Multinational Team
 Indivisible (Video Game) / int_14848fa3
comment
Multinational Team: representatives of fantastic versions of East Indians, Mongols, Aztecs, Polynesians, Englishmen, and even a Mexican gunslinger!
 Indivisible (Video Game) / int_14848fa3
featureApplicability
1.0
 Indivisible (Video Game) / int_14848fa3
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_14848fa3
 Indivisible (Video Game) / int_14fbe67f
type
Godiva Hair
 Indivisible (Video Game) / int_14fbe67f
comment
Godiva Hair: One of the enemy types is essentially completely covered by her long black (or white or blue, for elite versions) flowing hair, but when the hair is parted during the attacks, you see that she isn't nude underneath it so much as completely lacking skin, bones and muscles, being essentially a bunch of viscera attached to a face.
 Indivisible (Video Game) / int_14fbe67f
featureApplicability
1.0
 Indivisible (Video Game) / int_14fbe67f
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_14fbe67f
 Indivisible (Video Game) / int_1527d90d
type
Early Game Hell
 Indivisible (Video Game) / int_1527d90d
comment
Early Game Hell: Before unlocking more of Ajna's power, the game is pretty rough. There's a lack of effective healing options until Ginseng & Honey show upnote Razmi does have a healing spell, but it takes one iddhi bar to activate (in the early game, you have 2 bars at most) and isn't strong enough to completely heal your party , and each character is limited to only two attacks per round. It's notable that the game's first boss is considered one of the most difficult battles of the whole game.
 Indivisible (Video Game) / int_1527d90d
featureApplicability
1.0
 Indivisible (Video Game) / int_1527d90d
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_1527d90d
 Indivisible (Video Game) / int_15da4941
type
Badass Adorable
 Indivisible (Video Game) / int_15da4941
comment
Badass Adorable: Ajna's a pretty darn cute young lady, but she's not the least bit afraid to throw down. Also Leilani, Kampan, possibly Kushi, perhaps Lanshi, and Ginseng and Honey.
 Indivisible (Video Game) / int_15da4941
featureApplicability
1.0
 Indivisible (Video Game) / int_15da4941
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_15da4941
 Indivisible (Video Game) / int_1cc9f5e5
type
Playing with Fire
 Indivisible (Video Game) / int_1cc9f5e5
comment
Playing with Fire: The shaman Razmi uses the flame in her lamp as a means to attack, shaping to form a tiger and its claws (the spirit she is carrying in there is from the boneless tiger Bom that she's wearing) and slashing the enemy away. She also has a tendency to suggest setting things on fire as the first option.
 Indivisible (Video Game) / int_1cc9f5e5
featureApplicability
1.0
 Indivisible (Video Game) / int_1cc9f5e5
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_1cc9f5e5
 Indivisible (Video Game) / int_22cf536c
type
Chekhov's Gun
 Indivisible (Video Game) / int_22cf536c
comment
Chekhov's Gun: The resurrection lilies Genseng & Honey collect before they join the party are what resurrect Ajna when she gets knocked out cold by Kala.
 Indivisible (Video Game) / int_22cf536c
featureApplicability
1.0
 Indivisible (Video Game) / int_22cf536c
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_22cf536c
 Indivisible (Video Game) / int_22cfc112
type
A Shared Suffering
 Indivisible (Video Game) / int_22cfc112
comment
A Shared Suffering: An important trope to the story which is played with in a number of ways. Ajna is a piece of Kala, her eye, and several times Kala calls for Ajna to become a part of her again. Parallels are drawn between the two especially regarding how destructive and reckless Ajna can be versus the way Kala is the ultimate force of destruction since she wishes to remake the world. And yet by the end of the story Ajna expresses a shared suffering with the human race, who she has lived among and believed she was a part of until recently. Indeed, it is because humanity suffers and is forced to overcome suffering that something beautiful is achieved. At the climax of the story it is revealed that Ajna has come to love what Kala hates about the world and herself- the imperfections that cause suffering. Ajna ultimately agrees to rejoin Kala as one being on the condition that they continue to live among humanity, sharing in the suffering and beauty of the imperfect world and see what becomes of it.
 Indivisible (Video Game) / int_22cfc112
featureApplicability
1.0
 Indivisible (Video Game) / int_22cfc112
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_22cfc112
 Indivisible (Video Game) / int_23698fa8
type
Aborted Arc
 Indivisible (Video Game) / int_23698fa8
comment
Aborted Arc: Early on in the game it was established that the people who Ajna absorbed were trapped in her Inner Realm and could only come out to help her in fights, hence why Dhar had to come along with her on her journey. However, after the first fight with Ravannavar they're are able to freely leave and return to Ajna and her Inner Realm as they will with no explanation as to why.
 Indivisible (Video Game) / int_23698fa8
featureApplicability
1.0
 Indivisible (Video Game) / int_23698fa8
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_23698fa8
 Indivisible (Video Game) / int_25b5600
type
Captain Ersatz
 Indivisible (Video Game) / int_25b5600
comment
Captain Ersatz: Naga Rider is very obviously inspired by the Kamen Rider series. He has similar armor, a similar philosophy, and a similar habit of Chewing the Scenery.
 Indivisible (Video Game) / int_25b5600
featureApplicability
1.0
 Indivisible (Video Game) / int_25b5600
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_25b5600
 Indivisible (Video Game) / int_263bb4ec
type
Wave-Motion Gun
 Indivisible (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: Kala is fragmented and sealed away by shooting her with a Brahmastra, which is a huge, bazooka-like cannon said to be able to level cities and render the surrounding countryside a sterile wasteland.
 Indivisible (Video Game) / int_263bb4ec
featureApplicability
1.0
 Indivisible (Video Game) / int_263bb4ec
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_263bb4ec
 Indivisible (Video Game) / int_26a98394
type
Forced Level-Grinding
 Indivisible (Video Game) / int_26a98394
comment
Forced Level-Grinding: Averted; one of the game's goals was to avoid this as much as possible. Major increases in offensive and defensive power instead come from advancing the plot, or collecting crystals that were part of Kala, and thus of Ajna in hard-to-reach locations.
 Indivisible (Video Game) / int_26a98394
featureApplicability
-1.0
 Indivisible (Video Game) / int_26a98394
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_26a98394
 Indivisible (Video Game) / int_26e5c183
type
Polluted Wasteland
 Indivisible (Video Game) / int_26e5c183
comment
Polluted Wasteland: The Iron Kingdom is covered in green, foul-smelling smog and slathered in rubbery pink sludge implied to be some sort of industrial waste... up until you leave the slums, where the sky turns blue and the buildings are clean.
 Indivisible (Video Game) / int_26e5c183
featureApplicability
1.0
 Indivisible (Video Game) / int_26e5c183
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_26e5c183
 Indivisible (Video Game) / int_28a3b1a8
type
Party in My Pocket
 Indivisible (Video Game) / int_28a3b1a8
comment
Party in My Pocket: All of Ajna's incarnations reside in her Inner Realm, which makes them fly into the third eye on her forehead. Ajna can let them out whenever she wants to, though.
 Indivisible (Video Game) / int_28a3b1a8
featureApplicability
1.0
 Indivisible (Video Game) / int_28a3b1a8
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_28a3b1a8
 Indivisible (Video Game) / int_2cd22076
type
Fantastic Drug
 Indivisible (Video Game) / int_2cd22076
comment
Fantastic Drug: The streets of Tai Krung City are being flooded with the drug Ohma. It's only supposed to be used in small doses by experienced monks that are performing special ceremonies, all in order to deepen their link to the gods. Taking it in doses any larger than the prescribed amounts and without the proper span of time between ingestion causes severe addictions and eventually death. Unfortunately, Mara began selling the stuff to the masses for money, resulting in Ohma addicts littering the streets of the city.
 Indivisible (Video Game) / int_2cd22076
featureApplicability
1.0
 Indivisible (Video Game) / int_2cd22076
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_2cd22076
 Indivisible (Video Game) / int_2dc5cce0
type
Whip Sword
 Indivisible (Video Game) / int_2dc5cce0
comment
Whip Sword: Tungar uses an Urumi as his means of offense. When not in use, he folds it as a turban.
 Indivisible (Video Game) / int_2dc5cce0
featureApplicability
1.0
 Indivisible (Video Game) / int_2dc5cce0
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_2dc5cce0
 Indivisible (Video Game) / int_3669a9e2
type
Multi-Melee Master
 Indivisible (Video Game) / int_3669a9e2
comment
Multi-Melee Master: Ajna can acquire several different weapons to either fight enemies with, or navigate the terrain. She gets an axe to climb walls with and a bow to shoot switches with in the early game, then eventually a spear and an (optional) kusarigama.
 Indivisible (Video Game) / int_3669a9e2
featureApplicability
1.0
 Indivisible (Video Game) / int_3669a9e2
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_3669a9e2
 Indivisible (Video Game) / int_3ac5110b
type
Unintentionally Unwinnable
 Indivisible (Video Game) / int_3ac5110b
comment
Unintentionally Unwinnable: The achievements for getting the best rank on all of Razmi's challenges were not programmed correctly and do not unlock, leaving the game impossible to complete entirely.
 Indivisible (Video Game) / int_3ac5110b
featureApplicability
1.0
 Indivisible (Video Game) / int_3ac5110b
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_3ac5110b
 Indivisible (Video Game) / int_3c7ccb69
type
No Body Left Behind
 Indivisible (Video Game) / int_3c7ccb69
comment
No Body Left Behind: Ajna incinerates Dhar while she’s consumed with violent hatred.
 Indivisible (Video Game) / int_3c7ccb69
featureApplicability
1.0
 Indivisible (Video Game) / int_3c7ccb69
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_3c7ccb69
 Indivisible (Video Game) / int_3e848d5c
type
Cast of Snowflakes
 Indivisible (Video Game) / int_3e848d5c
comment
Cast of Snowflakes: The game features a wide variety of characters each with very unique appearances, backgrounds, weapons, and body types.
 Indivisible (Video Game) / int_3e848d5c
featureApplicability
1.0
 Indivisible (Video Game) / int_3e848d5c
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_3e848d5c
 Indivisible (Video Game) / int_40cc0c7e
type
Bittersweet Ending
 Indivisible (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: Ajna convinces Kala to let go of her obsession with perfection and cease the cycle of resetting the world, but in order to do so she must merge herself with her, leaving her friends and loved ones behind. Somewhat alleviated in The Stinger, which shows Ajna alive and well, but with Kala's hair to symbolize their new unity.
 Indivisible (Video Game) / int_40cc0c7e
featureApplicability
1.0
 Indivisible (Video Game) / int_40cc0c7e
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_40cc0c7e
 Indivisible (Video Game) / int_4108bb3e
type
Doomed Hometown
 Indivisible (Video Game) / int_4108bb3e
comment
Doomed Hometown: Ajna's hometown gets attacked by monsters and burned down near the game's intro.
 Indivisible (Video Game) / int_4108bb3e
featureApplicability
1.0
 Indivisible (Video Game) / int_4108bb3e
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_4108bb3e
 Indivisible (Video Game) / int_43bda213
type
A Taste of Power
 Indivisible (Video Game) / int_43bda213
comment
A Taste of Power: The game opens with a battle between four warriors and some sort of Eldritch Abomination. The fight can't be lost, because all the abomination does is use an attack that takes away half of the party's health without actually killing them. Ajna later learns that it was her parents and their companions sealing Kala away.
 Indivisible (Video Game) / int_43bda213
featureApplicability
1.0
 Indivisible (Video Game) / int_43bda213
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_43bda213
 Indivisible (Video Game) / int_44989f6f
type
"Could Have Avoided This!" Plot
 Indivisible (Video Game) / int_44989f6f
comment
"Could Have Avoided This!" Plot: Ajna's impulsive decisions and Hair-Trigger Temper lead her to ignore warnings before it's too late. After the second Wham Episode where Ajna kills Dhar in blind rage and crushes Lhan on top of that, Ajna notes that a lot of heartache could have been avoided if she'd just listened to everyone's warnings.
 Indivisible (Video Game) / int_44989f6f
featureApplicability
1.0
 Indivisible (Video Game) / int_44989f6f
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_44989f6f
 Indivisible (Video Game) / int_49d18492
type
Scenery Gorn
 Indivisible (Video Game) / int_49d18492
comment
Scenery Gorn: Ajna's destroyed hometown becomes covered in flames, and her eventual return shows that there's still broken wood everywhere, the landscape is covered in a haze of smoke, and there's generally an unpleasant air of dread over everything.
 Indivisible (Video Game) / int_49d18492
featureApplicability
1.0
 Indivisible (Video Game) / int_49d18492
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_49d18492
 Indivisible (Video Game) / int_49d59be9
type
Scenery Porn
 Indivisible (Video Game) / int_49d59be9
comment
Scenery Porn: The scenery of Indivisible's world is varied and gorgeous with the detailed backgrounds reminiscent of the equally-pretty Skullgirls.
 Indivisible (Video Game) / int_49d59be9
featureApplicability
1.0
 Indivisible (Video Game) / int_49d59be9
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_49d59be9
 Indivisible (Video Game) / int_5042eb6e
type
Multishot
 Indivisible (Video Game) / int_5042eb6e
comment
Multishot: Zebei can launch whole salvos of arrows in a single draw as his Up and Down attacks. The only difference is where he's shooting from.
 Indivisible (Video Game) / int_5042eb6e
featureApplicability
1.0
 Indivisible (Video Game) / int_5042eb6e
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_5042eb6e
 Indivisible (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Indivisible (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Dying in combat means you simply get sent back to the previous checkpoint with zero penalty attached. The same goes for the platforming sections; landing on certain obstacles instantly sends Ajna back to the last safe platform she landed on.
 Indivisible (Video Game) / int_50727f8d
featureApplicability
1.0
 Indivisible (Video Game) / int_50727f8d
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_50727f8d
 Indivisible (Video Game) / int_50d71a78
type
Dual Wielding
 Indivisible (Video Game) / int_50d71a78
comment
Dual Wielding: A troll-like monster holds identical daggers in both hands.
 Indivisible (Video Game) / int_50d71a78
featureApplicability
1.0
 Indivisible (Video Game) / int_50d71a78
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_50d71a78
 Indivisible (Video Game) / int_51567188
type
Cast from Hit Points
 Indivisible (Video Game) / int_51567188
comment
Cast from Hit Points: The final movement ability, Divine Wheel. It's a midair dash in any direction that can be used up to four times per jump. However, every use takes off a small amount of health. The final boss uses this mechanic. They're impervious to any damage that a player could cause. Instead, the only option is to dodge or block everything the boss throws at you until they go down, as every attack the boss uses drains their health.
 Indivisible (Video Game) / int_51567188
featureApplicability
1.0
 Indivisible (Video Game) / int_51567188
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_51567188
 Indivisible (Video Game) / int_51beab21
type
Good Old Fisticuffs
 Indivisible (Video Game) / int_51beab21
comment
Good Old Fisticuffs: Ajna begins the adventure bare-handed, but she fights pretty well with her fists regardless.
 Indivisible (Video Game) / int_51beab21
featureApplicability
1.0
 Indivisible (Video Game) / int_51beab21
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_51beab21
 Indivisible (Video Game) / int_5313c266
type
Bookends
 Indivisible (Video Game) / int_5313c266
comment
Book Ends: Indr is the second and penultimate boss fight
 Indivisible (Video Game) / int_5313c266
featureApplicability
1.0
 Indivisible (Video Game) / int_5313c266
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_5313c266
 Indivisible (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Indivisible (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Dhar can still be used in the two fights against Ravannavar. Despite Dhar still being deeply loyal to him (albeit disregarded and mocked by his Lord) long before he makes his Heel–Face Turn.
 Indivisible (Video Game) / int_6320eced
featureApplicability
1.0
 Indivisible (Video Game) / int_6320eced
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_6320eced
 Indivisible (Video Game) / int_637ef67
type
New Game Plus
 Indivisible (Video Game) / int_637ef67
comment
New Game Plus: On April 15th, 2020, an update added this.
 Indivisible (Video Game) / int_637ef67
featureApplicability
1.0
 Indivisible (Video Game) / int_637ef67
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_637ef67
 Indivisible (Video Game) / int_6439de78
type
Heroic Sacrifice
 Indivisible (Video Game) / int_6439de78
comment
At the end of the second act, Ajna attempts to confront Kala early, lets her rage consume her, and both destroys Lhan and gets Dhar killed. This knocks her out for a week, and when she's back up, multiple Incarnations have left her party and you quickly learn that all three main areas are arguably even worse off than they were before you got into them.
 Indivisible (Video Game) / int_6439de78
featureApplicability
1.0
 Indivisible (Video Game) / int_6439de78
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_6439de78
 Indivisible (Video Game) / int_648fe274
type
But for Me, It Was Tuesday
 Indivisible (Video Game) / int_648fe274
comment
But for Me, It Was Tuesday: Dhar holds Ravannavar on a pedestal as basically a father figure, though Ravannavar has recruited so many "Children" he can barely recall who Dhar is, and accordingly treats him as expendable.
 Indivisible (Video Game) / int_648fe274
featureApplicability
1.0
 Indivisible (Video Game) / int_648fe274
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_648fe274
 Indivisible (Video Game) / int_67a7cd88
type
Battle in the Center of the Mind
 Indivisible (Video Game) / int_67a7cd88
comment
Battle in the Center of the Mind: The final boss. Ajna faces down Kala, refusing to accept her vision of reincarnation for the world.
 Indivisible (Video Game) / int_67a7cd88
featureApplicability
1.0
 Indivisible (Video Game) / int_67a7cd88
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_67a7cd88
 Indivisible (Video Game) / int_69ab6c58
type
Justified Tutorial
 Indivisible (Video Game) / int_69ab6c58
comment
Justified Tutorial: The beginning has Indr teaching Ajna how to protect herself. Throwing you into your first "Battle" as Ajna where the game teaches you how to perform a clean block.
 Indivisible (Video Game) / int_69ab6c58
featureApplicability
1.0
 Indivisible (Video Game) / int_69ab6c58
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_69ab6c58
 Indivisible (Video Game) / int_6b05b601
type
Jerkass Has a Point
 Indivisible (Video Game) / int_6b05b601
comment
Jerkass Has a Point: After the boss battle against Lord Ravannavar, Zebei calls Ajna out on her recklessness. Also, while she didn't mean to do it, Ajna also freed Kala from her imprisonment. Ravannavar explicitly said this would happen, but Ajna was so blinded by her desire for revenge for her father's death that she ignored Ravannavar and all of her party's warnings. Even though Ajna didn't mean to do it, Zebei argues that Ajna is still responsible, and that things went From Bad to Worse all because of her. Harsh, but Ajna does admit that Zebei has a point, saying that she's sorry.
 Indivisible (Video Game) / int_6b05b601
featureApplicability
1.0
 Indivisible (Video Game) / int_6b05b601
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_6b05b601
 Indivisible (Video Game) / int_6bda9a30
type
Meaningful Name
 Indivisible (Video Game) / int_6bda9a30
comment
Meaningful Name: In Hindu tradition, the Ajna chakra refers to the sixth primary chakra and is the chakra associated with the third eye. Ajna (the character) in her Heruka form has a third eye. And as Kala herself states before the first battle with her, the part of her that Ajna came from is her third eye. The word "ajna" itself means "command" in Sanskrit. In battle, Ajna commands the Incarnations that she acquires.
 Indivisible (Video Game) / int_6bda9a30
featureApplicability
1.0
 Indivisible (Video Game) / int_6bda9a30
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_6bda9a30
 Indivisible (Video Game) / int_6edb0066
type
Zero-Effort Boss
 Indivisible (Video Game) / int_6edb0066
comment
Zero-Effort Boss: The Baz, during the second visit to Tai Krung City. He can throw his whip into the air to electrify it, but all that seems to do is electrify him. In all cases, nothing he does can actually damage Ajna and her Incarnations.
 Indivisible (Video Game) / int_6edb0066
featureApplicability
1.0
 Indivisible (Video Game) / int_6edb0066
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_6edb0066
 Indivisible (Video Game) / int_71bd555a
type
Plotline Death
 Indivisible (Video Game) / int_71bd555a
comment
Party members join and leave Ajna at different points in the story. Sometimes members like Thorani are captured and unusable for the remainder of the level until you rescue them. A character suffers Plotline Death midway through the game making them entirely unavailable, also in that moment Baozhai, Nuna, Quadira, and Thorani leave the party to tend to the damage Ajna left behind. In Baozhai's case, going to a bar. Making them unusable until you find them again.
 Indivisible (Video Game) / int_71bd555a
featureApplicability
1.0
 Indivisible (Video Game) / int_71bd555a
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_71bd555a
 Indivisible (Video Game) / int_71d17dff
type
Everything Fades
 Indivisible (Video Game) / int_71d17dff
comment
Everything Fades: Defeated enemies fade out (or disintegrate, their pieces fading out) as soon as they hit the ground.
 Indivisible (Video Game) / int_71d17dff
featureApplicability
1.0
 Indivisible (Video Game) / int_71d17dff
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_71d17dff
 Indivisible (Video Game) / int_75ff5853
type
Can't Drop the Hero
 Indivisible (Video Game) / int_75ff5853
comment
Can't Drop the Hero: Ajna has to be in the combat group for the entire game, but you can shift her position around in the party.
 Indivisible (Video Game) / int_75ff5853
featureApplicability
1.0
 Indivisible (Video Game) / int_75ff5853
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_75ff5853
 Indivisible (Video Game) / int_7a7b093d
type
Mana Meter
 Indivisible (Video Game) / int_7a7b093d
comment
Mana Meter: The super meter, Iddhi Meter, is gained by landing attacks and blocking hits. Longer combos also increase the amount of Iddhi Meter you gain. When at least one segment is charged, holding its button then pressing a character's Attack button initiates their Limit Break, which gains additional power based on how many segments are full. However, it's also spent on blocking, and unspent meter turns into HP at the conclusion of a battle, so a part of strategy involves properly managing Iddhi usage.
 Indivisible (Video Game) / int_7a7b093d
featureApplicability
1.0
 Indivisible (Video Game) / int_7a7b093d
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_7a7b093d
 Indivisible (Video Game) / int_7b144404
type
Mental World
 Indivisible (Video Game) / int_7b144404
comment
Mental World: Ajna's Inner Realm, which she can access via meditating. It starts off small, but grows in size as she becomes more powerful and gathers more Incarnations. Once unlocked, it serves as a miniature town that can be accessed with the press of a button. In it, Ajna can talk to her Incarnations, initiate sidequests for them in order to strengthen them, or turn in crystals she has collected to increase her attack or defense.
 Indivisible (Video Game) / int_7b144404
featureApplicability
1.0
 Indivisible (Video Game) / int_7b144404
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_7b144404
 Indivisible (Video Game) / int_7cb1cbb5
type
Herd-Hitting Attack
 Indivisible (Video Game) / int_7cb1cbb5
comment
Herd-Hitting Attack: Some attacks, like Ajna's unarmed Up attack, do this, with a twist. The twist being that while the attacks are ranged, the targets also have to be within the attack's range to hit. This is a lot easier to do with certain characters than others.
 Indivisible (Video Game) / int_7cb1cbb5
featureApplicability
1.0
 Indivisible (Video Game) / int_7cb1cbb5
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_7cb1cbb5
 Indivisible (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Indivisible (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Ajna has a tendency to be on the receiving end of this thanks to her Hair-Trigger Temper. Ajna's blind need for revenge against Ravannavar leads her to accidentally unleashing Kala from her prison. Zebei even calls Ajna out on how reckless she was acting. And even after that, pretty much everything Ajna does up to (and including) the first actual encounter with Kala. She patently makes this worse as a Destructive Savior in the places she "helps," she repeatedly ignores multiple warning not to go after Kala too soon, and ends up killing Dhar and destroying Lhan during the battle with Kala.
 Indivisible (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Indivisible (Video Game) / int_7fbb2a3
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_7fbb2a3
 Indivisible (Video Game) / int_811d090e
type
Obstructive Foreground
 Indivisible (Video Game) / int_811d090e
comment
Obstructive Foreground: Downplayed; a shadow silhouette of the player character will always be shown through the foreground whenever it happens to obscure them.
 Indivisible (Video Game) / int_811d090e
featureApplicability
1.0
 Indivisible (Video Game) / int_811d090e
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_811d090e
 Indivisible (Video Game) / int_844b6779
type
Super Mode
 Indivisible (Video Game) / int_844b6779
comment
Super Mode: Ajna's Heruka form, which turns her skin blue, her hair white, and causes her to sprout fangs and a third eye. It's used in several of her attacks that need the Iddhi Meter.
 Indivisible (Video Game) / int_844b6779
featureApplicability
1.0
 Indivisible (Video Game) / int_844b6779
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_844b6779
 Indivisible (Video Game) / int_869ffa6b
type
Random Number God
 Indivisible (Video Game) / int_869ffa6b
comment
Random Number God: Averted. Design director Mike Zaimont stated that he wants to make an RPG where randomness is not a factor. While there is still some variation in attack and healing strength, it's mostly cause-and-effect in battle.
 Indivisible (Video Game) / int_869ffa6b
featureApplicability
-1.0
 Indivisible (Video Game) / int_869ffa6b
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_869ffa6b
 Indivisible (Video Game) / int_88fa3225
type
Partial Transformation
 Indivisible (Video Game) / int_88fa3225
comment
Partial Transformation: Ajna can partially transform into her Heruka form in battle, turning her skin blue and hair white but not growing fangs or her third eye.
 Indivisible (Video Game) / int_88fa3225
featureApplicability
1.0
 Indivisible (Video Game) / int_88fa3225
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_88fa3225
 Indivisible (Video Game) / int_8e20979
type
Wham Episode
 Indivisible (Video Game) / int_8e20979
comment
Wham Episode: At the end of the first act, Ravannavar turns into a hideous monster and forces Ajna to awaken Kala, the Unseen Evil. Afterwards, most of Ajna's friends basically turn their backs on her for what she did. At the end of the second act, Ajna attempts to confront Kala early, lets her rage consume her, and both destroys Lhan and gets Dhar killed. This knocks her out for a week, and when she's back up, multiple Incarnations have left her party and you quickly learn that all three main areas are arguably even worse off than they were before you got into them.
 Indivisible (Video Game) / int_8e20979
featureApplicability
1.0
 Indivisible (Video Game) / int_8e20979
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_8e20979
 Indivisible (Video Game) / int_91526ff7
type
Absurdly High Level Cap
 Indivisible (Video Game) / int_91526ff7
comment
Absurdly High Level Cap: The maximum level is 108, in a game that can be beaten pretty comfortably at level 50.
 Indivisible (Video Game) / int_91526ff7
featureApplicability
1.0
 Indivisible (Video Game) / int_91526ff7
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_91526ff7
 Indivisible (Video Game) / int_91edb41e
type
RedMage
 Indivisible (Video Game) / int_91edb41e
comment
Red Mage: Razmi the Shaman wields offensive magic, healing, and debuffs. Her offensive spells are far more effective than her healing, though.
 Indivisible (Video Game) / int_91edb41e
featureApplicability
1.0
 Indivisible (Video Game) / int_91edb41e
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_91edb41e
 Indivisible (Video Game) / int_92a1fa1b
type
Damage-Sponge Boss
 Indivisible (Video Game) / int_92a1fa1b
comment
Damage-Sponge Boss: Pindayar can eat a ton more damage than anything encountered before it, which pretty much makes Razmi's Iddhi super necessary if you actually intend on beating it.
 Indivisible (Video Game) / int_92a1fa1b
featureApplicability
1.0
 Indivisible (Video Game) / int_92a1fa1b
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_92a1fa1b
 Indivisible (Video Game) / int_956a6d1e
type
Pre-Rendered Graphics
 Indivisible (Video Game) / int_956a6d1e
comment
Pre-Rendered Graphics: Virtually everything is a hand-drawn 2D illustration, including the characters, enemies, and backdrops. The game also features fully-animated 2D cutscenes by Studio TRIGGER and Titmouse.
 Indivisible (Video Game) / int_956a6d1e
featureApplicability
1.0
 Indivisible (Video Game) / int_956a6d1e
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_956a6d1e
 Indivisible (Video Game) / int_970c790a
type
Big Bad
 Indivisible (Video Game) / int_970c790a
comment
And even after that, pretty much everything Ajna does up to (and including) the first actual encounter with Kala. She patently makes this worse as a Destructive Savior in the places she "helps," she repeatedly ignores multiple warning not to go after Kala too soon, and ends up killing Dhar and destroying Lhan during the battle with Kala.
 Indivisible (Video Game) / int_970c790a
featureApplicability
1.0
 Indivisible (Video Game) / int_970c790a
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_970c790a
 Indivisible (Video Game) / int_97d97c28
type
Revenge Before Reason
 Indivisible (Video Game) / int_97d97c28
comment
Revenge Before Reason: Ajna's desire to avenge the death of her father leads to her blindly charging in to fight Lord Ravannavar without thinking about the consequences. These consequences include unsealing Kala, as Ajna turns out to be a Living Macguffin for Kala's resurrection.
 Indivisible (Video Game) / int_97d97c28
featureApplicability
1.0
 Indivisible (Video Game) / int_97d97c28
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_97d97c28
 Indivisible (Video Game) / int_991912ca
type
Combos
 Indivisible (Video Game) / int_991912ca
comment
Combos: Stringing multiple attacks together consecutively forms these. While you can't build meter while in the midst of a combo, the longer a combo is, the more Iddhi Meter builds per hit.
 Indivisible (Video Game) / int_991912ca
featureApplicability
1.0
 Indivisible (Video Game) / int_991912ca
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_991912ca
 Indivisible (Video Game) / int_99b1a6c5
type
Post-Adventure Adventure
 Indivisible (Video Game) / int_99b1a6c5
comment
Post-Adventure Adventure: The prologue shows the very end of an epic quest, with a four-person adventuring party battling an Eldritch Abomination to seal it away. The main plot begins years later, concerning Ajna, the daughter of two of the adventurers from the prologue. She sets off to avenge her father's killing and the destruction of her village, and discovers that the culprit, Lord Ravannavar, is also seeking to unseal the abomination from before.
 Indivisible (Video Game) / int_99b1a6c5
featureApplicability
1.0
 Indivisible (Video Game) / int_99b1a6c5
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_99b1a6c5
 Indivisible (Video Game) / int_9ceae394
type
Facial Composite Failure
 Indivisible (Video Game) / int_9ceae394
comment
Facial Composite Failure: The Iron Kingdom is covered in wanted posters of our heroes. Posters of very questionable quality. They range from off-model, to goofy doodles, to that one that inexplicably turned Ajna into Kenshiro.
 Indivisible (Video Game) / int_9ceae394
featureApplicability
1.0
 Indivisible (Video Game) / int_9ceae394
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_9ceae394
 Indivisible (Video Game) / int_9dd2329c
type
Camera Abuse
 Indivisible (Video Game) / int_9dd2329c
comment
Camera Abuse: The first phase of the final boss has you dodging her fists from the backgroud. If Ajna gets hit, she's slammed into the foreground as if she has crashed into the screen or camera lens.
 Indivisible (Video Game) / int_9dd2329c
featureApplicability
1.0
 Indivisible (Video Game) / int_9dd2329c
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_9dd2329c
 Indivisible (Video Game) / int_9ecbba6c
type
Metroidvania
 Indivisible (Video Game) / int_9ecbba6c
comment
Metroidvania: Equipment-based semi-open world progression with RPG Elements? Yup. Although Indivisible puts much more emphasis on its RPG elements and combat than most other Metroidvanias.
 Indivisible (Video Game) / int_9ecbba6c
featureApplicability
1.0
 Indivisible (Video Game) / int_9ecbba6c
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_9ecbba6c
 Indivisible (Video Game) / int_9f63d4f1
type
Our Vampires Are Different
 Indivisible (Video Game) / int_9f63d4f1
comment
Our Vampires Are Different: Panaggalans appear as enemies. Imagine a severed head trailing a complete and intact digestive system, covered up by Godiva Hair.
 Indivisible (Video Game) / int_9f63d4f1
featureApplicability
1.0
 Indivisible (Video Game) / int_9f63d4f1
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_9f63d4f1
 Indivisible (Video Game) / int_a45bcc1f
type
Dash Attack
 Indivisible (Video Game) / int_a45bcc1f
comment
Dash Attack: After her power upgrades, using Ajna's dash and ramming into an enemy starts a battle by doing some damage and knocking the enemy backwards.
 Indivisible (Video Game) / int_a45bcc1f
featureApplicability
1.0
 Indivisible (Video Game) / int_a45bcc1f
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_a45bcc1f
 Indivisible (Video Game) / int_a7b324e
type
Handicapped Badass
 Indivisible (Video Game) / int_a7b324e
comment
Handicapped Badass: Yan, who became both a skilled dancer and feared martial artist despite being born without arms.
 Indivisible (Video Game) / int_a7b324e
featureApplicability
1.0
 Indivisible (Video Game) / int_a7b324e
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_a7b324e
 Indivisible (Video Game) / int_a8217606
type
Sweet Polly Oliver
 Indivisible (Video Game) / int_a8217606
comment
Sweet Polly Oliver: Qadira wears her brother's armor to disguise herself after he was kidnapped.
 Indivisible (Video Game) / int_a8217606
featureApplicability
1.0
 Indivisible (Video Game) / int_a8217606
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_a8217606
 Indivisible (Video Game) / int_a8f9cca9
type
Pre-existing Encounters
 Indivisible (Video Game) / int_a8f9cca9
comment
Pre-existing Encounters: Gameplay has enemies roaming the field, and coming into contact with one initiates battle. Using your Attack on one depletes the enemy's health slightly before entering battle and immediately fills the time gauge, but if one attacks you first, Ajna loses some health. If an enemy is weak enough, you can even just flat-out kill it on the field by repeatedly attacking it.
 Indivisible (Video Game) / int_a8f9cca9
featureApplicability
1.0
 Indivisible (Video Game) / int_a8f9cca9
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_a8f9cca9
 Indivisible (Video Game) / int_a9412389
type
Gelatinous Trampoline
 Indivisible (Video Game) / int_a9412389
comment
Gelatinous Trampoline: The slime in the Iron Kingdom increases Ajna's jump distance, but you cannot use the harpoon to vault Ajna upwards while standing on it.
 Indivisible (Video Game) / int_a9412389
featureApplicability
1.0
 Indivisible (Video Game) / int_a9412389
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_a9412389
 Indivisible (Video Game) / int_a96353be
type
Makara
 Indivisible (Video Game) / int_a96353be
comment
Makara: The makara is an optional boss encountered in the underground of Port Maerifa as one of the targets of Kogi's Regional Delicacies sidequest. It's an alligator with gold scales, a snout that turns into an elephant truck, and a fish tail. In combat, it opens its mouth to let out either two serpents for a drill attack or three serpents for an uppercut.
 Indivisible (Video Game) / int_a96353be
featureApplicability
1.0
 Indivisible (Video Game) / int_a96353be
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_a96353be
 Indivisible (Video Game) / int_a97cb6ab
type
One Piece (Franchise)
 Indivisible (Video Game) / int_a97cb6ab
comment
Mana in Port Maerifa mentions an "ol' bonehead's song" about "shippin' saké across the sea", a reference to the One Piece song "Bink's Brew".
 Indivisible (Video Game) / int_a97cb6ab
featureApplicability
1.0
 Indivisible (Video Game) / int_a97cb6ab
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_a97cb6ab
 Indivisible (Video Game) / int_b0957348
type
Combatant Cooldown System
 Indivisible (Video Game) / int_b0957348
comment
Combatant Cooldown System: Taking turns essentially amounts to building a time-based bar, like in Final Fantasy. A full bar means that you can hit that relevant character's attack button to perform moves. As you progress, you can even split a character's bar into segments, each segment representing a single attack, allowing you to build time for multiple attacks at once.
 Indivisible (Video Game) / int_b0957348
featureApplicability
1.0
 Indivisible (Video Game) / int_b0957348
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_b0957348
 Indivisible (Video Game) / int_b2226c2f
type
Sheathe Your Sword
 Indivisible (Video Game) / int_b2226c2f
comment
Sheathe Your Sword: Played with in the Final Boss Battle in the Center of the Mind. The boss is entirely invincible, but at this point so furious that they are burning their own hit points out. The player has to defend with excellent timing to not be obliterated by the onslaught, but attacking is either unavailable or useless during the fight. The battle represents Ajna's Character Development, and provides a stark contrast to Kala's furious, reckless assault.
 Indivisible (Video Game) / int_b2226c2f
featureApplicability
1.0
 Indivisible (Video Game) / int_b2226c2f
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_b2226c2f
 Indivisible (Video Game) / int_b5ab695c
type
Fantasy Conflict Counterpart
 Indivisible (Video Game) / int_b5ab695c
comment
Fantasy Conflict Counterpart: About a quarter of the way through, you learn that the Iron Kingdom (read: Fantasy England) is trying to Take Over the World. Then again, the Iron Kingdom uses so many symbols from all over the world (including Soviet, Nazi, and even US imagery in their propaganda) that they could stand in for a lot of historically power-hungry imperialist countries.
 Indivisible (Video Game) / int_b5ab695c
featureApplicability
1.0
 Indivisible (Video Game) / int_b5ab695c
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_b5ab695c
 Indivisible (Video Game) / int_b77808f2
type
"Where Are They Now?" Epilogue
 Indivisible (Video Game) / int_b77808f2
comment
"Where Are They Now?" Epilogue: If you complete an Incarnation's personal side quest before the end of the game, a still showing their life after the final battle pops up sometime during the end credits.
 Indivisible (Video Game) / int_b77808f2
featureApplicability
1.0
 Indivisible (Video Game) / int_b77808f2
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_b77808f2
 Indivisible (Video Game) / int_b9085a47
type
Summon Magic
 Indivisible (Video Game) / int_b9085a47
comment
Summon Magic: Once Ajna has absorbed an Incarnation, she can call upon them, which manifests as a party member in battle. However, this means that if she dies, the whole party dies. Fortunately, if she is knocked out in battle, one of the party members can wake her back up if they win the battle.
 Indivisible (Video Game) / int_b9085a47
featureApplicability
1.0
 Indivisible (Video Game) / int_b9085a47
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_b9085a47
 Indivisible (Video Game) / int_bc2e6e7e
type
Tokusatsu
 Indivisible (Video Game) / int_bc2e6e7e
comment
Naga Rider is bursting with references to Tokusatsu series, most prominently Kamen Rider.
 Indivisible (Video Game) / int_bc2e6e7e
featureApplicability
1.0
 Indivisible (Video Game) / int_bc2e6e7e
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_bc2e6e7e
 Indivisible (Video Game) / int_c3182167
type
Golem
 Indivisible (Video Game) / int_c3182167
comment
Golem: Golems are encountered in the ruins within the Almutah Sands. They're guards from ancient times, once serving their creators and now defending the ruins from intruders. They are made of sand, being able to hold a solid body but just as easily take amorphous shape. Rather than on their forehead, "�מת" is written where their mouth otherwise would be. A Palette Swap version appears, made of toxic slime, which shows up in the sewers of the Iron Kingdom. It does not have the "�מת" writing.
 Indivisible (Video Game) / int_c3182167
featureApplicability
1.0
 Indivisible (Video Game) / int_c3182167
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_c3182167
 Indivisible (Video Game) / int_c75df49a
type
Shout-Out
 Indivisible (Video Game) / int_c75df49a
comment
Shout-Out: Mana in Port Maerifa mentions an "ol' bonehead's song" about "shippin' saké across the sea", a reference to the One Piece song "Bink's Brew". Naga Rider is bursting with references to Tokusatsu series, most prominently Kamen Rider. Ren, a ninja, does hand seals before some of his attacks that look much more similar to the ones from Naruto than any historical source. "I like big BIRDS and I cannot lie!" During Phoebe's personal quest, she mentions pitting her reach versus Tungar's flexibility. This is a reference to a line by Garrus in Mass Effect 2 and hints that she's interested in Tungar (in Mass Effect 2, Garrus was talking about a sparring partner who he ended up in a short relationship with). There's a chance every time Kushi clings to Altun's talons that she'll ask him if he wants to "take [her] for a ride." The characters' alternate colour palettes provide a good amount of them: Dhar's Colour Palette 4 is Vegeta. Qadira's Colour Palette 3 is 1987 Shredder. Tungar's Colour Palette 3 is Wario. Yan's Colour Palette 4 is Chun-Li. Leilani's Colour Palette 2 is Moana. Ginseng & Honey's Colour Palette 2 is Ash & Pikachu. Kushi's Colour Palette 2 is Nana, with a blue Altun that's presumably supposed to represent Popo. Colour Palette 3 might be Banjo and Kazooie, since Altun gets Kazooie's exact colour palette while Kushi's outfit turns blue with yellow highlights (possibly representing Banjo's backpack and shorts respectively). Zebei's Colour Palette 2 is Link, specifically the one from A Link to the Past, complete with inexplicably pink hair.
 Indivisible (Video Game) / int_c75df49a
featureApplicability
1.0
 Indivisible (Video Game) / int_c75df49a
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_c75df49a
 Indivisible (Video Game) / int_c9869c78
type
I Know Madden Kombat
 Indivisible (Video Game) / int_c9869c78
comment
I Know Madden Kombat: Hunoch and Xiboch's combat prowess comes from their experience playing ÅŒllamaliztli, basically making them a Mayan version of Wakka.
 Indivisible (Video Game) / int_c9869c78
featureApplicability
1.0
 Indivisible (Video Game) / int_c9869c78
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_c9869c78
 Indivisible (Video Game) / int_ca7f68c4
type
Power Fist
 Indivisible (Video Game) / int_ca7f68c4
comment
Power Fist: Kampan wields one of these as her weapon, though it was originally intended to be used for mining.
 Indivisible (Video Game) / int_ca7f68c4
featureApplicability
1.0
 Indivisible (Video Game) / int_ca7f68c4
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_ca7f68c4
 Indivisible (Video Game) / int_ca9c252f
type
This Is Something He's Got to Do Himself
 Indivisible (Video Game) / int_ca9c252f
comment
This Is Something He's Got to Do Himself: The final boss is just one-on-one with Ajna and the Big Bad. Ajna tells her Incarnations not to follow, as she doesn't know what will happen.
 Indivisible (Video Game) / int_ca9c252f
featureApplicability
1.0
 Indivisible (Video Game) / int_ca9c252f
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_ca9c252f
 Indivisible (Video Game) / int_cd336741
type
"Wanted!" Poster
 Indivisible (Video Game) / int_cd336741
comment
"Wanted!" Poster: Wanted posters of Ajna and her incarnations can be seen in the Iron Kingdom. They typically depict hilarious caricatures of them, and vary wildly in quality.
 Indivisible (Video Game) / int_cd336741
featureApplicability
1.0
 Indivisible (Video Game) / int_cd336741
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_cd336741
 Indivisible (Video Game) / int_cedccc54
type
Slide Attack
 Indivisible (Video Game) / int_cedccc54
comment
Slide Attack: You can perform one on the field by pressing Down and Attack at the same time.
 Indivisible (Video Game) / int_cedccc54
featureApplicability
1.0
 Indivisible (Video Game) / int_cedccc54
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_cedccc54
 Indivisible (Video Game) / int_cfd569ac
type
Take Your Time
 Indivisible (Video Game) / int_cfd569ac
comment
Take Your Time: After sending Ravannavar's flying fortress hurling to the ground, you can take as long as you need to get to the man himself for the boss, regardless of how much Dhar insists you get the lead out.
 Indivisible (Video Game) / int_cfd569ac
featureApplicability
1.0
 Indivisible (Video Game) / int_cfd569ac
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_cfd569ac
 Indivisible (Video Game) / int_d1b5efb5
type
Combat Exclusive Healing
 Indivisible (Video Game) / int_d1b5efb5
comment
Combat Exclusive Healing: HP is healed using specifically abilities during battle, and from unused Iddhi meter converting to HP after an encounter is complete.
 Indivisible (Video Game) / int_d1b5efb5
featureApplicability
1.0
 Indivisible (Video Game) / int_d1b5efb5
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_d1b5efb5
 Indivisible (Video Game) / int_d24ed873
type
Developer's Foresight
 Indivisible (Video Game) / int_d24ed873
comment
Developer's Foresight: During the third act Ajna returns to Ashwat village. You are meant to go through the level again up until the area Dhar's soldiers captured her. You discover a Chakra gate and are supposed to use it to backtrack to the previous areas. But if you decide to go forward you discover you can actually walk to Tai Krung and enter the lower levels in reverse. The game acts as though you went to Tai Krung first. Ajna questions if she's going the right way once you run into Tai Krung's last roadblock before Naga Rider sneaks up on and joins her. You unlock the Maha Haruka dash, and can clear Tai Krung's objective from that point.
 Indivisible (Video Game) / int_d24ed873
featureApplicability
1.0
 Indivisible (Video Game) / int_d24ed873
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_d24ed873
 Indivisible (Video Game) / int_d39e327f
type
What the Hell, Hero?
 Indivisible (Video Game) / int_d39e327f
comment
What the Hell, Hero?: After the first Wham Episode, Zebei gives one of these to Ajna. Her reckless behavior and blind desire for revenge on Ravannavar above all else caused her to unseal Kala and release the Unseen Evil on the world. Even though Zebei's words are harsh, Ajna admits that Zebei isn't wrong in his accusations.
 Indivisible (Video Game) / int_d39e327f
featureApplicability
1.0
 Indivisible (Video Game) / int_d39e327f
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_d39e327f
 Indivisible (Video Game) / int_d4be11f6
type
Launcher Move
 Indivisible (Video Game) / int_d4be11f6
comment
Launcher Move: There's a number of attacks to knock enemies into the air. If you're savvy with your team's attacks, you can even juggle them. Which command sends them flying varies from character to character.
 Indivisible (Video Game) / int_d4be11f6
featureApplicability
1.0
 Indivisible (Video Game) / int_d4be11f6
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_d4be11f6
 Indivisible (Video Game) / int_d4d98674
type
We Cannot Go On Without You
 Indivisible (Video Game) / int_d4d98674
comment
We Cannot Go On Without You: The prototype ends if Ajna falls. Justified in the fact that she's sustaining her Incarnations' existences; if she dies, everyone else goes with her. In the release version, this is averted; Ajna can go down in battle without an instant game over.
 Indivisible (Video Game) / int_d4d98674
featureApplicability
-1.0
 Indivisible (Video Game) / int_d4d98674
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_d4d98674
 Indivisible (Video Game) / int_d5a561a0
type
After-Combat Recovery
 Indivisible (Video Game) / int_d5a561a0
comment
After-Combat Recovery: A tooltip shown after the first battle explains that any unspent Iddhi Meter is converted into HP at the end of a fight.
 Indivisible (Video Game) / int_d5a561a0
featureApplicability
1.0
 Indivisible (Video Game) / int_d5a561a0
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_d5a561a0
 Indivisible (Video Game) / int_d5a84e45
type
Call a Smeerp a "Rabbit"
 Indivisible (Video Game) / int_d5a84e45
comment
Call a Smeerp a "Rabbit": Leilani requires you to get a Sea Cucumber as part of her personal quest. Rather than being a cucumber-shaped echinoderm, it turns out to be a large crocodile-like monster. Ajna is understandably upset at the surprise.
 Indivisible (Video Game) / int_d5a84e45
featureApplicability
1.0
 Indivisible (Video Game) / int_d5a84e45
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_d5a84e45
 Indivisible (Video Game) / int_d687ba2a
type
Guest Fighter
 Indivisible (Video Game) / int_d687ba2a
comment
Guest Fighter: Several guest Incarnations were planned to make appearances before the game's development was cancelled, such as Shovel Knight, Calibretto, Zackasaurus, Juan, Shantae, and Red. Even Annie, one of the (formerly) rejected DLC characters from Skullgirls, was initially planned to make an appearance.
 Indivisible (Video Game) / int_d687ba2a
featureApplicability
1.0
 Indivisible (Video Game) / int_d687ba2a
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_d687ba2a
 Indivisible (Video Game) / int_d6b1fa46
type
Video Game Sliding
 Indivisible (Video Game) / int_d6b1fa46
comment
Video Game Sliding: Sliding is the only way for Ajna to pass beneath very low ceilings. To tie in with the game's fantasy-South Asian setting, Ajna makes a reclining Buddha pose in the middle of her slide.
 Indivisible (Video Game) / int_d6b1fa46
featureApplicability
1.0
 Indivisible (Video Game) / int_d6b1fa46
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_d6b1fa46
 Indivisible (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Indivisible (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Because battles take place on dungeon terrain, should any of your party members fall down a pit, they'll respawn right back to where they were moments later with no penalty. The same doesn't apply to the enemies, though; knocking them off of the terrain ejects them from battle. It's actually a viable strategy to knock enemies off the battlefield while not having to worry about your own party.
 Indivisible (Video Game) / int_d6f284a3
featureApplicability
1.0
 Indivisible (Video Game) / int_d6f284a3
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_d6f284a3
 Indivisible (Video Game) / int_d99a228f
type
Unusually Uninteresting Sight
 Indivisible (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: A lot of people just... do not care about getting unexpectedly absorbed into Ajna's brain, or even finding out that there's already a small army in there.
 Indivisible (Video Game) / int_d99a228f
featureApplicability
1.0
 Indivisible (Video Game) / int_d99a228f
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_d99a228f
 Indivisible (Video Game) / int_db08a39d
type
Animesque
 Indivisible (Video Game) / int_db08a39d
comment
Animesque: Par for the course considering Alex Ahad, art director Mariel "Kinuko" Cartwright, and generally Lab Zero's art style. Additionally, Studio TRIGGER does the animated intro for the game.
 Indivisible (Video Game) / int_db08a39d
featureApplicability
1.0
 Indivisible (Video Game) / int_db08a39d
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_db08a39d
 Indivisible (Video Game) / int_e0606d52
type
Optional Boss
 Indivisible (Video Game) / int_e0606d52
comment
Optional Boss: The prototype has an optional boss fight in the form of Mike Z's poorly drawn cat that sometimes appears when Cerebella uses Lock n' Load in Skullgirls. It's in the full game, too, and guarded by a brutal platforming gauntlet.
 Indivisible (Video Game) / int_e0606d52
featureApplicability
1.0
 Indivisible (Video Game) / int_e0606d52
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_e0606d52
 Indivisible (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 Indivisible (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: A lot. Party members join and leave Ajna at different points in the story. Sometimes members like Thorani are captured and unusable for the remainder of the level until you rescue them. A character suffers Plotline Death midway through the game making them entirely unavailable, also in that moment Baozhai, Nuna, Quadira, and Thorani leave the party to tend to the damage Ajna left behind. In Baozhai's case, going to a bar. Making them unusable until you find them again. Ajna’s inner realm becomes more spacious and decorated as you progress through to game, symbolizing her growth as a character. The Iddhi meter grows in size as Ajna becomes more powerful. First she actually gains the bar starting out with one. It snaps to three and five bars when she is being attacked by Ravannavar and Kala respectively, as she's filled with enough anger and determination to unlock more of her Iddhi to use. In both instances she also becomes more in touch with her bestial Haruka form and gains more mobility. The last instance she simply attains 7 bars since her transformation into her divine form is less violent and more of a moral revelation. Ajna’s attack pattern in combat changes as she gains new weapons and traversal abilities. Her simple punches and kicks are gradually replaced with bow and arrow, an axe, and spear with different properties. Her Iddhi attacks also change from simple fist beatings into her transforming to crash into her opponent or fire energy beams. This encourages the player to experiment and learn new combos, much like Ajna is learning how to improve her own combat style. The start of the game has Indr teaching Ajna how to protect herself. Throwing you into your first "Battle" as Ajna where the game teaches you how to perform a clean block. Before the final boss Ajna has a flashback to her lesson with Indr, and being able to clean block is vital to beating the boss. Ajna's aura chances from multi colored to red, then white as her transformation state evolves and she refines her powers further. In the Iron Kingdom Kampan passes through a gap in a wall off camera. Ajna immediately vaults into said hole using a spear before Dhar can begin theorizing how she did it, unlocking the Kampan corkscrew which can be used to access similar roadblocks. Ajna's power is augmented by her bonds with her party members. During the final boss Ajna permanently severs ties with them, meaning she becomes weaker. At this point you lose all of your stat bonuses, every attack and overworld traversal ability you had previously earned (except for her Axe) as well as your Iddhi meter. Dhar and Ajna are stuck together accidentally early on after he led an assault on her village, burned it down to the ground, and personally murdered her father in front of her. Correspondingly, his heart level starts at -25. note  Most party members join at 0 or higher, with only the assassin Ren, who Ajna finds intensely creepy and annoying, joining at -13 and increases over time as he starts to atone for his actions. Usually as you play, his heart level will have entered the positives by the time he sacrifices himself to stop Ajna's rampage, mirroring Ajna's attitude towards him. Just starting to view him as a valued friend, only for his life to be cut short.
 Indivisible (Video Game) / int_e6630c8b
featureApplicability
1.0
 Indivisible (Video Game) / int_e6630c8b
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_e6630c8b
 Indivisible (Video Game) / int_e7065d4
type
Weapon Tombstone
 Indivisible (Video Game) / int_e7065d4
comment
Weapon Tombstone: One pops up at the base of Mt. Sumeru later in the game. It's Dhar's, his weapon having been abandoned after he dies snapping Ajna out of her rage during their first encounter with Kala. Ajna sets it up him for upon finding his sword on the party's way back up, as she voices her appreciation for the aforementioned act, despite not liking him or ever intending to fully forgive him for the murder of her father.
 Indivisible (Video Game) / int_e7065d4
featureApplicability
1.0
 Indivisible (Video Game) / int_e7065d4
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_e7065d4
 Indivisible (Video Game) / int_e881462
type
Mystical 108
 Indivisible (Video Game) / int_e881462
comment
Mystical 108: As is to be expected in a game which draws heavily on Hinduism, this is an Arc Number. The final phase of the final boss has 108 health bars. Angwu says that "the last one hundred and seven people" who came to the Tower of Wisdom were just as annoying as Ajna, implying that she's number 108. The achievement "A Taste of Power" requires the player to use the Iddhi Meter in battle 108 times. The achievement "A Sutra of Pain" requires the player to reach a 108 combo. The level cap is 108, although it can be comfortably completed around 50. The achievement "Indr's Pride" requires the player to perform 108 Clean Blocks. There are 108 ringsels hidden in the game, though only 101 are needed to fully upgrade everything. The game's release date was October 8th (10-8).
 Indivisible (Video Game) / int_e881462
featureApplicability
1.0
 Indivisible (Video Game) / int_e881462
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_e881462
 Indivisible (Video Game) / int_e8eeaf3c
type
Blade Spam
 Indivisible (Video Game) / int_e8eeaf3c
comment
Blade Spam: Tungar's Down attack involves flailing the Urumi around at blazing speed, dealing several hits of area-of-effect damage to anyone close.
 Indivisible (Video Game) / int_e8eeaf3c
featureApplicability
1.0
 Indivisible (Video Game) / int_e8eeaf3c
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_e8eeaf3c
 Indivisible (Video Game) / int_eee721fd
type
Wall Jump
 Indivisible (Video Game) / int_eee721fd
comment
Wall Jump: Jumping off walls can be done several times in a row as a mean to climb pits.
 Indivisible (Video Game) / int_eee721fd
featureApplicability
1.0
 Indivisible (Video Game) / int_eee721fd
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_eee721fd
 Indivisible (Video Game) / int_ef0f881b
type
Trick Arrow
 Indivisible (Video Game) / int_ef0f881b
comment
Trick Arrow: Once Ajna acquires Zebei's bow, she can fire explosive arrows. When Nuna is recruited, she gains another arrow type that ensnares enemies that can function as Improvised Platforms.
 Indivisible (Video Game) / int_ef0f881b
featureApplicability
1.0
 Indivisible (Video Game) / int_ef0f881b
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_ef0f881b
 Indivisible (Video Game) / int_f1a15f4b
type
Cats Have Nine Lives
 Indivisible (Video Game) / int_f1a15f4b
comment
Cats Have Nine Lives: The Optional Boss, Mike Z's poorly drawn cat, must be defeated nine times. Each subsequent "life" gets stronger and tougher.
 Indivisible (Video Game) / int_f1a15f4b
featureApplicability
1.0
 Indivisible (Video Game) / int_f1a15f4b
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_f1a15f4b
 Indivisible (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 Indivisible (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: Pindayar. It's the way to teach the player that boss battles aren't just going to be "basic enemy but harder" encounters. The battle is broken up into multiple stages, there's obstacles to dodge in-between each stage, and one of your three party members is a Glass Cannon. It's also right before the group's healer joins. All of this forces the player to learn about Perfect Blocks, manage iddhi carefully, and play it safe rather than be aggressive.
 Indivisible (Video Game) / int_f4a0408f
featureApplicability
1.0
 Indivisible (Video Game) / int_f4a0408f
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_f4a0408f
 Indivisible (Video Game) / int_f5a22215
type
Ambidextrous Sprite
 Indivisible (Video Game) / int_f5a22215
comment
Ambidextrous Sprite: Several character elements — Ajna's hair decoration, Dhar's shoulder plate, Zebei's red sleeve, etc. — flip to the other side of them when a character changes direction.
 Indivisible (Video Game) / int_f5a22215
featureApplicability
1.0
 Indivisible (Video Game) / int_f5a22215
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_f5a22215
 Indivisible (Video Game) / int_f88600be
type
Higher Understanding Through Drugs
 Indivisible (Video Game) / int_f88600be
comment
Higher Understanding Through Drugs: Ohma was originally used in small doses by practitioners of ancient arts in special ceremonies to achieve a higher state of consciousness and further their connection to the gods. Then Mara came along and started selling the stuff to the masses, resulting in Ohma addicts littering the streets of Tai Krung City.
 Indivisible (Video Game) / int_f88600be
featureApplicability
1.0
 Indivisible (Video Game) / int_f88600be
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_f88600be
 Indivisible (Video Game) / int_fc33ff16
type
One-Winged Angel
 Indivisible (Video Game) / int_fc33ff16
comment
At the end of the first act, Ravannavar turns into a hideous monster and forces Ajna to awaken Kala, the Unseen Evil. Afterwards, most of Ajna's friends basically turn their backs on her for what she did.
 Indivisible (Video Game) / int_fc33ff16
featureApplicability
1.0
 Indivisible (Video Game) / int_fc33ff16
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_fc33ff16
 Indivisible (Video Game) / int_name
type
ItemName
 Indivisible (Video Game) / int_name
comment
 Indivisible (Video Game) / int_name
featureApplicability
1.0
 Indivisible (Video Game) / int_name
featureConfidence
1.0
 Indivisible (Video Game)
hasFeature
Indivisible (Video Game) / int_name
 Indivisible (Video Game) / int_name
itemName
Indivisible (Video Game)

The following is a list of statements referring to the current page from other pages.

 Indivisible (Video Game)
hasFeature
Amazonian Beauty / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Animesque / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Barbaric Battleaxe / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Blob Monster / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Brutish Character, Brutish Weapon / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Butch Lesbian / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Cast from Hit Points / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Cordon Bleugh Chef / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Dash Attack / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Destroyer Deity / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Destructive Saviour / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
EX Special Attack / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Early Game Hell / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Fantastic Drug / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Guest Fighter / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Healer Signs On Early / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Higher Understanding Through Drugs / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
I Am X, Son of Y / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
I Let You Win / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Indie Game / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Inferred Holocaust / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Involuntary Dance / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Jack of All Stats / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Kick Chick / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Little Useless Gun / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Makara / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Mental World / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Metroidvania / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Minorly Mentioned Myths and Monsters / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Modesty Shorts / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
My Name Is Inigo Montoya / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
New Powers as the Plot Demands / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Off with His Head! / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Party in My Pocket / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Pirate Girl / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Polluted Wasteland / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Port Town / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Post-Adventure Adventure / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Pre-Rendered Graphics / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Sheathe Your Sword / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Sliding Scale of Gameplay and Story Integration / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Spiteful Suicide / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Support Party Member / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Tactical Suicide Boss / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Thanatos Gambit / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
The Foreign Subtitle / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
The Maker / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
The Shelf of Movie Languishment / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Unorthodox Sheathing / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Video Games of 2015–2019 / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Villains Never Lie / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Water Is Womanly / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
We Cannot Go On Without You / int_f1aaf6d5
 Indivisible (Video Game)
hasFeature
Weaponized Headgear / int_f1aaf6d5