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Iron Harvest (Video Game)

 Iron Harvest (Video Game)
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Iron Harvest (Video Game)
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IronHarvest
 Iron Harvest (Video Game)
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Iron Harvest is a Real-Time Strategy game set in the alternate reality of 1920+, the same universe that Scythe takes place in. 1920+ is an Alternate History version of Europe two years after the end of World War I; with one of the main differences being that in this world mechs were developed instead of tanks to break the deadlock of the trenches. The game features three factions: Polania (Poland): The Polanian Republic is a large agricultural country that is trying to maintain its status and territory while dealing with its aggressive neighbors. Saxony (Germany): The Empire of Saxony is one of the most powerful countries in Europe. They boast powerful industries and modern factories in addition to a strong military tradition. They were on the losing side in the Great War and many powerful figures within the Empire secretly oppose the Emperor's appeasement policies. Rusviet (Russia): The Rusviet Tsardom is a huge country that has unmatched industrial and population potential. Unfortunately, Rusviet suffered dearly in the Great War and the country is on the brink of civil war.The game was developed by German studio King Art Games, published by Deep Silver, and fully released on September 1, 2020. It has two DLCs: Rusviet Revolution, which adds a campaign that explores Rasputin's rebellion against the Tsar. Operation Eagle adds air units and an entirely new faction with their own campaign: Usonia (United States): The Federal Union of Usonia stayed out of the Great War and became an economic and military powerhouse, unnoticed by Europe's old elites. Usonia could become a beacon of hope for the oppressed, bringing freedom and justice to everyone, or it could succumb to the temptations of power and become a new empire, ruling with an iron fist.
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 Iron Harvest (Video Game) / int_12575a9f
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Friendly Sniper
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Friendly Sniper: Anna Kos, when she isn't being a Fiery Redhead, is fairly laid back and informal, commonly reacting to being selected with a breezy "Whatcha need?" She's also a world-class sniper, capable of pulling off a One-Hit Polykill roughly once a minute.
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Does This Remind You of Anything?
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Does This Remind You of Anything?: The Usonian campaign focuses on American soldiers getting involved in a Middle Eastern civil war to gain access to Arabian oil. It's even explicitly mentioned that they are doing so without a declaration of war from Congress. The (creators' intended) parallels to the US invasions of Iraq and Afghanistan are hard to miss.
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All There in the Manual
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On a less dramatic level, many commenters have pointed out that while the Usonian Revere-class airship is explicitly stated by in-game and official material to be armed only with unguided rockets, the missiles it uses against other air units are very, very obviously self-guided.
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Diesel Punk
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Diesel Punk: The game takes place in Alternate History Europe during the 1920s where technology developed slightly different.
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The Heavy
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The Heavy: Though Rasputin is the Big Bad it is the actions of his operative Colonel Zubov that drives most of the plot.
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Real Robot Genre
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Real Robot Genre: The mechs are meant to invoke the tanks of the First World War; slow and crude with the technology still being in its infancy.
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Enemy Exchange Program
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Enemy Exchange Program: Two versions: The first is a rarely-seen mechanic in the campaign, whereby abandoned mechs can be recaptured by an infantry unit and repurposed by any faction. A somewhat lesser version of this can occur with the weapon teams who will abandon their weapon if enough of the crew are killed allowing other units to capture it. The second and far more common mechanic involves killed infantry units dropping their weapons for other units to pick up. As each faction's infantry essentially uses the same weapons (even their otherwise unique basic infantry drops a "basic weapon" that becomes a rifle when picked up by a Polanian, a shotgun when wielded by a Rusviet and a submachine gun in the hands of a Saxon) armies are able to adapt on the fly to changing battlefield conditions. It's even a surprisingly viable strategy to quickly produce cheap engineers to swoop into battlefields and make off with decent abandoned equipment.
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Jump Jet Pack
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Jump Jet Pack: Rusviet SHM-60 "Groza" Powered Armor suits feature jump jets, allowing them to bypass terrain and rapidly close with the enemy to best employ their powerful cutting blades. Colonel Lev features a scaled up version of the same system on his Ace Custom mech, and the sight of a flying walker the size of a house is quite impressive.
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"Risk"-Style Map: The World Map mode added in an update revolves around one. There are multiple maps and scenarios that can be mixed and matched, along with the option to create custom scenarios. It should be noted that this is much a campaign structure a la Dawn of War - Dark Crusade than a proper four X game a la Total War.
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 Iron Harvest (Video Game) / int_2536f695
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Game-Breaker
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In World Map mode, all units in the game have deployment costs from 1 (engineers and medics) up to 12 (superheavy mechs like the Kaiser and Tur). Each map has a deployment budget which can be spent to bring these units into the mission (barring disallowed units, like heavy mechs on a Baseless Mission). After the battle, the player may return an equal budget of units to the army, choosing from among those deployed and produced during the battle. Interestingly, the departure budget is equal to what the player spent on the mission, not what they're entitled to. So you can't send in some cheap units bought with World Map currency and then send expensive superheavy mechs back to the army.
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Hufflepuff House
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Hufflepuff House: A throwaway line by Janek Kos at the end of the first level of the Polania Campaign says that the War that would go down would involve all of the major powers of the world including Polania: "Saxony, Rusviet, The Nordic Kingdoms, maybe even the Shogunate." The latter two do not make any appearance either in the gameplay or in the following cinematic, and are never even mentioned again.
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Tactical Rock–Paper–Scissors
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Tactical Rock–Paper–Scissors: Combat largely revolves around Armor Types, both what a unit is equipped with and what they are best at dealing damage to. A general rule is that the larger and slower firing a weapon is, the heavier the armor it can destroy.
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Bilingual Bonus
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Bilingual Bonus: Units often have pun-based or meaningful (sometimes both) names - as long as you know a bit of Polish, Russian and German to notice.
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Allohistorical Allusion
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Allohistorical Allusion: The campaign is littered with these. One supporting character in the Polanian campaign, Michal Sikorski, is a commander of a traditional horse cavalry unit. This might seem odd, but Poland actually had traditional equine cavalry units all the way through World War II, and considered them to be prestige unitsnote It should be noted that, like most equine cavalry units in World War II, Polish cavalry was actually mounted infantry, meaning they were infantrymen who used horses for transport and dismounted to fight, only fighting on horseback in desperate situations. While they did carry sabres as a backup weapon, their primary weapon was the same rifle used by the rest of the infantry. However, the last battle in history to feature cavalry on both sides using traditional tactics and weaponry such as sabres and lances was the Battle of the Niemen River in 1920(around the time the game is set), where both sides were primarily made up of cavalry forces and Polish cavalry defeated Soviet cavalry, and the last successful cavalry charge in history, during the Battle of Schoenfeld in 1945, was carried out by Polish cavalry fighting Germans, where the Polish managed to win. As well, the Polish didn't stop issuing the lance as a combat weapon until sometime in the mid-to-late 1930's. One such example in the early Saxonian campaign missions that take place during the Great War involves Prince Wilhelm unleashing a chlorine gas attack on a Rusviet fortified position, only for the Rusviets to continue fighting. This is clearly a reference to the Attack of the Dead Men, a similar event from the real-life Great War, only without the mechs. Wojtek, a supporting animal for the Polanian hero, Anna Kos, was a real supporting animal that helped load artillery shells for Polish exiles in World War 2.
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More Dakka
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More Dakka: Usonia, the faction added in the expansion, takes this as their entire combat philosophy. While Rusviet will add more armor until a mech can barely move, Usonia does the same with guns. This is best exemplified by their heavy mech, the Knox, which features four main battle cannons, two heavy machine guns, and a cluster of slow-to-reload rocket pods; the thing is basically three stories of weapons mounted on four legs. Most Usonian mechs follow this idea, favoring front-loaded damage on a relatively long cooldown at the expense of armor. Both Saxony and Polania field anti-infantry mechs armed with powerful machine guns, though there are some key differences between the two. The Polania Stranznik has four machine guns, is very fast, and is capable of firing on the move, but has very weak armor. In contrast, the Saxon Grimbart has much heavier armor and about double the health of its Polanian counterpart, but is significantly slower and has to halt to fire its machine gun. In the expansion, Usonia adds its Salem mech to the bullet-spewing, infantry-shredding fray. Like the Stranznik, the Salem has four machine guns, but has them mounted in dual independently swiveling barbettes, allowing it to fire on multiple targets simultaneously. The Salem also has an ability unlocked once it reaches veteran status to fire faster at the cost of its own health. All three factions can field both light and heavy machine gun teams. Saxony can also field squads of Stormtroopers armed with rapid-fire submachine guns.
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Awesome, but Impractical
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Awesome, but Impractical: A few of the mechs fall into this, such as the Ognivo, a flamethrower-toting anti-infantry and anti-building mech that moves slowly and has short range, making it easily kited and taken out by anti-armor weapons.note The Kolokol standard mech can also outperform the Ognivo at anti-building duties from a much safer range and it's more mobile, with its only disadvantage being its Light armor compared to the Ognivo's Medium. The Serp, a heavy mech with two huge scythes, also falls into this category, as it's quite slow and will likely take a lot of damage before it gets into range to attack. In the Operation Eagle DLC, Usonia's M-22 mech is designed as an anti-mech melee unit. The problem is the lighter armor compared to other comparable late-game mechs, despite that it has reasonably high HP and can self-repair (it needs to immobilize itself to use said self-repair ability). Flamethrower squads are also this. While they can do grievous damage to enemy infantry squads and can deal high damage to buildings, they're slow for infantry, useless against mechs, and their attack can be mostly dodged if your enemy micromanages his units. The Saxonian exosuits, the Eisenhans, are easily the toughest exosuits in the game and are deadly in melee combat, but they're the slowest unit in the game by a large margin. While they have a ranged mortar attack, it's horribly inaccurate, deals minimal splash damage, and doesn't do much damage to heavier armor, making it more of a source of Scratch Damage than anything useful. It takes considerable firepower to bring down a team of Eisenhans, but once faced by something that can take them out, they're basically already dead since they retreat as slowly as they advance (i.e. at a snail's pace). Additionally, their melee power is mostly a non-factor since most players know to not fight them up close.
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Check-Point Starvation
 Iron Harvest (Video Game) / int_2bfd6a1e
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Skirmish maps take around twenty minutes. In comparison, many campaign missions are multi-staged and take over an hour from start to finish. Luckily, Checkpoint Starvation is averted with regular autosaves as the player progresses through each stage.
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Frame-Up
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Frameup: Prince Wilhelm murders the Kaiser with Gunter's handcannon and pinning his death on the old commander.
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Home by Christmas
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Home by Christmas: During the prologue, Polanian troops use this phrase word for word when Anna and Janek ask about the now inevitable war with the Rusviet Union. As one can tragically guess, not only are they wrong, but this version of the Great War lasts for five years instead of the four our world suffered through.
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The Bad Guy Wins
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The Bad Guy Wins: The Rusviet Revolution DLC ends with Tsar Nicholas dead and Fenris in control of Rusviet.
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Glass Cannon
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Glass Cannon: A few units can fall into this category. The Mocny, Polania's artillery mech, can do immense damage but cannot take much punishment and is easily destroyed if it starts taking fire. This also goes for the Erlkonig and Nakovalnya artillery mechs, but the Mocny is the most fragile of the three. Janek Kos as a hero unit also counts as this, as he boasts a lot of firepower but has Light armor and relatively low HP, so he can't take much abuse. The Wotan, Saxony's mech-destroyer, is an unusual version - it has the Heavy armor classification but doesn't have the HP to back it up, so any attacks that get through its armor will kill it quickly.
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 Iron Harvest (Video Game) / int_34dcfc96
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Kick the Dog
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Kick the Dog: Zubov is very fond of doing this. Examples include ordering his men to burn down a tavern full of civilians and taunting Anna with her father's prosthetic arm.
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 Iron Harvest (Video Game) / int_3601b886
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Chicken Walker
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Chicken Walker: Polania's recon mech, the Śmiały, has these kind of legs and is even nicknamed "Chicken Legs". Rusviet's SHM-86 Kolokol features similarly jointed legs.
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 Iron Harvest (Video Game) / int_392ccbc9
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Close-Range Combatant
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Close-Range Combatant: Rusviet combat doctrine emphasizes getting as close as possible to the enemy to deal maximum damage. They prefer flamethrowers instead of machine guns for anti-infantry duties, equip their infantry with shotguns as standard, have a pair of melee-only units and both their heroes are focused on melee or short range firefights.
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SlidingScaleOfIdealismVsCynicism
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Sliding Scale of Idealism vs. Cynicism: Very much on idealistic side. While the 1920+ universe is not all about sunshine and rainbows, its alternate history is visibly less violent and brutal than real life history. For example, Usonia - the fictional expy of USA, banned slavery earlier than their real life counterpart. Technological progress is more rapid. There are decent people on all sides and they are ready to put their differences away and help each other to do what is right. And the message of the story campaigns can be summed up: as long as good people do not stand idle, there is hope for better tomorrow.
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 Iron Harvest (Video Game) / int_3c5ae1a1
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Schizo Tech
 Iron Harvest (Video Game) / int_3c5ae1a1
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Schizo Tech: Even with all the Mechs and Cyborgs running around technology is a bit inconsistent. For example: Saxony is able to equip all its basic infantry with WW2-era submachine guns a good 25 years before real-life Germany was able to begin mass-manufacturing the MP40 (and they never managed to produce enough to make it the standard equipment for their troops). The game's Hero Units include a cavalry officer, a four-legged walking bunker, and a cyborg who shoots lightning. The Smialy is a 15 foot mech carrying a giant bolt-action rifle. The Rusviet campaign is particularly guilty of this, with its focus on "Victor Popov" becoming a cybernetic supersoldier based on Fenris tech. In the 1920s. A cutscene in Usonia's campaign shows a reporter's camera mounted on a tiny, autonomous mech. It then cuts to the camera's feed...which is grainy, sepia-toned black and white.
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 Iron Harvest (Video Game) / int_3d4f0586
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Units Not to Scale
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Units Not to Scale: Averted, the mechs are realistically bigger than the infantrymen. That said, artwork tends to depict mechs as being much larger than they appear in game. The worst offender by far is the Tur, which looks to be about 40 feet when deployed, but paintings and cinematics depict it being a titan that easily crests 100 feet.
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Powered Armor
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Eisenhans Powered Armor is named for the title character in the German fairy tale "Iron Hans".
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 Iron Harvest (Video Game) / int_3ed23024
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Surprisingly Realistic Outcome
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Surprisingly Realistic Outcome: In the Rusviet Revolution DLC, the Tzar tries to order loyalist soldiers to cease abusing the people they are meant to protect, but since he's King Incognito, and the soldiers in question have likely never even seen the man up close in their life, he's brushed off, and a fight ensues. The Rusviet Revolution DLC opens with Olga reporting to Tsar Nicholas. He is quite cold to her, noting that she's been seen cavorting with Polanian rebels and the man believed to have assassinated his own Kaiser.
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Blade Below the Shoulder
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Blade Below the Shoulder: Lech's custom built mech features one of these as a backup melee weapon, while still allowing him to mount an autocannon in the same arm. The Rusviet Serp mech has two enormous mantis arms ending in scythe blades.
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 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_41914bb3
 Iron Harvest (Video Game) / int_440d55b3
type
Expansion Pack
 Iron Harvest (Video Game) / int_440d55b3
comment
Expansion Pack: Operation Eagle adds a new multiplayer faction and a campaign to go with them in the style of a traditional RTS expansion pack.
 Iron Harvest (Video Game) / int_440d55b3
featureApplicability
1.0
 Iron Harvest (Video Game) / int_440d55b3
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_440d55b3
 Iron Harvest (Video Game) / int_44a1dd10
type
King Incognito
 Iron Harvest (Video Game) / int_44a1dd10
comment
In the Rusviet Revolution DLC, the Tzar tries to order loyalist soldiers to cease abusing the people they are meant to protect, but since he's King Incognito, and the soldiers in question have likely never even seen the man up close in their life, he's brushed off, and a fight ensues.
 Iron Harvest (Video Game) / int_44a1dd10
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1.0
 Iron Harvest (Video Game) / int_44a1dd10
featureConfidence
1.0
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Iron Harvest (Video Game) / int_44a1dd10
 Iron Harvest (Video Game) / int_4642edbd
type
Baseless Mission
 Iron Harvest (Video Game) / int_4642edbd
comment
Baseless Mission: Lots of them appear in the campaign. The Russviet campaign—which emphasises infiltration and intrigue—favors these in particular, with fewer than half of its missions giving the player a base.
 Iron Harvest (Video Game) / int_4642edbd
featureApplicability
1.0
 Iron Harvest (Video Game) / int_4642edbd
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_4642edbd
 Iron Harvest (Video Game) / int_4987746e
type
Ridiculously Fast Construction
 Iron Harvest (Video Game) / int_4987746e
comment
Ridiculously Fast Construction: As is usual for a Real-Time Strategy game. However, almost all buildings are ad-hoc sheds and tents, so it's not as egregious as usual.
 Iron Harvest (Video Game) / int_4987746e
featureApplicability
1.0
 Iron Harvest (Video Game) / int_4987746e
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_4987746e
 Iron Harvest (Video Game) / int_49f8c18f
type
Ace Custom
 Iron Harvest (Video Game) / int_49f8c18f
comment
Ace Custom: Each faction has three hero units, at least one of which is a unique mech.
 Iron Harvest (Video Game) / int_49f8c18f
featureApplicability
1.0
 Iron Harvest (Video Game) / int_49f8c18f
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_49f8c18f
 Iron Harvest (Video Game) / int_51567188
type
Cast from Hit Points
 Iron Harvest (Video Game) / int_51567188
comment
Both Saxony and Polania field anti-infantry mechs armed with powerful machine guns, though there are some key differences between the two. The Polania Stranznik has four machine guns, is very fast, and is capable of firing on the move, but has very weak armor. In contrast, the Saxon Grimbart has much heavier armor and about double the health of its Polanian counterpart, but is significantly slower and has to halt to fire its machine gun. In the expansion, Usonia adds its Salem mech to the bullet-spewing, infantry-shredding fray. Like the Stranznik, the Salem has four machine guns, but has them mounted in dual independently swiveling barbettes, allowing it to fire on multiple targets simultaneously. The Salem also has an ability unlocked once it reaches veteran status to fire faster at the cost of its own health.
 Iron Harvest (Video Game) / int_51567188
featureApplicability
1.0
 Iron Harvest (Video Game) / int_51567188
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_51567188
 Iron Harvest (Video Game) / int_51c28ba3
type
Non-Action Big Bad
 Iron Harvest (Video Game) / int_51c28ba3
comment
Non-Action Big Bad: All Rasputin does in the game is talk to Tsar Nicholas and give orders to Colonel Zubov to raid Tesla's factory and lab.
 Iron Harvest (Video Game) / int_51c28ba3
featureApplicability
1.0
 Iron Harvest (Video Game) / int_51c28ba3
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_51c28ba3
 Iron Harvest (Video Game) / int_5394c54b
type
Beary Friendly
 Iron Harvest (Video Game) / int_5394c54b
comment
Beary Friendly: Wojtek totes around a small hospital's worth of medical supplies on his back, allowing him to passively heal allied infantry while out of combat.
 Iron Harvest (Video Game) / int_5394c54b
featureApplicability
1.0
 Iron Harvest (Video Game) / int_5394c54b
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_5394c54b
 Iron Harvest (Video Game) / int_5405b144
type
Scratch Damage
 Iron Harvest (Video Game) / int_5405b144
comment
The Saxonian exosuits, the Eisenhans, are easily the toughest exosuits in the game and are deadly in melee combat, but they're the slowest unit in the game by a large margin. While they have a ranged mortar attack, it's horribly inaccurate, deals minimal splash damage, and doesn't do much damage to heavier armor, making it more of a source of Scratch Damage than anything useful. It takes considerable firepower to bring down a team of Eisenhans, but once faced by something that can take them out, they're basically already dead since they retreat as slowly as they advance (i.e. at a snail's pace). Additionally, their melee power is mostly a non-factor since most players know to not fight them up close.
 Iron Harvest (Video Game) / int_5405b144
featureApplicability
1.0
 Iron Harvest (Video Game) / int_5405b144
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_5405b144
 Iron Harvest (Video Game) / int_56da86fe
type
Walking Tank
 Iron Harvest (Video Game) / int_56da86fe
comment
Walking Tank: The mechs in general, but the Saxony Isegrim and Wotan look the most like tanks who had their treads removed and spider legs mounted in their place.
 Iron Harvest (Video Game) / int_56da86fe
featureApplicability
1.0
 Iron Harvest (Video Game) / int_56da86fe
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Iron Harvest (Video Game) / int_56da86fe
 Iron Harvest (Video Game) / int_57d43e40
type
Fantasy Counterpart Culture
 Iron Harvest (Video Game) / int_57d43e40
comment
Fantasy Counterpart Culture: Despite taking place in what is essentially the real world circa the 1920s, albeit through an Alternate History lens, the game makes a point of giving every nation a different name than in reality. In the game itself, we have the Empire of Saxony (Imperial Germany), the Polanian Republic (2nd Polish Republic), the Rusviet Tsardom (late Imperial Russia), and the Federal Union of Usonia (United States of America). In addition, All There in the Manual material establishes several more: Hispania (Spain), Albion (Great Britain), the United States of Aztlan (Mexico), and the Dominion of Laurentia (Canada). The intro cinematic mentions a "Shogunate" and the "Nordic Kingdoms," which are Japan and possibly the Scandinavian peninsula, respectively. Beyond this mention, neither are ever spoken of again.
 Iron Harvest (Video Game) / int_57d43e40
featureApplicability
1.0
 Iron Harvest (Video Game) / int_57d43e40
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_57d43e40
 Iron Harvest (Video Game) / int_5979acea
type
Fragile Speedster
 Iron Harvest (Video Game) / int_5979acea
comment
Fragile Speedster: Polania's anti-infantry mech, the Stranznik, and its recon mech, the Śmiały, are both very fast units with good firepower and weak armor and low hitpoints.
 Iron Harvest (Video Game) / int_5979acea
featureApplicability
1.0
 Iron Harvest (Video Game) / int_5979acea
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_5979acea
 Iron Harvest (Video Game) / int_5fff364d
type
Combat Medic
 Iron Harvest (Video Game) / int_5fff364d
comment
Combat Medic: Medic units are outfitted with pistols for self defense, since there doesn't seem to be much of a notion of "protected noncombatants" in the 1920+ universe.
 Iron Harvest (Video Game) / int_5fff364d
featureApplicability
1.0
 Iron Harvest (Video Game) / int_5fff364d
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 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_5fff364d
 Iron Harvest (Video Game) / int_62434fe2
type
Sanity Slippage
 Iron Harvest (Video Game) / int_62434fe2
comment
Sanity Slippage: The Saxony campaign focuses on the damage that the horrors of war have done to Prince Wilhelm culminating in patricide.
 Iron Harvest (Video Game) / int_62434fe2
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1.0
 Iron Harvest (Video Game) / int_62434fe2
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 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_62434fe2
 Iron Harvest (Video Game) / int_6293c185
type
Sequel Hook
 Iron Harvest (Video Game) / int_6293c185
comment
Sequel Hook: The Saxony campaign ends with von Duisberg, Anna, Olga, Janek and their respective armies uniting under Tesla's banner to wage war against Rasputin and Fenris.
 Iron Harvest (Video Game) / int_6293c185
featureApplicability
1.0
 Iron Harvest (Video Game) / int_6293c185
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_6293c185
 Iron Harvest (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Iron Harvest (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Keeping Prince Wilhelm alive is given a lot of emphasis in the Saxony campaign, despite his status as a Hero Unit making it impossible for him to die on the field. On a less dramatic level, many commenters have pointed out that while the Usonian Revere-class airship is explicitly stated by in-game and official material to be armed only with unguided rockets, the missiles it uses against other air units are very, very obviously self-guided.
 Iron Harvest (Video Game) / int_6320eced
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1.0
 Iron Harvest (Video Game) / int_6320eced
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_6320eced
 Iron Harvest (Video Game) / int_6366f900
type
Old Soldier
 Iron Harvest (Video Game) / int_6366f900
comment
Old Soldier: Gunter von Duisberg has a gray beard down to his collar and is not a man to play with. Perhaps best exemplified during a cutscene where a Saxon soldier chastises von Duisberg for laying hands on Prince Wilhelm; von Duisberg replies by nonchalantly pulling a revolver and shooting the soldier in the thigh.
 Iron Harvest (Video Game) / int_6366f900
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1.0
 Iron Harvest (Video Game) / int_6366f900
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_6366f900
 Iron Harvest (Video Game) / int_6400a34
type
Arm Cannon
 Iron Harvest (Video Game) / int_6400a34
comment
Arm Cannon: Standard equipment for Polanian PZM-2 "Rycerz" Powered Armor is a large cannon mounted to their forearm which makes short work of most armored targets. Their Smialy walkers carry an even larger version, though theirs is so massive it has to be supported by the other arm like an infantryman holding a rifle.
 Iron Harvest (Video Game) / int_6400a34
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1.0
 Iron Harvest (Video Game) / int_6400a34
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 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_6400a34
 Iron Harvest (Video Game) / int_6627695f
type
Author Appeal
 Iron Harvest (Video Game) / int_6627695f
comment
Author Appeal: 1920+ was designed by Polish artist Jakub Różalski, and Iron Harvest was made by German video game company King Art Games. Fitting for a game focused on central Europe, particularly Poland and Germany.
 Iron Harvest (Video Game) / int_6627695f
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1.0
 Iron Harvest (Video Game) / int_6627695f
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_6627695f
 Iron Harvest (Video Game) / int_6dc206c9
type
Marathon Level
 Iron Harvest (Video Game) / int_6dc206c9
comment
Marathon Level: Skirmish maps take around twenty minutes. In comparison, many campaign missions are multi-staged and take over an hour from start to finish. Luckily, Checkpoint Starvation is averted with regular autosaves as the player progresses through each stage. As an example, an early campaign mission sees the player guiding a train through Polania with Anna, Lech, and a small group of soldiers. There are three separate sections to this stage of the level. Once the train reaches the bridge, base buildings are deployed. There is then an optional objection to destroy a Rusviet base in the west to protect the Polanian flank. Then the bridge must be crossed, and another Rusviet base destroyed before the player can finally drive the train through the tunnel to Kolno.
 Iron Harvest (Video Game) / int_6dc206c9
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-1.0
 Iron Harvest (Video Game) / int_6dc206c9
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 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_6dc206c9
 Iron Harvest (Video Game) / int_71038217
type
Wrench Wench
 Iron Harvest (Video Game) / int_71038217
comment
Wrench Wench: Frieda Reute, who repairs and even improves the Brunhilde mech.
 Iron Harvest (Video Game) / int_71038217
featureApplicability
1.0
 Iron Harvest (Video Game) / int_71038217
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Iron Harvest (Video Game) / int_71038217
 Iron Harvest (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Iron Harvest (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Two different variants, simultaneously. On the gameplay side, all units have colored health bars that show who they belong to, using friend/foe coloration. The player is blue, with their allies being dark green and lime green. The first enemy player is red, with the others being orange and yellow. Unusually, all team information is conveyed via these HUD indicators, with individual units not incorporating any of the players' colors. Since units don't change color based on controller, each of the game's factions has canon color coding. Polania favors the greens and browns appropriate to a rural resistance faction. Saxony goes for light blue, frequently accompanied by gold or bronze trim. Rusviet opts for red and black. Usonian units have a red and blue coloration with white highlights.
 Iron Harvest (Video Game) / int_740f59b4
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1.0
 Iron Harvest (Video Game) / int_740f59b4
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_740f59b4
 Iron Harvest (Video Game) / int_742a6e78
type
Gameplay Ally Immortality
 Iron Harvest (Video Game) / int_742a6e78
comment
Gameplay Ally Immortality: Hero units can't be permanently killed. Instead, they drop and can be revived by friendly infantry squads to about 20% health or rebuilt from your headquarters at full health (though you have to pay resources for that).
 Iron Harvest (Video Game) / int_742a6e78
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1.0
 Iron Harvest (Video Game) / int_742a6e78
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 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_742a6e78
 Iron Harvest (Video Game) / int_780a078e
type
Self-Made Orphan
 Iron Harvest (Video Game) / int_780a078e
comment
Self-Made Orphan: Prince Wilhelm kills his father and blames it on Gunther van Duisberg.
 Iron Harvest (Video Game) / int_780a078e
featureApplicability
1.0
 Iron Harvest (Video Game) / int_780a078e
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_780a078e
 Iron Harvest (Video Game) / int_79a60aec
type
For Want of a Nail
 Iron Harvest (Video Game) / int_79a60aec
comment
For Want Of A Nail: The game's version of Germany and Russia never suffered a revolution during the Great War that overthrew their respective monarchs. Averted at the end of Rusviet Revolution DLC - Tsar Nicholas is dead and Rasputin and Zubov take over the country.
 Iron Harvest (Video Game) / int_79a60aec
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-1.0
 Iron Harvest (Video Game) / int_79a60aec
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_79a60aec
 Iron Harvest (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Iron Harvest (Video Game) / int_82108e3d
comment
Attack Its Weak Point: Much like real world tanks, mechs have weaker armor on their backside as a concession to fuel efficiency. In the case of light mechs, the difference is noticeable enough for all arms to deal Scratch Damage, rather than nothing at all. In all cases, this makes flanking attacks considerably more effective.
 Iron Harvest (Video Game) / int_82108e3d
featureApplicability
1.0
 Iron Harvest (Video Game) / int_82108e3d
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_82108e3d
 Iron Harvest (Video Game) / int_82a58821
type
Mix-and-Match Weapon
 Iron Harvest (Video Game) / int_82a58821
comment
The second and far more common mechanic involves killed infantry units dropping their weapons for other units to pick up. As each faction's infantry essentially uses the same weapons (even their otherwise unique basic infantry drops a "basic weapon" that becomes a rifle when picked up by a Polanian, a shotgun when wielded by a Rusviet and a submachine gun in the hands of a Saxon) armies are able to adapt on the fly to changing battlefield conditions. It's even a surprisingly viable strategy to quickly produce cheap engineers to swoop into battlefields and make off with decent abandoned equipment.
 Iron Harvest (Video Game) / int_82a58821
featureApplicability
1.0
 Iron Harvest (Video Game) / int_82a58821
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 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_82a58821
 Iron Harvest (Video Game) / int_8344209e
type
BFG
 Iron Harvest (Video Game) / int_8344209e
comment
BFG: Machine gunner and anti-mech gunner infantry squads carry guns so big and heavy that their movement speed is noticeably slowed compared to other infantry.
 Iron Harvest (Video Game) / int_8344209e
featureApplicability
1.0
 Iron Harvest (Video Game) / int_8344209e
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_8344209e
 Iron Harvest (Video Game) / int_8470aa73
type
Roman à Clef
 Iron Harvest (Video Game) / int_8470aa73
comment
Roman à Clef: Iron Harvest is essentially set in a steampunk version of our world's 1920s with only the names of the countries and other details of history being changed.
 Iron Harvest (Video Game) / int_8470aa73
featureApplicability
1.0
 Iron Harvest (Video Game) / int_8470aa73
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_8470aa73
 Iron Harvest (Video Game) / int_87a05dc2
type
Backpack Cannon
 Iron Harvest (Video Game) / int_87a05dc2
comment
The Saxony Eisenhans is a soldier in power armor lugging around a pair of heavy mortars. As with the mechs, the armor is crude and bulky, and the soldier can only move at a walking pace and has to stand still in order to fire.
 Iron Harvest (Video Game) / int_87a05dc2
featureApplicability
1.0
 Iron Harvest (Video Game) / int_87a05dc2
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_87a05dc2
 Iron Harvest (Video Game) / int_881b90be
type
Bling of War
 Iron Harvest (Video Game) / int_881b90be
comment
Bling of War: Since units don't change color to reflect which player controls them, unit skins are unlockable cosmetics. Mechs that appear to be gilded with bronze or even gold are unlocked as a player levels up a particular faction and can be equipped in any game mode. Prince Wilhelm's custom mech is also covered in gilt designs by default.
 Iron Harvest (Video Game) / int_881b90be
featureApplicability
1.0
 Iron Harvest (Video Game) / int_881b90be
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 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_881b90be
 Iron Harvest (Video Game) / int_8a800d36
type
Bilingual Dialogue
 Iron Harvest (Video Game) / int_8a800d36
comment
Bilingual Dialogue: There is an option to have each faction speak in their native language; during campaign cutscenes, this results in conversations and exchanges between characters speaking Polish, Russian and German with no apparent need for translation.
 Iron Harvest (Video Game) / int_8a800d36
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1.0
 Iron Harvest (Video Game) / int_8a800d36
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 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_8a800d36
 Iron Harvest (Video Game) / int_8b6de1eb
type
Airborne Aircraft Carrier
 Iron Harvest (Video Game) / int_8b6de1eb
comment
Airborne Aircraft Carrier: The Usonian "Samson" is an airship that launches tiny helicopter bombers. It's essentially a flying Stiefmutter.
 Iron Harvest (Video Game) / int_8b6de1eb
featureApplicability
1.0
 Iron Harvest (Video Game) / int_8b6de1eb
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 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_8b6de1eb
 Iron Harvest (Video Game) / int_8d25533e
type
Your Size May Vary
 Iron Harvest (Video Game) / int_8d25533e
comment
Your Size May Vary: Polonia's largest mech, the Tur, shows a sizeable discrepancy in size between gameplay and loading screens/videos.
 Iron Harvest (Video Game) / int_8d25533e
featureApplicability
1.0
 Iron Harvest (Video Game) / int_8d25533e
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_8d25533e
 Iron Harvest (Video Game) / int_8f37b
type
Medieval Stasis
 Iron Harvest (Video Game) / int_8f37b
comment
Medieval Stasis: A short-term Diesel-era example; Polania and Saxony (and presumably Rusviet) deploy the same mechs at the start of the war as they do in the post-war conflicts. While this can probably be explained as game scope limitations, it's still noticeable since warfare of this period was famous for encouraging innovation and rapid development of military technologies.
 Iron Harvest (Video Game) / int_8f37b
featureApplicability
1.0
 Iron Harvest (Video Game) / int_8f37b
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 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_8f37b
 Iron Harvest (Video Game) / int_924d0f71
type
Cavalry Officer
 Iron Harvest (Video Game) / int_924d0f71
comment
Cavalry Officer: Michal Sikorski, one of Polania's heroes, is one. In a world of guns and mechs he's rather out of his time but he still gives as good as he gets.
 Iron Harvest (Video Game) / int_924d0f71
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1.0
 Iron Harvest (Video Game) / int_924d0f71
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 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_924d0f71
 Iron Harvest (Video Game) / int_933576c8
type
Mighty Glacier
 Iron Harvest (Video Game) / int_933576c8
comment
Mighty Glacier: Standard Rusviet philosophy when it comes to mech design is that armor trumps all other concerns; if it's not in danger of tipping over or collapsing under its own weight, it needs more plating. While this does mean that even the lightest Rusviet mech has a top speed which could charitably be called sluggish, they can absorb far more punishment than their foreign counterparts. Each faction has a mech that requires both an advanced workshop and an advanced barracks. They all fall into this category once deployed.
 Iron Harvest (Video Game) / int_933576c8
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1.0
 Iron Harvest (Video Game) / int_933576c8
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 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_933576c8
 Iron Harvest (Video Game) / int_96475bb6
type
Awesome Personnel Carrier
 Iron Harvest (Video Game) / int_96475bb6
comment
Awesome Personnel Carrier: Polania has the Żółw, a walking fortress that carries infantry squads into battle. Firing slits surround it's entire body enabling the infantry to fire out while protected inside and it has a powerful turreted mortar mounted on it. Saxony's heroic mech unit is the Brunhilde, an even larger mobile fort which looks for all the world like a headless AT-AT that can ferry infantry in addition to its formidable onboard batteries of both light and heavy cannons.
 Iron Harvest (Video Game) / int_96475bb6
featureApplicability
1.0
 Iron Harvest (Video Game) / int_96475bb6
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_96475bb6
 Iron Harvest (Video Game) / int_96ecc67e
type
Shotguns Are Just Better
 Iron Harvest (Video Game) / int_96ecc67e
comment
Shotguns Are Just Better: The Rusviets, in keeping with their army's close quarters combat doctrine, have seen fit to arm their Vanguard infantry with shotguns.
 Iron Harvest (Video Game) / int_96ecc67e
featureApplicability
1.0
 Iron Harvest (Video Game) / int_96ecc67e
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_96ecc67e
 Iron Harvest (Video Game) / int_970c790a
type
Big Bad
 Iron Harvest (Video Game) / int_970c790a
comment
Big Bad: The Fenris organisation, under the leadership of Rasputin, are revealed to be the ones responsible for reigniting the war between the three nations. Using their agents and manipulations, they hope to cause another world war to not only take over Europe but also access Tesla's factory and its highly advanced technologies.
 Iron Harvest (Video Game) / int_970c790a
featureApplicability
1.0
 Iron Harvest (Video Game) / int_970c790a
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_970c790a
 Iron Harvest (Video Game) / int_97df21d3
type
Tripod Terror
 Iron Harvest (Video Game) / int_97df21d3
comment
Tripod Terror: The TF-1597 "Icarus", or the Icarus Protocol, is an automated, towering, super-heavy mech designed by Nikola Tesla to destroy The Factory to prevent its technologies from falling to Fenris and anyone who misuse them, and is the final boss. It is a weapon of mass destruction capable of releasing an electrical blast so intense it will melt any metal within a 20-kilometer radius. Tesla unleashed Icarus against Fenris, but the machine was uncontrollable and cannot be shut down, thus forcing the heroes to team up and destroying it.
 Iron Harvest (Video Game) / int_97df21d3
featureApplicability
1.0
 Iron Harvest (Video Game) / int_97df21d3
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_97df21d3
 Iron Harvest (Video Game) / int_98a79aed
type
Occupiers Out of Our Country
 Iron Harvest (Video Game) / int_98a79aed
comment
Occupiers Out of Our Country: According to the devs, as well as statements made by Lech, a large part of Polania is still occupied by Rusviet forces at the start of the game. Their campaign tells the story of a struggling rebel army trying to evict these forces from their homeland.
 Iron Harvest (Video Game) / int_98a79aed
featureApplicability
1.0
 Iron Harvest (Video Game) / int_98a79aed
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_98a79aed
 Iron Harvest (Video Game) / int_99298c71
type
Better to Die than Be Killed
 Iron Harvest (Video Game) / int_99298c71
comment
Better to Die than Be Killed: After being captured by Colonel Zubov, Heinrich Steinmetz informs him that part of his release from Tesla's service was the agreement to never be captured alive. He promptly detonates his prosthetic eye, nearly killing Zubov as well.
 Iron Harvest (Video Game) / int_99298c71
featureApplicability
1.0
 Iron Harvest (Video Game) / int_99298c71
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_99298c71
 Iron Harvest (Video Game) / int_99a12edd
type
Cyborg
 Iron Harvest (Video Game) / int_99a12edd
comment
Cyborg: Piotr Kos and Gunter von Duisburg both sport prosthetic arms (though Gunter's might be more of a brace).Anna's brother Janek was turned into a more traditional version by the Rusviets. He is not happy about this development.
 Iron Harvest (Video Game) / int_99a12edd
featureApplicability
1.0
 Iron Harvest (Video Game) / int_99a12edd
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_99a12edd
 Iron Harvest (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Iron Harvest (Video Game) / int_9cb3e22e
comment
Interface Spoiler: During campaign missions, the player will be able to guess whether it's a Baseless Mission or if a base will be added later by the presence of iron mines and oil pumps.
 Iron Harvest (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Iron Harvest (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_9cb3e22e
 Iron Harvest (Video Game) / int_9d12bbc1
type
Foreshadowing
 Iron Harvest (Video Game) / int_9d12bbc1
comment
Foreshadowing: During the tutorial, one of the bullies says Anna is a Rusviet in their snowball fight, and that her brother is one too (despite him not even appearing yet). Guess who comes to her rescue when the bullies gang up on her? And guess whose brother becomes one of the Rusviet heroes, even if he himself is still Polanian? Steinmetz' decision to kill himself rather than grant Zubov access to Tesla's factory foreshadows Tesla's policy on letting outsiders lay hands on his technology, culminating in the Icarus Protocol.
 Iron Harvest (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Iron Harvest (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_9d12bbc1
 Iron Harvest (Video Game) / int_9e03dbd6
type
Mr. Fixit
 Iron Harvest (Video Game) / int_9e03dbd6
comment
Mr. Fixit: Engineers can repair damaged vehicles and buildings.
 Iron Harvest (Video Game) / int_9e03dbd6
featureApplicability
1.0
 Iron Harvest (Video Game) / int_9e03dbd6
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_9e03dbd6
 Iron Harvest (Video Game) / int_9f4513a7
type
Unusual Pets for Unusual People
 Iron Harvest (Video Game) / int_9f4513a7
comment
Unusual Pets for Unusual People: Each faction has a hero accompanied by a Loyal Animal Companion: a bear, a tiger, a hawk, and a pair of wolves.
 Iron Harvest (Video Game) / int_9f4513a7
featureApplicability
1.0
 Iron Harvest (Video Game) / int_9f4513a7
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_9f4513a7
 Iron Harvest (Video Game) / int_a0f61fe2
type
Power-Up Letdown
 Iron Harvest (Video Game) / int_a0f61fe2
comment
Power-Up Letdown: To an extent, the top-tier units for each faction don't quite live up to the heavy-armor-destroyer role they're billed as. The "Tur" for example can deal massive damage. but in an area of effect rather than to a single target, making it a lot better at destroying infantry than you would expect but conversely putting it at a significant disadvantage when facing heavy anti-mech destroyers.
 Iron Harvest (Video Game) / int_a0f61fe2
featureApplicability
1.0
 Iron Harvest (Video Game) / int_a0f61fe2
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_a0f61fe2
 Iron Harvest (Video Game) / int_a7b8ba72
type
Point Build System
 Iron Harvest (Video Game) / int_a7b8ba72
comment
Point Build System: Used in multiplayer and World Map. In multiplayer (and skirmishes against the AI), each player builds a first and second reserve using 5 points, including up to 1 Hero Unit, with all available choices costing 1 to 3 points each. Interestingly, each faction has a mix of 1 and 2 cost heroes, and heroes are hardwired to be in a specific reserve. Generally, second reserve units and heroes cost more points (though this is not the case for Saxony, with Gunter costing 2 points and Prince Wilhem at just 1). In World Map mode, all units in the game have deployment costs from 1 (engineers and medics) up to 12 (superheavy mechs like the Kaiser and Tur). Each map has a deployment budget which can be spent to bring these units into the mission (barring disallowed units, like heavy mechs on a Baseless Mission). After the battle, the player may return an equal budget of units to the army, choosing from among those deployed and produced during the battle. Interestingly, the departure budget is equal to what the player spent on the mission, not what they're entitled to. So you can't send in some cheap units bought with World Map currency and then send expensive superheavy mechs back to the army.
 Iron Harvest (Video Game) / int_a7b8ba72
featureApplicability
1.0
 Iron Harvest (Video Game) / int_a7b8ba72
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_a7b8ba72
 Iron Harvest (Video Game) / int_a86069f
type
Alternate History
 Iron Harvest (Video Game) / int_a86069f
comment
Alternate History: In addition to the development of mechs and Powered Armor instead of tanks, the timeline diverged from our own in other ways earlier. For example, Saxony-Goethburg apparently unified Germany instead of Prussia, and the Tsar was never overthrown during the war.
 Iron Harvest (Video Game) / int_a86069f
featureApplicability
1.0
 Iron Harvest (Video Game) / int_a86069f
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_a86069f
 Iron Harvest (Video Game) / int_aabe2fb
type
Deliberate Values Dissonance
 Iron Harvest (Video Game) / int_aabe2fb
comment
Deliberate Values Dissonance: The characters of the Saxony campaign speak frequently on the importance of preserving the monarchy. There's even a scene where a Saxon soldier can be overheard declaring that giving the vote to women would have ruined the country, to which his comrade replies that a parliament seems unnecessary, given how well having a kaiser has historically gone.
 Iron Harvest (Video Game) / int_aabe2fb
featureApplicability
1.0
 Iron Harvest (Video Game) / int_aabe2fb
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_aabe2fb
 Iron Harvest (Video Game) / int_ae6adc36
type
Religious and Mythological Theme Naming
 Iron Harvest (Video Game) / int_ae6adc36
comment
Religious and Mythological Theme Naming: Saxony is fond of doing this with their units: Wotan is the old High German tongue name for Odin. Erlkönig is German for Elf King, and is the title of a classic poem later adapted by Franz Schubert. Isegrim the wolf is a character from the Germanic folktale Reynard the Fox. Eisenhans Powered Armor is named for the title character in the German fairy tale "Iron Hans". Stiefmutter means "Stepmother", and deploys automated explosives named Hansel and Gretel.
 Iron Harvest (Video Game) / int_ae6adc36
featureApplicability
1.0
 Iron Harvest (Video Game) / int_ae6adc36
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1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_ae6adc36
 Iron Harvest (Video Game) / int_affbcbb
type
Cool Helmet
 Iron Harvest (Video Game) / int_affbcbb
comment
Cool Helmet: Gunter von Duisberg and many other Saxony soldiers wear Pickelhaube spiked helmets.
 Iron Harvest (Video Game) / int_affbcbb
featureApplicability
1.0
 Iron Harvest (Video Game) / int_affbcbb
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_affbcbb
 Iron Harvest (Video Game) / int_b070362d
type
Wicked Stepmother
 Iron Harvest (Video Game) / int_b070362d
comment
Stiefmutter means "Stepmother", and deploys automated explosives named Hansel and Gretel.
 Iron Harvest (Video Game) / int_b070362d
featureApplicability
1.0
 Iron Harvest (Video Game) / int_b070362d
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_b070362d
 Iron Harvest (Video Game) / int_b0855ef3
type
No Historical Figures Were Harmed
 Iron Harvest (Video Game) / int_b0855ef3
comment
No Historical Figures Were Harmed: Switches off with Historical Domain Character. Grigori Rasputin and Tsar Nicholas are referred to by their historical names, but Gunther von Duisberg is quite clearly inspired by Otto von Bismarck. Justified; as Bismarck (who was born in 1815) would be over a century old by the point the game takes place, and is most likely deceased, necessitating someone to fill the role.
 Iron Harvest (Video Game) / int_b0855ef3
featureApplicability
1.0
 Iron Harvest (Video Game) / int_b0855ef3
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1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_b0855ef3
 Iron Harvest (Video Game) / int_b6baad83
type
Hero Unit
 Iron Harvest (Video Game) / int_b6baad83
comment
In multiplayer (and skirmishes against the AI), each player builds a first and second reserve using 5 points, including up to 1 Hero Unit, with all available choices costing 1 to 3 points each. Interestingly, each faction has a mix of 1 and 2 cost heroes, and heroes are hardwired to be in a specific reserve. Generally, second reserve units and heroes cost more points (though this is not the case for Saxony, with Gunter costing 2 points and Prince Wilhem at just 1).
 Iron Harvest (Video Game) / int_b6baad83
featureApplicability
1.0
 Iron Harvest (Video Game) / int_b6baad83
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_b6baad83
 Iron Harvest (Video Game) / int_c72af5a8
type
Mini-Mecha
 Iron Harvest (Video Game) / int_c72af5a8
comment
Mini-Mecha: In addition to its high end Humongous Mecha, each faction gets an exosuit unit and at least one light mech designed to scout and/or suppress infantry. All but Saxony get one of each (Saxony's other light mech is a Walking Tank).
 Iron Harvest (Video Game) / int_c72af5a8
featureApplicability
1.0
 Iron Harvest (Video Game) / int_c72af5a8
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_c72af5a8
 Iron Harvest (Video Game) / int_c75df49a
type
Shout-Out
 Iron Harvest (Video Game) / int_c75df49a
comment
Shout-Out: Janek Kos, a hunter known for his aim and a teenager eager to take his part in the war. In the final Rusviet mission, Tesla's base is defended by Lightning-Shooting Tesla Coils.
 Iron Harvest (Video Game) / int_c75df49a
featureApplicability
1.0
 Iron Harvest (Video Game) / int_c75df49a
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_c75df49a
 Iron Harvest (Video Game) / int_c7c4dae7
type
Possession Implies Mastery
 Iron Harvest (Video Game) / int_c7c4dae7
comment
Possession Implies Mastery: Infantry squads can pick-up abandoned equipment, ranging from grenades and first aid kits to anti-tank guns, lying around and use it without any problems.
 Iron Harvest (Video Game) / int_c7c4dae7
featureApplicability
1.0
 Iron Harvest (Video Game) / int_c7c4dae7
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_c7c4dae7
 Iron Harvest (Video Game) / int_c9981efb
type
The Engineer
 Iron Harvest (Video Game) / int_c9981efb
comment
The Engineer: Every nation fields combat Engineers, who can construct buildings, fortifications and mines. They can also repair damaged mechs.
 Iron Harvest (Video Game) / int_c9981efb
featureApplicability
1.0
 Iron Harvest (Video Game) / int_c9981efb
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_c9981efb
 Iron Harvest (Video Game) / int_cbc54501
type
Faction Calculus
 Iron Harvest (Video Game) / int_cbc54501
comment
Faction Calculus: Polania: Subversive. They excel at long-range engagements and several of their mech units are Fragile Speedster designs with good long range firepower. Saxony: Balanced. Their units on average are tougher then Polania's but not as tough as Rusviet forces. They are also faster and more maneuverable then Rusviet forces but are not as fast as Polania. They excel at medium ranged engagements. Rusviet: Powerhouse. A Mighty Glacier faction with extremely durable but slow moving mechs and the only faction to have access to rocket artillery. They favor close-ranged combat. Usonia: Cannon. Usonian units excel against their foes during initial contact, but the longer the fight the more likely casualties will mount. While having access to advanced airship units that allow them to ignore terrain, these airships alone aren't enough to win a battle.
 Iron Harvest (Video Game) / int_cbc54501
featureApplicability
1.0
 Iron Harvest (Video Game) / int_cbc54501
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_cbc54501
 Iron Harvest (Video Game) / int_d01cffbc
type
Badass Longcoat
 Iron Harvest (Video Game) / int_d01cffbc
comment
Badass Longcoat: Many Saxony soldiers and officers wear greatcoats.
 Iron Harvest (Video Game) / int_d01cffbc
featureApplicability
1.0
 Iron Harvest (Video Game) / int_d01cffbc
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_d01cffbc
 Iron Harvest (Video Game) / int_d0447c7b
type
Lightning Gun
 Iron Harvest (Video Game) / int_d0447c7b
comment
In the final Rusviet mission, Tesla's base is defended by Lightning-Shooting Tesla Coils.
 Iron Harvest (Video Game) / int_d0447c7b
featureApplicability
1.0
 Iron Harvest (Video Game) / int_d0447c7b
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_d0447c7b
 Iron Harvest (Video Game) / int_d139ffaf
type
Genre Throwback
 Iron Harvest (Video Game) / int_d139ffaf
comment
Genre Throwback: Zigzagged. Iron Harvest was pretty explicitly marketed as a classically styled RTS in the mold of games from 1994-2004. Despite this, it plays fairly similarly to 2013's Company of Heroes 2.
 Iron Harvest (Video Game) / int_d139ffaf
featureApplicability
1.0
 Iron Harvest (Video Game) / int_d139ffaf
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_d139ffaf
 Iron Harvest (Video Game) / int_d9d2c40b
type
Amazon Brigade
 Iron Harvest (Video Game) / int_d9d2c40b
comment
Amazon Brigade: The Polanian Powered Armor unit, the Rycerz, is composed of women. With the Operation Eagle DLC, a good number of the Usonian mech and air units are piloted by women.
 Iron Harvest (Video Game) / int_d9d2c40b
featureApplicability
1.0
 Iron Harvest (Video Game) / int_d9d2c40b
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_d9d2c40b
 Iron Harvest (Video Game) / int_dae3999d
type
Action Bomb
 Iron Harvest (Video Game) / int_dae3999d
comment
Action Bomb: Weapon of choice for the MWF 28 "Stiefmutter", which produces and launches monocycle attack drones with explosive charges mounted on them.
 Iron Harvest (Video Game) / int_dae3999d
featureApplicability
1.0
 Iron Harvest (Video Game) / int_dae3999d
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_dae3999d
 Iron Harvest (Video Game) / int_dc8ba6d5
type
The Scapegoat
 Iron Harvest (Video Game) / int_dc8ba6d5
comment
The Scapegoat: Gunter is made to take the blame for Prince Wilhelm's war crimes by Kaiser Friedrich for political reasons.
 Iron Harvest (Video Game) / int_dc8ba6d5
featureApplicability
1.0
 Iron Harvest (Video Game) / int_dc8ba6d5
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_dc8ba6d5
 Iron Harvest (Video Game) / int_dfe57573
type
Historical In-Joke
 Iron Harvest (Video Game) / int_dfe57573
comment
Historical In-Joke: A very dark one; During the diplomatic party celebrating the peace treaty early in the Rusviet campaign one of the Saxonian guests references the infamous "Stab in the Back" myth note  The conspiracy theory that Germany/Saxony's could have won the First World War but was betrayed from within which is rather surreal given that the player is currently investigating a secret society who is trying to betray the world powers by starting another war.
 Iron Harvest (Video Game) / int_dfe57573
featureApplicability
1.0
 Iron Harvest (Video Game) / int_dfe57573
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_dfe57573
 Iron Harvest (Video Game) / int_e1842ab0
type
Armored But Frail
 Iron Harvest (Video Game) / int_e1842ab0
comment
Armored But Frail: The Wotan has Heavy armor but low HP. Weaker attacks will deal reduced damage to it, but attacks from Field Cannons and the like will destroy a Wotan very quickly.
 Iron Harvest (Video Game) / int_e1842ab0
featureApplicability
1.0
 Iron Harvest (Video Game) / int_e1842ab0
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_e1842ab0
 Iron Harvest (Video Game) / int_e2ccee25
type
Animal Motifs
 Iron Harvest (Video Game) / int_e2ccee25
comment
Animal Motifs: Saxony is certainly fond of wolf iconography. Their coat-of-arms features a wolf; one of their hero units, Gunter von Duisberg, has two pet wolves and another hero unit, Prince William, has a custom mech with a golden wolf's head; and one of their mechs is named after a wolf character from a Germanic folktale.
 Iron Harvest (Video Game) / int_e2ccee25
featureApplicability
1.0
 Iron Harvest (Video Game) / int_e2ccee25
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_e2ccee25
 Iron Harvest (Video Game) / int_e6f18344
type
Humongous Mecha
 Iron Harvest (Video Game) / int_e6f18344
comment
Humongous Mecha: Some mechs are pretty damn big, with special mention going to Polania's PZM-24 "Tur" (an artillery unit that makes houses look puny).
 Iron Harvest (Video Game) / int_e6f18344
featureApplicability
1.0
 Iron Harvest (Video Game) / int_e6f18344
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_e6f18344
 Iron Harvest (Video Game) / int_e9f79e23
type
Screw the War, We're Partying
 Iron Harvest (Video Game) / int_e9f79e23
comment
Screw the War, We're Partying: A Christmas truce happens between Saxony and Rusviet soldiers that is overseen by Gunter and Prince Wilhelm. While the former is pleased to see the soldiers enjoying the holiday and finally getting a well-earned break from the war, the Prince is disgusted to see his enemies mingling with his men and wishes to have them gunned down right there as they are celebrating.
 Iron Harvest (Video Game) / int_e9f79e23
featureApplicability
1.0
 Iron Harvest (Video Game) / int_e9f79e23
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_e9f79e23
 Iron Harvest (Video Game) / int_eb81c601
type
Big Damn Heroes
 Iron Harvest (Video Game) / int_eb81c601
comment
Big Damn Heroes: The final mission of the campaign has the player controlling two of each faction's three heroes in a bid to stop the Icarus Protocol.
 Iron Harvest (Video Game) / int_eb81c601
featureApplicability
1.0
 Iron Harvest (Video Game) / int_eb81c601
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_eb81c601
 Iron Harvest (Video Game) / int_ef20d7bc
type
A Minor Kidroduction
 Iron Harvest (Video Game) / int_ef20d7bc
comment
A Minor Kidroduction: The game teaches you how to play with Anna as a little girl having a snowball fight with the boys in her village and hunting a deer, before her brother ships off to fight in The Great War.
 Iron Harvest (Video Game) / int_ef20d7bc
featureApplicability
1.0
 Iron Harvest (Video Game) / int_ef20d7bc
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_ef20d7bc
 Iron Harvest (Video Game) / int_f0001923
type
Fire-Breathing Weapon
 Iron Harvest (Video Game) / int_f0001923
comment
Fire-Breathing Weapon: Both Saxony and Polania field flamethrower infantry. Rusviet has flamethrower mechs in the form of the SHM-78 "Ognivo".
 Iron Harvest (Video Game) / int_f0001923
featureApplicability
1.0
 Iron Harvest (Video Game) / int_f0001923
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_f0001923
 Iron Harvest (Video Game) / int_f1d6144a
type
War Is Hell
 Iron Harvest (Video Game) / int_f1d6144a
comment
War Is Hell: The first half of the Saxony campaign, set during the Great War, really hammers this point home. The first mission alone sees the player fight through several lines of defenses at great human cost to their troops, only to be hit with a Polanian counter-attack that pushes them right back to their starting position...
 Iron Harvest (Video Game) / int_f1d6144a
featureApplicability
1.0
 Iron Harvest (Video Game) / int_f1d6144a
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1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_f1d6144a
 Iron Harvest (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Iron Harvest (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: The game features a population cap system limiting the number of units you can field at once.
 Iron Harvest (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Iron Harvest (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_f3cf30d9
 Iron Harvest (Video Game) / int_f74bd069
type
Tesla Tech Timeline
 Iron Harvest (Video Game) / int_f74bd069
comment
Tesla Tech Timeline: Nikola Tesla is responsible for creating the mechs and other advanced technologies in the world of 1920+. However, Tesla was left disappointed and appalled over his inventions being used in war and has since trying to keep his even more advanced technology away from the public.
 Iron Harvest (Video Game) / int_f74bd069
featureApplicability
1.0
 Iron Harvest (Video Game) / int_f74bd069
featureConfidence
1.0
 Iron Harvest (Video Game)
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Iron Harvest (Video Game) / int_f74bd069
 Iron Harvest (Video Game) / int_fd2086a9
type
You Require More Vespene Gas
 Iron Harvest (Video Game) / int_fd2086a9
comment
You Require More Vespene Gas: Actually, you require more iron and oil. Iron in-game functions as the gold-like resource used to purchase most units and buildings. Oil is used for vehicles and advanced buildings.
 Iron Harvest (Video Game) / int_fd2086a9
featureApplicability
1.0
 Iron Harvest (Video Game) / int_fd2086a9
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_fd2086a9
 Iron Harvest (Video Game) / int_fd7f0823
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Distinguished Gentleman's Pipe
 Iron Harvest (Video Game) / int_fd7f0823
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Distinguished Gentleman's Pipe: Gunter von Duisberg is often depicted in the artwork smoking one.
 Iron Harvest (Video Game) / int_fd7f0823
featureApplicability
1.0
 Iron Harvest (Video Game) / int_fd7f0823
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_fd7f0823
 Iron Harvest (Video Game) / int_ff8afd14
type
Spider Tank
 Iron Harvest (Video Game) / int_ff8afd14
comment
Spider Tank: Saxony is fond of these with two prominent examples being the Sd. KS 78 Isegrim and the SKS 156 Wotan. The MWF 28 Stiefmutter also qualifies, though it looks more like a tick in practice with its six stubby legs obscured under its hull. Polania, not to be outdone, fields the PZM-9 Straznik, an anti-infantry raider, and the PZM-16 Nosidelko, a mobile bunker and mortar carrier. Lech Kos's custom mech also uses all four of its limbs to move, but is instead patterned on a gorilla, to better emphasize its furious close combat power. Rusviet Ognivo and Nagan mechs are a unique variation, as they feature stabilizer wheels in place of rear legs, giving them a movement style akin to a legless man pulling himself forward.
 Iron Harvest (Video Game) / int_ff8afd14
featureApplicability
1.0
 Iron Harvest (Video Game) / int_ff8afd14
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_ff8afd14
 Iron Harvest (Video Game) / int_name
type
ItemName
 Iron Harvest (Video Game) / int_name
comment
 Iron Harvest (Video Game) / int_name
featureApplicability
1.0
 Iron Harvest (Video Game) / int_name
featureConfidence
1.0
 Iron Harvest (Video Game)
hasFeature
Iron Harvest (Video Game) / int_name
 Iron Harvest (Video Game) / int_name
itemName
Iron Harvest (Video Game)

The following is a list of statements referring to the current page from other pages.

 Iron Harvest (Video Game)
hasFeature
Armored But Frail / int_9a19d38e
 Iron Harvest (Video Game)
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Baseless Mission / int_9a19d38e
 Iron Harvest (Video Game)
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Bling of War / int_9a19d38e
 Iron Harvest (Video Game)
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Diesel Punk / int_9a19d38e
 Iron Harvest (Video Game)
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Faction Calculus / int_9a19d38e
 Iron Harvest (Video Game)
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Justified Tutorial / int_9a19d38e
 Iron Harvest (Video Game)
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Real Robot Genre / int_9a19d38e
 Iron Harvest (Video Game)
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Spider Tank / int_9a19d38e
 Iron Harvest (Video Game)
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Tesla Tech Timeline / int_9a19d38e
 Iron Harvest (Video Game)
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Walking Tank / int_9a19d38e
 Iron Harvest (Video Game)
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Weird Historical War / int_9a19d38e
 Iron Harvest (Video Game)
hasFeature
Works Set in World War I / int_9a19d38e