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Jump King (Video Game)
- 260 statements
- 50 feature instances
- 2 referencing feature instances
Jump King (Video Game) | type |
TVTItem | |
Jump King (Video Game) | label |
Jump King (Video Game) | |
Jump King (Video Game) | page |
JumpKing | |
Jump King (Video Game) | comment |
Jump King is a Platform Game, developed by Nexile and released for PC through Steam and GOG.com on May 3rd, 2019.As its title suggests, it is simply about an unnamed King, who is absolutely gifted at jumping in spite of wearing full plate armor at all times. One day, he learns of a legend telling him of a Smoking Hot Babe languishing on top of a distant tower, and resolves to reach her the only way he knows how - by jumping a perilous path through narrow, vertical levels.The game received expansions aside of "Main Babe", titled "New Babe+" and "Ghost of the Babe".As you may have already guessed, the game is very short, but is also absolutely Nintendo Hard, being primarily designed to challenge speedrunners, much like Remnants Of Naezith or Getting Over It with Bennett Foddy.Has nothing to do with Jump Force. | |
Jump King (Video Game) | fetched |
2024-03-01T14:16:25Z | |
Jump King (Video Game) | parsed |
2024-03-01T14:16:25Z | |
Jump King (Video Game) | processingComment |
Dropped link to MetalGearSolid: Not a Feature - ITEM | |
Jump King (Video Game) | processingComment |
Dropped link to ShovelKnight: Not a Feature - ITEM | |
Jump King (Video Game) | isPartOf |
DBTropes | |
Jump King (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Jump King (Video Game) / int_14beeefd | comment |
Darker and Edgier: The Ghost of the Babe map is much creepier than previous areas. Even the Babe is implied to be mischievous or meaner compared to the other two. | |
Jump King (Video Game) / int_14beeefd | featureApplicability |
1.0 | |
Jump King (Video Game) / int_14beeefd | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_14beeefd | |
Jump King (Video Game) / int_18eb5500 | type |
Beautiful Void | |
Jump King (Video Game) / int_18eb5500 | comment |
Beautiful Void: Most of the game takes place in areas with richly detailed art and either quiet and somber background music or no music at all. There are a handful of other characters, but they're spread far apart, and many of them tend to be as subdued as their surroundings. | |
Jump King (Video Game) / int_18eb5500 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_18eb5500 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_18eb5500 | |
Jump King (Video Game) / int_25fd37c3 | type |
Cleavage Window | |
Jump King (Video Game) / int_25fd37c3 | comment |
Cleavage Window: All three babes' dresses show off their cleavage. | |
Jump King (Video Game) / int_25fd37c3 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_25fd37c3 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_25fd37c3 | |
Jump King (Video Game) / int_2bfd6a1e | type |
Check-Point Starvation | |
Jump King (Video Game) / int_2bfd6a1e | comment |
Checkpoint Starvation: Conventional checkpoints do not exist - any fumble you make will cause you to barrel towards the bottom and force you to make your way back up again. That said, there does exist an in-effect checkpoint right before Chapel Perilous, where the level is designed in such a way that you will not get kicked back into Stormwall Pass unless you jump back down there yourself. That doesn't mean you can't take a break whenever you fancy - the game saves continously, for good and bad. | |
Jump King (Video Game) / int_2bfd6a1e | featureApplicability |
1.0 | |
Jump King (Video Game) / int_2bfd6a1e | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_2bfd6a1e | |
Jump King (Video Game) / int_314c56b9 | type |
Time Stands Still | |
Jump King (Video Game) / int_314c56b9 | comment |
Time Stands Still: The Halted Ruin. | |
Jump King (Video Game) / int_314c56b9 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_314c56b9 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_314c56b9 | |
Jump King (Video Game) / int_33310c11 | type |
Under the Sea | |
Jump King (Video Game) / int_33310c11 | comment |
Under the Sea: The Deep Ruin in New Babe Plus is an underwater segment that makes it so that your have to hold the jump button longer to traverse. The Bog in Ghost Of the Babe combines this with mud reminiscent of the snow from Stormwall Pass and Brightcrown Woods meaning you can't freely move around unless you equip the Snake Ring. | |
Jump King (Video Game) / int_33310c11 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_33310c11 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_33310c11 | |
Jump King (Video Game) / int_3b06f9b5 | type |
Floating Platforms | |
Jump King (Video Game) / int_3b06f9b5 | comment |
Floating Platforms: Art design for areas attempts to avert this and justify the placement of any level geometry by having it either jut out from the sides of the screen or structure in the background, even if said the structure is absurdly flimsy. Some of the worst offenders are chandeliers that Jump Kings jumps on hang off multiple screen long chains, the Chimney is stabilized on a crumbling corridor with only a couple brick rows left and the main game's Tower is standing on a man-sized ice pillar. | |
Jump King (Video Game) / int_3b06f9b5 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_3b06f9b5 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_3b06f9b5 | |
Jump King (Video Game) / int_3c3f28a5 | type |
Blessed with Suck | |
Jump King (Video Game) / int_3c3f28a5 | comment |
Blessed with Suck: Double Subverted. Your reward for chasing after a white raven up and down dozens of screens and returning the Blood Red Stone is an enchanted ring that'll only make your expedition harder by making everything slippery. You can just take it off. Later on, in The Bog, you might want to put it on again: sliding overrides the mud that prevents you from walking and positioning yourself perfectly, while the water slowing you down makes it much easier to kill your momentum and prevent sliding off platforms after landing, mostly invalidating its drawback. | |
Jump King (Video Game) / int_3c3f28a5 | featureApplicability |
-0.3 | |
Jump King (Video Game) / int_3c3f28a5 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_3c3f28a5 | |
Jump King (Video Game) / int_3d1d5186 | type |
Bubblegloop Swamp | |
Jump King (Video Game) / int_3d1d5186 | comment |
Bubblegloop Swamp: The Bog in Ghost Of the Babe where only one of the screens in the area takes place above water. | |
Jump King (Video Game) / int_3d1d5186 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_3d1d5186 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_3d1d5186 | |
Jump King (Video Game) / int_3e4cb2cc | type |
Weird Weather | |
Jump King (Video Game) / int_3e4cb2cc | comment |
Weird Weather: Winds blowing through Stormwall Pass and Underburg reverse their direction at regular intervals. The Hermit lampshades how impossible it is. Clouds in the backgrounds of Great Frontier and Underburg move in opposite directions to each other at the same, suggesting there's something strange about them. | |
Jump King (Video Game) / int_3e4cb2cc | featureApplicability |
1.0 | |
Jump King (Video Game) / int_3e4cb2cc | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_3e4cb2cc | |
Jump King (Video Game) / int_49d59be9 | type |
Scenery Porn | |
Jump King (Video Game) / int_49d59be9 | comment |
Scenery Porn: The backgrounds are quite rich and atmospheric. The sunset sky (night in New Babe+) at the end is quite breathtaking. | |
Jump King (Video Game) / int_49d59be9 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_49d59be9 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_49d59be9 | |
Jump King (Video Game) / int_549a92e7 | type |
Minimalism | |
Jump King (Video Game) / int_549a92e7 | comment |
Minimalism: No enemies or bosses, little plot- if any at all, very sparse dialogue, zero voice acting and cutscenes (except for the ending), short soundtrack composed mostly of ambient background themes... | |
Jump King (Video Game) / int_549a92e7 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_549a92e7 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_549a92e7 | |
Jump King (Video Game) / int_57b80b45 | type |
Fantastic Racism | |
Jump King (Video Game) / int_57b80b45 | comment |
Fantastic Racism: The gargoyles hold humans in low regard, referring to them as "mud men" for their lack of wings/inability to fly. | |
Jump King (Video Game) / int_57b80b45 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_57b80b45 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_57b80b45 | |
Jump King (Video Game) / int_5914d5dd | type |
Slippy-Slidey Ice World | |
Jump King (Video Game) / int_5914d5dd | comment |
Slippy-Slidey Ice World: First this trope is played with in the Windswept Cliff. It is the game's cold and snowy area, yet it doesn't have ice platforms. Instead, as its name suggests, it has a strong wind that nudges the King in a direction even when he's standing still, and so really messes with the jumping. Said wind changes direction on a timer, often forcing the player not to make certain jumps until the wind begins blowing in a favorable direction. Later on, however, the Blue Ruin is a very straight example of an ice land, complete with slippery platforms. In New Babe+, Colossal Dungeon. | |
Jump King (Video Game) / int_5914d5dd | featureApplicability |
1.0 | |
Jump King (Video Game) / int_5914d5dd | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_5914d5dd | |
Jump King (Video Game) / int_5da37ab5 | type |
Triumphant Reprise | |
Jump King (Video Game) / int_5da37ab5 | comment |
Triumphant Reprise: Credits theme of New Babe + route is the triumphant version of the game menu theme. | |
Jump King (Video Game) / int_5da37ab5 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_5da37ab5 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_5da37ab5 | |
Jump King (Video Game) / int_61c6a7d7 | type |
Parachute Petticoat | |
Jump King (Video Game) / int_61c6a7d7 | comment |
Parachute Petticoat: Once the Jump King finally reaches the Main Babe on top of the Tower and they hug and kiss, he looks down at the way he came from and realizes that he would now have to jump all the way down. Instead, he jumps off the tower with the babe in his arms, her skirt acting as a parachute, and they are carried off by the wind into the sunset. An ending still confirms that they landed safely. | |
Jump King (Video Game) / int_61c6a7d7 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_61c6a7d7 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_61c6a7d7 | |
Jump King (Video Game) / int_62259825 | type |
Nintendo Hard | |
Jump King (Video Game) / int_62259825 | comment |
Nintendo Hard: AND HOW! When one slip-up can mean the difference between going forward and having to do entire segments over again, this is called a "rage game" with good reason. | |
Jump King (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_62259825 | |
Jump King (Video Game) / int_637ef67 | type |
New Game Plus | |
Jump King (Video Game) / int_637ef67 | comment |
New Game Plus: Played for Laughs, as it's called "New Babe+", featuring, well... a new babe at the end. However, as all of your acquired items persist between runs, then technically every run is New Game+. | |
Jump King (Video Game) / int_637ef67 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_637ef67 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_637ef67 | |
Jump King (Video Game) / int_66f763c0 | type |
Interface Screw | |
Jump King (Video Game) / int_66f763c0 | comment |
Interface Screw: The slow-down effect of water will throw off everything you've learned about timing jump strength up to this point - the core mechanic of the game. Essentially, the player has to learn two separate games: Jump King and Water Jump King. Then the player needs to learn to seamlessly adjust between the two - otherwise jumping out of water will feel like using too much muscle to pick up a piece of cardboard. | |
Jump King (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_66f763c0 | |
Jump King (Video Game) / int_68069489 | type |
Nipple and Dimed | |
Jump King (Video Game) / int_68069489 | comment |
Nipple and Dimed: Averted. If you look hard enough at the babe from New Babe+, you can actually see her nipples in the ending picture. Smoking hot indeed! | |
Jump King (Video Game) / int_68069489 | featureApplicability |
-1.0 | |
Jump King (Video Game) / int_68069489 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_68069489 | |
Jump King (Video Game) / int_6b7c9f96 | type |
The Lost Woods | |
Jump King (Video Game) / int_6b7c9f96 | comment |
The Lost Woods: The first set of screens has the King jump through the branches of ancient trees in the Redcrown Woods. | |
Jump King (Video Game) / int_6b7c9f96 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_6b7c9f96 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_6b7c9f96 | |
Jump King (Video Game) / int_70d8269d | type |
Excuse Plot | |
Jump King (Video Game) / int_70d8269d | comment |
Excuse Plot: The game has an intro text, but it simply says "Legend has it there's a smoking hot babe at the top." There's also an old man at the camp where you start off, and a couple of other NPCs later on, but they don't say anything deep either. | |
Jump King (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
Jump King (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_70d8269d | |
Jump King (Video Game) / int_7a7d698d | type |
Challenge Run | |
Jump King (Video Game) / int_7a7d698d | comment |
Challenge Run: The purpose of Giant Boots (no walking) and Snake Ring (all surfaces slippery). Especially the Ring, as falls are much more punishing when you can slide off platforms in the fallen-down state and keep tumbling down. Encouraged by achievements corresponding to the three Babes times two above itemsnote said achievements don't permit beginning at New Babe+, Redcrown Woods only. | |
Jump King (Video Game) / int_7a7d698d | featureApplicability |
1.0 | |
Jump King (Video Game) / int_7a7d698d | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_7a7d698d | |
Jump King (Video Game) / int_7cfc2a69 | type |
Tree Trunk Tour | |
Jump King (Video Game) / int_7cfc2a69 | comment |
Tree Trunk Tour: Once you make through the first few screens of the Redcrown Woods, you'll need to ascend through the hollowed-out trunk of an enormous tree. Reoccurs in Brightcrown Woods. The Philosophers Forest is an entire area located within a massive trunk, covered with moss. | |
Jump King (Video Game) / int_7cfc2a69 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_7cfc2a69 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_7cfc2a69 | |
Jump King (Video Game) / int_7fc8c669 | type |
Beast with a Human Face | |
Jump King (Video Game) / int_7fc8c669 | comment |
Beast with a Human Face: Hard to notice because of low resolution and only 2 frames of animation, yet present for the Snake Lord. Its snout ends in a regular-size human face which is the one actually talking to the Jump King. Concept art where it's easier to discern◊. | |
Jump King (Video Game) / int_7fc8c669 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_7fc8c669 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_7fc8c669 | |
Jump King (Video Game) / int_84e2870a | type |
Vanishing Village | |
Jump King (Video Game) / int_84e2870a | comment |
Vanishing Village: The Hidden Kingdom. It suddenly appears before Jump King (or does he appear in it?) after passing through Lost Ruin. It's inhabited by fairies, a small court of gnome-like creatures and their Magnificent King who believes this Kingdom to be the whole of the world. The Hidden Kingdom disappears just as mysteriously at the last jump of its topmost screen, its warm golden light and greenery replaced by a mostly empty screen of roiling storm clouds below and black brickwork of the Black Sanctum. It'll always be there for you when you come back (fall down) however. | |
Jump King (Video Game) / int_84e2870a | featureApplicability |
1.0 | |
Jump King (Video Game) / int_84e2870a | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_84e2870a | |
Jump King (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
Jump King (Video Game) / int_87e661e8 | comment |
Absurdly-Spacious Sewer: The Colossal Drain level, which is somehow located above the Redcrown Woods. | |
Jump King (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_87e661e8 | |
Jump King (Video Game) / int_88a740b0 | type |
Hit Stop | |
Jump King (Video Game) / int_88a740b0 | comment |
Landing on slippery surfaces with Giant Boots equipped results in a split-second pause in gameplay akin to a Hit Stop. This makes it slightly easier to make a slide-cancelling counterjump, as Giant Boots bar you from using the other way to deal with the momentum. | |
Jump King (Video Game) / int_88a740b0 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_88a740b0 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_88a740b0 | |
Jump King (Video Game) / int_8ace85ef | type |
Audience Surrogate | |
Jump King (Video Game) / int_8ace85ef | comment |
Audience Surrogate: Or rather, Audiences Audience Surrogate. The Prisoner, found in Colossal Dungeon, enjoys one thing only: others falling. He represents the mindset of many chatters and viewers who watch other people play "Jump King" to laugh at their failures, missed jumps and frustration. While he will encourage Jump King to pick himself up, he's only doing it for another opportunity to see him fall, with the same breath calling him stupid for trying longer than previous climbers. If the player progresses a fair bit, during your next "visit" he'll express relief for getting to see you land on your face again. | |
Jump King (Video Game) / int_8ace85ef | featureApplicability |
1.0 | |
Jump King (Video Game) / int_8ace85ef | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_8ace85ef | |
Jump King (Video Game) / int_92dfffae | type |
Retraux | |
Jump King (Video Game) / int_92dfffae | comment |
Retraux: The game's graphics are reminiscent of old-school Nintendo games for a 2019 game, right down to the chiptune sound effects. | |
Jump King (Video Game) / int_92dfffae | featureApplicability |
1.0 | |
Jump King (Video Game) / int_92dfffae | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_92dfffae | |
Jump King (Video Game) / int_9d0bc885 | type |
Eye Pop | |
Jump King (Video Game) / int_9d0bc885 | comment |
Eye Pop: The babe and her gargoyle footrest in Ghost of the Babe route both do Eye Pop when they see the player character arrive. | |
Jump King (Video Game) / int_9d0bc885 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_9d0bc885 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_9d0bc885 | |
Jump King (Video Game) / int_a2cbad1 | type |
Half-Human Hybrid | |
Jump King (Video Game) / int_a2cbad1 | comment |
Half-Human Hybrid: In the House of Nine Lives, inside a secret room, is hidden a strange looking cat-like being. The Bird chased across Ghost of the Babe is a bizarre example. It has human feet, but otherwise looks just like an ordinary bird. | |
Jump King (Video Game) / int_a2cbad1 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_a2cbad1 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_a2cbad1 | |
Jump King (Video Game) / int_a4c37cbe | type |
Mood Whiplash | |
Jump King (Video Game) / int_a4c37cbe | comment |
Mood Whiplash: One might expect that the game be rather boisterous and silly due to its Excuse Plot and brightly colored cover art. Instead, most of the game is surprisingly peaceful, almost contemplative. That is, of course, until the player reaches the final area for each of the three paths and the atmospheric music that permeated the previous stages is suddenly replaced with Orchestral Bombing and Ominous Latin Chanting. Whips around again upon reaching the top and the Sexophone kicks in. | |
Jump King (Video Game) / int_a4c37cbe | featureApplicability |
1.0 | |
Jump King (Video Game) / int_a4c37cbe | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_a4c37cbe | |
Jump King (Video Game) / int_b032e4ed | type |
Ms. Fanservice | |
Jump King (Video Game) / int_b032e4ed | comment |
Ms. Fanservice: The Smoking Hot Babes of course! Merchandise for the game makes this even more so, especially the three postcards for each Babe in celebrating its three year anniversary. | |
Jump King (Video Game) / int_b032e4ed | featureApplicability |
1.0 | |
Jump King (Video Game) / int_b032e4ed | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_b032e4ed | |
Jump King (Video Game) / int_b46d4e39 | type |
Air-Aided Acrobatics | |
Jump King (Video Game) / int_b46d4e39 | comment |
Air-Aided Acrobatics: In windy areas, the player needs to use the wind to jump over large gaps. | |
Jump King (Video Game) / int_b46d4e39 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_b46d4e39 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_b46d4e39 | |
Jump King (Video Game) / int_c3c18143 | type |
Hope Spot | |
Jump King (Video Game) / int_c3c18143 | comment |
Hope Spot: When first entering the climbing area of the Ghost of the Babe DLC there is a platform in the middle of the screen. It's just one block too high to be reachable with a maximum height jump, meaning the player has to drop down to the Bog and climb back up. | |
Jump King (Video Game) / int_c3c18143 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_c3c18143 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_c3c18143 | |
Jump King (Video Game) / int_c75df49a | type |
Shout-Out | |
Jump King (Video Game) / int_c75df49a | comment |
Shout-Out: The game's title screen has a clear reference to Metal Gear Solid with its subtitle of "Tactical Leaping Adventure". Jump King's design- specially his helmet- makes him look a lot like Shovel Knight. | |
Jump King (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Jump King (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_c75df49a | |
Jump King (Video Game) / int_d08049db | type |
Taken for Granite | |
Jump King (Video Game) / int_d08049db | comment |
Taken for Granite: Denizens of Underburg are all struck with a curse/plague that slowly turns them into stone, carried by the ill wind blowing through the town. One of them says that even opening and closing eyes is an effort. Those who speak have their dialogue typed out on screen noticeably slower than the normal speech of unaffected characters from other zones. If you bother to notice, there are many others who do not speak at all, completely petrified by now. | |
Jump King (Video Game) / int_d08049db | featureApplicability |
1.0 | |
Jump King (Video Game) / int_d08049db | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_d08049db | |
Jump King (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
Jump King (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: Subverted. While for a game of its kind one might expect that the tease of a "Smoking Hot Babe" would simply be a trick to encourage people to play as long as they can, the game actually delivers on this claim, even giving some cute art at the end for the player's troubles. Played straight with the unlockable boots. All of them require incredibly difficult feats to unlock, such as chasing a bird to the top of the map to get a gold coin, then going all the way back down to the merchant. When you equip them, they either do nothing or actively handicap you, bestowing upon you ice or snow physics on every surface. | |
Jump King (Video Game) / int_d2c0e2ed | featureApplicability |
-0.3 | |
Jump King (Video Game) / int_d2c0e2ed | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_d2c0e2ed | |
Jump King (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Jump King (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Even this game holds back sometimes. All jumps that take the player between screen transitions are "full jumps", as in jumps that don't ask of the player to measure jump strength. Jumps are made automatically after reaching maximum charge, so the only point of failure left is remembering which of the two directional keys to use. Landing on slippery surfaces with Giant Boots equipped results in a split-second pause in gameplay akin to a Hit Stop. This makes it slightly easier to make a slide-cancelling counterjump, as Giant Boots bar you from using the other way to deal with the momentum. | |
Jump King (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_d6f284a3 | |
Jump King (Video Game) / int_dbc37cbd | type |
Hairball Humor | |
Jump King (Video Game) / int_dbc37cbd | comment |
Hairball Humor: Cats met in House of Nine Lives respond to the player's presence. Usually they meow or purr at you, but unique lines have them coughing up. | |
Jump King (Video Game) / int_dbc37cbd | featureApplicability |
1.0 | |
Jump King (Video Game) / int_dbc37cbd | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_dbc37cbd | |
Jump King (Video Game) / int_e0aed924 | type |
No Antagonist | |
Jump King (Video Game) / int_e0aed924 | comment |
No Antagonist: The Jump King doesn't face an actual opponent once during his journey - it's just him vs. the platforms he has to master. | |
Jump King (Video Game) / int_e0aed924 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_e0aed924 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_e0aed924 | |
Jump King (Video Game) / int_e2bdb219 | type |
Wintry Auroral Sky | |
Jump King (Video Game) / int_e2bdb219 | comment |
Wintry Auroral Sky: At the lowermost screen of Colossal Dungeon. | |
Jump King (Video Game) / int_e2bdb219 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_e2bdb219 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_e2bdb219 | |
Jump King (Video Game) / int_e5bb2929 | type |
Super Not-Drowning Skills | |
Jump King (Video Game) / int_e5bb2929 | comment |
Super Not-Drowning Skills: Neither the Jump King nor any of the NPCs seem to have a hard time breathing underwater. | |
Jump King (Video Game) / int_e5bb2929 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_e5bb2929 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_e5bb2929 | |
Jump King (Video Game) / int_eee721fd | type |
Wall Jump | |
Jump King (Video Game) / int_eee721fd | comment |
Wall Jump: You don't actually jump off walls, but you bounce off walls as you jump, and you need this ricocheting mechanic to reach half the platforms. | |
Jump King (Video Game) / int_eee721fd | featureApplicability |
1.0 | |
Jump King (Video Game) / int_eee721fd | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_eee721fd | |
Jump King (Video Game) / int_f3da74ff | type |
Creepy Crows | |
Jump King (Video Game) / int_f3da74ff | comment |
Creepy Crows: Inverted; the crows sit on some platforms and fly off once you disturb them by jumping there. They seem to like glittering things, as one grabs a golden coin, another a jewel. | |
Jump King (Video Game) / int_f3da74ff | featureApplicability |
1.0 | |
Jump King (Video Game) / int_f3da74ff | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_f3da74ff | |
Jump King (Video Game) / int_f821e963 | type |
The Very Definitely Final Dungeon | |
Jump King (Video Game) / int_f821e963 | comment |
The Very Definitely Final Dungeon: The Tower of the main game and The Dark Tower of New Babe+. Subverted by Phantom Tower in Ghost Of the Babe, which despite looking the part (even with the infamous Babe Jump at the end) doesn't offer the promised Babe. Played straight with the Tower of Antumbra. | |
Jump King (Video Game) / int_f821e963 | featureApplicability |
-0.3 | |
Jump King (Video Game) / int_f821e963 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_f821e963 | |
Jump King (Video Game) / int_fac8c4d6 | type |
No-Damage Run | |
Jump King (Video Game) / int_fac8c4d6 | comment |
No-Damage Run: While Jump King is invincible, no-fall runs are effectively this. Ghost of the Babe requires 2 falls when jumping down the hole in the tower that leads next to The Bog and another to get to the bottom of The Bog itself, which are accounted for the achievement teasingly named "Nobody's Perfect". | |
Jump King (Video Game) / int_fac8c4d6 | featureApplicability |
1.0 | |
Jump King (Video Game) / int_fac8c4d6 | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_fac8c4d6 | |
Jump King (Video Game) / int_fe5ed7bf | type |
Our Gargoyles Rock | |
Jump King (Video Game) / int_fe5ed7bf | comment |
Our Gargoyles Rock: The most often encountered race besides humans. They'll silently observe you struggle through Stormwall Pass, barely even blinking. They can also stop time. | |
Jump King (Video Game) / int_fe5ed7bf | featureApplicability |
1.0 | |
Jump King (Video Game) / int_fe5ed7bf | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_fe5ed7bf | |
Jump King (Video Game) / int_name | type |
ItemName | |
Jump King (Video Game) / int_name | comment |
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Jump King (Video Game) / int_name | featureApplicability |
1.0 | |
Jump King (Video Game) / int_name | featureConfidence |
1.0 | |
Jump King (Video Game) | hasFeature |
Jump King (Video Game) / int_name | |
Jump King (Video Game) / int_name | itemName |
Jump King (Video Game) |
The following is a list of statements referring to the current page from other pages.
Jump King (Video Game) | hasFeature |
Directionally Solid Platforms / int_2f7b09f8 | |
Jump King (Video Game) | hasFeature |
Video Games of 2015–2019 / int_2f7b09f8 |
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