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Kid Icarus (1986) (Video Game)

 Kid Icarus (1986) (Video Game)
type
TVTItem
 Kid Icarus (1986) (Video Game)
label
Kid Icarus (1986) (Video Game)
 Kid Icarus (1986) (Video Game)
page
KidIcarus1986
 Kid Icarus (1986) (Video Game)
comment
Kid Icarus is a Platform Game developed by Nintendo under the directorial torch of Satoru Okada and the production of Gunpei Yokoi, being the first installment of video game series of the same name. It was originally released on the Famicom Disk System in December 1986 in Japan, and then repurposed for the Nintendo Entertainment System in 1987 (being released in February to Europe and later in July to North America).Prior to the events of the game, Angel Land was ruled by the Goddess of Light Palutena and the Goddess of Darkness Medusa. However, whereas Palutena loved and protected humans, Medusa hated them and began to dry their crops and turn them into stone, so Palutena turned her into a monster and banished her into the Underworld. Medusa retaliated by forming an army of monsters to invade Angel Land and deprive Palutena of the three Sacred Treasures, thus allowing the evil matriarch to defeat her in battle and imprison her in the Palace in the Sky. Angel Land is now under a reign of terror. Palutena, knowing that she won't be able to revert the crisis alone, gives a bow and arrows to a young angelic knight called Pit, who's been captured and is now imprisoned in the Underworld, so he can escape and begin his climb back to the heavens to eradicate the evil forces, defeat Medusa, and save Palutena as well as Angel Land.The game combines the platforming gameplay of Super Mario Bros. with the design philosophy of Metroid, thus featuring both vertical and horizontal levels as well as dungeons that are traversed screen-by-screen like in The Legend of Zelda; this isn't a coincidence, as Metroid'' series producer Yoshio Sakamoto served as one of the lead designers. The Japanese version has a save feature thanks to its availability on the Famicom Disk Systerm, while the international versions rely on a password system instead. Intelligent Systems assisted during the game's development, focusing on the programming.
 Kid Icarus (1986) (Video Game)
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2024-02-13T03:07:34Z
 Kid Icarus (1986) (Video Game)
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2024-02-13T03:07:34Z
 Kid Icarus (1986) (Video Game)
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Dropped link to Cyclops: Not a Feature - ITEM
 Kid Icarus (1986) (Video Game)
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DBTropes
 Kid Icarus (1986) (Video Game) / int_10add6ee
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Kill the God
 Kid Icarus (1986) (Video Game) / int_10add6ee
comment
Kill the God: In addition to Pandora, T(h)anatos, and Medusa, Pit is also capable of killing Holer, Uranos, and Erinus, which are also described as gods in the first game's manual.
 Kid Icarus (1986) (Video Game) / int_10add6ee
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 Kid Icarus (1986) (Video Game) / int_115d318
type
And Then John Was a Zombie
 Kid Icarus (1986) (Video Game) / int_115d318
comment
The worst ending of all, only available if you finish with less than 60 points in the Japanese version, ends with Palutena turning Pit into a specknose.
 Kid Icarus (1986) (Video Game) / int_115d318
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Kid Icarus (1986) (Video Game) / int_115d318
 Kid Icarus (1986) (Video Game) / int_116451c7
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Directionally Solid Platforms
 Kid Icarus (1986) (Video Game) / int_116451c7
comment
Directionally Solid Platforms: Most surfaces are solid, but certain platforms (including those made of ice and clouds) allow Pit to jump through them from below, which are useful for vertical scrolling levels and fortresses. Pressing Down while standing atop these platforms will drop Pit down; this is useful in fortresses, but less so in other levels.
 Kid Icarus (1986) (Video Game) / int_116451c7
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Kid Icarus (1986) (Video Game) / int_116451c7
 Kid Icarus (1986) (Video Game) / int_132e865c
type
Earn Your Bad Ending
 Kid Icarus (1986) (Video Game) / int_132e865c
comment
Earn Your Bad Ending: In the Famicom version, to get the bad ending where Pit turns into a monster, you'll have to either do a minimalist run or do a lot of dying.
 Kid Icarus (1986) (Video Game) / int_132e865c
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 Kid Icarus (1986) (Video Game) / int_1467a30c
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Unexpected Gameplay Change
 Kid Icarus (1986) (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: This is a classic NES platform game with some Dungeon Crawling elements thanks to the fortress levels, but then it unexpectedly becomes a side-scrolling shoot-'em-up in the last level.
 Kid Icarus (1986) (Video Game) / int_1467a30c
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 Kid Icarus (1986) (Video Game) / int_1527d90d
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Early Game Hell
 Kid Icarus (1986) (Video Game) / int_1527d90d
comment
Early Game Hell: The Underworld, despite being the first couple levels, is very difficult due to the lack of powerups and health, combined with the infamous vertical Ratchet Scrolling and Bottomless Pits. The game becomes more manageable after the first fortress, with the Overworld being a traditional sidescroller, and Pit having plenty of powerups and health by the time Skyworld goes back to the vertical scrolling. Gets a lampshade in Uprising, with Pit and Palutena reminiscing about how deadly the Underworld is.
 Kid Icarus (1986) (Video Game) / int_1527d90d
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Kid Icarus (1986) (Video Game) / int_1527d90d
 Kid Icarus (1986) (Video Game) / int_1646dd01
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What Did You Expect When You Named It ____?
 Kid Icarus (1986) (Video Game) / int_1646dd01
comment
What Did You Expect When You Named It ____?: Plays straight... in the non-Japanese title of the series and the overseas title alone. Doesn't stop the sequels from having Pit get his wings burnt off, the first time in Kid Icarus: Of Myths and Monsters and again in Kid Icarus: Uprising.
 Kid Icarus (1986) (Video Game) / int_1646dd01
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Kid Icarus (1986) (Video Game) / int_1646dd01
 Kid Icarus (1986) (Video Game) / int_1aa08f77
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Multiple Endings
 Kid Icarus (1986) (Video Game) / int_1aa08f77
comment
Multiple Endings: Kid Icarus has a total of six potential endings, four of which are shared between the Japanese and English versions, but the Famicom Disk System original has an extra-bad ending, which the Nintendo Entertainment System version replaced with a new Golden Ending. Unlike its sister series Metroid, Kid Icarus grades you on completion rather than speed. Each version uses a slightly different metric; the Japanese version gives you ten points for each level in both your endurance and your strength (i.e. five endurance and five strength together earns you a full hundred points) and then deducts a point for every time you continue after dying, while the English version counts how many values you've maxed out (the number of hearts collected, amount of endurance, amount of strength, how many weapons were collected). The endings in question are the following: The worst ending of all, only available if you finish with less than 60 points in the Japanese version, ends with Palutena turning Pit into a specknose. The worst of the shared endings (60 to 79 points in Japanese or no categories completed in English) shows Palutena turning Pit into a farmer with a straw hat and sicklenote Or perhaps even just a normal human child, considering the "sickle" also resembles a butterfly net. The second-worst of the shared endings (80 to 84 points or only one complete category) results in Palutena turning Pit into a foot-soldier or a guard with a helmet and club. The second-best of the shared endings (85 to 99 points or two complete categories) has Palutena turn Pit into a soldier captain with a galea and spear. The best of the shared endings (the original Golden Ending in Japan at 100 points or three complete categories) has Palutena promote Pit into a full-grown hunk of an angel. The newer Golden Ending (earned by obtaining 999 hearts, five health, five strength, and all three weapons in the English version) features Palutena promoting Pit to full-grown angel as before and then planting a Smooch of Victory and Big Damn Kiss on him, while the background lights up and angels appear to rain hearts on them.
 Kid Icarus (1986) (Video Game) / int_1aa08f77
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 Kid Icarus (1986) (Video Game) / int_1bb67d34
type
Transflormation
 Kid Icarus (1986) (Video Game) / int_1bb67d34
comment
Transflormation: There are monsters that can turn the player into a mobile eggplant.
 Kid Icarus (1986) (Video Game) / int_1bb67d34
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 Kid Icarus (1986) (Video Game) / int_1bb67d34
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 Kid Icarus (1986) (Video Game) / int_1d88adc
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Death Throws
 Kid Icarus (1986) (Video Game) / int_1d88adc
comment
Death Throws: The instant Pit takes his last hit, he jumps off the stage, and the Game Over screen reads: "I'M FINISHED!"
 Kid Icarus (1986) (Video Game) / int_1d88adc
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 Kid Icarus (1986) (Video Game) / int_1f7b2d59
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Law of Chromatic Superiority
 Kid Icarus (1986) (Video Game) / int_1f7b2d59
comment
Law of Chromatic Superiority: In the first game, if an enemy has a blue version and a red version, the red version is more dangerous while also giving larger hearts and more points. This an inversion of fellow NES game The Legend of Zelda, where blue enemies are tougher.
 Kid Icarus (1986) (Video Game) / int_1f7b2d59
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 Kid Icarus (1986) (Video Game) / int_20a14df0
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Wrong Genre Savvy
 Kid Icarus (1986) (Video Game) / int_20a14df0
comment
Wrong Genre Savvy: After defeating the Hewdraw, the water appears to turn into a hot spring. Many made the mistake of jumping in and killing themselves.
 Kid Icarus (1986) (Video Game) / int_20a14df0
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 Kid Icarus (1986) (Video Game) / int_24fa70e3
type
Bandit Mook
 Kid Icarus (1986) (Video Game) / int_24fa70e3
comment
Bandit Mook: The invincible Pluton can steal one of Pit's special weapons and cannot be destroyed. Even worse; there is a flying variation. Sticky talons too, but they are destructible.
 Kid Icarus (1986) (Video Game) / int_24fa70e3
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 Kid Icarus (1986) (Video Game) / int_2562da69
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Great Escape
 Kid Icarus (1986) (Video Game) / int_2562da69
comment
Great Escape: The first world is technically Pit escaping from his imprisonment in the Underworld to go kick Medusa's ass. No wonder it's a hard ordeal.
 Kid Icarus (1986) (Video Game) / int_2562da69
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 Kid Icarus (1986) (Video Game) / int_2af6a2cb
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Level in the Clouds
 Kid Icarus (1986) (Video Game) / int_2af6a2cb
comment
Level in the Clouds: The third world and the final level take place in this setting. Pit has to climb upward with the help of hovering rocks and uniquely colored cloud platforms (green in 3-1, pink in 3-2, and white in 3-3), all while dealing with numerous enemies. Most of the Game Boy sequel takes place here as well.
 Kid Icarus (1986) (Video Game) / int_2af6a2cb
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 Kid Icarus (1986) (Video Game) / int_2b1db021
type
Flight Is the Final Power
 Kid Icarus (1986) (Video Game) / int_2b1db021
comment
Flight Is the Final Power: The protagonist is a flightless angel who needs to find three sacred treasures to rescue a goddess. The final treasure is a pair of magic wings that enable him to fly, which he uses in the last level to travel to the Big Bad's lair.
 Kid Icarus (1986) (Video Game) / int_2b1db021
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 Kid Icarus (1986) (Video Game) / int_2cfee88
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Everybody Hates Hades
 Kid Icarus (1986) (Video Game) / int_2cfee88
comment
Everybody Hates Hades: Pluton is an invincible and incredibly vicious ogre thief, whose name is the original Greek spelling for Pluto (Plout�n). The Grim Reaper (shortened to Reaper) and the God of Revenge are also enemies. The first may come from Pluto's other portfolio, being the god of wealth.
 Kid Icarus (1986) (Video Game) / int_2cfee88
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 Kid Icarus (1986) (Video Game) / int_327b5216
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Black Market
 Kid Icarus (1986) (Video Game) / int_327b5216
comment
Black Market: The Black Marketeer's goods are both more expensive, and in many ways more useful than the stuff you get from the normal shopkeeper. You can also find a credit card that would allow you to buy an item from him you couldn't afford, but you won't gain any more money until you pay the balance off. Even worse, the second world in the game features thieves that can steal your powerups.
 Kid Icarus (1986) (Video Game) / int_327b5216
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 Kid Icarus (1986) (Video Game) / int_3731d33c
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I Got Bigger
 Kid Icarus (1986) (Video Game) / int_3731d33c
comment
I Got Bigger: The good ending of the first game has Pit instantly grow from a young boy to a tall handsome man.
 Kid Icarus (1986) (Video Game) / int_3731d33c
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 Kid Icarus (1986) (Video Game) / int_3731d33c
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 Kid Icarus (1986) (Video Game) / int_3b619d4a
type
Artifact of Hope
 Kid Icarus (1986) (Video Game) / int_3b619d4a
comment
Artifact of Hope: The Arrow of Light, the Mirror Shield, and the Wings of Pegasus, known collectively as the Three Sacred Treasures, are a set of weapons and armor under the possession of Palutena before they were stolen by Medusa's army and protected by Twinbellows, Hewdraw, and Pandora. After Pit regains them, he then uses it to fight and defeat Medusa.
 Kid Icarus (1986) (Video Game) / int_3b619d4a
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Kid Icarus (1986) (Video Game) / int_3b619d4a
 Kid Icarus (1986) (Video Game) / int_3dfd0c64
type
Solid Clouds
 Kid Icarus (1986) (Video Game) / int_3dfd0c64
comment
Solid Clouds: Later levels in the game have clouds that are Directionally Solid Platforms.
 Kid Icarus (1986) (Video Game) / int_3dfd0c64
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 Kid Icarus (1986) (Video Game) / int_3e8d3ea5
type
Escaped from Hell
 Kid Icarus (1986) (Video Game) / int_3e8d3ea5
comment
Escaped from Hell: This is how the game starts — Pit has fallen into Hades and must fight his way back up. In the second game he's been sent there to prove himself worthy to reuse the three sacred treasures.
 Kid Icarus (1986) (Video Game) / int_3e8d3ea5
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Kid Icarus (1986) (Video Game) / int_3e8d3ea5
 Kid Icarus (1986) (Video Game) / int_4160410d
type
Damsel in Distress
 Kid Icarus (1986) (Video Game) / int_4160410d
comment
Damsel in Distress: Palutena in the original game is imprisoned by Medusa and her Underworld army. Apparently, being a goddess does not make one immune to this trope.
 Kid Icarus (1986) (Video Game) / int_4160410d
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 Kid Icarus (1986) (Video Game) / int_44e2f510
type
Villain-Beating Artifact
 Kid Icarus (1986) (Video Game) / int_44e2f510
comment
Villain-Beating Artifact: The three Sacred Treasures are the only thing that can defeat Medusa, so Pit has to go through all realms of his world (starting with the Underworld and ending with Skyworld) to retrieve them and defeat the Big Bad.
 Kid Icarus (1986) (Video Game) / int_44e2f510
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 Kid Icarus (1986) (Video Game) / int_471a505f
type
Four Is Death
 Kid Icarus (1986) (Video Game) / int_471a505f
comment
Four Is Death: Most enemies appear in groups of four, most significantly the Reapettes for the association with death, but also including Shemum, Commyloose, Monoeye, Minos, Mick, Rokman, Octos, Komayto, Moila, and Daphne.
 Kid Icarus (1986) (Video Game) / int_471a505f
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 Kid Icarus (1986) (Video Game) / int_47e4f5f5
type
Golden Ending
 Kid Icarus (1986) (Video Game) / int_47e4f5f5
comment
The newer Golden Ending (earned by obtaining 999 hearts, five health, five strength, and all three weapons in the English version) features Palutena promoting Pit to full-grown angel as before and then planting a Smooch of Victory and Big Damn Kiss on him, while the background lights up and angels appear to rain hearts on them.
 Kid Icarus (1986) (Video Game) / int_47e4f5f5
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 Kid Icarus (1986) (Video Game) / int_49d59be9
type
Scenery Porn
 Kid Icarus (1986) (Video Game) / int_49d59be9
comment
Scenery Porn: The 3D Classics re-release of the first game has some really nice-looking backgrounds.
 Kid Icarus (1986) (Video Game) / int_49d59be9
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 Kid Icarus (1986) (Video Game) / int_4c96aa00
type
Denial of Diagonal Attack
 Kid Icarus (1986) (Video Game) / int_4c96aa00
comment
Denial of Diagonal Attack: Pit can only shoot arrows horizontally. Considering Kid Icarus borrows the engine of the original Metroid, it is not surprising.
 Kid Icarus (1986) (Video Game) / int_4c96aa00
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 Kid Icarus (1986) (Video Game) / int_5098e87
type
Unexpected Shmup Level
 Kid Icarus (1986) (Video Game) / int_5098e87
comment
Unexpected Shmup Level: The final level, which makes up for the entirety of the fourth world, is a Horizontal Scrolling Shooter.
 Kid Icarus (1986) (Video Game) / int_5098e87
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 Kid Icarus (1986) (Video Game) / int_52281b4e
type
Segmented Serpent
 Kid Icarus (1986) (Video Game) / int_52281b4e
comment
Segmented Serpent: Hewdraw and Tanatos in the first game achieve their long serpentine forms with a series of segmented sprites. It's even reflected by Tanatos's manual artwork, where his body is composed of distinct segments.
 Kid Icarus (1986) (Video Game) / int_52281b4e
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 Kid Icarus (1986) (Video Game) / int_529ade8d
type
Schizophrenic Difficulty
 Kid Icarus (1986) (Video Game) / int_529ade8d
comment
Schizophrenic Difficulty: Infamously so. The first levels are teeth-gnashingly difficult, not only because you have no power-ups, but since you're climbing upward, the Bottomless Pit is effectively chasing you. (Uprising has a nod to this, with Pit having very unpleasant memories of dying repeatedly there.) The second world is side-scrolling and quite a bit easier. The third spikes the difficulty with another upward climb, and the final level (where you have One-Hit Polykill laser arrows) is so easy it's practically a Cut Scene. In addition, each fortress is an exercise in eggplant-induced masochism, but the fortress bosses are pushovers.
 Kid Icarus (1986) (Video Game) / int_529ade8d
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 Kid Icarus (1986) (Video Game) / int_53430e3c
type
Non-Lethal Bottomless Pits
 Kid Icarus (1986) (Video Game) / int_53430e3c
comment
Non-Lethal Bottomless Pits: As long as you carry a feather; if not, it's game over.
 Kid Icarus (1986) (Video Game) / int_53430e3c
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1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_53430e3c
 Kid Icarus (1986) (Video Game) / int_56c79e38
type
Power Dyes Your Hair
 Kid Icarus (1986) (Video Game) / int_56c79e38
comment
Power Dyes Your Hair: Pit goes through different hair colors at different power levels in the game, with blue being the strongest.
 Kid Icarus (1986) (Video Game) / int_56c79e38
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_56c79e38
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_56c79e38
 Kid Icarus (1986) (Video Game) / int_58efc711
type
The Goomba
 Kid Icarus (1986) (Video Game) / int_58efc711
comment
The Goomba: Aside from Shemums, each fortress has a very basic, slow-moving, easily killed enemy commonly found throughout the labyrinth. The Underworld fortress has Kobil, the Overworld fortress has Shulm, and the Skyworld fortress has Uranos.
 Kid Icarus (1986) (Video Game) / int_58efc711
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_58efc711
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_58efc711
 Kid Icarus (1986) (Video Game) / int_5a24baf5
type
Sinister Nudity
 Kid Icarus (1986) (Video Game) / int_5a24baf5
comment
Sinister Nudity: Syrens were initially depicted as being topless in manual art and are underworld monsters sent by Medusa to kill Pit when he reaches the final level.
 Kid Icarus (1986) (Video Game) / int_5a24baf5
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_5a24baf5
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_5a24baf5
 Kid Icarus (1986) (Video Game) / int_5d47a59b
type
God of Darkness
 Kid Icarus (1986) (Video Game) / int_5d47a59b
comment
God of Darkness: While Medusa was a gorgon in the myths, the games portray her as the Goddess of Darkness
 Kid Icarus (1986) (Video Game) / int_5d47a59b
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_5d47a59b
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_5d47a59b
 Kid Icarus (1986) (Video Game) / int_5f70322e
type
Public Domain Soundtrack
 Kid Icarus (1986) (Video Game) / int_5f70322e
comment
Public Domain Soundtrack: The Overworld theme contains a snippet of "The Girl I Left Behind Me", a marching song that dates back to Elizabethan England but which has a lot of American history, too. This is retained in the Super Smash Bros. Brawl remix, but left out of the Uprising remixes.
 Kid Icarus (1986) (Video Game) / int_5f70322e
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_5f70322e
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_5f70322e
 Kid Icarus (1986) (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 Kid Icarus (1986) (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: The manual describes certain enemies as distinct gods, such as Holer being the God of Plants, Uranos being the God of the Sky, and Erinus being the God of Revenge. However, in the game itself, these "gods" are actually just common mooks without any individuality.
 Kid Icarus (1986) (Video Game) / int_6320eced
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_6320eced
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_6320eced
 Kid Icarus (1986) (Video Game) / int_637ef67
type
New Game Plus
 Kid Icarus (1986) (Video Game) / int_637ef67
comment
New Game Plus: In the NES version only, pressing "Start" at the conclusion of the end credits restarted the game but with Pit as powered up as he had been before (minus the three sacred treasures, of course).
 Kid Icarus (1986) (Video Game) / int_637ef67
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_637ef67
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_637ef67
 Kid Icarus (1986) (Video Game) / int_66ea7e5c
type
Brought Down to Normal
 Kid Icarus (1986) (Video Game) / int_66ea7e5c
comment
The worst of the shared endings (60 to 79 points in Japanese or no categories completed in English) shows Palutena turning Pit into a farmer with a straw hat and sicklenote Or perhaps even just a normal human child, considering the "sickle" also resembles a butterfly net.
 Kid Icarus (1986) (Video Game) / int_66ea7e5c
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_66ea7e5c
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_66ea7e5c
 Kid Icarus (1986) (Video Game) / int_6dc206c9
type
Marathon Level
 Kid Icarus (1986) (Video Game) / int_6dc206c9
comment
Marathon Level: The final stage in the game runs as long as it takes for you to accumulate enough points in the level to continue on to the battle with Medusa. If you don't have enough points, the stage will loop back from the start. It is a little surprising after the 'get to the end/get to the fortress guardian' goal of ever other level in the game but once you realize progression is based on how many enemies you defeat it shouldn't take more than two trips through the level.
 Kid Icarus (1986) (Video Game) / int_6dc206c9
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_6dc206c9
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_6dc206c9
 Kid Icarus (1986) (Video Game) / int_6ec989d8
type
Guide Dang It!
 Kid Icarus (1986) (Video Game) / int_6ec989d8
comment
Guide Dang It!: Nothing in the game tells you that there is a second, hidden score counter that must be raised to certain amounts (by collecting hearts, killing enemies etc.) to get the weapon upgrades. If you don't raise this score high enough, Zeus simply won't appear in the upgrade rooms, and you will have a very tough time completing the game. The enchanted weapons you get from the training rooms—the Crystal Rod, Flaming Arrow, and Sacred Bow—are not immediately functional. You must raise Pit's health to maximum first (with at least two health upgrades, which requires 50,000 points), which you probably won't be able to do until you reach the hot springs in the first dungeon. And even then, you still won't be able to use the enchanted weapon right away, because they're disabled while in dungeons. It is not obvious what to do in the treasure rooms in the first two worlds (the rooms full of breakable pots.) You have to break all of the pots without collecting any of the items inside. One pot, if broken last, will contain a life potion, barrel, or credit card. Said pot is randomly selected when you enter the room, though it's possible to guarantee a win every time by breaking a few specific pots first.
 Kid Icarus (1986) (Video Game) / int_6ec989d8
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_6ec989d8
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_6ec989d8
 Kid Icarus (1986) (Video Game) / int_7142b38a
type
The Grim Reaper
 Kid Icarus (1986) (Video Game) / int_7142b38a
comment
The Grim Reaper: Reapers are recurring enemies. If one of them sees you, it'll freak out and summon Reapettes to attack you while a distorted cavalry fanfare theme plays.
 Kid Icarus (1986) (Video Game) / int_7142b38a
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_7142b38a
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_7142b38a
 Kid Icarus (1986) (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 Kid Icarus (1986) (Video Game) / int_7db2e3e0
comment
Invincibility Power-Up: There's a lyre that turns all enemies into harmless mallets for a period of time.
 Kid Icarus (1986) (Video Game) / int_7db2e3e0
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_7db2e3e0
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1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_7db2e3e0
 Kid Icarus (1986) (Video Game) / int_7e7d59e0
type
Mooks Ate My Equipment
 Kid Icarus (1986) (Video Game) / int_7e7d59e0
comment
Mooks Ate My Equipment: The game features the greedy Pluton, which will swipe your arrows of strength if they touch you.
 Kid Icarus (1986) (Video Game) / int_7e7d59e0
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_7e7d59e0
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_7e7d59e0
 Kid Icarus (1986) (Video Game) / int_834427cd
type
Cap
 Kid Icarus (1986) (Video Game) / int_834427cd
comment
Cap: The game caps your hearts at 999. This can be a problem, as Pit's power increases when he reaches specific upgrade rooms after having collected enough hearts on that level (among other factors). Hearts that aren't counted because you're already at the cap don't count towards this. In stage 2-2, the upgrade room is very close to the beginning of the level; if you start the level with close to 999 hearts, easily possible with some Money Grinding in stage 1-4, it's impossible to activate it. Fortunately, there are enough other upgrade rooms that you can skip this one.
 Kid Icarus (1986) (Video Game) / int_834427cd
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_834427cd
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1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_834427cd
 Kid Icarus (1986) (Video Game) / int_83edb5ab
type
Difficulty by Region
 Kid Icarus (1986) (Video Game) / int_83edb5ab
comment
Difficulty by Region: The American version made a few changes to the last level of the original game: the screen scrolls automatically rather than based on the player's movement, you no longer have to hold the Jump button to fly, you can fly through the bricks and pillars, and enemy patterns have been changed. These differences make the American version a little easier.
 Kid Icarus (1986) (Video Game) / int_83edb5ab
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_83edb5ab
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_83edb5ab
 Kid Icarus (1986) (Video Game) / int_860ca0d9
type
Losing Horns
 Kid Icarus (1986) (Video Game) / int_860ca0d9
comment
Losing Horns: The Game Over fanfare, fittingly, is a "you lost" arrangement of the Grim Reaper's theme.
 Kid Icarus (1986) (Video Game) / int_860ca0d9
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_860ca0d9
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1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_860ca0d9
 Kid Icarus (1986) (Video Game) / int_8b1a664
type
Kill All Humans
 Kid Icarus (1986) (Video Game) / int_8b1a664
comment
Kill All Humans: Medusa, the Goddess of Darkness, always held a feeling of hatred towards humans, and her dishonest actions towards them never hid that sentiment. After Palutena turns her into a monster and banishes her to the Underworld as punishment, she retaliates by amassing a demonic army to invade Skyworld and kill the human race.
 Kid Icarus (1986) (Video Game) / int_8b1a664
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_8b1a664
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_8b1a664
 Kid Icarus (1986) (Video Game) / int_907fc128
type
EveryTenThousandPoints
 Kid Icarus (1986) (Video Game) / int_907fc128
comment
Every 10,000 Points: Your get Life Meter extensions at 20,000, 50,000, 100,000 and 200,000 points.
 Kid Icarus (1986) (Video Game) / int_907fc128
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_907fc128
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_907fc128
 Kid Icarus (1986) (Video Game) / int_92a1fa1b
type
Damage-Sponge Boss
 Kid Icarus (1986) (Video Game) / int_92a1fa1b
comment
Damage-Sponge Boss: The boss battles in the first game are relatively simple, but Twinbellows has 100 HP, Hewdraw and Pandora have 200 HP, and Medusa has 150 HP. The damage dealt by Pit's arrows is determined by his strength; if Pit hasn't received any strength upgrades (whether the player is doing a minimalist run or is simply not skilled enough at this difficult game), then he has to hit Hewdraw and Pandora 200 times to defeat them, making for a long and grueling war of attrition against these bosses. The fortress bosses can be mitigated by Centurions, who can help dish out extra damage, but they're more likely to die instantly and leave Pit to fight the boss on his own.
 Kid Icarus (1986) (Video Game) / int_92a1fa1b
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_92a1fa1b
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_92a1fa1b
 Kid Icarus (1986) (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Kid Icarus (1986) (Video Game) / int_92bd6627
comment
Invincible Minor Minion: Plutons are Bandit Mooks that deal no damage to Pit, but in return are completely unaffected by Pit's arrows.
 Kid Icarus (1986) (Video Game) / int_92bd6627
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_92bd6627
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_92bd6627
 Kid Icarus (1986) (Video Game) / int_92cf3f7b
type
Smashing Hallway Traps of Doom
 Kid Icarus (1986) (Video Game) / int_92cf3f7b
comment
Smashing Hallway Traps of Doom: Spike traps in the fortresses, sometimes going in four directions.
 Kid Icarus (1986) (Video Game) / int_92cf3f7b
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_92cf3f7b
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_92cf3f7b
 Kid Icarus (1986) (Video Game) / int_95974d1d
type
Password Save
 Kid Icarus (1986) (Video Game) / int_95974d1d
comment
Password Save: In the absence of the save feature present in the Famicom Disk System's version, the NES version opts for a password system to record progress. The player has to jot it down to pick up where they left off, or else they'll have to start over again.
 Kid Icarus (1986) (Video Game) / int_95974d1d
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_95974d1d
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_95974d1d
 Kid Icarus (1986) (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 Kid Icarus (1986) (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: On certain platforms (such as ice and clouds), Pit will jump down to a lower level when the player presses Down. However, Down is also used for ducking, which is an effective means of dodging enemies. In the heat of an enemy-infested screen, a player might press Down to avoid an attack... only to drop off the platform instead, likely leading to Pit falling down a Bottomless Pit and dying.
 Kid Icarus (1986) (Video Game) / int_963086ce
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_963086ce
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_963086ce
 Kid Icarus (1986) (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Kid Icarus (1986) (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: The second room of World 3's dungeon has you climbing down a ladder right into the crosshairs of two Eggplant Wizards. They will either hit you with an unavoidable eggplant curse the instant you enter the room, or they will decide not to. You just have to hope they don't.
 Kid Icarus (1986) (Video Game) / int_98b1dc8f
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_98b1dc8f
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_98b1dc8f
 Kid Icarus (1986) (Video Game) / int_9995ec9e
type
Level 1 Music Represents
 Kid Icarus (1986) (Video Game) / int_9995ec9e
comment
Level 1 Music Represents: Underworld is basically the theme of Pit and synonymous with his return in Brawl (with a riff of it becoming his and later Palutena's victory theme), and is referenced a decent amount as a Leitmotif for the side of light in Kid Icarus: Uprising. This may seem ironic for a theme called Underworld in a series starring a heroic angel where Light Is Good, and possibly like a simple decision of recognizability, but the context of its original early-game use in the Underworld area was for Pit's escape and comeback from the prison Medusa sent him to after seizing Skyworld - fittingly, the Overworld now under the villainous gorgon's control has a more treacherous and less upbeat theme. It's clear listening to the original title's soundtrack that Underworld being a significant heroic theme was the intention from the first game, as it shares an intro with the peaceful title screen music (though the two themes differ from there), and Sky Palace, the theme that plays as Pit soars to the final boss with the Three Sacred Treasures in hand, heavily incorporates the same progression recognizable from both themes, with the credits theme harking back to both Underworld and the title theme. Though, it probably doesn't help that very few people actually got past the Underworld stages.
 Kid Icarus (1986) (Video Game) / int_9995ec9e
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_9995ec9e
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_9995ec9e
 Kid Icarus (1986) (Video Game) / int_a186b0a6
type
Journey to the Sky
 Kid Icarus (1986) (Video Game) / int_a186b0a6
comment
Journey to the Sky: The plot of the first game revolves around Pit climbing the Underworld to eventually reach the Overworld, and from there continue his travel to reach Skyworld (where he has to further climb upward) and save Palutena.
 Kid Icarus (1986) (Video Game) / int_a186b0a6
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_a186b0a6
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_a186b0a6
 Kid Icarus (1986) (Video Game) / int_a29a7058
type
Not Quite Flight
 Kid Icarus (1986) (Video Game) / int_a29a7058
comment
Not Quite Flight: Pit is an angel whose wings are too small to allow him to fly on his own, a major sore point for him; the irony of being a flightless angel named after a hole in the ground is not lost on him. He can get around this temporarily through a couple different means: The Angel Feather item allows Pit to fly out of a bottomless pit, but is used up after one time. The Wings of Pegasus grow Pit's wings to full size and give him unlimited flight, but are only available to use at the very end of the game.
 Kid Icarus (1986) (Video Game) / int_a29a7058
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_a29a7058
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1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_a29a7058
 Kid Icarus (1986) (Video Game) / int_ac18e3e1
type
ThisWasHerTrueForm
 Kid Icarus (1986) (Video Game) / int_ac18e3e1
comment
This Was Her True Form: Upon the defeat of monster Medusa, Medusa's humanoid form (but still green-skinned) comes out of monster Medusa's eyeball and dies. Then inverted in Uprising, as her one-eyed, cyclops-faced form is revealed to be her true form in the game according to her idol. She has to use magic to cover up her cursed form.
 Kid Icarus (1986) (Video Game) / int_ac18e3e1
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_ac18e3e1
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_ac18e3e1
 Kid Icarus (1986) (Video Game) / int_af429061
type
Ratchet Scrolling
 Kid Icarus (1986) (Video Game) / int_af429061
comment
Ratchet Scrolling: One of the main sources of difficulty in the game is the fact that Pit cannot go back once the screen scrolls. In the horizontally-scrolling Overworld, it's no worse than a Super Mario Bros. level; an invisible wall at the left edge of the screen simply stops Pit from backtracking. But in the vertically-scrolling Underworld and Skyworld, the bottom of the screen becomes an instant-death Bottomless Pit, even if there is a platform just off-screen.
 Kid Icarus (1986) (Video Game) / int_af429061
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_af429061
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_af429061
 Kid Icarus (1986) (Video Game) / int_b52d28a6
type
Gorgeous Gorgon
 Kid Icarus (1986) (Video Game) / int_b52d28a6
comment
Gorgeous Gorgon: Medusa appears as a cyclops stone head trapped in a wall. Upon her defeat, a Cute Monster Girl version of Medusa◊ (basically resembling a normal woman with green skin and possibly snakes for hair◊) comes out of the head and dies. This is actually her original form, but she was cursed into a hideous gorgon form by Palutena as a result of her evil deeds (a reference to Athena turning Medusa from a priestess into a monster). The manual incorrectly portrays her as an overweight cyclops woman when she, in fact, has no body in her monster form.
 Kid Icarus (1986) (Video Game) / int_b52d28a6
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_b52d28a6
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_b52d28a6
 Kid Icarus (1986) (Video Game) / int_b7920c43
type
Lost in Translation
 Kid Icarus (1986) (Video Game) / int_b7920c43
comment
Lost in Translation: An enemy named Phil has a Dub Name Change in the first game, which changes it to EelEye. Consequently, its association with the fellow enemy Collin loses the Shout-Out to Phil Collins.
 Kid Icarus (1986) (Video Game) / int_b7920c43
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_b7920c43
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_b7920c43
 Kid Icarus (1986) (Video Game) / int_b915b765
type
Boss-Altering Consequence
 Kid Icarus (1986) (Video Game) / int_b915b765
comment
Boss-Altering Consequence: Freeing the captured warrior angels in the fortress levels will make them appear later to help you fight the fortresses' respective bosses. They're not particularly enduring, however.
 Kid Icarus (1986) (Video Game) / int_b915b765
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_b915b765
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_b915b765
 Kid Icarus (1986) (Video Game) / int_b97a2fa7
type
Forced Transformation
 Kid Icarus (1986) (Video Game) / int_b97a2fa7
comment
Forced Transformation: If hit by a projectile from an eggplant wizard, Pit will have his heads turned into an eggplant until the curse is lifted in a hospital room.
 Kid Icarus (1986) (Video Game) / int_b97a2fa7
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_b97a2fa7
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_b97a2fa7
 Kid Icarus (1986) (Video Game) / int_ba7c20be
type
Call a Hit Point a "Smeerp"
 Kid Icarus (1986) (Video Game) / int_ba7c20be
comment
Call a Hit Point a "Smeerp": The game uses hearts as currency, and strangely enough there's a credit card as well.
 Kid Icarus (1986) (Video Game) / int_ba7c20be
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_ba7c20be
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_ba7c20be
 Kid Icarus (1986) (Video Game) / int_bfc872db
type
Rise to the Challenge
 Kid Icarus (1986) (Video Game) / int_bfc872db
comment
Rise to the Challenge: The game has all of the climbing levels (2/3 of the game) do this — falling off the bottom of the screen causes your death. Even if there would be a platform an inch below the screen.
 Kid Icarus (1986) (Video Game) / int_bfc872db
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_bfc872db
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_bfc872db
 Kid Icarus (1986) (Video Game) / int_c1acbcff
type
Wings Do Nothing
 Kid Icarus (1986) (Video Game) / int_c1acbcff
comment
Wings Do Nothing: Despite Pit having angelic wings, he cannot fly until a power-up is collected. The Kobils and Shemums can't fly either.
 Kid Icarus (1986) (Video Game) / int_c1acbcff
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_c1acbcff
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_c1acbcff
 Kid Icarus (1986) (Video Game) / int_c3191ad7
type
Smooch of Victory
 Kid Icarus (1986) (Video Game) / int_c3191ad7
comment
Smooch of Victory: The American version took out the Japanese version's bad ending where Pit is turned into a specknose and replaced it with a perfect ending where Palutena kisses Pit in addition to turning him into an adult.
 Kid Icarus (1986) (Video Game) / int_c3191ad7
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_c3191ad7
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_c3191ad7
 Kid Icarus (1986) (Video Game) / int_c7f294da
type
Large and in Charge
 Kid Icarus (1986) (Video Game) / int_c7f294da
comment
Large and in Charge: Medusa, who is the leader of the evil army that took over Angel Land, is larger than any other enemy in the game.
 Kid Icarus (1986) (Video Game) / int_c7f294da
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_c7f294da
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_c7f294da
 Kid Icarus (1986) (Video Game) / int_ccf46587
type
Redshirt Army
 Kid Icarus (1986) (Video Game) / int_ccf46587
comment
Red Shirt Army: The Centurions. Turned into stone by Medusa, you spend half your time in the dungeons saving them with Hammers, only to have them drop like flies when they attempt to fight the bosses, who aren't that tough anyway.
 Kid Icarus (1986) (Video Game) / int_ccf46587
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_ccf46587
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_ccf46587
 Kid Icarus (1986) (Video Game) / int_cdb27d0
type
Bottomless Pit Rescue Service
 Kid Icarus (1986) (Video Game) / int_cdb27d0
comment
Bottomless Pit Rescue Service: The Angel Feather. If you fall down with at least one in your inventory, Pit will slowly fly back up. You have to land him on a platform before the Feather's effect wears off, or else he'll actually die.
 Kid Icarus (1986) (Video Game) / int_cdb27d0
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_cdb27d0
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_cdb27d0
 Kid Icarus (1986) (Video Game) / int_d08049db
type
Taken for Granite
 Kid Icarus (1986) (Video Game) / int_d08049db
comment
Taken for Granite: The Centurions are turned into stone by, unsurprisingly, Medusa.
 Kid Icarus (1986) (Video Game) / int_d08049db
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_d08049db
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_d08049db
 Kid Icarus (1986) (Video Game) / int_d3354565
type
Medal of Dishonor
 Kid Icarus (1986) (Video Game) / int_d3354565
comment
Medal of Dishonor: If you beat Kid Icarus in a minimalist speed-run instead of making an honest time-consuming grind, Palutena "promotes" you to serve as some kind of Janitor because she believes that you are a lucky fraud for saving Angel Land from Medusa.
 Kid Icarus (1986) (Video Game) / int_d3354565
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_d3354565
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_d3354565
 Kid Icarus (1986) (Video Game) / int_d933263
type
Have a Nice Death
 Kid Icarus (1986) (Video Game) / int_d933263
comment
Have a Nice Death: Upon being defeated in-game, Pit screams "I'M FINISHED!" before dying, accompanied by a silly "Ha ha, you lost!" music fanfare.
 Kid Icarus (1986) (Video Game) / int_d933263
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_d933263
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_d933263
 Kid Icarus (1986) (Video Game) / int_dc01219b
type
Sadly Mythcharacterized
 Kid Icarus (1986) (Video Game) / int_dc01219b
comment
Sadly Mythcharacterized: The queen of the underworld is Medusa, Pluton is a common enemy that steals your weapons, Pandora is a giant soap bubble and goddess of calamity and deceit, and Tanatos is a snake that lives in Medusa's hair.
 Kid Icarus (1986) (Video Game) / int_dc01219b
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_dc01219b
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_dc01219b
 Kid Icarus (1986) (Video Game) / int_dee6ef31
type
Enemy Summoner
 Kid Icarus (1986) (Video Game) / int_dee6ef31
comment
Enemy Summoner: The Grim Reaper. Don't let him spot you, or he'll summon a wave of enemies upon you.
 Kid Icarus (1986) (Video Game) / int_dee6ef31
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_dee6ef31
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_dee6ef31
 Kid Icarus (1986) (Video Game) / int_df042869
type
Powerup Full Color Change
 Kid Icarus (1986) (Video Game) / int_df042869
comment
Power Up Full Color Change: Pit changes colors as he levels up.
 Kid Icarus (1986) (Video Game) / int_df042869
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_df042869
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_df042869
 Kid Icarus (1986) (Video Game) / int_df1a0454
type
Fantasy Pantheon
 Kid Icarus (1986) (Video Game) / int_df1a0454
comment
Fantasy Pantheon: There's at least one god made up for the game (Palutena). The monster Medusa is a goddess in this game, and references to Zeus were made. This makes it a mix between a Fantasy Pantheon and Greek/Roman gods. Palutena may be based off of Pallas Athena.
 Kid Icarus (1986) (Video Game) / int_df1a0454
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_df1a0454
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_df1a0454
 Kid Icarus (1986) (Video Game) / int_df237522
type
Hellhound
 Kid Icarus (1986) (Video Game) / int_df237522
comment
Hellhound: Twinbellows, a gigantic fiery dog with, like his name implies, two heads.
 Kid Icarus (1986) (Video Game) / int_df237522
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_df237522
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_df237522
 Kid Icarus (1986) (Video Game) / int_e2ad09ba
type
When All Else Fails, Go Right
 Kid Icarus (1986) (Video Game) / int_e2ad09ba
comment
When All Else Fails, Go Right: It's often When All Else Fails, Go Up. Only the second world's first two levels are traversed from left to right, as is the solo level from the fourth world due to being an auto-scrolling shmup stage.
 Kid Icarus (1986) (Video Game) / int_e2ad09ba
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_e2ad09ba
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_e2ad09ba
 Kid Icarus (1986) (Video Game) / int_eaaf461f
type
National Geographic Nudity
 Kid Icarus (1986) (Video Game) / int_eaaf461f
comment
National Geographic Nudity: The NES game got away with Syrens having exposed breasts, likely due to being based on Classical Mythology where such depictions would be commonplace.
 Kid Icarus (1986) (Video Game) / int_eaaf461f
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_eaaf461f
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_eaaf461f
 Kid Icarus (1986) (Video Game) / int_f6722211
type
Hit Points
 Kid Icarus (1986) (Video Game) / int_f6722211
comment
Hit Points: The fortress guardians in the first game have counters for how many hits they need to take.
 Kid Icarus (1986) (Video Game) / int_f6722211
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_f6722211
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_f6722211
 Kid Icarus (1986) (Video Game) / int_f7991a5c
type
Wrap Around
 Kid Icarus (1986) (Video Game) / int_f7991a5c
comment
Wrap Around: displays this to take advatnage of its reliance on vertical level design. This does not happen in Of Myths and Monsters because, due to the Game Boy's resolution, the screen scrolls horizontally.
 Kid Icarus (1986) (Video Game) / int_f7991a5c
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_f7991a5c
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_f7991a5c
 Kid Icarus (1986) (Video Game) / int_name
type
ItemName
 Kid Icarus (1986) (Video Game) / int_name
comment
 Kid Icarus (1986) (Video Game) / int_name
featureApplicability
1.0
 Kid Icarus (1986) (Video Game) / int_name
featureConfidence
1.0
 Kid Icarus (1986) (Video Game)
hasFeature
Kid Icarus (1986) (Video Game) / int_name
 Kid Icarus (1986) (Video Game) / int_name
itemName
Kid Icarus (1986) (Video Game)

The following is a list of statements referring to the current page from other pages.

 Kid Icarus (1986) (Video Game)
hasFeature
And Then John Was a Zombie / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Angel Works / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Animesque / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Artifact of Hope / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Bandit Mook / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Black Market / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Boss-Altering Consequence / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Call a Hit Point a "Smeerp" / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Cap / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Death Throws / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Deity Fiction / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Difficulty by Region / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Early Game Hell / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Earn Your Bad Ending / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Enemy Summoner / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Escaped from Hell / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Everybody Hates Hades / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Fantasy Pantheon / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Flight Is the Final Power / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
God of Darkness / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Gorgeous Gorgon / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Have a Nice Death / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Hellhound / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Invincibility Power-Up / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Japanese Video Games / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Kill All Humans / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Kill the God / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Level 1 Music Represents / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Level in the Clouds / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Losing Horns / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Manipulative Editing / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Manual Misprint / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Medal of Dishonor / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Medley / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
New Game Plus / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Non-Lethal Bottomless Pits / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Not Quite Flight / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Progressively Prettier / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Public Domain Soundtrack / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Reality Subtext / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Redshirt Army / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Retronym / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Run-and-Gun / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Sadly Mythcharacterized / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Sadly Mythtaken / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Sinister Nudity / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Smooch of Victory / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Solid Clouds / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Sophomore Slump / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
The Grim Reaper / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
To Hell and Back / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Transflormation / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Unexpected Gameplay Change / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Unexpected Shmup Level / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
What Did You Expect When You Named It ____? / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Winged Humanoid / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
Wings Do Nothing / int_72ab82
 Kid Icarus (1986) (Video Game)
hasFeature
World of Ham / int_72ab82