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LOOM (Video Game)
- 425 statements
- 83 feature instances
- 55 referencing feature instances
LOOM (Video Game) | type |
TVTItem | |
LOOM (Video Game) | label |
LOOM (Video Game) | |
LOOM (Video Game) | page |
LOOM | |
LOOM (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Loom is an epic fantasy adventure, released by LucasArts in 1990, which tells of the Age of the Great Guilds, a time when the peoples of the game's world banded together to form city-states around their chosen profession. One of these guilds, the Guild of Weavers, eventually perfected their craft so that they could weave more than just fabric, and started weaving drafts into the very fabric of reality itself. Shunned by the other guilds as practitioners of witchcraft, the Guild of Weavers isolated themselves from the rest of the world onto an island of their own, naming it after the great Loom they held as the symbol of their guild.However, eventually the Weavers discover that their numbers are dwindling and their seed is barren (probably due to inbreeding), and Lady Cygna Threadbare decides to take it upon herself to plant a thread of her creation into the Loom and, inadvertently, draws an unforeseen infant out of it, whom she surrenders to an old serving woman's care as she is banished from the village, as well as the mortal world, by being turned into a swan.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The planting of the gray thread has thrown the entire pattern of the Loom into chaos, and the Loom-child, named Bobbin by his caretaker, grows up shunned by the rest of his village. On his seventeenth birthday, as the Guild's rulers are about to reach a consensus on what to do with Bobbin, a swan appears in the village and transforms everyone but Bobbin into a swan. Hetchel tells him that the pattern is about to fall apart and he'll have to join the swans before it's too late. From thereon Bobbin sets out on a voyage into the world outside Loom Island, with grave consequences...At its time of release, Loom was noted for its ambitious fantasy story, imaginative setting and surprisingly barren user interface: The only item the player could carry was the Distaff, a magical instrument used to shape the world around the player and solve puzzles, which was used by learning and casting short four-note drafts that could be heard around the game world. Most of these drafts were also randomly generated at the start of each game, meaning they would have to be re-learned on each individual playthrough.note The CD version does not randomize the drafts: instead, you are not allowed to use a draft until you've heard it.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Two sequels, Forge and The Fold, wherein the player would take control over two minor characters, whom Bobbin met in the course of Loom's story, were supposed to bring closure to the Story Arc started by Loom, but due to a lack of manpower, work on on them never began. There is a fan-made sequel in the works, available here with a demo out.The challenge of the puzzles was mostly in figuring out which drafts to use and how: Some drafts could also be played backwards for the reverse effect. Unusually for an adventure game, the game also boasted three difficulty levels which would change the interface of the Distaff: the highest difficulty level required players to play all the notes by ear.The CD version is available for purchase off of Steam, and the floppy version is available for free (but with no ability to save games) through Classic Reload. Give it a look sometime. | |
LOOM (Video Game) | fetched |
2022-02-19T17:40:30Z | |
LOOM (Video Game) | parsed |
2022-02-19T17:40:30Z | |
LOOM (Video Game) | processingComment |
Dropped link to SpaceQuest: Not a Feature - ITEM | |
LOOM (Video Game) | processingComment |
Dropped link to TheWizardOfOz: Not a Feature - ITEM | |
LOOM (Video Game) | isPartOf |
DBTropes | |
LOOM (Video Game) / int_14ee9ce | type |
Dream Melody | |
LOOM (Video Game) / int_14ee9ce | comment |
Dream Melody: C' - F - G - C, which comes up repeatedly, especially when using orbs to view the future. It turns out to be the Transcendence draft which allows you to turn into a swan and Ascend to a Higher Plane of Existence. | |
LOOM (Video Game) / int_14ee9ce | featureApplicability |
1.0 | |
LOOM (Video Game) / int_14ee9ce | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_14ee9ce | |
LOOM (Video Game) / int_17ce80aa | type |
All There in the Manual | |
LOOM (Video Game) / int_17ce80aa | comment |
All There in the Manual: Some versions of the game came shipped with an audio cassette containing a thirty-minute audio drama that tells the game's backstory. | |
LOOM (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
LOOM (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_17ce80aa | |
LOOM (Video Game) / int_18ba2fe | type |
Sound-Only Death | |
LOOM (Video Game) / int_18ba2fe | comment |
In the CD-ROM version, Rusty gets munched on by the Dragon in a Sound-Only Death, with only the hood shown on-screen. Prior versions simply return to Bobbin and show the draft wearing off. | |
LOOM (Video Game) / int_18ba2fe | featureApplicability |
1.0 | |
LOOM (Video Game) / int_18ba2fe | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_18ba2fe | |
LOOM (Video Game) / int_1b5c9c48 | type |
The Blank | |
LOOM (Video Game) / int_1b5c9c48 | comment |
The Blank: Implied by Bobbin. | |
LOOM (Video Game) / int_1b5c9c48 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_1b5c9c48 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_1b5c9c48 | |
LOOM (Video Game) / int_1dad7003 | type |
In the Hood | |
LOOM (Video Game) / int_1dad7003 | comment |
In the Hood: Why are all Weavers wearing a hood? Because you do not want to peer inside. | |
LOOM (Video Game) / int_1dad7003 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_1dad7003 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_1dad7003 | |
LOOM (Video Game) / int_1e7c47ab | type |
Stealth Pun | |
LOOM (Video Game) / int_1e7c47ab | comment |
Stealth Pun: What's the last musical spell you use in the game? The swan song. | |
LOOM (Video Game) / int_1e7c47ab | featureApplicability |
1.0 | |
LOOM (Video Game) / int_1e7c47ab | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_1e7c47ab | |
LOOM (Video Game) / int_1ed1bead | type |
Domed Hometown | |
LOOM (Video Game) / int_1ed1bead | comment |
Domed Hometown: The Guild of Glass Makers. | |
LOOM (Video Game) / int_1ed1bead | featureApplicability |
1.0 | |
LOOM (Video Game) / int_1ed1bead | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_1ed1bead | |
LOOM (Video Game) / int_222dc873 | type |
Black Comedy | |
LOOM (Video Game) / int_222dc873 | comment |
Black Comedy: The haunting music and Crapsack World setting obscure some of the humor in what is ultimately a very funny game. | |
LOOM (Video Game) / int_222dc873 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_222dc873 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_222dc873 | |
LOOM (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
LOOM (Video Game) / int_22cf536c | comment |
Chekhov's Gun: The Scythe the Glassmakers are sharpening to protect them in case Bishop Mandible attacks them. | |
LOOM (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
LOOM (Video Game) / int_22cf536c | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_22cf536c | |
LOOM (Video Game) / int_230c2632 | type |
Glowing Eyes | |
LOOM (Video Game) / int_230c2632 | comment |
Glowing Eyes: In the final playable scene of the CD version, Bobbin's eyes will glow to match the note's color. | |
LOOM (Video Game) / int_230c2632 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_230c2632 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_230c2632 | |
LOOM (Video Game) / int_317629db | type |
Embarrassing Nickname | |
LOOM (Video Game) / int_317629db | comment |
Embarrassing Nickname: Wellwrought "Rusty" Nailbender of the Guild of Blacksmiths. He mentions that hardly anyone calls him by his real name. | |
LOOM (Video Game) / int_317629db | featureApplicability |
1.0 | |
LOOM (Video Game) / int_317629db | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_317629db | |
LOOM (Video Game) / int_352def2a | type |
Burn the Witch! | |
LOOM (Video Game) / int_352def2a | comment |
Burn the Witch!: In the audio drama, the weavers managed to weave powerful magics into their cloth, causing some less enlightened people to hang some of the weavers. In response, the weavers used some of their wealth to purchase an island off the mainland and reclude there. | |
LOOM (Video Game) / int_352def2a | featureApplicability |
1.0 | |
LOOM (Video Game) / int_352def2a | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_352def2a | |
LOOM (Video Game) / int_3587b71c | type |
Wonder Child | |
LOOM (Video Game) / int_3587b71c | comment |
Wonder Child: The protagonist Bobbin is born when the childless Lady Cygna weaves a single gray thread into the Great Pattern, which the elders immediately discover and then banish her by turning her into a swan. | |
LOOM (Video Game) / int_3587b71c | featureApplicability |
1.0 | |
LOOM (Video Game) / int_3587b71c | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_3587b71c | |
LOOM (Video Game) / int_35b429f3 | type |
Weird Trade Union | |
LOOM (Video Game) / int_35b429f3 | comment |
Weird Trade Union: Every human character is a member of some guild and the story is set in "The Age of Great Guilds". The guilds we see are (spell)weavers, shepherds, glass-blowers, blacksmiths. They are effectively autonomous city-states, each specializing in some trade. The manual mentions many more guilds: embalmers, career politicians, assassins, umbrella openers, dancers, psychotherapists. Also it mentions the bloody 5-century war between undertakers and florists. | |
LOOM (Video Game) / int_35b429f3 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_35b429f3 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_35b429f3 | |
LOOM (Video Game) / int_37690091 | type |
Stable Time Loop | |
LOOM (Video Game) / int_37690091 | comment |
Stable Time Loop: Of the "ontological paradox" variety. Scrying spheres enable the user to see several hours into the future. At least one of the drafts is learned only by observing a future vision of Bobbin casting it. So where'd the future Bobbin learn it, and so on. | |
LOOM (Video Game) / int_37690091 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_37690091 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_37690091 | |
LOOM (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
LOOM (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: The first draft you learn in the game, Opening, is also the one that gets used the most. It may even be used to tear open the literal fabric of reality. | |
LOOM (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_39b8d3d6 | |
LOOM (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
LOOM (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: Bobbin turns into a swan, and, together with the other weavers, is only able to save half the world after sacrificing the Loom. The Big Bad, Chaos, claims the other half of the world, swearing to torment and ruin it so Bobbin will forever be tormented by thoughts of the half of humanity he abandoned. Oh, and Hetchel dies. In fairness, the story was supposed to get a continuation, but the failure of the sequels to materialize means that the ending suffers from Left Hanging something fierce. | |
LOOM (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
LOOM (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_40cc0c7e | |
LOOM (Video Game) / int_4108bb3e | type |
Doomed Hometown | |
LOOM (Video Game) / int_4108bb3e | comment |
Doomed Hometown: Weaver Island, as well as the rest of the world. However, except for one, all the residents of Weaver Island survive the ordeal! In fact, in a strange way, the very act that doomed the hometown actually saved them all, and they survive when the world is torn in half. Everyone in the wrong half of the world is left behind to a bleak future at the hands of Chaos and the horde of the dead. | |
LOOM (Video Game) / int_4108bb3e | featureApplicability |
1.0 | |
LOOM (Video Game) / int_4108bb3e | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_4108bb3e | |
LOOM (Video Game) / int_4156b553 | type |
Copy Protection | |
LOOM (Video Game) / int_4156b553 | comment |
Copy Protection: Early releases of the game would start off by showing a picture of a Guild along with a name of a Thread, then prompting the user to put in a sequence of four on-screen buttons that could only be found in the Book of Patterns that shipped with the game. If they put in the correct pattern, the game would proceed. Later releases (including some re-releases of the floppy version, unusually enough) omitted this. | |
LOOM (Video Game) / int_4156b553 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_4156b553 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_4156b553 | |
LOOM (Video Game) / int_4510b368 | type |
Ambiguous Gender | |
LOOM (Video Game) / int_4510b368 | comment |
Ambiguous Gender: Chaos, the ultimate Big Bad of the game, is an undead demonic Anthropomorphic Personification with no clear gender. Not even the game's developers were sure: in the original release of the game Chaos is referred to arbitrarily as "he" by other characters, but it became "she" in the later talkie upgrade. | |
LOOM (Video Game) / int_4510b368 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_4510b368 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_4510b368 | |
LOOM (Video Game) / int_486f44a1 | type |
Swans A-Swimming | |
LOOM (Video Game) / int_486f44a1 | comment |
Swans A-Swimming: Swans play an important role in this game. They even figure into the very magic of the Weavers: Hetchel knows Bobbin is in trouble when the Forge's chimney emits a swan-shaped billow of smoke as a result of his distaff being thrown into the furnace. | |
LOOM (Video Game) / int_486f44a1 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_486f44a1 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_486f44a1 | |
LOOM (Video Game) / int_49f20c6a | type |
Gory Discretion Shot | |
LOOM (Video Game) / int_49f20c6a | comment |
Gory Discretion Shot: When Cob looks on Bobbin's uncovered face. When it cuts back, Cob is gone without a trace. Averted if you play the game in Expert mode, as the game lets you see exactly what happens. In the CD-ROM version, Rusty gets munched on by the Dragon in a Sound-Only Death, with only the hood shown on-screen. Prior versions simply return to Bobbin and show the draft wearing off. | |
LOOM (Video Game) / int_49f20c6a | featureApplicability |
-1.0 | |
LOOM (Video Game) / int_49f20c6a | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_49f20c6a | |
LOOM (Video Game) / int_4aa3c552 | type |
Animorphism | |
LOOM (Video Game) / int_4aa3c552 | comment |
Animorphism: At the beginning of the game, the protagonist's foster mother and the village elders get transformed into swans. | |
LOOM (Video Game) / int_4aa3c552 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_4aa3c552 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_4aa3c552 | |
LOOM (Video Game) / int_4bfcfa7c | type |
Kansas City Shuffle | |
LOOM (Video Game) / int_4bfcfa7c | comment |
Kansas City Shuffle: Bishop Mandible traps Bobbin in a cage, but doesn't take the magical distaff Bobbin carries. Big mistake, right? Not quite — Mandible is actually after the Draft of Opening. He watches Bobbin cast the spell to unlock the cage and then takes the distaff. | |
LOOM (Video Game) / int_4bfcfa7c | featureApplicability |
1.0 | |
LOOM (Video Game) / int_4bfcfa7c | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_4bfcfa7c | |
LOOM (Video Game) / int_4ea822ce | type |
Songs in the Key of Lock | |
LOOM (Video Game) / int_4ea822ce | comment |
Songs in the Key of Lock: All of the drafts are Magic Music spells that Bobbin uses to solve puzzles, but Opening especially qualifies as a literal, universal example. It's the first draft Bobbin learns and the notes are always E-C-E-D. | |
LOOM (Video Game) / int_4ea822ce | featureApplicability |
1.0 | |
LOOM (Video Game) / int_4ea822ce | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_4ea822ce | |
LOOM (Video Game) / int_5313c266 | type |
Bookends | |
LOOM (Video Game) / int_5313c266 | comment |
Bookends: The game starts and ends with a confrontation in front of the Loom leading to someone being turned into a swan through the Transcendence draft. | |
LOOM (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_5313c266 | |
LOOM (Video Game) / int_537dd8fe | type |
Affably Evil | |
LOOM (Video Game) / int_537dd8fe | comment |
Affably Evil: The dragon plays a courteous host after accidentally snatching up Bobbin (thinking he was a sheep) and at most gets a bit peevish after he turns her hoard into straw, but doesn't do anything. She's much less affable after Bobbin destroys her hoard and traumatizes her with fire. | |
LOOM (Video Game) / int_537dd8fe | featureApplicability |
1.0 | |
LOOM (Video Game) / int_537dd8fe | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_537dd8fe | |
LOOM (Video Game) / int_554063c6 | type |
If You Kill Him, You Will Be Just Like Him! | |
LOOM (Video Game) / int_554063c6 | comment |
If You Kill Him, You Will Be Just Like Him!: The Glassmakers are afraid to use the Great Scythe because they believe that this would make them just as evil as their enemy. | |
LOOM (Video Game) / int_554063c6 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_554063c6 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_554063c6 | |
LOOM (Video Game) / int_5beef860 | type |
Why Did It Have to Be Snakes? | |
LOOM (Video Game) / int_5beef860 | comment |
Why Did It Have to Be Snakes?: The dragon is pyrophobic (afraid of fire), which is a bit more of a disadvantage for a fire-breathing dragon than it is for most. | |
LOOM (Video Game) / int_5beef860 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_5beef860 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_5beef860 | |
LOOM (Video Game) / int_5db59a03 | type |
Brown Note | |
LOOM (Video Game) / int_5db59a03 | comment |
Brown Note: It is said to be death to look upon the face of the perpetually hooded Weavers. Turns out, it's true. | |
LOOM (Video Game) / int_5db59a03 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_5db59a03 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_5db59a03 | |
LOOM (Video Game) / int_5f70322e | type |
Public Domain Soundtrack | |
LOOM (Video Game) / int_5f70322e | comment |
Public Domain Soundtrack: All the music in the game is from Tchaikovsky's Swan Lake. | |
LOOM (Video Game) / int_5f70322e | featureApplicability |
1.0 | |
LOOM (Video Game) / int_5f70322e | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_5f70322e | |
LOOM (Video Game) / int_66f69cd4 | type |
Invisibility Cloak | |
LOOM (Video Game) / int_66f69cd4 | comment |
Invisibility Cloak: The Dyeing draft gets used to pull this off on some sheep. | |
LOOM (Video Game) / int_66f69cd4 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_66f69cd4 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_66f69cd4 | |
LOOM (Video Game) / int_67f26dcc | type |
Planet of Hats | |
LOOM (Video Game) / int_67f26dcc | comment |
Planet of Hats: Each guild is this, having the traits of their chosen craft as their distinguishing characteristics. | |
LOOM (Video Game) / int_67f26dcc | featureApplicability |
1.0 | |
LOOM (Video Game) / int_67f26dcc | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_67f26dcc | |
LOOM (Video Game) / int_6aee32d1 | type |
Radio Drama | |
LOOM (Video Game) / int_6aee32d1 | comment |
Radio Drama: The talkie version was done by veteran radio voice actors, averting the usual "bad, early video game voice acting by developers". | |
LOOM (Video Game) / int_6aee32d1 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_6aee32d1 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_6aee32d1 | |
LOOM (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
LOOM (Video Game) / int_6bda9a30 | comment |
Meaningful Name: Lady Cygna. "Cygnus" is Latin for swan. Also, a bobbin is a component of a sewing machine around which thread is wound, and the briefly-seen elders of the weavers' guild are named after the Fates of Greek myth, who wove threads corresponding to mortals' lives. Rusty Nailbender's actual first name is "Wellwrought". Given that he's apparently a lazy layabout and a bit of a failure, it's not hard to see why he's better known by his nickname. Bishop Mandible sure loves to jawbone. | |
LOOM (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_6bda9a30 | |
LOOM (Video Game) / int_6d5ab39e | type |
Fractured Fairy Tale | |
LOOM (Video Game) / int_6d5ab39e | comment |
Fractured Fairy Tale: The game has a very dark but ultimately cathartic story that uses fairy tale tropes in very unusual ways. Among them is the whole "you cannot fight against chaos, we can side with it, or leave." thing mentioned by Hetchel in literally the second scene of the game. Kinda unusual to get a "run away!" speech at the beginning of the game. | |
LOOM (Video Game) / int_6d5ab39e | featureApplicability |
1.0 | |
LOOM (Video Game) / int_6d5ab39e | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_6d5ab39e | |
LOOM (Video Game) / int_7142b38a | type |
The Grim Reaper | |
LOOM (Video Game) / int_7142b38a | comment |
The Grim Reaper: The game implies that our image for the Grim Reaper comes from Chaos; it even gets a huge scythe. | |
LOOM (Video Game) / int_7142b38a | featureApplicability |
1.0 | |
LOOM (Video Game) / int_7142b38a | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_7142b38a | |
LOOM (Video Game) / int_73ef9ef3 | type |
Almighty Janitor | |
LOOM (Video Game) / int_73ef9ef3 | comment |
Almighty Janitor: Taken Up to Eleven and beyond in the backstory. The guilds started out as just that, guilds representing common laborers, like glassmakers, blacksmiths, and shepherds, but now have all evolved to a point where they rule the world. For instance, the glassmakers can make crystal balls that can see the future, or they can make an Absurdly Sharp Blade out of glass which is so powerful that they're afraid to use it. The weavers, of course, became powerful Reality Warpers capable of reweaving reality itself. | |
LOOM (Video Game) / int_73ef9ef3 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_73ef9ef3 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_73ef9ef3 | |
LOOM (Video Game) / int_7a6c428a | type |
Crack in the Sky | |
LOOM (Video Game) / int_7a6c428a | comment |
Crack in the Sky: The sky rips open at the end of the game. It's not really a disaster, but dramatic nevertheless at it marks the new boundary between the land, one part ruled by Chaos and one part by the Weavers. | |
LOOM (Video Game) / int_7a6c428a | featureApplicability |
1.0 | |
LOOM (Video Game) / int_7a6c428a | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_7a6c428a | |
LOOM (Video Game) / int_7abba202 | type |
The Faceless | |
LOOM (Video Game) / int_7abba202 | comment |
The Faceless: The Weavers generally remain hooded due to the alleged danger in removing their hoods. Cob is foolish enough to test this rumor with Bobbin. On lower difficulties, the scene suddenly cuts to somewhere else. On expert (or the CD-ROM version) the head is obscured with a flash of light before sucking in Cob. Bishop Mandible complains that he can't do his important work with all this screaming distracting him. Cob did not go quietly. The Blank: Implied by Bobbin. | |
LOOM (Video Game) / int_7abba202 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_7abba202 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_7abba202 | |
LOOM (Video Game) / int_7c1d92d7 | type |
Now Do It Again, Backwards | |
LOOM (Video Game) / int_7c1d92d7 | comment |
Now Do It Again, Backwards / Magic A Is Magic A: Drafts can be reversed — that is, their notes played in the opposite order — to create the opposite effect. A few drafts are palindromic in nature and thereby have no reverse. The Transcendence draft, despite being reversible, does absolutely nothing if reversed. It's implied that Bobbin is the first to figure out that this is possible: the manual makes no mention of reversing drafts, and Bobbin is genuinely surprised when he finds out it's possible. | |
LOOM (Video Game) / int_7c1d92d7 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_7c1d92d7 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_7c1d92d7 | |
LOOM (Video Game) / int_80b5924 | type |
Left Hanging | |
LOOM (Video Game) / int_80b5924 | comment |
Left Hanging: The game will probably feel depressingly short for many players. Many potentially interesting drafts are only needed once and many plot points that could have been exciting to explore in greater detail is never resolved. The game was going to have two sequels, but these were cancelled because of other projects. It is a damn shame, really. Even worse, the Book of Patterns that comes with the game includes a host of unused spells that could have been very useful in the game proper, but were never heard. | |
LOOM (Video Game) / int_80b5924 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_80b5924 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_80b5924 | |
LOOM (Video Game) / int_8288929a | type |
Rewarded as a Traitor Deserves | |
LOOM (Video Game) / int_8288929a | comment |
Rewarded as a Traitor Deserves: Chaos, to Mandible. "I am Chaos. Join me." Even more literal in the CD version: "For this, you will be rewarded. Join me now — as my SLAVE." | |
LOOM (Video Game) / int_8288929a | featureApplicability |
1.0 | |
LOOM (Video Game) / int_8288929a | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_8288929a | |
LOOM (Video Game) / int_82accf22 | type |
Gainax Ending | |
LOOM (Video Game) / int_82accf22 | comment |
Gainax Ending: Due to the limitations of how the graphics can portray what happens in the game, the events of the ending can be confusing. After the entire world is split in two, the swans take the other half and fly away with it. But what it looks like in-game is that they're flying with the hole, inside the other half where they left all the other characters. | |
LOOM (Video Game) / int_82accf22 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_82accf22 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_82accf22 | |
LOOM (Video Game) / int_83856158 | type |
Worthless Yellow Rocks | |
LOOM (Video Game) / int_83856158 | comment |
Worthless Yellow Rocks: What use is gold to a race that can bend the fabric of the universe itself to its will? Indeed it doesn't even require a weaver to reach a particularly high level before being able to successfully cast the "Straw to Gold" draft — which is why the Book of Patterns notes the use of the draft is regulated to prevent inflation. | |
LOOM (Video Game) / int_83856158 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_83856158 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_83856158 | |
LOOM (Video Game) / int_858dc9aa | type |
Unwinnable | |
LOOM (Video Game) / int_858dc9aa | comment |
Unwinnable: While you can backtrack to some drafts when you first need to use them, forgetting to write them down correctly can leave you stuck if you forgot them later unless using a walkthrough or earlier saved game. The healing draft is the trope's example, as its first learned before you can use it, with no obvious way to relearn the draft once you need to use it. | |
LOOM (Video Game) / int_858dc9aa | featureApplicability |
1.0 | |
LOOM (Video Game) / int_858dc9aa | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_858dc9aa | |
LOOM (Video Game) / int_8967e17f | type |
Back from the Dead | |
LOOM (Video Game) / int_8967e17f | comment |
Back from the Dead: The "Healing" draft is capable of this. You can resurrect Rusty and the shepherds, but not the Glassmakers guildmaster. However, the latter says he doesn't deserve it, implying that it only works on the willing. The CD version has Bobbin state that healing the body was actually easy, but it required the actual soul being there, which could only happen thanks to Mandible's tearing the pattern open in the first place. So, this only works in an actual doomsday scenario. | |
LOOM (Video Game) / int_8967e17f | featureApplicability |
1.0 | |
LOOM (Video Game) / int_8967e17f | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_8967e17f | |
LOOM (Video Game) / int_906ed7b4 | type |
Apocalypse Maiden | |
LOOM (Video Game) / int_906ed7b4 | comment |
Apocalypse Maiden: Bobbin, being conceived through magic, is destined to bring about the Third Shadow. | |
LOOM (Video Game) / int_906ed7b4 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_906ed7b4 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_906ed7b4 | |
LOOM (Video Game) / int_9245d989 | type |
Sinister Minister | |
LOOM (Video Game) / int_9245d989 | comment |
Sinister Minister: Bishop Mandible. | |
LOOM (Video Game) / int_9245d989 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_9245d989 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_9245d989 | |
LOOM (Video Game) / int_9afa05c7 | type |
Family-Unfriendly Death | |
LOOM (Video Game) / int_9afa05c7 | comment |
Family-Unfriendly Death: Chaos rips Bishop Mandible's body to shreds, staining his cathedral with blood as his decapitated head flies directly into the screen! This animation was the work of Sam & Max creator Steve Purcell. | |
LOOM (Video Game) / int_9afa05c7 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_9afa05c7 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_9afa05c7 | |
LOOM (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
LOOM (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: You encounter several graveyards in the game. Trying to cast "open" on them will result in an ominous rumble and Bobbin going "Uh-oh." but no further effect (The CD version has him say "Maybe I shouldn't try that"). You will learn what that is all about. | |
LOOM (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_9d12bbc1 | |
LOOM (Video Game) / int_9fb2452d | type |
Evil Is Not a Toy | |
LOOM (Video Game) / int_9fb2452d | comment |
Evil Is Not a Toy: Bishop Mandible attempts to summon Chaos and the horde of the dead as his personal army from the realm of the dead. This goes about as well as you would expect. | |
LOOM (Video Game) / int_9fb2452d | featureApplicability |
1.0 | |
LOOM (Video Game) / int_9fb2452d | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_9fb2452d | |
LOOM (Video Game) / int_9fb41dce | type |
The Weird Sisters | |
LOOM (Video Game) / int_9fb41dce | comment |
The Weird Sisters: The three Elders of the Guild of Weavers are named Clotho, Lachesis and Atropos like the Moirai of Greek Mythology. The Weavers have mastered the art of weaving "subtle patterns of influence into the very fabric of reality" and are the keepers of the Great Loom, a device that is able to predict the future as well as manipulating reality. | |
LOOM (Video Game) / int_9fb41dce | featureApplicability |
1.0 | |
LOOM (Video Game) / int_9fb41dce | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_9fb41dce | |
LOOM (Video Game) / int_a4414a05 | type |
Adaptation Dye-Job | |
LOOM (Video Game) / int_a4414a05 | comment |
Adaptation Dye-Job: In the versions of the game with the original (voiceless) dialogue, Fleece the shepherdess has blue eyes. In the rewritten PC talkie CD, she has green eyes. | |
LOOM (Video Game) / int_a4414a05 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_a4414a05 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_a4414a05 | |
LOOM (Video Game) / int_a971e83c | type |
Hidden Elf Village | |
LOOM (Video Game) / int_a971e83c | comment |
Hidden Elf Village: The Guild of Weavers. | |
LOOM (Video Game) / int_a971e83c | featureApplicability |
1.0 | |
LOOM (Video Game) / int_a971e83c | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_a971e83c | |
LOOM (Video Game) / int_b0a91b69 | type |
Convection, Schmonvection | |
LOOM (Video Game) / int_b0a91b69 | comment |
Convection Schmonvection: The city of the Blacksmiths, the Forge, is a castle protected by a moat filled with molten metal (and the drawbridge seems to be made of iron). Nobody feels any kind of discomfort when crossing it. Then there is Hetchel who flies into a furnace through one of its smokestacks to retrieve Bobbin's distaff. She comments that she "must not singe the feathers" but otherwise seems to be unharmed. | |
LOOM (Video Game) / int_b0a91b69 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_b0a91b69 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_b0a91b69 | |
LOOM (Video Game) / int_b26cc887 | type |
Just Between You and Me | |
LOOM (Video Game) / int_b26cc887 | comment |
Bishop Mandible sure loves to jawbone. | |
LOOM (Video Game) / int_b26cc887 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_b26cc887 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_b26cc887 | |
LOOM (Video Game) / int_b89ed08a | type |
Obvious Rule Patch | |
LOOM (Video Game) / int_b89ed08a | comment |
Obvious Rule Patch: The second-to-last draft you use is Unmaking, which you learn how to cast when Chaos Unmakes Hetchel. In the original version of the game, the same draft was used earlier in a cutscene when Chaos Unmade Bishop Mandible, and so anyone capable of playing on Expert mode already knows the draft coming into the final scene—but, as noted under You Shouldn't Know This Already below, you still have to wait until after Hetchel's death for it to work. This was fixed in later versions of the game by changing the draft used in the cutscene to, presumably, Rending. | |
LOOM (Video Game) / int_b89ed08a | featureApplicability |
1.0 | |
LOOM (Video Game) / int_b89ed08a | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_b89ed08a | |
LOOM (Video Game) / int_bc1865fb | type |
Deader than Dead | |
LOOM (Video Game) / int_bc1865fb | comment |
Deader Than Dead: Bobbin is able to restore dead people by way of the Healing draft, thanks to their souls being nearby and their bodies relatively intact. However, as Hetchel is a victim of the Unmaking draft, there's absolutely nothing left of her to resurrect save for a single feather, which Chaos cruelly claims as a souvenier. | |
LOOM (Video Game) / int_bc1865fb | featureApplicability |
1.0 | |
LOOM (Video Game) / int_bc1865fb | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_bc1865fb | |
LOOM (Video Game) / int_bce16d24 | type |
Why Don't You Just Shoot Him? | |
LOOM (Video Game) / int_bce16d24 | comment |
Why Don't You Just Shoot Him?: Averted. Mandible doesn't kill Bobbin because he needs Bobbin to demonstrate the Opening Draft, and Chaos doesn't kill Bobbin because he needs Bobbin to demonstrate how the Loom works. | |
LOOM (Video Game) / int_bce16d24 | featureApplicability |
-1.0 | |
LOOM (Video Game) / int_bce16d24 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_bce16d24 | |
LOOM (Video Game) / int_bd2812b5 | type |
Ascend to a Higher Plane of Existence | |
LOOM (Video Game) / int_bd2812b5 | comment |
Ascend to a Higher Plane of Existence: Explicitly stated in the manual as the effect of the "Transcendence" draft. It turns Hetchel into a swan egg so that she can stay behind to help Bobbin. Everyone else subjected to the draft turns into a swan. At the end of the game, Bobbin learns to cast the draft. He also turns into a swan. Stealth Pun: What's the last musical spell you use in the game? The swan song. | |
LOOM (Video Game) / int_bd2812b5 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_bd2812b5 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_bd2812b5 | |
LOOM (Video Game) / int_bee8ff88 | type |
Born of Magic | |
LOOM (Video Game) / int_bee8ff88 | comment |
Born of Magic: In game, it's mentioned that Cygna used the Great Loom to create Bobbin. The audio drama goes through the scene, where she weaves a gray thread and creates Bobbin when she is done. | |
LOOM (Video Game) / int_bee8ff88 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_bee8ff88 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_bee8ff88 | |
LOOM (Video Game) / int_c0091e94 | type |
Dragon Hoard | |
LOOM (Video Game) / int_c0091e94 | comment |
Dragon Hoard: The dragon that steals sheep from the Shepherds lives in a volcano, sitting on a heap of gold. | |
LOOM (Video Game) / int_c0091e94 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_c0091e94 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_c0091e94 | |
LOOM (Video Game) / int_c75df49a | type |
Shout-Out | |
LOOM (Video Game) / int_c75df49a | comment |
Shout-Out: Several PC games after Loom, made by LucasArts or not, included references both to it and to Brian Moriarity. Bishop Mandible's assistant, Cobb, even shows up in The Secret of Monkey Island as an NPC pimping off this game. Space Quest IV has a rather nasty Take That!: a store sells a game Boom by Morrie Brianarty, with a picture of two hands and an explosion on its box. Its description: "No other characters, no conflict, no puzzles, no chance of dying, and no interface", which satirizes the simplified interface of Loom, the key differences to Sierra adventures and the fact that one of SQ4 authors tried to play Loom, but couldn't leave the deserted starting island. Granted, the same store has Space Quest IV hint book in a bargain bin (called "trash bin" by the staff). The home of the Glass Makers evokes imagery of the Emerald City from The Wizard of Oz. | |
LOOM (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
LOOM (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_c75df49a | |
LOOM (Video Game) / int_c928d01d | type |
Magic Music | |
LOOM (Video Game) / int_c928d01d | comment |
Magic Music: Every spell (or "draft") in the game is composed of four notes on the C-major scale, which Bobbin must "spin" with his distaff. | |
LOOM (Video Game) / int_c928d01d | featureApplicability |
1.0 | |
LOOM (Video Game) / int_c928d01d | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_c928d01d | |
LOOM (Video Game) / int_c9861848 | type |
Video Game Caring Potential | |
LOOM (Video Game) / int_c9861848 | comment |
Video Game Caring Potential: Bobbin can choose to restore the Blacksmiths' firewood supply with the filling draft after escaping their prison cell. | |
LOOM (Video Game) / int_c9861848 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_c9861848 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_c9861848 | |
LOOM (Video Game) / int_c98b7916 | type |
Messianic Archetype | |
LOOM (Video Game) / int_c98b7916 | comment |
Messianic Archetype: Bobbin was miraculously born from the Loom itself, and can resurrect people, many will die for his name, but the world's salvation lies in his hands. | |
LOOM (Video Game) / int_c98b7916 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_c98b7916 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_c98b7916 | |
LOOM (Video Game) / int_d39e327f | type |
What the Hell, Hero? | |
LOOM (Video Game) / int_d39e327f | comment |
What the Hell, Hero?: After Rusty's death, his ghost is furious at Bobbin for antagonizing a forty-foot dragon that was only preying on sheep instead of people, and then swapping their appearances so the dragon got her revenge on the wrong person. | |
LOOM (Video Game) / int_d39e327f | featureApplicability |
1.0 | |
LOOM (Video Game) / int_d39e327f | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_d39e327f | |
LOOM (Video Game) / int_d63fc7ae | type |
Embarrassing Last Name | |
LOOM (Video Game) / int_d63fc7ae | comment |
Embarrassing Last Name: The protagonist, Bobbin Threadbare, of the Guild of Weavers. | |
LOOM (Video Game) / int_d63fc7ae | featureApplicability |
1.0 | |
LOOM (Video Game) / int_d63fc7ae | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_d63fc7ae | |
LOOM (Video Game) / int_d88e125e | type |
Our Dragons Are Different | |
LOOM (Video Game) / int_d88e125e | comment |
Our Dragons Are Different: The game's dragon is female, afraid of fire, loves mutton and speaks with a Cockney accent. | |
LOOM (Video Game) / int_d88e125e | featureApplicability |
1.0 | |
LOOM (Video Game) / int_d88e125e | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_d88e125e | |
LOOM (Video Game) / int_db33bc7e | type |
Ludicrous Gibs | |
LOOM (Video Game) / int_db33bc7e | comment |
Ludicrous Gibs: The draft used to kill Bishop Mandible. Naturally, it's irreversible. | |
LOOM (Video Game) / int_db33bc7e | featureApplicability |
1.0 | |
LOOM (Video Game) / int_db33bc7e | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_db33bc7e | |
LOOM (Video Game) / int_db71d717 | type |
Thanatos Gambit | |
LOOM (Video Game) / int_db71d717 | comment |
Thanatos Gambit: Towards the end of the game: Hetchel annoys Chaos enough for it to cast the Draft of Unmaking on her, teaching Bobbin how to destroy the Loom. | |
LOOM (Video Game) / int_db71d717 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_db71d717 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_db71d717 | |
LOOM (Video Game) / int_dc1c7647 | type |
Voice of the Legion | |
LOOM (Video Game) / int_dc1c7647 | comment |
Voice of the Legion: Chaos talks like this. | |
LOOM (Video Game) / int_dc1c7647 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_dc1c7647 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_dc1c7647 | |
LOOM (Video Game) / int_dd3272bb | type |
What Kind of Lame Power Is Heart, Anyway? | |
LOOM (Video Game) / int_dd3272bb | comment |
What Kind of Lame Power Is Heart, Anyway?: Subverted with the Dyeing draft. Bobbin really hates how he can only make objects green, but it helps him save a flock of sheep later. As the only white-colored moving object, he gets taken instead. | |
LOOM (Video Game) / int_dd3272bb | featureApplicability |
-0.3 | |
LOOM (Video Game) / int_dd3272bb | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_dd3272bb | |
LOOM (Video Game) / int_df1793de | type |
Updated Re-release | |
LOOM (Video Game) / int_df1793de | comment |
Updated Re-release: The CD version, which featured a full CD-quality talkie soundtrack, although much of the previous versions' dialogue, animations, portraits and music were cut to fit the whole thing on one disc. Notably, the abbreviated talkie version's script was edited by Orson Scott Card. | |
LOOM (Video Game) / int_df1793de | featureApplicability |
1.0 | |
LOOM (Video Game) / int_df1793de | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_df1793de | |
LOOM (Video Game) / int_e453ef50 | type |
Crystal Ball | |
LOOM (Video Game) / int_e453ef50 | comment |
Crystal Ball: Spheres of Scrying, which give the gazer a glimpse into their future with little to no context. | |
LOOM (Video Game) / int_e453ef50 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_e453ef50 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_e453ef50 | |
LOOM (Video Game) / int_e542d80a | type |
Gonk | |
LOOM (Video Game) / int_e542d80a | comment |
Gonk: Cob. | |
LOOM (Video Game) / int_e542d80a | featureApplicability |
1.0 | |
LOOM (Video Game) / int_e542d80a | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_e542d80a | |
LOOM (Video Game) / int_e75a6a25 | type |
NamesToRunAwayFrom | |
LOOM (Video Game) / int_e75a6a25 | comment |
Names to Run Away From: Bishop Mandible? Really? | |
LOOM (Video Game) / int_e75a6a25 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_e75a6a25 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_e75a6a25 | |
LOOM (Video Game) / int_fc85fadc | type |
You Shouldn't Know This Already | |
LOOM (Video Game) / int_fc85fadc | comment |
You Shouldn't Know This Already: if you try a draft before you've heard someone or something else play it, you get a comment from the player character ("I don't think I spun that quite right") or a shower of sparkles to indicate that you've hit an actual spell, but you don't get the expected effect.* In the CD version, drafts weren't randomized between games, so on your second playthrough you knew all the drafts. In the floppy version, drafts were randomized at the start of games, so if you reopened an old save file, you'd know all the drafts you'd learned since the first time you opened it. Also, some of the drafts are easy to guess: Night Vision, for example, only has four possibilities. This becomes an almost-plot point (and somewhat frustrating) in that at one point near the end, Chaos uses a draft in a cutscene (but close enough for the player to hear.) Unfortunately, you're not carrying your distaff at the time (which normally echoes music and shows you which notes to play.) It's totally possible, if you have a good ear,* and the game's Expert mode is essentially the special mode for people who have exactly this kind of good ear, to recognize the notes of the draft and play it yourself. In some versions of the game, you use this draft later, and you have to learn it the 'proper' way (at great personal cost) before it will work. (In other versions of the game, you use a different draft.) There's also a justified example. You also know the swan transformation / transcendence draft right from the beginning of the game, if you pay attention to how the Loom works (plus, it's one of the two drafts in the manual, the other one being Opening, the first draft you need to cast); but you can't use it until the very end (as literally the last command you input) because notes on your distaff only unlock as you grow in power, and the swan draft requires the very highest note. | |
LOOM (Video Game) / int_fc85fadc | featureApplicability |
1.0 | |
LOOM (Video Game) / int_fc85fadc | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_fc85fadc | |
LOOM (Video Game) / int_fd94c4ac | type |
Theme Naming | |
LOOM (Video Game) / int_fd94c4ac | comment |
Theme Naming: All guild members have names related to their professions, such as Threadbare, Goodmold, or Nailbender. | |
LOOM (Video Game) / int_fd94c4ac | featureApplicability |
1.0 | |
LOOM (Video Game) / int_fd94c4ac | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_fd94c4ac | |
LOOM (Video Game) / int_fdf22cfd | type |
Evil Is Hammy | |
LOOM (Video Game) / int_fdf22cfd | comment |
Evil Is Hammy: Bishop Mandible and Chaos. | |
LOOM (Video Game) / int_fdf22cfd | featureApplicability |
1.0 | |
LOOM (Video Game) / int_fdf22cfd | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_fdf22cfd | |
LOOM (Video Game) / int_fe1b2e75 | type |
Bigger on the Inside | |
LOOM (Video Game) / int_fe1b2e75 | comment |
Bigger on the Inside: The Weaver's tents. | |
LOOM (Video Game) / int_fe1b2e75 | featureApplicability |
1.0 | |
LOOM (Video Game) / int_fe1b2e75 | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_fe1b2e75 | |
LOOM (Video Game) / int_name | type |
ItemName | |
LOOM (Video Game) / int_name | comment |
||
LOOM (Video Game) / int_name | featureApplicability |
1.0 | |
LOOM (Video Game) / int_name | featureConfidence |
1.0 | |
LOOM (Video Game) | hasFeature |
LOOM (Video Game) / int_name | |
LOOM (Video Game) / int_name | itemName |
LOOM (Video Game) |
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