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Levelhead (Video Game)

 Levelhead (Video Game)
type
TVTItem
 Levelhead (Video Game)
label
Levelhead (Video Game)
 Levelhead (Video Game)
page
Levelhead
 Levelhead (Video Game)
comment
Levelhead is a platformer by Butterscotch Shenanigans. It was released on April 30, 2020 on PC (via Steam and the Epic Games Store), Nintendo Switch, Xbox One, iOS, and Android. Players can link their accounts on different platforms to support cross-platform progression.The player is an employee for Bureau of Shipping tasked with training a fresh GR-18 robot for package delivery. It's set in the same universe as Crashlands and features a campaign with 93 training courses and a Level Editor. New levels are sent to the Marketing Department, where their visibility can be boosted with Exposure Bucks, an in-game currency earned while playing other people's levels. Levels which get enough players graduate to the Tower. Each level in Levelhead has two achievements: the Shoe (the fastest time reach the goal) and Ribbon (the highest score).
 Levelhead (Video Game)
fetched
2024-04-30T04:33:14Z
 Levelhead (Video Game)
parsed
2024-04-30T04:33:14Z
 Levelhead (Video Game)
isPartOf
DBTropes
 Levelhead (Video Game) / int_116a941b
type
Applied Phlebotinum
 Levelhead (Video Game) / int_116a941b
comment
Applied Phlebotinum: Void Energy is used to explain pretty much everything included in The Void update.
 Levelhead (Video Game) / int_116a941b
featureApplicability
1.0
 Levelhead (Video Game) / int_116a941b
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_116a941b
 Levelhead (Video Game) / int_1240ff57
type
Thinking Up Portals
 Levelhead (Video Game) / int_1240ff57
comment
Thinking Up Portals: The Shade powerup can create a rune which the player can use to teleport.
 Levelhead (Video Game) / int_1240ff57
featureApplicability
1.0
 Levelhead (Video Game) / int_1240ff57
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_1240ff57
 Levelhead (Video Game) / int_17ce80aa
type
All There in the Manual
 Levelhead (Video Game) / int_17ce80aa
comment
All There in the Manual: The history of the Bureau of Shipping and the GR robot series is explained in the new employee handbook. Game elements introduced in The Void update don't have an in-game introduction.
 Levelhead (Video Game) / int_17ce80aa
featureApplicability
1.0
 Levelhead (Video Game) / int_17ce80aa
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_17ce80aa
 Levelhead (Video Game) / int_1b65dfad
type
The Cameo
 Levelhead (Video Game) / int_1b65dfad
comment
The Cameo: Flux Dabes from Crashlands appears on the main menu in a "Rosie the Riveter" parody poster, saying "We Can Deliver It!"
 Levelhead (Video Game) / int_1b65dfad
featureApplicability
1.0
 Levelhead (Video Game) / int_1b65dfad
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_1b65dfad
 Levelhead (Video Game) / int_1c4e1b6b
type
The Spiny
 Levelhead (Video Game) / int_1c4e1b6b
comment
The Spiny: The Lizumi is a spiked wheel which is normally defeated when it bonks against a wall and the spikes temporarily retract. The Spiky Peanut can briefly lose its spikes when it falls down or it gets hit with the package. Jumping on it once while in this state causes it to permanently lose its spikes. Jibbers can only be killed with explosions and projectiles.
 Levelhead (Video Game) / int_1c4e1b6b
featureApplicability
1.0
 Levelhead (Video Game) / int_1c4e1b6b
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_1c4e1b6b
 Levelhead (Video Game) / int_1e14ea2a
type
Boss Battle
 Levelhead (Video Game) / int_1e14ea2a
comment
Boss Battle: The levels introducing a new form of enemy often end with a battle against a giant form of that enemy.
 Levelhead (Video Game) / int_1e14ea2a
featureApplicability
1.0
 Levelhead (Video Game) / int_1e14ea2a
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_1e14ea2a
 Levelhead (Video Game) / int_22fdc3e3
type
Single-Use Shield
 Levelhead (Video Game) / int_22fdc3e3
comment
Single-Use Shield: Red Armor Plates allow GR-18 to survive a single hit, while Blue Armor Plates (introduced in The Void update) are stackable.
 Levelhead (Video Game) / int_22fdc3e3
featureApplicability
1.0
 Levelhead (Video Game) / int_22fdc3e3
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_22fdc3e3
 Levelhead (Video Game) / int_26c4741a
type
Advanced Movement Technique
 Levelhead (Video Game) / int_26c4741a
comment
Advanced Movement Technique: The Super Jump is the act of throwing a box (a Package or Throw Block), and then jumping on it while still in the air to gain additional height. This can be done vertically, diagonally, off ceilings, and even off walls. Super Jumps can actually be chained together with two boxes into an Infinite Super Jump, so-called because the player could theoretically use it to achieve infinite height.
 Levelhead (Video Game) / int_26c4741a
featureApplicability
1.0
 Levelhead (Video Game) / int_26c4741a
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_26c4741a
 Levelhead (Video Game) / int_31c7b343
type
"Jaws" Attack Parody
 Levelhead (Video Game) / int_31c7b343
comment
"Jaws" Attack Parody: The large Flipwip is introduced in "GR-18, Meet The Flipwip" with music reminiscent of the Jaws theme.
 Levelhead (Video Game) / int_31c7b343
featureApplicability
1.0
 Levelhead (Video Game) / int_31c7b343
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_31c7b343
 Levelhead (Video Game) / int_418208c3
type
Auto-Scrolling Level
 Levelhead (Video Game) / int_418208c3
comment
Auto-Scrolling Level: Levels like "Dune Doom Dream" and "Quick Fire" require the player to keep up with the camera or die off-screen. In the editor, this effect is achieved by putting the Camera Anchor on a path.
 Levelhead (Video Game) / int_418208c3
featureApplicability
1.0
 Levelhead (Video Game) / int_418208c3
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_418208c3
 Levelhead (Video Game) / int_5475a026
type
Block Puzzle
 Levelhead (Video Game) / int_5475a026
comment
Block Puzzle: "Pressure Puzzle" starts with an array of signs and pressure switches, and the player must explore the level to find the correct signs which unlock the package.
 Levelhead (Video Game) / int_5475a026
featureApplicability
1.0
 Levelhead (Video Game) / int_5475a026
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_5475a026
 Levelhead (Video Game) / int_58efc711
type
The Goomba
 Levelhead (Video Game) / int_58efc711
comment
The Goomba: Vacrats are the first enemy in the campaign, and defeating them just entails jumping on them. The Void update added the Peanut, an enemy which in its basic form just clings to and moves across surfaces.
 Levelhead (Video Game) / int_58efc711
featureApplicability
1.0
 Levelhead (Video Game) / int_58efc711
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_58efc711
 Levelhead (Video Game) / int_646addae
type
Timed Power-Up
 Levelhead (Video Game) / int_646addae
comment
Timed Power-Up: The DBot and Lectroshield both give GR-18 power which lasts for a limited time. The DBot is an Invincibility Power-Up while the Lectroshield instantly kills any enemy GR-18 touches.
 Levelhead (Video Game) / int_646addae
featureApplicability
1.0
 Levelhead (Video Game) / int_646addae
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_646addae
 Levelhead (Video Game) / int_679d7cc7
type
Goomba Stomp
 Levelhead (Video Game) / int_679d7cc7
comment
Goomba Stomp: Most enemies can be defeated just by jumping on them.
 Levelhead (Video Game) / int_679d7cc7
featureApplicability
1.0
 Levelhead (Video Game) / int_679d7cc7
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_679d7cc7
 Levelhead (Video Game) / int_70d8269d
type
Excuse Plot
 Levelhead (Video Game) / int_70d8269d
comment
Excuse Plot: You're an employee for the Bureau of Shipping tasked with playing and making levels to train the delivery robot GR-18.
 Levelhead (Video Game) / int_70d8269d
featureApplicability
1.0
 Levelhead (Video Game) / int_70d8269d
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_70d8269d
 Levelhead (Video Game) / int_72423e7d
type
Teleporting Keycard Squad
 Levelhead (Video Game) / int_72423e7d
comment
Teleporting Keycard Squad: Grabbing the package in "Hover Stop" triggers a barrage of Lookannon missiles.
 Levelhead (Video Game) / int_72423e7d
featureApplicability
1.0
 Levelhead (Video Game) / int_72423e7d
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_72423e7d
 Levelhead (Video Game) / int_7a199cc7
type
Rocket Jump
 Levelhead (Video Game) / int_7a199cc7
comment
Rocket Jump: Bombs and other explosives can be used to propel GR-18 great distances, especially combined with a well-timed jump.
 Levelhead (Video Game) / int_7a199cc7
featureApplicability
1.0
 Levelhead (Video Game) / int_7a199cc7
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_7a199cc7
 Levelhead (Video Game) / int_7db2e3e0
type
Invincibility Power-Up
 Levelhead (Video Game) / int_7db2e3e0
comment
Invincibility Power-Up: The DBot gives GR-18 temporary invincibility.
 Levelhead (Video Game) / int_7db2e3e0
featureApplicability
1.0
 Levelhead (Video Game) / int_7db2e3e0
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_7db2e3e0
 Levelhead (Video Game) / int_7e733dcd
type
Mobile Shrubbery
 Levelhead (Video Game) / int_7e733dcd
comment
Mobile Shrubbery: The Tiptow ability involves sneaking past enemies by hiding in a bush.
 Levelhead (Video Game) / int_7e733dcd
featureApplicability
1.0
 Levelhead (Video Game) / int_7e733dcd
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_7e733dcd
 Levelhead (Video Game) / int_7e861e58
type
Speedrun Reward
 Levelhead (Video Game) / int_7e861e58
comment
Speedrun Reward: Beating a level in under 10 minutes gives the player points based on that time. Each campaign level has a benchmark time and beating that time gives 500 points. This is analogous to the benchmark time in player-generated levels, which is the creator's time when uploading their level.
 Levelhead (Video Game) / int_7e861e58
featureApplicability
1.0
 Levelhead (Video Game) / int_7e861e58
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_7e861e58
 Levelhead (Video Game) / int_966decaf
type
Absurdly Short Level
 Levelhead (Video Game) / int_966decaf
comment
Absurdly Short Level: "9 Second Marathon" usually takes as long as its name implies. All the player has to do is grab the package and use Ripcord's hover ability and then a bomb will send GR-18 to the goal. "Boombox Wonder" showcases the game's music-making features, and then gives GR-18 the package at the goal.
 Levelhead (Video Game) / int_966decaf
featureApplicability
1.0
 Levelhead (Video Game) / int_966decaf
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_966decaf
 Levelhead (Video Game) / int_97ebe48b
type
Pacifist Run
 Levelhead (Video Game) / int_97ebe48b
comment
Pacifist Run: Killing an enemy in "Temple Of Karma" activates a bunch of spike traps, which becomes increasingly tricky as the player progresses through the level. However, since these spikes don't cover the goal it's still possible to kill an Ocula at the end.
 Levelhead (Video Game) / int_97ebe48b
featureApplicability
1.0
 Levelhead (Video Game) / int_97ebe48b
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_97ebe48b
 Levelhead (Video Game) / int_9b61220c
type
Pressure Plate
 Levelhead (Video Game) / int_9b61220c
comment
Pressure Plate: Pressure Switches have four settings: hold, toggle, lock, and explode.
 Levelhead (Video Game) / int_9b61220c
featureApplicability
1.0
 Levelhead (Video Game) / int_9b61220c
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_9b61220c
 Levelhead (Video Game) / int_a4cb54b4
type
Shifting Sand Land
 Levelhead (Video Game) / int_a4cb54b4
comment
Shifting Sand Land: Kistoon Ruins is the zone used for desert levels.
 Levelhead (Video Game) / int_a4cb54b4
featureApplicability
1.0
 Levelhead (Video Game) / int_a4cb54b4
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_a4cb54b4
 Levelhead (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 Levelhead (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: Large spiketrons actually had circular hitboxes during early access. Subverted upon release since they were given square hitboxes, though the old hitboxes were preserved in levels built with them.
 Levelhead (Video Game) / int_a5e998f0
featureApplicability
-0.3
 Levelhead (Video Game) / int_a5e998f0
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_a5e998f0
 Levelhead (Video Game) / int_b43217a5
type
Battle Boomerang
 Levelhead (Video Game) / int_b43217a5
comment
Battle Boomerang: Wingarangs can be used as projectiles to damage enemies or just to get extra height. They turn around after traveling a certain distance and can be re-grabbed.
 Levelhead (Video Game) / int_b43217a5
featureApplicability
1.0
 Levelhead (Video Game) / int_b43217a5
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_b43217a5
 Levelhead (Video Game) / int_bc87b1b3
type
Spike Balls of Doom
 Levelhead (Video Game) / int_bc87b1b3
comment
Spikeballs Of Doom: Spike Chainers are hazardous balls of spikes attached to a semisolid base.
 Levelhead (Video Game) / int_bc87b1b3
featureApplicability
1.0
 Levelhead (Video Game) / int_bc87b1b3
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_bc87b1b3
 Levelhead (Video Game) / int_c25c7890
type
Fun with Acronyms
 Levelhead (Video Game) / int_c25c7890
comment
Fun with Acronyms: The D.I.R.P. is the Dispatch via Intergalactic Railgun Power which delivers packages at the speed of light. L.E.V.E.L. stands for Limited Exercises for eValuating employEe Limitations. The Bureau of Shipping corporate values are A.C.I.D. (Automation, Courage, Ingenuity, and Dependability), which is used "to melt the competition!"
 Levelhead (Video Game) / int_c25c7890
featureApplicability
1.0
 Levelhead (Video Game) / int_c25c7890
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_c25c7890
 Levelhead (Video Game) / int_c6664d2f
type
A.I.-cronym
 Levelhead (Video Game) / int_c6664d2f
comment
A.I.-cronym: MAYA stands for Most Advanced Yet Acceptable, meaning she's advanced enough to manage the Bureau of Shipping and train employees, all while holding back the urge to destroy non-machine life forms.
 Levelhead (Video Game) / int_c6664d2f
featureApplicability
1.0
 Levelhead (Video Game) / int_c6664d2f
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_c6664d2f
 Levelhead (Video Game) / int_c75df49a
type
Shout-Out
 Levelhead (Video Game) / int_c75df49a
comment
Shout-Out: The cutscene "RUN GR-18!" which describes Lizumis say they have an airless tire which "never gives you up, never lets you down".
 Levelhead (Video Game) / int_c75df49a
featureApplicability
1.0
 Levelhead (Video Game) / int_c75df49a
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_c75df49a
 Levelhead (Video Game) / int_d6dee153
type
Tactical Suicide Boss
 Levelhead (Video Game) / int_d6dee153
comment
The Lizumi is a spiked wheel which is normally defeated when it bonks against a wall and the spikes temporarily retract.
 Levelhead (Video Game) / int_d6dee153
featureApplicability
1.0
 Levelhead (Video Game) / int_d6dee153
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_d6dee153
 Levelhead (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Levelhead (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: For harder levels, players can change the game speed from 100% to 80% or 90%, though the speedrun timer runs the same.
 Levelhead (Video Game) / int_d6f284a3
featureApplicability
1.0
 Levelhead (Video Game) / int_d6f284a3
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_d6f284a3
 Levelhead (Video Game) / int_e63317eb
type
Green Hill Zone
 Levelhead (Video Game) / int_e63317eb
comment
Green Hill Zone: Tree of Maarla is the first zone introduced in the campaign and features leafy environment blocks.
 Levelhead (Video Game) / int_e63317eb
featureApplicability
1.0
 Levelhead (Video Game) / int_e63317eb
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_e63317eb
 Levelhead (Video Game) / int_eee721fd
type
Wall Jump
 Levelhead (Video Game) / int_eee721fd
comment
Wall Jump: Tiptow gives GR-18 the ability to jump off walls.
 Levelhead (Video Game) / int_eee721fd
featureApplicability
1.0
 Levelhead (Video Game) / int_eee721fd
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_eee721fd
 Levelhead (Video Game) / int_f318393e
type
Automatic Level
 Levelhead (Video Game) / int_f318393e
comment
Automatic Level: One of the level tags is "Don't Move", which is described as levels that just show off the creator's creativity.
 Levelhead (Video Game) / int_f318393e
featureApplicability
1.0
 Levelhead (Video Game) / int_f318393e
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_f318393e
 Levelhead (Video Game) / int_f4a5b281
type
Ceiling Cling
 Levelhead (Video Game) / int_f4a5b281
comment
Ceiling Cling: Tiptow gives GR-18 the ability to cling to the ceiling for a limited amount of time.
 Levelhead (Video Game) / int_f4a5b281
featureApplicability
1.0
 Levelhead (Video Game) / int_f4a5b281
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_f4a5b281
 Levelhead (Video Game) / int_f9f2c33
type
Running Gag
 Levelhead (Video Game) / int_f9f2c33
comment
Running Gag: The campaign keeps referencing food. For example, GR-18 can hold up to 5 burritos, Waylay can be used to make omelets, Zipper is powered by burritos, Lizumi attacks GR-18 because it thinks the robot stole its almonds, and Swoopadoops can store peanuts.
 Levelhead (Video Game) / int_f9f2c33
featureApplicability
1.0
 Levelhead (Video Game) / int_f9f2c33
featureConfidence
1.0
 Levelhead (Video Game)
hasFeature
Levelhead (Video Game) / int_f9f2c33
 Levelhead (Video Game) / int_fb21b816
type
Lock and Key Puzzle
 Levelhead (Video Game) / int_fb21b816
comment
Lock and Key Puzzle: Keys and batteries are commonly used to progress through levels.
 Levelhead (Video Game) / int_fb21b816
featureApplicability
1.0
 Levelhead (Video Game) / int_fb21b816
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1.0
 Levelhead (Video Game)
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Levelhead (Video Game) / int_fb21b816
 Levelhead (Video Game) / int_name
type
ItemName
 Levelhead (Video Game) / int_name
comment
 Levelhead (Video Game) / int_name
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 Levelhead (Video Game) / int_name
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 Levelhead (Video Game)
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Levelhead (Video Game) / int_name
 Levelhead (Video Game) / int_name
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Levelhead (Video Game)

The following is a list of statements referring to the current page from other pages.

 Levelhead (Video Game)
hasFeature
A.I.-cronym / int_357f7cb1
 Levelhead (Video Game)
hasFeature
Absurdly Short Level / int_357f7cb1
 Levelhead (Video Game)
hasFeature
Auto-Scrolling Level / int_357f7cb1
 Levelhead (Video Game)
hasFeature
Green Hill Zone / int_357f7cb1
 Levelhead (Video Game)
hasFeature
"Jaws" Attack Parody / int_357f7cb1
 Levelhead (Video Game)
hasFeature
Level Editor / int_357f7cb1
 Levelhead (Video Game)
hasFeature
Mobile Shrubbery / int_357f7cb1
 Levelhead (Video Game)
hasFeature
Single-Use Shield / int_357f7cb1
 Levelhead (Video Game)
hasFeature
Teleporting Keycard Squad / int_357f7cb1
 Levelhead (Video Game)
hasFeature
The Goomba / int_357f7cb1
 Levelhead (Video Game)
hasFeature
The Spiny / int_357f7cb1