| Link's Quest for the Hookshot 2: Quest (Video Game) |
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TVTItem |
| Link's Quest for the Hookshot 2: Quest (Video Game) |
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Link's Quest for the Hookshot 2: Quest (Video Game) |
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LinksQuestForTheHookshot2Quest |
| Link's Quest for the Hookshot 2: Quest (Video Game) |
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Link's Quest for the Hookshot 2: Quest is a Zelda Classic quest made by Moosh (no, not that one, though he does appear in it). After the events of the first Link's Quest for the Hookshot, Link and Zelda are transported to the mysterious land of Quest, Zelda is kidnapped once again, and all of Link's equipment is stolen and pawned off by a strange old man. Link must now collect Moral Compasses from each of the seven Deadly Sins; only then can he defeat a new enemy known only as Sin. But not all is as it seems...The quest is best described as both an Homage to the Zelda Classic community and an Affectionate Parody of many entries in the original franchise. It also boasts countless new mechanics and a uniquely effective sense of humor. Download it here. |
| Link's Quest for the Hookshot 2: Quest (Video Game) |
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2023-11-27T21:00:28Z |
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2023-11-27T21:00:28Z |
| Link's Quest for the Hookshot 2: Quest (Video Game) |
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Dropped link to AffectionateParody: Not a Feature - ITEM |
| Link's Quest for the Hookshot 2: Quest (Video Game) |
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Dropped link to CaveStory: Not a Feature - ITEM |
| Link's Quest for the Hookshot 2: Quest (Video Game) |
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Dropped link to RomancingSaGa2: Not a Feature - ITEM |
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Dropped link to SuperMario: Not a Feature - ITEM |
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Dropped link to Troll: Not a Feature - IGNORE |
| Link's Quest for the Hookshot 2: Quest (Video Game) |
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Dropped link to VVVVVV: Not a Feature - ITEM |
| Link's Quest for the Hookshot 2: Quest (Video Game) |
isPartOf |
DBTropes |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_1ae1f0c3 |
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Word of Saint Paul |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_1ae1f0c3 |
comment |
The so-called "LPer weapons," which are only available at the end of a chain of three difficult bonus dungeons.note Word of Saint Paul (Evan20000) is that the final boss of this chain, the flying birdphone, was originally going to be the quest's "superboss" before Autimecia was created "at the last minute." |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_1ae1f0c3 |
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Link's Quest for the Hookshot 2: Quest (Video Game) / int_1ae1f0c3 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_1b65dfad |
type |
The Cameo |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_1b65dfad |
comment |
The Cameo: Each member of The Seven corresponds to a particular member of the Zelda Classic community, the seventh being Moosh himself. Thwomp and Genocide Heart appear as bosses. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_1b65dfad |
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Link's Quest for the Hookshot 2: Quest (Video Game) / int_1b65dfad |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_1be7d298 |
type |
Easy-Mode Mockery |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_1be7d298 |
comment |
Easy-Mode Mockery: The original Level 7 allowed you to choose between an easy and a hard dungeon layout. Choosing the easy one would result in this. Can still be seen if you play in Legacy Mode. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_1be7d298 |
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Link's Quest for the Hookshot 2: Quest (Video Game) / int_1be7d298 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_2afb1a9 |
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Limit Break |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_2afb1a9 |
comment |
Limit Break: When the Salt Knuckle's rage meter is fully charged, punching four times in rapid succession spends it all to activate a lengthy and painful Hurricane Spin-style attack. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_2afb1a9 |
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| Link's Quest for the Hookshot 2: Quest (Video Game) / int_2afb1a9 |
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Link's Quest for the Hookshot 2: Quest (Video Game) / int_2afb1a9 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_3bd958f2 |
type |
Cast from Money |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_3bd958f2 |
comment |
Cast from Money: One of the LPer weapons. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_3bd958f2 |
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1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_3bd958f2 |
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| Link's Quest for the Hookshot 2: Quest (Video Game) |
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Link's Quest for the Hookshot 2: Quest (Video Game) / int_3bd958f2 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_3caeadf3 |
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See-Thru Specs |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_3caeadf3 |
comment |
See-Thru Specs: The Manhandleye. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_3caeadf3 |
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| Link's Quest for the Hookshot 2: Quest (Video Game) / int_3caeadf3 |
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Link's Quest for the Hookshot 2: Quest (Video Game) / int_3caeadf3 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_3e5f74c |
type |
Take That, Critics! |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_3e5f74c |
comment |
Take That, Critics!: A notoriously harsh critic in the Zelda Classic community gave the original version of this quest a poor rating for excessive focus on content too hard for the average player. Moosh addressed most of her specific complaints in a major update, but, in doing so, replaced one bonus dungeon with a long string of jabs at her gaming philosophy in the form of the Dangerfree Dungeon. To those outside said community, the new dungeon might look like it's aimed at something else entirely, but the entrance room contains a literal straw man to discourage taking anything about it too seriously. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_3e5f74c |
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Link's Quest for the Hookshot 2: Quest (Video Game) / int_3e5f74c |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_420ab7c6 |
type |
Smart Bomb |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_420ab7c6 |
comment |
Smart Bomb: The Darkmatter Fedora. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_420ab7c6 |
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1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_420ab7c6 |
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Link's Quest for the Hookshot 2: Quest (Video Game) / int_420ab7c6 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_504a1991 |
type |
Body Horror |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_504a1991 |
comment |
Body Horror: Everything about Sin. At first, he resembles the skin and organs of a human torso, with a bone-like face near the bottom, but his final form is all of the Deadly Sins fused into one massive ball of flesh, a la Romancing SaGa 2. When you enter Sperg Space for the first time, Satan meets you there, welcomes you to his secret cave... and then his face melts out of his robe. Only somewhat mitigated by the reveal that he was a corpse being used as a physical body the whole time by Autimecia, who did that just to scare you. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_504a1991 |
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Link's Quest for the Hookshot 2: Quest (Video Game) / int_504a1991 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_5a5de5ca |
type |
Boss Rush |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_5a5de5ca |
comment |
Boss Rush: Subverted. There is a Boss Rush location, but it only pits you against previously fought bosses one at a time (and defeating them earns you an amount of Rupees dependent on the boss). |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_5a5de5ca |
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| Link's Quest for the Hookshot 2: Quest (Video Game) / int_5a5de5ca |
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Link's Quest for the Hookshot 2: Quest (Video Game) / int_5a5de5ca |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_62259825 |
type |
Nintendo Hard |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_62259825 |
comment |
Nintendo Hard: The original version, which has been preserved as Legacy Mode. In both versions, there's also Anarchy difficulty, which is a joke difficulty in which most enemy projectiles and lasersnote the only exceptions being ice, Hookrobe hooks, floating tiles/statues, giant fireballs, TeamUDF's fire stream attack, most of Genocide Heart's attacks, and Autimecia's boomerangs are replaced with wind. The latter was only partially tested, and it wasn't proven that everything can still be completed on it until years after its release. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_62259825 |
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| Link's Quest for the Hookshot 2: Quest (Video Game) / int_62259825 |
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| Link's Quest for the Hookshot 2: Quest (Video Game) |
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Link's Quest for the Hookshot 2: Quest (Video Game) / int_62259825 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_66f763c0 |
type |
Interface Screw |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_66f763c0 |
comment |
Interface Screw: Taking damage from grey Wizzrobes in any way causes the screen to be obscured by an image of their face for several seconds. The effect wears off immediately if you either leave the room or kill the Wizzrobe that hurt you. Autimecia can glitch out the quest to the point of crashing and force you back to the file select screen. Fortunately, she only does so when either she's on the brink of death, or you're approaching her Boss Rush room for the first time. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_66f763c0 |
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Link's Quest for the Hookshot 2: Quest (Video Game) / int_66f763c0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_6bda9a30 |
type |
Meaningful Name |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_6bda9a30 |
comment |
Meaningful Name: Old Man Blankslate has an obsession with making people start their new quests with... well, guess. In exchange for helping you, Satan demands that you pay him with your soul. He's joking, though. Old Man Manhandalaha is essentially a harmless Manhandla with old men for heads. The superboss, Autimecia, is basically Ultimecia from Final Fantasy VIII saturated with "autism" memes. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_6bda9a30 |
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| Link's Quest for the Hookshot 2: Quest (Video Game) |
hasFeature |
Link's Quest for the Hookshot 2: Quest (Video Game) / int_6bda9a30 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_6ff1a0bd |
type |
Minimalist Run |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_6ff1a0bd |
comment |
Minimalist Run: A variation of this (no Moral Compasses) is required in order to maximize the potential of Dimentio's LPer weapon. Bringing said weapon to the Chaospire at full power allows you to enter Level 8 without the Compasses, so the full run is doable. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_6ff1a0bd |
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| Link's Quest for the Hookshot 2: Quest (Video Game) / int_6ff1a0bd |
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| Link's Quest for the Hookshot 2: Quest (Video Game) |
hasFeature |
Link's Quest for the Hookshot 2: Quest (Video Game) / int_6ff1a0bd |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_77f6cc58 |
type |
100% Completion |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_77f6cc58 |
comment |
100% Completion: Clearing the main story, obtaining every prize from every bonus dungeon, and solving the riddle presented in Level 8 allows you to open the cliffside door in Moonshade and fight Autimecia. Clearing that earns you the Darkmatter Fedora. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_77f6cc58 |
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| Link's Quest for the Hookshot 2: Quest (Video Game) / int_77f6cc58 |
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hasFeature |
Link's Quest for the Hookshot 2: Quest (Video Game) / int_77f6cc58 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_7ae4d273 |
type |
Point of No Return |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_7ae4d273 |
comment |
Point of No Return: Once you enter the cliffside door in Moonshade, you can't leave until you defeat Autimecia. Subverted in that saving and quitting also works, though. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_7ae4d273 |
featureApplicability |
-0.3 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_7ae4d273 |
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| Link's Quest for the Hookshot 2: Quest (Video Game) |
hasFeature |
Link's Quest for the Hookshot 2: Quest (Video Game) / int_7ae4d273 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_8774fb47 |
type |
Eldritch Abomination |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_8774fb47 |
comment |
Eldritch Abomination: Sin/Poek. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_8774fb47 |
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1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_8774fb47 |
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| Link's Quest for the Hookshot 2: Quest (Video Game) |
hasFeature |
Link's Quest for the Hookshot 2: Quest (Video Game) / int_8774fb47 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_884e513b |
type |
Medium Awareness |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_884e513b |
comment |
Medium Awareness: Autimecia seems to possess this to some degree. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_884e513b |
featureApplicability |
1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_884e513b |
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| Link's Quest for the Hookshot 2: Quest (Video Game) |
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Link's Quest for the Hookshot 2: Quest (Video Game) / int_884e513b |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_8af721f7 |
type |
Joke Item |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_8af721f7 |
comment |
Joke Item: The Lance of Longi-NES becomes this when you pick up the axe subweapon. The axe flies through the air... in a game where nearly all enemies are ground-bound. Its upgraded form only makes it fly higher. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_8af721f7 |
featureApplicability |
1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_8af721f7 |
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| Link's Quest for the Hookshot 2: Quest (Video Game) |
hasFeature |
Link's Quest for the Hookshot 2: Quest (Video Game) / int_8af721f7 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_922ffb07 |
type |
Mook Bouncer |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_922ffb07 |
comment |
Mook Bouncer: Wallmasters, Windrobes, and (exactly once) Autimecia. If you're playing on Anarchy, every single enemy and boss with projectile or beam attacks (except Hookrobes) becomes this. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_922ffb07 |
featureApplicability |
1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_922ffb07 |
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| Link's Quest for the Hookshot 2: Quest (Video Game) |
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Link's Quest for the Hookshot 2: Quest (Video Game) / int_922ffb07 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_9a117348 |
type |
Idiosyncratic Difficulty Levels |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_9a117348 |
comment |
Idiosyncratic Difficulty Levels: Very Easy, Easy, Normal, Hard, and Anarchy. With the exception of Anarchy (see Nintendo Hard below), they only differ in the damage you take. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_9a117348 |
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| Link's Quest for the Hookshot 2: Quest (Video Game) / int_9a117348 |
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| Link's Quest for the Hookshot 2: Quest (Video Game) |
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Link's Quest for the Hookshot 2: Quest (Video Game) / int_9a117348 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_a2739df0 |
type |
Fedora of Asskicking |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_a2739df0 |
comment |
Fedora of Asskicking: Autimecia's trademark. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_a2739df0 |
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1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_a2739df0 |
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| Link's Quest for the Hookshot 2: Quest (Video Game) |
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Link's Quest for the Hookshot 2: Quest (Video Game) / int_a2739df0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_a414c3f0 |
type |
One-Hit Kill |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_a414c3f0 |
comment |
One-Hit Kill: Sin's "ridiculously long JRPG-style" counterattack, Septentrion, is this on Hard. The Darkmatter Fedora is this to everything not named Link or Autimecia. Autimecia plays with this after killing you six times. She blasts you with wind, then states that she "didn't actually kill you" but will "count it anyway." |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_a414c3f0 |
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| Link's Quest for the Hookshot 2: Quest (Video Game) / int_a414c3f0 |
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| Link's Quest for the Hookshot 2: Quest (Video Game) |
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Link's Quest for the Hookshot 2: Quest (Video Game) / int_a414c3f0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_a5e02e9e |
type |
Infinity +1 Sword |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_a5e02e9e |
comment |
Infinity +1 Sword: The so-called "LPer weapons," which are only available at the end of a chain of three difficult bonus dungeons.note Word of Saint Paul (Evan20000) is that the final boss of this chain, the flying birdphone, was originally going to be the quest's "superboss" before Autimecia was created "at the last minute." The Darkmatter Fedora is a Smart Bomb that instantly kills any enemy or boss other than Autimecia. It can only be obtained through 100% Completion, though, so it's much less useful than the other examples. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_a5e02e9e |
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| Link's Quest for the Hookshot 2: Quest (Video Game) / int_a5e02e9e |
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Link's Quest for the Hookshot 2: Quest (Video Game) / int_a5e02e9e |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_a8a04f6f |
type |
And I Must Scream |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_a8a04f6f |
comment |
And I Must Scream: Poek has been driven insane by not being able to die. The Seven were the heroes of legend, but their souls were warped by Sin into the Deadly Sins. Their "shambling husks" are what you fight in various bonus dungeons. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_a8a04f6f |
featureApplicability |
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| Link's Quest for the Hookshot 2: Quest (Video Game) / int_a8a04f6f |
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Link's Quest for the Hookshot 2: Quest (Video Game) / int_a8a04f6f |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_c6ac7901 |
type |
Having a Blast |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_c6ac7901 |
comment |
Having a Blast: The green Wizzrobes' only attack is a massive explosion centred on them that heavily damages everything else in range (other than other green Wizzrobes). |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_c6ac7901 |
featureApplicability |
1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_c6ac7901 |
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Link's Quest for the Hookshot 2: Quest (Video Game) / int_c6ac7901 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_c75df49a |
type |
Shout-Out |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_c75df49a |
comment |
Shout-Out: The lore of Quest is reminiscent of that of Romancing SaGa 2. This is confirmed as deliberate by Sin's final form using both the theme music and the general concept of the game's final boss. Dimentio's LPer weapon is one to Cave Story's Nemesis gun, and NewJourneysFire's is one to Super Ghouls 'n Ghosts. One bonus dungeon in each version (the Legacy Mode one being called "Veni Vidi Vici") is a reference to VVVVVV. The Standard Mode dungeon, in turn, contains several other references, including to Undertale and the "744" Zelda Classic meme. Everything about the final Optional Boss fight is a reference to Sans from Undertale. Seemingly harmless character you meet early on who gets dangerous over you killing someone close to them? Check. Calling you out for soullessness and thinking save files preclude consequences for your actions? Check. Interrupting her intro speech at various points for a brutal Alpha Strike? Check. Physically interacting with your menu as a means of attack? Check. Counting how many times she's killed you? Check. Same theme music? Check... sort of (she uses Song That Might Play When You Fight Sans). When she's given up counting your deaths, she even starts directly quoting the "bad time" misquote meme! |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_c75df49a |
featureApplicability |
1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_c75df49a |
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| Link's Quest for the Hookshot 2: Quest (Video Game) |
hasFeature |
Link's Quest for the Hookshot 2: Quest (Video Game) / int_c75df49a |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_dba5a4f8 |
type |
LethalJokeWeapon |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_dba5a4f8 |
comment |
Lethal Joke Weapon: Dimentio's LPer weapon gains power for every Moral Compass you don't have. You're very likely to have them all by the time you reach it, which turns it into a useless rubber duck, but it's the second-most powerful weapon in the game at full strength, and you don't actually have to collect the Compasses for any reason (see Minimalist Run below). |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_dba5a4f8 |
featureApplicability |
1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_dba5a4f8 |
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| Link's Quest for the Hookshot 2: Quest (Video Game) |
hasFeature |
Link's Quest for the Hookshot 2: Quest (Video Game) / int_dba5a4f8 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_dc11b29e |
type |
Naughty Tentacles |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_dc11b29e |
comment |
Naughty Tentacles: The Tentai is a parody of this concept. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_dc11b29e |
featureApplicability |
1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_dc11b29e |
featureConfidence |
1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) |
hasFeature |
Link's Quest for the Hookshot 2: Quest (Video Game) / int_dc11b29e |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_e0606d52 |
type |
Optional Boss |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_e0606d52 |
comment |
Everything about the final Optional Boss fight is a reference to Sans from Undertale. Seemingly harmless character you meet early on who gets dangerous over you killing someone close to them? Check. Calling you out for soullessness and thinking save files preclude consequences for your actions? Check. Interrupting her intro speech at various points for a brutal Alpha Strike? Check. Physically interacting with your menu as a means of attack? Check. Counting how many times she's killed you? Check. Same theme music? Check... sort of (she uses Song That Might Play When You Fight Sans). When she's given up counting your deaths, she even starts directly quoting the "bad time" misquote meme! |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_e0606d52 |
featureApplicability |
1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_e0606d52 |
featureConfidence |
1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) |
hasFeature |
Link's Quest for the Hookshot 2: Quest (Video Game) / int_e0606d52 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_ea39d156 |
type |
Who Wants to Live Forever? |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_ea39d156 |
comment |
Who Wants to Live Forever?: Poek is trapped in the same sort of cycle here as Ganondorf is in the original franchise, but remembers everything between iterations and has been driven mad as a result. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_ea39d156 |
featureApplicability |
1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_ea39d156 |
featureConfidence |
1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) |
hasFeature |
Link's Quest for the Hookshot 2: Quest (Video Game) / int_ea39d156 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_ef8ee709 |
type |
Critical Status Buff |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_ef8ee709 |
comment |
Critical Status Buff: The Salt Knuckle increases in power as you take damage, but the only ways it can decrease in power are if you die, save, lose the weapon, or activate its Limit Break. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_ef8ee709 |
featureApplicability |
1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_ef8ee709 |
featureConfidence |
1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) |
hasFeature |
Link's Quest for the Hookshot 2: Quest (Video Game) / int_ef8ee709 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_f87c42d4 |
type |
Video Game Cruelty Potential |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_f87c42d4 |
comment |
Video Game Cruelty Potential: You can kill Old Man Manhandalaha in what is easily the most tragic and brutal scene in the entire quest (and possibly Zelda Classic itself). |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_f87c42d4 |
featureApplicability |
1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_f87c42d4 |
featureConfidence |
1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) |
hasFeature |
Link's Quest for the Hookshot 2: Quest (Video Game) / int_f87c42d4 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_fcd993bd |
type |
Video Game Cruelty Punishment |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_fcd993bd |
comment |
Video Game Cruelty Punishment: Doing the above is required to reach Autimecia, but she isn't exactly impressed by your actions. |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_fcd993bd |
featureApplicability |
1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_fcd993bd |
featureConfidence |
1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) |
hasFeature |
Link's Quest for the Hookshot 2: Quest (Video Game) / int_fcd993bd |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_name |
type |
ItemName |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_name |
comment |
|
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_name |
featureApplicability |
1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_name |
featureConfidence |
1.0 |
| Link's Quest for the Hookshot 2: Quest (Video Game) |
hasFeature |
Link's Quest for the Hookshot 2: Quest (Video Game) / int_name |
| Link's Quest for the Hookshot 2: Quest (Video Game) / int_name |
itemName |
Link's Quest for the Hookshot 2: Quest (Video Game) |