| Logical Journey of the Zoombinis (Video Game) |
type |
TVTItem |
| Logical Journey of the Zoombinis (Video Game) |
label |
Logical Journey of the Zoombinis (Video Game) |
| Logical Journey of the Zoombinis (Video Game) |
page |
LogicalJourneyOfTheZoombinis |
| Logical Journey of the Zoombinis (Video Game) |
comment |
The Logical Journey of the Zoombinis is the first and most well-known in a series of Edutainment Games. The story focuses on the Zoombinis, an idyllic race of cute blue Waddling Heads, each with different appearances and personalities, who live in peace on Zoombini Isle. One day, a race called the Bloats came in and offered to improve their trade routes and infrastructure. But the Zoombinis soon found themselves exploited as underpaid laborers for the Bloats, and so they set out to find a new homeland across the sea.At the start of each trip, the player can customize (or randomly generate) a group of 16 Zoombinis. The puzzles often involve the Zoombinis' features - hair, eyes, noses, and feet - and often require trial and error in order to figure out the rules. The puzzles themselves range from braving difficult terrain (crossing bridges over allergic cliffs or traveling over a chasm in a bubble), to getting past the locals (such as the Pizza Trolls or the Fleens), to simply getting them all in the right place (in their seats on a barge, or in rooms in a hotel).At the very end, the Zoombinis that were successfully led through the dangers find themselves in Zoombiniville, where they build more and greater monuments as the population grows.Had two much less famous sequels, Zoombinis: Mountain Rescue and Zoombinis: Island Odyssey. In Mountain Rescue, after a group of Zoombinis get lost exploring a mountain, they come across another group of explorers from a race called Boolies, who have also lost their way from their hometown of Booliewood. The Zoombinis must help the Boolies by bringing them back home in order to summon the Boolies' leader, the Grand Boolie Boolie. In Island Odyssey, the Zoombinis discover the Bloats have since abandoned Zoombini Isle, leaving it an ecological wasteland. The Zoombinis send a team to survey the damage, who discover that the local Zerble population is on the verge of extinction. The Zoombinis set out to help the Zerbles and restore the ecology of Zoombini Isle.In 2015, a remake of Logical Journey, simply titled Zoombinis, was successfully funded on Kickstarter. It was released on iOS and Android shortly afterward, and later on Windows and Mac (through Steam) and Kindle. There were multiple bugs in the game as released that make some of the puzzles freeze at times, and make others unsolvable. Many bugs weren't addressed until mid-2022. |
| Logical Journey of the Zoombinis (Video Game) |
fetched |
2023-11-19T11:00:49Z |
| Logical Journey of the Zoombinis (Video Game) |
parsed |
2023-11-19T11:00:49Z |
| Logical Journey of the Zoombinis (Video Game) |
processingComment |
Dropped link to Cyclops: Not a Feature - ITEM |
| Logical Journey of the Zoombinis (Video Game) |
isPartOf |
DBTropes |
| Logical Journey of the Zoombinis (Video Game) / int_10625025 |
type |
Waddling Head |
| Logical Journey of the Zoombinis (Video Game) / int_10625025 |
comment |
Waddling Head: The Zoombinis have no arms, and move stuff around by carrying it on their heads or pushing it. One of the Stone Guardians calls them "little pebbles." The ones that have feet do, however, have legs connecting their feet to their bodies. |
| Logical Journey of the Zoombinis (Video Game) / int_10625025 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_10625025 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_10625025 |
| Logical Journey of the Zoombinis (Video Game) / int_12d4a4c2 |
type |
The Migration |
| Logical Journey of the Zoombinis (Video Game) / int_12d4a4c2 |
comment |
The Migration: The Zoombinis flee Bloat-controlled Zoombini Isle and seek a new place to settle. |
| Logical Journey of the Zoombinis (Video Game) / int_12d4a4c2 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_12d4a4c2 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_12d4a4c2 |
| Logical Journey of the Zoombinis (Video Game) / int_1f69db36 |
type |
Digitized Sprites |
| Logical Journey of the Zoombinis (Video Game) / int_1f69db36 |
comment |
Digitized Sprites: The first game uses pixel art (and the remake uses vectors), but the two TLC games have pre-rendered CGI images. |
| Logical Journey of the Zoombinis (Video Game) / int_1f69db36 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_1f69db36 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_1f69db36 |
| Logical Journey of the Zoombinis (Video Game) / int_27b418da |
type |
A Winner Is You |
| Logical Journey of the Zoombinis (Video Game) / int_27b418da |
comment |
There's also the task of bringing every Zoombini to Zoombiniville. Should you succeed, the narrator will loop through the generic "success" messages whenever you're in the Zoombiniville area. |
| Logical Journey of the Zoombinis (Video Game) / int_27b418da |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_27b418da |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_27b418da |
| Logical Journey of the Zoombinis (Video Game) / int_2969dda7 |
type |
Nightmare Fetishist |
| Logical Journey of the Zoombinis (Video Game) / int_2969dda7 |
comment |
Nightmare Fetishist: Implied during the Mirror Machine puzzle. Some Zoombinis scream in terror as they hurtle over the gap in the tracks, others whoop in delight.note Assuming you matched the images correctly, that is... |
| Logical Journey of the Zoombinis (Video Game) / int_2969dda7 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_2969dda7 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_2969dda7 |
| Logical Journey of the Zoombinis (Video Game) / int_29c50e28 |
type |
Trial-and-Error Gameplay |
| Logical Journey of the Zoombinis (Video Game) / int_29c50e28 |
comment |
At least, so long as you didn't make all or most of your Zoombini party out of sets of twins, which takes it past Trial-and-Error Gameplay and into Luck-Based Mission territory. For that matter, even if you just have a few duplicate Zoombinis, if one ends up on the branch then it's impossible to tell which twin you need to send out before trying it. |
| Logical Journey of the Zoombinis (Video Game) / int_29c50e28 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_29c50e28 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_29c50e28 |
| Logical Journey of the Zoombinis (Video Game) / int_2c18b9a3 |
type |
Orphaned Series |
| Logical Journey of the Zoombinis (Video Game) / int_2c18b9a3 |
comment |
Orphaned Series: Before the Kickstarter revived it, the Chain of Deals that publisher Broderbund went through was not easy on the Zoombinis at all. |
| Logical Journey of the Zoombinis (Video Game) / int_2c18b9a3 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_2c18b9a3 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_2c18b9a3 |
| Logical Journey of the Zoombinis (Video Game) / int_3033b958 |
type |
Giant Enemy Crab |
| Logical Journey of the Zoombinis (Video Game) / int_3033b958 |
comment |
Giant Enemy Crab: Harder difficulties of the Titanic Tattooed Toads level have these coming out of the water to block the way. |
| Logical Journey of the Zoombinis (Video Game) / int_3033b958 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_3033b958 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_3033b958 |
| Logical Journey of the Zoombinis (Video Game) / int_30bf3ff4 |
type |
Beef Gate |
| Logical Journey of the Zoombinis (Video Game) / int_30bf3ff4 |
comment |
Beef Gate: The second half of the game ramps up the difficulty of the puzzles; the Fleens minigame specifically seems to exist to punish players who "cheated" some of the earlier games by creating twins, as you have to find the three Fleens that will trigger the swarm. |
| Logical Journey of the Zoombinis (Video Game) / int_30bf3ff4 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_30bf3ff4 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_30bf3ff4 |
| Logical Journey of the Zoombinis (Video Game) / int_356e26da |
type |
Good Hair, Evil Hair |
| Logical Journey of the Zoombinis (Video Game) / int_356e26da |
comment |
Good Hair, Evil Hair: The Zoombinis have kids' hairstyles. The Fleens have punk/gangster hairstyles or headwear, and they're evil. |
| Logical Journey of the Zoombinis (Video Game) / int_356e26da |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_356e26da |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_356e26da |
| Logical Journey of the Zoombinis (Video Game) / int_36ed3e1e |
type |
Ascended Meme |
| Logical Journey of the Zoombinis (Video Game) / int_36ed3e1e |
comment |
Ascended Meme: In the Kickstarter campaign for the remake, the lowest-tier rewards were "Just the toppings", "Come on, more stuff!", and "The perfect (digital) pizza", all of which are based on lines from Arno the Pizza Troll. The trailer for the campaign itself also included several. It started off with Arno shouting "MORE TOPPINGS!!" The trailer then goes on to say, "More fun! More ways to play! More graphics and sound! More adventure! MORE ARNO!!" |
| Logical Journey of the Zoombinis (Video Game) / int_36ed3e1e |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_36ed3e1e |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_36ed3e1e |
| Logical Journey of the Zoombinis (Video Game) / int_3d226e02 |
type |
Pineapple Ruins Pizza |
| Logical Journey of the Zoombinis (Video Game) / int_3d226e02 |
comment |
Pineapple Ruins Pizza: Zig-zagged. The revival adds pineapple as one of the toppings to put on Arno's pizza, and he's likely to want it as much as to exclude it. |
| Logical Journey of the Zoombinis (Video Game) / int_3d226e02 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_3d226e02 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_3d226e02 |
| Logical Journey of the Zoombinis (Video Game) / int_3dcc914f |
type |
Took a Level in Kindness |
| Logical Journey of the Zoombinis (Video Game) / int_3dcc914f |
comment |
Took a Level in Kindness: Arno the pizza troll goes from being a selfish and wrathful obstacle in the first game, to a grumpy but loyal ally in Island Odyssey who is helping the Zoombinis restore their island. |
| Logical Journey of the Zoombinis (Video Game) / int_3dcc914f |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_3dcc914f |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_3dcc914f |
| Logical Journey of the Zoombinis (Video Game) / int_3dd3a9eb |
type |
Tone Shift |
| Logical Journey of the Zoombinis (Video Game) / int_3dd3a9eb |
comment |
Tone Shift: The first leg of the journey is bright and silly. However, once the player passes Shade Tree, things get substantially darker (in terms of lighting and content) and more serious. The lack of new characters to interact with makes things feel even more lonely and strongly indicates that the Zoombinis are truly in dangerous territory. |
| Logical Journey of the Zoombinis (Video Game) / int_3dd3a9eb |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_3dd3a9eb |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_3dd3a9eb |
| Logical Journey of the Zoombinis (Video Game) / int_3e848d5c |
type |
Cast of Snowflakes |
| Logical Journey of the Zoombinis (Video Game) / int_3e848d5c |
comment |
Cast of Snowflakes: In the original, half the Zoombinis are different in appearance (the other half are the first half's twins). In the remake, it is possible to have more than twins, just not on the same crew anymore. |
| Logical Journey of the Zoombinis (Video Game) / int_3e848d5c |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_3e848d5c |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_3e848d5c |
| Logical Journey of the Zoombinis (Video Game) / int_3f8ef764 |
type |
Bleak Level |
| Logical Journey of the Zoombinis (Video Game) / int_3f8ef764 |
comment |
Bleak Level: The last three puzzles are all in a cave and have gloomier music and creepier ambient sounds compared to the rest of the game. It's also the only leg of the journey where you don't meet anyone new. |
| Logical Journey of the Zoombinis (Video Game) / int_3f8ef764 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_3f8ef764 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_3f8ef764 |
| Logical Journey of the Zoombinis (Video Game) / int_40bb59d0 |
type |
Blatant Lies |
| Logical Journey of the Zoombinis (Video Game) / int_40bb59d0 |
comment |
Blatant Lies: Captain Cajun opens up his level with "Well, sit wherever you want to, I don't really care." He cares. Although it's true for the very first Zoombini that sits down. |
| Logical Journey of the Zoombinis (Video Game) / int_40bb59d0 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_40bb59d0 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_40bb59d0 |
| Logical Journey of the Zoombinis (Video Game) / int_42d9daf9 |
type |
No Fair Cheating |
| Logical Journey of the Zoombinis (Video Game) / int_42d9daf9 |
comment |
The Fleens puzzle can easily become this if you use twins. |
| Logical Journey of the Zoombinis (Video Game) / int_42d9daf9 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_42d9daf9 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_42d9daf9 |
| Logical Journey of the Zoombinis (Video Game) / int_4b1205cc |
type |
Every Pizza Is Pepperoni |
| Logical Journey of the Zoombinis (Video Game) / int_4b1205cc |
comment |
Every Pizza Is Pepperoni: Averted. Pepperoni is one of the toppings you can put on Arno the Pizza Troll's pizzas, but it isn't treated as the "default". Nor is it more likely than any other option to be the topping Arno wants. |
| Logical Journey of the Zoombinis (Video Game) / int_4b1205cc |
featureApplicability |
-1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_4b1205cc |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_4b1205cc |
| Logical Journey of the Zoombinis (Video Game) / int_4e5c2fb2 |
type |
Glass Smack and Slide |
| Logical Journey of the Zoombinis (Video Game) / int_4e5c2fb2 |
comment |
Glass Smack and Slide: If you get mismatched images on the central crystal of the Mirror Machine, the crystal will lower into the path of the unfortunate Zoombini, who will smack face-first into the crystal and tumble into the abyss. |
| Logical Journey of the Zoombinis (Video Game) / int_4e5c2fb2 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_4e5c2fb2 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_4e5c2fb2 |
| Logical Journey of the Zoombinis (Video Game) / int_54d5074 |
type |
Speaking Simlish |
| Logical Journey of the Zoombinis (Video Game) / int_54d5074 |
comment |
Speaking Simlish: The NPCs speak English, but the Zoombinis and the Fleens communicate in nonsensical chatter. |
| Logical Journey of the Zoombinis (Video Game) / int_54d5074 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_54d5074 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_54d5074 |
| Logical Journey of the Zoombinis (Video Game) / int_54fb42f0 |
type |
Gravity Is a Harsh Mistress |
| Logical Journey of the Zoombinis (Video Game) / int_54fb42f0 |
comment |
Gravity Is a Harsh Mistress: Gravitational cognizance variety at Hotel Dimensia. When a platform yanks itself out from underneath a Zoombini, the Zoombini won't fall until after he/she has looked down. |
| Logical Journey of the Zoombinis (Video Game) / int_54fb42f0 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_54fb42f0 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_54fb42f0 |
| Logical Journey of the Zoombinis (Video Game) / int_5973fab5 |
type |
Does Not Like Spam |
| Logical Journey of the Zoombinis (Video Game) / int_5973fab5 |
comment |
Does Not Like Spam: The Pizza Trolls have certain toppings that they hate. Another thing to note is that each topping is favored by only one troll at most; the others hate that topping. |
| Logical Journey of the Zoombinis (Video Game) / int_5973fab5 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_5973fab5 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_5973fab5 |
| Logical Journey of the Zoombinis (Video Game) / int_5a7c8147 |
type |
Rollercoaster Mine |
| Logical Journey of the Zoombinis (Video Game) / int_5a7c8147 |
comment |
Rollercoaster Mine: The Mirror Machine puzzle features carts that Zoombinis have to ride. There's a gap in the tracks that each Zoombini has to fling themselves over - whether or not the central crystal has matching images determines whether the Zoombini makes it across with the cart or gets knocked off into the abyss. |
| Logical Journey of the Zoombinis (Video Game) / int_5a7c8147 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_5a7c8147 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_5a7c8147 |
| Logical Journey of the Zoombinis (Video Game) / int_63c6c615 |
type |
Dynamic Difficulty |
| Logical Journey of the Zoombinis (Video Game) / int_63c6c615 |
comment |
Dynamic Difficulty: If you get through a route without losing Zoombinis three times, all of that route's puzzles become harder. |
| Logical Journey of the Zoombinis (Video Game) / int_63c6c615 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_63c6c615 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_63c6c615 |
| Logical Journey of the Zoombinis (Video Game) / int_68068108 |
type |
Evil Laugh |
| Logical Journey of the Zoombinis (Video Game) / int_68068108 |
comment |
Evil Laugh: One of the several snippets of narration that can play at the Shade Tree rest stop includes the narrator bursting into one after boasting that the most dangerous trials are yet to come. Crystal the Stone Guard has this as well, when she rejects a Zoombini. |
| Logical Journey of the Zoombinis (Video Game) / int_68068108 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_68068108 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_68068108 |
| Logical Journey of the Zoombinis (Video Game) / int_6e7e9709 |
type |
Cosmetic Award |
| Logical Journey of the Zoombinis (Video Game) / int_6e7e9709 |
comment |
A new monument is built in Zoombiniville the first time the player completes a path on a new difficulty setting without losing any Zoombinis. As noted below, some paths are harder than others. |
| Logical Journey of the Zoombinis (Video Game) / int_6e7e9709 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_6e7e9709 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_6e7e9709 |
| Logical Journey of the Zoombinis (Video Game) / int_70d8269d |
type |
Excuse Plot |
| Logical Journey of the Zoombinis (Video Game) / int_70d8269d |
comment |
Excuse Plot: The Zoombinis need to make it to their safe haven, and only you can help! Are you a bad enough dude to help the Zoombinis? |
| Logical Journey of the Zoombinis (Video Game) / int_70d8269d |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_70d8269d |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_70d8269d |
| Logical Journey of the Zoombinis (Video Game) / int_71d75417 |
type |
Anti Poop-Socking |
| Logical Journey of the Zoombinis (Video Game) / int_71d75417 |
comment |
Anti Poop-Socking: One of the narrator's lines in Zoombiniville reassures the player that they've done enough for now and they should go get some fresh air. |
| Logical Journey of the Zoombinis (Video Game) / int_71d75417 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_71d75417 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_71d75417 |
| Logical Journey of the Zoombinis (Video Game) / int_7222627a |
type |
Living Crashpad |
| Logical Journey of the Zoombinis (Video Game) / int_7222627a |
comment |
Living Crashpad: Defied - if a Zoombini is loitering where another Zoombini is about to fall, the first Zoombini will scramble out of the way. |
| Logical Journey of the Zoombinis (Video Game) / int_7222627a |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_7222627a |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_7222627a |
| Logical Journey of the Zoombinis (Video Game) / int_7360a2f8 |
type |
Growling Gut |
| Logical Journey of the Zoombinis (Video Game) / int_7360a2f8 |
comment |
Growling Gut: It happens mostly to Shyler the Pizza Troll and Crystal the Stone Guard when both of them are hungry. |
| Logical Journey of the Zoombinis (Video Game) / int_7360a2f8 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_7360a2f8 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_7360a2f8 |
| Logical Journey of the Zoombinis (Video Game) / int_74c9cf33 |
type |
Two Girls to a Team |
| Logical Journey of the Zoombinis (Video Game) / int_74c9cf33 |
comment |
Two Girls to a Team: There are three male Zoombini hairstyles and two female ones, though their actual genders are ambiguous. |
| Logical Journey of the Zoombinis (Video Game) / int_74c9cf33 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_74c9cf33 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_74c9cf33 |
| Logical Journey of the Zoombinis (Video Game) / int_77f6cc58 |
type |
100% Completion |
| Logical Journey of the Zoombinis (Video Game) / int_77f6cc58 |
comment |
100% Completion: A new monument is built in Zoombiniville the first time the player completes a path on a new difficulty setting without losing any Zoombinis. As noted below, some paths are harder than others. There's also the task of bringing every Zoombini to Zoombiniville. Should you succeed, the narrator will loop through the generic "success" messages whenever you're in the Zoombiniville area. |
| Logical Journey of the Zoombinis (Video Game) / int_77f6cc58 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_77f6cc58 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_77f6cc58 |
| Logical Journey of the Zoombinis (Video Game) / int_786e5cac |
type |
Circling Birdies |
| Logical Journey of the Zoombinis (Video Game) / int_786e5cac |
comment |
Circling Birdies: Zoombinis that have recently taken a tumble will have stars circling their heads for a moment. |
| Logical Journey of the Zoombinis (Video Game) / int_786e5cac |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_786e5cac |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_786e5cac |
| Logical Journey of the Zoombinis (Video Game) / int_823c6e3e |
type |
Large Ham |
| Logical Journey of the Zoombinis (Video Game) / int_823c6e3e |
comment |
Large Ham: The narrator, and Arno the Pizza Troll. |
| Logical Journey of the Zoombinis (Video Game) / int_823c6e3e |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_823c6e3e |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_823c6e3e |
| Logical Journey of the Zoombinis (Video Game) / int_8426d2ac |
type |
Inherently Funny Words |
| Logical Journey of the Zoombinis (Video Game) / int_8426d2ac |
comment |
Inherently Funny Words: "Snozzleberry" in Island Odyssey. |
| Logical Journey of the Zoombinis (Video Game) / int_8426d2ac |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_8426d2ac |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_8426d2ac |
| Logical Journey of the Zoombinis (Video Game) / int_858dc9aa |
type |
Unwinnable |
| Logical Journey of the Zoombinis (Video Game) / int_858dc9aa |
comment |
Unwinnable: Depending on the exact makeup of the group, it might be mathematically impossible to get all sixteen Zoombinis onto Captain Cajun's Ferry if your party has too many Zoombinis with unique traits. Thankfully, the Ferry is the first puzzle on the Who's Bayou route from Shelter Rock and you can customize your party's makeup before setting off for the Ferry, so restarting won't take too much time. This situation is more likely at the higher difficulties due to having more neighbors for each seat to match traits with, though it's still possible even at the Not So Easy lowest level; getting that situation purely by random generated Zoombinis is so remote though you'd have to be doing it on purpose to get into it. |
| Logical Journey of the Zoombinis (Video Game) / int_858dc9aa |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_858dc9aa |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_858dc9aa |
| Logical Journey of the Zoombinis (Video Game) / int_9108b2c9 |
type |
Grid Puzzle |
| Logical Journey of the Zoombinis (Video Game) / int_9108b2c9 |
comment |
Grid Puzzle Mudball Wall has a grid with the color and shape of the ball determining which cell gets hit; "Very Hard" and "Very Very Hard" add a second color inside the shape. On "Oh So Hard" and "Very Very Hard", one variable doesn't correspond directly to its position in the grid, but a pattern still applies to it (e.g., the top row's shape order might be square-star-triangle-circle-diamond but the next row is star-triangle-circle-diamond-square). Hotel Dimensia requires Zoombinis to be sorted by one of their features per dimension of the room grid. The size of the hotel corresponds with the difficulty: on "Not So Easy" there's only one dimension (sort by one of the four Zoombini features), on "Oh So Hard" and "Very Hard" the hotel expands to two dimensions (one feature for the row, another for the column; "Very Hard" has some rooms blocked off because of Fleens wrecking them), and "Very Very Hard" has three dimensions (the third one achieved by subdividing each of the rooms into a suite with five rooms apiece). |
| Logical Journey of the Zoombinis (Video Game) / int_9108b2c9 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_9108b2c9 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_9108b2c9 |
| Logical Journey of the Zoombinis (Video Game) / int_98b1dc8f |
type |
Luck-Based Mission |
| Logical Journey of the Zoombinis (Video Game) / int_98b1dc8f |
comment |
Luck-Based Mission: The Fleens puzzle can easily become this if you use twins. You may well be leaving some Zoombinis behind at Hotel Dimensia/Didimension Hotel if you place your first Zoombini in the wrong room on Very Hard, due to some rooms being unavailable. The Lion's Lair puzzle is this on Very, Very Hard, since you're only allowed a few mistakes and you don't get any hints. |
| Logical Journey of the Zoombinis (Video Game) / int_98b1dc8f |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_98b1dc8f |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_98b1dc8f |
| Logical Journey of the Zoombinis (Video Game) / int_994caac5 |
type |
NPC Boom Village |
| Logical Journey of the Zoombinis (Video Game) / int_994caac5 |
comment |
NPC Boom Village: Zoombiniville. Successfully navigating your Zoombinis rewards you with new citizens for this up-and-coming settlement. As the town gets bigger, you get more monuments to your achievements. |
| Logical Journey of the Zoombinis (Video Game) / int_994caac5 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_994caac5 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_994caac5 |
| Logical Journey of the Zoombinis (Video Game) / int_9a117348 |
type |
Idiosyncratic Difficulty Levels |
| Logical Journey of the Zoombinis (Video Game) / int_9a117348 |
comment |
Idiosyncratic Difficulty Levels: From "Not So Easy" to "Very, Very Hard". |
| Logical Journey of the Zoombinis (Video Game) / int_9a117348 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_9a117348 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_9a117348 |
| Logical Journey of the Zoombinis (Video Game) / int_9b54d536 |
type |
Evil Counterpart |
| Logical Journey of the Zoombinis (Video Game) / int_9b54d536 |
comment |
Hotel Dimensia requires Zoombinis to be sorted by one of their features per dimension of the room grid. The size of the hotel corresponds with the difficulty: on "Not So Easy" there's only one dimension (sort by one of the four Zoombini features), on "Oh So Hard" and "Very Hard" the hotel expands to two dimensions (one feature for the row, another for the column; "Very Hard" has some rooms blocked off because of Fleens wrecking them), and "Very Very Hard" has three dimensions (the third one achieved by subdividing each of the rooms into a suite with five rooms apiece). |
| Logical Journey of the Zoombinis (Video Game) / int_9b54d536 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_9b54d536 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_9b54d536 |
| Logical Journey of the Zoombinis (Video Game) / int_9dfb8296 |
type |
This Is Gonna Suck |
| Logical Journey of the Zoombinis (Video Game) / int_9dfb8296 |
comment |
This Is Gonna Suck: Some Zoombinis do not sound happy about the prospect of being catapulted over Mudball Wall. |
| Logical Journey of the Zoombinis (Video Game) / int_9dfb8296 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_9dfb8296 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_9dfb8296 |
| Logical Journey of the Zoombinis (Video Game) / int_9e83f027 |
type |
Amazing Technicolor Population |
| Logical Journey of the Zoombinis (Video Game) / int_9e83f027 |
comment |
Amazing Technicolor Population: The Zoombinis are blue and the Fleens are green, though neither of them are particularly humanoid. |
| Logical Journey of the Zoombinis (Video Game) / int_9e83f027 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_9e83f027 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_9e83f027 |
| Logical Journey of the Zoombinis (Video Game) / int_a236dd4c |
type |
Half-Dressed Cartoon Animal |
| Logical Journey of the Zoombinis (Video Game) / int_a236dd4c |
comment |
Half-Dressed Cartoon Animal: Though not very obvious due to her apron, Ulla Instantaneous, the innkeeper of Hotel Dimensia/Didimension Hotel, doesn't wear pants. |
| Logical Journey of the Zoombinis (Video Game) / int_a236dd4c |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_a236dd4c |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_a236dd4c |
| Logical Journey of the Zoombinis (Video Game) / int_a38373c |
type |
The Pratfall |
| Logical Journey of the Zoombinis (Video Game) / int_a38373c |
comment |
The Pratfall: Often (but not always) accompanied by stars circling the unfortunate Zoombini. How Zoombinis land after being catapulted over Mudball Wall. The most common result of the actions taken in Video Game Cruelty Potential. |
| Logical Journey of the Zoombinis (Video Game) / int_a38373c |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_a38373c |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_a38373c |
| Logical Journey of the Zoombinis (Video Game) / int_a971e83c |
type |
Hidden Elf Village |
| Logical Journey of the Zoombinis (Video Game) / int_a971e83c |
comment |
Hidden Elf Village: It may be argued the first game is the origin story of a Hidden Elf Village. Zoombiniville is an idyllic, deliberately secluded town that a completely virtuous species settled in order to escape persecution. |
| Logical Journey of the Zoombinis (Video Game) / int_a971e83c |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_a971e83c |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_a971e83c |
| Logical Journey of the Zoombinis (Video Game) / int_abda7226 |
type |
There Are No Tents |
| Logical Journey of the Zoombinis (Video Game) / int_abda7226 |
comment |
There Are No Tents: Hotel Dimensia is a hotel in the wilderness run by a kind squirrel named Ulla Instantaneous. It's a safe place for the Zoombinis to stay in for the night, but getting into the hotel is a puzzle in itself. |
| Logical Journey of the Zoombinis (Video Game) / int_abda7226 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_abda7226 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_abda7226 |
| Logical Journey of the Zoombinis (Video Game) / int_b5049d76 |
type |
Added Alliterative Appeal |
| Logical Journey of the Zoombinis (Video Game) / int_b5049d76 |
comment |
Added Alliterative Appeal: Many of the puzzle names: Pizza Pass, Titanic Tattooed Toads, Mirror Machine, etc. All of the Zoombiniville monuments have this in spades. Even the verb describing how the monument was built is often alliterative with the building's name. |
| Logical Journey of the Zoombinis (Video Game) / int_b5049d76 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_b5049d76 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_b5049d76 |
| Logical Journey of the Zoombinis (Video Game) / int_b9dcebd |
type |
Floating in a Bubble |
| Logical Journey of the Zoombinis (Video Game) / int_b9dcebd |
comment |
Floating in a Bubble: This allows your Zoombinis to cross the Bubblewonder Abyss. Of course, there are many obstacles in the way... |
| Logical Journey of the Zoombinis (Video Game) / int_b9dcebd |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_b9dcebd |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_b9dcebd |
| Logical Journey of the Zoombinis (Video Game) / int_be9392d |
type |
The Quincy Punk |
| Logical Journey of the Zoombinis (Video Game) / int_be9392d |
comment |
The Quincy Punk: The Fleens are, for the most part, a bunch of little green Waddling Head Quincy Punks. |
| Logical Journey of the Zoombinis (Video Game) / int_be9392d |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_be9392d |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_be9392d |
| Logical Journey of the Zoombinis (Video Game) / int_c067b082 |
type |
Black Bead Eyes |
| Logical Journey of the Zoombinis (Video Game) / int_c067b082 |
comment |
Black Bead Eyes: One of the eyes options for Zoombinis in the remake. |
| Logical Journey of the Zoombinis (Video Game) / int_c067b082 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_c067b082 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_c067b082 |
| Logical Journey of the Zoombinis (Video Game) / int_c36a80d8 |
type |
Armless Biped |
| Logical Journey of the Zoombinis (Video Game) / int_c36a80d8 |
comment |
Armless Biped: Some Zoombinis. The rest don't even have legs, bouncing around on springs or floating around on propellers. |
| Logical Journey of the Zoombinis (Video Game) / int_c36a80d8 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_c36a80d8 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_c36a80d8 |
| Logical Journey of the Zoombinis (Video Game) / int_c564ef1 |
type |
Solve the Soup Cans |
| Logical Journey of the Zoombinis (Video Game) / int_c564ef1 |
comment |
Solve the Soup Cans: The game is practically built on soup cans. Some of them make more sense in the context of the story than others, but they're all fairly outlandish. Slips into Alphabet Soup Cans at some points. |
| Logical Journey of the Zoombinis (Video Game) / int_c564ef1 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_c564ef1 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_c564ef1 |
| Logical Journey of the Zoombinis (Video Game) / int_c64db44b |
type |
Idle Animation |
| Logical Journey of the Zoombinis (Video Game) / int_c64db44b |
comment |
Idle Animation |
| Logical Journey of the Zoombinis (Video Game) / int_c64db44b |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_c64db44b |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_c64db44b |
| Logical Journey of the Zoombinis (Video Game) / int_cbe687ab |
type |
Corrupt Corporate Executive |
| Logical Journey of the Zoombinis (Video Game) / int_cbe687ab |
comment |
Corrupt Corporate Executive: The Bloats come off as malignant business owners, which fits in with the game's description of Zoombinis and their business-like manner. Two major examples being the exploitation of Zoombinis as menial laborers and turning their island into a wasteland in Island Odyssey |
| Logical Journey of the Zoombinis (Video Game) / int_cbe687ab |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_cbe687ab |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_cbe687ab |
| Logical Journey of the Zoombinis (Video Game) / int_ccf6b1b0 |
type |
Rock Monster |
| Logical Journey of the Zoombinis (Video Game) / int_ccf6b1b0 |
comment |
Rock Monster: The Stone Guardians and the Allergic Cliffs. |
| Logical Journey of the Zoombinis (Video Game) / int_ccf6b1b0 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_ccf6b1b0 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_ccf6b1b0 |
| Logical Journey of the Zoombinis (Video Game) / int_df1793de |
type |
Updated Re-release |
| Logical Journey of the Zoombinis (Video Game) / int_df1793de |
comment |
Updated Re-release: TERC came up with one on Kickstarter. |
| Logical Journey of the Zoombinis (Video Game) / int_df1793de |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_df1793de |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_df1793de |
| Logical Journey of the Zoombinis (Video Game) / int_e0309d03 |
type |
Slave Race |
| Logical Journey of the Zoombinis (Video Game) / int_e0309d03 |
comment |
Slave Race: The Zoombinis almost become this when they are tricked by the Bloats at the beginning of the game. The game depicts the Zoombinis' search for a new home. |
| Logical Journey of the Zoombinis (Video Game) / int_e0309d03 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_e0309d03 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_e0309d03 |
| Logical Journey of the Zoombinis (Video Game) / int_e5d8460d |
type |
Unexplained Recovery |
| Logical Journey of the Zoombinis (Video Game) / int_e5d8460d |
comment |
Unexplained Recovery: While the Zoombinis surviving failing most challenges to try again later are Hand Waved in the manual by saying they're resourceful, Bubblewonder Abyss shows Zoombinis being sucked into a vortex and vaporized if you fail. And yet, they're right back at Shade Tree afterwards. There's also the Easter Egg if you throw a Zoombini into the chasm in the Lion's Lair; they get chucked back from the pit onto the platform. |
| Logical Journey of the Zoombinis (Video Game) / int_e5d8460d |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_e5d8460d |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_e5d8460d |
| Logical Journey of the Zoombinis (Video Game) / int_e8038166 |
type |
Obsessively Organized |
| Logical Journey of the Zoombinis (Video Game) / int_e8038166 |
comment |
Obsessively Organized: Captain Cajun will not let you sit on his boat if you don't share a similar attribute with the people next to you. |
| Logical Journey of the Zoombinis (Video Game) / int_e8038166 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_e8038166 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_e8038166 |
| Logical Journey of the Zoombinis (Video Game) / int_eb9eaecd |
type |
Jet Pack |
| Logical Journey of the Zoombinis (Video Game) / int_eb9eaecd |
comment |
Jet Pack: Some of the Fleens have them in place of feet. |
| Logical Journey of the Zoombinis (Video Game) / int_eb9eaecd |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_eb9eaecd |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_eb9eaecd |
| Logical Journey of the Zoombinis (Video Game) / int_ebfaf704 |
type |
Scary Stinging Swarm |
| Logical Journey of the Zoombinis (Video Game) / int_ebfaf704 |
comment |
Scary Stinging Swarm: An unusually benevolent example. Apparently, bees have no problem with Zoombinis, but they do have a problem with Fleens. Then again, the Fleens were the ones who disturbed them first. |
| Logical Journey of the Zoombinis (Video Game) / int_ebfaf704 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_ebfaf704 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_ebfaf704 |
| Logical Journey of the Zoombinis (Video Game) / int_f4a0408f |
type |
Wake-Up Call Boss |
| Logical Journey of the Zoombinis (Video Game) / int_f4a0408f |
comment |
Wake-Up Call Boss: Arno the pizza troll. Whereas previous levels allowed the player to progress if they so much as got one Zoombini through, Pizza Pass requires the player to solve the puzzle in order to proceed. As such, younger players whom brute forced their way through The Allergic Cliffs and The Stone Cold Caves are likely to lose every remaining Zoombini to Arno. This serves as a wake-up call for players to start paying attention in order to get anywhere in the game. |
| Logical Journey of the Zoombinis (Video Game) / int_f4a0408f |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_f4a0408f |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_f4a0408f |
| Logical Journey of the Zoombinis (Video Game) / int_f87c42d4 |
type |
Video Game Cruelty Potential |
| Logical Journey of the Zoombinis (Video Game) / int_f87c42d4 |
comment |
Video Game Cruelty Potential: Of course there's the obvious way (intentionally getting things wrong), but in examples that you won't be punished for, you can electrocute a Zoombini in Stone Rise by dragging them onto an unavailable space, and in the Lion's Lair, you can throw them into the chasm instead of placing them on the path. They wind up back where they started, but still.note In fact, the latter is the safest and most reliable way to determine what voice a given Zoombini has. |
| Logical Journey of the Zoombinis (Video Game) / int_f87c42d4 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_f87c42d4 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_f87c42d4 |
| Logical Journey of the Zoombinis (Video Game) / int_fb09db1f |
type |
Video-Game Lives |
| Logical Journey of the Zoombinis (Video Game) / int_fb09db1f |
comment |
Video-Game Lives: In certain areas, the number of "chances" you have are represented by things like pegs keeping a door or bridge from collapsing, the number of Zoombinis on a tree branch, or a clock that ticks down to midnight. |
| Logical Journey of the Zoombinis (Video Game) / int_fb09db1f |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_fb09db1f |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_fb09db1f |
| Logical Journey of the Zoombinis (Video Game) / int_fc2f4def |
type |
Non-Indicative Difficulty |
| Logical Journey of the Zoombinis (Video Game) / int_fc2f4def |
comment |
Non-Indicative Difficulty: The Titanic Tattooed Toads can be easier on Oh, So Hard than on Not So Easy. Thanks to the new lilypad-swapping wand, you have more options for solving the puzzle and can recover if you accidentally put a toad on the wrong path. Fleens! can be harder on Oh, So Hard than on Very Hard because only four Zoombinis can fit on the tree branch at once instead of the usual six. Since it takes three Zoombinis to lure the necessary Fleens down, you can only afford one wrong guess before you start losing Zoombinis. Hotel Dimensia can be harder on Very Hard difficulty than on Very, Very Hard due to the boarded-up rooms. On Very Hard, you can leave some Zoombinis with no place to go if you place the first ones wrong, and it's not easy to tell before you screw up irreversibly. Very, Very Hard adds more rooms, but none are boarded up, so perfect completion is always possible. |
| Logical Journey of the Zoombinis (Video Game) / int_fc2f4def |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_fc2f4def |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_fc2f4def |
| Logical Journey of the Zoombinis (Video Game) / int_fccd06b6 |
type |
Beware the Nice Ones |
| Logical Journey of the Zoombinis (Video Game) / int_fccd06b6 |
comment |
Beware the Nice Ones: Shyler the pizza troll; his Shrinking Violet persona doesn't stop him from getting violent with the Zoombinis if they don't get his pizza right. |
| Logical Journey of the Zoombinis (Video Game) / int_fccd06b6 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_fccd06b6 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_fccd06b6 |
| Logical Journey of the Zoombinis (Video Game) / int_fd1f1a63 |
type |
Ridiculously Cute Critter |
| Logical Journey of the Zoombinis (Video Game) / int_fd1f1a63 |
comment |
Ridiculously Cute Critter: The Zoombinis. |
| Logical Journey of the Zoombinis (Video Game) / int_fd1f1a63 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_fd1f1a63 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_fd1f1a63 |
| Logical Journey of the Zoombinis (Video Game) / int_fd752bc3 |
type |
All Trolls Are Different |
| Logical Journey of the Zoombinis (Video Game) / int_fd752bc3 |
comment |
All Trolls Are Different: Arno, Willa and Shyler are referred to as "Pizza Trolls," but they resemble walking trees without leaves. They also love pizza and sundaes, but are extremely fussy about their toppings. |
| Logical Journey of the Zoombinis (Video Game) / int_fd752bc3 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_fd752bc3 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_fd752bc3 |
| Logical Journey of the Zoombinis (Video Game) / int_ff7f34c5 |
type |
Pet the Dog |
| Logical Journey of the Zoombinis (Video Game) / int_ff7f34c5 |
comment |
Pet the Dog: If you get all the Zoombinis to safety, at least one of the normally stuffy Stone Guards will be impressed and congratulate you. Arno has a chance of giving a sincerely heartfelt thank you when you make him his pizza. |
| Logical Journey of the Zoombinis (Video Game) / int_ff7f34c5 |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_ff7f34c5 |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_ff7f34c5 |
| Logical Journey of the Zoombinis (Video Game) / int_name |
type |
ItemName |
| Logical Journey of the Zoombinis (Video Game) / int_name |
comment |
|
| Logical Journey of the Zoombinis (Video Game) / int_name |
featureApplicability |
1.0 |
| Logical Journey of the Zoombinis (Video Game) / int_name |
featureConfidence |
1.0 |
| Logical Journey of the Zoombinis (Video Game) |
hasFeature |
Logical Journey of the Zoombinis (Video Game) / int_name |
| Logical Journey of the Zoombinis (Video Game) / int_name |
itemName |
Logical Journey of the Zoombinis (Video Game) |