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Looney Tunes (Video Game)
- 194 statements
- 37 feature instances
- 10 referencing feature instances
Looney Tunes (Video Game) | type |
TVTItem | |
Looney Tunes (Video Game) | label |
Looney Tunes (Video Game) | |
Looney Tunes (Video Game) | page |
LooneyTunes | |
Looney Tunes (Video Game) | comment |
The simply titled Looney Tunes is a 1992 Platform Game for the Game Boy by Sunsoft. Based on the popular cartoon series of the same name.The layout is pretty simple. Each of the stages in the game represents a "cartoon" where you play as one of the characters, as they try to achieve a goal of some kind. Whether it be Daffy Duck on a hunt for treasure, Tweety outrunning Sylvester, or the Road Runner attempting to thwart Wile E. Coyote's latest hairbrained attempt to capture him.The game was re-released for the Game Boy Color in 1999 with updated color graphics and new bonus games. | |
Looney Tunes (Video Game) | fetched |
2024-02-19T13:16:15Z | |
Looney Tunes (Video Game) | parsed |
2024-02-19T13:16:15Z | |
Looney Tunes (Video Game) | processingComment |
Dropped link to PlatformGame: Not a Feature - IGNORE | |
Looney Tunes (Video Game) | isPartOf |
DBTropes | |
Looney Tunes (Video Game) / int_14fb7d54 | type |
Cartoon Meat | |
Looney Tunes (Video Game) / int_14fb7d54 | comment |
Cartoon Meat: The meat that Taz collects in Stage 4 takes the shape of a hunk of meat with a bone sticking out of both ends. | |
Looney Tunes (Video Game) / int_14fb7d54 | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_14fb7d54 | featureConfidence |
1.0 | |
Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_14fb7d54 | |
Looney Tunes (Video Game) / int_1b65dfad | type |
The Cameo | |
Looney Tunes (Video Game) / int_1b65dfad | comment |
The Cameo: Witch Hazel appears as a mini-boss in Porky's level. | |
Looney Tunes (Video Game) / int_1b65dfad | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_1b65dfad | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_1b65dfad | |
Looney Tunes (Video Game) / int_1db493b | type |
Taunt Button | |
Looney Tunes (Video Game) / int_1db493b | comment |
Taunt Button: When playing as the Road Runner, you can press the B button to do his signature "beep-beep" taunt. It serves no real purpose besides just being fun to do. | |
Looney Tunes (Video Game) / int_1db493b | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_1db493b | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_1db493b | |
Looney Tunes (Video Game) / int_1e0878c2 | type |
Palmtree Panic | |
Looney Tunes (Video Game) / int_1e0878c2 | comment |
Palmtree Panic: Daffy Duck's stage starts as this, before going into Under the Sea for the second half. | |
Looney Tunes (Video Game) / int_1e0878c2 | featureApplicability |
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Looney Tunes (Video Game) / int_1e0878c2 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_1e0878c2 | |
Looney Tunes (Video Game) / int_274cf442 | type |
Credits Montage | |
Looney Tunes (Video Game) / int_274cf442 | comment |
Credits Montage: A brief scene from each level, set to chipper music, precedes the credits. | |
Looney Tunes (Video Game) / int_274cf442 | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_274cf442 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_274cf442 | |
Looney Tunes (Video Game) / int_2f829af | type |
Fight Dracula | |
Looney Tunes (Video Game) / int_2f829af | comment |
Fight Dracula: Dracula serves as the boss of Speedy's stage. | |
Looney Tunes (Video Game) / int_2f829af | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_2f829af | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_2f829af | |
Looney Tunes (Video Game) / int_33310c11 | type |
Under the Sea | |
Looney Tunes (Video Game) / int_33310c11 | comment |
Under the Sea: The second half of Daffy's stage involves Daffy diving underwater to recover the sunken treasure, battling sea creatures, a bathing suit-clad Yosemite Sam, and a mechanical anglerfish that serves as the end-of-stage boss. Daffy also cannot drown the entire time he's underwater. | |
Looney Tunes (Video Game) / int_33310c11 | featureApplicability |
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Looney Tunes (Video Game) / int_33310c11 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_33310c11 | |
Looney Tunes (Video Game) / int_4f5a5669 | type |
Amphibian Assault | |
Looney Tunes (Video Game) / int_4f5a5669 | comment |
Amphibian Assault: Frogs serve as enemies in Stages 5 and 7. They're simple to beat, but watch for their jumps. A giant frog serves as a mini-boss in Stages 5 and 7. Like his smaller counterparts, he's also capable of jumping and causing a tremor when he lands. | |
Looney Tunes (Video Game) / int_4f5a5669 | featureApplicability |
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Looney Tunes (Video Game) / int_4f5a5669 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_4f5a5669 | |
Looney Tunes (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Looney Tunes (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: Averted for the other characters, but played straight with Porky Pig in Stage 3. If Porky loses all of his health, he will respawn where he left off at the cost of a life. | |
Looney Tunes (Video Game) / int_50727f8d | featureApplicability |
-1.0 | |
Looney Tunes (Video Game) / int_50727f8d | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_50727f8d | |
Looney Tunes (Video Game) / int_5098e87 | type |
Unexpected Shmup Level | |
Looney Tunes (Video Game) / int_5098e87 | comment |
Unexpected Shmup Level: Porky Pig's level. | |
Looney Tunes (Video Game) / int_5098e87 | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_5098e87 | featureConfidence |
1.0 | |
Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_5098e87 | |
Looney Tunes (Video Game) / int_5a5de5ca | type |
Boss Rush | |
Looney Tunes (Video Game) / int_5a5de5ca | comment |
Boss Rush: Bugs Bunny's stage pits him against a total of six bosses in a row; Yosemite Sam, a dinosaur skeleton, a whistling mummy, a giant frog, Marvin the Martian, and a little guy carrying a rock, in that respective order, and that's not getting into the final boss being Elmer Fudd. | |
Looney Tunes (Video Game) / int_5a5de5ca | featureApplicability |
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Looney Tunes (Video Game) / int_5a5de5ca | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_5a5de5ca | |
Looney Tunes (Video Game) / int_5d777251 | type |
That's All, Folks! | |
Looney Tunes (Video Game) / int_5d777251 | comment |
That's All, Folks!: True to the source material, this serves as the Game Over screen, which shows up whether you lose all your lives or beat the game. In the case of the latter, the cast of Looney Tunes appear during the closing credits. | |
Looney Tunes (Video Game) / int_5d777251 | featureApplicability |
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Looney Tunes (Video Game) / int_5d777251 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_5d777251 | |
Looney Tunes (Video Game) / int_60aa4e65 | type |
Balloon-Bursting Bird | |
Looney Tunes (Video Game) / int_60aa4e65 | comment |
Balloon-Bursting Bird: In the GBC remake, Porky Pig's bonus round involves him descending from his plane on a set of balloons he is tied to. In this bonus round, Porky must collect the gems while avoiding the ravens that fly past him. If one of them pops his balloons, then Porky falls from the sky and his bonus round ends. | |
Looney Tunes (Video Game) / int_60aa4e65 | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_60aa4e65 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_60aa4e65 | |
Looney Tunes (Video Game) / int_651a8540 | type |
Indy Escape | |
Looney Tunes (Video Game) / int_651a8540 | comment |
Indy Escape: Bugs' stage features a section where Bugs has to outrun a boulder. | |
Looney Tunes (Video Game) / int_651a8540 | featureApplicability |
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Looney Tunes (Video Game) / int_651a8540 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_651a8540 | |
Looney Tunes (Video Game) / int_679d7cc7 | type |
Goomba Stomp | |
Looney Tunes (Video Game) / int_679d7cc7 | comment |
Goomba Stomp: The main way of dispatching enemies, though some characters have a special alternate attack to use instead. | |
Looney Tunes (Video Game) / int_679d7cc7 | featureApplicability |
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Looney Tunes (Video Game) / int_679d7cc7 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_679d7cc7 | |
Looney Tunes (Video Game) / int_697c3646 | type |
Ghastly Ghost | |
Looney Tunes (Video Game) / int_697c3646 | comment |
Ghastly Ghost: Ghosts serve as enemies in Stages 5 and 7. They float around before making a sudden dive bomb at the player. | |
Looney Tunes (Video Game) / int_697c3646 | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_697c3646 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_697c3646 | |
Looney Tunes (Video Game) / int_6f3498bc | type |
Collision Damage | |
Looney Tunes (Video Game) / int_6f3498bc | comment |
Collision Damage: From anything that moves. | |
Looney Tunes (Video Game) / int_6f3498bc | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_6f3498bc | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_6f3498bc | |
Looney Tunes (Video Game) / int_736d791f | type |
Adaptational Badass | |
Looney Tunes (Video Game) / int_736d791f | comment |
Adaptational Badass: The very Final Boss of the game is none other than Elmer Fudd, and he's pretty tough. | |
Looney Tunes (Video Game) / int_736d791f | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_736d791f | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_736d791f | |
Looney Tunes (Video Game) / int_8a88ed49 | type |
Mini-Boss | |
Looney Tunes (Video Game) / int_8a88ed49 | comment |
Mini-Boss: They're prevalant and rather weird. Not only do you have Marvin the Martian and Yosemite Sam as recurring bosses, but then you have bizarre ones like a skeleton dinosaur, a whistling mummy, a little guy carrying a rock, and a sunglasses-wearing frog. | |
Looney Tunes (Video Game) / int_8a88ed49 | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_8a88ed49 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_8a88ed49 | |
Looney Tunes (Video Game) / int_8f1450ba | type |
Pint-Sized Powerhouse | |
Looney Tunes (Video Game) / int_8f1450ba | comment |
Pintsized Powerhouse: One of the minibosses is a little round guy who carries a giant rock several times his size and he can hurl it impressive distances. | |
Looney Tunes (Video Game) / int_8f1450ba | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_8f1450ba | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_8f1450ba | |
Looney Tunes (Video Game) / int_970a2346 | type |
Alternate Monochrome Version | |
Looney Tunes (Video Game) / int_970a2346 | comment |
Alternate Monochrome Version: The cartridge for the GBC remake has a black shell, meaning it is one of the GBC games that has an alternate monochrome color palette so it can be played on the original Game Boy and the Super Game Boy adapter for the Super Nintendo Entertainment System. | |
Looney Tunes (Video Game) / int_970a2346 | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_970a2346 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_970a2346 | |
Looney Tunes (Video Game) / int_9c0e0a28 | type |
Savage Setpiece | |
Looney Tunes (Video Game) / int_9c0e0a28 | comment |
Savage Setpiece: In Daffy Duck's level, there are large birds that can be ridden over platforms. They're mostly harmless, but if you hit them with an attack, they turn a darker color and start firing bullets relentlessly. | |
Looney Tunes (Video Game) / int_9c0e0a28 | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_9c0e0a28 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_9c0e0a28 | |
Looney Tunes (Video Game) / int_a4cb54b4 | type |
Shifting Sand Land | |
Looney Tunes (Video Game) / int_a4cb54b4 | comment |
Shifting Sand Land: Stage 6 takes place in the desert, where Road Runner is being pursued by Wile E. Coyote, who serves as the stage's boss. | |
Looney Tunes (Video Game) / int_a4cb54b4 | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_a4cb54b4 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_a4cb54b4 | |
Looney Tunes (Video Game) / int_b8e3f20a | type |
Demoted to Extra | |
Looney Tunes (Video Game) / int_b8e3f20a | comment |
Demoted to Extra: Foghorn Leghorn and Pepé Le Pew are nowhere to be seen in this game, except for the end credits. | |
Looney Tunes (Video Game) / int_b8e3f20a | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_b8e3f20a | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_b8e3f20a | |
Looney Tunes (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Looney Tunes (Video Game) / int_bb48f8ba | comment |
Timed Mission: With the exception of Taz's level. You're put on a timer for each level. | |
Looney Tunes (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_bb48f8ba | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_bb48f8ba | |
Looney Tunes (Video Game) / int_bda2d236 | type |
Big Boo's Haunt | |
Looney Tunes (Video Game) / int_bda2d236 | comment |
Big Boo's Haunt: Speedy Gonzales' and Bugs Bunny's levels take place in a haunted temple filled with skeletons, mummies, and ghosts. | |
Looney Tunes (Video Game) / int_bda2d236 | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_bda2d236 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_bda2d236 | |
Looney Tunes (Video Game) / int_bfc872db | type |
Rise to the Challenge | |
Looney Tunes (Video Game) / int_bfc872db | comment |
Rise to the Challenge: In Stage 5, there's a section where Speedy has to climb up the temple as a pool of lava rises, and must avoid falling in, as said lava kills him instantly. | |
Looney Tunes (Video Game) / int_bfc872db | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_bfc872db | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_bfc872db | |
Looney Tunes (Video Game) / int_c3f6e68 | type |
Dem Bones | |
Looney Tunes (Video Game) / int_c3f6e68 | comment |
Dem Bones: In Stages 5 and 7, walking skeletons serve as enemies. They are tough to attack due to their swords. In Stage 7, an animate dinosaur skeleton serves as a mini-boss. | |
Looney Tunes (Video Game) / int_c3f6e68 | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_c3f6e68 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_c3f6e68 | |
Looney Tunes (Video Game) / int_ce1b6f32 | type |
Temple of Doom | |
Looney Tunes (Video Game) / int_ce1b6f32 | comment |
Temple of Doom: Speedy and Bugs' stages both take place in ancient temples filled with enemies and traps. | |
Looney Tunes (Video Game) / int_ce1b6f32 | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_ce1b6f32 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_ce1b6f32 | |
Looney Tunes (Video Game) / int_d15c1086 | type |
Boss-Only Level | |
Looney Tunes (Video Game) / int_d15c1086 | comment |
Boss-Only Level: The Road Runner's stage has no enemies or crazy obstacles, just Wile E. Coyote going after him with various projectiles. Defeating him completes the level. | |
Looney Tunes (Video Game) / int_d15c1086 | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_d15c1086 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_d15c1086 | |
Looney Tunes (Video Game) / int_d2ea3e4a | type |
BonusLevel | |
Looney Tunes (Video Game) / int_d2ea3e4a | comment |
Bonus Level: Taz's stage contains no enemies and there is no way to die, effectively making it this. The real goal of the level is to get as many pieces of meat as you can before time runs out. | |
Looney Tunes (Video Game) / int_d2ea3e4a | featureApplicability |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_d2ea3e4a | |
Looney Tunes (Video Game) / int_dd3d1f69 | type |
Wicked Witch | |
Looney Tunes (Video Game) / int_dd3d1f69 | comment |
Wicked Witch: Witch Hazel serves as a mini-boss in Porky's stage. | |
Looney Tunes (Video Game) / int_dd3d1f69 | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_dd3d1f69 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_dd3d1f69 | |
Looney Tunes (Video Game) / int_ea10a2de | type |
Hearts Are Health | |
Looney Tunes (Video Game) / int_ea10a2de | comment |
Hearts Are Health: The playable characters have a set of three hearts, and heart bottles restore them. | |
Looney Tunes (Video Game) / int_ea10a2de | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_ea10a2de | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_ea10a2de | |
Looney Tunes (Video Game) / int_ea5f3ee1 | type |
Metropolis Level | |
Looney Tunes (Video Game) / int_ea5f3ee1 | comment |
Metropolis Level: Tweety's stage takes place in the city, where Tweety must evade Sylvester, Sylvester Jr., and people who throw debris. | |
Looney Tunes (Video Game) / int_ea5f3ee1 | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_ea5f3ee1 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_ea5f3ee1 | |
Looney Tunes (Video Game) / int_fb12cf50 | type |
Sidetrack Bonus | |
Looney Tunes (Video Game) / int_fb12cf50 | comment |
Sidetrack Bonus: With a precise jump, the cave next to the pond in Daffy's stage can be entered. Said cave contains an upgrade to Daffy's projectile weapon, allowing him to fire multiple shots at once. | |
Looney Tunes (Video Game) / int_fb12cf50 | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_fb12cf50 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_fb12cf50 | |
Looney Tunes (Video Game) / int_fb14ef64 | type |
Water-Geyser Volley | |
Looney Tunes (Video Game) / int_fb14ef64 | comment |
Water-Geyser Volley: In Stage 5, there's a secton where Speedy has to hop across the tops of geysers as they erupt. | |
Looney Tunes (Video Game) / int_fb14ef64 | featureApplicability |
1.0 | |
Looney Tunes (Video Game) / int_fb14ef64 | featureConfidence |
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Looney Tunes (Video Game) | hasFeature |
Looney Tunes (Video Game) / int_fb14ef64 | |
Looney Tunes (Video Game) / int_name | type |
ItemName | |
Looney Tunes (Video Game) / int_name | comment |
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Looney Tunes (Video Game) / int_name | |
Looney Tunes (Video Game) / int_name | itemName |
Looney Tunes (Video Game) |
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