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Loop Hero (Video Game)

 Loop Hero (Video Game)
type
TVTItem
 Loop Hero (Video Game)
label
Loop Hero (Video Game)
 Loop Hero (Video Game)
page
LoopHero
 Loop Hero (Video Game)
comment
Loop Hero is a Roguelike Deckbuilding Game developed by Four Quarters and published by Devolver Digital. It was released for PC on March 4, 2021 and for the Nintendo Switch on December 9, 2021.The Lich has erased the world, plunging its remains into void and never ending chaos, in turn causing an endless time loop. The lone hero wanders a procedurally generated path on loop automatically. To restore the world, players wield a deck of mystical cards based on their memories to place enemies, buildings, and terrain during their expeditions.
 Loop Hero (Video Game)
fetched
2024-02-04T02:17:17Z
 Loop Hero (Video Game)
parsed
2024-02-04T02:17:17Z
 Loop Hero (Video Game)
processingComment
Dropped link to JoJosBizarreAdventure: Not a Feature - ITEM
 Loop Hero (Video Game)
isPartOf
DBTropes
 Loop Hero (Video Game) / int_1859b3e2
type
PowerUpLetDown
 Loop Hero (Video Game) / int_1859b3e2
comment
Power Up Let Down: There's an inverted example, strangely enough. Enemies in later chapters gain additional powers, but in a few cases these powers only benefit the hero, such as Vampires dealing damage to all living creatures instead of just the player.
 Loop Hero (Video Game) / int_1859b3e2
featureApplicability
1.0
 Loop Hero (Video Game) / int_1859b3e2
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_1859b3e2
 Loop Hero (Video Game) / int_1c0d4155
type
Necessary Drawback
 Loop Hero (Video Game) / int_1c0d4155
comment
Necessary Drawback: Placing the right combinations to create more powerful Geo Effects will inevitably come with drawbacks; the most immediate one is the Mountain Peak that appears with a 3x3 grid of Mountains and/or Rocks; MASSIVE Max HP boost, but will also spawn hostile Harpies along the path every so often. The gold cards each give the player a significant bonus that applies to the entire map but each comes with its own particular drawback. The Ancestral Crypt for example gives the player one free resurrection at full health and grants additional maximum health for each creature with a soul killed. However this comes at the cost of negating all the health points on equipment.
 Loop Hero (Video Game) / int_1c0d4155
featureApplicability
1.0
 Loop Hero (Video Game) / int_1c0d4155
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_1c0d4155
 Loop Hero (Video Game) / int_1ce9e3fb
type
Cowardly Mooks
 Loop Hero (Video Game) / int_1ce9e3fb
comment
Cowardly Mooks: In Act II and later Scorch Worms have a 40% chance of fleeing combat at low health rather than being killed. A Blood Grove will kill them before this can trigger.
 Loop Hero (Video Game) / int_1ce9e3fb
featureApplicability
1.0
 Loop Hero (Video Game) / int_1ce9e3fb
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_1ce9e3fb
 Loop Hero (Video Game) / int_1d8fc71f
type
Deadly Book
 Loop Hero (Video Game) / int_1d8fc71f
comment
Deadly Book: Accumulated knowledge becomes magical. People being people they of course still build libraries even though they occasionally lose one to going prompt critical, and of course they further concentrate magic into spellbooks, even thoughs that's like refining uranium. Spellbooks kill people when angered, or in driving them to obsessed with magic until they learn enough to add a spell to the book, or if you can't withstand their wisdom, or if you walk up to them in game.
 Loop Hero (Video Game) / int_1d8fc71f
featureApplicability
1.0
 Loop Hero (Video Game) / int_1d8fc71f
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_1d8fc71f
 Loop Hero (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 Loop Hero (Video Game) / int_1e7487cd
comment
Obliterating a tile when it's spawning an enemy will replace it with a Black Slime. Its lore entry is a database error.
 Loop Hero (Video Game) / int_1e7487cd
featureApplicability
1.0
 Loop Hero (Video Game) / int_1e7487cd
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_1e7487cd
 Loop Hero (Video Game) / int_21d70919
type
Crapsack World
 Loop Hero (Video Game) / int_21d70919
comment
Crapsack World: The game does not shy away from portraying how terrible it is to live in an Eldritch Location that used to be a universe. The land the Hero used to live in was basically Transylvania, extremely rough but with nothing on this.
 Loop Hero (Video Game) / int_21d70919
featureApplicability
1.0
 Loop Hero (Video Game) / int_21d70919
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_21d70919
 Loop Hero (Video Game) / int_24b3040
type
Real-Time with Pause
 Loop Hero (Video Game) / int_24b3040
comment
Real-Time with Pause: The game can be paused by right-clicking. Additionally, the game automatically pauses when inspecting or manipulating inventory.
 Loop Hero (Video Game) / int_24b3040
featureApplicability
1.0
 Loop Hero (Video Game) / int_24b3040
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_24b3040
 Loop Hero (Video Game) / int_2d7c66d3
type
The Stars Are Going Out
 Loop Hero (Video Game) / int_2d7c66d3
comment
The Stars Are Going Out: The opening cinematic reveals this was happening just before the Lich destroyed the world. Backstory on both the Lich and Hunter reveal that there has been a growing region of non-existence in the universe for eons, but normal humans can't remember it existed in the first place.
 Loop Hero (Video Game) / int_2d7c66d3
featureApplicability
1.0
 Loop Hero (Video Game) / int_2d7c66d3
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_2d7c66d3
 Loop Hero (Video Game) / int_2dae4381
type
My Master, Right or Wrong
 Loop Hero (Video Game) / int_2dae4381
comment
The Priestess is a saint of unwavering faith, following with her God's plan even after realizing he's turned to evil.
 Loop Hero (Video Game) / int_2dae4381
featureApplicability
1.0
 Loop Hero (Video Game) / int_2dae4381
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_2dae4381
 Loop Hero (Video Game) / int_2f253c94
type
Glass Cannon
 Loop Hero (Video Game) / int_2f253c94
comment
Glass Cannon: Placing Deserts and Dunes can turn the player into this as it significantly decreases the health of both the player and enemies.
 Loop Hero (Video Game) / int_2f253c94
featureApplicability
1.0
 Loop Hero (Video Game) / int_2f253c94
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_2f253c94
 Loop Hero (Video Game) / int_317388f4
type
Humans Are Survivors
 Loop Hero (Video Game) / int_317388f4
comment
Humans Are Survivors: A major theme of the game is that even after the world has been destroyed humanity won't give up on finding a way to survive. When told the world will remain in its current shattered state for eons while Omega is being reborn, the Hero vows humanity will rebuild the world on its own and be there to greet Omega.
 Loop Hero (Video Game) / int_317388f4
featureApplicability
1.0
 Loop Hero (Video Game) / int_317388f4
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_317388f4
 Loop Hero (Video Game) / int_31eeddc8
type
Level Scaling
 Loop Hero (Video Game) / int_31eeddc8
comment
Level Scaling: The stats of enemies will increase with each completed loop.
 Loop Hero (Video Game) / int_31eeddc8
featureApplicability
1.0
 Loop Hero (Video Game) / int_31eeddc8
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_31eeddc8
 Loop Hero (Video Game) / int_33179374
type
Deity of Human Origin
 Loop Hero (Video Game) / int_33179374
comment
Deity of Human Origin: The Hunter was originally a human but at some point became the anthropomorphic personification of black holes, wandering the galaxy killing stars.
 Loop Hero (Video Game) / int_33179374
featureApplicability
1.0
 Loop Hero (Video Game) / int_33179374
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_33179374
 Loop Hero (Video Game) / int_334e48a1
type
After the End
 Loop Hero (Video Game) / int_334e48a1
comment
After the End: The game starts with nearly the entirety of the world outright erased, but the protagonist has the power to recreate it, using terrain cards to influence whatever loop they're currently traveling along.
 Loop Hero (Video Game) / int_334e48a1
featureApplicability
1.0
 Loop Hero (Video Game) / int_334e48a1
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_334e48a1
 Loop Hero (Video Game) / int_33f1c576
type
Not Helping Your Case
 Loop Hero (Video Game) / int_33f1c576
comment
Not Helping Your Case: A vampire noble, accused of creating Blood Clots by villagers, threatened to have them all fed to Blood Clots if they didn't shut up. He laments to another vampire this just made things worse.
 Loop Hero (Video Game) / int_33f1c576
featureApplicability
1.0
 Loop Hero (Video Game) / int_33f1c576
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_33f1c576
 Loop Hero (Video Game) / int_34579385
type
Bad Guys Do the Dirty Work
 Loop Hero (Video Game) / int_34579385
comment
Bad Guys Do the Dirty Work: The Lich froze the universe in time and broke it into tiny pieces - but he did it to protect the world from an even bigger threat, and are ultimately used by the Hero.
 Loop Hero (Video Game) / int_34579385
featureApplicability
1.0
 Loop Hero (Video Game) / int_34579385
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_34579385
 Loop Hero (Video Game) / int_35a24c16
type
Geo Effects
 Loop Hero (Video Game) / int_35a24c16
comment
Placing the right combinations to create more powerful Geo Effects will inevitably come with drawbacks; the most immediate one is the Mountain Peak that appears with a 3x3 grid of Mountains and/or Rocks; MASSIVE Max HP boost, but will also spawn hostile Harpies along the path every so often.
 Loop Hero (Video Game) / int_35a24c16
featureApplicability
1.0
 Loop Hero (Video Game) / int_35a24c16
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_35a24c16
 Loop Hero (Video Game) / int_373283c9
type
This Cannot Be!
 Loop Hero (Video Game) / int_373283c9
comment
This Cannot Be!: The Lich's reaction to being defeated. In a delightful variation, the hero brushes it off as villainous ranting, and it takes two more bosses for him to catch on to how the Lich is right: he's been stabbing things to death who straight up can't be stabbed to death.
 Loop Hero (Video Game) / int_373283c9
featureApplicability
1.0
 Loop Hero (Video Game) / int_373283c9
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_373283c9
 Loop Hero (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Loop Hero (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Arsenal. Giving your character an additional item slot is always useful, and it's downside is negligible in comparison to the other gold cards. The Blood Grove. It will instantly kill any enemy below 15% health, including bosses. Deleting the Grove used to spawn it creates a Hungry Grove, which kills enemies at 20% health but can also attack the Hero. Oblivion. This card clears any tile, both of placed cards and any monsters that have spawned. It's useful for clearing out annoying Bandit and Goblin camps, destroying dangerous monster stacks, or just tidying up the place when you misplace a card. Slowing loops. Each completed loop increases the difficulty of enemies fought, which means the player should ideally minimize the number of loops they complete before fighting the boss. The best way to manage this is to only equip items that increase the Hero's defense and none that increase their damage in any way; this will significantly slow down fights, allowing time for more mobs to spawn each loop granting more cards early on. The Necromancer's Art of Control trait, which adds +1 to your summoning cap. Spiders. The second monster players will encounter, they don't have any notable drops, won't be transformed by geo effects, and don't develop any particularly dangerous abilities. However they are a roadside tile and so a single egg can spawn onto up to three tiles. And while they don't provide useful loot, they are a good source of easily farmed cards and will trigger the Ancestral Crypt's health upgrade.
 Loop Hero (Video Game) / int_39b8d3d6
featureApplicability
1.0
 Loop Hero (Video Game) / int_39b8d3d6
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_39b8d3d6
 Loop Hero (Video Game) / int_3f0310d6
type
Magikarp Power
 Loop Hero (Video Game) / int_3f0310d6
comment
Magikarp Power: Placing a Vampire mansion next to a Village will turn it into a Ransacked Village, which spawns four ghouls every two days. However, after three Loops it turns into a Count's Lands, which grants greater benefits than a normal Village tile (better healing and quest rewards, plus bandits cannot spawn on it). The Bookery shuffles up to three of the cards in your hand every time you pass it which seems like a useful if boring ability. However, it can only do this twenty times before it becomes empty and causes a Tome to join combat in any adjacent tile. Tomes, along with the Mages they can produce via Geo Effects, are the most reliable source of the rare Time Shards.
 Loop Hero (Video Game) / int_3f0310d6
featureApplicability
1.0
 Loop Hero (Video Game) / int_3f0310d6
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_3f0310d6
 Loop Hero (Video Game) / int_4127eb1
type
Shut Up, Hannibal!
 Loop Hero (Video Game) / int_4127eb1
comment
Shut Up, Hannibal!: The hero may sympathize with some of their enemies, but reacts this way to the bosses.
 Loop Hero (Video Game) / int_4127eb1
featureApplicability
1.0
 Loop Hero (Video Game) / int_4127eb1
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_4127eb1
 Loop Hero (Video Game) / int_44a893af
type
Humans Through Alien Eyes
 Loop Hero (Video Game) / int_44a893af
comment
Humans Through Alien Eyes: One encyclopedia entry on the plant people shows their impression of humans as bizarre mockeries of life.
 Loop Hero (Video Game) / int_44a893af
featureApplicability
1.0
 Loop Hero (Video Game) / int_44a893af
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_44a893af
 Loop Hero (Video Game) / int_46fc2236
type
Low-Level Advantage
 Loop Hero (Video Game) / int_46fc2236
comment
Low-Level Advantage: Spawning bosses quickly, when the player has only completed two or three loops, makes them much less challenging compared to later loops.
 Loop Hero (Video Game) / int_46fc2236
featureApplicability
1.0
 Loop Hero (Video Game) / int_46fc2236
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_46fc2236
 Loop Hero (Video Game) / int_47d56aac
type
Fish People
 Loop Hero (Video Game) / int_47d56aac
comment
Fish People: Reeds will spawn Fishmen, while Shipwrecks spawn the Sirens, who act as their leaders. The Hero notes that ordinarily they should be coming out of the ocean rather than the river.
 Loop Hero (Video Game) / int_47d56aac
featureApplicability
1.0
 Loop Hero (Video Game) / int_47d56aac
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_47d56aac
 Loop Hero (Video Game) / int_4832a3bb
type
Always Chaotic Evil
 Loop Hero (Video Game) / int_4832a3bb
comment
Always Chaotic Evil: Zigzagged but mostly Enforced by nature of the game's Grey-and-Gray Morality. The Hero's rebuilding of the world will inevitably-reintroduce hostile entities into it, such as Goblins, Bandits, Harpies, and Vampires. The first time around, the Hero will always try to reason with them, pointing out that with the world in its current state, they should be working together to survive instead of fighting. It never works; the Goblins don't care about saving the world and just want to rob because "it's in a Goblin's nature", the Bandits blame the rest of society for the situation and see robbery and murder as fair turnabout, the Harpies are more concerned about preying on the survivors to feed their starving children, and the vampires have gone mad with bloodlust due to the lack of sustenance in the environment. (The Vampires, at least, can come around through exploitation of the Geo Effects - though hostile ones will still spawn.)
 Loop Hero (Video Game) / int_4832a3bb
featureApplicability
1.0
 Loop Hero (Video Game) / int_4832a3bb
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_4832a3bb
 Loop Hero (Video Game) / int_4a9c731e
type
When Trees Attack
 Loop Hero (Video Game) / int_4a9c731e
comment
When Trees Attack: Blood Groves are carnivorous trees that live in symbiosis with ordinary trees, using their vines to kill and digest weakened creatures. If deprived of other trees, they become a Hungry Grove which will attack for more viciously. This has the effect of instantly killing an enemy that drops below a certain health percentage, with the Hungry Grove periodically dealing damage to the Hero.
 Loop Hero (Video Game) / int_4a9c731e
featureApplicability
1.0
 Loop Hero (Video Game) / int_4a9c731e
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_4a9c731e
 Loop Hero (Video Game) / int_4dbd3706
type
Clap Your Hands If You Believe
 Loop Hero (Video Game) / int_4dbd3706
comment
Clap Your Hands If You Believe: The Hero's ability to remember what the world was like before its destruction allows him to slowly rebuild it.
 Loop Hero (Video Game) / int_4dbd3706
featureApplicability
1.0
 Loop Hero (Video Game) / int_4dbd3706
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_4dbd3706
 Loop Hero (Video Game) / int_50727f8d
type
Death Is a Slap on the Wrist
 Loop Hero (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: The only penalty for being defeated during a run is reducing the amount of gathered resources you can take back to town, and even that can be eliminated if you've got the right items.
 Loop Hero (Video Game) / int_50727f8d
featureApplicability
1.0
 Loop Hero (Video Game) / int_50727f8d
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_50727f8d
 Loop Hero (Video Game) / int_5378a179
type
Macrogame
 Loop Hero (Video Game) / int_5378a179
comment
Macrogame: By going on adventures, the player gathers resources from the environments they rebuild, such as rock (from placing mountains) or scrap metal (from throwing away spare equipment). These resources are brought back to town, and can be used to build/upgrade new structures, unlocking new classes and abilities for the player.
 Loop Hero (Video Game) / int_5378a179
featureApplicability
1.0
 Loop Hero (Video Game) / int_5378a179
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_5378a179
 Loop Hero (Video Game) / int_54d6f53f
type
Ripple-Effect-Proof Memory
 Loop Hero (Video Game) / int_54d6f53f
comment
Ripple-Effect-Proof Memory: Normal people didn't remember that the disappearing stars existed in the first place and, after the world ends, can't remember what existed before the void. Several story characters, most notably the protagonist and bosses, remember what is happening to the world.
 Loop Hero (Video Game) / int_54d6f53f
featureApplicability
1.0
 Loop Hero (Video Game) / int_54d6f53f
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_54d6f53f
 Loop Hero (Video Game) / int_55e5b37c
type
Bragging Rights Reward
 Loop Hero (Video Game) / int_55e5b37c
comment
Bragging Rights Reward: It is possible to set up an endless loop in the fourth level (where there the limits on the amount of resources you can gain per run are removed), gaining infinite resources simply by leaving your computer running... but in order to do this you must, by definition, beat the final boss, since he'll appear along the way as you set the loop up; after that there's no real challenges to spend your infinite resources on.
 Loop Hero (Video Game) / int_55e5b37c
featureApplicability
1.0
 Loop Hero (Video Game) / int_55e5b37c
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_55e5b37c
 Loop Hero (Video Game) / int_586624e5
type
Genius Loci
 Loop Hero (Video Game) / int_586624e5
comment
Genius Loci: The forest doesn't only have some level of sentience, it has a Ripple-Effect-Proof Memory and tries to rebuild the world as it remembers. The results range from uncanny living buildings to Plant People designed to resemble humans a bit too well.
 Loop Hero (Video Game) / int_586624e5
featureApplicability
1.0
 Loop Hero (Video Game) / int_586624e5
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_586624e5
 Loop Hero (Video Game) / int_58a7abae
type
God Was My Co-Pilot
 Loop Hero (Video Game) / int_58a7abae
comment
God Was My Copilot: The protagonist learns in the final Chapter that the village mayor Yota was a godly being similar to Alpha/Omega that introduced Probability into the world, enabling unlikely outcomes such as the defeat of a God.
 Loop Hero (Video Game) / int_58a7abae
featureApplicability
1.0
 Loop Hero (Video Game) / int_58a7abae
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_58a7abae
 Loop Hero (Video Game) / int_5a5de5ca
type
Boss Rush
 Loop Hero (Video Game) / int_5a5de5ca
comment
Boss Rush: Chapter IV has the player deal with the bosses of all three previous Chapters before summoning the Final Boss, Omega. However, since the bosses are only summoned when enough map space is filled in, one or two of them could potentially be skipped if enough cards are placed at once.
 Loop Hero (Video Game) / int_5a5de5ca
featureApplicability
1.0
 Loop Hero (Video Game) / int_5a5de5ca
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_5a5de5ca
 Loop Hero (Video Game) / int_5aa8d3d8
type
Friendly Enemy
 Loop Hero (Video Game) / int_5aa8d3d8
comment
Friendly Enemy: Omega isn't, by nature, a cruel creature, just one who instinctively prefers Primordial Chaos over anything else. When encountered, he has a pleasant chat with the Hero about what drives a world to keep living After the End, and them willingly lets them try to kill him to stop the dissolution of the world.
 Loop Hero (Video Game) / int_5aa8d3d8
featureApplicability
1.0
 Loop Hero (Video Game) / int_5aa8d3d8
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_5aa8d3d8
 Loop Hero (Video Game) / int_61c0e60d
type
Star Killing
 Loop Hero (Video Game) / int_61c0e60d
comment
Star Killing: The Hunter's weapon is capable of killing stars.
 Loop Hero (Video Game) / int_61c0e60d
featureApplicability
1.0
 Loop Hero (Video Game) / int_61c0e60d
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_61c0e60d
 Loop Hero (Video Game) / int_63c6c615
type
Dynamic Difficulty
 Loop Hero (Video Game) / int_63c6c615
comment
Dynamic Difficulty: Although the strength of monsters is somewhat increased for every Loop done in a run, the main challenges are self-inflicted, due to terrain cards interacting with each other. For example, placing a lot of Mountain and Rock terrain together will create a much larger Mountain Peak that boosts the player's HP, in addition to summoning Harpies and Goblin raiders on their route. The developer secret bosses have abilities which scale their difficulty proportional to the player's activity. Deceiver's health increases based on the total number of monsters the Hero has slain; Blinch gains extra Evasion the longer the current expedition has run; TheRandom gains attack damage based on Encyclopedia completion; and Finlal attacks faster the more the current map has been filled.
 Loop Hero (Video Game) / int_63c6c615
featureApplicability
1.0
 Loop Hero (Video Game) / int_63c6c615
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_63c6c615
 Loop Hero (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Loop Hero (Video Game) / int_66479d0
comment
Our Ghosts Are Different: Killing a living enemy near a battlefield may cause a ghost to spawn, which in turn can spawn a "Ghost of a Ghost", and that has a chance to spawn a "Prime Material", who can kill you instantly if you're not careful.
 Loop Hero (Video Game) / int_66479d0
featureApplicability
1.0
 Loop Hero (Video Game) / int_66479d0
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_66479d0
 Loop Hero (Video Game) / int_66755d29
type
Author Avatar
 Loop Hero (Video Game) / int_66755d29
comment
Author Avatar: The secret boss is a group of sprites based on the game's dev team. They offer to answer questions, but get huffy when asked something they hadn't fully thought out.
 Loop Hero (Video Game) / int_66755d29
featureApplicability
1.0
 Loop Hero (Video Game) / int_66755d29
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_66755d29
 Loop Hero (Video Game) / int_66f763c0
type
Interface Screw
 Loop Hero (Video Game) / int_66f763c0
comment
Interface Screw: Omega's special ability temporarily erases one of your items and one stat from existence. When this happens, the item and stat line are replaced with the same black mists as the map background. After defeating the secret developer bosses, the screen begins to shake before cutting to a Twilight Zone-esque TV. Then you're dumped back at the menu as if you'd just started the game.
 Loop Hero (Video Game) / int_66f763c0
featureApplicability
1.0
 Loop Hero (Video Game) / int_66f763c0
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_66f763c0
 Loop Hero (Video Game) / int_66fd8a51
type
Accidental Discovery
 Loop Hero (Video Game) / int_66fd8a51
comment
Accidental Discovery: The Lich didn't set out to become such. He was originally an archwizard who created a spell that puppeted his body while he slept so a copy of his mind could continue researching. He never considered that the spell and copy might continue to exist after he died.
 Loop Hero (Video Game) / int_66fd8a51
featureApplicability
1.0
 Loop Hero (Video Game) / int_66fd8a51
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_66fd8a51
 Loop Hero (Video Game) / int_69ed963a
type
Not So Omniscient After All
 Loop Hero (Video Game) / int_69ed963a
comment
Not So Omniscient After All: Omega seems to be all-knowing if prone to some human foibles, but he's taken by surprise on meeting Yota, a god he had no idea existed. She notes that the universe is so large that even beings such as them don't know all it contains.
 Loop Hero (Video Game) / int_69ed963a
featureApplicability
1.0
 Loop Hero (Video Game) / int_69ed963a
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_69ed963a
 Loop Hero (Video Game) / int_6ca9144b
type
Restart the World
 Loop Hero (Video Game) / int_6ca9144b
comment
Restart the World: The Sinister Minister of Chapter II claims this is God's motivation for letting everything come to pass. She's half-right; Omega does, but it's not any intentional desire on his part. It's just his nature after he reincarnated. After defeating Omega, he states the world that existed is gone, but he will recreate it when he is reborn as Alpha. The Hero decides that humanity will rebuild the world on its own.
 Loop Hero (Video Game) / int_6ca9144b
featureApplicability
1.0
 Loop Hero (Video Game) / int_6ca9144b
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_6ca9144b
 Loop Hero (Video Game) / int_6de71c57
type
Disc-One Final Boss
 Loop Hero (Video Game) / int_6de71c57
comment
Disc-One Final Boss: The Lich that reduced the world to its empty state is merely the Chapter I boss, and reveals himself to be an envoy of a greater power upon defeat.
 Loop Hero (Video Game) / int_6de71c57
featureApplicability
1.0
 Loop Hero (Video Game) / int_6de71c57
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_6de71c57
 Loop Hero (Video Game) / int_6ec989d8
type
Guide Dang It!
 Loop Hero (Video Game) / int_6ec989d8
comment
Guide Dang It!: Astral Orbs, which are necessary for several end-game buildings, are the hardest material to acquire as very few enemies drop the required Time Shards. While Prime Materia drop them, the chance of one spawning is exceptionally low. Time Watchers can drop it normally, but they tend to flee combat before death. Instead the best method is to exhaust a Bookery so it begins spawning Tomes on nearby road tiles and place either a Vampire Mansion or Temporal Beacon overlapping the road to create mages. If you don't use a Bookery or never allow one to exhaust, there's a good chance you'll never see an Astral Orb in your entire playthrough.
 Loop Hero (Video Game) / int_6ec989d8
featureApplicability
1.0
 Loop Hero (Video Game) / int_6ec989d8
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_6ec989d8
 Loop Hero (Video Game) / int_704d7e91
type
No Ontological Inertia
 Loop Hero (Video Game) / int_704d7e91
comment
No Ontological Inertia: The path only exists so long as the Hero is walking on it. As soon as he returns to camp and stops actively remembering it, everything returns to the void. Overall, this is the effect of the Lich's spell. The Oblivion card available to the Hero destroys a tile and reverts the surroundings as if it's never existed.
 Loop Hero (Video Game) / int_704d7e91
featureApplicability
1.0
 Loop Hero (Video Game) / int_704d7e91
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_704d7e91
 Loop Hero (Video Game) / int_716c0b1b
type
And the Adventure Continues
 Loop Hero (Video Game) / int_716c0b1b
comment
And the Adventure Continues: Beating Act IV has the Hero and Yota agree to keep trying to save other timelines and work to reunify the world for longer and longer stretches of time, until the time Omega reincarnates as Alpha again.
 Loop Hero (Video Game) / int_716c0b1b
featureApplicability
1.0
 Loop Hero (Video Game) / int_716c0b1b
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_716c0b1b
 Loop Hero (Video Game) / int_76e59d86
type
BossInMooksClothing
 Loop Hero (Video Game) / int_76e59d86
comment
Boss in Mook's Clothing: Sirens are among the most dangerous enemies in the game, particular in Acts 3 and 4, as their traits naturally synergize defensively with the Jellyfish they endlessly summon and the Fishmen likely to occur next to them, and that is on top of being able to output a lot of damage. In return however, they give some of the best drops of any non-boss enemy, and make it so the Chests that spawn on their tiles are never Mimics.
 Loop Hero (Video Game) / int_76e59d86
featureApplicability
1.0
 Loop Hero (Video Game) / int_76e59d86
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_76e59d86
 Loop Hero (Video Game) / int_7b4cb802
type
Bodyguard Betrayal
 Loop Hero (Video Game) / int_7b4cb802
comment
Bodyguard Betrayal: The Necromancer can face this if the player places Outposts; the guards despise them for raising the dead, and rain arrows upon both sides trying to eliminate everyone.
 Loop Hero (Video Game) / int_7b4cb802
featureApplicability
1.0
 Loop Hero (Video Game) / int_7b4cb802
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_7b4cb802
 Loop Hero (Video Game) / int_7cc8d769
type
Sore Loser
 Loop Hero (Video Game) / int_7cc8d769
comment
Sore Loser: After defeating the secret developer bosses their leader will admit they should gracefully accept defeat... and then boots you to the menu.
 Loop Hero (Video Game) / int_7cc8d769
featureApplicability
1.0
 Loop Hero (Video Game) / int_7cc8d769
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_7cc8d769
 Loop Hero (Video Game) / int_7fb533de
type
Author Powers
 Loop Hero (Video Game) / int_7fb533de
comment
Author Powers: The below Avatars don't like being pressured by the player for questions and force-quit the game to the menu. Their attack abilities also resemble them pulling up a coding menu.
 Loop Hero (Video Game) / int_7fb533de
featureApplicability
1.0
 Loop Hero (Video Game) / int_7fb533de
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_7fb533de
 Loop Hero (Video Game) / int_805deb6e
type
Small Role, Big Impact
 Loop Hero (Video Game) / int_805deb6e
comment
Small Role, Big Impact: The Lich; he's the one who started all of this chaos, but ultimately he was just the hand that held the knife. His ultimate backers are still out there.
 Loop Hero (Video Game) / int_805deb6e
featureApplicability
1.0
 Loop Hero (Video Game) / int_805deb6e
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_805deb6e
 Loop Hero (Video Game) / int_80eb641c
type
Straw Nihilist
 Loop Hero (Video Game) / int_80eb641c
comment
Straw Nihilist: Lore eventually reveals the Lich to be one; he was an archwizard terrified of entropy, and discovering that it is core to the nature of the universe led him to believe that speeding the process was the only meaningful choice as he believed it would lead to Omega being reborn as Alpha. The entire game is about doing and showing the exact opposite.
 Loop Hero (Video Game) / int_80eb641c
featureApplicability
1.0
 Loop Hero (Video Game) / int_80eb641c
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_80eb641c
 Loop Hero (Video Game) / int_814632ad
type
Last Bastion
 Loop Hero (Video Game) / int_814632ad
comment
Last Bastion: The protagonist's town is the last settlement that hasn't been wiped off the map due to the Lich or other terrors, due to the amount of people there with coherent memories. By going on adventures, it can be rebuilt into humanity's greatest defense against entropy.
 Loop Hero (Video Game) / int_814632ad
featureApplicability
1.0
 Loop Hero (Video Game) / int_814632ad
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_814632ad
 Loop Hero (Video Game) / int_82a4fadc
type
Our Liches Are Different
 Loop Hero (Video Game) / int_82a4fadc
comment
Our Liches Are Different: The initial threat to the world is a Lich, who gained the power to erase most of the world, with the survivors being stuck in an endless loop of sufferings. The archmage Omicron created a spell that perfectly copied his mind and could puppet his body while he slept. After dying the spell persisted, creating the Lich.
 Loop Hero (Video Game) / int_82a4fadc
featureApplicability
1.0
 Loop Hero (Video Game) / int_82a4fadc
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_82a4fadc
 Loop Hero (Video Game) / int_83adb272
type
Crystal Dragon Jesus
 Loop Hero (Video Game) / int_83adb272
comment
Crystal Dragon Jesus: The imagery of Lich and especially Priestess evokes this, and Alpha's appearance and death have a lot of similarities to biblical depictions.
 Loop Hero (Video Game) / int_83adb272
featureApplicability
1.0
 Loop Hero (Video Game) / int_83adb272
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_83adb272
 Loop Hero (Video Game) / int_84685817
type
Life Drain
 Loop Hero (Video Game) / int_84685817
comment
Life Drain: Vampirism is a stat which allows the player to heal an amount relative to the damage they inflict on an enemy. Vampire Manors create a geoeffect that grants this to all units in a battle.
 Loop Hero (Video Game) / int_84685817
featureApplicability
1.0
 Loop Hero (Video Game) / int_84685817
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_84685817
 Loop Hero (Video Game) / int_851dda8f
type
Humanoid Abomination
 Loop Hero (Video Game) / int_851dda8f
comment
Humanoid Abomination: The Hunter, the Chapter III boss, is effectively a sentient black hole in human form. A very bloodthirsty black hole.
 Loop Hero (Video Game) / int_851dda8f
featureApplicability
1.0
 Loop Hero (Video Game) / int_851dda8f
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_851dda8f
 Loop Hero (Video Game) / int_85640134
type
Kill One, Others Get Stronger
 Loop Hero (Video Game) / int_85640134
comment
Kill One, Others Get Stronger: Goblins and Goblin Leaders get a power boost whenever any of their allies are killed, and the power boosts stack.
 Loop Hero (Video Game) / int_85640134
featureApplicability
1.0
 Loop Hero (Video Game) / int_85640134
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_85640134
 Loop Hero (Video Game) / int_86940567
type
Field of Blades
 Loop Hero (Video Game) / int_86940567
comment
A wheat field that's never been sown will have its blades of grass replaced with literal blades.
 Loop Hero (Video Game) / int_86940567
featureApplicability
1.0
 Loop Hero (Video Game) / int_86940567
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_86940567
 Loop Hero (Video Game) / int_8774fb47
type
Eldritch Abomination
 Loop Hero (Video Game) / int_8774fb47
comment
The Hunter is a hero who saved worlds from Eldritch Abominations, but upon discovering the unstoppable nothingness consuming the stars he decided to Mercy Kill the rest.
 Loop Hero (Video Game) / int_8774fb47
featureApplicability
1.0
 Loop Hero (Video Game) / int_8774fb47
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_8774fb47
 Loop Hero (Video Game) / int_89631688
type
The Chosen One
 Loop Hero (Video Game) / int_89631688
comment
The Chosen One: The protagonist, who has the power to recreate parts of the world because they're the sole descendent of the only man in history that stood up to Alpha the Creator and transformed him into Omega. Omega subconsciously wished to test that man's descendant and so the Hero was not completely destroyed.
 Loop Hero (Video Game) / int_89631688
featureApplicability
1.0
 Loop Hero (Video Game) / int_89631688
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_89631688
 Loop Hero (Video Game) / int_8becc5c5
type
Existential Horror
 Loop Hero (Video Game) / int_8becc5c5
comment
Existential Horror: Omicron had a moment of this prior to his death, becoming increasingly uncertain whether he was the living man or a copy of his mind controlling his body via a spell. Dying so that only the spell remained cleared things up.
 Loop Hero (Video Game) / int_8becc5c5
featureApplicability
1.0
 Loop Hero (Video Game) / int_8becc5c5
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_8becc5c5
 Loop Hero (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Loop Hero (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: The Frog King has only 2 HP, but has an ability that reduces all damage he takes to 1 HP and an estimated 99.9% evasion rating which makes actually hitting him the two require times nigh impossible.
 Loop Hero (Video Game) / int_8df14c99
featureApplicability
1.0
 Loop Hero (Video Game) / int_8df14c99
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_8df14c99
 Loop Hero (Video Game) / int_8e2b155c
type
Tower Defense
 Loop Hero (Video Game) / int_8e2b155c
comment
Tower Defense: The map building portion of the game is a twist on the genre, as the player is essentially defending against their own character.
 Loop Hero (Video Game) / int_8e2b155c
featureApplicability
1.0
 Loop Hero (Video Game) / int_8e2b155c
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_8e2b155c
 Loop Hero (Video Game) / int_8e5c0199
type
Egomaniac Hunter
 Loop Hero (Video Game) / int_8e5c0199
comment
Egomaniac Hunter: The Hunter loves to be praised when he saves people and views the approaching end of reality as an opponent.
 Loop Hero (Video Game) / int_8e5c0199
featureApplicability
1.0
 Loop Hero (Video Game) / int_8e5c0199
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_8e5c0199
 Loop Hero (Video Game) / int_9136471a
type
Our Goblins Are Different
 Loop Hero (Video Game) / int_9136471a
comment
Our Goblins Are Different: Goblins are a mountain race who are smart enough to use tools and not much else. They love ambushing, stealing, and cursing a great deal. Laying enough rock or mountain tiles will cause a goblin camp to spawn which will regularly spawn Goblins and Goblin Leaders; next to a swamp, it'll gain a Goblin Archer.
 Loop Hero (Video Game) / int_9136471a
featureApplicability
1.0
 Loop Hero (Video Game) / int_9136471a
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_9136471a
 Loop Hero (Video Game) / int_91526ff7
type
Absurdly High Level Cap
 Loop Hero (Video Game) / int_91526ff7
comment
Absurdly High Level Cap: The upper limit of the Supply cap is insanely huge and most players will only reach a fraction of it by the time they've beaten the final boss. Eventually, you can fill every non-essential squares with maxed out houses and you can stack so many copies of the same item that you can easily steamroll the first couple dozen loops without breaking a sweat.
 Loop Hero (Video Game) / int_91526ff7
featureApplicability
1.0
 Loop Hero (Video Game) / int_91526ff7
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_91526ff7
 Loop Hero (Video Game) / int_9245d989
type
Sinister Minister
 Loop Hero (Video Game) / int_9245d989
comment
Sinister Minister: The Chapter II boss is a Priestess (and her literal Guardian Angel) that claims to have been empowered by a God that wishes to Restart the World, and considers the protagonist a heretic for fighting back.
 Loop Hero (Video Game) / int_9245d989
featureApplicability
1.0
 Loop Hero (Video Game) / int_9245d989
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_9245d989
 Loop Hero (Video Game) / int_934eb07f
type
Resurrective Immortality
 Loop Hero (Video Game) / int_934eb07f
comment
Resurrective Immortality: The Hunter reveals that after he dies he'll be reborn in the heart of the galaxy's supermassive black hole.
 Loop Hero (Video Game) / int_934eb07f
featureApplicability
1.0
 Loop Hero (Video Game) / int_934eb07f
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_934eb07f
 Loop Hero (Video Game) / int_940a5958
type
Artificial Stupidity
 Loop Hero (Video Game) / int_940a5958
comment
Artificial Stupidity: As combat is automatic, you do not get to choose your targets. This can occasionally create some frustrating encounters, as sometimes the hero will not prioritize the enemies that you want him to kill. Especially egregious with the Necromancer, whose Skeleton minions effectively choose random targets and can get you killed fast by no input of your own if they decide to spread their damage for no reason rather than just focusing on the most dangerous targets.
 Loop Hero (Video Game) / int_940a5958
featureApplicability
1.0
 Loop Hero (Video Game) / int_940a5958
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_940a5958
 Loop Hero (Video Game) / int_96b89043
type
Not So Above It All
 Loop Hero (Video Game) / int_96b89043
comment
Not So Above It All: The camp leader acts less than impressed when the Hero restores a river, but when he suggests going for a swim she immediately agrees.
 Loop Hero (Video Game) / int_96b89043
featureApplicability
1.0
 Loop Hero (Video Game) / int_96b89043
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_96b89043
 Loop Hero (Video Game) / int_97838192
type
Heroic Lineage
 Loop Hero (Video Game) / int_97838192
comment
Heroic Lineage: Omega reveals that the Hero's ancient ancestor was the one who killed Alpha.
 Loop Hero (Video Game) / int_97838192
featureApplicability
1.0
 Loop Hero (Video Game) / int_97838192
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_97838192
 Loop Hero (Video Game) / int_982b6570
type
Friendly Neighborhood Vampire
 Loop Hero (Video Game) / int_982b6570
comment
Friendly Neighborhood Vampire: Zig-Zagging Trope. Prior to the end of the world, Vampires had a symbiotic relationship with humanity at large, protecting their settlements in exchange for blood, though it's implied that this didn't usually work out as well as the vampires would like to pretend. After the calamity, they've been driven mad with insatiable bloodlust. This is demonstrated in-game by how Villages near a Vampire Mansion will initially be Ransacked before eventually getting rebuilt and prospering under the rule of Vampires.
 Loop Hero (Video Game) / int_982b6570
featureApplicability
1.0
 Loop Hero (Video Game) / int_982b6570
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_982b6570
 Loop Hero (Video Game) / int_98da00fb
type
Caught in the Ripple
 Loop Hero (Video Game) / int_98da00fb
comment
Caught in the Ripple: Most characters aren't aware that the world has fallen apart around them, and remember more of it only as the protagonist does.
 Loop Hero (Video Game) / int_98da00fb
featureApplicability
1.0
 Loop Hero (Video Game) / int_98da00fb
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_98da00fb
 Loop Hero (Video Game) / int_99ddfcec
type
Unwitting Instigator of Doom
 Loop Hero (Video Game) / int_99ddfcec
comment
Unwitting Instigator of Doom: The destruction of reality by Omega is the result of the Hero's ancestor killing Alpha, resulting in his rebirth as Omega.
 Loop Hero (Video Game) / int_99ddfcec
featureApplicability
1.0
 Loop Hero (Video Game) / int_99ddfcec
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_99ddfcec
 Loop Hero (Video Game) / int_9aa3d869
type
Creative Sterility
 Loop Hero (Video Game) / int_9aa3d869
comment
Creative Sterility: Goblins are extremely good at copying human design as a means of self-preservation, but are completely incapable of understanding the things they're copying or innovating on them. They construct all their forts the exact same way, including putting up tents they never use, and putting a watchtower on their forts is less of them adapting to the situation and more like following a different template in case of harsher environment.
 Loop Hero (Video Game) / int_9aa3d869
featureApplicability
1.0
 Loop Hero (Video Game) / int_9aa3d869
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_9aa3d869
 Loop Hero (Video Game) / int_9b9435d0
type
AntiFrustrationFeature
 Loop Hero (Video Game) / int_9b9435d0
comment
Anti-Frustration Feature: Holding down the Retreat button will trigger the game to automatically pause on reaching the camp at the end of the current loop and ask if you want to retreat. This makes life easier when the map is heavily populated and the player character hard to locate. This also has the hidden benefit of allowing a retreat with full resources even if the boss has spawned in the camp. There are also options to automatically pause whenever you finish a battle, are looking at equipment, or immediately after reaching the camp, which will also automatically give a prompt to retreat if it's been replaced with the boss time.
 Loop Hero (Video Game) / int_9b9435d0
featureApplicability
1.0
 Loop Hero (Video Game) / int_9b9435d0
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_9b9435d0
 Loop Hero (Video Game) / int_9bee1a7f
type
Eldritch Location
 Loop Hero (Video Game) / int_9bee1a7f
comment
Eldritch Location: What's left of the planet is a surreal, strange wasteland that is constantly recreated and dissolves based on the memories of people exploring it. In fact, several people who have stable memories just living together creates a permanently stable settlement.
 Loop Hero (Video Game) / int_9bee1a7f
featureApplicability
1.0
 Loop Hero (Video Game) / int_9bee1a7f
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_9bee1a7f
 Loop Hero (Video Game) / int_9d12bbc1
type
Foreshadowing
 Loop Hero (Video Game) / int_9d12bbc1
comment
Foreshadowing: Conversations with a Tome enemy consists of a series of images of pages. While incomprehensible at first glance, reading them closely will detail the entire plot. In particular, when the hero asks them "what's happening now?", they respond with an alchemical diagram that details what's happening to the universe, the role Alpha and Omega play in it, and the three other bosses; when the hero expresses confusion, they follow up with a page full of religions iconography whose images detail how Alpha died and became Omega, kickstarting the game's plot. But you're unlikely to to understand any of it unless you've already beaten the game.
 Loop Hero (Video Game) / int_9d12bbc1
featureApplicability
1.0
 Loop Hero (Video Game) / int_9d12bbc1
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_9d12bbc1
 Loop Hero (Video Game) / int_9f63d4f1
type
Our Vampires Are Different
 Loop Hero (Video Game) / int_9f63d4f1
comment
Our Vampires Are Different: The Vampire Mansion tile will spawn Vampires as enemies. Aside from being able to drain health they can summon bat swarms to fight alongside them.
 Loop Hero (Video Game) / int_9f63d4f1
featureApplicability
1.0
 Loop Hero (Video Game) / int_9f63d4f1
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_9f63d4f1
 Loop Hero (Video Game) / int_a51467fe
type
Chest Monster
 Loop Hero (Video Game) / int_a51467fe
comment
Chest Monster: Although most chests are just inanimate objects that can be beaten until they drop loot, some are actually monsters that attack back.
 Loop Hero (Video Game) / int_a51467fe
featureApplicability
1.0
 Loop Hero (Video Game) / int_a51467fe
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_a51467fe
 Loop Hero (Video Game) / int_a90f8f85
type
Clone by Conversion
 Loop Hero (Video Game) / int_a90f8f85
comment
Clone by Conversion: The Priestess is mortal but whenever she dies her soul will inhabit another priestess, gradually transforming her body and snuffing out the original soul. This is apparently involuntary and she does regret the suffering it causes.
 Loop Hero (Video Game) / int_a90f8f85
featureApplicability
1.0
 Loop Hero (Video Game) / int_a90f8f85
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_a90f8f85
 Loop Hero (Video Game) / int_af19229b
type
Plant Person
 Loop Hero (Video Game) / int_af19229b
comment
Plant Person: These are the result of the forest's attempt to recreate civilization. They are initially immobile dummies, but the lore entries mention them being more advanced as time moves on.
 Loop Hero (Video Game) / int_af19229b
featureApplicability
1.0
 Loop Hero (Video Game) / int_af19229b
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_af19229b
 Loop Hero (Video Game) / int_b7c53a22
type
Blood Knight
 Loop Hero (Video Game) / int_b7c53a22
comment
Blood Knight: The Chapter III boss is a hunter and his two hounds that are basically sentient black holes, who carry out their task of tracking down and killing irregularities like the protagonist just for the thrill of the hunt.
 Loop Hero (Video Game) / int_b7c53a22
featureApplicability
1.0
 Loop Hero (Video Game) / int_b7c53a22
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_b7c53a22
 Loop Hero (Video Game) / int_b983a56b
type
Came Back Wrong
 Loop Hero (Video Game) / int_b983a56b
comment
Came Back Wrong: Chapter IV reveals that the god Alpha was once stabbed by a human they created, who thought he was a threat because of his inhuman glow. Alpha was so surprised they let a part of himself die, and he eventually reincarnated into Omega, whose sole wish was to recreate that surprise by erasing humanity until a new challenger appeared.
 Loop Hero (Video Game) / int_b983a56b
featureApplicability
1.0
 Loop Hero (Video Game) / int_b983a56b
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_b983a56b
 Loop Hero (Video Game) / int_c3844d3d
type
Flesh Golem
 Loop Hero (Video Game) / int_c3844d3d
comment
Flesh Golem: The tissue not consumed by Blood Groves is fused together into Flesh Golems which serve as their "fruit".
 Loop Hero (Video Game) / int_c3844d3d
featureApplicability
1.0
 Loop Hero (Video Game) / int_c3844d3d
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_c3844d3d
 Loop Hero (Video Game) / int_c6655b23
type
Fallen Hero
 Loop Hero (Video Game) / int_c6655b23
comment
Fallen Hero: The main bosses started out with good intentions, but turned into this: The Lich was a powerful mage trying to avert The End of the World as We Know It due to entropy. Confronted with the reality of Omega, he came to the conclusion that speeding entropy along was the best course in hopes that Alpha would be reborn in the end. The Priestess is a saint of unwavering faith, following with her God's plan even after realizing he's turned to evil. The Hunter is a hero who saved worlds from Eldritch Abominations, but upon discovering the unstoppable nothingness consuming the stars he decided to Mercy Kill the rest. Alpha's death at the hands of a human turned him from a creator god to a destroyer god, craving one last confrontation against humanity.
 Loop Hero (Video Game) / int_c6655b23
featureApplicability
1.0
 Loop Hero (Video Game) / int_c6655b23
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_c6655b23
 Loop Hero (Video Game) / int_c75df49a
type
Shout-Out
 Loop Hero (Video Game) / int_c75df49a
comment
Shout-Out: The names of every single song in the game's soundtrack are all JoJo references, with names like "Lich Is Unbreakable", Steel Boss Run", "Golden Win", and many more. There's an encyclopedia entry by a chief named "Thordon Damsay", referencing to one Gordon Ramsay.
 Loop Hero (Video Game) / int_c75df49a
featureApplicability
1.0
 Loop Hero (Video Game) / int_c75df49a
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_c75df49a
 Loop Hero (Video Game) / int_cc6f4612
type
Beyond the Impossible
 Loop Hero (Video Game) / int_cc6f4612
comment
Beyond the Impossible: After placing enough Rock/Mountain terrain, a Goblin camp will appear. When first confronted, the protagonist notes he didn't intentionally summon them, and the Goblins claim they remembered themselves back into existence. An unknown person complained to the Hunter that making black holes into hounds was impossible. The Hunter had already made two.
 Loop Hero (Video Game) / int_cc6f4612
featureApplicability
1.0
 Loop Hero (Video Game) / int_cc6f4612
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_cc6f4612
 Loop Hero (Video Game) / int_cd3703a2
type
Genre Mashup
 Loop Hero (Video Game) / int_cd3703a2
comment
Genre Mashup: The game combines RPG mechanics, an auto-battler system, Tower Defense, a deckbuilding element, and a macrogame base-building segment between each run.
 Loop Hero (Video Game) / int_cd3703a2
featureApplicability
1.0
 Loop Hero (Video Game) / int_cd3703a2
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_cd3703a2
 Loop Hero (Video Game) / int_d24ed873
type
Developer's Foresight
 Loop Hero (Video Game) / int_d24ed873
comment
Developer's Foresight: If the hero encounters two or more different types of monsters that he hasn't talked to before in a single battle, he will only converse with one of them. The next time he meets one of the monsters he didn't talk to, he will preface the conversation with "I think we've already met..."
 Loop Hero (Video Game) / int_d24ed873
featureApplicability
1.0
 Loop Hero (Video Game) / int_d24ed873
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_d24ed873
 Loop Hero (Video Game) / int_d71d51fd
type
The End of the World as We Know It
 Loop Hero (Video Game) / int_d71d51fd
comment
The Lich was a powerful mage trying to avert The End of the World as We Know It due to entropy. Confronted with the reality of Omega, he came to the conclusion that speeding entropy along was the best course in hopes that Alpha would be reborn in the end.
 Loop Hero (Video Game) / int_d71d51fd
featureApplicability
1.0
 Loop Hero (Video Game) / int_d71d51fd
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_d71d51fd
 Loop Hero (Video Game) / int_d8b146b0
type
Barrier Warrior
 Loop Hero (Video Game) / int_d8b146b0
comment
Barrier Warrior: The Chapter II boss, the Priestess, is an antagonistic version that summons multiple stained glass mirrors that have a chance to take a hit for her. However, one of the possible traits unlocked by beating a boss gives a similar (but much less powerful) effect to the protagonist; in addition, the Necromancer can summon a Guard Skeleton that redirects all enemy hits towards itself until it dies.
 Loop Hero (Video Game) / int_d8b146b0
featureApplicability
1.0
 Loop Hero (Video Game) / int_d8b146b0
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_d8b146b0
 Loop Hero (Video Game) / int_da7907d4
type
Deckbuilding Game
 Loop Hero (Video Game) / int_da7907d4
comment
Deckbuilding Game: For each expedition the player must pick a mix of cards from four categories: Road, Roadside, Terrain, and Special. On killing a monster there's a chance for one or more cards to be drawn which are then placed to fill the map. The game starts with a limited set of cards to choose from, while improving the player's base and completing certain expedition objectives unlock the rest.
 Loop Hero (Video Game) / int_da7907d4
featureApplicability
1.0
 Loop Hero (Video Game) / int_da7907d4
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_da7907d4
 Loop Hero (Video Game) / int_dc1a6b76
type
Reality Is Out to Lunch
 Loop Hero (Video Game) / int_dc1a6b76
comment
Reality Is Out to Lunch: The protagonist is building the world piece by piece. These pieces try to adapt to each other to avoid paradoxes, but some combinations result in reality breaking down: Obliterating a tile when it's spawning an enemy will replace it with a Black Slime. Its lore entry is a database error. A wheat field that's never been sown will have its blades of grass replaced with literal blades. The forest's attempts at rebuilding human civilization are houses of living wood and vines with eerie moving replicas of humans inside. More generally, the menu screen shows what the loop looks like from an in-person perspective: A path and chunks of terrain floating suspended in a black void.
 Loop Hero (Video Game) / int_dc1a6b76
featureApplicability
1.0
 Loop Hero (Video Game) / int_dc1a6b76
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_dc1a6b76
 Loop Hero (Video Game) / int_e0606d52
type
Optional Boss
 Loop Hero (Video Game) / int_e0606d52
comment
Optional Boss: A secret boss encounter can be activated by overlapping six different geo effects on one road tile and then using Oblivion on it. The encounter is significantly harder than the boss from the same act. Another secret boss can be found by Filling the entire road with swamp tiles; however, unlike the other secret boss, it's mostly treated as a joke, and is unable to damage to the Hero One last secret boss can appear if you take the "Second Thoughts" trait when two or fewer other traits exist. The boss can remove traits from the player, but by this point the player should be powerful enough to destroy it in seconds.
 Loop Hero (Video Game) / int_e0606d52
featureApplicability
1.0
 Loop Hero (Video Game) / int_e0606d52
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_e0606d52
 Loop Hero (Video Game) / int_e16cd24e
type
Know When to Fold 'Em
 Loop Hero (Video Game) / int_e16cd24e
comment
Know When to Fold 'Em: A key part of getting materials, to expand your settlement and unlock upgrades, is to know when to retreat before a potentially deadly fight so you can keep most of what you've gathered. Or even better, know when to forego doing another loop so you can keep everything.
 Loop Hero (Video Game) / int_e16cd24e
featureApplicability
1.0
 Loop Hero (Video Game) / int_e16cd24e
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_e16cd24e
 Loop Hero (Video Game) / int_edae412c
type
Fighter, Mage, Thief
 Loop Hero (Video Game) / int_edae412c
comment
Fighter, Mage, Thief: The protagonist can unlock three different classes, each of which changes their appearance and abilities. The Warrior is specialized in melee, the Rogue is focused on attack speed, and the Necromancer mainly summons the undead to fight in their stead.
 Loop Hero (Video Game) / int_edae412c
featureApplicability
1.0
 Loop Hero (Video Game) / int_edae412c
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_edae412c
 Loop Hero (Video Game) / int_eec1d165
type
Color-Coded Item Tiers
 Loop Hero (Video Game) / int_eec1d165
comment
Color-Coded Item Tiers: Four colors of gear, which reflect the number of secondary stats on the item. White items have only the base stat, blue have one secondary stat, yellow has two or three secondaries, and orange has three or four.
 Loop Hero (Video Game) / int_eec1d165
featureApplicability
1.0
 Loop Hero (Video Game) / int_eec1d165
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_eec1d165
 Loop Hero (Video Game) / int_f005700f
type
Conspicuous Consumption
 Loop Hero (Video Game) / int_f005700f
comment
Conspicuous Consumption: Vampires love showing off their status, whether with elaborate manors or by having the best villages.
 Loop Hero (Video Game) / int_f005700f
featureApplicability
1.0
 Loop Hero (Video Game) / int_f005700f
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_f005700f
 Loop Hero (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Loop Hero (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Any given road tile can only contain four normally spawned mobs, with a fifth special slot for Vampires, Watchers, and Tomes. Similarly, the Hero can only have four allies in the same tile as them. Bombardment from mobs in adjacent tiles are also limited to four on each side. Using a lantern will restrict the mob cap by one and can be stacked until no mobs are allowed to spawn on a tile.
 Loop Hero (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Loop Hero (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_f3cf30d9
 Loop Hero (Video Game) / int_f8d5904
type
The Minion Master
 Loop Hero (Video Game) / int_f8d5904
comment
The Minion Master: The Necromancer fights by summoning Skeletons to fight for them. While they initially only summon two, depending on the stats of their gear they can summon more skeletons than there are maximum enemies. The Hunter fights with his Hounds, smaller black holes in somewhat canid forms. Sirens have a chance to summon a Jellyfish to defend them.
 Loop Hero (Video Game) / int_f8d5904
featureApplicability
1.0
 Loop Hero (Video Game) / int_f8d5904
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_f8d5904
 Loop Hero (Video Game) / int_fbcaf7b0
type
The Watcher
 Loop Hero (Video Game) / int_fbcaf7b0
comment
The Watcher: A type of enemy that spawns when a Temporal Beacon is placed down, spawning a Humanoid Abomination that buffs enemies a (5*loop) magic shield. They're also a Metal Slime in that they have 1 in 3 chance to either take Scratch Damage or a Critical Hit before teleporting out. If they're next to an Abandoned Bookery, then a Watcher Mage will appear where like Vampire Mages turns them into Tomes on the first time they get killed. They'll also either do no damage, or 200% damage.
 Loop Hero (Video Game) / int_fbcaf7b0
featureApplicability
1.0
 Loop Hero (Video Game) / int_fbcaf7b0
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_fbcaf7b0
 Loop Hero (Video Game) / int_fc52510
type
Brain Uploading
 Loop Hero (Video Game) / int_fc52510
comment
Brain Uploading: An archiwzard created a magical version of this, a spell that copied his mind and could then puppet his body while he slept. Said spell kept functioning even after he died, becoming the Lich.
 Loop Hero (Video Game) / int_fc52510
featureApplicability
1.0
 Loop Hero (Video Game) / int_fc52510
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_fc52510
 Loop Hero (Video Game) / int_fc57cbb1
type
Destroyable Items
 Loop Hero (Video Game) / int_fc57cbb1
comment
Destroyable Items: Starting in Act II, Bandits gain the ability to destroy the player's items, both in the inventory and equipped.
 Loop Hero (Video Game) / int_fc57cbb1
featureApplicability
1.0
 Loop Hero (Video Game) / int_fc57cbb1
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_fc57cbb1
 Loop Hero (Video Game) / int_fd1b902c
type
Non-Malicious Monster
 Loop Hero (Video Game) / int_fd1b902c
comment
Non-Malicious Monster: Omega doesn't hate anyone, it's just that the very nature of his existence is to speed entropy. Beating him, and so breaking the inevitable slide into nothingness and allowing the world to heal, is simply surprising and impressive to him.
 Loop Hero (Video Game) / int_fd1b902c
featureApplicability
1.0
 Loop Hero (Video Game) / int_fd1b902c
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_fd1b902c
 Loop Hero (Video Game) / int_fd94c4ac
type
Theme Naming
 Loop Hero (Video Game) / int_fd94c4ac
comment
Theme Naming: The bosses and one other character use Greek letters as their names. Omicron the Lich, Sigma the Priestess, Tau the Hunter, Omega the Destroyer, Alpha the Creator, and Yota, Goddess of Probabilities.
 Loop Hero (Video Game) / int_fd94c4ac
featureApplicability
1.0
 Loop Hero (Video Game) / int_fd94c4ac
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_fd94c4ac
 Loop Hero (Video Game) / int_name
type
ItemName
 Loop Hero (Video Game) / int_name
comment
 Loop Hero (Video Game) / int_name
featureApplicability
1.0
 Loop Hero (Video Game) / int_name
featureConfidence
1.0
 Loop Hero (Video Game)
hasFeature
Loop Hero (Video Game) / int_name
 Loop Hero (Video Game) / int_name
itemName
Loop Hero (Video Game)

The following is a list of statements referring to the current page from other pages.

 Loop Hero (Video Game)
hasFeature
Absurdly High Level Cap / int_c54045d1
 Loop Hero (Video Game)
hasFeature
And the Adventure Continues / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Anthropomorphic Personification / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Blind Obedience / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Blob Monster / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Books That Bite / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Cap / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Celestial Body / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Clone by Conversion / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Color-Coded Item Tiers / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Cowardly Mooks / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Deckbuilding Game / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Existential Horror / int_c54045d1
 Loop Hero (Video Game)
hasFeature
God Was My Co-Pilot / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Indie Game / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Inexplicable Treasure Chests / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Kill One, Others Get Stronger / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Our Goblins Are Different / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Our Liches Are Different / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Reality Is Out to Lunch / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Ripple-Effect-Proof Memory / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Sliding Scale of Vampire Friendliness / int_c54045d1
 Loop Hero (Video Game)
hasFeature
The Minion Master / int_c54045d1
 Loop Hero (Video Game)
hasFeature
The Stars Are Going Out / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Unrealistic Black Hole / int_c54045d1
 Loop Hero (Video Game)
hasFeature
Vampires Are Rich / int_c54045d1