| Lufia II: Rise of the Sinistrals (Video Game) |
type |
TVTItem |
| Lufia II: Rise of the Sinistrals (Video Game) |
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Lufia II: Rise of the Sinistrals (Video Game) |
| Lufia II: Rise of the Sinistrals (Video Game) |
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LufiaIIRiseOfTheSinistrals |
| Lufia II: Rise of the Sinistrals (Video Game) |
comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Sinistrals are back to being a nuisance, once again plotting to resurface their giant floating fortress (of doom) and bring the world to its knees. And only one hero can stop them: Maxim, swordsman of Elcid!...Wait, isn't he dead? Oh, right; this is a prequel.Lufia II: Rise of the Sinistrals is the second in the Lufia series and the prequel to Lufia & The Fortress of Doom. The conclusion to this game was known by anyone who had played at least ten minutes of the first one, but the story had more to tell. Legendary swordsman and progenitor of heroes Maxim is a simple monster hunter at the outset, eking out a meager wage with his companion Tia. On a trip to the caves near the town, Maxim encounters a mysterious woman named Iris, who hints at his great destiny. With Tia tagging along behind him, Maxim embarks on a quest to stop the Sinistrals, forming his soon-to-be-legendary party (Guy, Selan, Artea) along the way. Tia is just the first of several heretofore-unknown allies, including the happy warrior Dekar and Dr. Lexis Shaia of the recurring Shaia clan of inventors.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })Lufia II threw out the random encounters in dungeons from the first game, replacing them with Pre-existing Encounters. Said monsters only move in response to the footsteps of the player, adding an element of strategy à la Mother: ambush them from the back and they'll fall more easily, but this also means you need to watch your flank. Limit Breaks have also been added: As characters take damage, their IP (Ikari Points — ikari is Japanese for anger) increases, allowing them to trigger IP Techniques that are built into certain gear. Most Techniques are offensive, while others are supportive or cast status effects. Maxim can also recruit a series of mons who evolve into formidable assist characters; essentially an AI-controlled fifth party member.This game was lauded for introducing puzzle dungeons similar to those seen in the The Legend of Zelda games. With a series of tools (and liberal usage of the Reset spell) at the player's disposal, II's dungeons are a lot trickier than the former's.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Contains one of the saddest video game endings ever devised. Yes, even though it was spoiled by the intro to the first game. Proceed with caution.These story and gameplay elements made Rise of the Sinistrals the agreed-upon high point of the series, though not enough to rescue it from obscurity. However, it led to a brief revival in 2010 with Lufia: Curse of the Sinistrals, a loose remake of this game which was redesigned as an Action RPG.Ancient CaveIts biggest legacy is the "Ancient Cave", a roguelike sidequest with recycled assets and enemies. The Cave starts you off at Level 1 and with only the barest of gear. Items found in the rare blue chests remain in your inventory when you die and start over, allowing Maxin to plunge deeper into the Cave next time.The Ancient Cave is a standalone game which has grown in popularity over time. In recent years, variations of the Ancient Cave have been inserted into hacks of other popular RPGs: from Secret of Mana, Final Fantasy V and VI, to Skyrim and even The Legend of Zelda: Breath of the Wild. The EarthBound version breaks up the action with towns, but the building interiors are randomized and all of the sprites are shuffled around (e.g. party members, save points, ATMs, and NPCs); the result is a labyrinth of nonsense.It is not be confused with a "randomizer" mod, which takes place in the same campaign as the main game but changes the content, such as item placements or the dungeon order. |
| Lufia II: Rise of the Sinistrals (Video Game) |
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| Lufia II: Rise of the Sinistrals (Video Game) |
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| Lufia II: Rise of the Sinistrals (Video Game) |
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Dropped link to Bowdlerise: Not a Feature - ITEM |
| Lufia II: Rise of the Sinistrals (Video Game) |
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Dropped link to Klotski: Not a Feature - ITEM |
| Lufia II: Rise of the Sinistrals (Video Game) |
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Dropped link to Roguelike: Not a Feature - IGNORE |
| Lufia II: Rise of the Sinistrals (Video Game) |
isPartOf |
DBTropes |
| Lufia II: Rise of the Sinistrals (Video Game) / int_153299b4 |
type |
Boisterous Bruiser |
| Lufia II: Rise of the Sinistrals (Video Game) / int_153299b4 |
comment |
Boisterous Bruiser: Dekar and Guy, who are both extremely boisterous and very bruiser-y. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_153299b4 |
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1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_153299b4 |
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| Lufia II: Rise of the Sinistrals (Video Game) |
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Lufia II: Rise of the Sinistrals (Video Game) / int_153299b4 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_1a7d50ac |
type |
Puzzle Reset |
| Lufia II: Rise of the Sinistrals (Video Game) / int_1a7d50ac |
comment |
Puzzle Reset: The very handy Reset spell resets the current puzzle. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_1a7d50ac |
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1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_1a7d50ac |
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Lufia II: Rise of the Sinistrals (Video Game) / int_1a7d50ac |
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type |
Childhood Friend Romance |
| Lufia II: Rise of the Sinistrals (Video Game) / int_1c8e096e |
comment |
Childhood Friend Romance: Maxim's relationship with Tia, an Unlucky Childhood Friend who he's known his entire life. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_1c8e096e |
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Lufia II: Rise of the Sinistrals (Video Game) / int_1c8e096e |
| Lufia II: Rise of the Sinistrals (Video Game) / int_1cc9f5e5 |
type |
Playing with Fire |
| Lufia II: Rise of the Sinistrals (Video Game) / int_1cc9f5e5 |
comment |
Playing with Fire: Spark, Fireball and Firebird spells attack your opponents with fire. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_1cc9f5e5 |
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1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_1cc9f5e5 |
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Lufia II: Rise of the Sinistrals (Video Game) / int_1cc9f5e5 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_2a6b9a7a |
type |
Minigame Zone |
| Lufia II: Rise of the Sinistrals (Video Game) / int_2a6b9a7a |
comment |
Minigame Zone: Forfeit Island, which is full of minigames. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_2a6b9a7a |
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1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_2a6b9a7a |
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Lufia II: Rise of the Sinistrals (Video Game) / int_2a6b9a7a |
| Lufia II: Rise of the Sinistrals (Video Game) / int_2afb1a9 |
type |
Limit Break |
| Lufia II: Rise of the Sinistrals (Video Game) / int_2afb1a9 |
comment |
Limit Break: The IP Gauge, which increases as you take damage, and can be used to cast special spells from equipped gear. Predates even the Trope Namer. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_2afb1a9 |
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Lufia II: Rise of the Sinistrals (Video Game) / int_2afb1a9 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_2b3bd260 |
type |
Readings Are Off the Scale |
| Lufia II: Rise of the Sinistrals (Video Game) / int_2b3bd260 |
comment |
Readings Are Off the Scale: When Lexis tried to measure Maxim's energy waves, this happened to his machine as opposed to Guy's (5 times larger than Lexis' largest reading) and Selan's (8 times larger) energy waves. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_2b3bd260 |
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Lufia II: Rise of the Sinistrals (Video Game) / int_2b3bd260 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_2b7d29e1 |
type |
Artifact Title |
| Lufia II: Rise of the Sinistrals (Video Game) / int_2b7d29e1 |
comment |
Artifact Title: This game has no Lufia or anything to even do with her, except in The Stinger, which contains dialogue from its predecessor. Only in the English version, of course, since the series was originally known as Estepolis in Japan. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_2b7d29e1 |
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| Lufia II: Rise of the Sinistrals (Video Game) |
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Lufia II: Rise of the Sinistrals (Video Game) / int_2b7d29e1 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_309b8806 |
type |
Cursed with Awesome |
| Lufia II: Rise of the Sinistrals (Video Game) / int_309b8806 |
comment |
Cursed with Awesome: Played with when it comes to cursed equipment. After having a priest remove the curse, the item can be freely equipped and often ends up boasting even better stats than when it was cursed. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_309b8806 |
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1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_309b8806 |
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1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_309b8806 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_33ca811a |
type |
Game-Breaking Bug |
| Lufia II: Rise of the Sinistrals (Video Game) / int_33ca811a |
comment |
Game-Breaking Bug: If you Press Left on the Stereo/Mono setting it affects your stats giving you 999+ to almost everything and it takes an inordinate amount of time to display the battle results and save/load...assuming it doesn't glitch Maxim's name or kill your party first. In the American version, the Submarine Shrine and the final floor of the Ancient Cave are graphically trashed. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_33ca811a |
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Lufia II: Rise of the Sinistrals (Video Game) / int_33ca811a |
| Lufia II: Rise of the Sinistrals (Video Game) / int_348c243 |
type |
I'm Crying, but I Don't Know Why |
| Lufia II: Rise of the Sinistrals (Video Game) / int_348c243 |
comment |
I'm Crying, but I Don't Know Why: Tia at the end, because of Maxim's death, finds herself crying for the first time in a long time, without knowing why. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_348c243 |
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1.0 |
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Lufia II: Rise of the Sinistrals (Video Game) / int_348c243 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_382a6399 |
type |
The Hero Dies |
| Lufia II: Rise of the Sinistrals (Video Game) / int_382a6399 |
comment |
The Hero Dies: Maxim and Selan die in the ending. Anyone who played the first game will know this, since that was the intro to Lufia 1. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_382a6399 |
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1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_382a6399 |
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Lufia II: Rise of the Sinistrals (Video Game) / int_382a6399 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_3babae20 |
type |
Degraded Boss |
| Lufia II: Rise of the Sinistrals (Video Game) / int_3babae20 |
comment |
Degraded Boss: The Lizardmen and Armor Goblins, who you first fight as a boss and later encounter as normal enemies. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_3babae20 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_3babae20 |
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| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_3babae20 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_3bc88a7f |
type |
Foregone Conclusion |
| Lufia II: Rise of the Sinistrals (Video Game) / int_3bc88a7f |
comment |
Foregone Conclusion: If you've played the first game, you know how this will end, since this is a prequel and the first game opened with the events this game is leading to. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_3bc88a7f |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_3bc88a7f |
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1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_3bc88a7f |
| Lufia II: Rise of the Sinistrals (Video Game) / int_40a533db |
type |
Guest-Star Party Member |
| Lufia II: Rise of the Sinistrals (Video Game) / int_40a533db |
comment |
Guest-Star Party Member: Tia, Dekar, and Lexis are fully controllable party members, but eventually they are all dropped in favor of the main four. Particularly jarring for Tia, who had a close connection with Maxim before Selan came into the picture. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_40a533db |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_40a533db |
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1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_40a533db |
| Lufia II: Rise of the Sinistrals (Video Game) / int_40cc0c7e |
type |
Bittersweet Ending |
| Lufia II: Rise of the Sinistrals (Video Game) / int_40cc0c7e |
comment |
Bittersweet Ending: The world is saved, but Maxim and Selan, who are both Doomed by Canon, die. On the lighter side, their son survives. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_40cc0c7e |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_40cc0c7e |
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1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
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Lufia II: Rise of the Sinistrals (Video Game) / int_40cc0c7e |
| Lufia II: Rise of the Sinistrals (Video Game) / int_42846e90 |
type |
Elemental Powers |
| Lufia II: Rise of the Sinistrals (Video Game) / int_42846e90 |
comment |
Elemental Powers: The game's spell system allows anyone who can use magic to learn almost all available spells, even though some are exclusive to some characters. Uniquely, several elemental-based powers can only be accessed by certain capsule monsters and IP abilities. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_42846e90 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_42846e90 |
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1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_42846e90 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_4446c4e0 |
type |
Dungeon-Based Economy |
| Lufia II: Rise of the Sinistrals (Video Game) / int_4446c4e0 |
comment |
Dungeon-Based Economy: The town of Gruberirk is built around this, as most of the economy comes from items found in the Ancient Cave dungeon. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_4446c4e0 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_4446c4e0 |
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| Lufia II: Rise of the Sinistrals (Video Game) |
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Lufia II: Rise of the Sinistrals (Video Game) / int_4446c4e0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_4510b368 |
type |
Ambiguous Gender |
| Lufia II: Rise of the Sinistrals (Video Game) / int_4510b368 |
comment |
Ambiguous Gender: Though the first game made it clear Artea was male, the second was a bit more fuzzy on this matter. Official artwork didn't help much either. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_4510b368 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_4510b368 |
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1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
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Lufia II: Rise of the Sinistrals (Video Game) / int_4510b368 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_4c798fd5 |
type |
Shock and Awe |
| Lufia II: Rise of the Sinistrals (Video Game) / int_4c798fd5 |
comment |
Shock and Awe: The game has Flash, Bolt and Thunder spells, which strike your opponents with lightning. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_4c798fd5 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_4c798fd5 |
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1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
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Lufia II: Rise of the Sinistrals (Video Game) / int_4c798fd5 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_5475a026 |
type |
Block Puzzle |
| Lufia II: Rise of the Sinistrals (Video Game) / int_5475a026 |
comment |
Block Puzzle: There are many puzzles that involve pushing around blocks. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_5475a026 |
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1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_5475a026 |
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| Lufia II: Rise of the Sinistrals (Video Game) |
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Lufia II: Rise of the Sinistrals (Video Game) / int_5475a026 |
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type |
Money for Nothing |
| Lufia II: Rise of the Sinistrals (Video Game) / int_5534431f |
comment |
Money for Nothing: Despite all the monsters inside being Money Spiders, you can't take any money you earned inside the Ancient Cave outside. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_5534431f |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_5534431f |
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1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
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Lufia II: Rise of the Sinistrals (Video Game) / int_5534431f |
| Lufia II: Rise of the Sinistrals (Video Game) / int_5869bd44 |
type |
Arrows on Fire |
| Lufia II: Rise of the Sinistrals (Video Game) / int_5869bd44 |
comment |
Arrows on Fire: One of several skill items available. Aside from being used to activate switches like a normal arrow, it can also be used to burn grasses and bushes from a distance. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_5869bd44 |
featureApplicability |
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| Lufia II: Rise of the Sinistrals (Video Game) / int_5869bd44 |
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| Lufia II: Rise of the Sinistrals (Video Game) |
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Lufia II: Rise of the Sinistrals (Video Game) / int_5869bd44 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_5b81ca8d |
type |
Disc-One Nuke |
| Lufia II: Rise of the Sinistrals (Video Game) / int_5b81ca8d |
comment |
Disc-One Nuke: Depending on your luck, you can get equipment from the blue chests that far outstrips what you can find when you first tackle the Ancient Cave. Particularly lucky players may even get the Gades Blade, which can make several early dungeons easy. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_5b81ca8d |
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| Lufia II: Rise of the Sinistrals (Video Game) / int_5b81ca8d |
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1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
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Lufia II: Rise of the Sinistrals (Video Game) / int_5b81ca8d |
| Lufia II: Rise of the Sinistrals (Video Game) / int_5d414804 |
type |
Just Friends |
| Lufia II: Rise of the Sinistrals (Video Game) / int_5d414804 |
comment |
Just Friends: Tia likes Maxim, in a childhood friend sort of way. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_5d414804 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_5d414804 |
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Lufia II: Rise of the Sinistrals (Video Game) / int_5d414804 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_6320eced |
type |
Gameplay and Story Segregation |
| Lufia II: Rise of the Sinistrals (Video Game) / int_6320eced |
comment |
Gameplay and Story Segregation: No explanation is ever given as to why every dungeon, building and even natural cave contains numerous convoluted puzzles. It is quite possible, but difficult, to beat Gades in the first encounter with him. However, when you fight him the second time the dialogue still states that he beat you. Then again, The Battle Didn't Count. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_6320eced |
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1.0 |
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Lufia II: Rise of the Sinistrals (Video Game) / int_6320eced |
| Lufia II: Rise of the Sinistrals (Video Game) / int_637ef67 |
type |
New Game Plus |
| Lufia II: Rise of the Sinistrals (Video Game) / int_637ef67 |
comment |
New Game Plus: You can begin a new Ancient Cave run with all blue chest equipment you previously acquired, either in the main game or previous Ancient Cave runs (provided you exited the dungeon alive using a Providence). |
| Lufia II: Rise of the Sinistrals (Video Game) / int_637ef67 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_637ef67 |
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1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_637ef67 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_6411dac8 |
type |
BadassNormal |
| Lufia II: Rise of the Sinistrals (Video Game) / int_6411dac8 |
comment |
Badass Normal: Guy and Dekar, who are the only characters to have no magic (although they can still use IP techniques) but can just dish out and take a lot more damage than anyone else in exchange. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_6411dac8 |
featureApplicability |
1.0 |
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hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_6411dac8 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_6439de78 |
type |
Heroic Sacrifice |
| Lufia II: Rise of the Sinistrals (Video Game) / int_6439de78 |
comment |
Heroic Sacrifice: Maxim and Selan sacrifice themselves at the end of the game, repeating the intro to Lufia 1.. Also Dekar. Thankfully, he gets better. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_6439de78 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_6439de78 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_6439de78 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_64fa0ea8 |
type |
Random Encounters |
| Lufia II: Rise of the Sinistrals (Video Game) / int_64fa0ea8 |
comment |
Random Encounters: Random encounters are only found on the world map; when you walk, the screen will randomly blur and you will encounter an enemy. Averted in dungeons, where you can see enemies in advance. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_64fa0ea8 |
featureApplicability |
-1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_64fa0ea8 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_64fa0ea8 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_67b0bd0e |
type |
An Ice Person |
| Lufia II: Rise of the Sinistrals (Video Game) / int_67b0bd0e |
comment |
An Ice Person: The Gale, Blizzard and Ice Valk spells attack your enemies with ice. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_67b0bd0e |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_67b0bd0e |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_67b0bd0e |
| Lufia II: Rise of the Sinistrals (Video Game) / int_6a2ae11f |
type |
Improbable Weapon User |
| Lufia II: Rise of the Sinistrals (Video Game) / int_6a2ae11f |
comment |
Improbable Weapon User: Lexis's weapons of choice consist of pliers and screwdrivers. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_6a2ae11f |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_6a2ae11f |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_6a2ae11f |
| Lufia II: Rise of the Sinistrals (Video Game) / int_6edd96b8 |
type |
Making a Splash |
| Lufia II: Rise of the Sinistrals (Video Game) / int_6edd96b8 |
comment |
Making a Splash: Droplet, Vortex and Dragon spells attack your opponents with water. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_6edd96b8 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_6edd96b8 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_6edd96b8 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_7367e5f7 |
type |
Random Drop |
| Lufia II: Rise of the Sinistrals (Video Game) / int_7367e5f7 |
comment |
Random Drop: Enemies drop items at random. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_7367e5f7 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_7367e5f7 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_7367e5f7 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_75ff5853 |
type |
Can't Drop the Hero |
| Lufia II: Rise of the Sinistrals (Video Game) / int_75ff5853 |
comment |
Can't Drop The Hero: It is impossible to drop Maxim out of your party (unless you use a cheating device). |
| Lufia II: Rise of the Sinistrals (Video Game) / int_75ff5853 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_75ff5853 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_75ff5853 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_77948f9e |
type |
Global Airship |
| Lufia II: Rise of the Sinistrals (Video Game) / int_77948f9e |
comment |
Global Airship: You eventually acquire an airship that can fly you anywhere in the world. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_77948f9e |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_77948f9e |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_77948f9e |
| Lufia II: Rise of the Sinistrals (Video Game) / int_7836c43 |
type |
Casting a Shadow |
| Lufia II: Rise of the Sinistrals (Video Game) / int_7836c43 |
comment |
Casting a Shadow: The Dark Flame ability, learnable by Darbi (dark-elemental capsule monster), attacks your enemies with darkness. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_7836c43 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_7836c43 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_7836c43 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_79b16b48 |
type |
Japanese Ranguage |
| Lufia II: Rise of the Sinistrals (Video Game) / int_79b16b48 |
comment |
Japanese Ranguage: Asashins (Assassins), Gorems (Golems), La Fleshia (Rafflesia), Hidora (Hydra) and a few other monster names. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_79b16b48 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_79b16b48 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_79b16b48 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_7bf14666 |
type |
And Now for Someone Completely Different |
| Lufia II: Rise of the Sinistrals (Video Game) / int_7bf14666 |
comment |
And Now for Someone Completely Different: Your party's levels drop to 1 every time you enter the Ancient Cave. Your inventory is replaced with a brand new one (which contains 10 potions and your previous blue chest equipment), capsule monster evolutions are reset, play time resets to 0:00, and money resets to 0 as well. When you exit the Ancient Cave, all of these return to normal. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_7bf14666 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_7bf14666 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_7bf14666 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_7fbb2a3 |
type |
Nice Job Breaking It, Hero! |
| Lufia II: Rise of the Sinistrals (Video Game) / int_7fbb2a3 |
comment |
Nice Job Breaking It, Hero: Subverted? Apparently, if Maxim died fighting Gades, instead of marrying Selan and having a baby, the world would've been at peace, and the events of the second half of this game and the rest of the series would've been averted. But it was Iris who told Maxim this, so is it the truth? |
| Lufia II: Rise of the Sinistrals (Video Game) / int_7fbb2a3 |
featureApplicability |
-0.3 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_7fbb2a3 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_7fbb2a3 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_81939da2 |
type |
MockGuffin |
| Lufia II: Rise of the Sinistrals (Video Game) / int_81939da2 |
comment |
MockGuffin: Ruby Apple. After the painstaking battle with the giant spider, it was revealed that the Ruby Apple inside the Ruby Cave was actually fake, created by the local glass sculptor. The real treasure didn't exist at all, but somehow the glass creation ended up in the Giant Tarantula's possession in the deepest part of the cave. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_81939da2 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_81939da2 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_81939da2 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_8e9cf84e |
type |
|
| Lufia II: Rise of the Sinistrals (Video Game) / int_8e9cf84e |
comment |
"Blind Idiot" Translation: Perhaps due to Nintendo’s censorship policies at the time, the game translates "gods" as "super beings". Fair enough, but in Narvick, an NPC asks if there are evil super beings, why not good evil ones, which comes across as nonsensical, as opposed to the original meaning, in which they asked about evil gods versus good devils. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_8e9cf84e |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_8e9cf84e |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_8e9cf84e |
| Lufia II: Rise of the Sinistrals (Video Game) / int_8faee85f |
type |
Increasingly Lethal Enemy |
| Lufia II: Rise of the Sinistrals (Video Game) / int_8faee85f |
comment |
Increasingly Lethal Enemy: The Bonus Boss is completely harmless for three turns, saying supportive things and even healing the party. On the fourth turn, he casts a spell that inescapably causes a Total Party Kill, though thankfully it doesn't cause a game over. It merely sends everyone back to the beginning of the 99-level Bonus Dungeon without their final reward. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_8faee85f |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_8faee85f |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_8faee85f |
| Lufia II: Rise of the Sinistrals (Video Game) / int_8fb244bd |
type |
Replaced with Replica |
| Lufia II: Rise of the Sinistrals (Video Game) / int_8fb244bd |
comment |
Replaced with Replica: Maxim and his team meet up with Rochy who wants them to retrieve the Ruby Apple from the Ruby Cave. However, as they are finally able to get their hands on it, it breaks. But in a room behind the room with the Apple, they find Jaffy, a glassworker who had also forged replicas of the Apple with red stained glass. Rochy still rewards the team without knowing he got a fake. Subverted that the "real" one was also a glass sculpture that had been made by Jaffy, which is why it broke so easily. Rochy just thought it was made of rubies. Maxim and co. also have Jaffy replace the stolen Ruby Icon in Ferim, since there is a ceremony for it coming up. However, this time the Queen isn't convinced, but Maxim and co. are able to find out who stole it and bring the real Ruby Icon back to Ferim |
| Lufia II: Rise of the Sinistrals (Video Game) / int_8fb244bd |
featureApplicability |
-0.3 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_8fb244bd |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_8fb244bd |
| Lufia II: Rise of the Sinistrals (Video Game) / int_932da128 |
type |
Monster Clown |
| Lufia II: Rise of the Sinistrals (Video Game) / int_932da128 |
comment |
Monster Clown: Literal example. Mosters guarding the chamber for the Treasure Sword in Parcelyte take the form of a clown, minus the scary circus BGM. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_932da128 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_932da128 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_932da128 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_98b1dc8f |
type |
Luck-Based Mission |
| Lufia II: Rise of the Sinistrals (Video Game) / int_98b1dc8f |
comment |
Luck-Based Mission: Even once you get all of your characters fully decked out in Blue Treasure Chest Gear (the stuff you can take into the cave with you), it is still a battle against RNG if you can actually make it to Floor 99, let alone kill the slime. Sometimes you might get zero healing spells, or you might get a cheap ambush in the 40s where you start meeting enemies with instant-death attacks, and maybe the game decided not to give you very many revive items, to boot. Or, there's always the hilarity of a double Gold Dragon fight and you get blasted by 6 whole-party damage attacks in the same round because again, the game decided that this run should have no smoke balls. Other times, you'll get healing spells out the wazoo and everything will happen perfectly and that particular run through the cave will be ridiculously easy. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_98b1dc8f |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_98b1dc8f |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_98b1dc8f |
| Lufia II: Rise of the Sinistrals (Video Game) / int_9a032f08 |
type |
Giver of Lame Names |
| Lufia II: Rise of the Sinistrals (Video Game) / int_9a032f08 |
comment |
Giver of Lame Names: Guy does alright when coming up with impressive titles for most of the party, but Selan is rather annoyed that the best he could come up with for her was "Magical Wife Selan". Even more so when the villains start calling her that. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_9a032f08 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_9a032f08 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_9a032f08 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_9cbf01d6 |
type |
Stay in the Kitchen |
| Lufia II: Rise of the Sinistrals (Video Game) / int_9cbf01d6 |
comment |
Stay in the Kitchen: Done to Tia when Maxim insists that she stay behind. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_9cbf01d6 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_9cbf01d6 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_9cbf01d6 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_9fdda2d8 |
type |
Teleportation Rescue |
| Lufia II: Rise of the Sinistrals (Video Game) / int_9fdda2d8 |
comment |
Teleportation Rescue: Maxim was fated to die in the Ancient Tower after defeating Gades, but Iris warped in to save him by sending him back to Parcelyte. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_9fdda2d8 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_9fdda2d8 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_9fdda2d8 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_a0955420 |
type |
She's a Man in Japan |
| Lufia II: Rise of the Sinistrals (Video Game) / int_a0955420 |
comment |
She's a Man in Japan: Artea's sex is switched in the German translation. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_a0955420 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_a0955420 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_a0955420 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_a29bcb9f |
type |
Fill It with Flowers |
| Lufia II: Rise of the Sinistrals (Video Game) / int_a29bcb9f |
comment |
Fill It with Flowers: Lexis does this for a little girl in his hometown, and leaves the party in order to do so. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_a29bcb9f |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_a29bcb9f |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_a29bcb9f |
| Lufia II: Rise of the Sinistrals (Video Game) / int_a3026af9 |
type |
Wedding Smashers |
| Lufia II: Rise of the Sinistrals (Video Game) / int_a3026af9 |
comment |
Wedding Smashers: The wedding of Maxim and Selan itself isn't attacked, but they hear about monsters appearing nearby and throw off their wedding clothes to go sort them out. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_a3026af9 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_a3026af9 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_a3026af9 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_a3f6fcb0 |
type |
Action Mom |
| Lufia II: Rise of the Sinistrals (Video Game) / int_a3f6fcb0 |
comment |
Action Mom: Selan in the second half, since she now has a son and continues to fight with the party. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_a3f6fcb0 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_a3f6fcb0 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_a3f6fcb0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_ac9f78d9 |
type |
Jack of All Stats |
| Lufia II: Rise of the Sinistrals (Video Game) / int_ac9f78d9 |
comment |
Jack of All Stats: Maxim, who is moderately good at everything. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_ac9f78d9 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_ac9f78d9 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_ac9f78d9 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_b001a177 |
type |
Percent Damage Attack |
| Lufia II: Rise of the Sinistrals (Video Game) / int_b001a177 |
comment |
Percent Damage Attack: Accessed through IP skills which reduce enemies' HP to 1/2 (Fatal Blow) or 1/4 (Battle Fury). |
| Lufia II: Rise of the Sinistrals (Video Game) / int_b001a177 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_b001a177 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_b001a177 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_b3acb52a |
type |
Innocent Flower Girl |
| Lufia II: Rise of the Sinistrals (Video Game) / int_b3acb52a |
comment |
Innocent Flower Girl: Leefa, the flower seller who works herself to the bone to raise two children living with her. Her request to bring a flower from a mountain while Lexis completes the ship modification is the origin of Priphea flower. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_b3acb52a |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_b3acb52a |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_b3acb52a |
| Lufia II: Rise of the Sinistrals (Video Game) / int_b9085a47 |
type |
Summon Magic |
| Lufia II: Rise of the Sinistrals (Video Game) / int_b9085a47 |
comment |
Summon Magic: Ice Valk, Firebird, Dragon, and Thunder (the ultimate elemental spells) are treated as normal spells, but their animations involve summoning monsters to attack enemies. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_b9085a47 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_b9085a47 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_b9085a47 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_ba0791de |
type |
First Girl Wins |
| Lufia II: Rise of the Sinistrals (Video Game) / int_ba0791de |
comment |
First Girl Wins: Subverted. Maxim spends the first part of his journey with Tia, and it seems as if they're obvious love interests. He ends up with Selan in the end though. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_ba0791de |
featureApplicability |
-0.3 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_ba0791de |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_ba0791de |
| Lufia II: Rise of the Sinistrals (Video Game) / int_baaf641a |
type |
King Mook |
| Lufia II: Rise of the Sinistrals (Video Game) / int_baaf641a |
comment |
The boss of the Ancient Cave: a low-res 'Master' version of one of those jelly enemies you fight at the game's start (the oldest and strongest of jellies!). Despite its bluster, all it does is heal your party and run away in four turns. You have to deplete its HP before then. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_baaf641a |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_baaf641a |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_baaf641a |
| Lufia II: Rise of the Sinistrals (Video Game) / int_bcdd0afa |
type |
End-Game Results Screen |
| Lufia II: Rise of the Sinistrals (Video Game) / int_bcdd0afa |
comment |
End-Game Results Screen: After the ending there's a statistics screen that displays how many of the 164 chests you have opened in the main game, among several other stats. (Ancient cave chests are counted separately in its own page) |
| Lufia II: Rise of the Sinistrals (Video Game) / int_bcdd0afa |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_bcdd0afa |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_bcdd0afa |
| Lufia II: Rise of the Sinistrals (Video Game) / int_c1e6c92c |
type |
UnluckyChildhoodFriend |
| Lufia II: Rise of the Sinistrals (Video Game) / int_c1e6c92c |
comment |
Unlucky Childhood Friend: Tia, who is Maxim's childhood friend and whose love for him ultimately leads nowhere. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_c1e6c92c |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_c1e6c92c |
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1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_c1e6c92c |
| Lufia II: Rise of the Sinistrals (Video Game) / int_c564ef1 |
type |
Solve the Soup Cans |
| Lufia II: Rise of the Sinistrals (Video Game) / int_c564ef1 |
comment |
Solve the Soup Cans: Most puzzles are just sort of there, without much explanation as to why. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_c564ef1 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_c564ef1 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_c564ef1 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_c5e42cbd |
type |
Cutscene Incompetence |
| Lufia II: Rise of the Sinistrals (Video Game) / int_c5e42cbd |
comment |
Cutscene Incompetence: There are several scenes where Amon overpowers your party as part of a cutscene even if you're strong enough to beat him (if you could defeat Gades the first time you likely are). Dekar's death scene, when he's overwhelmed with monsters he could easily overpower. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_c5e42cbd |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_c5e42cbd |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_c5e42cbd |
| Lufia II: Rise of the Sinistrals (Video Game) / int_c75df49a |
type |
Shout-Out |
| Lufia II: Rise of the Sinistrals (Video Game) / int_c75df49a |
comment |
Shout-Out: The Egg Dragon, which grants you a wish if you collect all eight Dragon Eggs, is a reference to Shenron and the Dragon Balls from Dragon Ball. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_c75df49a |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_c75df49a |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_c75df49a |
| Lufia II: Rise of the Sinistrals (Video Game) / int_c923e7a6 |
type |
Metal Slime |
| Lufia II: Rise of the Sinistrals (Video Game) / int_c923e7a6 |
comment |
Metal Slime: Cube/Core enemies, which, as is standard for the trope, have very high defense, low hitpoints, and give lots of money and XP when beaten. The boss of the Ancient Cave: a low-res 'Master' version of one of those jelly enemies you fight at the game's start (the oldest and strongest of jellies!). Despite its bluster, all it does is heal your party and run away in four turns. You have to deplete its HP before then. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_c923e7a6 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_c923e7a6 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_c923e7a6 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_ca0616e3 |
type |
Mega Dungeon |
| Lufia II: Rise of the Sinistrals (Video Game) / int_ca0616e3 |
comment |
Mega Dungeon: The Ancient Cave, 99 randomly-generated levels of increasing difficulty beneath the town of Gruberirk. Also, you have to give up your current gear when you go in, to retrieve it when you return; but you can find some very powerful items inside, which you get to keep. The Final Boss is a giant slime who congratulates you and offers a huge reward if you can defeat it within a handful of rounds. The game has a New Game Plus mode that lets you choose any set of characters to venture into the dungeon until you get to the bottom. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_ca0616e3 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_ca0616e3 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_ca0616e3 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_cf1b404b |
type |
Monster Allies |
| Lufia II: Rise of the Sinistrals (Video Game) / int_cf1b404b |
comment |
Monster Allies: The capsule monsters, which are monsters that fight on your side. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_cf1b404b |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_cf1b404b |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_cf1b404b |
| Lufia II: Rise of the Sinistrals (Video Game) / int_dae5c997 |
type |
Action Girl |
| Lufia II: Rise of the Sinistrals (Video Game) / int_dae5c997 |
comment |
Action Girl: Selan in the first half, who fights alongside the rest of the party. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_dae5c997 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_dae5c997 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_dae5c997 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_db39ccfd |
type |
Battle Couple |
| Lufia II: Rise of the Sinistrals (Video Game) / int_db39ccfd |
comment |
Battle Couple: Maxim and Selan, once they become a couple and continue to engage in battle. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_db39ccfd |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_db39ccfd |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_db39ccfd |
| Lufia II: Rise of the Sinistrals (Video Game) / int_e42c07e6 |
type |
Holy Hand Grenade |
| Lufia II: Rise of the Sinistrals (Video Game) / int_e42c07e6 |
comment |
Holy Hand Grenade: Fry and Zap spells, exclusive for Artea, attack your opponents with holy magic. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_e42c07e6 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_e42c07e6 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_e42c07e6 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_e5d8460d |
type |
Unexplained Recovery |
| Lufia II: Rise of the Sinistrals (Video Game) / int_e5d8460d |
comment |
Unexplained Recovery: Dekar, who returns after his supposed death with very little explanation. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_e5d8460d |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_e5d8460d |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_e5d8460d |
| Lufia II: Rise of the Sinistrals (Video Game) / int_e6630c8b |
type |
GameplayAndStoryIntegration |
| Lufia II: Rise of the Sinistrals (Video Game) / int_e6630c8b |
comment |
Gameplay and Story Integration: The Mountain of No Return's last puzzle is designed so that players can't progress into the room no more than 3 steps when they enter it from Eserikto's side. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_e6630c8b |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_e6630c8b |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_e6630c8b |
| Lufia II: Rise of the Sinistrals (Video Game) / int_ee0327e7 |
type |
Bonus Boss |
| Lufia II: Rise of the Sinistrals (Video Game) / int_ee0327e7 |
comment |
Bonus Boss: The Egg Dragon and the Master Jellyfish, who are very strong bosses that you don't have to fight in the course of normal gameplay, existing only as 'bonuses' with extra rewards for defeating them. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_ee0327e7 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_ee0327e7 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_ee0327e7 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_ee3438ee |
type |
The Battle Didn't Count |
| Lufia II: Rise of the Sinistrals (Video Game) / int_ee3438ee |
comment |
It is quite possible, but difficult, to beat Gades in the first encounter with him. However, when you fight him the second time the dialogue still states that he beat you. Then again, The Battle Didn't Count. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_ee3438ee |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_ee3438ee |
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1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_ee3438ee |
| Lufia II: Rise of the Sinistrals (Video Game) / int_eea93c96 |
type |
Blow You Away |
| Lufia II: Rise of the Sinistrals (Video Game) / int_eea93c96 |
comment |
Blow You Away: Some of Gusto's moves and Twister IP skill attack with wind |
| Lufia II: Rise of the Sinistrals (Video Game) / int_eea93c96 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_eea93c96 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_eea93c96 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f09021fe |
type |
Check-Point Starvation |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f09021fe |
comment |
Checkpoint Starvation: There are no save points in the Ancient Cave at all! It will take at least 10 hours to reach the bottom floor in a single sitting. This is assuming everyone in your party is already geared completely with blue chest items at the beginning of the run. And hope you don't get wiped on the 98th floor... Depending on your viewpoint of what "Ancient Cave" is, you might consider Providence a form of checkpoint, since nobody beats Ancient Cave in one run. There are many checkpoints and it takes a long time. Spatially the Ancient Cave contains no checkpoints, but Ancient Cave transcends space as a dungeon that requires multiple entries over time. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f09021fe |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f09021fe |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_f09021fe |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f11c3835 |
type |
Anti-Grinding |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f11c3835 |
comment |
Anti-Grinding: Each floor has a finite number of enemies, which limits experience and item acquisition. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f11c3835 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f11c3835 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_f11c3835 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f174d8e8 |
type |
Trying Not to Cry |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f174d8e8 |
comment |
Trying Not to Cry: Tia, due to her name sounding like "tear", was constantly teased as a child because she easily cried. Because Maxim always rescued her, she eventually tried so hard to stop crying that she eventually became Unable to Cry. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f174d8e8 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f174d8e8 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_f174d8e8 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f3cf30d9 |
type |
Arbitrary Headcount Limit |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f3cf30d9 |
comment |
Arbitrary Headcount Limit: In Gift mode, you can choose which characters to be in your Ancient Cave party. There are 6 characters to choose from, and you can take at most 3 of them. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f3cf30d9 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f3cf30d9 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_f3cf30d9 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f5c3defd |
type |
Cosmic Deadline |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f5c3defd |
comment |
Cosmic Deadline: The game is noticeably rushed in the end, with plot events occurring much more quickly and fewer quests or details. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f5c3defd |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f5c3defd |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_f5c3defd |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f6624c30 |
type |
Together in Death |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f6624c30 |
comment |
Together in Death: Maxim and Selan. Expanded on from the original version of the scene at the start of the previous game, with Maxim having to leave Selan's body to go and prevent Doom Island from falling on Parcelyte. He collapses after expending his energy and Selan's ghost comes to his side as he dies. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f6624c30 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_f6624c30 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_f6624c30 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_fc07d409 |
type |
Hopeless Boss Fight |
| Lufia II: Rise of the Sinistrals (Video Game) / int_fc07d409 |
comment |
Hopeless Boss Fight: The first fight against Gades. You get a sword if you manage to beat him, although that's difficult without New Game Plus. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_fc07d409 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_fc07d409 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_fc07d409 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_fefdc161 |
type |
Flower from the Mountaintop |
| Lufia II: Rise of the Sinistrals (Video Game) / int_fefdc161 |
comment |
Flower from the Mountaintop: The origin of Priphea, which only grows on top of a mountain. |
| Lufia II: Rise of the Sinistrals (Video Game) / int_fefdc161 |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_fefdc161 |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_fefdc161 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_name |
type |
ItemName |
| Lufia II: Rise of the Sinistrals (Video Game) / int_name |
comment |
|
| Lufia II: Rise of the Sinistrals (Video Game) / int_name |
featureApplicability |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) / int_name |
featureConfidence |
1.0 |
| Lufia II: Rise of the Sinistrals (Video Game) |
hasFeature |
Lufia II: Rise of the Sinistrals (Video Game) / int_name |
| Lufia II: Rise of the Sinistrals (Video Game) / int_name |
itemName |
Lufia II: Rise of the Sinistrals (Video Game) |