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Lunar: Dragon Song (Video Game)
- 193 statements
- 37 feature instances
- 21 referencing feature instances
Lunar: Dragon Song (Video Game) | type |
TVTItem | |
Lunar: Dragon Song (Video Game) | label |
Lunar: Dragon Song (Video Game) | |
Lunar: Dragon Song (Video Game) | page |
LunarDragonSong | |
Lunar: Dragon Song (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Lunar: Dragon Song (known as Lunar Genesis in Europe and Japan) is an isometric Eastern RPG released in 2005 for the Nintendo DS, and represents the first original installment (excluding remakes) since 1996 in Game Arts' Lunar series. It was developed by Japan Art Media, who also developed the remakes of Lunar: The Silver Star.The story takes place one thousand years prior to the events of Lunar: The Silver Star, in a world divided between two races: the strong-bodied Beastmen, who have built magnificent cities, and the weaker but more ingenious humans, who dwell in quieter locales. The main character is Jian Campbell, an acrobatic human who loves to stand on his head. He and his partner, Lucia Collins, work together as couriers for Gad's Express to deliver packages to customers and fight off troublesome monsters. Being an intrepid pair of kids, they end up attracting the attention of the ruling beastmen and thereby get caught up in their war against the malevolent Vile Tribe.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })This game is the oddball in the Lunar series; it introduced a number gameplay mechanics not found in the games that precede or follow it, mainly because they're all designed to make the game seem longer than it is. For example, the combat system toggles between two modes — Normal Mode for collecting items and Virtue Mode for gaining experience, no doing both at once like in any other RPG. This, combined with the game's scanty plot, lead to poor responses from fans and critics alike. | |
Lunar: Dragon Song (Video Game) | fetched |
2022-08-14T00:59:00Z | |
Lunar: Dragon Song (Video Game) | parsed |
2022-08-14T00:59:00Z | |
Lunar: Dragon Song (Video Game) | isPartOf |
DBTropes | |
Lunar: Dragon Song (Video Game) / int_15b82d21 | type |
Black and White Magic | |
Lunar: Dragon Song (Video Game) / int_15b82d21 | comment |
Black and White Magic: In this game, humans are only shown using white magic, or "Althena Magic." Jian eventually learns some black magic while qualifying to be a Dragonmaster. While the game was in development, the lack of black magic among humans was a plot point, but it is all but unmentioned in the final version. | |
Lunar: Dragon Song (Video Game) / int_15b82d21 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_15b82d21 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_15b82d21 | |
Lunar: Dragon Song (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Lunar: Dragon Song (Video Game) / int_2557e3a9 | comment |
Palette Swap: All of Jian's Dragon Magics use the same animation, just differently-colored. | |
Lunar: Dragon Song (Video Game) / int_2557e3a9 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_2557e3a9 | |
Lunar: Dragon Song (Video Game) / int_31eeddc8 | type |
Level Scaling | |
Lunar: Dragon Song (Video Game) / int_31eeddc8 | comment |
Level Scaling: Like Silver Star Story/Harmony, foes get stronger as the player characters gain levels, but this game expands the effect from just bosses to all enemies. | |
Lunar: Dragon Song (Video Game) / int_31eeddc8 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_31eeddc8 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_31eeddc8 | |
Lunar: Dragon Song (Video Game) / int_36b90c70 | type |
Fight Like a Card Player | |
Lunar: Dragon Song (Video Game) / int_36b90c70 | comment |
Fight Like a Card Player: Monsters randomly drop collectible cards that have special effects when used in battle. Some of them counter equipment-breaking moves, making them pretty much essential. | |
Lunar: Dragon Song (Video Game) / int_36b90c70 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_36b90c70 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_36b90c70 | |
Lunar: Dragon Song (Video Game) / int_43555d33 | type |
Heroes Prefer Swords | |
Lunar: Dragon Song (Video Game) / int_43555d33 | comment |
Heroes Prefer Swords: Inverted; this hero does not, though his rival Rufus does. | |
Lunar: Dragon Song (Video Game) / int_43555d33 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_43555d33 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_43555d33 | |
Lunar: Dragon Song (Video Game) / int_464dd7cc | type |
The Unfought | |
Lunar: Dragon Song (Video Game) / int_464dd7cc | comment |
The Unfought: Subverted with Ignatius. Although technically you do get to fight him, it's an unwinnable fight. When you think you're confronting him for real at the end of the game, he's defeated in a cutscene instead, via the floor crumbling beneath him. Possibly justified in that Ignatius appears to easily handle Jian again in said cutscene, despite having just become a Dragonmaster himself. | |
Lunar: Dragon Song (Video Game) / int_464dd7cc | featureApplicability |
-0.3 | |
Lunar: Dragon Song (Video Game) / int_464dd7cc | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_464dd7cc | |
Lunar: Dragon Song (Video Game) / int_4ad522e2 | type |
Super Title 64 Advance | |
Lunar: Dragon Song (Video Game) / int_4ad522e2 | comment |
Super Title 64 Advance: Ubisoft got folks to change the game's subtitle to Dragon Song. | |
Lunar: Dragon Song (Video Game) / int_4ad522e2 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_4ad522e2 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_4ad522e2 | |
Lunar: Dragon Song (Video Game) / int_53f5119f | type |
The Dragon | |
Lunar: Dragon Song (Video Game) / int_53f5119f | comment |
The Dragon: Gideon — the big, dumb right-hand monster to Ignatius. Gideon inflicts Rufus' Mentor Occupational Hazard as a demonstration of his threat level, and in design drafts he was even supposed to literally disarm the poor guy. | |
Lunar: Dragon Song (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_53f5119f | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_53f5119f | |
Lunar: Dragon Song (Video Game) / int_5571b706 | type |
I Work Alone | |
Lunar: Dragon Song (Video Game) / int_5571b706 | comment |
I Work Alone: Jian is constantly ordering his (female) party members to leave. He never says anything of the sort to Rufus, though. | |
Lunar: Dragon Song (Video Game) / int_5571b706 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_5571b706 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_5571b706 | |
Lunar: Dragon Song (Video Game) / int_57b80b45 | type |
Fantastic Racism | |
Lunar: Dragon Song (Video Game) / int_57b80b45 | comment |
Fantastic Racism: Between the humans and the beastpeople. | |
Lunar: Dragon Song (Video Game) / int_57b80b45 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_57b80b45 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_57b80b45 | |
Lunar: Dragon Song (Video Game) / int_659ef759 | type |
Implacable Man | |
Lunar: Dragon Song (Video Game) / int_659ef759 | comment |
Implacable Man: Gideon, to the point that he usurps the position of final boss from Ignatius, who is never fought properly at all. | |
Lunar: Dragon Song (Video Game) / int_659ef759 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_659ef759 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_659ef759 | |
Lunar: Dragon Song (Video Game) / int_6a2ae11f | type |
Improbable Weapon User | |
Lunar: Dragon Song (Video Game) / int_6a2ae11f | comment |
Improbable Weapon User: Jian and Lucia use shoes and umbrellas, respectively. Justified in Jian's case, since his fighting style is purely kick-based. | |
Lunar: Dragon Song (Video Game) / int_6a2ae11f | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_6a2ae11f | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_6a2ae11f | |
Lunar: Dragon Song (Video Game) / int_6b2b3b59 | type |
The Reveal | |
Lunar: Dragon Song (Video Game) / int_6b2b3b59 | comment |
The Reveal: Ignatius, ruler of the Vile Tribe, is the Dragonmaster. He's supposed to be Althena's protector but clearly something has gone wrong. Also, Lucia is actually the goddess Althena in human form. Turns out she periodically turns mortal to live among mortals and avoid having to rule over them, preferring instead to let them rule themselves (however she has no idea she's a goddess whenever she's mortal). | |
Lunar: Dragon Song (Video Game) / int_6b2b3b59 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_6b2b3b59 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_6b2b3b59 | |
Lunar: Dragon Song (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Lunar: Dragon Song (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: In order to get to the Chamber of Rebirth, you must acquire a Levitation Stone from Negri Ocean Lab. The game does not tell you where Negri Ocean Lab is. You have to stumble through half the world map with no idea where you're going until you find it (on the same map menu as Port Olbeage). Numerous quest flags are triggered by speaking to people in the right order. It is very, very rare that the game ever points you at the first person in that chain, meaning things like the Insulation Crust (which protects you from HP drain in the Red Dragon Cave) can easily slip by most players because they didn't trip the proper conversation flags. | |
Lunar: Dragon Song (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_6ec989d8 | |
Lunar: Dragon Song (Video Game) / int_830ceec9 | type |
Inevitable Tournament | |
Lunar: Dragon Song (Video Game) / int_830ceec9 | comment |
Inevitable Tournament: Eager to prove himself and demonstrate the power of humans, Jian enters a tournament which involves a series of gladiator-style solo fights, which culminates in taking on Beast King Zethos alone. | |
Lunar: Dragon Song (Video Game) / int_830ceec9 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_830ceec9 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_830ceec9 | |
Lunar: Dragon Song (Video Game) / int_863fa679 | type |
What Happened to the Mouse? | |
Lunar: Dragon Song (Video Game) / int_863fa679 | comment |
What Happened to the Mouse?: Continuity Nods that fans were hoping to see never show up. The Magic City of Vane appeared in early design docs for the game, but was evidently cut get the game out the door sooner. The game features two Dragonmasters but Althena's Sword is nowhere to be found. | |
Lunar: Dragon Song (Video Game) / int_863fa679 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_863fa679 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_863fa679 | |
Lunar: Dragon Song (Video Game) / int_89a17726 | type |
Spell My Name with an S | |
Lunar: Dragon Song (Video Game) / int_89a17726 | comment |
Spell My Name with an "S": If you decide to do the courier jobs (as in, your actual day job), you'll run into this a lot. It's common for the names on the package to be misspelled, likely due to sloppy translation. | |
Lunar: Dragon Song (Video Game) / int_89a17726 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_89a17726 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_89a17726 | |
Lunar: Dragon Song (Video Game) / int_8a8130a8 | type |
Courier | |
Lunar: Dragon Song (Video Game) / int_8a8130a8 | comment |
Courier: Jian and Lucia support themselves by delivering items to people. | |
Lunar: Dragon Song (Video Game) / int_8a8130a8 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_8a8130a8 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_8a8130a8 | |
Lunar: Dragon Song (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
Lunar: Dragon Song (Video Game) / int_940a5958 | comment |
Artificial Stupidity: Player characters choose their targets automatically, and they tend to focus on the strongest target. This sort of tactic seldom pays off and usually only lengthens fights, increasing opportunities for your heroes to take damage. | |
Lunar: Dragon Song (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_940a5958 | |
Lunar: Dragon Song (Video Game) / int_951a2326 | type |
Musical Theme Naming | |
Lunar: Dragon Song (Video Game) / int_951a2326 | comment |
Musical Theme Naming: Characters Flora Banks, Lucia Collins, and Gabryel Ryan share components of their names with Tony Banks, Phil Collins, and Peter Gabriel...members of the band Genesis. | |
Lunar: Dragon Song (Video Game) / int_951a2326 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_951a2326 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_951a2326 | |
Lunar: Dragon Song (Video Game) / int_970c790a | type |
Big Bad | |
Lunar: Dragon Song (Video Game) / int_970c790a | comment |
Big Bad: The leader of the Vile Tribe, Dragonmaster Ignatius. | |
Lunar: Dragon Song (Video Game) / int_970c790a | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_970c790a | |
Lunar: Dragon Song (Video Game) / int_9ce6492a | type |
Taking the Bullet | |
Lunar: Dragon Song (Video Game) / int_9ce6492a | comment |
Taking the Bullet: Althena runs in front of Jian to protect him from a fatal magic blast from Ignatius. She appears to die, but ends up reappearing in the ending as Lucia again. | |
Lunar: Dragon Song (Video Game) / int_9ce6492a | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_9ce6492a | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_9ce6492a | |
Lunar: Dragon Song (Video Game) / int_a013591d | type |
First Town | |
Lunar: Dragon Song (Video Game) / int_a013591d | comment |
First Town: Port Searis, Jian and Lucia's home base. | |
Lunar: Dragon Song (Video Game) / int_a013591d | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_a013591d | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_a013591d | |
Lunar: Dragon Song (Video Game) / int_aa2bd65c | type |
Mordor | |
Lunar: Dragon Song (Video Game) / int_aa2bd65c | comment |
Mordor: The Frontier, home turf of the Vile Tribe, is a lifeless wasteland. | |
Lunar: Dragon Song (Video Game) / int_aa2bd65c | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_aa2bd65c | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_aa2bd65c | |
Lunar: Dragon Song (Video Game) / int_ac560dc4 | type |
Save the Villain | |
Lunar: Dragon Song (Video Game) / int_ac560dc4 | comment |
Save the Villain: Jian attempts this unsuccessfully with Ignatius when the floor collapses beneath his feet. | |
Lunar: Dragon Song (Video Game) / int_ac560dc4 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_ac560dc4 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_ac560dc4 | |
Lunar: Dragon Song (Video Game) / int_af8974a3 | type |
Breakable Weapons | |
Lunar: Dragon Song (Video Game) / int_af8974a3 | comment |
Breakable Weapons: Certain monsters have attacks that may break or steal a character's weapon or armor. It can effect any one piece of equipment a given character is using. There's no way to repair any of them either. | |
Lunar: Dragon Song (Video Game) / int_af8974a3 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_af8974a3 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_af8974a3 | |
Lunar: Dragon Song (Video Game) / int_b4cbb37f | type |
Good Morning, Crono | |
Lunar: Dragon Song (Video Game) / int_b4cbb37f | comment |
Good Morning, Crono: Jian is getting up after oversleeping as the game opens. | |
Lunar: Dragon Song (Video Game) / int_b4cbb37f | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_b4cbb37f | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_b4cbb37f | |
Lunar: Dragon Song (Video Game) / int_ba7c20be | type |
Call a Hit Point a "Smeerp" | |
Lunar: Dragon Song (Video Game) / int_ba7c20be | comment |
Call a Hit Point a "Smeerp": Experience points are called "Althena's Conduct." | |
Lunar: Dragon Song (Video Game) / int_ba7c20be | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_ba7c20be | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_ba7c20be | |
Lunar: Dragon Song (Video Game) / int_bc0ad0c0 | type |
Money Spider | |
Lunar: Dragon Song (Video Game) / int_bc0ad0c0 | comment |
Money Spider: In a departure from the rest of the series, this is averted. Money is not earned directly through battle. Instead, monsters drop Sundries — low-value junk like whiskers, rusty kettles, and whatnot. Individual Sundries are worth next to nothing; the real money comes from filling a customer's order for a bunch of items. | |
Lunar: Dragon Song (Video Game) / int_bc0ad0c0 | featureApplicability |
-1.0 | |
Lunar: Dragon Song (Video Game) / int_bc0ad0c0 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_bc0ad0c0 | |
Lunar: Dragon Song (Video Game) / int_c2e295cd | type |
Curse | |
Lunar: Dragon Song (Video Game) / int_c2e295cd | comment |
Curse: Jian gets hit with the curse of Unstable Equilibrium, which prevents him...from standing on his head. Yes, that's all it does. It turns his attack into a one hit combo instead of a three hit combo as a result, since his third attack has him do just that. Why the second one is gone is a mystery. | |
Lunar: Dragon Song (Video Game) / int_c2e295cd | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_c2e295cd | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_c2e295cd | |
Lunar: Dragon Song (Video Game) / int_c95d1ad0 | type |
Overly Long Fighting Animation | |
Lunar: Dragon Song (Video Game) / int_c95d1ad0 | comment |
Overly Long Fighting Animation: Battle animations, particularly for monsters, are quite intricate. Lovingly intricate, even. Individually they aren't gratuitously long, but in aggregate (and in combination with fight-lengthening Artificial Stupidity) it can get boring. It was enough of a problem that the developers added a speed-up button to the English-language releases. | |
Lunar: Dragon Song (Video Game) / int_c95d1ad0 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_c95d1ad0 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_c95d1ad0 | |
Lunar: Dragon Song (Video Game) / int_cb092754 | type |
Musical Pastiche | |
Lunar: Dragon Song (Video Game) / int_cb092754 | comment |
Musical Pastiche: Unlike all the other games in the series, the Dragon Song soundtrack has no input from composer Noriyuki Iwadare. However, many of the songs are basically well-executed variations on songs Iwadare wrote for prior Lunar games. | |
Lunar: Dragon Song (Video Game) / int_cb092754 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_cb092754 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_cb092754 | |
Lunar: Dragon Song (Video Game) / int_dd91f8d8 | type |
Audience Participation | |
Lunar: Dragon Song (Video Game) / int_dd91f8d8 | comment |
Audience Participation: Lunar: Dragon Song is a North America-exclusive Market-Based Title which was chosen through a contest. Fans picked from possible titles such like Ashen Dawn and Dark Skies, but they evidently thought Dragon Song fit the atmosphere of the series best. | |
Lunar: Dragon Song (Video Game) / int_dd91f8d8 | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_dd91f8d8 | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_dd91f8d8 | |
Lunar: Dragon Song (Video Game) / int_ec3768a | type |
Sprint Meter | |
Lunar: Dragon Song (Video Game) / int_ec3768a | comment |
Sprint Meter: Identical with the Life Meter — because running depletes your health. Characters start panting at about 2/3 HP, and your party can no longer run if a member hits 1/3 HP. | |
Lunar: Dragon Song (Video Game) / int_ec3768a | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_ec3768a | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_ec3768a | |
Lunar: Dragon Song (Video Game) / int_f068cba | type |
Oddball in the Series | |
Lunar: Dragon Song (Video Game) / int_f068cba | comment |
Oddball in the Series: Dragon Song attempted to update the series gameplay, but its storyline and characterization are rather sparse. This seems an odd path to take with a series that's known for old-school gameplay and well developed stories and characters. | |
Lunar: Dragon Song (Video Game) / int_f068cba | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_f068cba | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_f068cba | |
Lunar: Dragon Song (Video Game) / int_f89f164a | type |
Purposely Overpowered | |
Lunar: Dragon Song (Video Game) / int_f89f164a | comment |
Purposely Overpowered: Near the end of the game, Jian single-handedly holds up the party's offense. His damage output is greater than all the other characters combined. | |
Lunar: Dragon Song (Video Game) / int_f89f164a | featureApplicability |
1.0 | |
Lunar: Dragon Song (Video Game) / int_f89f164a | featureConfidence |
1.0 | |
Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_f89f164a | |
Lunar: Dragon Song (Video Game) / int_name | type |
ItemName | |
Lunar: Dragon Song (Video Game) / int_name | comment |
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Lunar: Dragon Song (Video Game) / int_name | featureApplicability |
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Lunar: Dragon Song (Video Game) / int_name | featureConfidence |
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Lunar: Dragon Song (Video Game) | hasFeature |
Lunar: Dragon Song (Video Game) / int_name | |
Lunar: Dragon Song (Video Game) / int_name | itemName |
Lunar: Dragon Song (Video Game) |
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