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MDK2 (Video Game)

 MDK2 (Video Game)
type
TVTItem
 MDK2 (Video Game)
label
MDK2 (Video Game)
 MDK2 (Video Game)
page
MDK2
 MDK2 (Video Game)
comment
MDK2 is the direct sequel to the original MDK released in 2000 by established RPG developer BioWare Corp. of Edmonton, Alberta, Canada, and was released for the Dreamcast and PC originally, but was eventually re released for the PS2 as MDK2: Armageddon.The game was re-released on WiiWare, and an Updated Re-release was also released for the PC.MDK2 begins right where the last game left off, where reluctant Hero Kurt Hectic — a janitor employed aboard Dr. Fluke Hawkins' orbital space station, the Jim Dandy — is sent to deal with the last minecrawler in Canada instead of enjoying his well-earned break from fighting off the last batch of minecrawlers. After killing the pilot, Kurt is promptly kidnapped by a rather huge alien called Shwang Shwing. From here, the characters Kurt Hectic, Fluke Hawkins, and Hawkins's assistant/guard — a six-legged, bipedal robotic dog named Max — take turns saving one another, until they finally confront the Emperor of the alien empire, Zizzy Balooba.Each of the three characters has a different style of play, such as: Kurt Hectic relies on his Ribbon Chute and sniper rifle/chaingun to move through the levels, with emphasis placed upon tricky sniping and a mix of firepower, puzzles, and large, open platforming segments. Max places emphasis on raw firepower, able to wield a gun in each paw for a total of 4 guns. Max's levels consist of getting from A to B, utilizing his guns for clearing rooms of enemies, broken up with a few vertical jetpack platforming areas. Unlike the other characters, he is able to destroy barricades (and certain walls) just by shooting them up. His playing style means that he is more than likely to be surrounded and attacked, but he has a much higher health bar when compared to the other two characters (200%, compared to Kurt's 100% and Hawkins' 60% health) Hawkins' are more of the smarts variety, and are quite humorous when compared to the other two characters, relying on combining items to form gadgets to fight/traverse through the stage and puzzles. His levels also rely on some tricky platforming.
 MDK2 (Video Game)
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2024-02-06T06:31:02Z
 MDK2 (Video Game)
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2024-02-06T06:31:02Z
 MDK2 (Video Game)
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 MDK2 (Video Game)
isPartOf
DBTropes
 MDK2 (Video Game) / int_1049848f
type
Aliens Speaking English
 MDK2 (Video Game) / int_1049848f
comment
Aliens Speaking English: Schwang Schwing, the BFB, Emperor Zizzy Balooba, and the Coneheads are all seen speaking fluent English. During Dr. Hawkins' first battle with the BFB, it's outright stated that he's read the BFB's intergalactically-published research paper - apparently in English.
 MDK2 (Video Game) / int_1049848f
featureApplicability
1.0
 MDK2 (Video Game) / int_1049848f
featureConfidence
1.0
 MDK2 (Video Game)
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MDK2 (Video Game) / int_1049848f
 MDK2 (Video Game) / int_10a21b32
type
Extendo Boxing Glove
 MDK2 (Video Game) / int_10a21b32
comment
Extendo Boxing Glove: At various points on the orbiting Alien Station, Kurt and Max can find dispensers that give items for free. However, each use has a chance of triggering a punch to the face from one of these, complete with comedic sound effect.
 MDK2 (Video Game) / int_10a21b32
featureApplicability
1.0
 MDK2 (Video Game) / int_10a21b32
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1.0
 MDK2 (Video Game)
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MDK2 (Video Game) / int_10a21b32
 MDK2 (Video Game) / int_116a941b
type
Applied Phlebotinum
 MDK2 (Video Game) / int_116a941b
comment
Applied Phlebotinum: The Plutonium next to Kermit, the giant plant, is used to create the atomic toaster. It is used later on to turn Professor Hawkins into Hyde.
 MDK2 (Video Game) / int_116a941b
featureApplicability
1.0
 MDK2 (Video Game) / int_116a941b
featureConfidence
1.0
 MDK2 (Video Game)
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MDK2 (Video Game) / int_116a941b
 MDK2 (Video Game) / int_12c65d9b
type
Abnormal Ammo
 MDK2 (Video Game) / int_12c65d9b
comment
Abnormal Ammo: Professor Hawkins' trademark Atomic Toaster, which fires...well, radioactive toast. Different bread types for different ammo.
 MDK2 (Video Game) / int_12c65d9b
featureApplicability
1.0
 MDK2 (Video Game) / int_12c65d9b
featureConfidence
1.0
 MDK2 (Video Game)
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MDK2 (Video Game) / int_12c65d9b
 MDK2 (Video Game) / int_1467a30c
type
Unexpected Gameplay Change
 MDK2 (Video Game) / int_1467a30c
comment
Unexpected Gameplay Change: Kurt focuses on somewhat tactical gunplay and platforming, Max is about brute forcing everything in sight with lots of Throw-Away Guns and jetpack sequences, and Dr. Hawkins relies on jury-rigged weapons and solving puzzles.
 MDK2 (Video Game) / int_1467a30c
featureApplicability
1.0
 MDK2 (Video Game) / int_1467a30c
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1.0
 MDK2 (Video Game)
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MDK2 (Video Game) / int_1467a30c
 MDK2 (Video Game) / int_15b2cab3
type
Tempting Fate
 MDK2 (Video Game) / int_15b2cab3
comment
Tempting Fate: Oh, Dr. Hawkins. Every time.
 MDK2 (Video Game) / int_15b2cab3
featureApplicability
1.0
 MDK2 (Video Game) / int_15b2cab3
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1.0
 MDK2 (Video Game)
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MDK2 (Video Game) / int_15b2cab3
 MDK2 (Video Game) / int_1aa08f77
type
Multiple Endings
 MDK2 (Video Game) / int_1aa08f77
comment
Multiple Endings: Depending on which character you use in the last level, you get a different end cutscene. Kurt becomes a hero on earth. Wishing to avoid the attention, he retires to the Jim Dandy, happy to go back to a life of relative peace. Max decides his ambition is too great to be a pet/lab assistant, so he becomes King of the aliens in place of the Big Bad. Hawkins gets recognition for his genius (and craziness) and embarks on his next big project - Atomic Robot Zombie Men!
 MDK2 (Video Game) / int_1aa08f77
featureApplicability
1.0
 MDK2 (Video Game) / int_1aa08f77
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1.0
 MDK2 (Video Game)
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MDK2 (Video Game) / int_1aa08f77
 MDK2 (Video Game) / int_1afa73e8
type
Angels Pose
 MDK2 (Video Game) / int_1afa73e8
comment
Angels Pose: Occasionally used as the MDK2 logo, and as part of the cover. Happens right before the heroes meet the final boss.
 MDK2 (Video Game) / int_1afa73e8
featureApplicability
1.0
 MDK2 (Video Game) / int_1afa73e8
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1.0
 MDK2 (Video Game)
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MDK2 (Video Game) / int_1afa73e8
 MDK2 (Video Game) / int_2059a430
type
The Hedonist
 MDK2 (Video Game) / int_2059a430
comment
The Hedonist: This is the Grand Emperor Zizzy Balooba's modus operandi as he confesses ordering an attack on Earth just because he was bored.
 MDK2 (Video Game) / int_2059a430
featureApplicability
1.0
 MDK2 (Video Game) / int_2059a430
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1.0
 MDK2 (Video Game)
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MDK2 (Video Game) / int_2059a430
 MDK2 (Video Game) / int_21e5b9c7
type
Failed a Spot Check
 MDK2 (Video Game) / int_21e5b9c7
comment
Failed a Spot Check: Kurt fails to notice the building-sized, bright purple alien sneaking up on him after the first level. He gets summarily kidnapped, and the rest of the plot follows.
 MDK2 (Video Game) / int_21e5b9c7
featureApplicability
1.0
 MDK2 (Video Game) / int_21e5b9c7
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1.0
 MDK2 (Video Game)
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MDK2 (Video Game) / int_21e5b9c7
 MDK2 (Video Game) / int_225b682
type
Throw-Away Guns
 MDK2 (Video Game) / int_225b682
comment
Max has his normal Pistol, but... it's a pistol. Terrible fire rate, terrible damage. Instead, you're better off picking up the various Throw-Away Guns lying around.
 MDK2 (Video Game) / int_225b682
featureApplicability
1.0
 MDK2 (Video Game) / int_225b682
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1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_225b682
 MDK2 (Video Game) / int_26263771
type
Ditto Aliens
 MDK2 (Video Game) / int_26263771
comment
Ditto Aliens: All members of the same species look alike. A minor aversion in level 9, where various non-combatant Coneheads are seen in typical tourist garb.
 MDK2 (Video Game) / int_26263771
featureApplicability
-1.0
 MDK2 (Video Game) / int_26263771
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1.0
 MDK2 (Video Game)
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MDK2 (Video Game) / int_26263771
 MDK2 (Video Game) / int_26ac510e
type
Mythology Gag
 MDK2 (Video Game) / int_26ac510e
comment
Mythology Gag: The second invasion's first target is Edmonton,note Bioware's headquarters in reference to MDK 1's first level, Laguna Beach.note Shiny's headquarters
 MDK2 (Video Game) / int_26ac510e
featureApplicability
1.0
 MDK2 (Video Game) / int_26ac510e
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1.0
 MDK2 (Video Game)
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MDK2 (Video Game) / int_26ac510e
 MDK2 (Video Game) / int_28104b90
type
Bag of Spilling
 MDK2 (Video Game) / int_28104b90
comment
Bag of Spilling: Characters lose their items between levels. Dr. Hawkins starts with a fixed inventory of items starting from his second level. Fluctuates between justified and completely ignored.
 MDK2 (Video Game) / int_28104b90
featureApplicability
1.0
 MDK2 (Video Game) / int_28104b90
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1.0
 MDK2 (Video Game)
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MDK2 (Video Game) / int_28104b90
 MDK2 (Video Game) / int_2b706ca
type
More Dakka
 MDK2 (Video Game) / int_2b706ca
comment
More Dakka: Max starts out with a single infinite-ammo Magnum. It's not long before he's quad-wielding miniguns. Kurt can find a faster firing Chaingun with limited ammunition.
 MDK2 (Video Game) / int_2b706ca
featureApplicability
1.0
 MDK2 (Video Game) / int_2b706ca
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_2b706ca
 MDK2 (Video Game) / int_313d7228
type
Previously on…
 MDK2 (Video Game) / int_313d7228
comment
Previously on…: The game begins with a recap of the the original game, drawn in the style of a comic book from the Golden or Silver ages. This recap also gives the original's story something closer to a proper ending, since the original versions had a music video at the end, while later versions basically amounted to A Winner Is You.
 MDK2 (Video Game) / int_313d7228
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1.0
 MDK2 (Video Game) / int_313d7228
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1.0
 MDK2 (Video Game)
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MDK2 (Video Game) / int_313d7228
 MDK2 (Video Game) / int_3517000d
type
Mad Scientist
 MDK2 (Video Game) / int_3517000d
comment
Mad Scientist: As if it wasn't clear enough with Dr. Fluke Hawkins, The Atomic Robot Zombie Men made by him as seen in his ending put in the nail to show this.
 MDK2 (Video Game) / int_3517000d
featureApplicability
1.0
 MDK2 (Video Game) / int_3517000d
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1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_3517000d
 MDK2 (Video Game) / int_364b9be6
type
Flipping the Bird
 MDK2 (Video Game) / int_364b9be6
comment
Minecrawler Pilot enemies may flip you off as one of their taunts.
 MDK2 (Video Game) / int_364b9be6
featureApplicability
1.0
 MDK2 (Video Game) / int_364b9be6
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1.0
 MDK2 (Video Game)
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MDK2 (Video Game) / int_364b9be6
 MDK2 (Video Game) / int_38a71f91
type
Platform-Activated Ability
 MDK2 (Video Game) / int_38a71f91
comment
Platform-Activated Ability: Dr. Hawkins can use his makeshift ladder only at cetrain spots designated by a small square of peculiar design on the ground.
 MDK2 (Video Game) / int_38a71f91
featureApplicability
1.0
 MDK2 (Video Game) / int_38a71f91
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1.0
 MDK2 (Video Game)
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MDK2 (Video Game) / int_38a71f91
 MDK2 (Video Game) / int_3a88a563
type
Vocal Dissonance
 MDK2 (Video Game) / int_3a88a563
comment
Vocal Dissonance: Whenever Dr. Hawkins drinks Plutonium and turns into Hyde, his only vocalisations become strangely high-pitched.
 MDK2 (Video Game) / int_3a88a563
featureApplicability
1.0
 MDK2 (Video Game) / int_3a88a563
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_3a88a563
 MDK2 (Video Game) / int_4252fdf6
type
Hyperactive Metabolism
 MDK2 (Video Game) / int_4252fdf6
comment
Hyperactive Metabolism: Kurt and Dr. Hawkins regain health by eating entire cooked hams and drinking soda, respectively.
 MDK2 (Video Game) / int_4252fdf6
featureApplicability
1.0
 MDK2 (Video Game) / int_4252fdf6
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_4252fdf6
 MDK2 (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 MDK2 (Video Game) / int_4508b16b
comment
The Guards Must Be Crazy: Kurt's Dummy Decoys are noisy balloons with a crude image of him painted on them. They work every time - nobody seems to realise that the man running around with a gun is more dangerous than the balloon. Even when they see him throw it. Even the bosses, which are supposedly smarter than their underlings.
 MDK2 (Video Game) / int_4508b16b
featureApplicability
1.0
 MDK2 (Video Game) / int_4508b16b
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1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_4508b16b
 MDK2 (Video Game) / int_4631e81f
type
Badass in Distress
 MDK2 (Video Game) / int_4631e81f
comment
Badass in Distress: Multiple times in sequence. A character will often finish a section only to be captured or trapped in a way that requires one of the other characters to go to the rescue, thus necessitating And Now for Someone Completely Different.
 MDK2 (Video Game) / int_4631e81f
featureApplicability
1.0
 MDK2 (Video Game) / int_4631e81f
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_4631e81f
 MDK2 (Video Game) / int_50b05d30
type
Disproportionate Retribution
 MDK2 (Video Game) / int_50b05d30
comment
Disproportionate Retribution: If you refuse to wash your hands after using the toilet in level 3, the Jim Dandy's AI will electrocute you every time you go to leave the bathroom. It will do so until you either comply or die.
 MDK2 (Video Game) / int_50b05d30
featureApplicability
1.0
 MDK2 (Video Game) / int_50b05d30
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_50b05d30
 MDK2 (Video Game) / int_52bdb4ad
type
Tentative Light
 MDK2 (Video Game) / int_52bdb4ad
comment
Tentative Light: Subtle, and played for laughs. It's never necessary to use Dr. Hawkins' lighter to do so, but you can activate it to provide a small amount of light around yourself. After a few seconds, it goes out and you burn yourself.
 MDK2 (Video Game) / int_52bdb4ad
featureApplicability
1.0
 MDK2 (Video Game) / int_52bdb4ad
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_52bdb4ad
 MDK2 (Video Game) / int_5313c266
type
Bookends
 MDK2 (Video Game) / int_5313c266
comment
Book Ends: The game begins and ends with narration over a comic-book-style prologue and epilogue. The player characters also have a brief exchange at the beginning and end of the game.
 MDK2 (Video Game) / int_5313c266
featureApplicability
1.0
 MDK2 (Video Game) / int_5313c266
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_5313c266
 MDK2 (Video Game) / int_548bd053
type
Guns Akimbo
 MDK2 (Video Game) / int_548bd053
comment
Guns Akimbo: Max can wield four guns.
 MDK2 (Video Game) / int_548bd053
featureApplicability
1.0
 MDK2 (Video Game) / int_548bd053
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_548bd053
 MDK2 (Video Game) / int_5a93406c
type
Fishbowl Helmet
 MDK2 (Video Game) / int_5a93406c
comment
Fishbowl Helmet: Professor Hawkins uses a fishbowl (a real fishbowl — the fish was sent a few minutes earlier to override some underwater controls) and two horseshoe magnets as boots, in order to cross the space between two sections of his ship.
 MDK2 (Video Game) / int_5a93406c
featureApplicability
1.0
 MDK2 (Video Game) / int_5a93406c
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_5a93406c
 MDK2 (Video Game) / int_5b415ef2
type
BottomlessPit
 MDK2 (Video Game) / int_5b415ef2
comment
Bottomless Pit: Numerous. There is at least one in every level.
 MDK2 (Video Game) / int_5b415ef2
featureApplicability
1.0
 MDK2 (Video Game) / int_5b415ef2
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_5b415ef2
 MDK2 (Video Game) / int_5c446b43
type
Aliens in Cardiff
 MDK2 (Video Game) / int_5c446b43
comment
Aliens in Cardiff: The target of the city minecrawler in the first mission is Edmonton. The aliens also attack Laguna Beach in the first game.
 MDK2 (Video Game) / int_5c446b43
featureApplicability
1.0
 MDK2 (Video Game) / int_5c446b43
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_5c446b43
 MDK2 (Video Game) / int_5c99b642
type
War for Fun and Profit
 MDK2 (Video Game) / int_5c99b642
comment
War for Fun and Profit: Why did the Minecrawlers attack Earth again? The Big Bad did it for his entertainment.
 MDK2 (Video Game) / int_5c99b642
featureApplicability
1.0
 MDK2 (Video Game) / int_5c99b642
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_5c99b642
 MDK2 (Video Game) / int_6366c81c
type
Planar Shockwave
 MDK2 (Video Game) / int_6366c81c
comment
Triggering a bomb as Dr. Hawkins (or igniting a rocket in a sealed room) leads to a short cutscene of the Jim Dandy exploding, complete with Planar Shockwave.
 MDK2 (Video Game) / int_6366c81c
featureApplicability
1.0
 MDK2 (Video Game) / int_6366c81c
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1.0
 MDK2 (Video Game)
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MDK2 (Video Game) / int_6366c81c
 MDK2 (Video Game) / int_64f0c18c
type
Critical Existence Failure
 MDK2 (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Played straight for the most part. Particularly egregious during the final boss battle, when you destroy Emperor Zizzy's internal organs with no signs of trauma from the outside. Averted with the Bottrocks enemies, who limp around, bleed, and attack less when they're at low health.
 MDK2 (Video Game) / int_64f0c18c
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-1.0
 MDK2 (Video Game) / int_64f0c18c
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1.0
 MDK2 (Video Game)
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MDK2 (Video Game) / int_64f0c18c
 MDK2 (Video Game) / int_66f69cd4
type
Invisibility Cloak
 MDK2 (Video Game) / int_66f69cd4
comment
Invisibility Cloak: Kurt finds these as single-use items that last for a short while. Firing his weapons while cloaked give away his position, however.
 MDK2 (Video Game) / int_66f69cd4
featureApplicability
1.0
 MDK2 (Video Game) / int_66f69cd4
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1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_66f69cd4
 MDK2 (Video Game) / int_66f763c0
type
Interface Screw
 MDK2 (Video Game) / int_66f763c0
comment
Interface Screw: The final boss Emperor Zizzy can do this with his hypnotic eyes, causing your screen to slowly rotate for a while.
 MDK2 (Video Game) / int_66f763c0
featureApplicability
1.0
 MDK2 (Video Game) / int_66f763c0
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1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_66f763c0
 MDK2 (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 MDK2 (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: Dr Hawkins fights with radioactive toasts.
 MDK2 (Video Game) / int_6a2ae11f
featureApplicability
1.0
 MDK2 (Video Game) / int_6a2ae11f
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1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_6a2ae11f
 MDK2 (Video Game) / int_6ec03ba1
type
Mook Maker
 MDK2 (Video Game) / int_6ec03ba1
comment
Mook Maker: Some enemies come out of these and in a couple of levels have to be destroyed in order to progress.
 MDK2 (Video Game) / int_6ec03ba1
featureApplicability
1.0
 MDK2 (Video Game) / int_6ec03ba1
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_6ec03ba1
 MDK2 (Video Game) / int_7215c26c
type
Man-Eating Plant
 MDK2 (Video Game) / int_7215c26c
comment
Man-Eating Plant: Dr. Hawkins owns a gigantic, friendly, talking plant named Kermit. He does, however eat aliens when they're fed to him.
 MDK2 (Video Game) / int_7215c26c
featureApplicability
1.0
 MDK2 (Video Game) / int_7215c26c
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_7215c26c
 MDK2 (Video Game) / int_73ef9ef3
type
Almighty Janitor
 MDK2 (Video Game) / int_73ef9ef3
comment
Almighty Janitor: Kurt Hectic, who is literally a janitor who prefers to shirk the eyes of the public. The only reason why he's strapped into a killing machine to kick alien ass is because he happened to be the only man fit for the job on-board Dr. Hawkins' space station. (Heck, in his ending, he returns to the Jim Dandy, despite garnering the attention of the entire Earth.)
 MDK2 (Video Game) / int_73ef9ef3
featureApplicability
1.0
 MDK2 (Video Game) / int_73ef9ef3
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_73ef9ef3
 MDK2 (Video Game) / int_77230aa3
type
Jenny's Number
 MDK2 (Video Game) / int_77230aa3
comment
Jenny's Number: Edmonton is located in sector 8675309.
 MDK2 (Video Game) / int_77230aa3
featureApplicability
1.0
 MDK2 (Video Game) / int_77230aa3
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_77230aa3
 MDK2 (Video Game) / int_78270847
type
Curse Cut Short
 MDK2 (Video Game) / int_78270847
comment
Curse Cut Short: Max, when trying to deactivate the Ultimate Doomsday Device.
 MDK2 (Video Game) / int_78270847
featureApplicability
1.0
 MDK2 (Video Game) / int_78270847
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_78270847
 MDK2 (Video Game) / int_7ab2a0ff
type
One-Handed Shotgun Pump
 MDK2 (Video Game) / int_7ab2a0ff
comment
One-Handed Shotgun Pump: Max always holding every gun only in one hand so he can maintain his quadruple akimbo does this with the shotgun by waving it upwards into vertical position (probably with the aid of its recoil) and back into horizontal position again. That or the shotgun is actually semi-automatic.
 MDK2 (Video Game) / int_7ab2a0ff
featureApplicability
1.0
 MDK2 (Video Game) / int_7ab2a0ff
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_7ab2a0ff
 MDK2 (Video Game) / int_820ac351
type
It Amused Me
 MDK2 (Video Game) / int_820ac351
comment
It Amused Me: The reason Grand Emperor Zizzy Balooba ordered the invasion - for his own amusement.
 MDK2 (Video Game) / int_820ac351
featureApplicability
1.0
 MDK2 (Video Game) / int_820ac351
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_820ac351
 MDK2 (Video Game) / int_82108e3d
type
Attack Its Weak Point
 MDK2 (Video Game) / int_82108e3d
comment
Attack Its Weak Point: The Bif enemies have eyes in their belts.One good snipe from Kurt sends them down. Headshots with the sniper work for the Bottrocks enemies. Schwang Schwing is immune to weapon damage the first time you fight him. Beating him involves shooting his sunglasses, then shooting his hand so he releases Max.
 MDK2 (Video Game) / int_82108e3d
featureApplicability
1.0
 MDK2 (Video Game) / int_82108e3d
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_82108e3d
 MDK2 (Video Game) / int_8524222f
type
Vague Hit Points
 MDK2 (Video Game) / int_8524222f
comment
Vague Hit Points: When an enemy is hit, their Life Meter is displayed but there's no exact numeric value of how many Hit Points the enemy has, nor how much damage has been dealt.
 MDK2 (Video Game) / int_8524222f
featureApplicability
1.0
 MDK2 (Video Game) / int_8524222f
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_8524222f
 MDK2 (Video Game) / int_86652d39
type
Projectile Toast
 MDK2 (Video Game) / int_86652d39
comment
Projectile Toast: Dr Hawkins' weapons are Atomic Toasts, which also come in baguette and pumpernickel varieties.
 MDK2 (Video Game) / int_86652d39
featureApplicability
1.0
 MDK2 (Video Game) / int_86652d39
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_86652d39
 MDK2 (Video Game) / int_86b21114
type
Badass Boast
 MDK2 (Video Game) / int_86b21114
comment
Badass Boast: Attempted by Dr. Hawkins.
 MDK2 (Video Game) / int_86b21114
featureApplicability
1.0
 MDK2 (Video Game) / int_86b21114
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_86b21114
 MDK2 (Video Game) / int_8ad43dc9
type
Ragtag Bunch of Misfits
 MDK2 (Video Game) / int_8ad43dc9
comment
Ragtag Bunch of Misfits: The fate of the world rests in the hands of a Mad Scientist, a reluctant Almighty Janitor, and a six-legged robot dog.
 MDK2 (Video Game) / int_8ad43dc9
featureApplicability
1.0
 MDK2 (Video Game) / int_8ad43dc9
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_8ad43dc9
 MDK2 (Video Game) / int_8bfd8321
type
Informing the Fourth Wall
 MDK2 (Video Game) / int_8bfd8321
comment
Informing the Fourth Wall: As Dr. Hawkins' levels are all about finding item combinations to progress, expect a lot of this.
 MDK2 (Video Game) / int_8bfd8321
featureApplicability
1.0
 MDK2 (Video Game) / int_8bfd8321
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_8bfd8321
 MDK2 (Video Game) / int_8e0430ab
type
Non-Standard Game Over
 MDK2 (Video Game) / int_8e0430ab
comment
Non-Standard Game Over: Getting sucked into Kurt's Black Hole Grenade leads to a black screen. Triggering a bomb as Dr. Hawkins (or igniting a rocket in a sealed room) leads to a short cutscene of the Jim Dandy exploding, complete with Planar Shockwave.
 MDK2 (Video Game) / int_8e0430ab
featureApplicability
1.0
 MDK2 (Video Game) / int_8e0430ab
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_8e0430ab
 MDK2 (Video Game) / int_92b95d47
type
Prolonged Video Game Sequel
 MDK2 (Video Game) / int_92b95d47
comment
Prolonged Video Game Sequel: In MDK, you play as Kurt, a janitor wearing an untested Coil Suit, through 6 levels. MDK2'', however, has you play as Kurt, Dr. Fluke Hawkins and Max/Bones across 10 levels. Finishing the final level unlocks a different ending based on the character.
 MDK2 (Video Game) / int_92b95d47
featureApplicability
1.0
 MDK2 (Video Game) / int_92b95d47
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_92b95d47
 MDK2 (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 MDK2 (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: If you played the PS1 version of the original MDK and you decide to play the PS2 version of this game, you'll find that the controls were changed from the original for some reason. This can be somewhat rectified in the options menu, but even then, the controls may mess with you, especially if you played the original with the left analog stick, because it isn't at all useable here for some reason.
 MDK2 (Video Game) / int_963086ce
featureApplicability
1.0
 MDK2 (Video Game) / int_963086ce
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_963086ce
 MDK2 (Video Game) / int_970c790a
type
Big Bad
 MDK2 (Video Game) / int_970c790a
comment
Max decides his ambition is too great to be a pet/lab assistant, so he becomes King of the aliens in place of the Big Bad.
 MDK2 (Video Game) / int_970c790a
featureApplicability
1.0
 MDK2 (Video Game) / int_970c790a
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_970c790a
 MDK2 (Video Game) / int_9de3b377
type
Unrealistic Black Hole
 MDK2 (Video Game) / int_9de3b377
comment
Unrealistic Black Hole: Kurt gets access to a Black Hole Grenade every so often. It generates a black hole that sucks in only living creatures, then vanishes with a loud pop after a few seconds. Kurt is also a living creature.
 MDK2 (Video Game) / int_9de3b377
featureApplicability
1.0
 MDK2 (Video Game) / int_9de3b377
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_9de3b377
 MDK2 (Video Game) / int_9f6fb586
type
Leitmotif
 MDK2 (Video Game) / int_9f6fb586
comment
Leitmotif: Each of the three characters has their own distinct musical style. Kurt's style is a mix of orchestral music and hard beats. A variation on the "heroic" music from the introduction tends to pop up in it. Perfect for running, gliding, and sniping. Max's style is hard rock and techno, appropriate for the guns-blazing setup of his levels. Sometimes the techno softens for when he's doing platforming levels instead of shooting things. Hawkins' style is orchestral, and heavy on the brass and woodwinds. Sounds like a mad scientists' theme tune, that's for sure.
 MDK2 (Video Game) / int_9f6fb586
featureApplicability
1.0
 MDK2 (Video Game) / int_9f6fb586
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_9f6fb586
 MDK2 (Video Game) / int_9fde2eb1
type
Pre-Asskicking One-Liner
 MDK2 (Video Game) / int_9fde2eb1
comment
Pre Ass Kicking One Liner: Each protagonist gets a few during the game - they're not always particularly suave, though.
 MDK2 (Video Game) / int_9fde2eb1
featureApplicability
1.0
 MDK2 (Video Game) / int_9fde2eb1
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_9fde2eb1
 MDK2 (Video Game) / int_a1f82f86
type
Enemy Chatter
 MDK2 (Video Game) / int_a1f82f86
comment
Enemy Chatter: Best seen when Kurt is using his Cloak - aliens hum, babble, and fidget when they're not part of the action.
 MDK2 (Video Game) / int_a1f82f86
featureApplicability
1.0
 MDK2 (Video Game) / int_a1f82f86
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_a1f82f86
 MDK2 (Video Game) / int_abd29ad8
type
No-Sell
 MDK2 (Video Game) / int_abd29ad8
comment
Schwang Schwing is immune to weapon damage the first time you fight him. Beating him involves shooting his sunglasses, then shooting his hand so he releases Max.
 MDK2 (Video Game) / int_abd29ad8
featureApplicability
1.0
 MDK2 (Video Game) / int_abd29ad8
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_abd29ad8
 MDK2 (Video Game) / int_b2cdd776
type
Bottomless Magazines
 MDK2 (Video Game) / int_b2cdd776
comment
Max starts out with a single infinite-ammo Magnum. It's not long before he's quad-wielding miniguns.
 MDK2 (Video Game) / int_b2cdd776
featureApplicability
1.0
 MDK2 (Video Game) / int_b2cdd776
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_b2cdd776
 MDK2 (Video Game) / int_b33d17a0
type
Sickly Green Glow
 MDK2 (Video Game) / int_b33d17a0
comment
Sickly Green Glow: The plutonium used by Dr. Hawkins is green, glows, and thrives on comic book logic.
 MDK2 (Video Game) / int_b33d17a0
featureApplicability
1.0
 MDK2 (Video Game) / int_b33d17a0
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_b33d17a0
 MDK2 (Video Game) / int_b47d95be
type
No OSHA Compliance
 MDK2 (Video Game) / int_b47d95be
comment
No OSHA Compliance: The Jim Dandy has liquid plutonium leaking from an open barrel, highly-explosive rockets lying around with fuses ready to be lit, a big switch that vents the entire room into space, two entire rooms filled with toxic green sludge, and not a single safety rail to be seen on the various lifts, catwalks, and platforms.
 MDK2 (Video Game) / int_b47d95be
featureApplicability
1.0
 MDK2 (Video Game) / int_b47d95be
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_b47d95be
 MDK2 (Video Game) / int_b5ba2c2b
type
It's Raining Men
 MDK2 (Video Game) / int_b5ba2c2b
comment
It's Raining Men: A hold-over from the original MDK - Kurt does an orbital drop from the Jim Dandy, dodging bullets and lasers before safely landing in the first level's minecrawler thanks to the Ribbon Chute.
 MDK2 (Video Game) / int_b5ba2c2b
featureApplicability
1.0
 MDK2 (Video Game) / int_b5ba2c2b
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_b5ba2c2b
 MDK2 (Video Game) / int_bbb6c059
type
I Shall Taunt You
 MDK2 (Video Game) / int_bbb6c059
comment
There are two Conehead window washers outside the Alien Orbiter in level 2. Try to shoot them, and they'll dance and fart cheerfully on their floating platforms. Do it enough, and they'll fall off and plummet straight down.
 MDK2 (Video Game) / int_bbb6c059
featureApplicability
1.0
 MDK2 (Video Game) / int_bbb6c059
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_bbb6c059
 MDK2 (Video Game) / int_bd9dd686
type
Hammerspace Parachute
 MDK2 (Video Game) / int_bd9dd686
comment
Hammerspace Parachute: Kurt can deploy his ribbon chute any time he's in mid-air. Logically this plays a vital role in his missions.
 MDK2 (Video Game) / int_bd9dd686
featureApplicability
1.0
 MDK2 (Video Game) / int_bd9dd686
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_bd9dd686
 MDK2 (Video Game) / int_be9b0535
type
Home Base
 MDK2 (Video Game) / int_be9b0535
comment
Home Base: The Jim Dandy - a gigantic space platform orbiting the Earth. Dr. Hawkins created it so he could escape the derision of his scientific peers before the events of the first MDK. Also provides the setting for three of the game's ten levels.
 MDK2 (Video Game) / int_be9b0535
featureApplicability
1.0
 MDK2 (Video Game) / int_be9b0535
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_be9b0535
 MDK2 (Video Game) / int_c25c7890
type
Fun with Acronyms
 MDK2 (Video Game) / int_c25c7890
comment
Fun with Acronyms: Applies to the original as well, for neither Shiny or BioWare have explicitly said what the MDK in the title stands for. The names of the main characters are Max, Dr. Hawkins, and Kurt. The title of Kurt's original mission in MDK is 'Mission: Deliver Kindness', according to the manual. The installer background for PC even made fun of this, by showing Kurt in a nosedive pose with dozens of possible meanings for "MDK". The most prominent was Murder Death Kill.
 MDK2 (Video Game) / int_c25c7890
featureApplicability
1.0
 MDK2 (Video Game) / int_c25c7890
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_c25c7890
 MDK2 (Video Game) / int_c3585f4a
type
Boom, Headshot!
 MDK2 (Video Game) / int_c3585f4a
comment
Headshots with the sniper work for the Bottrocks enemies.
 MDK2 (Video Game) / int_c3585f4a
featureApplicability
1.0
 MDK2 (Video Game) / int_c3585f4a
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_c3585f4a
 MDK2 (Video Game) / int_c3e4b9fd
type
Final-Exam Boss
 MDK2 (Video Game) / int_c3e4b9fd
comment
Final-Exam Boss: You can choose which character you want to confront the final boss with. Whichever one you choose though, you will have to utilize nearly every weapon or skill possessed by that character to actually win the fight.
 MDK2 (Video Game) / int_c3e4b9fd
featureApplicability
1.0
 MDK2 (Video Game) / int_c3e4b9fd
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_c3e4b9fd
 MDK2 (Video Game) / int_c5237d05
type
Slow Laser
 MDK2 (Video Game) / int_c5237d05
comment
Slow Laser: Both the laser chaingun for Kurt and the ray gun for Max don't really work like lasers at all. They're more akin to pulse guns.
 MDK2 (Video Game) / int_c5237d05
featureApplicability
1.0
 MDK2 (Video Game) / int_c5237d05
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_c5237d05
 MDK2 (Video Game) / int_c75df49a
type
Shout-Out
 MDK2 (Video Game) / int_c75df49a
comment
Shout-Out: Edmonton is located in sector 8675309, a reference to the song "867-5309/Jenny" by Tommy Tutone. Kermit is a gigantic talking plant. The final boss, Emperor Zizzy Balooba is named after the lonely alien Zyzzybalubah from Pee-wee's Playhouse. Dr. Hawkins drinking plutonium turns him into a hulking version of himself, ripped clothes and all. This version of himself is named Hyde. The space station, Jim Dandy, is named after a song by Lincoln Chase. Dr. Hawkins' fish is named Chuckleberry Finn. One of the civilian coneheads is wearing a red-and-white striped cap with a bobble. The blue phone booth that Dr. Hawkins uses to travel to the Emperor's palace is taken from Doctor Who.
 MDK2 (Video Game) / int_c75df49a
featureApplicability
1.0
 MDK2 (Video Game) / int_c75df49a
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_c75df49a
 MDK2 (Video Game) / int_cbd240f1
type
Deployable Cover
 MDK2 (Video Game) / int_cbd240f1
comment
Deployable Cover: An interesting variation. Kurt gets access to the Sniper Shield later on - when activated, it provides 100% damage reduction from enemy attacks while he's in Sniper Mode - at the cost of drastically reducing his field of vision. The shield retracts in stages as Kurt takes damage.
 MDK2 (Video Game) / int_cbd240f1
featureApplicability
1.0
 MDK2 (Video Game) / int_cbd240f1
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_cbd240f1
 MDK2 (Video Game) / int_cc3c365f
type
Goofy Print Underwear
 MDK2 (Video Game) / int_cc3c365f
comment
Goofy Print Underwear: Kurt is seen in a pair of these after being captured and having the Coil Suit taken off him.
 MDK2 (Video Game) / int_cc3c365f
featureApplicability
1.0
 MDK2 (Video Game) / int_cc3c365f
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_cc3c365f
 MDK2 (Video Game) / int_cf479cd8
type
Bomb Disposal
 MDK2 (Video Game) / int_cf479cd8
comment
Bomb Disposal: Most of level 6, where the BFB plants bombs all over the Jim Dandy.
 MDK2 (Video Game) / int_cf479cd8
featureApplicability
1.0
 MDK2 (Video Game) / int_cf479cd8
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_cf479cd8
 MDK2 (Video Game) / int_d24ed873
type
Developer's Foresight
 MDK2 (Video Game) / int_d24ed873
comment
Developer's Foresight: If you decide to leave the toaster in the kitchen as Dr. Hawkins (despite being part of the tutorial), Kermit will ask you to fetch it after cleaning out the lounge. Nothing stopping you from leaving the bread behind, though.
 MDK2 (Video Game) / int_d24ed873
featureApplicability
1.0
 MDK2 (Video Game) / int_d24ed873
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_d24ed873
 MDK2 (Video Game) / int_d57dfae4
type
Eyes Do Not Belong There
 MDK2 (Video Game) / int_d57dfae4
comment
The Bif enemies have eyes in their belts.One good snipe from Kurt sends them down.
 MDK2 (Video Game) / int_d57dfae4
featureApplicability
1.0
 MDK2 (Video Game) / int_d57dfae4
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_d57dfae4
 MDK2 (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 MDK2 (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: The fourth and sixth boss were given markers to tell the player how to win. This help wasn't in the Dreamcast version, which can make defeating these bosses very confusing.
 MDK2 (Video Game) / int_d6f284a3
featureApplicability
1.0
 MDK2 (Video Game) / int_d6f284a3
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_d6f284a3
 MDK2 (Video Game) / int_df1793de
type
Updated Re-release
 MDK2 (Video Game) / int_df1793de
comment
Updated Re-release: MDK2 HD. Consists of mostly visual updates, but some gameplay elements have been tweaked. Max gets the ability to replenish his ammunition from gun pickups. His ammo reserves are also slightly larger. The Chuckleberry Finn puzzle is completely removed.
 MDK2 (Video Game) / int_df1793de
featureApplicability
1.0
 MDK2 (Video Game) / int_df1793de
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_df1793de
 MDK2 (Video Game) / int_e6558beb
type
Artistic License – Space
 MDK2 (Video Game) / int_e6558beb
comment
Artistic License – Space: After Dr. Hawkins depressurises a room, he survives in a complete vacuum by wearing a fishbowl on his head. Rule of funny reigns supreme.
 MDK2 (Video Game) / int_e6558beb
featureApplicability
1.0
 MDK2 (Video Game) / int_e6558beb
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_e6558beb
 MDK2 (Video Game) / int_eb9eaecd
type
Jet Pack
 MDK2 (Video Game) / int_eb9eaecd
comment
Jet Pack: Max finds a jetpack that has limited fuel and must refuel at a floating fuel station. Later on, he acquires a nuclear-powered jetpack that speedily refuels itself when not in use.
 MDK2 (Video Game) / int_eb9eaecd
featureApplicability
1.0
 MDK2 (Video Game) / int_eb9eaecd
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_eb9eaecd
 MDK2 (Video Game) / int_ed3e90f3
type
Duct Tape for Everything
 MDK2 (Video Game) / int_ed3e90f3
comment
Duct Tape for Everything: Goes hand in hand with Dr. Hawkins' MacGyvering gimmick. He uses it to build a leaf blower, a ladder, magnet shoes, and to plug holes in the water pipes.
 MDK2 (Video Game) / int_ed3e90f3
featureApplicability
1.0
 MDK2 (Video Game) / int_ed3e90f3
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_ed3e90f3
 MDK2 (Video Game) / int_eea93c96
type
Blow You Away
 MDK2 (Video Game) / int_eea93c96
comment
Blow You Away: At one point, Dr. Hawkins has to use a wearable leaf blower to blow aliens out of the tree lounge and into Kermit's mouth.
 MDK2 (Video Game) / int_eea93c96
featureApplicability
1.0
 MDK2 (Video Game) / int_eea93c96
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_eea93c96
 MDK2 (Video Game) / int_f4bdd330
type
Trick Bullet
 MDK2 (Video Game) / int_f4bdd330
comment
Trick Bullet: Kurt gets access to bouncing sniper bullets in some levels - primarily used to activate switches around corners.
 MDK2 (Video Game) / int_f4bdd330
featureApplicability
1.0
 MDK2 (Video Game) / int_f4bdd330
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_f4bdd330
 MDK2 (Video Game) / int_f4fd424c
type
All Your Base Are Belong to Us
 MDK2 (Video Game) / int_f4fd424c
comment
All Your Base Are Belong to Us: In the middle third of the game, the Jim Dandy is boarded by aliens. It takes both Max and Dr. Hawkins to thwart their invasion.
 MDK2 (Video Game) / int_f4fd424c
featureApplicability
1.0
 MDK2 (Video Game) / int_f4fd424c
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_f4fd424c
 MDK2 (Video Game) / int_f56aeb67
type
Alien Invasion
 MDK2 (Video Game) / int_f56aeb67
comment
Alien Invasion: MDK2 picks up where MDK leaves off, at the tail end of a crumbling alien invasion.
 MDK2 (Video Game) / int_f56aeb67
featureApplicability
1.0
 MDK2 (Video Game) / int_f56aeb67
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_f56aeb67
 MDK2 (Video Game) / int_name
type
ItemName
 MDK2 (Video Game) / int_name
comment
 MDK2 (Video Game) / int_name
featureApplicability
1.0
 MDK2 (Video Game) / int_name
featureConfidence
1.0
 MDK2 (Video Game)
hasFeature
MDK2 (Video Game) / int_name
 MDK2 (Video Game) / int_name
itemName
MDK2 (Video Game)

The following is a list of statements referring to the current page from other pages.

 MDK2 (Video Game)
hasFeature
And Now for Someone Completely Different / int_e5d94391
 MDK2 (Video Game)
hasFeature
Angels Pose / int_e5d94391
 MDK2 (Video Game)
hasFeature
Are These Wires Important? / int_e5d94391
 MDK2 (Video Game)
hasFeature
Arm Cannon / int_e5d94391
 MDK2 (Video Game)
hasFeature
Batman Can Breathe in Space / int_e5d94391
 MDK2 (Video Game)
hasFeature
Boarding Pod / int_e5d94391
 MDK2 (Video Game)
hasFeature
Bullet Time / int_e5d94391
 MDK2 (Video Game)
hasFeature
Character Portrait / int_e5d94391
 MDK2 (Video Game)
hasFeature
Comedy Video Games / int_e5d94391
 MDK2 (Video Game)
hasFeature
Degraded Boss / int_e5d94391
 MDK2 (Video Game)
hasFeature
Disappointing Last Level / int_e5d94391
 MDK2 (Video Game)
hasFeature
Easy Level Trick / int_e5d94391
 MDK2 (Video Game)
hasFeature
Edible Ammunition / int_e5d94391
 MDK2 (Video Game)
hasFeature
Extendo Boxing Glove / int_e5d94391
 MDK2 (Video Game)
hasFeature
Fishbowl Helmet / int_e5d94391
 MDK2 (Video Game)
hasFeature
Hand Cannon / int_e5d94391
 MDK2 (Video Game)
hasFeature
Humble Hero / int_e5d94391
 MDK2 (Video Game)
hasFeature
Informing the Fourth Wall / int_e5d94391
 MDK2 (Video Game)
hasFeature
Jenny's Number / int_e5d94391
 MDK2 (Video Game)
hasFeature
Jet Pack / int_e5d94391
 MDK 2
seeAlso
MDK2 (Video Game)
 MDK2 (Video Game)
hasFeature
MacGyvering / int_e5d94391
 MDK2 (Video Game)
hasFeature
Missing Secret / int_e5d94391
 MDK2 (Video Game)
hasFeature
My Brain Is Big / int_e5d94391
 MDK2 (Video Game)
hasFeature
No Plans, No Prototype, No Backup / int_e5d94391
 MDK2 (Video Game)
hasFeature
Oxygen Meter / int_e5d94391
 MDK2 (Video Game)
hasFeature
Pinball Projectile / int_e5d94391
 MDK2 (Video Game)
hasFeature
Platform-Activated Ability / int_e5d94391
 MDK2 (Video Game)
hasFeature
Projectile Toast / int_e5d94391
 MDK2 (Video Game)
hasFeature
Ray Gun / int_e5d94391
 MDK2 (Video Game)
hasFeature
Resigned to the Call / int_e5d94391
 MDK2 (Video Game)
hasFeature
Revolvers Are Just Better / int_e5d94391
 MDK2 (Video Game)
hasFeature
Sequel Difficulty Spike / int_e5d94391
 MDK2 (Video Game)
hasFeature
Slow Laser / int_e5d94391
 MDK2 (Video Game)
hasFeature
Space Station / int_e5d94391
 MDK2 (Video Game)
hasFeature
Tentative Light / int_e5d94391
 MDK2 (Video Game)
hasFeature
The Hedonist / int_e5d94391
 MDK2 (Video Game)
hasFeature
Throw-Away Guns / int_e5d94391
 MDK2 (Video Game)
hasFeature
Thrown Out the Airlock / int_e5d94391
 MDK2 (Video Game)
hasFeature
Time Bomb / int_e5d94391
 MDK2 (Video Game)
hasFeature
Trick Shot Puzzle / int_e5d94391
 MDK2 (Video Game)
hasFeature
Unrealistic Black Hole / int_e5d94391
 MDK2 (Video Game)
hasFeature
Womb Level / int_e5d94391