| Magic and Mayhem (Video Game) |
type |
TVTItem |
| Magic and Mayhem (Video Game) |
label |
Magic and Mayhem (Video Game) |
| Magic and Mayhem (Video Game) |
page |
MagicAndMayhem |
| Magic and Mayhem (Video Game) |
comment |
Back in 1984, Julian Gollop (later known for X-COM) created Chaos for the ZX Spectrum: a turn-based game in which up to eight wizards, controlled by humans or computers, battled against each other by summoning creatures and casting spells. In 1990, this was followed by Lords of Chaos, which added maps, independent monsters, and the ability to choose what set of spells the player took into battle.In 1998, the next game in the series was released: Magic and Mayhem. Many of the spells and game mechanics are recognisable from the earlier games, but the move to the 32-bit PC platform brought substantial improvements to all areas of the game. These included, for the first time, a single-player campaign with a scripted storyline: rookie wizard Cornelius arrives home from university to find his uncle Lucan missing, and goes in search of him. It becomes apparent that much more than Lucan's life is at stake.A prequel, Magic and Mayhem: The Art of Magic was released in 2002, with similar game mechanics but using 3D polygon graphics rather than the isometric graphics of its predecessor. |
| Magic and Mayhem (Video Game) |
fetched |
2023-06-07T04:15:32Z |
| Magic and Mayhem (Video Game) |
parsed |
2023-06-07T04:15:32Z |
| Magic and Mayhem (Video Game) |
processingComment |
Dropped link to Claymation: Not a Feature - UNKNOWN |
| Magic and Mayhem (Video Game) |
processingComment |
Dropped link to MissExposition: Not a Feature - UNKNOWN |
| Magic and Mayhem (Video Game) |
processingUnknown |
Claymation |
| Magic and Mayhem (Video Game) |
processingUnknown |
MissExposition |
| Magic and Mayhem (Video Game) |
isPartOf |
DBTropes |
| Magic and Mayhem (Video Game) / int_11204355 |
type |
Coup de Grâce Cutscene |
| Magic and Mayhem (Video Game) / int_11204355 |
comment |
Coup de Grâce Cutscene: After Aurax defeats vampire!Gaion in battle, her final death is shown in a separate cutscene. |
| Magic and Mayhem (Video Game) / int_11204355 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_11204355 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_11204355 |
| Magic and Mayhem (Video Game) / int_16364a29 |
type |
Evil Sounds Deep |
| Magic and Mayhem (Video Game) / int_16364a29 |
comment |
Evil Sounds Deep: Numinon after his Face–Heel Turn. |
| Magic and Mayhem (Video Game) / int_16364a29 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_16364a29 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_16364a29 |
| Magic and Mayhem (Video Game) / int_173909 |
type |
Brainwashed and Crazy |
| Magic and Mayhem (Video Game) / int_173909 |
comment |
Brainwashed and Crazy: Nadia, when Aurax finds her in Sassari. |
| Magic and Mayhem (Video Game) / int_173909 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_173909 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_173909 |
| Magic and Mayhem (Video Game) / int_24b3040 |
type |
Real-Time with Pause |
| Magic and Mayhem (Video Game) / int_24b3040 |
comment |
Real-Time with Pause: In contrast to the turn-based system of the earlier games. |
| Magic and Mayhem (Video Game) / int_24b3040 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_24b3040 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_24b3040 |
| Magic and Mayhem (Video Game) / int_28c1d543 |
type |
Defrosting Ice Queen |
| Magic and Mayhem (Video Game) / int_28c1d543 |
comment |
Defrosting Ice Queen: Ariadne's character arc. |
| Magic and Mayhem (Video Game) / int_28c1d543 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_28c1d543 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_28c1d543 |
| Magic and Mayhem (Video Game) / int_2ad8a2a1 |
type |
Deathly Unmasking |
| Magic and Mayhem (Video Game) / int_2ad8a2a1 |
comment |
Deathly Unmasking: After the Overlord is defeated, the final cutscene shows the mask slipping off his lifeless body. |
| Magic and Mayhem (Video Game) / int_2ad8a2a1 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_2ad8a2a1 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_2ad8a2a1 |
| Magic and Mayhem (Video Game) / int_2aff6a25 |
type |
Death of the Hypotenuse |
| Magic and Mayhem (Video Game) / int_2aff6a25 |
comment |
Death of the Hypotenuse: Aurax has two possible love interests: Gaion, his mentor, and Vex, an elf warrior. Gaion doesn't survive. |
| Magic and Mayhem (Video Game) / int_2aff6a25 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_2aff6a25 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_2aff6a25 |
| Magic and Mayhem (Video Game) / int_2b7ec38e |
type |
The Scrappy |
| Magic and Mayhem (Video Game) / int_2b7ec38e |
comment |
The Scrappy: Invoked in the last level, if played on the highest difficulty: During the game the player has had to keep Twigkindle the Brownie King safe on various occasions, no doubt got annoyed at his habit of straying into danger, and breathed a sigh of relief when he was killed fighting the Overlord in the final battle. On the highest difficulty level, the game resurrects him; the characters promptly decide he's 'nauseating' and ally to kill him again. |
| Magic and Mayhem (Video Game) / int_2b7ec38e |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_2b7ec38e |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_2b7ec38e |
| Magic and Mayhem (Video Game) / int_2b98ddb5 |
type |
Liquid Courage |
| Magic and Mayhem (Video Game) / int_2b98ddb5 |
comment |
Liquid Courage: In one set of levels, Cornelius has to recruit King Arthur's surviving knights to his cause. In the case of Kay, this involves finding a flask of wine to give him courage. |
| Magic and Mayhem (Video Game) / int_2b98ddb5 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_2b98ddb5 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_2b98ddb5 |
| Magic and Mayhem (Video Game) / int_2f253c94 |
type |
Glass Cannon |
| Magic and Mayhem (Video Game) / int_2f253c94 |
comment |
Glass Cannon: The Skeleton is one of the best-armed low-end units, but can't take very much damage before collapsing. The same applies to the Basilisk: its bite attack is one of the most deadly in the game, but it's very easily killed. |
| Magic and Mayhem (Video Game) / int_2f253c94 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_2f253c94 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_2f253c94 |
| Magic and Mayhem (Video Game) / int_328445e |
type |
Holy Water |
| Magic and Mayhem (Video Game) / int_328445e |
comment |
Holy Water: It's an artefact that casts the bury spell when used, destroying undead creatures within range that don't make their saving throw. |
| Magic and Mayhem (Video Game) / int_328445e |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_328445e |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_328445e |
| Magic and Mayhem (Video Game) / int_3eee0728 |
type |
Captain Obvious |
| Magic and Mayhem (Video Game) / int_3eee0728 |
comment |
Captain Obvious: Lampshaded by Orgon. |
| Magic and Mayhem (Video Game) / int_3eee0728 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_3eee0728 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_3eee0728 |
| Magic and Mayhem (Video Game) / int_48bccbdf |
type |
Rookie Male, Experienced Female |
| Magic and Mayhem (Video Game) / int_48bccbdf |
comment |
Rookie Male, Experienced Female: Aurax is a novice wizard; Gaion is his first mentor. |
| Magic and Mayhem (Video Game) / int_48bccbdf |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_48bccbdf |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_48bccbdf |
| Magic and Mayhem (Video Game) / int_4a5bda80 |
type |
Fanservice Pack |
| Magic and Mayhem (Video Game) / int_4a5bda80 |
comment |
Fanservice Pack: When Nadia is kidnapped by the forces of Chaos, she's wearing reasonably sensible clothes. By the time Aurax finally reaches her in the Hell-Pits of Sassari, she's changed into the bikini-and-cloak combination favoured by most of the game's witches. |
| Magic and Mayhem (Video Game) / int_4a5bda80 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_4a5bda80 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_4a5bda80 |
| Magic and Mayhem (Video Game) / int_53f5119f |
type |
The Dragon |
| Magic and Mayhem (Video Game) / int_53f5119f |
comment |
The Dragon: Milesius, the wizard Aurax first meets, turns out to be the Necromagus's right-hand man. |
| Magic and Mayhem (Video Game) / int_53f5119f |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_53f5119f |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_53f5119f |
| Magic and Mayhem (Video Game) / int_584417c2 |
type |
Reforged into a Minion |
| Magic and Mayhem (Video Game) / int_584417c2 |
comment |
Reforged into a Minion: Poor Gaion. |
| Magic and Mayhem (Video Game) / int_584417c2 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_584417c2 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_584417c2 |
| Magic and Mayhem (Video Game) / int_62f73c8c |
type |
|
| Magic and Mayhem (Video Game) / int_62f73c8c |
comment |
"Avoid This Area" Effect: The Totem of Fear drives away any creatures near it. |
| Magic and Mayhem (Video Game) / int_62f73c8c |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_62f73c8c |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_62f73c8c |
| Magic and Mayhem (Video Game) / int_6377d6e6 |
type |
Grievous Harm with a Body |
| Magic and Mayhem (Video Game) / int_6377d6e6 |
comment |
Grievous Harm with a Body: Zombies attack by pulling their own left arm off and using it as a club. |
| Magic and Mayhem (Video Game) / int_6377d6e6 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_6377d6e6 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_6377d6e6 |
| Magic and Mayhem (Video Game) / int_6492f4ca |
type |
Spirit Advisor |
| Magic and Mayhem (Video Game) / int_6492f4ca |
comment |
Spirit Advisor: Gaion puts in a final appearance as one, after her death. |
| Magic and Mayhem (Video Game) / int_6492f4ca |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_6492f4ca |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_6492f4ca |
| Magic and Mayhem (Video Game) / int_6b6556ee |
type |
Mentor Occupational Hazard |
| Magic and Mayhem (Video Game) / int_6b6556ee |
comment |
Mentor Occupational Hazard: Lucan gets offed by the Overlord. |
| Magic and Mayhem (Video Game) / int_6b6556ee |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_6b6556ee |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_6b6556ee |
| Magic and Mayhem (Video Game) / int_6bf93fc7 |
type |
FanService |
| Magic and Mayhem (Video Game) / int_6bf93fc7 |
comment |
Fanservice: The female characters tend to be young, pretty, buxom and scantily clad. Special mention to the Totem of Healing, which manifests itself as a curvaceous water nymph (as opposed to a static fountain in the earlier game). |
| Magic and Mayhem (Video Game) / int_6bf93fc7 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_6bf93fc7 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_6bf93fc7 |
| Magic and Mayhem (Video Game) / int_7481a085 |
type |
Offerings to the Gods |
| Magic and Mayhem (Video Game) / int_7481a085 |
comment |
Offerings to the Gods: On a couple of levels, there are altars at which the player is instructed to sacrifice either a summoned creature, or an apple; if they do so, they are rewarded with a number of creatures. |
| Magic and Mayhem (Video Game) / int_7481a085 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_7481a085 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_7481a085 |
| Magic and Mayhem (Video Game) / int_76d6c3df |
type |
I Don't Like the Sound of That Place |
| Magic and Mayhem (Video Game) / int_76d6c3df |
comment |
I Don't Like the Sound of That Place: The Necromagus brings Aurax to the Hell-Pits of Sassari. It's just as nasty a place as it sounds. |
| Magic and Mayhem (Video Game) / int_76d6c3df |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_76d6c3df |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_76d6c3df |
| Magic and Mayhem (Video Game) / int_776a06eb |
type |
All Myths Are True |
| Magic and Mayhem (Video Game) / int_776a06eb |
comment |
All Myths Are True: The three Arcane Realms are based on Celtic, Greek and Arthurian myths. |
| Magic and Mayhem (Video Game) / int_776a06eb |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_776a06eb |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_776a06eb |
| Magic and Mayhem (Video Game) / int_77824082 |
type |
Healing Boss |
| Magic and Mayhem (Video Game) / int_77824082 |
comment |
Healing Boss: Bosses can have the same heal spell you do. Particularly noticeable with the Overlord in his ultimate form; try to wear his health down, and he has a tendency to cast heal in bulk to recover his strength. |
| Magic and Mayhem (Video Game) / int_77824082 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_77824082 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_77824082 |
| Magic and Mayhem (Video Game) / int_78c5ce7e |
type |
Screw the Rules, I Make Them! |
| Magic and Mayhem (Video Game) / int_78c5ce7e |
comment |
Screw the Rules, I Make Them!: The wizard Malduc challenges Cornelius and his allies to a 'game' — each side starts with zero mana, five Elves and five Fauns. If it looks like he's going to lose, he promptly regains all his mana and he and his apprentice attack the heroes with everything they've got. Cornelius protests, to which Malduc retorts "This is my game, and my rules." |
| Magic and Mayhem (Video Game) / int_78c5ce7e |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_78c5ce7e |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_78c5ce7e |
| Magic and Mayhem (Video Game) / int_7cb1cbb5 |
type |
Herd-Hitting Attack |
| Magic and Mayhem (Video Game) / int_7cb1cbb5 |
comment |
Herd-Hitting Attack: The Chain Lighting spell leaps from one target to another, the Judgement spell destroys all creatures in a given radius, and the Totem of Pestilence infects creatures near it with plague (and they, in turn, can infect other creatures...) |
| Magic and Mayhem (Video Game) / int_7cb1cbb5 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_7cb1cbb5 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_7cb1cbb5 |
| Magic and Mayhem (Video Game) / int_7f93c22e |
type |
Chain Lightning |
| Magic and Mayhem (Video Game) / int_7f93c22e |
comment |
Chain Lightning: Becomes available fairly early on. There is also a non-chain Lightning spell which attacks a single target. |
| Magic and Mayhem (Video Game) / int_7f93c22e |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_7f93c22e |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_7f93c22e |
| Magic and Mayhem (Video Game) / int_8029fa50 |
type |
True Final Boss |
| Magic and Mayhem (Video Game) / int_8029fa50 |
comment |
True Final Boss: After finally defeating the Necromagus, Aurax returns in triumph to Numinon, the Big Good... who turns out not to be as good as everyone thought. |
| Magic and Mayhem (Video Game) / int_8029fa50 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_8029fa50 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_8029fa50 |
| Magic and Mayhem (Video Game) / int_823c6e3e |
type |
Large Ham |
| Magic and Mayhem (Video Game) / int_823c6e3e |
comment |
Large Ham: The voice acting for the two Chaos wizards in the encampment level on Azoria, who would like nothing more than to hear some elves squueeeeal in paiiiin. |
| Magic and Mayhem (Video Game) / int_823c6e3e |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_823c6e3e |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_823c6e3e |
| Magic and Mayhem (Video Game) / int_87e661e8 |
type |
Absurdly Spacious Sewer |
| Magic and Mayhem (Video Game) / int_87e661e8 |
comment |
Absurdly-Spacious Sewer: Aurax and Daephus must traverse one to reach the Thieves' Guild. |
| Magic and Mayhem (Video Game) / int_87e661e8 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_87e661e8 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_87e661e8 |
| Magic and Mayhem (Video Game) / int_912b24c4 |
type |
Art Shift |
| Magic and Mayhem (Video Game) / int_912b24c4 |
comment |
Art Shift: Not only are the game graphics polygon-based rather than isometric, but the user interface graphics have a more cartoonish look to them. |
| Magic and Mayhem (Video Game) / int_912b24c4 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_912b24c4 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_912b24c4 |
| Magic and Mayhem (Video Game) / int_94680696 |
type |
Shaped Like Itself |
| Magic and Mayhem (Video Game) / int_94680696 |
comment |
Shaped Like Itself: One artefact is called the Campaniform Bell. 'Campaniform' means 'bell-shaped'. |
| Magic and Mayhem (Video Game) / int_94680696 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_94680696 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_94680696 |
| Magic and Mayhem (Video Game) / int_961c30e5 |
type |
Teleportation |
| Magic and Mayhem (Video Game) / int_961c30e5 |
comment |
Teleportation: Provided by the Teleport spell. |
| Magic and Mayhem (Video Game) / int_961c30e5 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_961c30e5 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_961c30e5 |
| Magic and Mayhem (Video Game) / int_968bd0f8 |
type |
Meteor-Summoning Attack |
| Magic and Mayhem (Video Game) / int_968bd0f8 |
comment |
Meteor-Summoning Attack: The Meteor Shower spell bombards the area with meteorites, and is one of the few spells that deals out enough damage to destroy totems. |
| Magic and Mayhem (Video Game) / int_968bd0f8 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_968bd0f8 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_968bd0f8 |
| Magic and Mayhem (Video Game) / int_98f22e5f |
type |
Wardens Are Evil |
| Magic and Mayhem (Video Game) / int_98f22e5f |
comment |
Wardens Are Evil: Glut certainly is. |
| Magic and Mayhem (Video Game) / int_98f22e5f |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_98f22e5f |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_98f22e5f |
| Magic and Mayhem (Video Game) / int_9f63d4f1 |
type |
Our Vampires Are Different |
| Magic and Mayhem (Video Game) / int_9f63d4f1 |
comment |
Our Vampires Are Different: They're pinkish-purple humanoids with wings and pointy ears, that can transform into pinkish-purple bats, and replenish their life force by draining that of others. They avert Magic Pants by not wearing any clothes, in either form. |
| Magic and Mayhem (Video Game) / int_9f63d4f1 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_9f63d4f1 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_9f63d4f1 |
| Magic and Mayhem (Video Game) / int_a3c0d670 |
type |
Evil Chancellor |
| Magic and Mayhem (Video Game) / int_a3c0d670 |
comment |
Evil Chancellor: The character named only as 'Chancellor'. |
| Magic and Mayhem (Video Game) / int_a3c0d670 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_a3c0d670 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_a3c0d670 |
| Magic and Mayhem (Video Game) / int_a81bdfc8 |
type |
Horns of Villainy |
| Magic and Mayhem (Video Game) / int_a81bdfc8 |
comment |
Horns of Villainy: Milesius has a prominent pair on his helmet; so does his boss, the Necromagus. |
| Magic and Mayhem (Video Game) / int_a81bdfc8 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_a81bdfc8 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_a81bdfc8 |
| Magic and Mayhem (Video Game) / int_a8cff6a |
type |
Familiar |
| Magic and Mayhem (Video Game) / int_a8cff6a |
comment |
Familiar: Hermes the raven, the game's method of feeding useful information to the player. You learn near the end that he actually isn't, since Lucan's familiar is a cat. In the very end it turns out "he" is Morgana le Fey under the effect of a Forced Transformation. |
| Magic and Mayhem (Video Game) / int_a8cff6a |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_a8cff6a |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_a8cff6a |
| Magic and Mayhem (Video Game) / int_aa2bd65c |
type |
Mordor |
| Magic and Mayhem (Video Game) / int_aa2bd65c |
comment |
Mordor: Most of the Chaos lands are barren and rocky. Sassari adds rivers of lava. |
| Magic and Mayhem (Video Game) / int_aa2bd65c |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_aa2bd65c |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_aa2bd65c |
| Magic and Mayhem (Video Game) / int_af3ea0e3 |
type |
Face–Heel Turn |
| Magic and Mayhem (Video Game) / int_af3ea0e3 |
comment |
Face–Heel Turn: Percival's obsession with the Grail leads him to turn on Cornelius. |
| Magic and Mayhem (Video Game) / int_af3ea0e3 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_af3ea0e3 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_af3ea0e3 |
| Magic and Mayhem (Video Game) / int_b9c673a6 |
type |
Market-Based Title |
| Magic and Mayhem (Video Game) / int_b9c673a6 |
comment |
Market-Based Title: Released as Duel: The Mage Wars in the US. |
| Magic and Mayhem (Video Game) / int_b9c673a6 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_b9c673a6 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_b9c673a6 |
| Magic and Mayhem (Video Game) / int_ba0ff8e1 |
type |
Action Figure Speech |
| Magic and Mayhem (Video Game) / int_ba0ff8e1 |
comment |
Action Figure Speech: The characters' faces aren't animated, so in cutscenes they gesticulate while talking. |
| Magic and Mayhem (Video Game) / int_ba0ff8e1 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_ba0ff8e1 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_ba0ff8e1 |
| Magic and Mayhem (Video Game) / int_c4286511 |
type |
For Doom the Bell Tolls |
| Magic and Mayhem (Video Game) / int_c4286511 |
comment |
For Doom the Bell Tolls: The death of a wizard is marked by a tolling bell. |
| Magic and Mayhem (Video Game) / int_c4286511 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_c4286511 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_c4286511 |
| Magic and Mayhem (Video Game) / int_c75df49a |
type |
Shout-Out |
| Magic and Mayhem (Video Game) / int_c75df49a |
comment |
Shout-Out: The effect used for the portals looks very similar to a Stargate ring teleporter. |
| Magic and Mayhem (Video Game) / int_c75df49a |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_c75df49a |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_c75df49a |
| Magic and Mayhem (Video Game) / int_c83a589c |
type |
Luke, I Am Your Father |
| Magic and Mayhem (Video Game) / int_c83a589c |
comment |
Luke, I Am Your Father: Delivered by the Overlord to Cornelius before their final confrontation. And promptly repeated a few seconds later when Lucan's ghost shows up to reveal that no, actually, Lucan is Cornelius's father. |
| Magic and Mayhem (Video Game) / int_c83a589c |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_c83a589c |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_c83a589c |
| Magic and Mayhem (Video Game) / int_caf89e54 |
type |
Taking You with Me |
| Magic and Mayhem (Video Game) / int_caf89e54 |
comment |
Taking You with Me: The Phoenix bursts into flames when killed, and the Hellhound explodes. |
| Magic and Mayhem (Video Game) / int_caf89e54 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_caf89e54 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_caf89e54 |
| Magic and Mayhem (Video Game) / int_cfda0ecb |
type |
Escort Mission |
| Magic and Mayhem (Video Game) / int_cfda0ecb |
comment |
Escort Mission: One optional mission is to keep the Dwarves of the Glanum mountains alive long enough to reach their treasure. Since they have a tendency to walk straight towards lethal guardian totems, this isn't easy. |
| Magic and Mayhem (Video Game) / int_cfda0ecb |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_cfda0ecb |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_cfda0ecb |
| Magic and Mayhem (Video Game) / int_d08049db |
type |
Taken for Granite |
| Magic and Mayhem (Video Game) / int_d08049db |
comment |
Taken for Granite: The effect of the Gorgon Stare spell. |
| Magic and Mayhem (Video Game) / int_d08049db |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_d08049db |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_d08049db |
| Magic and Mayhem (Video Game) / int_dae3999d |
type |
Action Bomb |
| Magic and Mayhem (Video Game) / int_dae3999d |
comment |
Action Bomb: The Lucifer's Farewell spell transforms any creature into one. |
| Magic and Mayhem (Video Game) / int_dae3999d |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_dae3999d |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_dae3999d |
| Magic and Mayhem (Video Game) / int_db38d6ca |
type |
Torture Technician |
| Magic and Mayhem (Video Game) / int_db38d6ca |
comment |
Torture Technician: Glut, the warder of Karnak Prison. |
| Magic and Mayhem (Video Game) / int_db38d6ca |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_db38d6ca |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_db38d6ca |
| Magic and Mayhem (Video Game) / int_dbeee130 |
type |
Pillar of Light |
| Magic and Mayhem (Video Game) / int_dbeee130 |
comment |
Pillar of Light: The "Judgement" spell appears as a column of light. |
| Magic and Mayhem (Video Game) / int_dbeee130 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_dbeee130 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_dbeee130 |
| Magic and Mayhem (Video Game) / int_dc1761bd |
type |
A God Am I |
| Magic and Mayhem (Video Game) / int_dc1761bd |
comment |
A God Am I: The conclusion of Numinon's speech after revealing his true nature: "People of Karnak, I am no longer your leader. From this day forth, I am your God: Demonuminon! [Evil Laugh] " |
| Magic and Mayhem (Video Game) / int_dc1761bd |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_dc1761bd |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_dc1761bd |
| Magic and Mayhem (Video Game) / int_e5455dac |
type |
Mana |
| Magic and Mayhem (Video Game) / int_e5455dac |
comment |
Mana: Mana is used up when casting spells, and recharges when a wizard, or creatures under their control, stand on a Place of Power. Gaining control over Places of Power is usually the main objective for the combatants. |
| Magic and Mayhem (Video Game) / int_e5455dac |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_e5455dac |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_e5455dac |
| Magic and Mayhem (Video Game) / int_ee3438ee |
type |
The Battle Didn't Count |
| Magic and Mayhem (Video Game) / int_ee3438ee |
comment |
The Battle Didn't Count: Bosses frequently portal away when defeated, rather than dying. Amusingly, the second time you meet Ariadne, the developers forgot to do this, and it's possible to kill her. She still shows up a few levels later to do her Heel–Face Turn, though. |
| Magic and Mayhem (Video Game) / int_ee3438ee |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_ee3438ee |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_ee3438ee |
| Magic and Mayhem (Video Game) / int_ee4286cd |
type |
Leave Him to Me! |
| Magic and Mayhem (Video Game) / int_ee4286cd |
comment |
Leave Him to Me!: In Karnak Prison, one of your fellow prisoners tries to take on Glut, the warder, single-handed, and promptly gets killed. |
| Magic and Mayhem (Video Game) / int_ee4286cd |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_ee4286cd |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_ee4286cd |
| Magic and Mayhem (Video Game) / int_ee9fc22 |
type |
I Broke a Nail |
| Magic and Mayhem (Video Game) / int_ee9fc22 |
comment |
I Broke a Nail: When allies' health reaches 50%, they call for assistance. On the level where Ariadne first becomes the player's ally, the message has her complaining of having broken a nail. |
| Magic and Mayhem (Video Game) / int_ee9fc22 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_ee9fc22 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_ee9fc22 |
| Magic and Mayhem (Video Game) / int_f3626b09 |
type |
Mercy Kill |
| Magic and Mayhem (Video Game) / int_f3626b09 |
comment |
Mercy Kill: Vampire!Gaion begs Aurax to stake her so she can die as herself. He does. |
| Magic and Mayhem (Video Game) / int_f3626b09 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_f3626b09 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_f3626b09 |
| Magic and Mayhem (Video Game) / int_fb111d49 |
type |
Sequence Breaking |
| Magic and Mayhem (Video Game) / int_fb111d49 |
comment |
Sequence Breaking: In the "Tavern" level the three drunken wizards don't become hostile until you've spoken to Daephus. If you force an attack on them (by holding down 'A') they won't fight back, and you can kill all three without any risk. |
| Magic and Mayhem (Video Game) / int_fb111d49 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_fb111d49 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_fb111d49 |
| Magic and Mayhem (Video Game) / int_fc07d409 |
type |
Hopeless Boss Fight |
| Magic and Mayhem (Video Game) / int_fc07d409 |
comment |
Hopeless Boss Fight: From time to time the Overlord shows up, menaces Cornelius and portals away. In these encounters, it is (theoretically) possible to defeat him — but it isn't possible to stop him killing Lucan on Salisbury Plain. |
| Magic and Mayhem (Video Game) / int_fc07d409 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_fc07d409 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_fc07d409 |
| Magic and Mayhem (Video Game) / int_fc33ff16 |
type |
One-Winged Angel |
| Magic and Mayhem (Video Game) / int_fc33ff16 |
comment |
One-Winged Angel: Numinon's demon form. |
| Magic and Mayhem (Video Game) / int_fc33ff16 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_fc33ff16 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_fc33ff16 |
| Magic and Mayhem (Video Game) / int_ff074ad4 |
type |
Cast from Lifespan |
| Magic and Mayhem (Video Game) / int_ff074ad4 |
comment |
Cast from Lifespan: As the single-player game progresses, it is revealed that use of magic in the Arcane Realms causes its owner to age prematurely. The Overlord is attempting to retrieve various plot tokens to reverse the process. |
| Magic and Mayhem (Video Game) / int_ff074ad4 |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_ff074ad4 |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_ff074ad4 |
| Magic and Mayhem (Video Game) / int_name |
type |
ItemName |
| Magic and Mayhem (Video Game) / int_name |
comment |
|
| Magic and Mayhem (Video Game) / int_name |
featureApplicability |
1.0 |
| Magic and Mayhem (Video Game) / int_name |
featureConfidence |
1.0 |
| Magic and Mayhem (Video Game) |
hasFeature |
Magic and Mayhem (Video Game) / int_name |
| Magic and Mayhem (Video Game) / int_name |
itemName |
Magic and Mayhem (Video Game) |