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Maru's Mission (Video Game)
- 291 statements
- 56 feature instances
- 2 referencing feature instances
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Maru's Mission is a Side View Platform Game with a light horror theme by TOSE and Jaleco for the Game Boy. In Japan, it's known as Oira Jajamaru! Sekai Daib�ken (��ら�ゃ�ゃ丸�~世界大冒険~, I'm Jajamaru! World-Wide Adventure) and the fifth game in the Ninja Jajamaru-kun series; seventh if the Ninja-kun games are counted. Maru's Mission debuted in Japan on September 28, 1990, followed by an American release in March of 1991. It was the first Ninja Jajamaru-kun game to be released in America. In contrast, there was no European release despite earlier Ninja-kun games making it there.Befitting its Japanese title, Maru's mission takes him across the globe. This is a first for the series and so far it's the only entry to do so, as the games normally take place in Japan and deal solely with Japanese culture and folklore. In Oira Jajamaru! Sekai Daib�ken, Jajamaru and Princess Sakura are out for a walk in a field in Japan when Satan shows up to abduct Sakura. Jajamaru gets on his large frog and goes after the fiend's henchmen, each defeat providing him with a new destination to pursue Satan and Sakura to until he finally catches up in the USA. In Maru's Mission, Maru and Cori are out for a walk in a city in the USA when Muramasa shows up to abduct Cori. Maru gets on his turtle and goes after the fiend's henchmen, each defeat providing him with a new destination to pursue Muramasa and Cori to until he finally catches up in Japan.There are six levels total, each divided in two halves. A mid-boss is fought at the end of the first half and the level boss at the end of the second half. The look of two complementary halves are usually the same, but Romania and Brazil consist of a mountainous first half and a cemetery-centered second half. There are also special stages that take place underwater and require Maru to battle sharks and rays. They occur after the first level and after Egypt in both versions while Maru's Mission has a third instance after Brazil. Gameplay in the normal levels consists of trekking from left to right, fighting mobs, picking up power-ups and souls of defeated mobs, and the occasional jumping. The level order is set.One point of intrigue about the American localization is that Muramasa's post-defeat speech is much more longwinded than Satan's. He accuses Maru of cheating and offers a proper fight if Maru sends him "the secret to [his] success." This is followed by Jaleco's USA address. Much as it looks like one could write in to Jaleco to get instructions for a hard mode or something of the kind, the few reports that exist of people having written in state that all they got was a generic letter along the lines of "Thanks for your interest in our product."An exclusive Game Boy Color version of the game was later released in 2023 in the Jajamaru Legendary Ninja Collection. | |
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Maru's Mission (Video Game) / int_1467a30c | type |
Unexpected Gameplay Change | |
Maru's Mission (Video Game) / int_1467a30c | comment |
Unexpected Gameplay Change: In Oira Jajamaru! Sekai Daib�ken, there are two underwater levels that occur each time Jajamaru has to cross a sea or ocean, which he does by riding his frog. The first occurs between Japan and Romania. Then there are no underwater levels as he travels to Greece and Egypt, after which there is another underwater level as he makes his way to Brazil. In Maru's Mission, the order of countries visited is the USA, Romania, Greece, Egypt, Brazil, and Japan. There are still underwater levels after the USA and Egypt, but there's also an additional third one after Brazil as Maru heads over to Japan on his turtle. The underwater levels put the hero up against several sharks and a ray, all of which need to be killed for unexplained reasons. Killing one nets forty health points, but touching one rapidly takes away health points. The underwater levels take place in a set basin rather than a scrolling level and the sharks can come from either side. Maru's usual weapons are replaced by a harpoon gun, which kills its target in four shots. If the shark count is down to one, the last one will start swimming faster and more erratically. | |
Maru's Mission (Video Game) / int_1467a30c | featureApplicability |
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Maru's Mission (Video Game) / int_234a6809 | type |
Ribcage Ridge | |
Maru's Mission (Video Game) / int_234a6809 | comment |
Ribcage Ridge: In the underground lair of Medusa in Greece, several ginormous bones are set up as stylish columns. | |
Maru's Mission (Video Game) / int_234a6809 | featureApplicability |
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Maru's Mission (Video Game) / int_26b2747 | type |
Alliterative Title | |
Maru's Mission (Video Game) / int_26b2747 | comment |
Alliterative Title: The English title, Maru's Mission, repeats the "m". | |
Maru's Mission (Video Game) / int_26b2747 | featureApplicability |
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Maru's Mission (Video Game) / int_3be6d35 | type |
Rescued from the Underworld | |
Maru's Mission (Video Game) / int_3be6d35 | comment |
Rescued from the Underworld: Despite Oira Jajamaru! Sekai Daib�ken being clear that Satan is residing in the USA, the final level looks a lot like hell. There are demons flying around, pits of fire burn steadily, there's a lot of death symbolism and skeletons, and of course it takes place underground. In Maru's Mission, the hell aspect is toned down because the Japanese monsters of the first level are switched around, and tengu and sumo wrestlers don't particularly evoke hell. In any case, the hero rescues his girlfriend from that bad place and the fiend who rules it. | |
Maru's Mission (Video Game) / int_3be6d35 | featureApplicability |
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Maru's Mission (Video Game) / int_413f7922 | type |
Vampires Hate Garlic | |
Maru's Mission (Video Game) / int_413f7922 | comment |
Vampires Hate Garlic: In Maru's Mission, the wolfman gives Maru garlic after he's defeated him so Maru can use it to also defeat Dracula. | |
Maru's Mission (Video Game) / int_413f7922 | featureApplicability |
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Maru's Mission (Video Game) / int_413f7922 | |
Maru's Mission (Video Game) / int_433e732f | type |
Only Smart People May Pass | |
Maru's Mission (Video Game) / int_433e732f | comment |
Only Smart People May Pass: The sphinx acknowledges that the hero has to possess brawn to have made it as far as he has, so the sphinx opts to test him for brains and depending on the version asks three questions or poses one riddle. | |
Maru's Mission (Video Game) / int_433e732f | featureApplicability |
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Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_433e732f | |
Maru's Mission (Video Game) / int_45f5c0d | type |
Call a Pegasus a "Hippogriff" | |
Maru's Mission (Video Game) / int_45f5c0d | comment |
Call a Pegasus a "Hippogriff": The end-boss of Egypt in Oira Jajamaru! Sekai Daib�ken is the Mesopotamian deity Pazuzu (rendered as "Pazusu"). His inclusion is most likely inspired by Pazuzu's role in The Exorcist. Between the two games, Pazuzu looks like a blobby generic devil in Oira Jajamaru! Sekai Daib�ken while his sprite is majorly reworked in Maru's Mission to look like the mythological Pazuzu. Yet despite this improvement he's instead identified as the Egyptian goddess Isis. Why the boss's identity was changed is whatever guess. Anyone familiar with Isis knows that the double-winged and mohawk-sporting enemy looks nothing like her and anyone who doesn't is unlikely to care either way. | |
Maru's Mission (Video Game) / int_45f5c0d | featureApplicability |
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Maru's Mission (Video Game) / int_463b32b8 | type |
Save the Princess | |
Maru's Mission (Video Game) / int_463b32b8 | comment |
Save the Princess: Whether Sakura gets abducted by Satan or Cori by Muramasa, no villain motive is provided. All her abduction means to the plot is that Maru has a reason to travel the world and fight monsters. | |
Maru's Mission (Video Game) / int_463b32b8 | featureApplicability |
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Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_463b32b8 | |
Maru's Mission (Video Game) / int_4f0d8e58 | type |
Sumo Wrestling | |
Maru's Mission (Video Game) / int_4f0d8e58 | comment |
Sumo Wrestling: Maru's Mission replaces the kitsune of Oira Jajamaru! Sekai Daib�ken with sumo wrestlers to give the level in Japan a more obvious Japanese feel for its American audience. | |
Maru's Mission (Video Game) / int_4f0d8e58 | featureApplicability |
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Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_4f0d8e58 | |
Maru's Mission (Video Game) / int_57a8305d | type |
Our Hydras Are Different | |
Maru's Mission (Video Game) / int_57a8305d | comment |
Our Hydras Are Different: A hydra is the mid-boss of Brazil. How many heads it has varies between versions and between sprite and portrait. It attack the hero by either shooting its very heads at him (Oira Jajamaru! Sekai Daib�ken) or by shooting fire from its multiple maws at him (Maru's Mission). Once defeated, he donates the fire shuriken to the hero to be used against Kerberos. | |
Maru's Mission (Video Game) / int_57a8305d | featureApplicability |
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Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_57a8305d | |
Maru's Mission (Video Game) / int_5937a87c | type |
No Honor Among Thieves | |
Maru's Mission (Video Game) / int_5937a87c | comment |
No Honor Among Thieves: After being defeated, four of the mid-bosses graciously hand Maru a weapon to defeat the level's end-boss with. | |
Maru's Mission (Video Game) / int_5937a87c | featureApplicability |
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Maru's Mission (Video Game) / int_5937a87c | featureConfidence |
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Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_5937a87c | |
Maru's Mission (Video Game) / int_60f37373 | type |
Attack Reflector | |
Maru's Mission (Video Game) / int_60f37373 | comment |
Attack Reflector: The hero receives a mirror shield from the golem, which is either a mystical mirror that floats around the hero (Oira Jajamaru! Sekai Daib�ken) or a highly shiny shield (Maru's Mission). This tool is essential to take down the gorgon Medusa, because only her eyebeams reflected back at her can harm her. | |
Maru's Mission (Video Game) / int_60f37373 | featureApplicability |
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Maru's Mission (Video Game) / int_60f37373 | featureConfidence |
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Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_60f37373 | |
Maru's Mission (Video Game) / int_68e0e408 | type |
Be the Ball | |
Maru's Mission (Video Game) / int_68e0e408 | comment |
Be the Ball: In Maru's Mission, the golem comes rolling in tucked into a ball to meet and beat the hero. He doesn't do so in Oira Jajamaru! Sekai Daib�ken, but in either version he can take the form of a ball during combat. He is invulnerable in this form and still capable of throwing around boulders. | |
Maru's Mission (Video Game) / int_68e0e408 | featureApplicability |
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Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_68e0e408 | |
Maru's Mission (Video Game) / int_6c4ed101 | type |
Breath Weapon | |
Maru's Mission (Video Game) / int_6c4ed101 | comment |
Breath Weapon: Chimeras, dragons, the hydra, and Kerberos all spit balls of fire at the hero to end him. | |
Maru's Mission (Video Game) / int_6c4ed101 | featureApplicability |
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Maru's Mission (Video Game) / int_6c4ed101 | featureConfidence |
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Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_6c4ed101 | |
Maru's Mission (Video Game) / int_6d31613c | type |
Stock Ninja Weaponry | |
Maru's Mission (Video Game) / int_6d31613c | comment |
Stock Ninja Weaponry: The ninja protagonist's main weapon are shuriken, which reach to about half a screen in front of him. With a power-up, he can also temporarily throw small bombs. Three times during a boss battle, the hero will get a stronger kind of shuriken. Against the first boss, either the nioh or insector depending on the version, he gets mirror shuriken. Against Dracula in Oira Jajamaru! Sekai Daib�ken, he gets crucifix shuriken. And against Kerberos, he gets fire shuriken, although the art in the Japanese booklet while still calling them shuriken depicts them as kunai. | |
Maru's Mission (Video Game) / int_6d31613c | featureApplicability |
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Maru's Mission (Video Game) / int_6d31613c | featureConfidence |
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Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_6d31613c | |
Maru's Mission (Video Game) / int_6eef5fc6 | type |
Temporary Substitute | |
Maru's Mission (Video Game) / int_6eef5fc6 | comment |
Temporary Substitute: Normally, Sakura's abductor and the monster master is Namazu-Dayū. As far as Oira Jajamaru! Sekai Daib�ken is concerned, he's replaced by Satan. In the game, Satan looks as one might expect Satan to look, but in the cover art he has the same catfish-like moustache as Namazu-Dayū and rather fish-like ears too. | |
Maru's Mission (Video Game) / int_6eef5fc6 | featureApplicability |
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Maru's Mission (Video Game) / int_6eef5fc6 | featureConfidence |
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Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_6eef5fc6 | |
Maru's Mission (Video Game) / int_6f3498bc | type |
Collision Damage | |
Maru's Mission (Video Game) / int_6f3498bc | comment |
Collision Damage: All enemies and some landscape pieces do damage to the hero upon collision, but don't get hurt in return. There is no momentary invincibility after collision either. Especially the sharks and bosses can prove costly matches. However, there is a cart power-up that temporarily makes the hero invulnerable but does damage any enemies he touches. | |
Maru's Mission (Video Game) / int_6f3498bc | featureApplicability |
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Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_6f3498bc | |
Maru's Mission (Video Game) / int_77aedc5c | type |
Horse of a Different Color | |
Maru's Mission (Video Game) / int_77aedc5c | comment |
Horse of a Different Color: As is par of the course for the Ninja Jajamura-kun series, Jajamaru rides a huge frog in Oira Jajamaru! Sekai Daib�ken to travel the world. In Maru's Mission, the frog is replaced by a large turtle. | |
Maru's Mission (Video Game) / int_77aedc5c | featureApplicability |
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Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_77aedc5c | |
Maru's Mission (Video Game) / int_79b16b48 | type |
Japanese Ranguage | |
Maru's Mission (Video Game) / int_79b16b48 | comment |
Japanese Ranguage: There would be no transliteration oddities in Maru's Mission if not for Kerberos, whose name inexplicably gets rendered as Kelbelos. | |
Maru's Mission (Video Game) / int_79b16b48 | featureApplicability |
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Maru's Mission (Video Game) / int_79b16b48 | featureConfidence |
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Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_79b16b48 | |
Maru's Mission (Video Game) / int_7a2ebcba | type |
Frankenstein's Monster | |
Maru's Mission (Video Game) / int_7a2ebcba | comment |
Frankenstein's Monster: Frankenstein's monsters are enemies encountered in Romania. They have a 1970s disco look to them and walk around with pronounced shoulder motion. They throw boulders that burst into smaller chips when they collide with something. | |
Maru's Mission (Video Game) / int_7a2ebcba | featureApplicability |
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Maru's Mission (Video Game) / int_7a2ebcba | featureConfidence |
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Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_7a2ebcba | |
Maru's Mission (Video Game) / int_7d49d74a | type |
Cultural Translation | |
Maru's Mission (Video Game) / int_7d49d74a | comment |
Cultural Translation: There are several changes from Oira Jajamaru! Sekai Daib�ken to Maru's Mission implemented to make the game more accessible to American audiences. For one, in Oira Jajamaru! Sekai Daib�ken, the hero is Japanese and has to follow the villain to his hideout in the USA. In Maru's Mission, the hero is American and has to to follow the villain to his hideout in the Japan. Although the hero's sprite remains obviously a ninja between the two games, the American artwork depicts him as a typical Western '90s kid, baseball cap and all. Meanwhile, the main villain is changed from the Christian Satan to the folkloric take on Maramusa. | |
Maru's Mission (Video Game) / int_7d49d74a | featureApplicability |
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Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_7d49d74a | |
Maru's Mission (Video Game) / int_7db2e3e0 | type |
Invincibility Power-Up | |
Maru's Mission (Video Game) / int_7db2e3e0 | comment |
Invincibility Power-Up: On occasion, an enemy will drop a little cart upon defeat. The hero can sit in it for temporary invincibility. | |
Maru's Mission (Video Game) / int_7db2e3e0 | featureApplicability |
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Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_7db2e3e0 | |
Maru's Mission (Video Game) / int_82982bcb | type |
Evil Doppelgänger | |
Maru's Mission (Video Game) / int_82982bcb | comment |
Evil Doppelgänger: Exclusive to the American version are two sub-boss fights against a doppelganger of Maru. He is encountered in the second half of the USA and in the second half of Japan. He doesn't talk and nobody talks about him, so who he is and what his deal is is unknown. | |
Maru's Mission (Video Game) / int_82982bcb | featureApplicability |
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Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_82982bcb | |
Maru's Mission (Video Game) / int_83308c12 | type |
Spikes of Doom | |
Maru's Mission (Video Game) / int_83308c12 | comment |
Spikes of Doom: Not all levels have pits to avoid, but if Maru doesn't watch out in those that have and trips into a pit, he'll fall a long way and be skewered by a stalagmite in hell. In Oira Jajamaru! Sekai Daib�ken, this is an instant game-over. In Maru's Mission, Maru is transported back to give the level another try. Only after three falls does a game-over occur. | |
Maru's Mission (Video Game) / int_83308c12 | featureApplicability |
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Maru's Mission (Video Game) / int_83308c12 | |
Maru's Mission (Video Game) / int_83edb5ab | type |
Difficulty by Region | |
Maru's Mission (Video Game) / int_83edb5ab | comment |
Difficulty by Region: Maru's Mission is a lot easier than Oira Jajamaru! Sekai Daib�ken by virtue of gameplay tweaks. For one, in Oira Jajamaru! Sekai Daib�ken, if the hero falls into a hole to be impaled on a stalagmite, that's the end of the run. In Maru's Mission, that has to happen thrice before it's game-over. The hero gets transported back to start the level again the first and second time. Souls are only worth five points in Maru's Mission while they are worth fifteen in the original, but bosses in the original don't drop any souls at all. In Maru's Mission, they drop a lot of them, although there's only a second or so to collect as many as possible. Lastly, three surprise power-ups have been added to Maru's Mission that are all depicted as a pouch: a bouncing ball multishot, a rain of comets streaking across the screen from left to right, and a wall of lightning in front of the hero that lasts until it hits and kill an enemy. | |
Maru's Mission (Video Game) / int_83edb5ab | featureApplicability |
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Maru's Mission (Video Game) / int_83edb5ab | |
Maru's Mission (Video Game) / int_844e261e | type |
Super Spit | |
Maru's Mission (Video Game) / int_844e261e | comment |
Super Spit: Devils can spit up blob monsters that come after the hero on their own accord. | |
Maru's Mission (Video Game) / int_844e261e | featureApplicability |
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Maru's Mission (Video Game) / int_844e261e | |
Maru's Mission (Video Game) / int_8c18fdf | type |
Scorpion People | |
Maru's Mission (Video Game) / int_8c18fdf | comment |
Scorpion People: In Maru's Mission, scorpion people replace the zombies from Oira Jajamaru! Sekai Daib�ken in Greece. They retain the ability to recover themselves after falling into pieces once. | |
Maru's Mission (Video Game) / int_8c18fdf | featureApplicability |
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Maru's Mission (Video Game) / int_8c18fdf | featureConfidence |
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Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_8c18fdf | |
Maru's Mission (Video Game) / int_9d09bf1a | type |
American Kirby Is Hardcore | |
Maru's Mission (Video Game) / int_9d09bf1a | comment |
American Kirby Is Hardcore: A lot of sprites and portraits were changed between the Japanese and American release. Some become different characters, like Satan and Muramasa, but most changes are done for purely aesthetic reasons. Most Japanese sprites have super-deformed proportions and look cute if not silly. The American sprites are more realistically proportioned and look more like they're out for blood. | |
Maru's Mission (Video Game) / int_9d09bf1a | featureApplicability |
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Maru's Mission (Video Game) / int_9d09bf1a | |
Maru's Mission (Video Game) / int_9f35bf5a | type |
Riddling Sphinx | |
Maru's Mission (Video Game) / int_9f35bf5a | comment |
Riddling Sphinx: The sphinx is the mid-boss of Egypt and unlike the other bosses doesn't need to be fought. The hero does have to answer its questions instead. In Oira Jajamaru! Sekai Daib�ken, there are three questions the sphinx may ask and it'll continue asking them until Jajamaru gets one right. The question are what the capitol of Egypt is called (Cairo), which Egyptian deity carries the title of mother goddess (Isis), and how tall the Pyramid of Khufu is (146 meters). In Maru's Mission, the sphinx only poses one riddle, the ever-predictable "what has four legs at dawn, two at noon, and three legs at night." | |
Maru's Mission (Video Game) / int_9f35bf5a | featureApplicability |
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Maru's Mission (Video Game) / int_9f35bf5a | |
Maru's Mission (Video Game) / int_a4e3759e | type |
You Don't Look Like You | |
Maru's Mission (Video Game) / int_a4e3759e | comment |
You Don't Look Like You: In Oira Jajamaru! Sekai Daib�ken, the Satan that abducts Sakura during the intro looks nothing like the Satan encountered as the final boss, even though they're the same character. The abductor has some dithering, distinct hair and wings, a tail, and is naked. The final boss is kind of a tailless flat blob with a distinct cape. | |
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Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_a4e3759e | |
Maru's Mission (Video Game) / int_a7a8e779 | type |
Doppelgänger Spin | |
Maru's Mission (Video Game) / int_a7a8e779 | comment |
Doppelgänger Spin: The Book of Ninjitsu power-up causes a string of doppelgangers to emerge from the hero if he's standing still. The string whips around him, destroying any enemy caught in its radius and picking up any items to boot. | |
Maru's Mission (Video Game) / int_a7a8e779 | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_a7a8e779 | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_a7a8e779 | |
Maru's Mission (Video Game) / int_a7faec8e | type |
Written Sound Effect | |
Maru's Mission (Video Game) / int_a7faec8e | comment |
Written Sound Effect: In Oira Jajamaru! Sekai Daib�ken, when Dracula turns into a colony of bats and they disperse to attack the hero, the katakana "�サ�サ" ("basabasa"; "rustle") emerges from the center and floats in the air for a bit before disappearing. | |
Maru's Mission (Video Game) / int_a7faec8e | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_a7faec8e | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_a7faec8e | |
Maru's Mission (Video Game) / int_a998ce5c | type |
Medusa | |
Maru's Mission (Video Game) / int_a998ce5c | comment |
Medusa: The end-boss of Greece is a random gorgon in Oira Jajamaru! Sekai Daib�ken and Medusa specifically in Maru's Mission. She is woman with snakes as hair and a snake-like lower body. Nothing can harm her but her own eyebeams, which can be reflected back to her with the mirror shield the golem gifts the hero. Aside from her eyebeams, she also unleashes snakes from her hair to fight for her. | |
Maru's Mission (Video Game) / int_a998ce5c | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_a998ce5c | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_a998ce5c | |
Maru's Mission (Video Game) / int_a9a0fde | type |
Feathered Serpent | |
Maru's Mission (Video Game) / int_a9a0fde | comment |
Feathered Serpent: Flying serpentine critters terrorize the hero in Brazil. They fly by at high speed and sprinkle damaging dust in their wake, but they can also take the form of a hurtling sun to take on the hero head-on. | |
Maru's Mission (Video Game) / int_a9a0fde | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_a9a0fde | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_a9a0fde | |
Maru's Mission (Video Game) / int_abf92023 | type |
Wolf Man | |
Maru's Mission (Video Game) / int_abf92023 | comment |
Wolf Man: The wolfman is the mid-boss of Romania. He is the leader of a pack of regular wolves that precede him and likely get a few hits in on the hero before the wolfman makes his appearance. The wolfman summons wolves during combat too, but not in quantities that are difficult to dodge. Other than this, the wolfman has no ranged attacks, but has the advantage that nothing can harm him unless his maw is open. Once at low health, he splits into two wolfmen of which one permanently has its maw closed and the other open. The closed-maw wolfman is a decoy as only the open-maw wolfman can and needs to be dealt with. | |
Maru's Mission (Video Game) / int_abf92023 | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_abf92023 | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_abf92023 | |
Maru's Mission (Video Game) / int_afe75982 | type |
Unsound Effect | |
Maru's Mission (Video Game) / int_afe75982 | comment |
Unsound Effect: In Oira Jajamaru! Sekai Daib�ken, the gorgon's petrifying stare is depicted as a line of the kanji "石", which means "stone". | |
Maru's Mission (Video Game) / int_afe75982 | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_afe75982 | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_afe75982 | |
Maru's Mission (Video Game) / int_b4754f84 | type |
The Worm That Walks | |
Maru's Mission (Video Game) / int_b4754f84 | comment |
The Worm That Walks: Insector and its counterpart Beelzebub are giant insects that disperse into a swarm of tiny ones to attack the hero. They are invulnerable in this form. Dracula disperses into a colony of bats and follows the same principle. | |
Maru's Mission (Video Game) / int_b4754f84 | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_b4754f84 | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_b4754f84 | |
Maru's Mission (Video Game) / int_b7d85d68 | type |
Healing Potion | |
Maru's Mission (Video Game) / int_b7d85d68 | comment |
Healing Potion: Occasionally, defeating an enemy yields a health potion that ups the health count by 75 points. | |
Maru's Mission (Video Game) / int_b7d85d68 | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_b7d85d68 | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_b7d85d68 | |
Maru's Mission (Video Game) / int_b98a8902 | type |
Soul Eating | |
Maru's Mission (Video Game) / int_b98a8902 | comment |
Soul Eating: As per usual for the series, defeated enemies leave their soul behind which Maru can collect to add five (Maru's Mission) or fifteen (Oira Jajamaru! Sekai Daib�ken) points to his own lifeforce. In Maru's Mission, but not in Oira Jajamaru! Sekai Daib�ken, defeated bosses leave multiple souls. | |
Maru's Mission (Video Game) / int_b98a8902 | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_b98a8902 | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_b98a8902 | |
Maru's Mission (Video Game) / int_bc8271df | type |
In a Single Bound | |
Maru's Mission (Video Game) / int_bc8271df | comment |
In a Single Bound: By keeping the button pressed, Maru can jump as high as the screen allows and under circumstances even walk on the ceiling. However, he can not change direction mid-jump and letting go off the button drops him like a rock. | |
Maru's Mission (Video Game) / int_bc8271df | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_bc8271df | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_bc8271df | |
Maru's Mission (Video Game) / int_bea77379 | type |
Youkai | |
Maru's Mission (Video Game) / int_bea77379 | comment |
Youkai: The mid-boss encountered in Japan in Oira Jajamaru! Sekai Daib�ken is an ushioni. It can stretch its neck across the screen and uses its head to attack while his body, which is the only part of him that can be hurt, stays out of the hero's reach. Once defeated, the ushioni hands the hero mirror shuriken to defeat the nioh with. | |
Maru's Mission (Video Game) / int_bea77379 | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_bea77379 | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_bea77379 | |
Maru's Mission (Video Game) / int_c1cc369f | type |
Character Portrait | |
Maru's Mission (Video Game) / int_c1cc369f | comment |
Character Portrait: All bosses and Maru have character portraits that show up during short conversations prior to and after the boss battle. All boss portraits were redone from Oira Jajamaru! Sekai Daib�ken to Maru's Mission to be at a different angle and give the bosses a more intimidating look with sharp lines. | |
Maru's Mission (Video Game) / int_c1cc369f | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_c1cc369f | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_c1cc369f | |
Maru's Mission (Video Game) / int_c36f6d6c | type |
Mummy | |
Maru's Mission (Video Game) / int_c36f6d6c | comment |
Mummy: Mummies are encountered in Egypt. They have a shred of loose bandage blowing forth in front of them which gives them a little big of extra range to attack the hero. | |
Maru's Mission (Video Game) / int_c36f6d6c | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_c36f6d6c | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_c36f6d6c | |
Maru's Mission (Video Game) / int_c3bafbce | type |
Satan | |
Maru's Mission (Video Game) / int_c3bafbce | comment |
Satan: In Oira Jajamaru! Sekai Daib�ken, Satan abducts Princess Sakura to the USA, where Jajamaru tracks them down and defeats Hell's emperor. Why ever he abducted Sakura is not revealed. In Maru's Mission, Satan is replaced by Muramasa. | |
Maru's Mission (Video Game) / int_c3bafbce | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_c3bafbce | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_c3bafbce | |
Maru's Mission (Video Game) / int_c3cacf06 | type |
Tengu | |
Maru's Mission (Video Game) / int_c3cacf06 | comment |
Tengu: Hanataka tengu are among the Japanese enemies. They cast miniature lightning bolts from the sky to rain down on the hero. | |
Maru's Mission (Video Game) / int_c3cacf06 | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_c3cacf06 | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_c3cacf06 | |
Maru's Mission (Video Game) / int_c6fe99cf | type |
Creepy Cemetery | |
Maru's Mission (Video Game) / int_c6fe99cf | comment |
Creepy Cemetery: The second halves of both Romania and Brazil are spacious cemeteries filled with all kinds of hostile entities. In Romania, it is the hideout of Dracula and in Brazil, it is the hideout of Kerberos. | |
Maru's Mission (Video Game) / int_c6fe99cf | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_c6fe99cf | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_c6fe99cf | |
Maru's Mission (Video Game) / int_d88e125e | type |
Our Dragons Are Different | |
Maru's Mission (Video Game) / int_d88e125e | comment |
Our Dragons Are Different: Dragons are encountered in Brazil. Aside from breathing fire, they have the passive quality that the screen stops scrolling until they are defeated. | |
Maru's Mission (Video Game) / int_d88e125e | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_d88e125e | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_d88e125e | |
Maru's Mission (Video Game) / int_ddc15c81 | type |
Precision-Guided Boomerang | |
Maru's Mission (Video Game) / int_ddc15c81 | comment |
Precision-Guided Boomerang: In Maru's Mission, one of the surprise power-ups is a set of three target-seeking bouncing balls that can take out many enemies across the screen before returning to the hero and disappearing. | |
Maru's Mission (Video Game) / int_ddc15c81 | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_ddc15c81 | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_ddc15c81 | |
Maru's Mission (Video Game) / int_df237522 | type |
Hellhound | |
Maru's Mission (Video Game) / int_df237522 | comment |
Hellhound: The end-boss of Brazil is Kerberos, though in the American version it is rendered as "Kelbelos". In addition to having three heads, he has a snake for a tail, sports stripes, and spits fireballs. He resides at a cemetery in Brazil and can only be defeated with the fire shuriken donated to the hero by the hydra. | |
Maru's Mission (Video Game) / int_df237522 | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_df237522 | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_df237522 | |
Maru's Mission (Video Game) / int_e5f9580d | type |
Riddle of the Sphinx | |
Maru's Mission (Video Game) / int_e5f9580d | comment |
Riddle of the Sphinx: The sphinx poses this particular riddle for Maru to solve in Maru's Mission only. It asks something different in Oira Jajamaru! Sekai Daib�ken. Either way, Maru has to answer "Man" to be let through. | |
Maru's Mission (Video Game) / int_e5f9580d | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_e5f9580d | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_e5f9580d | |
Maru's Mission (Video Game) / int_e6c72641 | type |
Asian Fox Spirit | |
Maru's Mission (Video Game) / int_e6c72641 | comment |
Asian Fox Spirit: In Oira Jajamaru! Sekai Daib�ken, kitsune are enemies encountered in Japan. They do not exist in Maru's Mission. The kitsune appear as single-tailed foxes that can phase in and out of existence. | |
Maru's Mission (Video Game) / int_e6c72641 | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_e6c72641 | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_e6c72641 | |
Maru's Mission (Video Game) / int_e87aed53 | type |
Classical Chimera | |
Maru's Mission (Video Game) / int_e87aed53 | comment |
Classical Chimera: Chimeras roam around in Romania. When hit with a shuriken, they fall apart into their three component animals: a lion, a goat, and a snake. Each of these can be defeated for a soul and if due to a power-up a chimera is offed in one go, still three souls are left behind. | |
Maru's Mission (Video Game) / int_e87aed53 | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_e87aed53 | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_e87aed53 | |
Maru's Mission (Video Game) / int_e9f517e1 | type |
Artistic License – Geography | |
Maru's Mission (Video Game) / int_e9f517e1 | comment |
Artistic License – Geography: The world map is crudely drawn to begin with, but worse are the approximate locations of the countries the hero visits. These are represented by dots on the map and half the time are quite a way off from where they should be. Greece is positioned north of Turkey roughly where Ukraine is in real-life. Romania is positioned somewhere in North-West Russia. And Brazil apparently has traded places with either Bolivia or Chile. | |
Maru's Mission (Video Game) / int_e9f517e1 | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_e9f517e1 | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_e9f517e1 | |
Maru's Mission (Video Game) / int_ee19d278 | type |
Blob Monster | |
Maru's Mission (Video Game) / int_ee19d278 | comment |
Blob Monster: There are crawling blob critters to be found among the enemies in the USA. They get vomited out by devils and sicced on the hero. | |
Maru's Mission (Video Game) / int_ee19d278 | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_ee19d278 | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_ee19d278 | |
Maru's Mission (Video Game) / int_fb09db1f | type |
Video-Game Lives | |
Maru's Mission (Video Game) / int_fb09db1f | comment |
Video-Game Lives: Notable for the series, there's only one life. It can be boosted up to 999 health points, but if those run out, it's game-over. | |
Maru's Mission (Video Game) / int_fb09db1f | featureApplicability |
1.0 | |
Maru's Mission (Video Game) / int_fb09db1f | featureConfidence |
1.0 | |
Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_fb09db1f | |
Maru's Mission (Video Game) / int_name | type |
ItemName | |
Maru's Mission (Video Game) / int_name | comment |
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Maru's Mission (Video Game) / int_name | featureApplicability |
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Maru's Mission (Video Game) / int_name | featureConfidence |
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Maru's Mission (Video Game) | hasFeature |
Maru's Mission (Video Game) / int_name | |
Maru's Mission (Video Game) / int_name | itemName |
Maru's Mission (Video Game) |
The following is a list of statements referring to the current page from other pages.
Maru's Mission (Video Game) | hasFeature |
Japanese Video Games / int_10c8ed03 | |
Maru's Mission (Video Game) | hasFeature |
Video Games of 1990–1994 / int_10c8ed03 |
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