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American Kirby Is Hardcore

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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })When a Japanese game is released Stateside, there's a tendency to make the box art, or even the character models, a little more hardcore. Maybe it's as simple as adding Angry Eyebrows, or maybe the character's model is completely redone. This is often done to characters who were originally intended to be cute. Sometimes this trope goes the other way, too: an American character may be made cuter for the Japanese release.
This has to do with Values Dissonance and Americans Hate Tingle to a lesser extent. Japanese culture, in general, is very accepting of cuteness anyplace, and will take it in stride. American culture, to the contrary, is very accepting of manliness. In a hard contrast to the Japanese, Americans often view cuteness as a sign of childishness and immaturity, and thus have a strong aversion to it in any media that's not explicitly kid-oriented. This attitude goes so far as to color American perceptions of Japanese culture; some historians have occasionally (and controversially) attempted to link Kawaisa to the national humiliation endured by Japan in World War II and the nation's resulting 180° turn from a warrior culture to a pacifistic one. And speaking of color: in modern Japan, pink is a value-neutral color. There are even pink gas stations. In the US, bright pink tends to be associated with young or adolescent girls, so expect a toning-down of any ostentatiously pink cover images (and gas stations).
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })And in an extra bonus, if ever the game is brought out to Europe, expect the artwork cover to be more artistic than usual regardless of whether or not the buyer can make sense of the artwork.
This trope is one reason why GameFAQs has a separate tag for box shots, since sometimes it just happens that the box art of the games differs.
A subtrope of Cultural Translation and related to Darker and Edgier. It's also not always a bad thing, mind you; if the game itself isn't particularly cutesy, then giving it cute box art is just weird. It can also mean that a game with cute art direction may hide a heart of blackened steel underneath that gamers might miss out on. On the other hand, if you're thinking about buying a game whose main character is an adorable pink puffball surrounded by sparkles and rainbows, then whether or not he's smiling on the cover honestly shouldn't be a deal-breaker (though it's perfectly normal if you're wondering why he isn't smiling).
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_3'); })Note: Weblinks Are Not Examples! Please include a description of the cover art in your examples.
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The Legend of Zelda: Twilight Princess is this trope. After The Wind Waker's disappointing sales on the West, it was decided that the next game would cater to Western gamers. The result was the Zelda game with the most realistic art style in the series, in addition to having a more serious and epic tone, being one of the darkest installments (tied with Majora's Mask in many fans' eyes), and having a higher age rating than previous games. Much of the game's official art also had Link looking more serious and aggressive. Fans are divided on whether this was an improvement, or a change for the worse.
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Similarly, The Legend of Zelda: A Link Between Worlds has a more colorful box art, while the American box art uses the same picture with a gold and black color scheme. The latter was also used in Europe, although the European Collector Edition features a reversible cover with the original Japanese illustration.
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Steambot Chronicles featured Vanilla playing his harmonica with Connie beaming at him, both drawn in a cutesy style, and a trotmobile parked in the background◊ for the Japanese boxart. For the American release? Vanilla and Connie drawn in a more shonen-esque style, Vanilla looking serious as Connie belts it out on the mic, and a trotmobile brandishing an arm cannon◊. The original Japanese cover art was used for the American version's instruction manual cover, however.
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There is a variant cover for Gunstar Heroes that is pretty much the same as the original release (right down to the poses), only all the characters are more realistically drawn, rather than the same style as the game itself.
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Puella Magi Madoka Magica:
The series was released as 6 two-episode boxsets in Japan, with different boxarts for each. Three of the boxarts show characters looking happy and/or cute, two are relatively neutral, and one has a very dark and angsty mood to it. The U.S. release was 3 four-episode boxsets, and used three of the existing boxart pictures. To the surprise of no one, they chose the two neutral ones (the first and last) and the angsty one (number four). This may be somewhat justified given the nature of the series, but still...
This also extends to the merchandise, with the Japanese mostly depicting the cast Moe situations sometimes with light fanservice, America focuses more on the more action-packed and angsty parts or at least somewhat neutral. Essentially lessening the Schmuck Bait.
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Not exactly "hardcore", but Professor Layton and the Curious Village suffered a case of "European Layton is Noir". While the Japanese and American covers of the game call attention to both the puzzle-solving aspect of it and its colorful characters, the European cover is completely dedicated to puzzle-solving and mystery, with the characters pretty much completely absent. This was allegedly a decision by Nintendo of Europe, who believed that emphasizing those aspects of the game would boost sales. Later covers still follow a similar "model", but are just edited versions of the original covers instead of radical redesigns.
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Shadow Hearts: From the New World's Japanese cover is actually pretty happy, which actually matches the Lighter and Softer nature of the game when compared to its predecessors (it's also the only of the game's covers that goes for a hand-drawn illustration instead of CGI). The American cover chose instead to showcase a much more tragic/aggressive scene, complete with strong red background to emphasize edginess. The European cover is a middle ground — more hardcore than the Japanese cover, but quite less than the American one.
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It also showed up in Kirby Super Star, albeit not so much the box art as the in-game dialogue, and not so much Kirby as Meta Knight. In Revenge of Meta Knight, what used to be an Anti-Hero with uncertain motives, as usual, was given several rewritten lines of dialogue to make him sound less like he was trying to do a good thing for Dream Land and more like he was trying to be the next Hitler. He even got "Prepare to Die!" as a line, replacing the fairly innocent "Now we duel!", explicitly ignoring Nintendo's policy at the time. It's something of an Out-of-Character Moment compared to later games, and yet the changes were largely kept when the script was retranslated for Super Star Ultra (besides "Prepare to die!", which became "Come meet your doom!"; ironic, since Nintendo's content policies had become looser by the Nintendo DS era).
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Suzy's Zoo: Daisuki! Witzy has it's saccharine level toned down when being localized for release outside Japan as Suzy's Zoo: A Day With Witzy. Aside from the subtitle being changed to something less sweet, a lot of the voice actors have lower voice pitches and the narrator doesn't talk as sweetly as the Japanese version.
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Digimon: Digimon games in Japan tend to have two flavors of covers: cute ones and badass ones. Naturally, Bandai tends to keep the latter in North American and European releases, but as for the former...well, they get badassified, with stronger Digimon, strikier color choices, etc. The Digimon World series is a good example: The Japanese cover has a nice handdrawn illustration of the main character happily hanging around the many Digimon (some of their creepiness notwithstanding), while the American cover depicts a defiant MetalGreymon. The second game is an even better example: while definitely a little edgier, it still has a very smily human in the center. For the US version, they got VeeDramon, the big beast stationed at the corner of the Japanese cover and gave him the entire cover. And finally, for Digimon World DS: a very cute group shot in the Japanese cover, replaced by a still-cute but more battle inclined group shot in the US cover.
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Crash Bandicoot is another American game where the main character was "cutened" up for the Japanese release. He even got a funky dance created by the Japanese that was carried back into the American versions. Some have speculated that this design change combined with Radical Entertainment's major character redesigns that would make such things look awkward is what made Radical's Crash games a no-go for the Japanese.
The Japanese box art for Crash Team Racing: Nitro-Fueled changes Crash's appearance and nothing else.
Averted with Crash Bandicoot 4: It's About Time, which uses the original Crash design in its Japanese box art, a first for the series.
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Koneko's portrayal in the High School D×D anime. In the original Japanese dialogue, she's very matter-of-fact in her attitude. Contrast with her portrayal in the dub, where she delivers blistering rebukes to Issei's perverted antics in the same monotone, emotionless deadpan.
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The American versions of the main Disgaea games experience this, abandoning the colorful Super-Deformed Team Shot the JP boxarts use (Which also includes most of the generic character classes, and sometimes even The Cameo and/or Big Bad), in favor of an image that makes the game seem darker and more serious than it really is (Most of the time, at least).
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Anyone seen the Suikoden boxart? Yeesh, there are still debates over who is supposed to be depicted on that cover, because it's clearly not anyone present in the game. The only part of that cover that's in the game is the 3 headed skull monster in the bottom right corner! The icing on the cake? The image on the Japanese cover is used on the US version's instruction manual, so gamers got a nice moment of surprise before they even started up the game for the first time. Future installments in the series thankfully ditched this artwork in favor of the Japanese art.
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Solatorobo: While all covers are taken from official game art, the Japanese cover◊ is definitely more happy-looking than the European◊ and American◊ ones.
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Keith Courage in Alpha Zones: Keith Courage on the American cover◊ looks much manlier than Wataru on the Japanese cover◊. At least both are wearing the same costume.
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There isn't much you can do to make a peaceful series like Story of Seasons "hardcore", however many of the early western covers are more 'normal' than the Tastes Like Diabetes Japanese ones. A noticeable example is the European boxart for the first game: Compare the Japanese art, with its cute animals and bright colors, to the darker and more realistic looking PAL cover. Also notice how Pete isn't wearing the right hat and the game looks like this◊.
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Baseball games in general. While the most notable Western ones are realistic simulators, the most traditional Japanese Baseball video game franchises such as Famista and Power Pros go for an arcade angle and have a cartoony aesthetic, going as far as to disregard having characters look like their real-life counterparts for much of their history. It took 20 years since Pawapuro '94 for Konami to start a realistic Baseball series, Professional Baseball Spirits.
An interesting subversion is Super Mega Baseball, a Western release with a more cartoony look. The most recent release, 3, is a major graphic upgrade, but still retains the basic cartoon look.
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For The Legend of Zelda: Breath of the Wild, the North American and Japanese box art differs to the European box art, with a darker tone of color for the former than the latter. The EU box art also has Link looking like he's preparing for adventure, while the NA/JP box art has Link holding his sword and shield getting ready for combat action.
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Euro Truck Simulator's menu soundtrack is mostly smooth guitar solos and keyboards, and its aesthetic evokes the pleasure of traveling throughout the continent and the honor of being the logistic motor of Europe's economy. American Truck Simulator, meanwhile, plays blues and hard rock on the menus, and its aesthetic evokes the Badass Driver with a Big Badass Rig.
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The Redwall series has produced a lot of covers over the years, ranging from cartoonish to realistic, from gritty and abstract to epic and clear-drawn. Although every country's publications had their own different variations of all ends of the scale, there are some pretty standard levels for their home country (which may not least be due to the artists themselves):
Original British covers are realistic and colourfully traditional. Here◊ and here◊.
American Covers are similarly colourful but almost always more epic, playing this trope completely straight (here◊ and here◊). But their chapter illustrations are either rather humorous, cartoonish and abstract (here◊) or beautifully copperplated faux-medieval illustration(here◊).
French covers are sometimes kept in pseudo-3d-rendering, both gritty and abstract (perhaps even downright disturbing). Just look at those rotoscopes of humans with animal heads (here◊ and here◊).
Russian Covers are traditional, epically detailed in both physique and attire. (here◊ and (here)◊
Israeli Covers are... interestingly cartoonish, but certainly light-hearted (here◊ and here◊).
German covers stay usually on par with the British ones (like here◊), but have quite some... unnerving exceptions (here◊ and here◊) that can head both into lighthearted crayon and gritty absurd territory. Uncanny Valley ahead.
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In the Japanese trailer for Metal Gear Solid V: The Phantom Pain, Big Boss says: "Kept you waiting, huh?" with a smile on his face. However, in the US version, he doesn't smile at all◊.
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The English opening theme for Donkey Kong Country cartoon is a bombastic Bragging Theme Tune for the Kong of the Jungle. The Japanese opening theme, Ashita ni Nattara, is a gentler Green Aesop song about the Kongs wanting to live in peace away from the humans and city life, subjects which are never brought up in the cartoon proper.
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Tales of Eternia (or Tales of Destiny II) originally had a smiling group shot, which was replaced by a scene of Farah and Reid ready to battle. The absence of everyone else is... intriguing.
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Inverted by the Game Boy version of Adventures of Lolo. The European box art shows a smiling Lolo, Lala, and Lulu leaping into the air, but in the Japanese box art, Lolo has angry eyebrows and a scowl on his face.
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Mega Man (Classic):
The American box art◊ for Mega Man was commissioned on very short notice, and the only direction the artist had was a brief description of the game's premise over the phone, which led to the image that looks like it belongs on an 80s sci-fi novel cover. On top of jarring art direction, Mega Man has a gun instead of an arm cannon, and isn't even colored correctly. The European edition◊ does a bit better, though it's still a drastic departure from the actual game.
Mega Man 2's box, while still lacking an arm cannon, at least has Mega Man properly blue, and has a few recognizable characters, more or less on par with the European version.
European Mega Man 3 is an odd one: the robots are illustrated accurately, but Wily is beyond hardcore.
Mega Man 4 and Mega Man 5 both had very similar artwork in the European and U.S. releases, the only differences were that Mega Man's face in the U.S. version was very strange and "Manish" while the European ones have a more accurately designed face.
The U.S. producers of Mega Man 9 and 10, in keeping with their Retraux graphics style, had throwback◊ box art◊ made to please the fans.
On a similar note, the promotional artwork for the cartoon depicts Mega Man as ready to tear someone's spine out (or at least punch their lights out), and made him far more ripped than he was in the series proper (though that is partially justified by the cartoon giving Mega Man an Age Lift and depicting him as a teenager).
A narrative example comes from Mega Man 7's ending, where Mega Man contemplates ending Dr. Wily's schemes once and for all. When Dr. Wily points out robot law prevents him from taking a human life, Mega Man simply stands there while Wily escapes. Unless we're in America, in which case he blurts the infamous "I am more than just a robot! Die Wily!!!" line. And hesitates anyway.
Mega Man 11 has a more subtle application: In Japanese, Mega Man is usually given a boyish-sounding voice by a female actor, and in the English version of Mega Man 8 he was laughably high-pitched and squeaky. 11 breaks from tradition somewhat by using a male voice actor for the English dub, who gives the character a significantly deeper voice closer to the Ruby-Spears cartoon's portrayal.
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Dark Souls (yes, even fucking Dark Souls is subject to this trope) has a calmer scene in the Japanese art, with a character resting at a bonfire, while the American◊ art is a silhouette of a man walking, with blue fire effects and hostile looking knights all around.
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Hardly uncommon in Tales localizations:
Tales of Eternia (or Tales of Destiny II) originally had a smiling group shot, which was replaced by a scene of Farah and Reid ready to battle. The absence of everyone else is... intriguing.
Tales of the Abyss originally had a more peaceful, friendly group shot, while the American cover image has everybody except the girls fighting, and Luke ready to slice the player's head in half. On the other hand, the Nintendo 3DS Updated Re-release sticks with the Japanese version's box art◊ on both sides of the Pacific, as well as in the PAL countries, which got the game for the first time.
Tales of Symphonia has, in the original version, another smiling group shot. In the US, another fight scene.
Tales of Symphonia: Dawn of the New World, the same — Japanese cover, American cover. The European cover◊, however, goes for a simple group shot.
Averted from Tales of Graces f onward, the west has received the same covers as the Japanese versions.
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Wreck-It Ralph gets slapped with this for its Japanese release. Its title in the U.S. and most other markets refers to the Villain Protagonist, a burly pseudo-animalistic guy. Its Japanese title? "Sugar Rush", named for one of the Fictional Video Games visited in the film—which happens to Tastes Like Diabetes In-Universe.
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Back in the 80s, Japan got some special My Little Pony toys which were supposed to be even cuter than the normal ones, called Osharena Pony.
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The NES version of A Boy and His Blob and its Game Boy sequel had a small overhaul with the Boy's design, title screen and box art in Japan to make it look cuter.
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Guilty Gear Isuka had 2 different covers for all their installments which got ported over the Pacific, most notably the Isuka installment: The Japanese version has a visibly flushed A.B.A between Ky Kiske (behind) and Sol Badguy (front), who are meanwhile completely ignoring her as they are engaged in a staring contest with each other (homoerotically charged full of Foe Romance Subtext). The American version on the other hand, was a rather generic image of Sol wielding his Fireseal sword in the style of a bazooka with the hilt pointed at you.
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The indie/doujin game Protect Me Knight does this on their web page. The Japanese page depicts a bunch of cute characters in a more Puni Plush/Bishōnen style while the English page depicts something more muscular, epic, and violent. This may have been intentional Lampshade Hanging on the dev team's part.
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Wonder Boy in Monster Land. The Japanese version◊ has a cute looking knight trying to hide himself from the monsters that are attacking him. With such a box art, you would believe that they would try to remove the cuteness of the character when localizing the game to America. But during the making of the American box art◊ they decided that the guy should keep it's cuteness while fighting another knight. The result can best be described as "disturbing".
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In Fragile Dreams: Farewell Ruins of the Moon for the Wii, the English voices are closer to the age of the characters, around 14/15, while the Japanese voices make the characters sound younger. In addition, the box art, which was reversible in the American version, showed a vicious looking Seto holding a golf club on the American side, while the Japanese box art shows Seto and Ren holding hands over a watery background.
In America, Fragile Dreams was marketed as a post-apocalyptic action-adventure game, rather than the more quietly emotional RPG it actually is; hence the box art. This was ultimately a mistake, as it caused the game to miss its target audience.
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Kirby's Return to Dream Land swings the pendulum back around and gives him angry eyes again.◊ Contrast box art.◊
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Inverted for Shantae and the Pirate's Curse. While American promo art features Shantae (and the other female characters) smiling rather cutely, the Japanese 3DS cover art features Shantae with a much more serious and angry expression. Risky Boots and Rottytops are still smiling, though while Rottytops retains her cuteness, Risky is posing with her gun.
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Dragon Ball:
Even when it became Darker and Edgier, the franchise has always had a humorous, whimsical tone, summed up nicely by Dragon Ball Z's Japanese theme tune, "Cha-La Head-Cha-La". Its North American opening themes, on the other hand, have ranged from "Rock the Dragon" to… well, this. Later English-language releases have either kept or translated the Japanese themes.
This trope applies to Son Goku's character and portrayal. In Japanese, Goku (no matter his age) is portrayed as a highly dorky, goofy, Book Dumb hero voiced by Masako Nozawa speaking in a young boy's voice and affecting a Simpleton Voice accent, with his Dragon Ball child incarnation forming the basis of his character. In English dubs, Goku's adult DBZ incarnation is the basis of his character, and adult Goku is always voiced by adult men speaking with a standard American accent. Earlier dubs portrayed Goku as more of a serious superhero, but he retained his male voice actors even as later dubs would skew more faithful to the Japanese and play up the silly side of his personality.
The changes extended beyond the opening themes: the dubbed version featured a completely new soundtrack to replace the Japanese versions, with the new music itself being darker and heavier in tone than the original's orchestral themes. Compare the Japanese version's theme for Perfect Cell to the dubbed version's theme.
Some of the movies (Dragon Ball Z: Lord Slug, Dragon Ball Z: Cooler's Revenge, Dragon Ball Z: Broly – The Legendary Super Saiyan and Dragon Ball Z: Broly – Second Coming) got a complete different soundtrack composed of rock and metal songs from the Turn of the Millennium, opposed to the late 80s and early 90s original audio, giving the movies a somewhat "edgier" vibe. Here is a playlist with the songs.
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Ōban Star-Racers had a mixed French/Japanese J-pop opening theme in France, Great Britain & Japan. The US got a generic rock song called "Never say Never" (No, not that one)
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Sonic the Hedgehog (2020):
Promotional media for international markets focus on Sonic as a teenager (as he appears for most of the franchise) and primarily center on the action scenes and comedy bits. Japanese promos for the film (including promotional posters, meanwhile, focus on the younger "baby" version of Sonic who appears at the start of the movie, and play up his moe appeal for all it's worth. In fact, baby Sonic's first appearance anywhere was in a Japanese TV spot for the movie.
Inverted with one American movie poster◊ showing Sonic smiling at the camera, with Robotnik's face in the background. The Japanese movie poster has Sonic looking determined at the camera, with Robotnik's ship looming behind him. The Japanese poster also has more missiles firing at Sonic than the American poster.
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The western and Japanese cover arts of Lethal Skies Elite Pilot: Team SW use the same artwork, but while the Sidewinder F cover depicts a bright blue sky◊, the Lethal Skies one is tinted red◊, giving the cover a very different mood.
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The Genesis/Megadrive title Quackshot features a dynamic shot of a scowling Donald Duck baring his gun with a evil looking Pete plotting in the background. The Japanese cover features Donald and his nephews smiling at you with Pete throwing a comical tantrum behind them.◊ Granted Donald being Donald the Western cover might be considered more in-character.
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The DVD cover art for Princess Tutu is very much pink and fluffy in Japan; the American DVDs feature much darker, ominously-edited images. ADV admitted that it was a marketing strategy — maybe some buyers would be too embarrassed to take a pink-and-happy anime called "Princess Tutu" off a store shelf, thus the covers. And, of course, it's not completely unfitting for the series.
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Totally Rad is one of the most extreme examples. The translators changed most of the dialog and even its name from the original (which was called Magic John, a reasonable change). And of course plunked in two completely different main characters in place of the originals. The result is a send-up of '80s surfer dude culture in place of a fairly forgettable platformer.
Not surprisingly, Magic John/Totally Rad was published by Jaleco, a company famous for having its game's characters and plot being almost completely altered for American release. A good example being Saiyuuki World 2, a game based loosely on Journey to the West (and sequel to a dolled-up Wonder Boy in Monster Land) which became the Native American themed Whomp 'Em.
Taro's Quest, an unreleased and unfinished localization of Jaleco's Dragon Quest clone Jajamaru Ninpou Chou, had major changes to the graphics, redrawing the character portraits to be less Super-Deformed and outright replacing some of the more goofy-looking monsters.
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Kid Icarus: Uprising:
In the first English trailer for Kid Icarus: Uprising, Pit's voice gets even deeper than the English Brawl voice variant, mainly because his voice has changed.
While both the Japanese and North American box art show Pit with a furrowed brow, the NA version removed all traces of pink and gave him an angry frown instead of the open mouth smile.
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Some of the dub voices in Axis Powers Hetalia. Most notably is Russia, who had a higher-pitched, cuter, somewhat happier voice in the Japanese version, and a deeper, gruffer voice in the English dub. It's left up to the watchers to determine whether this was done to better fit the stereotype or to defuse some of the horror.
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Inverted with Asura's Wrath, surprisingly. True, the American cover has Asura trying to smash your face in, but the Japanese version has six-armed Vajra Asura screaming in rage at you with his arms raised instead.
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Final Fantasy III had an intricate design in the Japanese and European versions while in the US release, everything was removed except for the logo. Interestingly, this is a reversal of the usual trend for new entries. Typically, the Japanese and European cover art for any one main installment will consist almost entirely of the logo against a clean white background, while the American cover art will move the logo to a corner to focus on a rendering of one or more of the central cast.
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On that note, one of Nintendo Power's in-house artists did a much better job on making an accurate illustration based on the game while still producing a quality piece. See for yourself◊.
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Final Fantasy Mystic Quest provides an inversion (released in the US first). The American and European box arts depict a knight, presumably the main character, standing on a rock while holding his sword aloft in a dramatic pose. The Japanese box has the same scene, except the knight is now Super-Deformed.
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Rocket Knight Adventures, released by Konami for the Sega Genesis/Mega Drive. Similar to the Kirby examples, the American box art gives Sparkster a look of grim determination, in contrast to the smiling Funny Animal knight the other regions got. It's interesting that the front artwork is almost identical on all other aspects, and that the EU version used the Japanese and not the American art.
This change is in fact a rare example that became the definitive characterization, as even the Japanese promotional artwork (and even the in game sprite art) for the sequel Sparkster depicts the title character with a serious scowl (even if his original wackier demeanor blatantly reappears from time to time in game).
Then came the PSN/XBLA reboot, developed in the UK. In this one, Sparkster fights wolves instead of pigs, in order to make him feel more badass.
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Hotel Dusk: Room 215 and it’s sequel, Last Window: The Secret of Cape West, both do this. The Japanese cover of Hotel Dusk is a wide shot◊ of main character Kyle Hyde and his car on a country road in broad daylight. The western cover goes for a more Noir feel◊, depicting Kyle in a pitch black room while a woman in white brings in light through an open door. Last Window has the same idea, but simpler; a shot of Kyle walking in the street during the day◊ is changed to night time◊, giving it a more threatening atmosphere.
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The North American NES version of The New Zealand Story, retitled Kiwi Kraze: A Bird-Brained Adventure, had a creature on the cover looking more like a real bird than the Waddling Head seen in the game, with a bear wearing Cool Shades aiming an arrow straight at it.
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A similar thing was done for the American Fox Kids edit of the Ocean dub of The Vision of Escaflowne: the entire first episode was removed (and then reedited as flashbacks in later episodes, abridged) since it was deemed "too romantic" and unfitting for an action anime block. The soundtrack was also edited to become more hardcore: some pieces were replaced by others, and original music was composed to fill in the silence (this was seriously striking, as Fox/Saban's orchestral pieces were very stylistically different from Yoko Kanno's). This version only lasted ten(ish) episodes — some claim that it was due to plot content that could not be edited out without extensive redubbing (illegitimate children, for example), others say the ratings were simply bad. Canada simply aired the dub unedited.
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Strangely inverted in Lament of Innocence's cover. The US cover◊ shows Leon Belmont looking upward, probably in prayer, while the Japanese◊ and European covers◊ show him in an action pose (And note how the European cover's done in CG, while the other two retain Ayami Kojima's famed artwork)
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Tales of Symphonia: Dawn of the New World, the same — Japanese cover, American cover. The European cover◊, however, goes for a simple group shot.
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Most paintings by the infamous Handre de Jager from Something Awful mercilessly parody this trope. The artist himself stated that his initial inspiration was the aforementioned original American boxart for Mega Man. Handre's works can be found on his website (Not safe for work). Be warned, they're disgusting and scary.
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Blue Dragon has this. The Japanese box art (available on the manual)◊ makes Shu & the titular dragon look silly. The American box art◊, on the other hand, makes both look positively badass.
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While still decent representations of the game's plot, the box covers of the first two Mario & Luigi games are much busier in their international releases than their Japanese counterparts, which take the minimalistic route. Interestingly, Bowser's Inside Story and Dream Team use the Japanese boxart for all regions.
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Monster Rancher:
Monster Rancher plays this straight for almost every one of its games. Compare the artwork for original game, where the Japanese artwork just has several monsters posing while the American one has a fight going on. Compare the idealistic Japanese fourth game cover to the intense American version.
In Monster Rancher 3, it's done IN GAME. In the Japanese version, the assistant, Fleria, is a little girl◊. Western fans complained about the design making the game look "kiddie", so in response, Fleria was turned into an adult◊ in the American version, complete with new portraits.
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Guardians of the Galaxy Vol. 2. The Chinese poster is far different from the American poster◊. For example, baby Groot is naked and snarling in the American poster, while he's waving happily in a jumpsuit in the Chinese version. America eventually saw a tweaked version of the Chinese poster as the cover for the Ultra HD "Cinematic Universe Edition".
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Pit's (from Kid Icarus) English voice in Super Smash Bros. Brawl sounds noticeably older then his original Japanese voice. Video comparison. As for the actual cover art for the game, Kirby's facial expression was left alone in the U.S. version (contrary to the name of the trope) — the bright, partly cloudy blue skies◊ were removed,◊ on the other hand.
Japanese titles for Smash entries are always modest compared to the Western ones, but Ultimate took this to a new level (in contrast to Special, which conveys the dream match nature of the game less extravagantly). Even the creators thought it was a bit much..
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The first game had American cover intact when localized for Japan◊. From Ratchet & Clank: Going Commando on, however, the American cover has remained stereotypically tough◊, while the Japanese version has gotten absurdly happy◊.
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Metal Gear:
The Japanese Metal Gear Rising: Revengeance cover has Raiden in a fighting stance while holding his sword. The English version instead has Raiden cutting a cyborg in two. This affects the actual game too where the Japanese version had cyborgs bleed white blood (which had an in-universe reason from Metal Gear Solid 4: Guns of the Patriots) while other regions have cyborgs bleed red.
In the Japanese trailer for Metal Gear Solid V: The Phantom Pain, Big Boss says: "Kept you waiting, huh?" with a smile on his face. However, in the US version, he doesn't smile at all◊.
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Critical Miss spoofed the American ICO cover here.
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In Elebits, the box art for the US audience is much more actiony that the other ones. Not only does the front of the boxart get a complete remake such that disorder can be shown, the back is also changed slightly: the back of the English European box art has three screenshots labeled "Seek!", "Find!" and "Catch!" The same three images on the back of the U.S. box art are labeled "Hide!", "Seek!" and "Destroy!"
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The box art for ObsCure II. For the PAL version, there are several different covers floating around: you've got Floating Head Syndrome featuring several of the main characters, a shot of a creepy hand reaching out at the player◊, and a very gory, yet artsy, shot taken from the Mushroom Samba scene in the opening. For the American release (retitled ObsCure: The Aftermath), they went with something more aggressive◊ than any of those, prominently featuring a giant monster growling at the player alongside a close-up of his face. What makes it truly outrageous is that this shot gives away a major plot twist (namely, Kenny's Face–Monster Turn) that comes almost halfway through the game!
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Warsong, the American version of Langrisser, besides renaming the characters, retouched their portraits to make them look a bit fiercer.
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Compare the box art for the first Resident Evil game from the Japanese version◊ to the American and PAL versions.◊ The former is merely a creepy eye looking at the player, while the latter resembles the poster of a B-Movie.
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Bucking the trend, when Resident Evil 4 was released in Japan, Ashley's Jiggle Physics from the US version were removed and the chainsaw decapitation was Bowdlerised. Here's a comparison.
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The Shutokou Battle series zig-zags this trope as a whole, but it depends on individual games.
Compare Japanese, American and European boxarts of PS Shutokou Battle. The European one is the most hardcore, as the American one is drawn in a silly caricature style, while the Japanese one features a photo of a vehicle wheel rim.
Compare Japanese boxart and the North American boxart of Zero, which is a minimal inversion. Note the North American boxart has copied the older Dreamcast TXR2 game, although the white NSX's front fascia was redrawn from the original to avoid legal issues with Honda. Oddly, Zero's game disc retained the authentic NSX front fascia as in TXR2.
The first Kaido Battle game, Nikko, Haruna, Rokko, Hakone, has Japanese boxart featuring the generic Scenery Porn background, while the North American TXR Drift features racing scenes instead.
The Japanese cover of Shutokou Battle 01 inverts this by featuring a car doing burnout, while North American TXR3 boxart features two cars in front of flashy neon city backgrounds.
The second Kaido Battle, Chain Reaction, aka Kaido Racer, played straight a bit. Both feature generic backgrounds, though European boxart looks more aggressive compared to Japanese one.
The third Kaido Battle, KAIDO: Touge no Densetsu (aka Kaido Racer 2 and Tokyo Xtreme Racer: Drift 2), zig-zags this again. Both the Japanese and North American boxarts feature cars perform drifting, while European boxart features generic background again.
The final game in the series, Import Tuner Challenge, inverts this again. The Japanese boxart looks more aggressive compared to the overseas boxart.
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Inverted with the Super Mario Bros. 2 box art. In Japan, known as Super Mario USA, Mario and Luigi are scowling and engaged in some act of violence, Peach is shocked and only Toad is smiling. America gets a picture of Mario clutching a vegetable, with a big old smile on his face. The reason for this is that Super Mario Bros. 2 is based on Doki Doki Panic, and they share a boxart theme.
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Also inverted with Super Mario Bros. 3: In Japan there's Raccoon Mario flying with a smile on his face, plus various enemies chasing Luigi, Peach and Toad, while Bowser stands behind the whole thing with an evil look on his face. The American version has a yellow cover with the title and Mario.
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Spyro the Dragon (1998) has the reversed version of this (being cutened up), mainly with a DreamWorks Face. Just take a look at the American◊ / European◊ versions, then take a look at the Japanese◊ version (where he seems to have lost his claws).
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Inverted with No More Heroes 2: Desperate Struggle. All covers are intense, though the Japanese cover (especially the Hopper edition cover) is even more hardcore compared to the US/EU/AU one.
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The art style for the Game Boy Color remakes of Dragon Quest I, II, and III also differ. In Japan, both◊ games◊ feature cutesy artwork. In America, the box art for I & II◊ has a bizarre, stiff-looking CGI look. The box art for III retains Toriyama's style, but features realistically proportioned characters with stern looking expressions.
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Sega of America edited Sonic's appearance both on the box art for Sonic the Hedgehog and all promotional media to make him look more "punk"-like, shaping his quills to look like a mohawk and giving him a more smug expression. Sonic Team — Yuji Naka in particular — despised this Americanized Sonic design—they were especially baffled as to why the American branch of the company decided he needed the redesign in the first place, considering that Sonic was designed to appeal to Western audiences right from the start. It should be noted that the American redesign more closely matches Sonic's actual appearance on the title screen (which is the same in both Japan and America), indicating that the design had already been changed in Japan.
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Apparently, Hanafram misunderstood this trope while localizing Snow Bros 2 for North America and Europe (the game has the data for all regions built into the same ROM). While the game's character select screen contains cutesy characters with the country switch set to Asia, Korea or Japan, when the switch is set to US or Europe the cutesy characters are replaced with horribly deformed photoshopped images of babies.
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In Omega Boost, the Japanese cover shows a closeup of the mecha, while the Western cover makes sure an enormous weapon points towards the audience.
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Super Mario Land 2: Compare the bright and colorful map◊ from the Japanese manual, to the darker and grittier-looking black and red map◊ from the English manual.
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Dynasty Warriors:
The Japanese cover of Dynasty Warriors 2 is very basic, just being the game’s logo. The western release created a new cover showing various characters in dynamic poses, interspersed with screenshots of gameplay.
Japan made a more striking cover for Dynasty Warriors 3, with Lu Bu on a gold background. The western cover added more characters, and gave the whole thing a more red tint. The Xtreme Legends expansion also got a dose of the trope. Japan got another gold background, this time with Lu Bu and Diaochan. Diaochan was removed from the west’s cover, putting the focus entirely on Lu Bu, along with a darker background.
Dynasty Warriors 5 saw a Japanese cover with a sky background and the game’s logo. The west got a group of Shu officers about to attack an offscreen foe.
Japan made another sky background for the Dynasty Warriors 6 logo. The west instead sees Zhao Yun scowling at the viewer.
The Japanese cover art for Dynasty Warriors 7 was very minimalist, with simply the game's logo on a gold background. One can't blame Koei for wanting to spruce it up a bit. But they may have gone a bit too far◊.
Averted for Dynasty Warriors 8. Both Japanese◊ and US/EU◊ covers features a screaming Zhao Yun about to kill somebody. The trope was brought back for the Xtreme Legends expansion. Japan already had a dynamic cover, with Lu Bu’s halberd piercing through water. The western cover took this image, and added Lu Bu himself as an Evil Overlooker.
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The American cover art of Guardian Heroes replaced the original anime-style depictions of the six main characters with a fantasy novel-like illustration of Han fighting against the Undead Knight, even though he was one of the heroes in the game. The European version used the original Japanese art, but replaced the two heroines, Serena and Nicole, with Zur the magician and Macho the bodybuilder, who aren't even main characters, turning the European cover into a complete sausage fest for no reason (see for yourself).
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Inverted with Big Hero 6: the American trailer focuses more on action and comedy, while the Japanese trailer delves more into the drama of the story. This has the resulting effect of Japanese filmgoers being unprepared for the amount of action found within the movie.
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Knights of Xentar: The only difference between the American cover◊ and the original Japanese cover◊ is that the American cover has the illustration mirrored and the colors altered to make it more convincing.
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The Breath of Fire example mentioned above also happens in Manly Guys Doing Manly Things as the result of a curse. Commander Badass (himself forcibly bishified by the Nomura Syndrome) asks why people can't be content to like people how they are.
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As a Japanese game in the early '90s, Time Gal had to have this happen to it. While the Japanese cover◊ depicts the titular character more or less how she appears in the game, the European/American cover◊... well, doesn't. The EU/NA cover is also a lot more comic book-y in art style than the Japanese cover's Animesque art style.
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The American dub of the 2005 anime of Doraemon is like this. The dub emphasizes more on the episodes that are action-oriented and mostly lacks the episodes that focus on heartwarming relationships. Even the background music in the dub is much more upbeat and action-oriented compared to the calm and lighthearted background music in the Japanese version. Not surprisingly, the season 2 promo heavily emphasizes on the action aspect of the dub.
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The original RBI Baseball game was a localization of Namco's Pro Yakyuu Family Stadium (aka Famista) franchise of Baseball games. When RBI sequels with their own engines started being developed for 16-bit consoles, they acquired realistic-oriented graphics, with the Sega 32X entry having large digitized sprites as tall as the screen. Famista, however, never stopped being cartoony even when giving their stickmen ballplayers more detail in the 3D installments.
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The first Super Famicom Ganbare Goemon game was translated and brought over as Legend of the Mystical Ninja, and funky character renaming aside (Kid Ying and Dr. Yang), the box art◊ was suitably "Americanized"◊.
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Most The Legend of Zelda box arts invoke this, going back to the first game. US releases often either discard the generally colorful artwork of the Japanese and occasionally European versions in favor of the game's logo on a (usually) sepia background. The American box art does lean towards the yellow end of the color spectrum. Particular examples include:
The Legend of Zelda: Phantom Hourglass. Japan and Europe got a colourful spread of Link and Linebeck sailing about, the US art had them in moodier poses with a brown-shaded Phantom Ship as the backdrop.
The Legend of Zelda: Spirit Tracks. In Japan and Europe, the box to Link's latest DS adventure features him and ghost Zelda happily riding their train (the train being the game's big innovation, after all) while in America, Zelda is possessing a Phantom and Link is doing his best to look like a sword-brandishing tough guy. Which clashes with the art style.
The Legend of Zelda: Ocarina of Time 3D: The Japanese and European box arts feature a beautiful and colorful rendition of Link crossing Hyrule Field, while the American one features Link striking a cool pose on Epona with a generic golden background.◊ The North American golden cover was given away in the UK by GAME to anyone who preordered the game, with the age rating logo changed for Europe.
The Legend of Zelda: The Wind Waker HD follows suit with the first American printing; art-wise it's identical to the Japanese box art, but the color palette is much different, having everything and everyone except Link rendered in shades of yellow. The American Nintendo Selects re-release averts this, as it uses the original full-color artwork. In the original release, Japanese players got an ensemble picture,◊ while Western players got a sepia-toned Link and King of Red Lions sailing.◊
The Legend of Zelda: Majora's Mask 3D downplays it. The American box art is a bit darker than the other regions, but is still in full color—although in this case the box art was pretty low-key to begin with.
Similarly, The Legend of Zelda: A Link Between Worlds has a more colorful box art, while the American box art uses the same picture with a gold and black color scheme. The latter was also used in Europe, although the European Collector Edition features a reversible cover with the original Japanese illustration.
For The Legend of Zelda: Breath of the Wild, the North American and Japanese box art differs to the European box art, with a darker tone of color for the former than the latter. The EU box art also has Link looking like he's preparing for adventure, while the NA/JP box art has Link holding his sword and shield getting ready for combat action.
The Legend of Zelda: Twilight Princess is this trope. After The Wind Waker's disappointing sales on the West, it was decided that the next game would cater to Western gamers. The result was the Zelda game with the most realistic art style in the series, in addition to having a more serious and epic tone, being one of the darkest installments (tied with Majora's Mask in many fans' eyes), and having a higher age rating than previous games. Much of the game's official art also had Link looking more serious and aggressive. Fans are divided on whether this was an improvement, or a change for the worse.
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In Style Savvy, the biggest offender isn't the American cover, but the European one. The Japanese cover features a young girl with a cute, pink background◊. The American cover changed the girl and the background◊ to apply it to Cultural Translation, but the European cover used a luxurious background and replaced the girl for a gigantic shoe◊, supposedly to appeal it to older audiences. Subverted in Trendsetters, where the American cover◊ is more similar to the Japanese one◊, and the European cover used a similar cover to the first game but featuring a girl◊.
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The Super Cassette Vision version of Miner 2049er, while released in Japan with the U.S. cover art, redrew Bounty Bob's sprite as a cuter-looking blue-haired kid.
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Steven Universe's merchandise items of Lapis Lazuli all have her smiling, something that she rarely does in the actual show.
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Agarest: Generations of War, The European release of Agarest Senki narrowly avoided this trope due to fan backlash against the Uncanny Valley redesign.
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Inverted with Zootopia: The Japanese trailers play up the action and drama; the US trailers play up the comedy. The Japanese poster focuses more on Judy's goal to becoming a cop◊ while other posters for the film focuses on the comedic elements or mostly filled with various mammals of Zootopia.
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Tales of Symphonia has, in the original version, another smiling group shot. In the US, another fight scene.
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Tortall Universe: The Protector of the Small quartet has different covers in the US and the UK from book 2 on. American Squire◊ has Keladry of Mindelan holding a baby griffin and looking at the viewer with a faint smile; in the UK◊ she's looking at it and smiling more broadly. US Lady Knight◊ has her staring at us with a hostile expression; in the UK she looks to the side◊ and seems more hopeful. Notably, although three books out of the quartet have different artwork, they all feature the same subject, just interpreted differently.
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Azure Dreams for the PlayStation had 2 different covers: The Japanese version◊ was cute and emphasized the dating-sim/harem-romance aspects of the game (featuring all the girls in the game you can eventually get, plus your kid sister and your sidekick), while the American version◊ was scenic and emphasized the treasure-hunting/dungeon-crawling aspects of the game (the hero gazing at his hometown from a mountain cliff).
The European version's manual has the Japanese cover though.
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The Japanese box art for Bayonetta is merely a shot of her from the back, holding one of her guns. The American box art, on the other hand, shows her in a badass fighting pose. This even occurred for the advertising. Japanese advertising showed a hot Asian woman cosplaying as Bayonetta, combined with gameplay footage, all of which was set to the happy and cutesy-sounding "Something Missing" by MiChi. The American commercials showed gameplay footage accompanied by "In For the Kill" by La Roux. Then, the European advertising (which was just a magazine ad) is just a close-up of her leg, with a caption reading, "Being bad never felt so good". In 2017, the trailer for the PC version tries very hard to make it seem like a gritty badass game, complete with Inception blaster beam musical hits.
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The Rushing Beat, Rushing Beat Ran and Rushing Beat Shura Japanese covers present a hardcore anime style, while the US localizations, Rival Turf!, Brawl Brothers, and The Peace Keepers attempt to be Totally Radical.
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The Mega Man cartoon had Mega Man, Roll and Proto Man look more like teenagers and gave the Robot Masters a more muscular look. This also had an unusual effect on X, who looked like an adult and acted much more violently than he did in the games.
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Inverted with Frozen: It's the international marketing that portrays the movie as hardcore, while the domestic marketing made it look like a lighthearted romp in the vein of Shrek.
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Magical Doropie underwent this treatment in its localization as The Krion Conquest, with the cover's depiction of Doropie/Francesca resembling a busty brunette version of Glinda from The Wizard of Oz rather than the in-game Cute Witch.
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Zak McKracken and the Alien Mindbenders: In America,◊ Zak and Annie are Atop a Mountain of Corpses in some ancient ruins, smiling. In Japan,◊ Zak is scowling while holding a gemstone in his hand dramatically; Annie is clinging to Zak, scared; Melissa is investigating a broomstick; Leslie is staring into the distance; and there's a baddie knocked out.
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The Sylvanian Families animated series was clearly made for a North American audience despite KK C&D Asia, Mook DLE and TMS Entertainment having a hand in it, since it was produced primarily by DIC Entertainment. To wit, the animated series has villains. In other markets, the toyline is marketed as pure moe appeal, and this is clearly reflected in the Japanese OVAs and the Japanese and British ads.
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Paper Mario: Sticker Star got hit with it too. To wit: the Japanese cover featuring a happy Mario◊ and the more... proactive Mario in the American one.◊ The European/Australian boxarts have the same one as Japan, so America gets an exclusive boxart of Mario bashing a Goomba with his hammer.
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Transformers: Prime's Japanese dub takes a page from their localization of the Beast shows by turning what was originally a mostly somber-toned, serious action show full of (at times needlessly) dark scenes into another quirky robot cartoon, with scary villains becoming comedic and the moody instrumental theme-music being replaced with an upbeat pop song.
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Final Fantasy IV character art in an old edition of Nintendo Power. Compare Amano's original Cecil design◊ with the Nintendo Power artwork◊. Strangely enough, the Nintendo Power artwork was drawn by a Japanese artist.
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The Final Fantasy VI soundtrack in Japan features the FFVI logo, and Amano artwork. The US version is titled Kefka's Domain, and features the SNES cover art, with Mog leaning on a dagger while facing a threatening monster.
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Final Fantasy XV's Japanese box art features the main party going down a street together, while the North American boxart features the party ready for battle while three large figures loom above. Taken further with the cover for the PC version's cover which features a weary looking older and bearded Noctis sitting on a throne clutching a sword, with none of his friends in the shot. Playing on PC is almost nonexistent in Japan, so clearly it was made with a Western audience in mind.
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While Kirby 64: The Crystal Shards averted it on the cover, the marketing of the game actually parodied it with an ad◊ depicting Kirby as "the face of terror". A commercial for said game had a similar theme.
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While the Japanese Kirby of the Stars (the anime based on the Trope Namer) intro was pretty much a cutesy parade, the American intro dubbed as "Kirby: Right Back At Ya!" focused mostly on fight scenes and Kirby (of course) looking angry.
 American Kirby Is Hardcore / int_8d50e6ff
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The Game Grumps fan animation SUPER GREP SIMULATOR has a slightly NSFW take on this trope (at 0:53) with the fictional AO-Rated video game Kirby's Fucking Pissed.
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When Pokémon Red and Blue were being localized for America, a significant portion of people at Nintendo thought that the characters were too cute to sell well, and tried to get all of the Pokémon redone for the states as muscle-bound humanoid Pro-Wrestling monsters. In other words, they wanted to turn Pikachu into Kinnikuman.
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The Phantasy Star series has always had awful, awful box art for the western releases, but they went all out for Phantasy Star IV. They hired renowned fantasy artist Boris Vallejo to re-do the cover for the European and American editions of the game, which turned Rune into a 40-something kung-fu movie villain, Rika into a brunette elf with an 80's secretary haircut, and Chaz into Hans from Die Hard.
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In Xenoblade Chronicles X, the giant robots were changed from "Dolls" to "Skells" in the English translation for this reason.
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The Japanese box art for Great Greed is full of cute anime-style characters, while the American box art is a grim fantasy with a guy fighting a monster.
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Inverted with the Japanese version of MediEvil, which tries to make the skeletal hero Sir Daniel Fortesque a bit less spooky looking. Firstly, he retains his helmet from before his death, hiding his fleshless face. He wears his helmet in the cutscenes, but in-game, it can be removed at any time. Second, his one remaining eye was given a bigger pupil. This particular change was carried over to his design in Playstation All Stars Battle Royale and in the PS4 remake of the first game.
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The American (at least) boxart for the NES Teenage Mutant Ninja Turtles platformer also follows this trope, giving all four turtles red masks a la the comic book series. This is because the American and European box art is actually lifted directly from the cover of TMNT #4 (2nd printing), which can be seen in its full version here◊. The original cover features the Turtles fighting the alien Utroms on top of a teleporter and has nothing to do with the plot of the game.
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Teenage Mutant Ninja Turtles IV: Turtles in Time. The Japanese version used stock promotional art from the '80s cartoon. The American version? As per Konami of America's standards at the time, incredibly hardcore◊ and more like the original comic. (See also: Sunset Riders, most of the Contra games, and Castlevania III and IV.)
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Averted with Crash Bandicoot 4: It's About Time, which uses the original Crash design in its Japanese box art, a first for the series.
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The Ridge Racer series routinely averts this trope, but there are several instances in which the trope is in play:
Downplayed with Ridge Racer 6. Japanese boxart looks much brighter than North American boxart.
The American box art of 7 looks more aggressive than the other box arts.
Inverted with the PSP titles of Ridge Racers. The first game have both Japanese and North American box arts look intense and the European box art looked generic, but the Japanese box art, which depicts a "post-apocalyptic" city struck by lightning, looks darker than the American one, which depicts the sunset background. The Japanese box art of 2 shows two cars drifting, reminiscent of classic illegal street racing scenes, while the the European box art looked generic.
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Professional Wrestling in Japan; the fact that it's all staged makes no difference in public perception of it as a legitimate sport, and the workers as legitimate athletes. Wrestling training in the country (such as the infamous New Japan Dojo) emphasizes ring ability and the capacity to take punishment over marketability. It's no accident that many wrestling fans, including Dave Meltzer, regard Japanese wrestling as the best in the world.
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We all know Donkey Kong, right? Well, we bet you've never seen him like this◊. The Colecovision cover◊ on the other hand was looking fairly decent.
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Dragon Ball Super is clearly, and officially, aimed at children in Japan. However, because of Values Dissonance and a very strong Periphery Demographic for the Dragon Ball franchise, the show airs on [adult swim] in the US and is marketed towards teenagers and adults, with the show's unfiltered mild swearing and adult humor (a holdover from said Values Dissonance) only enhancing its image as such. This doesn't stop children from watching the show not only because it's Dragon Ball, but because they're outright attracted by the "grown-up" content.
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In Japan, the DS cover of the first Phoenix Wright: Ace Attorney game is the same as the rest (including in North America, starting with the second game): Four portraits of the main characters in a row. In the US though, the first game's cover is a picture of Phoenix pointing angrily◊, with Maya standing behind him and Edgeworth evilly overlooking them. As mentioned above, however, the series started using the "four portraits in a row" format with the second game, Justice For All (see this image◊ from The Other Wiki), and every Ace Attorney game released there since has done the same.
And the European one is Phoenix standing in front of a white background, looking serious.◊ Same trope, blander cover. At least later games retained the Japanese covers too.
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The international intro to W.I.T.C.H. is a pop song. The American intro is a rock song with more emphasis on the fight scenes.
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The Legend of Zelda: Phantom Hourglass. Japan and Europe got a colourful spread of Link and Linebeck sailing about, the US art had them in moodier poses with a brown-shaded Phantom Ship as the backdrop.
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Sankarea. Japanese Cover: Cute, smiling teenage girl with long, dark hair, wearing a blue sundress. American Cover: Teenage girl wearing a tattered school uniform, still smiling (but it's more of a Psychotic Smirk), not to mention It Was a Dark and Stormy Night and the girl happens to have a bloody, gaping wound where her stomach should be. Judging by what Sankarea is actually about, the Japanese cover could be accused of Covers Always Lie. Rea (the girl on the cover) is indeed cute, but she's also undead. Watch.
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For an example of becoming cuter in Japan, look no further than Ratchet & Clank.
He isn't known as "Groucho" Ratchet for nothing. The Big Ol' Eyebrows in his Japanese incarnation supposedly came about because initial market research showed the Japanese kids loved 'em.
The first game had American cover intact when localized for Japan◊. From Ratchet & Clank: Going Commando on, however, the American cover has remained stereotypically tough◊, while the Japanese version has gotten absurdly happy◊.
Ratchet could in fact be seen as an inversion of this trope: his depiction on Japanese covers often have him and Clank much more in character, while the American and European covers would make him appear rather angry. This is especially true of Clank, who appears rather devious in art for the original game when his character was anything but.
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Pokémon:
When Pokémon Red and Blue were being localized for America, a significant portion of people at Nintendo thought that the characters were too cute to sell well, and tried to get all of the Pokémon redone for the states as muscle-bound humanoid Pro-Wrestling monsters. In other words, they wanted to turn Pikachu into Kinnikuman.
Compare the American box art◊ for Pokémon Yellow to the Japanese box art◊ for Pocket Monsters Pikachu. It is remarkably similar to the depiction of Kirby from Japan to America.
Some of the move names were made hardcore, though. "Tail Wag" was translated to the more badass sounding "Tail Whip" and "Cry" to "Growl", which confused many when in later generations those two moves were classified as "cute" moves and were described as endearing. "Smack Down" would sound more appropriate for a Fighting move than a Rock move (it's known in Japan as "Knock Down", as in knocking something down from above with a stone).
Despite being based on frogs, the localization team saw it fit to attach -saur at the end of the English names for the Bulbasaur family, presumably because— it being the 1990s, with the Jurassic Park fad in full force— American audiences were predisposed to think Everything's Better with Dinosaurs.
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Godzilla for the Game Boy came out in the U.S. with this◊ cover, showing Godzilla like he looks in the movies and, with the intro screens, misleading people into expecting it to be a thrilling action game. Actually, the game, known as Gojira-kun in Japan, is a Puzzle Platformer with cutesy Super-Deformed kaiju, looking more like the picture on the Japanese cartridge◊. The Angry Video Game Nerd lampshaded this during his review of this and other Godzilla games.
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Avenging Spirit is a Gameboy platformer where you take the role of a cartoony looking ghost possessing various characters throughout its levels in order to rescue the daughter of the man that summoned you. Japanese box art. The US boxart however makes it look like you're in for a hardcore Mafia themed revenge story.
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The Legend of Zelda: The Wind Waker HD follows suit with the first American printing; art-wise it's identical to the Japanese box art, but the color palette is much different, having everything and everyone except Link rendered in shades of yellow. The American Nintendo Selects re-release averts this, as it uses the original full-color artwork. In the original release, Japanese players got an ensemble picture,◊ while Western players got a sepia-toned Link and King of Red Lions sailing.◊
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Teenage Mutant Ninja Turtles:
Teenage Mutant Ninja Turtles IV: Turtles in Time. The Japanese version used stock promotional art from the '80s cartoon. The American version? As per Konami of America's standards at the time, incredibly hardcore◊ and more like the original comic. (See also: Sunset Riders, most of the Contra games, and Castlevania III and IV.)
The American (at least) boxart for the NES Teenage Mutant Ninja Turtles platformer also follows this trope, giving all four turtles red masks a la the comic book series. This is because the American and European box art is actually lifted directly from the cover of TMNT #4 (2nd printing), which can be seen in its full version here◊. The original cover features the Turtles fighting the alien Utroms on top of a teleporter and has nothing to do with the plot of the game.
While the Game Boy game Radical Rescue seems to play this trope to the hilt, with the Japanese box art featuring the Turtles as they appear in the '80s cartoon and the international box art depicting a realistically-designed Leonardo bursting through a wall in an action pose, it's actually the international artwork that's more accurate to the actual game, which uses an art style inspired by the Mirage comics of the time.
Inverted with The Hyperstone Heist, where in the Japanese cover, the Turtles are on a tussle with the Foot clan, while in the american cover, The Turtles (who are still looking realistic) are only looking at the shrunken New York City. The European cover is only the Japanese cover of Turtles in Time.
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ICO's Japanese and European cover did a good job of capturing the overall feel of the game—quiet, isolated, beautiful, and above all artistic. The American cover◊ gives it the look of an uninspired throwaway game while making Ico himself look gritty, aggressive, and straight from the Uncanny Valley—something he most definitely is not. This happened because the artistic Japanese cover wasn't finished by the time of the American release date, but the resulting American cover was infamous enough that it actually gained a short set of comments from head development staff in an interview on the PS3 re-release.
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Even the title of 2011's DS game seems to carry on in this tradition; known as Gather! Kirby in Japanese, its English title is Kirby Mass Attack. Zig-zagged in that half of the Kirbys are angry, the other half are doing other expressions.
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Chameleon Twist was a charming, adorable game starring Davy, a chameleon transformed into a bubble-headed long-tongued chibi alien, and his friends. Its boxart is an interesting variation on this trope: (The American boxart shows Davy gobbling up foes with a cheery grin, while the PAL version shows him gobbling up foes with a look of death in his eyes. Chameleon Twist 2, of course, played this trope straight for America and Europe— while Japanese buyers got the same adorable bubble-headed aliens as before, the American and European versions swapped the colors of Davy and his friend Jack (the localizers might have thought green was a better "default color" for a lizard) and turned all four characters into grotesque anthropomorphized lizards with semi-realistic heads. Also compare the US and EU boxart to see yet another cheerful-wrathful dichotomy.
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Jak and Daxter got the reverse of this: Compare the original American cover◊ with the Japanese port. Curiously, the American cover fits with the tone of the rest of the series, but not with the happy original.
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Mega Man 11 has a more subtle application: In Japanese, Mega Man is usually given a boyish-sounding voice by a female actor, and in the English version of Mega Man 8 he was laughably high-pitched and squeaky. 11 breaks from tradition somewhat by using a male voice actor for the English dub, who gives the character a significantly deeper voice closer to the Ruby-Spears cartoon's portrayal.
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Inverted with Mega Man X4. The Japanese cover◊ features the major characters and some ruins, but the American/European cover only depicts X and Zero.◊ In the game itself, X is given a high-pitched, somewhat feminine voice along the lines of his classic counterpart in Mega Man 8, as opposed to the Japanese version where he sounds like he's in his mid-teens.
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Like Mega Man X4, Mega Man X5's Japanese cover◊ depicts X blasting his cannon and Zero getting ready to fight and a sepia background of an army of robots, however in the West◊ it just only has an illustration of X and Zero.
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In Mega Man ZX Advent, the Mega Man cover noted above is actually poked fun at. One of the missions in the game involves getting a data disk for a kid who wants one that has something with "a hero" on it. In the end of this "talk to the people who SHOULD have one" quest, you find out that the said kid has the only data disk with anything close to "a hero" on it, which is the American box art of the original Mega Man. The kid openly calls it weird, and not very heroic at all. You then get the disk yourself, and the in-game description says that the character depicted on it "resembles a colorful coal miner instead of a hero." If that wasn't enough, "Bad Box Art Mega Man" is so (in)famous that this was the version Capcom chose to cameo in Street Fighter X Tekken.
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Final Fantasy:
Final Fantasy III had an intricate design in the Japanese and European versions while in the US release, everything was removed except for the logo. Interestingly, this is a reversal of the usual trend for new entries. Typically, the Japanese and European cover art for any one main installment will consist almost entirely of the logo against a clean white background, while the American cover art will move the logo to a corner to focus on a rendering of one or more of the central cast.
Final Fantasy IV character art in an old edition of Nintendo Power. Compare Amano's original Cecil design◊ with the Nintendo Power artwork◊. Strangely enough, the Nintendo Power artwork was drawn by a Japanese artist.
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Robot Alchemic Drive features a giant robot curb-stomping another giant robot on it's North American cover. The Japanese cover (used for the NA manual as well) simply features the protagonists and one of the robots against a blue sky.
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Heavy Rain's European and American box art. The European version simply shows the origami bird figure, while the American box art shows the main cast standing behind the origami bird, with Madison Paige standing in the foreground (wearing a revealing tank top that she wore in only one part of the game) and Scott Shelby wielding a pistol. The Japanese box art was simply an ominous sighting of a seemingly drowned man. The Japanese version isn't as mysterious as the European version, but it is significantly more solemn than the American one and more effectively conveys the seriousness of the game's subject matter than it.
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The Legend of Zelda: Ocarina of Time 3D: The Japanese and European box arts feature a beautiful and colorful rendition of Link crossing Hyrule Field, while the American one features Link striking a cool pose on Epona with a generic golden background.◊ The North American golden cover was given away in the UK by GAME to anyone who preordered the game, with the age rating logo changed for Europe.
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The box art for Uncharted 2: Among Thieves shows Nate hanging from a cliff and losing his gun in the struggle◊. The Japanese version resembles an Indiana Jones movie poster.
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Metroid Prime's Japanese box art◊ is actually more intense than its English artwork◊, with Samus running in front of an explosion instead of standing in an empty hallway.
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Castle of Shikigami, a bullet-hell game for the PS2 in Japan, is a game about various people teaming up to defeat the villain and save the day by flying through the air and shooting things with various types of laser-like projectiles, and featured cute anime characters on the box art. In America, the game is called Mobile Light Force and the cover features three leather-clad, gun-toting, large-breasted Charlie's-Angels-esque babes running around and outright lying about the content of the game. Castle of Shikigami 2 did not suffer this treatment, however, it DID suffer from being completely un-localized despite being translated and voice-acted, with some scenes not being translated or voice-acted in English at all and left with Japanese text and/or dialogue. Despite this, they're not bad games.
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The PSP version of Lemmings exhibits this trope. The Japanese box art depicts a bunch of happy Lemmings in a happy, bright environment. The European box art shows a crowd of Lemmings smiling at you. The American box art depicts a more active scene, and has a slightly duller color scheme compared to the other boxes.
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The first Horatio Hornblower novel was titled The Happy Return in most markets. In the United States, it was titled Beat to Quarters, the order to prepare for action.
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Averted from Tales of Graces f onward, the west has received the same covers as the Japanese versions.
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River City Ransom is a textbook example. Contrast the Japanese box art◊, in which everyone looks more or less like they do in the actual game, with the American box art◊. Of course, even in the Japanese version, the heroes of that game, as well as every other game in the Kunio-kun series, are indisputably hardcore. For the Japanese, "cute" and "hardcore" are not mutually exclusive.
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The first English-speaking generation of hololive's v-tubers got an Eldritch Abomination motif. By contrast, the first Japanese generation was mostly a bunch of cute girls.
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The English translation of the Puyo Puyo arcade game has a bit of this (of course, it was the early '90s...). Arle/Silvana has a noticeably more aggressive and occasionally snarky attitude in the English translation, often making Badass Boasts along the lines of "I fear no one!" Although not all comedy was removed from the game's story mode, the final confrontation with Satan/the Dark Prince is played entirely seriously, removing the comedic bit where Arle gets his name wrong.
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Sonic the Hedgehog:
This trope is inverted by Sonic himself. Early in development he had fangs, wore a spiked collar, was the lead in a rock band with an electric guitar, had a Token Human Ms. Fanservice girlfriend named "Madonna", and fought monstrous creatures (instead of robots with cute animals inside). Sonic Team was asked to soften him up for American audiences. Much of Sonic's Mascot with Attitude personality was preserved in western media though, while Japan's portrayal of Sonic was a much more laid-back character. This more laid-back Sonic would see worldwide release starting with Sonic Adventure.
Sega of America edited Sonic's appearance both on the box art for Sonic the Hedgehog and all promotional media to make him look more "punk"-like, shaping his quills to look like a mohawk and giving him a more smug expression. Sonic Team — Yuji Naka in particular — despised this Americanized Sonic design—they were especially baffled as to why the American branch of the company decided he needed the redesign in the first place, considering that Sonic was designed to appeal to Western audiences right from the start. It should be noted that the American redesign more closely matches Sonic's actual appearance on the title screen (which is the same in both Japan and America), indicating that the design had already been changed in Japan.
Dr. Ivo "Eggman" Robotnik's classic design looked like a happy smiling spherical fellow◊ in the Japanese games. The American games made him a constantly scowling spherical fellow with... no eyes.◊
Eggman's Dub Name Change to Ivo Robotnik is in itself an example of this, changing from a goofy Beatles reference to the more menacing Czech word for "slave." From Sonic Adventure SEGA established that Ivo Robotnik is the character's given name and "Eggman" is a nickname Sonic gave him.
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Alisia Dragoon features a pretty cover in Japan, while the Western boxart is... well, cool-looking but rather contemptible.
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In Dino Crisis, Regina's character model in CG artwork was modified. In the Japanese version, she had small lips and big anime-style eyes. In the western version, she was given smaller eyes and fuller lips.
Both this and the Fatal Frame touch-up are to accommodate the very different concepts of sexiness that Americans and the Japanese generally hold. Cute can be considered sexy in its own right in Japan, while in America, it's seen as childish, and thus, giving sex appeal to 'cute' characters can produce pedophilic undertones (especially if the character resembles a minor).
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Breath of Fire is a major example of this. Compare the Japanese box art◊ with the American version◊, featuring Jim Lee-esque cover art in which Ryu became a Conan impersonator even though he is clearly depicted as a pretty-average built teenager in-game and Nina looked like a man.
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Consolers likes making fun of this—one comic features the "angry American Kirby", where Ameritendo decides Kirby is "too cutesy" and changes him by just drawing on two angry eyebrows. Another comic shows when Nintendo was suggested to make Pikachu more muscular to appeal to American audiences—she's not convinced.
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Inverted with Secret of Mana. The US commercial made Randi look even cuter.
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Interestingly, while most of Yoshi's dialogue in Tetris Attack is a fairly straight translation of Lip's dialogue in Panel de Pon, his attitude in one area of the game was changed. Yoshi gets impatient and yells at you if you stick around for too long at the "Congratulations!" screen you get at the end of Easy mode, while Lip is friendly and polite the entire time. Even more extreme is Nintendo of America's original plan for the series—they wanted to turn it into a Killer Instinct spinoff!
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Compare the US/UK cover of Metal Gear Solid: Peace Walker to the Japanese one. The Japanese cover has a yellow background and depicts Big Boss and other soldiers in battle stances, with tanks and choppers faintly seen in the background. The US/UK cover on the other hand, is in black-and-white, Big Boss has a more mean and tough facial expression, and an explosion can be seen in the background.
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Two sets of promo character renders were made for Metal Gear Solid 3D—one for Japan, and one for America. The Japanese renders show Big Boss and The Boss standing unarmed, with Big Boss looking a little naive but also tough and sexy, and The Boss looking noble and idealistic but also muscular and strong. The American renders show them both scowling and in Ass Kicking Poses, brandishing knives. They are both dressed in less revealing clothes, and The Boss has her Absolute Cleavage done up.
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Some of the movies (Dragon Ball Z: Lord Slug, Dragon Ball Z: Cooler's Revenge, Dragon Ball Z: Broly – The Legendary Super Saiyan and Dragon Ball Z: Broly – Second Coming) got a complete different soundtrack composed of rock and metal songs from the Turn of the Millennium, opposed to the late 80s and early 90s original audio, giving the movies a somewhat "edgier" vibe. Here is a playlist with the songs.
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Digital Devil Saga: Avatar Tuner arguably benefited from this phenomenon. The original box art for the two games depicted Serph/Varna and Sera/Varnani in static poses more reminiscent of action figures in a blister pack; the U.S. versions depict the exact same characters, but in more active poses. (Assuming, of course, you reverse the cover insert for the second game; the display box art depicts the entire cast in a battle scene, arguably embracing this trope in its entirety.) Though it's not like the game needed to be made any more hardcore, seeing as how it has plenty of demonic cannibalization anyway.
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Inverted with the cover of the SNES port of Prince Of Persia 1. The Japanese cover◊ portrays the sword-wielding protagonist with the scared princess and villains behind on a darkly-colored background of the castle while North America gets a brightly-colored patterned cover◊ with the leaping protagonist and logo.
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SpongeBob SquarePants DVDs in Japan tend to play up SpongeBob's cuteness by making his eyes huge and sparkly◊ in every image. Here◊ is the American cover for comparison.
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The Japanese box art for Crash Team Racing: Nitro-Fueled changes Crash's appearance and nothing else.
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Inverted for Transformers Animated's debut in Japan. In order to turn it into a prequel to the live-action movies (or so we thought), among other things, a new logo looking almost exactly like the film logos was commissioned, which practically clashes with the show's cartoony art style. And to think that Japan once played this straight with Transformers by gag dubbing the edgy Beast Wars.
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The Legend of Zelda: Majora's Mask 3D downplays it. The American box art is a bit darker than the other regions, but is still in full color—although in this case the box art was pretty low-key to begin with.
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The Japanese cover of Bomberman 94 just shows Bomberman riding a Louie. The European cover of Mega Bomberman adds a bunch of bombs and explosions to the same image. The American cover shows only Kamikaze Bomber (a member of the Bomber Family, sporting a Mohawk and wearing shades) making a V-Sign, though for once this wasn't something the American box artists thought up just to make a Japanese game look cool.
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On the Chrono Trigger packaging in Japan, there were images of all the playable characters in the game. In the US version, it had Frog, Crono, and Marle fighting Heckran, the scene captured while the party was using the Arc Impulse/Frost Arc Triple Tech. (The Nintendo DS Updated Re-release gave a Shout-Out to this artwork by allowing players to replicate this in the form of having battles with Heckran-like enemies on a snowy mountain in a bonus dungeon.)
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Astro Boy is known to be very cute and innocent. But when the 2003 anime was brought to America, most of the advertisement focused on the action scenes and his super hero side. The dubbing gave him a harsher and more snarky attitude as well. It also cut out most of Astro's cute child-like moments. To say nothing of the DVD boxset cover which is just his face looking absurdly angry.
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The arcade platformer Athena. On the Japanese cover,◊ Athena is a cute anime chick with a sword wearing just a bikini. In the American cover◊, she was turned into a She-Hulk-esque (and possibly elven) muscular woman with a sword, apparently traced off bodybuilder Lisa Lyon by notable 80s cover artists Bob Wakelin. Wearing just a bikini. Artistic liberties aside, the cover does rather accurately portray the setting (inspired by Greek myths); the evil tree and minotaur shown doing battle with Athena are, in fact, actual enemies encountered in-game.
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Sands of Destruction's Japanese cover◊ features the six major characters lined up with neutral facial expressions. The American box art features only the two leads, and makes it seem like Kyrie is the one out to destroy the world and Morte is some sort of pensive Living MacGuffin or Apocalypse Maiden. The reality is quite the opposite: Kyrie is a Nice Guy with Power Incontinence that turns everything to sand, and Morte is your rather energetic Token Evil Teammate who wants to use his powers to cause The End of the World as We Know It (ostensibly because the world is full of Fantastic Racism and already well on its way to ending itself, but she's also a bit of an Omnicidal Maniac).
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Brawl in the Family spoofs the box art of Kirby himself here.
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The American version of Castlevania: Bloodlines redrew Eric Lecarde's face to look manlier and less pretty boy-like (see for yourself). The European version, Castlevania: The New Generation, reverted Eric back to his original design, reusing the artwork of the Japanese box. The weirdest part of all this? Eric's American redesign was made canon! Look at the supplemental artwork for Portrait Of Ruin.
Strangely inverted in Lament of Innocence's cover. The US cover◊ shows Leon Belmont looking upward, probably in prayer, while the Japanese◊ and European covers◊ show him in an action pose (And note how the European cover's done in CG, while the other two retain Ayami Kojima's famed artwork)
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Asterix and Obelix XXL is a bit "American Kirby" compared to the source material, with the titular characters more aggressive than usual (with a good reason though, since the premise is the burning of their village and the capture of all their friends); however, while the European cover◊ shows their faces drawn similarly to the comic book, the American cover◊ is a render of their in-game selves, ready to fight. And, as you can notice, the game is called Asterix and Obelix Kick Buttix in the US!
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For A Witch's Tale, the Japanese box art has Liddell looking mischievous and more on the adorable side of her Badass Adorable persona while the American art leans more towards the badass side.
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Shin Combat Choro Q is a game based on a line of cute Super-Deformed die-cast vehicles, and the original release◊ had artwork to match. Presumably in an attempt to pass it off as a realistic tank simulation, the western was retitled Seek and Destroy and its cover artwork◊ was changed to a realistic drawing of a tank on fire with misleading elements such as HIND choppers and made-up fighter jets (neither of which appear in the game) and the United States flag (the game is set in a fictitious land inhabited by sentient vehicles).
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Contra:
The Japanese boxart of Contra 4 has Bill and Lance preparing for the fights when the American boxart shows them firing their guns instead.
Inverted by Neo Contra, surprisingly. The American boxart has Bill and Jaguar deploying for the missions, in a style drawn by Jim Lee. The Japanese boxart instead shows Bill aiming his gun, and Jaguar crossing his arms, in an explosive background done in CGI.
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Spyro the Dragon:
Spyro the Dragon (1998) has the reversed version of this (being cutened up), mainly with a DreamWorks Face. Just take a look at the American◊ / European◊ versions, then take a look at the Japanese◊ version (where he seems to have lost his claws).
Spyro 2: Ripto's Rage! had that too. Compare the covers for the US version◊, European version◊ and the Japanese version◊.
In the Japanese version of the games, the titular character is voiced by a woman with a much higher pitched, child-like voice compared to the Totally Radical teenage one he had in the American version, complete with cutesy little noises every time he jumps.
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The American box art of No More Heroes has Travis Touchdown holding his beam katana with an aggressive look. The European and Japanese box art has Travis standing in the streets of Santa Destroy with a smile on his face and an arm around Sylvia's waist. Considering the American version of the game also had the blood the game was originally intended to have, while others didn't, this might be reversed.
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Brain Dead 13's original box cover art◊ shows Fritz unloading a wide range of weapons under his trenchcoat, just like in all other console versions. When the game became localized for Japanese releases in October 1996, it is averted when the box art for the PlayStation version remains the same as in the American release, but inverted when the Japanese Sega Saturn version box art◊ is very different, in that it adds Idiot Hero Lance Galahad right next to Fritz, who looks ready to slice him with a chainsaw while our hero is struggling to stay alive, indicating that Japanese Fritz is hardcore!
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Fatal Frame's original cover has the main character lying serenely on the floor. The American edition? Floating Head Syndrome. The European cover decided to go the middle route. And this is more or less repeated for the Xbox special edition except Europe followed the North American one.
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Inverted with the Japanese The Fox and the Hound poster compare with the American poster.
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Splatoon is hardcore in an American Kirby fashion worldwide with adorable squid-people decked out in Angry Eyebrows and armed to the teeth with ink-weapons, but this trope is still noticeable in the way it was advertised. Japan and Europe got an ad that communicated the gist of the game, but without showing any actual gameplay or fighting. America got a series of ads that consist entirely of in-game combat footage, each accompanied by some of the most '90s songs you'll ever hear. The American advertising also places slightly more focus on the male Inklings than the female ones, which is noticeable because the females are otherwise much more prominent in promotional materials (and are still front-and-center on the box art).
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In God Hand, the Japanese box art is quite simple; a flaming fist striking down from the top left over a white background. The European version is slightly more hardcore, featuring a fist punching a guy in the face. The American cover is the same, except the fist is punching the guy THROUGH the face.
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Baku Baku Animal is a falling blocks puzzler game starring cutesy animals. Nothing could possibly makes it looks hardcore but that didn't stop whoever did the American cover from trying.
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Resonance of Fate has peaceful box art◊ with the three protagonists looking upon a tower in its original Japanese release End of Eternity. The US box art◊ is shown to have them on various action poses with their guns to the viewer.
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Klonoa has a history of this.
While the games never got much advertising at all in the US, one of the few known American ads for the first game is oddly suggestive, with a man impressing a woman by telling her he has "Klonoa" (presumably referring to the game.) The game itself is totally kid-friendly, so this was definitely an attempt at appealing to adults.
Namco briefly considered giving the title character a rather drastic makeover for the U.S. release of the Wii remake of his first game. While not exactly "hard", the new look was significantly less cute, looking like a generic anthropomorphic cat, or like a wingless bat. Most bizarrely, however, they gave him "normal" anthro cat ears, despite Klonoa's droopy, almost hand-like ears having an actual gameplay role. And they took away his Pac-Man cap. Fortunately, the game was released with Klonoa's original look intact- surprisingly enough, because the U.S. fanbase demanded he remain cute.
While Klonoa's appearance in the Wii game remained cutesy, the English dub still changed his voice. In Japan, Kumiko Watanabe always gave Klonoa a childish, high-pitched voice, which is fitting because he's a Kid Hero. But the Wii game was the first to have the characters speak English, and the voice actor chosen for Klonoa, Eric Stitt, was given very little information about the character. Because Stitt didn't know that Klonoa was supposed to be a child, he wound up giving Klonoa a deeper, teenaged-sounding, Sonic the Hedgehog-esque voice.
The Japanese box art for Klonoa 2: Lunatea's Veil had Klonoa smiling and relaxed, while the US version had him scowling in a tensed-up Ass-Kicking Pose.
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Something akin to this trope occurred in Final Fantasy Tactics: The War of the Lions, where Barrington's dialogue with Rafa on the Rooftop of Riovanes Castle was "punched up" to make it even more creepy and blatantly sexual. The original PSX version's translation instead very slightly downplayed that aspect.
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The Settlers European cover shows a cartoonish RTS city builder while the American Cover shows a rather stern looking lord in managing his kingdom/army Comparisons here◊. Upon further inspection, the American cover of the settler usually just features the armor clad knight on the cover while the other shows the other professions being as prominent. The subsequent one features a slightly more colorful box art seen here◊
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Blinx. Japanese Blinx◊ looks like a sweet little anthro kitty cat; American Blinx◊ looks downright mean. To the point where he looks like he's about to rip you limb from limb when he's trying to look helpful and friendly◊.
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Tempo was a game about an adorable cartoon cricket that makes music. The US box art tried to make the main character look like a photo-realistic mutant cricket man in the vein of the Teenage Mutant Ninja Turtles, rippling with muscles and using kung fu.
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Both U.S. localizations of Valis III got rather creepy-looking covers instead of the original Japanese art. The TurboGrafx-CD cover◊ had a frowning, too old-looking model posing as Yuko in front of a generic spooky landscape. The Sega Genesis cover◊ instead drew a ridiculously punk-looking Yuko on the cover trying to stab you.
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The cover of the the first game in Europe is a mashup of playable characters,◊ while the U.S. box art is... a robot with breasts◊ (and nipples, even!) holding two pistols (that's on the back of the European box, as well) with some generic time-based background.
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The cover art for E.V.O.: Search for Eden is a subversion. First, take a look at the Super Famicom cover art◊—it's considerably cutesy, featuring a cartoony dinosaur facing off against a giant bee while an anime-style Gaia (matching her in-game appearance) watches over them in the background. Meanwhile, the SNES version's cover is more like a painting for a fantasy novel◊—featuring a progression of animals representing all life on Earth throughout the geologic record, starting from the Precambrian all the way to the modern age, while two dinosaurs throw down right in front of Earth, which is prominently featured in the background. So, where's the subversion? It turns out that the SNES cover art is actually the same cover art from the earlier PC-9801 game, 4.6 Billion Year Story: The Theory of Evolution◊. This is the original E.V.O, made by the same developers, and the version on the Super Famicom and SNES is actually a loose port!
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The original Sailor Moon English dub focused on Sailor Jupiter's tomboy aspects rather than her domestic side. Many people thought this was an improvement- even those who thought most other senshi (other than Mercury and Saturn, who were not altered at all) were changed for the worse. This led to Sailor Jupiter becoming a favorite among American fans.
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Glitter Force, the English dub of Smile! Pretty Cure, removed scenes of characters crying. Emotional music and dialogue were also tweaked to be more comedic or optimistic.
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The Super NES release of Mechwarrior had the title screen, character portraits, and some of the music reworked for the Japanese release where it is known as Battletech (バトルテック). This can look jarring as the reworkings look brighter and manga-inspired while everything else still looks "western".
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The Legend of Zelda: Spirit Tracks. In Japan and Europe, the box to Link's latest DS adventure features him and ghost Zelda happily riding their train (the train being the game's big innovation, after all) while in America, Zelda is possessing a Phantom and Link is doing his best to look like a sword-brandishing tough guy. Which clashes with the art style.
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The Last Remnant's Xbox 360 artwork depicted the young, typical Final Fantasy-style androgynous male protagonist. The PC version, marketed to Western gamers, had a picture of an older, more badass antagonist, and a more energetic color scheme.
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Mega Man 2's box, while still lacking an arm cannon, at least has Mega Man properly blue, and has a few recognizable characters, more or less on par with the European version.
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Mega Man 4 and Mega Man 5 both had very similar artwork in the European and U.S. releases, the only differences were that Mega Man's face in the U.S. version was very strange and "Manish" while the European ones have a more accurately designed face.
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A narrative example comes from Mega Man 7's ending, where Mega Man contemplates ending Dr. Wily's schemes once and for all. When Dr. Wily points out robot law prevents him from taking a human life, Mega Man simply stands there while Wily escapes. Unless we're in America, in which case he blurts the infamous "I am more than just a robot! Die Wily!!!" line. And hesitates anyway.
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The U.S. producers of Mega Man 9 and 10, in keeping with their Retraux graphics style, had throwback◊ box art◊ made to please the fans.
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Mega Man X:
Inverted with Mega Man X4. The Japanese cover◊ features the major characters and some ruins, but the American/European cover only depicts X and Zero.◊ In the game itself, X is given a high-pitched, somewhat feminine voice along the lines of his classic counterpart in Mega Man 8, as opposed to the Japanese version where he sounds like he's in his mid-teens.
Like Mega Man X4, Mega Man X5's Japanese cover◊ depicts X blasting his cannon and Zero getting ready to fight and a sepia background of an army of robots, however in the West◊ it just only has an illustration of X and Zero.
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Warrior Cats:
The Russian translations make the covers more hardcore. Compare this◊ to this◊. There's a lot more where that came from: The title translation is also subject to this having been translated as Raging Storm rather than Rising Storm. Also, the French title for Fire and Ice roughly means In Fire and In Blood.
The Japanese cover for The Darkest Hour, which is probably the most carnage-tastic book in the series, is of two fluffy kitties smiling.
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Earlier in the series, this applied to advertisements rather than box art. A Kirby's Dream Land 2 commercial aired in the US turned Kirby, Rick, Kine, and Coo into scowling tough guys (or, you know, as tough as an 8-inch high puffball and his similarly-sized friends can be) roughhousing some Hell's Angels. Also compare the commercials for Kirby's Dream Land and Kirby's Adventure, to say nothing of the magazine ad for◊ Kirby's Avalanche and Kirby's Dream Course. "He used to be such a good boy." The commercial for those games also established Kirby as a criminal.
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Kabuki Quantum Fighter is an odd example: while the American cover is indeed a bit darker than the Japanese one, it's the Japanese version of the game that has more realistic-looking character portraits, perhaps because it was released in Japan as a Distant Sequel to the Jidaigeki film Zipang.
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Pikmin has two covers. The Japanese image contains Pikmin just hanging out on a branch. The North-American and European cover image contains a battle. The same thing happened with Pikmin 2, though Canada and Europe had a different, also peaceful cover. (unless you count the Bulborb looming behind them). Pikmin 3 averts it and has the same peaceful nature-themed box art in all regions.
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The Legend of Zelda cartoon famously gave Zelda the Xenafication treatment long before the games made her participate in combat, with her outfit changed to more closely resemble an American comic book superheroine instead of a Princess Classic. This also carried over to the CD-i games, which were based on the cartoon. This incarnation of Zelda left a lasting impression on Western fans, and bolstered the fandom's desire to see Zelda be a playable heroine in the main games.
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Eternal Eyes is a powerful contender for the most misleading use of this trope ever. Japanese cover screams "a JRPG", and an Eastern RPG it is. The US cover... what the...
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Devil's Third. Compare the European◊ and Japanese cover◊, which has lead character Ivan holding a katana and a gun on a bluish background with several SOD agents and broken glass around him, with the American cover◊, which has a close up of Ivan holding his katana on a background of fire, in a design very reminiscent of '80s movie posters, making Ivan fit the Hollywood Action Hero stereotype in a more overt fashion.
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Kirby Star Allies is another huge aversion, with a good quarter of the box art consisting of Kirby's smiling mug (matching the game's The Power of Friendship theme).
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The box art for Super Ghouls n' Ghosts greatly differs between the Japanese version and the localized one. The Japanese boxart shows running with the game's enemies and bosses glaring down at him from the background with the art design looking, while a bit scary, pretty cartoony. The localized boxart shows Arthur in a full suit of armor with a slick looking cape and has his sword and shield ready while the undead are shown off in the background.◊ The art style in the localized boxart is drawn in a more realistic tone with a darker color palette.
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Ristar originally only had angry eyebrows for boss fights; in the American version, they're present all the time. The enemies, too, look mean instead of neutral in the American release. Ristar's European/American release contains a downright inversion. While the Japanese version closed with a fairly cool scene of the villain, Greedy, and his henchmen picking themselves up on some barren world after their defeat, the English versions close with 'DAD!' and an image of Ristar throwing himself into the arms of his rescued father.
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Dragon Quest:
The early boxart differed greatly between regions. The boxart for Dragon Quest I shows the same scene in both Japan and America, but the Japanese version◊ features Akira Toriyama's signature art style while the American version◊ has a more generic and realistic art style.
The art style for the Game Boy Color remakes of Dragon Quest I, II, and III also differ. In Japan, both◊ games◊ feature cutesy artwork. In America, the box art for I & II◊ has a bizarre, stiff-looking CGI look. The box art for III retains Toriyama's style, but features realistically proportioned characters with stern looking expressions.
Nintendo and Square Enix are at it again with Dragon Quest IX. In the Japanese box art◊, there's a group of four happy-go-lucky children in a market. The North American box art◊ contains four older-looking warriors, three sporting Angry Eyebrows, ready for battle.
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Tenchu: The Japanese covers of the series tend to favor dynamic renderings (and even illustrations, as in the first game) of the main characters "posing". That contrasts with the American covers' preference for threatening close-ups of (usually) one character, alongside the series' trademark (and very hardcore) tagline.
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Guardian's Crusade. The Japanese box art◊ is more colorful and rather whimsical in looks: showing Knight and Baby doing various activities you can do in the game, all the while looking dang adorable. The back cover is even more cuter◊. The American version◊ is more generic in comparison. The game came out about a year and a half after Final Fantasy VII, during that dark period when American game companies thought that RPGs that weren't dark and existential wouldn't sell.
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In some of the Bonk games, Bonk's second powerup form was changed. In the Japanese version he showed his love of meat by turning into a doe-eyed version of himself who attacked with hearts. In the U.S. version he was changed into a scowling form with a scar (recycled from the first two games) rather similar to the page image. Though his third form was hardcore in both versions.
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NieR is quite possibly the ultimate logical conclusion of this trope, to where it not only deals with cover art but the actual game. To explain: NieR is the name of two parallel-developed, Square Enix-published games, NieR Gestalt (Xbox 360) and NieR Replicant (PlayStation 3). In Gestalt, the eponymous protagonist is a hulking, white-haired middle-aged man searching for a cure to the Black Scrawl virus, which is ailing his daughter, Yonah. In Replicant, the eponymous protagonist is a young boy who is searching for a cure to the Black Scrawl virus, which is ailing his little sister, Yonah. In case you haven't caught on yet, this is literally the only difference between the two versions. The American branch of Square Enix actually paid to develop an entirely separate version of the game where the only difference is the design of the protagonist. The official reason behind the two versions is that they believed the game would not sell well in the west if the protagonist was young and pretty, rather than grizzled and muscle-bound. While Replicant was the original idea, in Japan both versions of the game are available, and overseas only Gestalt was released (entitled simply NIER). The even bigger shocker is that, ultimately, it seems as if this decision paid off; when polled, American fans almost always say they prefer "Gestalt Nier" to "Replicant Nier".
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Spyro 2: Ripto's Rage! had that too. Compare the covers for the US version◊, European version◊ and the Japanese version◊.
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An example that seemingly has nothing to do with America: Namco's Legend of Valkyrie series is rarely seen outside of Japan, but one of the side games, Sandra's Great Adventure, was released in Europe under the name Whirlo. As part of the localization, the main character's in-game sprite was changed to give him angry eyes.
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Revenge of the Gator for the Game Boy. In Japan, the 'gators in the cover are happy and smiling, and look a bit cartoony. The ones in the Western releases are gruffy, serious and drawn more realistically. Coincidentally, it's made by HAL Laboratory, like Kirby.
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Final Fantasy XIII actually has a few subtle instances of this trope. The western localization team apparently felt the need to turn Lightning into more of a recluse or possibly just less sensitive than in Japanese. Case in point—English players will not see her smile even slightly until chapter 7, and then not even until the ending cinematic. Japanese players first saw her smile while spending some time with Hope in chapter 3.
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An inversion for Kirby: Triple Deluxe, as he's as equally annoyed on the Japanese box art as he was on the earlier game's American ones. See said box art here◊. The American version actually removed a Shotzo from the background. Meanwhile, the American TV commercial borders on self-parody by having a cover of "Requiem, Dies Irae" in the background while Kirby basically kills everything in sight.
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For all the censorship done to the North American version of Streets of Rage 3, it does feature an odd moment of this in its "time out the Final Boss" bad ending. In the Japanese version, all that's mentioned is that a war was prevented and that the nuke "left terrible scars in its wake". In the North American version, it's only convention bombs that damage the city, yet the game emphasizes that a lot of people died, that the city will take a very long time to get repaired, and that the citizens' trust in the heroes has been severed as a result of the latter's failure.
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EarthBound has a minor example: the Japanese boxart was just blank red with the logo, whereas the English boxart instead depicts a Final Starman towering imposingly over Ness on a psychedelic background. Also, the English release material made and used modified versions of Ness and Paula's clay-model artwork to make them look more realistically proportioned, less cutesy, and in Ness's case more Totally Radical (strangely, neither Jeff nor Poo were modified the same way).
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Sonic the Hedgehog: The Movie zig-zags this. The "movie" was originally sold as a two-episode miniseries in Japan, with the first episode's boxart featuring Sonic, Tails, Sara, and Metal Robotnik/Black Eggman striking poses while the second episode's boxart prominently features Sonic and Metal Sonic duking it out. The VHS release of "The Movie" in the west featured Sonic with a stern-looking Tails and Knuckles behind him against a dark background (along with the laughable Tag Line: "Scrape your Knuckles, Catch some Tails"), but the DVD release in the west only has Sonic against a much brighter and more colorful background.
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Mega Man:
Mega Man (Classic):
The American box art◊ for Mega Man was commissioned on very short notice, and the only direction the artist had was a brief description of the game's premise over the phone, which led to the image that looks like it belongs on an 80s sci-fi novel cover. On top of jarring art direction, Mega Man has a gun instead of an arm cannon, and isn't even colored correctly. The European edition◊ does a bit better, though it's still a drastic departure from the actual game.
Mega Man 2's box, while still lacking an arm cannon, at least has Mega Man properly blue, and has a few recognizable characters, more or less on par with the European version.
European Mega Man 3 is an odd one: the robots are illustrated accurately, but Wily is beyond hardcore.
Mega Man 4 and Mega Man 5 both had very similar artwork in the European and U.S. releases, the only differences were that Mega Man's face in the U.S. version was very strange and "Manish" while the European ones have a more accurately designed face.
The U.S. producers of Mega Man 9 and 10, in keeping with their Retraux graphics style, had throwback◊ box art◊ made to please the fans.
On a similar note, the promotional artwork for the cartoon depicts Mega Man as ready to tear someone's spine out (or at least punch their lights out), and made him far more ripped than he was in the series proper (though that is partially justified by the cartoon giving Mega Man an Age Lift and depicting him as a teenager).
A narrative example comes from Mega Man 7's ending, where Mega Man contemplates ending Dr. Wily's schemes once and for all. When Dr. Wily points out robot law prevents him from taking a human life, Mega Man simply stands there while Wily escapes. Unless we're in America, in which case he blurts the infamous "I am more than just a robot! Die Wily!!!" line. And hesitates anyway.
Mega Man 11 has a more subtle application: In Japanese, Mega Man is usually given a boyish-sounding voice by a female actor, and in the English version of Mega Man 8 he was laughably high-pitched and squeaky. 11 breaks from tradition somewhat by using a male voice actor for the English dub, who gives the character a significantly deeper voice closer to the Ruby-Spears cartoon's portrayal.
Mega Man X:
Inverted with Mega Man X4. The Japanese cover◊ features the major characters and some ruins, but the American/European cover only depicts X and Zero.◊ In the game itself, X is given a high-pitched, somewhat feminine voice along the lines of his classic counterpart in Mega Man 8, as opposed to the Japanese version where he sounds like he's in his mid-teens.
Like Mega Man X4, Mega Man X5's Japanese cover◊ depicts X blasting his cannon and Zero getting ready to fight and a sepia background of an army of robots, however in the West◊ it just only has an illustration of X and Zero.
In Mega Man ZX Advent, the Mega Man cover noted above is actually poked fun at. One of the missions in the game involves getting a data disk for a kid who wants one that has something with "a hero" on it. In the end of this "talk to the people who SHOULD have one" quest, you find out that the said kid has the only data disk with anything close to "a hero" on it, which is the American box art of the original Mega Man. The kid openly calls it weird, and not very heroic at all. You then get the disk yourself, and the in-game description says that the character depicted on it "resembles a colorful coal miner instead of a hero." If that wasn't enough, "Bad Box Art Mega Man" is so (in)famous that this was the version Capcom chose to cameo in Street Fighter X Tekken.
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Metroid:
Metroid Prime's Japanese box art◊ is actually more intense than its English artwork◊, with Samus running in front of an explosion instead of standing in an empty hallway.
Metroid Prime 3: Corruption also reversed the usual trend by being more action-packed, since the Japanese artwork crams most of the game's major characters behind Samus.
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Tales of the Abyss originally had a more peaceful, friendly group shot, while the American cover image has everybody except the girls fighting, and Luke ready to slice the player's head in half. On the other hand, the Nintendo 3DS Updated Re-release sticks with the Japanese version's box art◊ on both sides of the Pacific, as well as in the PAL countries, which got the game for the first time.
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The 21st Pokémon movie embedded this trope right into the title, changing it from Everyone's Story (Minna no Monogatari) to something more dramatic: The Power of Us. Oddly enough, though, the promo poster art was left unchanged. This isn't the first time localization has shoehorned in the word "power," either; Pokémon: The Movie 2000: The Power of One was originally called Pocket Monsters Revelation - Lugia. The former title-adjustment is partly a Call-Back to Pokemon 2000, since both of them feature Lugia.
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The Japanese Metal Gear Rising: Revengeance cover has Raiden in a fighting stance while holding his sword. The English version instead has Raiden cutting a cyborg in two. This affects the actual game too where the Japanese version had cyborgs bleed white blood (which had an in-universe reason from Metal Gear Solid 4: Guns of the Patriots) while other regions have cyborgs bleed red.
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Super Puzzle Bobble / Super Bust-A-Move's American boxarts: The Super Bust-A-Move (PS2) cover shows a baby blowing blood-red bubbles, while the Sega Saturn boxart of Bust-A-Move 2 decided to treat us to the creepy image of a disembodied head of a bald guy trapped in a bubble, with matchsticks shoved into his eyelids, and both things have absolutely nothing to do with the theme of the game (cutesy dragons solving puzzles). This happened with a good few titles in the series until later games, which omitted the cute little dinosaur/dragon mascots in favor of dynamically angled shots of detonating bubbles in a space age style background.
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The Wild ARMs series usually either retains the original cover art or replaces it by something that, while different, keeps the tone. Exceptions can be found in the first title (J; U) and Wild ARMs 5 (J; U).
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One Piece Unlimited Cruise 1: The Treasure Beneath The Waves got a reworking for the European release. Here is the original Japanese boxart◊. For comparison, here is the European box art.◊ Averted for Unlimited Cruise 2: Awakening of a Hero, where the original Japanese box art was used for both versions.
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Same deal with Kirby: Planet Robobot and Kirby Battle Royale, both of which prominently feature angry Kirby on the Japanese box arts, too.
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The same goes for The Lucky Dime Caper. The US got a cover in which a courageous Donald is about to crush a bear with a hammer. The Japanese cover for the Game Gear version has him looking all happy, having somehow shrunken Magica de Spell.◊
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Kirby and the Rainbow Curse is merely an English reskin◊ of the adorable Japanese box art, which simply shows Kirby at the happiest he's ever been in a while. Although the title seems a bit more aggressive than the Japanese one (Touch! Kirby: Super Rainbow), it's only renamed for association with Kirby: Canvas Curse (Touch! Kirby in Japanese), which plays the trope straight.
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Japanese titles for Smash entries are always modest compared to the Western ones, but Ultimate took this to a new level (in contrast to Special, which conveys the dream match nature of the game less extravagantly). Even the creators thought it was a bit much..
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The American dub of Hamtaro throws out the epic orchestrated Tottoko Hamutaro no Uta for a electronica-techno theme for the first season, although they replaced it with a very hyper rock number for the second season's theme. However, the second season's theme was never normally shown in the US- Toonami usually cuts it off and replaces it with the first opening theme. Meanwhile, general consensus among viewers in Asia who get the show in English is that the second theme far more palatable and finds the first theme too noisy and chaotic.
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Metroid Prime 3: Corruption also reversed the usual trend by being more action-packed, since the Japanese artwork crams most of the game's major characters behind Samus.
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The following is a list of statements referring to the current page from other pages.

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Cover Tropes
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Localization Tropes
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This Index Is Not an Example
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Values Dissonance
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type
American Kirby Is Hardcore
 Sands of Destruction (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Secret of Mana (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Seek And Destroy 2002 (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Senko no Ronde (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Shantae (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Shining Force II (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Skyblazer (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Snake Rattle 'n' Roll (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Sonic Blast (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Sonic the Hedgehog (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Sonic the Hedgehog 2 (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Sonic the Hedgehog CD (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Sonic Time Twisted (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 SpongeBob SquarePants: Lights, Camera, Pants! (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Suikoden Tactics (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Super Aleste (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Super Mario Bros. (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Super Princess Peach (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Teenage Mutant Ninja Turtles: The Arcade Game (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Teenage Mutant Ninja Turtles: The Manhattan Project (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Teenage Mutant Ninja Turtles: Turtles in Time (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Tempo (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 The Adventures of Bayou Billy (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 The Lucky Dime Caper (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 The Magic of Scheherazade (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 The Space Adventure (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 The World Ends with You (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Time Gal (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Tuff E Nuff (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Tyrian (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Ultima III (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Wizardry (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Wonder Boy (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 World of Illusion (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Xexyz (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Yakuza: Like a Dragon (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Zapper (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Deadly Premonition / Videogame / int_9d09bf1a
type
American Kirby Is Hardcore
 Fragile Dreams: Farewell Ruins of the Moon (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Kirby Mass Attack / Videogame / int_9d09bf1a
type
American Kirby Is Hardcore
 ObsCure / Videogame / int_9d09bf1a
type
American Kirby Is Hardcore
 Style Savvy / Videogame / int_9d09bf1a
type
American Kirby Is Hardcore
 Last Window (Visual Novel) / int_9d09bf1a
type
American Kirby Is Hardcore
 Phoenix Wright: Ace Attorney (Visual Novel) / int_9d09bf1a
type
American Kirby Is Hardcore
 Snatcher (Visual Novel) / int_9d09bf1a
type
American Kirby Is Hardcore
 hololive (Web Animation) / int_9d09bf1a
type
American Kirby Is Hardcore
 Yo Mama (Web Animation) / int_9d09bf1a
type
American Kirby Is Hardcore
 Bad JRPG: The Legends of Krys (Web Video) / int_9d09bf1a
type
American Kirby Is Hardcore
 Brawl in the Family (Webcomic) / int_9d09bf1a
type
American Kirby Is Hardcore
 Consolers (Webcomic) / int_9d09bf1a
type
American Kirby Is Hardcore
 Critical Miss (Webcomic) / int_9d09bf1a
type
American Kirby Is Hardcore
 The Air Ride Series (Webcomic) / int_9d09bf1a
type
American Kirby Is Hardcore
 Big Hero 6 / int_9d09bf1a
type
American Kirby Is Hardcore
 Frozen (2013) / int_9d09bf1a
type
American Kirby Is Hardcore
 How to Train Your Dragon / int_9d09bf1a
type
American Kirby Is Hardcore
 Kung Fu Panda 3 / int_9d09bf1a
type
American Kirby Is Hardcore
 Mega Man / int_9d09bf1a
type
American Kirby Is Hardcore
 Moana / int_9d09bf1a
type
American Kirby Is Hardcore
 Mr. Peabody & Sherman / int_9d09bf1a
type
American Kirby Is Hardcore
 Toy Story / int_9d09bf1a
type
American Kirby Is Hardcore
 VeggieTales / int_9d09bf1a
type
American Kirby Is Hardcore
 W.I.T.C.H. / int_9d09bf1a
type
American Kirby Is Hardcore
 Wreck-It Ralph / int_9d09bf1a
type
American Kirby Is Hardcore
 Zootopia / int_9d09bf1a
type
American Kirby Is Hardcore
 Asura's Wrath (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Eternal Sonata (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Solatorobo (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Steambot Chronicles (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Wild ARMs 5 (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore
 Ys (Video Game) / int_9d09bf1a
type
American Kirby Is Hardcore