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Mega Man 7 (Video Game)
- 645 statements
- 125 feature instances
- 111 referencing feature instances
Mega Man 7 (Video Game) | type |
TVTItem | |
Mega Man 7 (Video Game) | label |
Mega Man 7 (Video Game) | |
Mega Man 7 (Video Game) | page |
MegaMan7 | |
Mega Man 7 (Video Game) | comment |
The 7th entry and one of only three games (Mega Man & Bass was a case of No Export for You before its GBA port, and Soccer is considered non-canon) in the original Mega Man (Classic) series released for the Super Nintendo Entertainment System.In the closing of Mega Man 6, Dr. Wily was finally put in jail. What Mega Man didn't know was that he had robots hidden somewhere in his lab. After six months without Dr. Wily's input, the robots would activate, and search for him.The Robots gave a city a surprising attack, looking for their master. Mega Man and Dr. Light watch the robots help Dr. Wily escape from a far distance. Mega Man goes out to stop Dr. Wily. Along the way, he encountered Bass, another humanoid robot, and Treble, his mean robotic wolf. They are also trying to stop Dr. Wily. The battle began...Though built using the same engine as the first Mega Man X, and featuring a similar emphasis on storyline, gameplay-wise Mega Man 7 has more in common with the line of Mega Man games previously released on the Game Boy, featuring two sets of four Robot Masters instead of eight from the start, along with the item shop featured in the fourth and fifth Game Boy outings, and Mega Man and the various other enemies being scaled more like their Game Boy sprites than their NES ones (though, thankfully, without the insane jumps that this often entailed in the Game Boy entries).Robot Masters: DWN-049: Freeze Man, weak to Junk Shield / Scorch Wheel, gives Freeze Cracker. DWN-050: Junk Man, weak to Thunder Bolt, gives Junk Shield. DWN-051: Burst Man, weak to Scorch Wheel / Freeze Cracker, gives Danger Wrap. DWN-052: Cloud Man, weak to Danger Wrap, gives Thunder Bolt. DWN-053: Spring Man, weak to Slash Claw, gives Wild Coil. DWN-054: Slash Man, weak to Freeze Cracker / Scorch Wheel, gives Slash Claw. DWN-055: Shade Man, weak to Wild Coil, gives the Noise Crush. DWN-056: Turbo Man, weak to Noise Crush, gives the Scorch Wheel.On a side note, a fan-made NES style remake of this game can be found online.This game is part of the compilations Mega Man Anniversary Collection and Legacy Collection 2. | |
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Mega Man 7 (Video Game) | isPartOf |
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Mega Man 7 (Video Game) / int_14beeefd | type |
Darker and Edgier | |
Mega Man 7 (Video Game) / int_14beeefd | comment |
Darker and Edgier: On a lesser note, Mega Man is visibly frowning at all times instead of the blank look on his face from the NES games; 1-Ups no longer smile, either. On a greater note, the ending in particular stands out: Mega Man attempts to murder Dr. Wily and is seen walking away from the burning inferno of the Wily Castle, with his more usual blank expression occasionally cracking into a look of anger. | |
Mega Man 7 (Video Game) / int_14beeefd | featureApplicability |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_14beeefd | |
Mega Man 7 (Video Game) / int_1664fe9f | type |
Temporary Platform | |
Mega Man 7 (Video Game) / int_1664fe9f | comment |
Temporary Platform: The timed version, wouldn't feel like a true Mega Man game without them. | |
Mega Man 7 (Video Game) / int_1664fe9f | featureApplicability |
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Mega Man 7 (Video Game) / int_19028da | type |
Eternal Engine | |
Mega Man 7 (Video Game) / int_19028da | comment |
Eternal Engine: Not all that uncommon in the Mega Man universe, Burst Man's and Junk Man's stages are some sort of chemical plant and junk smelting factory, respectively. Turbo Man's stage is this mixed with a Cool Garage. | |
Mega Man 7 (Video Game) / int_19028da | featureApplicability |
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Mega Man 7 (Video Game) / int_1d515cb4 | type |
One-Wheeled Wonder | |
Mega Man 7 (Video Game) / int_1d515cb4 | comment |
One-Wheeled Wonder: Gilliam Knights and Turbo Roaders. | |
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Mega Man 7 (Video Game) / int_1d515cb4 | |
Mega Man 7 (Video Game) / int_1e7487cd | type |
Breaking the Fourth Wall | |
Mega Man 7 (Video Game) / int_1e7487cd | comment |
Breaking the Fourth Wall: Try using the Freeze Cracker on Freeze Man and watch his reaction. | |
Mega Man 7 (Video Game) / int_1e7487cd | featureApplicability |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_1e7487cd | |
Mega Man 7 (Video Game) / int_1e7c47ab | type |
Stealth Pun | |
Mega Man 7 (Video Game) / int_1e7c47ab | comment |
Stealth Pun: What happens if you hit Freeze Man with the Freeze Cracker? It causes the game to freeze for a few seconds! | |
Mega Man 7 (Video Game) / int_1e7c47ab | featureApplicability |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_1e7c47ab | |
Mega Man 7 (Video Game) / int_20c73e98 | type |
Creepy Cockroach | |
Mega Man 7 (Video Game) / int_20c73e98 | comment |
Creepy Cockroach: The Gockroach S in Junk Man's factory-themed stage. | |
Mega Man 7 (Video Game) / int_20c73e98 | featureApplicability |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_20c73e98 | |
Mega Man 7 (Video Game) / int_21e1a8e3 | type |
Utility Weapon | |
Mega Man 7 (Video Game) / int_21e1a8e3 | comment |
Utility Weapon: This game has a large amount compared to others: The Freeze Cracker can be used to freeze the molten junk in Junk Man's stage, revealing an alternate path where the player can collect one of the plates for the Rush Super Adapter. It can also be used on the Tel Tels to make it snow. The Thunder Bolt can be used to power up machines like the ones in Junk Man's stage and temporarily illuminate a certain part in Shade Man's stage. The Scorch Wheel can be used to light up candles in Shade Man's stage and burn up foliage in Slash Man's stage. | |
Mega Man 7 (Video Game) / int_21e1a8e3 | featureApplicability |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_21e1a8e3 | |
Mega Man 7 (Video Game) / int_21f60711 | type |
Good Is Not Soft | |
Mega Man 7 (Video Game) / int_21f60711 | comment |
Good Is Not Soft: In case you missed it, Mega Man gives thought to killing Wily as opposed to simply apprehending him. The American version goes a step further by having Mega Man threaten the doctor and actually attempt the deed. A Three Laws logic loop prevents the Blue Bomber from acting either way. | |
Mega Man 7 (Video Game) / int_21f60711 | featureApplicability |
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Mega Man 7 (Video Game) / int_21f60711 | featureConfidence |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_21f60711 | |
Mega Man 7 (Video Game) / int_26ac510e | type |
Mythology Gag | |
Mega Man 7 (Video Game) / int_26ac510e | comment |
Mythology Gag: Mega Man's costume when he has Thunder Bolt equipped bears a shocking resemblance to the costume worn by Mega on the infamously Off-Model U.S. box art for the original game. The Freeze Cracker and Thunder Bolt are nearly identical in appearance to the Shotgun Ice and Electric Spark weapons, respectively, in Mega Man X. May also count as a Call-Forward due to the X series taking place later in the timeline. | |
Mega Man 7 (Video Game) / int_26ac510e | featureApplicability |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_26ac510e | |
Mega Man 7 (Video Game) / int_26eb6287 | type |
Funny Background Event | |
Mega Man 7 (Video Game) / int_26eb6287 | comment |
Funny Background Event: An amusing oversight in the Robot Museum, in the first room of Robot Master glass cases, if one looks to the far right and far left of the room, they will see Plant Man on display twice. | |
Mega Man 7 (Video Game) / int_26eb6287 | featureApplicability |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_26eb6287 | |
Mega Man 7 (Video Game) / int_275d1f27 | type |
Easily Detachable Robot Parts | |
Mega Man 7 (Video Game) / int_275d1f27 | comment |
Easily Detachable Robot Parts: Mash, the robot clown mini-boss's weakness is his detachable head. | |
Mega Man 7 (Video Game) / int_275d1f27 | featureApplicability |
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Mega Man 7 (Video Game) / int_275d1f27 | featureConfidence |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_275d1f27 | |
Mega Man 7 (Video Game) / int_27b418da | type |
A Winner Is You | |
Mega Man 7 (Video Game) / int_27b418da | comment |
A Winner Is You: In the Anniversary Collection version, the end credits sequence (Mega Man walking away from a burning skull fortress in deep contemplation, a slideshow of the robot masters, and Bass looking out overhead) is replaced by just showing the credits against a plain black background. Apparently, this is because the developers, Atomic Planet, didn't know how to properly emulate the Mode 7 effects used here. | |
Mega Man 7 (Video Game) / int_27b418da | featureApplicability |
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Mega Man 7 (Video Game) / int_27b418da | featureConfidence |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_27b418da | |
Mega Man 7 (Video Game) / int_283d8c21 | type |
Forklift Fu | |
Mega Man 7 (Video Game) / int_283d8c21 | comment |
Forklift Fu: Truck Joe from Turbo Man's stage tries to run Mega Man down with something that looks akin to a forklift-like machine with a spiked plate on the front, possibly a dangerously tricked out crate-pusher of some sort. | |
Mega Man 7 (Video Game) / int_283d8c21 | featureApplicability |
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Mega Man 7 (Video Game) / int_283d8c21 | featureConfidence |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_283d8c21 | |
Mega Man 7 (Video Game) / int_29a39f6 | type |
Easter Egg | |
Mega Man 7 (Video Game) / int_29a39f6 | comment |
Easter Egg: There is a code that allows you to play a two-player battle mode. Both players can choose to play as either Mega Man or Bass, and both characters have a few secret moves that can be performed using Street Fighter-like command inputs. If you hold B when selecting Shade Man's stage, the usual stage music will be replaced with a remix of the first level theme from Super Ghouls 'n Ghosts. | |
Mega Man 7 (Video Game) / int_29a39f6 | featureApplicability |
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Mega Man 7 (Video Game) / int_29a39f6 | featureConfidence |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_29a39f6 | |
Mega Man 7 (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Mega Man 7 (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: The Proto Shield, Proto Man's iconic shield, given to Mega Man after beating Proto Man in battle...Unfortunately, the shield works the same as how Sniper Joes use them, and can only block shots while standing perfectly still. If you move, jump, or shoot, it becomes useless, and what's worse, you cannot use any weapon other than the Mega Buster or any of the Rush abilities at the same time as the Proto Shield. | |
Mega Man 7 (Video Game) / int_2bdae2ae | featureApplicability |
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Mega Man 7 (Video Game) / int_2bdae2ae | featureConfidence |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_2bdae2ae | |
Mega Man 7 (Video Game) / int_3033b958 | type |
Giant Enemy Crab | |
Mega Man 7 (Video Game) / int_3033b958 | comment |
Giant Enemy Crab: Kanigance, the robot crab Mini-Boss from Burst Man's stage and Wily Castle 3. | |
Mega Man 7 (Video Game) / int_3033b958 | featureApplicability |
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Mega Man 7 (Video Game) / int_3033b958 | featureConfidence |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_3033b958 | |
Mega Man 7 (Video Game) / int_33ca811a | type |
Game-Breaking Bug | |
Mega Man 7 (Video Game) / int_33ca811a | comment |
Game-Breaking Bug: When facing Cloud Man, if the Danger Wrap is used when entering the boss room at the exact right moment, it will hit Cloud Man above the screen and cause him to plummet to the ground, stopping his entrance animation and making him disappear. This causes the game to keep Mega Man frozen in place waiting for Cloud Man's entrance to finish, and after several more seconds, the screen will finally glitch and Mega Man will die. | |
Mega Man 7 (Video Game) / int_33ca811a | featureApplicability |
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Mega Man 7 (Video Game) / int_33ca811a | featureConfidence |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_33ca811a | |
Mega Man 7 (Video Game) / int_384986f4 | type |
We Will Meet Again | |
Mega Man 7 (Video Game) / int_384986f4 | comment |
We Will Meet Again: Delivered twice by Bass, instead of Dr. Wily, the first time after Bass's rematch in Wily Castle 1, and the second after Mega Man hesitates too long after deciding to kill Dr. Wily at the end of the game, with Bass swooping in to save his creator. | |
Mega Man 7 (Video Game) / int_384986f4 | featureApplicability |
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Mega Man 7 (Video Game) / int_384986f4 | featureConfidence |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_384986f4 | |
Mega Man 7 (Video Game) / int_3aec9e5e | type |
Properly Paranoid | |
Mega Man 7 (Video Game) / int_3aec9e5e | comment |
Properly Paranoid: Or Crazy-Prepared; take your pick. The Excuse Plot of this game stems from the fact that Dr. Wily always knew that eventually in his efforts to Take Over the World, he might fail and get captured, so he hid four secret Robot Masters that would activate if not contacted within six months and come to find him wherever he was being held to free him. | |
Mega Man 7 (Video Game) / int_3aec9e5e | featureApplicability |
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Mega Man 7 (Video Game) / int_3aec9e5e | featureConfidence |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_3aec9e5e | |
Mega Man 7 (Video Game) / int_409d3c07 | type |
Advancing Boss of Doom | |
Mega Man 7 (Video Game) / int_409d3c07 | comment |
Advancing Boss of Doom: King Gojulas, the T-Rex Mini-Boss in Slash Man's level, who drops in behind Mega Man and chases him into a corner, where Mega Man cannot progress until he defeats it. HannyaNED, the Oni Mask Boss from Wily Castle 3, is fought in an area that automatically scrolls to the right, and Mega Man must constantly be moving forward to avoid contact with it. | |
Mega Man 7 (Video Game) / int_409d3c07 | featureApplicability |
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Mega Man 7 (Video Game) / int_409d3c07 | featureConfidence |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_409d3c07 | |
Mega Man 7 (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Mega Man 7 (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: After several years of chasing Dr. Wily and finally putting him in jail, Wily breaks out and runs amok again like nothing has changed, but to make matters worse, at the end of the game, although Mega Man does stop Dr. Wily's current rampage, Wily still escapes, Bass turns out to be an enemy, and Mega Man has to deal with the fact that he attempted to kill a living being (even if it was Dr. Wily). For all intents and purposes, Mega Man fails and Dr. Wily got exactly what he wanted; to escape prison. | |
Mega Man 7 (Video Game) / int_40cc0c7e | featureApplicability |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_40cc0c7e | |
Mega Man 7 (Video Game) / int_414388fb | type |
Prehistoria | |
Mega Man 7 (Video Game) / int_414388fb | comment |
Prehistoria: Slash Man's stage is this (mixed with futuristic robotic technology, of course). | |
Mega Man 7 (Video Game) / int_414388fb | featureApplicability |
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Mega Man 7 (Video Game) / int_414388fb | featureConfidence |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_414388fb | |
Mega Man 7 (Video Game) / int_464dd7cc | type |
The Unfought | |
Mega Man 7 (Video Game) / int_464dd7cc | comment |
The Unfought: Except for when Bass combines with him, Bass's own Rush counterpart, Treble, is never fought directly, although the robot wolf does snap and growl at Mega Man more than a few times. | |
Mega Man 7 (Video Game) / int_464dd7cc | featureApplicability |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_464dd7cc | |
Mega Man 7 (Video Game) / int_471fdb9e | type |
Defeat Equals Explosion | |
Mega Man 7 (Video Game) / int_471fdb9e | comment |
Defeat Equals Explosion: The bosses from Wily Castle suffer quite lengthy chain reaction destructions when they are defeated. | |
Mega Man 7 (Video Game) / int_471fdb9e | featureApplicability |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_471fdb9e | |
Mega Man 7 (Video Game) / int_4a932556 | type |
Compilation Re-release | |
Mega Man 7 (Video Game) / int_4a932556 | comment |
Compilation Rerelease: Available through Anniversary Collection (PS2, GameCube) and Legacy Collection 2 (PS4, Xbox One, Switch, and Steam). | |
Mega Man 7 (Video Game) / int_4a932556 | featureApplicability |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_4a932556 | |
Mega Man 7 (Video Game) / int_4cb90f31 | type |
Three Laws-Compliant | |
Mega Man 7 (Video Game) / int_4cb90f31 | comment |
Three Laws-Compliant: Regarding the first law Thou Shalt Not Kill in particular, played straight in the Japanese version, but downplayed in the English versions, in which Mega Man claims to be "more than a robot" and therefore above the first law towards killing Dr. Wily, but never makes good on this threat before Wily's Castle collapses. | |
Mega Man 7 (Video Game) / int_4cb90f31 | featureApplicability |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_4cb90f31 | |
Mega Man 7 (Video Game) / int_4ffde1e0 | type |
Luckily, My Shield Will Protect Me | |
Mega Man 7 (Video Game) / int_4ffde1e0 | comment |
The Proto Shield as well suffers from being overshadowed by the Rush Super Adapter, only one of the items can be used at a time when not using a specific weapon, and the Adapter is just more versatile than the Proto Shield, which can only block shots while standing perfectly still. | |
Mega Man 7 (Video Game) / int_4ffde1e0 | featureApplicability |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_4ffde1e0 | |
Mega Man 7 (Video Game) / int_527fc5fe | type |
Gotta Catch Them All | |
Mega Man 7 (Video Game) / int_527fc5fe | comment |
Gotta Catch Them All: Beyond the standard weapons, and the fact that the Rush enhancements are no longer automatically obtained but have to be found/bought, there's also the R-U-S-H tiles, Beat's Whistle, the Energy Balancer, the EXIT option, Auto's Headbolt, and Proto Man's Shield — and that's not even including the basic Energy Tanks and Extra Lives! | |
Mega Man 7 (Video Game) / int_527fc5fe | featureApplicability |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_527fc5fe | |
Mega Man 7 (Video Game) / int_53c5f30e | type |
Happy Ending Override | |
Mega Man 7 (Video Game) / int_53c5f30e | comment |
Happy Ending Override: Mega Man 6's ending had Dr. Wily being finally imprisoned, but here he is shown having a backup plan to escape and Mega Man ultimately fails to arrest him at the ending. | |
Mega Man 7 (Video Game) / int_53c5f30e | featureApplicability |
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Mega Man 7 (Video Game) / int_53c5f30e | featureConfidence |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_53c5f30e | |
Mega Man 7 (Video Game) / int_567e7c4d | type |
Wounded Gazelle Gambit | |
Mega Man 7 (Video Game) / int_567e7c4d | comment |
Wounded Gazelle Gambit: Bass pulls this on Mega Man to get into Dr. Light's lab so he can steal the new Rush Super Adapter upgrades for himself and Treble. | |
Mega Man 7 (Video Game) / int_567e7c4d | featureApplicability |
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Mega Man 7 (Video Game) / int_567e7c4d | featureConfidence |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_567e7c4d | |
Mega Man 7 (Video Game) / int_56b5a6b7 | type |
Nostalgia Level | |
Mega Man 7 (Video Game) / int_56b5a6b7 | comment |
Nostalgia Level: The Robot Museum stage has Metool shrubberies, Brain Break statues, and Camon wall tiles, as well as glass case displays for Heat Man, Snake Man, Pharaoh Man, Skull Man, Ring Man, Blizzard Man, Flame Man, and Plant Man, before Mega Man can finally catch up with Dr. Wily just in time to watch him steal Guts Man note and as we'll find out in Mega Man 8, Cut Man and Wood Man as well. The stage music is even a remix of Guts Man's, Heat Man's, and Snake Man's level themes. Shade Man's stage is one for the Ghosts 'n Goblins series, as the entire level is an homage to the first stage of Super Ghouls 'n Ghosts. | |
Mega Man 7 (Video Game) / int_56b5a6b7 | featureApplicability |
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Mega Man 7 (Video Game) / int_56b5a6b7 | featureConfidence |
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Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_56b5a6b7 | |
Mega Man 7 (Video Game) / int_589e54d3 | type |
Charged Attack | |
Mega Man 7 (Video Game) / int_589e54d3 | comment |
When you use Noise Crush on Shade Man, he gets charged up as if he was hit with his own shot. This does not work the other way around. | |
Mega Man 7 (Video Game) / int_589e54d3 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_589e54d3 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_589e54d3 | |
Mega Man 7 (Video Game) / int_58db779e | type |
Letting the Air out of the Band | |
Mega Man 7 (Video Game) / int_58db779e | comment |
Letting the Air out of the Band: In the introduction stage, when Auto hands Mega Man a Met Helmet instead of his Iconic Blue Helmet, a short and off-key version of the usual Robot Master music plays, and Mega Man responds with a long Visible Silence. | |
Mega Man 7 (Video Game) / int_58db779e | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_58db779e | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_58db779e | |
Mega Man 7 (Video Game) / int_5914d5dd | type |
Slippy-Slidey Ice World | |
Mega Man 7 (Video Game) / int_5914d5dd | comment |
Slippy-Slidey Ice World: Freeze Man's level, with a few Underground Level elements added to it. | |
Mega Man 7 (Video Game) / int_5914d5dd | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_5914d5dd | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_5914d5dd | |
Mega Man 7 (Video Game) / int_59e0c863 | type |
Animal Mecha | |
Mega Man 7 (Video Game) / int_59e0c863 | comment |
Animal Mecha: Robotic dinosaurs are a major theme of Slash Man's stage. Robot dinosaur fossils are also present in the background of Freeze Man's stage. | |
Mega Man 7 (Video Game) / int_59e0c863 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_59e0c863 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_59e0c863 | |
Mega Man 7 (Video Game) / int_5a0e88d8 | type |
Bring It | |
Mega Man 7 (Video Game) / int_5a0e88d8 | comment |
Bring It: Freeze Man reacts to everything you do. If you do nothing, he defaults to taunting you. | |
Mega Man 7 (Video Game) / int_5a0e88d8 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_5a0e88d8 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_5a0e88d8 | |
Mega Man 7 (Video Game) / int_5b565147 | type |
Meaningful Background Event | |
Mega Man 7 (Video Game) / int_5b565147 | comment |
Meaningful Background Event: Remember those two other broken Robot Master capsules in the Robot Museum boss room's background? As implied in the Sega Saturn release of Mega Man 8, in addition to nabbing Guts Man, Dr. Wily also grabbed Cut Man and Wood Man. | |
Mega Man 7 (Video Game) / int_5b565147 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_5b565147 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_5b565147 | |
Mega Man 7 (Video Game) / int_5c9fb18 | type |
Pumpkin Person | |
Mega Man 7 (Video Game) / int_5c9fb18 | comment |
Pumpkin Person: VAN Pookin serves as a miniboss during Shade Man's stage (which has a strong horror/Halloween theme). | |
Mega Man 7 (Video Game) / int_5c9fb18 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_5c9fb18 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_5c9fb18 | |
Mega Man 7 (Video Game) / int_5d86966a | type |
Man on Fire | |
Mega Man 7 (Video Game) / int_5d86966a | comment |
Man on Fire: Turbo Man's Scorch Wheel, Gamerizer's Fire-Breathing Weapon from Wily Castle 2, as well as Dr. Wily's Capsule can inflict this onto Mega Man, repeatedly damaging him until the fire fades. Also happens to Burst Man and Slash Man when the Scorch Wheel is used on them. | |
Mega Man 7 (Video Game) / int_5d86966a | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_5d86966a | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_5d86966a | |
Mega Man 7 (Video Game) / int_5f3bb274 | type |
Late-Arrival Spoiler | |
Mega Man 7 (Video Game) / int_5f3bb274 | comment |
Late-Arrival Spoiler: Bass was created by Dr Wily? What a twist! | |
Mega Man 7 (Video Game) / int_5f3bb274 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_5f3bb274 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_5f3bb274 | |
Mega Man 7 (Video Game) / int_603b77ec | type |
Savage Wolves | |
Mega Man 7 (Video Game) / int_603b77ec | comment |
Savage Wolves: Treble, Bass's Robot Wolf. | |
Mega Man 7 (Video Game) / int_603b77ec | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_603b77ec | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_603b77ec | |
Mega Man 7 (Video Game) / int_6205e23d | type |
Throw the Mook at Them | |
Mega Man 7 (Video Game) / int_6205e23d | comment |
Throw the Mook at Them: In the Wily Stages, one method for defeating the turtle tank boss involves using the Danger Wrap weapon to bounce its mini-turtle mooks into its beak for massive damage. However, most players find it more practical to defeat the boss more conventionally. | |
Mega Man 7 (Video Game) / int_6205e23d | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_6205e23d | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_6205e23d | |
Mega Man 7 (Video Game) / int_62f9d08e | type |
Freeze-Frame Bonus | |
Mega Man 7 (Video Game) / int_62f9d08e | comment |
Freeze-Frame Bonus: During the introduction backstory, we see a newspaper headline of Dr. Wily having been arrested by Mega Man at the end of Mega Man 6. However, if you look at the lower right-hand corner of the newspaper, you'll see a quick cameo of Cut Man and Guts Man in something called Cut Man 2. Spring Man's stage features what appears to be schematics for a prototype version of◊ Astro Man. | |
Mega Man 7 (Video Game) / int_62f9d08e | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_62f9d08e | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_62f9d08e | |
Mega Man 7 (Video Game) / int_66f69cd4 | type |
Invisibility Cloak | |
Mega Man 7 (Video Game) / int_66f69cd4 | comment |
Invisibility Cloak: The Wily Capsule's usual teleporting ability is replaced by this for some reason. | |
Mega Man 7 (Video Game) / int_66f69cd4 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_66f69cd4 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_66f69cd4 | |
Mega Man 7 (Video Game) / int_6a85e9e1 | type |
Dub-Induced Plot Hole | |
Mega Man 7 (Video Game) / int_6a85e9e1 | comment |
Dub-Induced Plot Hole: In the original Japanese script, Mega Man tries to kill Wily, but is forced to stop once Dr. Wily reminds him that he cannot harm humans. In the English localisations, Mega Man claims to be "more than a robot" (and as such does not have to be Three Laws-Compliant) before (unsuccessfully) attempting to kill Wily). The latter has rather drastic implications that no later game would address. It also clashes with the established lore of the X series as this implies that Mega Man isn't actually Three Laws-Compliant when X, his successor, is explicitly stated to be the first robot with true free will. | |
Mega Man 7 (Video Game) / int_6a85e9e1 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_6a85e9e1 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_6a85e9e1 | |
Mega Man 7 (Video Game) / int_6acf5c50 | type |
Trick Bomb | |
Mega Man 7 (Video Game) / int_6acf5c50 | comment |
Trick Bomb: Burst Man uses bombs that are Floating in a Bubble, and Slash Man uses bombs filled with a sticky red goo. | |
Mega Man 7 (Video Game) / int_6acf5c50 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_6acf5c50 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_6acf5c50 | |
Mega Man 7 (Video Game) / int_6bf29c6e | type |
Good Wings, Evil Wings | |
Mega Man 7 (Video Game) / int_6bf29c6e | comment |
Good Wings, Evil Wings: The evil varieties, Shade Man has bat wings, and Bass gets a set in his Super Mode that are both devilish and metallic in appearance. | |
Mega Man 7 (Video Game) / int_6bf29c6e | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_6bf29c6e | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_6bf29c6e | |
Mega Man 7 (Video Game) / int_6ec03ba1 | type |
Mook Maker | |
Mega Man 7 (Video Game) / int_6ec03ba1 | comment |
Mook Maker: Gamerizer, the boss of Wily Castle 2, can summon mini-Gamerizers named Spotaro from its barrack-like body. Also the Wily Machine Minis from Dr. Wily's Wily Machine 7. | |
Mega Man 7 (Video Game) / int_6ec03ba1 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_6ec03ba1 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_6ec03ba1 | |
Mega Man 7 (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Mega Man 7 (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: Freeze Cracker, Wild Coil, and Danger Wrap can be aimed by holding up or down before shooting. Danger Wrap can also be aimed "forward." You can severely reduce the damage dealt by burning attacks by mashing the buttons like you'd to escape freezing ones. This can be a huge help to mitigate the amount of damage some bosses, including the final one, do against you. Van Pookin, the miniboss in Shade Man's stage, actually has a weak point right on the eyes themselves. Given that most shielded enemies need to be attacked when vulnerable or with an armor-piercing weapon, one might overlook this. However, defeating Vay Pookin by hitting the eyes actually opens up an alternate pathway through the level leading to a hot spot under a portrait of Dr. Wily where Rush Search can uncover an Energy Balancer so that you don't need to buy it from Auto's shop. The Final Boss — infamous for its high difficulty — has a mechanic that isn't obvious. Each time they release four orbs, you can actually misdirect their Robo Teching by jumping, sliding and moving in different directions. The trouble is that the movements are very specific if you want to avoid taking damage completely and until this point, there hasn't been a boss quite like this in the classic series. You can also prevent him from releasing the orbs by shooting him with the Thunder Bolt right after hitting him with the Mega Buster, Freeze Cracker or Wild Coil, but it requires precise timing and isn't possible if Wily is too high up for the Bolt's reach, plus there's no incentive to try it out when you don't know about it since the Thunder Bolt doesn't damage Wily, so you really just have to guess this specific mechanic (or see it in a guide). For a No-Damage Run, it is absolutely essential to memorize how to react to every position the Wily Capsule may appear at. If you're out of consumables and want to still win, it's also essential to learn this as you can't spare too many hits. | |
Mega Man 7 (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_6ec989d8 | |
Mega Man 7 (Video Game) / int_6edb0066 | type |
Zero-Effort Boss | |
Mega Man 7 (Video Game) / int_6edb0066 | comment |
Zero-Effort Boss: Most of the bosses in the game once you get their weakness weapons. This is especially true for Cloud Man, who can't even fight back if you use his weakness against him multiple times. | |
Mega Man 7 (Video Game) / int_6edb0066 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_6edb0066 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_6edb0066 | |
Mega Man 7 (Video Game) / int_70f7063d | type |
Unflinching Walk | |
Mega Man 7 (Video Game) / int_70f7063d | comment |
Unflinching Walk: Mega Man during the end credits, walking away lost in thought while the fiery explosion of Wily's Castle burns in the background. | |
Mega Man 7 (Video Game) / int_70f7063d | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_70f7063d | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_70f7063d | |
Mega Man 7 (Video Game) / int_72294ed1 | type |
Springs, Springs Everywhere | |
Mega Man 7 (Video Game) / int_72294ed1 | comment |
Springs, Springs Everywhere: Spring Man's stage, of course! | |
Mega Man 7 (Video Game) / int_72294ed1 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_72294ed1 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_72294ed1 | |
Mega Man 7 (Video Game) / int_727b5779 | type |
Cat Folk | |
Mega Man 7 (Video Game) / int_727b5779 | comment |
Slash Man's design is based on Pluto from Mega Man V for the Game Boy. | |
Mega Man 7 (Video Game) / int_727b5779 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_727b5779 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_727b5779 | |
Mega Man 7 (Video Game) / int_75f38750 | type |
Kaizo Trap | |
Mega Man 7 (Video Game) / int_75f38750 | comment |
Kaizo Trap: A downplayed example with Slash Man. Hitting Slash Man with the Freeze Cracker turns him into a frozen block that will slide around on the floor. He can still hurt you in this state. | |
Mega Man 7 (Video Game) / int_75f38750 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_75f38750 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_75f38750 | |
Mega Man 7 (Video Game) / int_77b03c0a | type |
Remember the New Guy? | |
Mega Man 7 (Video Game) / int_77b03c0a | comment |
Remember the New Guy?: Auto has apparently been working with Dr. Light for a while, although this is the first time in 7 games we've seen him. | |
Mega Man 7 (Video Game) / int_77b03c0a | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_77b03c0a | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_77b03c0a | |
Mega Man 7 (Video Game) / int_7a59a6d6 | type |
Mass Hypnosis | |
Mega Man 7 (Video Game) / int_7a59a6d6 | comment |
Mass Hypnosis: This is what Shade Man's sound cannon was supposed to be able to do, but due to faulty wiring, became the destructive Noise Crush instead. | |
Mega Man 7 (Video Game) / int_7a59a6d6 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_7a59a6d6 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_7a59a6d6 | |
Mega Man 7 (Video Game) / int_7b0b12af | type |
Hover Board | |
Mega Man 7 (Video Game) / int_7b0b12af | comment |
The Rush Jet has been suffering Badass Decay since Mega Man 4, but now it seems overshadowed by the Rush Super Adapter. Doesn't help matters that since Rush Jet is completely optional in this game, there are no levels where you even have to use it. | |
Mega Man 7 (Video Game) / int_7b0b12af | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_7b0b12af | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_7b0b12af | |
Mega Man 7 (Video Game) / int_7ba9f10e | type |
Tin-Can Robot | |
Mega Man 7 (Video Game) / int_7ba9f10e | comment |
Tincan Robot: Junk Man, cobbled together from old robot parts. | |
Mega Man 7 (Video Game) / int_7ba9f10e | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_7ba9f10e | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_7ba9f10e | |
Mega Man 7 (Video Game) / int_7fc4e9ce | type |
Freeze Ray | |
Mega Man 7 (Video Game) / int_7fc4e9ce | comment |
Freeze Man also uses his Freeze Ray to create rows of falling icicles from the ceiling. | |
Mega Man 7 (Video Game) / int_7fc4e9ce | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_7fc4e9ce | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_7fc4e9ce | |
Mega Man 7 (Video Game) / int_83308c12 | type |
Spikes of Doom | |
Mega Man 7 (Video Game) / int_83308c12 | comment |
One of the rooms in Shade Man's stage is completely dark, which is especially dangerous sine the room contains a pit of Spikes of Doom. Luckily, the room can be illuminated by using charged buster shots or by lighting the torches with Scorch Wheel. | |
Mega Man 7 (Video Game) / int_83308c12 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_83308c12 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_83308c12 | |
Mega Man 7 (Video Game) / int_844b6779 | type |
Super Mode | |
Mega Man 7 (Video Game) / int_844b6779 | comment |
If you hit Spring Man or Turbo Man with the Thunder Bolt, they will each enter a supercharged form, giving them access to new abilities for a short time. | |
Mega Man 7 (Video Game) / int_844b6779 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_844b6779 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_844b6779 | |
Mega Man 7 (Video Game) / int_84685817 | type |
Life Drain | |
Mega Man 7 (Video Game) / int_84685817 | comment |
Life Drain: Shade Man can do this by using his robot vampire powers to drain Mega Man's oil. | |
Mega Man 7 (Video Game) / int_84685817 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_84685817 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_84685817 | |
Mega Man 7 (Video Game) / int_87ce0385 | type |
Series Mascot | |
Mega Man 7 (Video Game) / int_87ce0385 | comment |
The Robot Museum stage has Metool shrubberies, Brain Break statues, and Camon wall tiles, as well as glass case displays for Heat Man, Snake Man, Pharaoh Man, Skull Man, Ring Man, Blizzard Man, Flame Man, and Plant Man, before Mega Man can finally catch up with Dr. Wily just in time to watch him steal Guts Man note and as we'll find out in Mega Man 8, Cut Man and Wood Man as well. The stage music is even a remix of Guts Man's, Heat Man's, and Snake Man's level themes. | |
Mega Man 7 (Video Game) / int_87ce0385 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_87ce0385 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_87ce0385 | |
Mega Man 7 (Video Game) / int_883f3732 | type |
WarmUpBoss | |
Mega Man 7 (Video Game) / int_883f3732 | comment |
Warm-Up Boss: Mad Grinder from the intro stage, helps that he comes already pre-damaged before you have to face him. | |
Mega Man 7 (Video Game) / int_883f3732 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_883f3732 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_883f3732 | |
Mega Man 7 (Video Game) / int_8a49d7b | type |
Collapsing Ceiling Boss | |
Mega Man 7 (Video Game) / int_8a49d7b | comment |
Collapsing Ceiling Boss: Guts Man G in Wily Castle 1. To a lesser extent, the last of the Polar Bear robots from Freeze Man's stage can summon icicles from the ceiling with a Mighty Roar. Freeze Man also uses his Freeze Ray to create rows of falling icicles from the ceiling. | |
Mega Man 7 (Video Game) / int_8a49d7b | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_8a49d7b | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_8a49d7b | |
Mega Man 7 (Video Game) / int_8a88ed49 | type |
Mini-Boss | |
Mega Man 7 (Video Game) / int_8a88ed49 | comment |
King Gojulas, the T-Rex Mini-Boss in Slash Man's level, who drops in behind Mega Man and chases him into a corner, where Mega Man cannot progress until he defeats it. | |
Mega Man 7 (Video Game) / int_8a88ed49 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_8a88ed49 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_8a88ed49 | |
Mega Man 7 (Video Game) / int_8b93a168 | type |
Macross Missile Massacre | |
Mega Man 7 (Video Game) / int_8b93a168 | comment |
Macross Missile Massacre: The Sisi Truck's endless barrage of Sisi Rockets in Turbo Man's stage. | |
Mega Man 7 (Video Game) / int_8b93a168 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_8b93a168 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_8b93a168 | |
Mega Man 7 (Video Game) / int_8cb259f4 | type |
Overshadowed by Awesome | |
Mega Man 7 (Video Game) / int_8cb259f4 | comment |
Overshadowed by Awesome: The Rush Jet has been suffering Badass Decay since Mega Man 4, but now it seems overshadowed by the Rush Super Adapter. Doesn't help matters that since Rush Jet is completely optional in this game, there are no levels where you even have to use it. The Proto Shield as well suffers from being overshadowed by the Rush Super Adapter, only one of the items can be used at a time when not using a specific weapon, and the Adapter is just more versatile than the Proto Shield, which can only block shots while standing perfectly still. | |
Mega Man 7 (Video Game) / int_8cb259f4 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_8cb259f4 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_8cb259f4 | |
Mega Man 7 (Video Game) / int_8d25533e | type |
Your Size May Vary | |
Mega Man 7 (Video Game) / int_8d25533e | comment |
Your Size May Vary: Compare the Mad Grinder in the intro to the actual Mad Grinder that Mega Man fights. | |
Mega Man 7 (Video Game) / int_8d25533e | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_8d25533e | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_8d25533e | |
Mega Man 7 (Video Game) / int_8d718b9e | type |
Bears Are Bad News | |
Mega Man 7 (Video Game) / int_8d718b9e | comment |
To a lesser extent, the last of the Polar Bear robots from Freeze Man's stage can summon icicles from the ceiling with a Mighty Roar. | |
Mega Man 7 (Video Game) / int_8d718b9e | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_8d718b9e | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_8d718b9e | |
Mega Man 7 (Video Game) / int_8f10ec79 | type |
Weather-Control Machine | |
Mega Man 7 (Video Game) / int_8f10ec79 | comment |
Weather-Control Machine: Cloud Man's stage involves Tel Tels that change the weather, generating lots of pushing wind and blinding rain (one of the few games to notice how driving rain will reduce visibility). Cloud Man uses these gimmicks as well when you fight him. | |
Mega Man 7 (Video Game) / int_8f10ec79 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_8f10ec79 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_8f10ec79 | |
Mega Man 7 (Video Game) / int_9151375 | type |
Cool Garage | |
Mega Man 7 (Video Game) / int_9151375 | comment |
Cool Garage: Turbo Man's stage: bonus points for Turbo Man himself being the Cool Car for the garage. | |
Mega Man 7 (Video Game) / int_9151375 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_9151375 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_9151375 | |
Mega Man 7 (Video Game) / int_932da128 | type |
Monster Clown | |
Mega Man 7 (Video Game) / int_932da128 | comment |
Monster Clown: Mash, the boss of the robot museum stage. | |
Mega Man 7 (Video Game) / int_932da128 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_932da128 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_932da128 | |
Mega Man 7 (Video Game) / int_9aeee007 | type |
Console Cameo | |
Mega Man 7 (Video Game) / int_9aeee007 | comment |
Console Cameo: At the beginning of Junk Man's level, you can see several Famicom systems lined up in the background. Also, Rush Search may randomly dig up a Game Boy. These were removed from Mega Man Legacy Collection 2 on non-Nintendo systems, and were not restored for its Nintendo Switch port. | |
Mega Man 7 (Video Game) / int_9aeee007 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_9aeee007 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_9aeee007 | |
Mega Man 7 (Video Game) / int_9b54d536 | type |
Evil Counterpart | |
Mega Man 7 (Video Game) / int_9b54d536 | comment |
Evil Counterpart: Bass and Treble, for Mega Man and Rush. | |
Mega Man 7 (Video Game) / int_9b54d536 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_9b54d536 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_9b54d536 | |
Mega Man 7 (Video Game) / int_9bbd4fca | type |
Feed It with Fire | |
Mega Man 7 (Video Game) / int_9bbd4fca | comment |
Feed It with Fire: All the games use Elemental Rock-Paper-Scissors, but this was the first game to have boss enemies who became more powerful based on the weapon you used against them. When you use Noise Crush on Shade Man, he gets charged up as if he was hit with his own shot. This does not work the other way around. If you hit Spring Man or Turbo Man with the Thunder Bolt, they will each enter a supercharged form, giving them access to new abilities for a short time. Freeze Man, if hit with his own weapon, the Freeze Cracker, will cause the game to freeze for a moment, and Freeze Man to cast the player an Aside Glance before healing his health. | |
Mega Man 7 (Video Game) / int_9bbd4fca | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_9bbd4fca | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_9bbd4fca | |
Mega Man 7 (Video Game) / int_9c1f758a | type |
Kill It with Fire | |
Mega Man 7 (Video Game) / int_9c1f758a | comment |
On the other hand, Burst Man's weakness to Scorch Wheel, although it causes him to flinch and reset his A.I., can make him harder to beat, as opposed to easier. | |
Mega Man 7 (Video Game) / int_9c1f758a | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_9c1f758a | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_9c1f758a | |
Mega Man 7 (Video Game) / int_9d09bf1a | type |
American Kirby Is Hardcore | |
Mega Man 7 (Video Game) / int_9d09bf1a | comment |
In the American version, extra dialogue was added where Mega Man prepares to shoot Wily. Wily reminds Mega Man that robots are programmed not to harm humans, only for Mega Man to retort that he's "more than a robot" and prepare to open fire. Luckily for Wily his fortress then starts blowing up, and in the confusion, Mega Man hesitates long enough for Bass and Treble to appear and teleport Wily to safety. | |
Mega Man 7 (Video Game) / int_9d09bf1a | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_9d09bf1a | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_9d09bf1a | |
Mega Man 7 (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Mega Man 7 (Video Game) / int_9d12bbc1 | comment |
Foreshadowing: The ending has a scene where a comet streaks across the sky, setting the stage for Duo and the Evil Energy in 8. In the Japanese version of Shade Man's stage, after Mega Man offers to help Bass to Dr. Light's lab, he warns our blue hero that he hopes his kindness won't cost him his life, though this is Lost in Translation in the localization. Sure enough, he succeeds in wrecking Light's lab later in the game and stealing the enhancements meant for Mega Man and Rush. There are three broken displays in the Robot Museum. One of them is Guts Man, of course, but the others two foreshadow Cut Man and Wood Man's return in the Saturn version of the next game. | |
Mega Man 7 (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_9d12bbc1 | |
Mega Man 7 (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Mega Man 7 (Video Game) / int_9dab0a6e | comment |
Continuity Nod: Slash Man's design is based on Pluto from Mega Man V for the Game Boy. Turbo Man's stage includes a falling gauntlet of fiery columns similar to the infamous Laser Hallway from Quick Man's stage. Guts Man G is not the first time Wily has used a Guts Man Tank as a Wily Castle boss; he first did it in Mega Man 2 with the Guts-Dozer. | |
Mega Man 7 (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_9dab0a6e | |
Mega Man 7 (Video Game) / int_9f63d4f1 | type |
Our Vampires Are Different | |
Mega Man 7 (Video Game) / int_9f63d4f1 | comment |
Our Vampires Are Different: They are robots who feed on oil and are mounted with a sound cannon. | |
Mega Man 7 (Video Game) / int_9f63d4f1 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_9f63d4f1 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_9f63d4f1 | |
Mega Man 7 (Video Game) / int_a49914aa | type |
Bowdlerization | |
Mega Man 7 (Video Game) / int_a49914aa | comment |
Bowdlerization: Bass says "Damn" at one point in the original SNES version of the game. Likely due to changing ESRB standards over the years, and the general touchiness of using mild swearing in an E-rated game, the line was censored to "Darn" for all future releases like Anniversary Collection and Legacy Collection 2. | |
Mega Man 7 (Video Game) / int_a49914aa | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_a49914aa | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_a49914aa | |
Mega Man 7 (Video Game) / int_a74d419a | type |
Unfinished, Untested, Used Anyway | |
Mega Man 7 (Video Game) / int_a74d419a | comment |
Unfinished, Untested, Used Anyway: The Wily Machine 7, since Dr. Wily had only just broken out of prison not too long ago he did not have much time to work on it, so in the end all it can do is hop around and shoot out miniature versions of itself. | |
Mega Man 7 (Video Game) / int_a74d419a | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_a74d419a | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_a74d419a | |
Mega Man 7 (Video Game) / int_a950584d | type |
Combining Mecha | |
Mega Man 7 (Video Game) / int_a950584d | comment |
Combining Mecha: Returning from Mega Man 6, Mega Man and Rush can combine into a single Jet Pack, rocket-punching machine. Bass and Treble eventually are able to do this as well. | |
Mega Man 7 (Video Game) / int_a950584d | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_a950584d | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_a950584d | |
Mega Man 7 (Video Game) / int_aa377ec8 | type |
Episode of the Dead | |
Mega Man 7 (Video Game) / int_aa377ec8 | comment |
Episode of the Dead: Shade Man's stage, which also doubles as Halloween Episode. Being in a base based on a cemetery, most of the Mooks Mega Man has to fight are Astro Zombiegs. | |
Mega Man 7 (Video Game) / int_aa377ec8 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_aa377ec8 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_aa377ec8 | |
Mega Man 7 (Video Game) / int_abfb19ba | type |
Fire, Ice, Lightning | |
Mega Man 7 (Video Game) / int_abfb19ba | comment |
Fire, Ice, Lightning: Turbo Man, Freeze Man, and Cloud Man, respectively attack using a wheel of rotating flames, icy projectiles that can freeze Mega Man, and bolts of lightning. The Wily Capsule shoots out projectiles of the three elements as well. The fire balls cause Mega Man to burst into flames for additional damage, the ice balls freeze him, leaving him vulnerable to the next attack, and the lightning orbs simply deal damage. | |
Mega Man 7 (Video Game) / int_abfb19ba | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_abfb19ba | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_abfb19ba | |
Mega Man 7 (Video Game) / int_ac7b87df | type |
Off-Model | |
Mega Man 7 (Video Game) / int_ac7b87df | comment |
Mega Man's costume when he has Thunder Bolt equipped bears a shocking resemblance to the costume worn by Mega on the infamously Off-Model U.S. box art for the original game. | |
Mega Man 7 (Video Game) / int_ac7b87df | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_ac7b87df | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_ac7b87df | |
Mega Man 7 (Video Game) / int_ad4a45be | type |
Final Boss | |
Mega Man 7 (Video Game) / int_ad4a45be | comment |
The Final Boss — infamous for its high difficulty — has a mechanic that isn't obvious. Each time they release four orbs, you can actually misdirect their Robo Teching by jumping, sliding and moving in different directions. The trouble is that the movements are very specific if you want to avoid taking damage completely and until this point, there hasn't been a boss quite like this in the classic series. You can also prevent him from releasing the orbs by shooting him with the Thunder Bolt right after hitting him with the Mega Buster, Freeze Cracker or Wild Coil, but it requires precise timing and isn't possible if Wily is too high up for the Bolt's reach, plus there's no incentive to try it out when you don't know about it since the Thunder Bolt doesn't damage Wily, so you really just have to guess this specific mechanic (or see it in a guide). For a No-Damage Run, it is absolutely essential to memorize how to react to every position the Wily Capsule may appear at. If you're out of consumables and want to still win, it's also essential to learn this as you can't spare too many hits. | |
Mega Man 7 (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_ad4a45be | |
Mega Man 7 (Video Game) / int_af60024c | type |
Dowsing Device | |
Mega Man 7 (Video Game) / int_af60024c | comment |
Dowsing Device: The first appearance of the Rush Search. This item makes Rush dig into the ground wherever he is summoned, and pull out whatever he finds. If used in the right spots, Rush can find items that can otherwise only be obtained by paying lots of bolts at Big Eddie's. | |
Mega Man 7 (Video Game) / int_af60024c | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_af60024c | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_af60024c | |
Mega Man 7 (Video Game) / int_af616e40 | type |
Accidental Misnaming | |
Mega Man 7 (Video Game) / int_af616e40 | comment |
Accidental Misnaming: In the opening scene, Dr. Wily is accidentally referred to as Dr. Willy with two Ls instead of one, as shown above. This is corrected in the Anniversary Collection, but future releases leave it untouched. | |
Mega Man 7 (Video Game) / int_af616e40 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_af616e40 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_af616e40 | |
Mega Man 7 (Video Game) / int_b37adf1 | type |
Multiple Life Bars | |
Mega Man 7 (Video Game) / int_b37adf1 | comment |
Multiple Life Bars: The VAN Pookin Mini-Boss from Shade Man's stage has the Alternate Knockout Conditions variant, and can be defeated by either destroying its outer shell or by attacking its core. Interesting in that this has an effect on gameplay, as each method will open up one of two different paths to continue through the level. Perhaps a Shout-Out to Mega Man 6, in which four of the 8 robot-master stages split into two paths to choose from (one path to fake boss, other path to real boss). | |
Mega Man 7 (Video Game) / int_b37adf1 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_b37adf1 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_b37adf1 | |
Mega Man 7 (Video Game) / int_b3b1115f | type |
My Rules Are Not Your Rules | |
Mega Man 7 (Video Game) / int_b3b1115f | comment |
My Rules Are Not Your Rules: If you use Noise Crush against Shade Man, he will absorb it like it was his own shot. However, if he uses his Noise Crush on you, you don't absorb it and instead take damage as normal. | |
Mega Man 7 (Video Game) / int_b3b1115f | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_b3b1115f | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_b3b1115f | |
Mega Man 7 (Video Game) / int_b6ae5569 | type |
Transforming Mecha | |
Mega Man 7 (Video Game) / int_b6ae5569 | comment |
Transforming Mecha: Turbo Man can transform into a racecar, and the Gilliam Knights can turn into werewolves under a full moon. | |
Mega Man 7 (Video Game) / int_b6ae5569 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_b6ae5569 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_b6ae5569 | |
Mega Man 7 (Video Game) / int_b7920c43 | type |
Lost in Translation | |
Mega Man 7 (Video Game) / int_b7920c43 | comment |
In the Japanese version of Shade Man's stage, after Mega Man offers to help Bass to Dr. Light's lab, he warns our blue hero that he hopes his kindness won't cost him his life, though this is Lost in Translation in the localization. Sure enough, he succeeds in wrecking Light's lab later in the game and stealing the enhancements meant for Mega Man and Rush. | |
Mega Man 7 (Video Game) / int_b7920c43 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_b7920c43 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_b7920c43 | |
Mega Man 7 (Video Game) / int_b9dcebd | type |
Floating in a Bubble | |
Mega Man 7 (Video Game) / int_b9dcebd | comment |
Floating in a Bubble: Burst Man's specialty is firing bombs encased in bubbles. These bubbles have the ability to encase Mega Man himself and send him floating up towards a ceiling full of Spikes of Doom. Mega Man can do this as well, of course, once he obtains the Danger Wrap from Burst Man. | |
Mega Man 7 (Video Game) / int_b9dcebd | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_b9dcebd | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_b9dcebd | |
Mega Man 7 (Video Game) / int_bc00493f | type |
Precision F-Strike | |
Mega Man 7 (Video Game) / int_bc00493f | comment |
Precision F-Strike: Mild example. Bass says "Damn" when you meet him in Shade Man's stage. This was taken out of the Anniversary Collection. | |
Mega Man 7 (Video Game) / int_bc00493f | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_bc00493f | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_bc00493f | |
Mega Man 7 (Video Game) / int_bc0346e2 | type |
Upgrade vs. Prototype Fight | |
Mega Man 7 (Video Game) / int_bc0346e2 | comment |
Upgrade vs. Prototype Fight: The game has Mega Man face off against his "older brother" Proto Man (a.k.a. Break Man). | |
Mega Man 7 (Video Game) / int_bc0346e2 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_bc0346e2 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_bc0346e2 | |
Mega Man 7 (Video Game) / int_bce16d24 | type |
Why Don't You Just Shoot Him? | |
Mega Man 7 (Video Game) / int_bce16d24 | comment |
Why Don't You Just Shoot Him?: This is the only game to get into this so far. Mega Man seriously considers killing Wily after defeating him for the umpteenth time. Unfortunately (but fortunately for Wily) Mega Man was Three Laws-Compliant, leaving him unable to carry out his threat. In the American version, extra dialogue was added where Mega Man prepares to shoot Wily. Wily reminds Mega Man that robots are programmed not to harm humans, only for Mega Man to retort that he's "more than a robot" and prepare to open fire. Luckily for Wily his fortress then starts blowing up, and in the confusion, Mega Man hesitates long enough for Bass and Treble to appear and teleport Wily to safety. | |
Mega Man 7 (Video Game) / int_bce16d24 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_bce16d24 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_bce16d24 | |
Mega Man 7 (Video Game) / int_bda2d236 | type |
Big Boo's Haunt | |
Mega Man 7 (Video Game) / int_bda2d236 | comment |
Big Boo's Haunt: Shade Man's level. The level starts in a cemetery with Mega Man fighting Astro Zombiegs, before entering a haunted castle full of enemies like Batton M48s, Raggers, Gilliam Knights that turn into werewolves, and a VAN Pookin. | |
Mega Man 7 (Video Game) / int_bda2d236 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_bda2d236 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_bda2d236 | |
Mega Man 7 (Video Game) / int_be11f605 | type |
Invisible Block | |
Mega Man 7 (Video Game) / int_be11f605 | comment |
Invisible Block: Present in Cloud Man's stage as the invisible platforms variety. note They can be made visible in a snowstorm, however. | |
Mega Man 7 (Video Game) / int_be11f605 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_be11f605 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_be11f605 | |
Mega Man 7 (Video Game) / int_bf1b02b | type |
Fictional Currency | |
Mega Man 7 (Video Game) / int_bf1b02b | comment |
Fictional Currency: The first Mega Man game to use Bolts as money (in place of the P Chips from IV and V), also an aversion to the usual Money Spider trope, as it makes sense that destroyed Mecha-Mooks would leave behind screws and bolts. | |
Mega Man 7 (Video Game) / int_bf1b02b | featureApplicability |
-1.0 | |
Mega Man 7 (Video Game) / int_bf1b02b | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_bf1b02b | |
Mega Man 7 (Video Game) / int_c09dbbbb | type |
Weaksauce Weakness | |
Mega Man 7 (Video Game) / int_c09dbbbb | comment |
Weaksauce Weakness: Cloud Man is severely crippled by bubbles (to be fair, it's the bomb that does the actual damage, but once trapped in a bubble Cloud Man is completely defenseless). Shade Man and the Wily Capsule are weak to spring coils for some reason. | |
Mega Man 7 (Video Game) / int_c09dbbbb | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_c09dbbbb | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_c09dbbbb | |
Mega Man 7 (Video Game) / int_c2d978fe | type |
Car Fu | |
Mega Man 7 (Video Game) / int_c2d978fe | comment |
Car Fu: One of Turbo Man's attacks is transforming into a mini-car to run Mega Man down. | |
Mega Man 7 (Video Game) / int_c2d978fe | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_c2d978fe | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_c2d978fe | |
Mega Man 7 (Video Game) / int_c75c63a3 | type |
Blackout Basement | |
Mega Man 7 (Video Game) / int_c75c63a3 | comment |
Blackout Basement: One of the rooms in Shade Man's stage is completely dark, which is especially dangerous sine the room contains a pit of Spikes of Doom. Luckily, the room can be illuminated by using charged buster shots or by lighting the torches with Scorch Wheel. The first Dr. Wily stage contains sections where the room goes dark as long as Mega Man's feet are on the ground. Whenever he jumps, the room lights back up again. | |
Mega Man 7 (Video Game) / int_c75c63a3 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_c75c63a3 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_c75c63a3 | |
Mega Man 7 (Video Game) / int_c75df49a | type |
Shout-Out | |
Mega Man 7 (Video Game) / int_c75df49a | comment |
Shout-Out: To Ghosts 'n Goblins; hold the B button while selecting Shade Man's level and it will play the famous first level theme from the series. Also in Shade Man's stage are the Gilliam Knights, who can transform into a Werewolf Robot that looks very similar to an enemy in Super Ghouls 'n Ghosts, while the Raggers are based on Sir Kibbles from the Kirby series. Gilliam itself is possibly a reference to a character in Breath of Fire I (the reference may be lost in the American version, because his name was changed to Bo). Shade Man's normal stage music takes a riff from "Bloody Tears". Slash Man's stage is a tribute to Jurassic Park, as it takes place in some kind of Research Facility/Prehistory Jungle. Naturally, the Mini-Boss is a Tyrannosaurus rex Mega Man must flee from. Slash Man himself borrows a lot of moves from Vega from Street Fighter. The Japanese version has many more shout-outs to other Capcom games that were Dummied Out, such as Auto referencing Strider Hiryu when obtaining the Slash Claw. Gamerizer, the turtle Tank boss of the second Wily Castle level, is a Shout-Out to the popular Japanese monster Gamera. Gamerizer also resembles the Thunderbird 2 machine from Thunderbirds, both in appearance and in the abilities. The game's ending references that of the third entry heavily. Dr. Wily has rubble from his crumbling fortress fall on him and he is very nearly killed, though not in that order or for that reason. Additionally, Bass comes to rescue him in the end, much like Proto Man did for his brother. Hell, the Wily Machine 7 is like the Wily Machine 3, though it can only walk, jump, and shoot out smaller versions of itself. Justified, since Wily didn’t have time to add in offensive capabilities since he just got out of prison. | |
Mega Man 7 (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_c75df49a | |
Mega Man 7 (Video Game) / int_cb643ebb | type |
Everything's Deader with Zombies | |
Mega Man 7 (Video Game) / int_cb643ebb | comment |
Everything's Deader with Zombies: Shade Man's stage is filled with Astro Zombiegs. | |
Mega Man 7 (Video Game) / int_cb643ebb | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_cb643ebb | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_cb643ebb | |
Mega Man 7 (Video Game) / int_cd809603 | type |
Tank Goodness | |
Mega Man 7 (Video Game) / int_cd809603 | comment |
Gamerizer, the turtle Tank boss of the second Wily Castle level, is a Shout-Out to the popular Japanese monster Gamera. | |
Mega Man 7 (Video Game) / int_cd809603 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_cd809603 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_cd809603 | |
Mega Man 7 (Video Game) / int_d0ea147f | type |
A.I. Breaker | |
Mega Man 7 (Video Game) / int_d0ea147f | comment |
A.I. Breaker: Hard to say if it was intentional or not, but several of the Robot Masters note Cloud Man, Junk Man, Freeze Man, Spring Man, Slash Man, and Turbo Man will have a flinch animation when hit with their weapon weakness which causes their A.I. to reset into a predictable, and in some cases, very exploitable pattern, making them almost laughably easy to beat. On the other hand, Burst Man's weakness to Scorch Wheel, although it causes him to flinch and reset his A.I., can make him harder to beat, as opposed to easier. | |
Mega Man 7 (Video Game) / int_d0ea147f | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_d0ea147f | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_d0ea147f | |
Mega Man 7 (Video Game) / int_d15c1086 | type |
Boss-Only Level | |
Mega Man 7 (Video Game) / int_d15c1086 | comment |
Boss-Only Level: The Robot Museum has absolutely no enemies up until the end, where Dr. Wily reveals Mash, the robot clown. | |
Mega Man 7 (Video Game) / int_d15c1086 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_d15c1086 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_d15c1086 | |
Mega Man 7 (Video Game) / int_d3c2c6b2 | type |
Spread Shot | |
Mega Man 7 (Video Game) / int_d3c2c6b2 | comment |
Spread Shot: Freeze Cracker is of the Exploding Shot variant; it explodes into 6 smaller ice projectiles when it hits a wall. | |
Mega Man 7 (Video Game) / int_d3c2c6b2 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_d3c2c6b2 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_d3c2c6b2 | |
Mega Man 7 (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Mega Man 7 (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: This is the first Mega Man game to allow the player to restock supplies as well as automatically recharge weapon energy in between each Wily Castle level. This is also the first of the console games to introduce the item shop, where the player could max out their E-Tanks, W-Tanks, S-Tanks, and Extra Lives between stages. | |
Mega Man 7 (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_d6f284a3 | |
Mega Man 7 (Video Game) / int_dc774000 | type |
Start X to Stop X | |
Mega Man 7 (Video Game) / int_dc774000 | comment |
Start X to Stop X: Averted. Shooting Freeze Man with the Freeze Cracker will heal him. He'll even stop the fight to give a "...Seriously?" Aside Glance at the player. | |
Mega Man 7 (Video Game) / int_dc774000 | featureApplicability |
-1.0 | |
Mega Man 7 (Video Game) / int_dc774000 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_dc774000 | |
Mega Man 7 (Video Game) / int_e0606d52 | type |
Optional Boss | |
Mega Man 7 (Video Game) / int_e0606d52 | comment |
Optional Boss: Proto Man, after meeting certain requirements, can be fought in a secret area in Shade Man's level. Mega Man can acquire his Proto Shield if he defeats him. | |
Mega Man 7 (Video Game) / int_e0606d52 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_e0606d52 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_e0606d52 | |
Mega Man 7 (Video Game) / int_e3ab8602 | type |
Exorcist Head | |
Mega Man 7 (Video Game) / int_e3ab8602 | comment |
Exorcist Head: Junk Man is able to spin his body and head separately, as we see in his intro animation prior to his fight. | |
Mega Man 7 (Video Game) / int_e3ab8602 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_e3ab8602 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_e3ab8602 | |
Mega Man 7 (Video Game) / int_e53a34aa | type |
Death Course | |
Mega Man 7 (Video Game) / int_e53a34aa | comment |
Death Course: What seems to be a nod to the Laser Hallway from Quick Man's stage, Turbo Man has a falling gauntlet of instant-death columns of fire. | |
Mega Man 7 (Video Game) / int_e53a34aa | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_e53a34aa | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_e53a34aa | |
Mega Man 7 (Video Game) / int_e70127 | type |
The Mole | |
Mega Man 7 (Video Game) / int_e70127 | comment |
The Mole: Bass was first introduced as a potential ally to Mega Man, who claimed to also be battling Dr. Wily. When he's discovered injured later in Shade Man's stage, Mega gives him access to Dr. Light's lab to be repaired. Bass ends up ransacking Light's lab and stealing the plans for some new upgrades for Mega Man and Rush, delivering them to his creator, Dr. Wily. | |
Mega Man 7 (Video Game) / int_e70127 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_e70127 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_e70127 | |
Mega Man 7 (Video Game) / int_eea93c96 | type |
Blow You Away | |
Mega Man 7 (Video Game) / int_eea93c96 | comment |
Blow You Away: Bufoohs, the game’s version of Fan Fiend, try to blow Mega Man into bottomless pits or other hazards, but can also change their bodies to pull the Blue Bomber into them or just damage him on contact, similar to Hyper Storm H of the Genesis Unit. | |
Mega Man 7 (Video Game) / int_eea93c96 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_eea93c96 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_eea93c96 | |
Mega Man 7 (Video Game) / int_f37bf401 | type |
Hover Tank | |
Mega Man 7 (Video Game) / int_f37bf401 | comment |
Hover Tank: VAN Pookin, the Tank Mini-Boss from Shade Man's stage. | |
Mega Man 7 (Video Game) / int_f37bf401 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_f37bf401 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_f37bf401 | |
Mega Man 7 (Video Game) / int_f5a22215 | type |
Ambidextrous Sprite | |
Mega Man 7 (Video Game) / int_f5a22215 | comment |
Ambidextrous Sprite: Wily Capsule 7's sprite is flipped even when it has the asymmetrical Dr. Wily logo. | |
Mega Man 7 (Video Game) / int_f5a22215 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_f5a22215 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_f5a22215 | |
Mega Man 7 (Video Game) / int_f850b1d5 | type |
Teru-Teru Bōzu | |
Mega Man 7 (Video Game) / int_f850b1d5 | comment |
Teru-Teru Bōzu: The Tel Tel enemies in Cloud Man's stage are based off of these. You can shoot the first one to cause rain, and the second one will cause snow if hit with the Freeze Cracker. | |
Mega Man 7 (Video Game) / int_f850b1d5 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_f850b1d5 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_f850b1d5 | |
Mega Man 7 (Video Game) / int_f8b3fa5d | type |
Our Werewolves Are Different | |
Mega Man 7 (Video Game) / int_f8b3fa5d | comment |
Also in Shade Man's stage are the Gilliam Knights, who can transform into a Werewolf Robot that looks very similar to an enemy in Super Ghouls 'n Ghosts, while the Raggers are based on Sir Kibbles from the Kirby series. Gilliam itself is possibly a reference to a character in Breath of Fire I (the reference may be lost in the American version, because his name was changed to Bo). | |
Mega Man 7 (Video Game) / int_f8b3fa5d | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_f8b3fa5d | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_f8b3fa5d | |
Mega Man 7 (Video Game) / int_fccd06b6 | type |
Beware the Nice Ones | |
Mega Man 7 (Video Game) / int_fccd06b6 | comment |
Beware the Nice Ones: Mega Man, normally a pacifist, attempts to kill Wily at the end of the game. | |
Mega Man 7 (Video Game) / int_fccd06b6 | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_fccd06b6 | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_fccd06b6 | |
Mega Man 7 (Video Game) / int_ffad4e9f | type |
Shown Their Work | |
Mega Man 7 (Video Game) / int_ffad4e9f | comment |
Shown Their Work: How Spring Man becomes magnetic when hit with Thunder Bolt is how electromagnets really work — an electrical current flowing through a coil of wire creates a powerful magnetic charge. | |
Mega Man 7 (Video Game) / int_ffad4e9f | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_ffad4e9f | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_ffad4e9f | |
Mega Man 7 (Video Game) / int_name | type |
ItemName | |
Mega Man 7 (Video Game) / int_name | comment |
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Mega Man 7 (Video Game) / int_name | featureApplicability |
1.0 | |
Mega Man 7 (Video Game) / int_name | featureConfidence |
1.0 | |
Mega Man 7 (Video Game) | hasFeature |
Mega Man 7 (Video Game) / int_name | |
Mega Man 7 (Video Game) / int_name | itemName |
Mega Man 7 (Video Game) |
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