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Math Rescue (Video Game)
- 163 statements
- 31 feature instances
- 5 referencing feature instances
Math Rescue (Video Game) | type |
TVTItem | |
Math Rescue (Video Game) | label |
Math Rescue (Video Game) | |
Math Rescue (Video Game) | page |
MathRescue | |
Math Rescue (Video Game) | comment |
Math Rescue is an 1992 educational Platform Game created by Karen Crowther of Redwood Games and published by Apogee Software. Released in October 1992 for the DOS platform, it is a loose successor to the earlier game Word Rescue, whose game engine is reused to power it with minor changes. It is followed by Math Rescue Plus.The registered version of Math Rescue is currently available for purchase.The backstory of the game consist of the theft of the world's numbers by the Gruzzles, which causes a lot of problems for people, until the player finally spots a Gruzzle removing numbers from the front house. Benny the Butterfly comes to the player's aid and the player begins a quest to stop the Gruzzles and retrieve the stolen numbers.Episode 1 takes place in the seas and volcanoes. Upon the completion of Episode 1, the number stealers have been defeated, leaving the players wonder what they want with Earth's numbers and whether they are gone. However, the Glixerians, an alien race who originates from their planet of Glixer II in an outer arm of the Milky Way Galaxy, try to send the Gruzzles back to Earth.Space is the main setting of Episode 2. As players progress through, it is revealed that Benny was once a Gruzzle who found refuge on Earth to escape the fate of being a Glixerian pet. Furthermore, the slime is a common element on Glixer II which has disgusting effects that make the Gruzzles ill. He says the battle isn't over yet.In the Episode 3 ending, as the numbers are returned to their rightful places, a Gruzzle, named Zorja, is captured. Zorja recognzies Benny as a long lost cousin who tells him to stop stealing the numbers. It is clear that Gruzzles are not always being pets and Benny convinces her to choose freedom over the Glixerians. After this event, all Gruzzles are invited and Earth's numbers are not only saved, but the gardeners are provided with built-in slug control. They decide to move from Glixer II to Earth. With all numbers restored, everything returns to normal. However, despite the departure of the Gruzzles, the Glixerians, throwing stink mud at each other, are not finished with Earth. | |
Math Rescue (Video Game) | fetched |
2023-09-15T13:54:18Z | |
Math Rescue (Video Game) | parsed |
2023-09-15T13:54:18Z | |
Math Rescue (Video Game) | isPartOf |
DBTropes | |
Math Rescue (Video Game) / int_164583e3 | type |
Purely Aesthetic Gender | |
Math Rescue (Video Game) / int_164583e3 | comment |
Purely Aesthetic Gender: Players were allowed to choose between playing as a boy or a girl. | |
Math Rescue (Video Game) / int_164583e3 | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_164583e3 | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_164583e3 | |
Math Rescue (Video Game) / int_2673425b | type |
Kid Hero | |
Math Rescue (Video Game) / int_2673425b | comment |
Kid Hero: Both Player Characters are children. | |
Math Rescue (Video Game) / int_2673425b | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_2673425b | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_2673425b | |
Math Rescue (Video Game) / int_3fca462c | type |
Deus ex Machina | |
Math Rescue (Video Game) / int_3fca462c | comment |
Deus ex Machina: Every time Benny the Butterfly appears. The story even lampshades it. | |
Math Rescue (Video Game) / int_3fca462c | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_3fca462c | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_3fca462c | |
Math Rescue (Video Game) / int_41d128e4 | type |
Non-Lethal K.O. | |
Math Rescue (Video Game) / int_41d128e4 | comment |
Non-Lethal K.O.: Gruzzles are stopped by dumping a bucket of slime on them. The game says that the Gruzzles leave to take baths, and usually won't return unless playing on Hard where they will return if you leave. | |
Math Rescue (Video Game) / int_41d128e4 | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_41d128e4 | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_41d128e4 | |
Math Rescue (Video Game) / int_44f79734 | type |
Jump Physics | |
Math Rescue (Video Game) / int_44f79734 | comment |
Jump Physics: You can change direction in midair and Gruzzles will try to fall toward you if they can. Everything falls at the same speed. | |
Math Rescue (Video Game) / int_44f79734 | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_44f79734 | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_44f79734 | |
Math Rescue (Video Game) / int_4a852458 | type |
Big Good | |
Math Rescue (Video Game) / int_4a852458 | comment |
Big Good: Benny, who actively aids the player by dumping slime on any Gruzzles that the player points out and provides exposition on his race's plight at the end of the second episode. A few of the word problems suggests that he aids the local authorities by sending them slime as well. | |
Math Rescue (Video Game) / int_4a852458 | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_4a852458 | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_4a852458 | |
Math Rescue (Video Game) / int_4ebb6d16 | type |
Lava Pit | |
Math Rescue (Video Game) / int_4ebb6d16 | comment |
Lava Pit: All of the lava levels have these. Lava falls that you can fall into are a different trope. | |
Math Rescue (Video Game) / int_4ebb6d16 | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_4ebb6d16 | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_4ebb6d16 | |
Math Rescue (Video Game) / int_4f4bbeff | type |
Interspecies Friendship | |
Math Rescue (Video Game) / int_4f4bbeff | comment |
Interspecies Friendship: The Gruzzle captured in Episode 3, Zorja, is stated in one of Episode 2's word problems to have already befriended a human. Zorja even shares slugs with her. | |
Math Rescue (Video Game) / int_4f4bbeff | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_4f4bbeff | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_4f4bbeff | |
Math Rescue (Video Game) / int_50f50a5e | type |
Donut Mess with a Cop | |
Math Rescue (Video Game) / int_50f50a5e | comment |
Donut Mess with a Cop: Rusty, a highway patrolman who features in some of the word problems, is stated to be obsessed with these—even smearing donuts all over traffic signs. | |
Math Rescue (Video Game) / int_50f50a5e | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_50f50a5e | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_50f50a5e | |
Math Rescue (Video Game) / int_5914d5dd | type |
Slippy-Slidey Ice World | |
Math Rescue (Video Game) / int_5914d5dd | comment |
Slippy-Slidey Ice World: Averted. Many of the cave levels have names that suggest this, but it doesn't feature as a game mechanic. The player characters don't even put on winter clothes. | |
Math Rescue (Video Game) / int_5914d5dd | featureApplicability |
-1.0 | |
Math Rescue (Video Game) / int_5914d5dd | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_5914d5dd | |
Math Rescue (Video Game) / int_5b415ef2 | type |
BottomlessPit | |
Math Rescue (Video Game) / int_5b415ef2 | comment |
Bottomless Pit: All of the fixed hazards are this by implementation, though many use things like sharks or lava to give some variation. | |
Math Rescue (Video Game) / int_5b415ef2 | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_5b415ef2 | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_5b415ef2 | |
Math Rescue (Video Game) / int_5c8fa553 | type |
Level Ate | |
Math Rescue (Video Game) / int_5c8fa553 | comment |
Level Ate: The Candyland levels at the beginnings of both the third episode and Math Rescue Plus. | |
Math Rescue (Video Game) / int_5c8fa553 | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_5c8fa553 | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_5c8fa553 | |
Math Rescue (Video Game) / int_5f4d158d | type |
Space Zone | |
Math Rescue (Video Game) / int_5f4d158d | comment |
Space Zone: Present in the second and third episodes. Like the undersea levels, the player character can travel through them without movement or air being any sort of problem. | |
Math Rescue (Video Game) / int_5f4d158d | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_5f4d158d | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_5f4d158d | |
Math Rescue (Video Game) / int_63cad64b | type |
Threatening Shark | |
Math Rescue (Video Game) / int_63cad64b | comment |
Threatening Shark: The undersea levels have sharks as the main hazard, serving as decorations for bottomless pits. One of the levels has a stingray as well. | |
Math Rescue (Video Game) / int_63cad64b | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_63cad64b | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_63cad64b | |
Math Rescue (Video Game) / int_68913e61 | type |
Hello, [Insert Name Here] | |
Math Rescue (Video Game) / int_68913e61 | comment |
Hello, [Insert Name Here]: You can enter any name except "Q", which causes the game to exit if submitted. | |
Math Rescue (Video Game) / int_68913e61 | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_68913e61 | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_68913e61 | |
Math Rescue (Video Game) / int_a05f3306 | type |
Edible Collectible | |
Math Rescue (Video Game) / int_a05f3306 | comment |
Edible Collectible: Done with items called "Goodies". Goodies are sprites of ice cream, watermelon, crayons and toy boats. On space levels, this changes to ice cream, watermelon, wrenches and smiley faces. Goodies are worth 5 points each and a 500 point bonus is awarded for collecting all of them in a level. | |
Math Rescue (Video Game) / int_a05f3306 | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_a05f3306 | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_a05f3306 | |
Math Rescue (Video Game) / int_a939a527 | type |
Red Eyes, Take Warning | |
Math Rescue (Video Game) / int_a939a527 | comment |
Red Eyes, Take Warning: Averted. Red eyes only appear as a background graphic in the cave levels. | |
Math Rescue (Video Game) / int_a939a527 | featureApplicability |
-1.0 | |
Math Rescue (Video Game) / int_a939a527 | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_a939a527 | |
Math Rescue (Video Game) / int_b0a91b69 | type |
Convection, Schmonvection | |
Math Rescue (Video Game) / int_b0a91b69 | comment |
Convection, Schmonvection: Any level with lava in it. A couple of levels in the first episode have STAIRS covered in lava that you can safely walk on, though it probably wasn't intentional. | |
Math Rescue (Video Game) / int_b0a91b69 | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_b0a91b69 | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_b0a91b69 | |
Math Rescue (Video Game) / int_ba7c20be | type |
Call a Hit Point a "Smeerp" | |
Math Rescue (Video Game) / int_ba7c20be | comment |
Call a Hit Point a "Smeerp": Trash Can lids are your "health". Touching a Gruzzle causes one of them to be stolen from you. Lose all of your lids and the Gruzzle steals all the levels numbers, forcing you to do the level over again. | |
Math Rescue (Video Game) / int_ba7c20be | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_ba7c20be | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_ba7c20be | |
Math Rescue (Video Game) / int_c09dbbbb | type |
Weaksauce Weakness | |
Math Rescue (Video Game) / int_c09dbbbb | comment |
Weaksauce Weakness: Some of the word problems state that the Gruzzles are terrified of household pets. Those in the 2nd episode go on to say that they have an even worse problem with lions. | |
Math Rescue (Video Game) / int_c09dbbbb | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_c09dbbbb | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_c09dbbbb | |
Math Rescue (Video Game) / int_c75df49a | type |
Shout-Out | |
Math Rescue (Video Game) / int_c75df49a | comment |
Shout-Out: Level 12 of the first episode is named "The Crystal Cave (Where's Mylo?)". | |
Math Rescue (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_c75df49a | |
Math Rescue (Video Game) / int_cb243ede | type |
Teleporters and Transporters | |
Math Rescue (Video Game) / int_cb243ede | comment |
Teleporters and Transporters: The green "WARP" signs, which will send the player elsewhere on the level. Those that drop the player at the very top of the level are unmarked, but can still be used if the player presses in the opposite direction quickly enough. | |
Math Rescue (Video Game) / int_cb243ede | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_cb243ede | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_cb243ede | |
Math Rescue (Video Game) / int_ce9a1c4a | type |
Underground Level | |
Math Rescue (Video Game) / int_ce9a1c4a | comment |
Underground Level: All three episodes end with a series of these. | |
Math Rescue (Video Game) / int_ce9a1c4a | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_ce9a1c4a | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_ce9a1c4a | |
Math Rescue (Video Game) / int_d42fb539 | type |
Our Monsters Are Weird | |
Math Rescue (Video Game) / int_d42fb539 | comment |
Our Monsters Are Weird: There are four varieties of Gruzzles, all very strange-looking. Respectively they resemble a large floating nose with eyes and arms, a purple letter X, a green blob with eyestalks, and a coiled spring. | |
Math Rescue (Video Game) / int_d42fb539 | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_d42fb539 | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_d42fb539 | |
Math Rescue (Video Game) / int_d7d588c8 | type |
Lethal Lava Land | |
Math Rescue (Video Game) / int_d7d588c8 | comment |
Lethal Lava Land: All three episodes have them. There's even a level called Lava Land. All of the lava is there strictly for decoration, as the only true dangers in those levels aside from the Gruzzles are the bottomless pits. | |
Math Rescue (Video Game) / int_d7d588c8 | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_d7d588c8 | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_d7d588c8 | |
Math Rescue (Video Game) / int_dda12cb3 | type |
Cat Scare | |
Math Rescue (Video Game) / int_dda12cb3 | comment |
Cat Scare: Gruzzles are quite prone to this if the word problems are any indication, though dogs affect them the same way too. | |
Math Rescue (Video Game) / int_dda12cb3 | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_dda12cb3 | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_dda12cb3 | |
Math Rescue (Video Game) / int_e03c448e | type |
Water Is Air | |
Math Rescue (Video Game) / int_e03c448e | comment |
Water Is Air: The undersea levels. The player character can traverse all of these without issue, and their movement isn't changed. | |
Math Rescue (Video Game) / int_e03c448e | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_e03c448e | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_e03c448e | |
Math Rescue (Video Game) / int_eb4086e3 | type |
Big Creepy-Crawlies | |
Math Rescue (Video Game) / int_eb4086e3 | comment |
Big Creepy-Crawlies: Benny the Butterfly, who is depicted in gameplay as being larger than the player character. Thankfully, he's friendly. | |
Math Rescue (Video Game) / int_eb4086e3 | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_eb4086e3 | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_eb4086e3 | |
Math Rescue (Video Game) / int_ec0bf4a1 | type |
Take Over the World | |
Math Rescue (Video Game) / int_ec0bf4a1 | comment |
Take Over the World: The Glixerians make the Gruzzles steal Earth's numbers with this goal in mind. | |
Math Rescue (Video Game) / int_ec0bf4a1 | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_ec0bf4a1 | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_ec0bf4a1 | |
Math Rescue (Video Game) / int_f0085dbc | type |
Impossible Thief | |
Math Rescue (Video Game) / int_f0085dbc | comment |
Impossible Thief: The Gruzzles steal numbers. The introduction to Episode 1 suggests that they can even effect people's memories this way, causing the protagonist to forget their friend's phone number. | |
Math Rescue (Video Game) / int_f0085dbc | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_f0085dbc | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_f0085dbc | |
Math Rescue (Video Game) / int_name | type |
ItemName | |
Math Rescue (Video Game) / int_name | comment |
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Math Rescue (Video Game) / int_name | featureApplicability |
1.0 | |
Math Rescue (Video Game) / int_name | featureConfidence |
1.0 | |
Math Rescue (Video Game) | hasFeature |
Math Rescue (Video Game) / int_name | |
Math Rescue (Video Game) / int_name | itemName |
Math Rescue (Video Game) |
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