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Metrojd (Video Game)
- 58 statements
- 10 feature instances
- 0 referencing feature instances
Metrojd (Video Game) | type |
TVTItem | |
Metrojd (Video Game) | label |
Metrojd (Video Game) | |
Metrojd (Video Game) | page |
Metrojd | |
Metrojd (Video Game) | comment |
Metrojd is a tiny game made by Daniel Remar at or before 2011, available in the Scrap Pack 2. It features a Featureless Protagonist in some sort of cave who has to find ten somethings to hopefully open a door with a ten on it. Hopefully nothing bad will happen.Compare with Slender. Despite its name, this game has nothing to do with Metroid, although it does borrow at least a few elements from the series.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Note: despite the games short length, not much can be revealed without spoiling exactly what's chasing after the player. As such, beware of spoilers. | |
Metrojd (Video Game) | fetched |
2020-04-30T12:29:45Z | |
Metrojd (Video Game) | parsed |
2020-06-25T11:35:29Z | |
Metrojd (Video Game) | isPartOf |
DBTropes | |
Metrojd (Video Game) / int_1fffccf7 | type |
No Plot? No Problem! | |
Metrojd (Video Game) / int_1fffccf7 | comment |
No Plot? No Problem!: Why must the player collect ten somethings while the monster stalks them? Who cares; it's a horror game, that's why. | |
Metrojd (Video Game) / int_1fffccf7 | featureApplicability |
1.0 | |
Metrojd (Video Game) / int_1fffccf7 | featureConfidence |
1.0 | |
Metrojd (Video Game) | hasFeature |
Metrojd (Video Game) / int_1fffccf7 | |
Metrojd (Video Game) / int_549a92e7 | type |
Minimalism | |
Metrojd (Video Game) / int_549a92e7 | comment |
Minimalism: The cave is made of big pixel-like boxes like in Hero Core. | |
Metrojd (Video Game) / int_549a92e7 | featureApplicability |
1.0 | |
Metrojd (Video Game) / int_549a92e7 | featureConfidence |
1.0 | |
Metrojd (Video Game) | hasFeature |
Metrojd (Video Game) / int_549a92e7 | |
Metrojd (Video Game) / int_61a503a7 | type |
Hell Is That Noise | |
Metrojd (Video Game) / int_61a503a7 | comment |
Hell Is That Noise: When the monster is close, you will hear it roar. | |
Metrojd (Video Game) / int_61a503a7 | featureApplicability |
1.0 | |
Metrojd (Video Game) / int_61a503a7 | featureConfidence |
1.0 | |
Metrojd (Video Game) | hasFeature |
Metrojd (Video Game) / int_61a503a7 | |
Metrojd (Video Game) / int_66f763c0 | type |
Interface Screw | |
Metrojd (Video Game) / int_66f763c0 | comment |
Interface Screw: When the bad thing is ''very'' close. | |
Metrojd (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Metrojd (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Metrojd (Video Game) | hasFeature |
Metrojd (Video Game) / int_66f763c0 | |
Metrojd (Video Game) / int_79a0e313 | type |
Bolivian Army Ending | |
Metrojd (Video Game) / int_79a0e313 | comment |
Bolivian Army Ending | |
Metrojd (Video Game) / int_79a0e313 | featureApplicability |
1.0 | |
Metrojd (Video Game) / int_79a0e313 | featureConfidence |
1.0 | |
Metrojd (Video Game) | hasFeature |
Metrojd (Video Game) / int_79a0e313 | |
Metrojd (Video Game) / int_9ed0412a | type |
Camera Screw | |
Metrojd (Video Game) / int_9ed0412a | comment |
Camera Screw: When the monster is close, the camera will let you know. | |
Metrojd (Video Game) / int_9ed0412a | featureApplicability |
1.0 | |
Metrojd (Video Game) / int_9ed0412a | featureConfidence |
1.0 | |
Metrojd (Video Game) | hasFeature |
Metrojd (Video Game) / int_9ed0412a | |
Metrojd (Video Game) / int_aefa2a04 | type |
Giant Hands of Doom | |
Metrojd (Video Game) / int_aefa2a04 | comment |
Giant Hands of Doom: The monster that's stalking you is a giant claws hand made out of pixels. | |
Metrojd (Video Game) / int_aefa2a04 | featureApplicability |
1.0 | |
Metrojd (Video Game) / int_aefa2a04 | featureConfidence |
1.0 | |
Metrojd (Video Game) | hasFeature |
Metrojd (Video Game) / int_aefa2a04 | |
Metrojd (Video Game) / int_c04b1231 | type |
JumpScare | |
Metrojd (Video Game) / int_c04b1231 | comment |
Jump Scare: Played with. Both the bad thing and the end are revealed pretty slowly and/or distant from the player character. | |
Metrojd (Video Game) / int_c04b1231 | featureApplicability |
1.0 | |
Metrojd (Video Game) / int_c04b1231 | featureConfidence |
1.0 | |
Metrojd (Video Game) | hasFeature |
Metrojd (Video Game) / int_c04b1231 | |
Metrojd (Video Game) / int_c6c86cd | type |
Collapsing Lair | |
Metrojd (Video Game) / int_c6c86cd | comment |
Collapsing Lair: When the bad thing is close. Has no actual effect. | |
Metrojd (Video Game) / int_c6c86cd | featureApplicability |
1.0 | |
Metrojd (Video Game) / int_c6c86cd | featureConfidence |
1.0 | |
Metrojd (Video Game) | hasFeature |
Metrojd (Video Game) / int_c6c86cd | |
Metrojd (Video Game) / int_name | type |
ItemName | |
Metrojd (Video Game) / int_name | comment |
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Metrojd (Video Game) / int_name | featureApplicability |
1.0 | |
Metrojd (Video Game) / int_name | featureConfidence |
1.0 | |
Metrojd (Video Game) | hasFeature |
Metrojd (Video Game) / int_name | |
Metrojd (Video Game) / int_name | itemName |
Metrojd (Video Game) |
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