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Monster Hunter (PC) (Video Game)

 Monster Hunter (PC) (Video Game)
type
TVTItem
 Monster Hunter (PC) (Video Game)
label
Monster Hunter (PC) (Video Game)
 Monster Hunter (PC) (Video Game)
page
MonsterHunterPC
 Monster Hunter (PC) (Video Game)
comment
Monster Hunter is a 2002 PC game produced by MonkeyByte Studios and Contraband Entertainment and a Genre Throwback to old-school maze-style games from the 1980s.Players assume the role of the Monster Hunter (the eye-patched hero on the cover, surrounded by hostile monsters), a Hunter of Monsters (well, no doy) who is tasked with cleansing the land of evil by infiltrating three towers belonging to an Evil Warlock, the Grim Reaper, and a powerful Vampire Lord. Ascending the towers, one floor at a time, the Hunter must eliminate all monsters, destroy the monster spawners that created them, before confronting the ultimate boss at each tower's peak.Over two hundred levels, spread across four towers (excluding the tutorial stages) await our intrepid hero as the Hunter goes on his lengthy quest...Not to be confused with Capcom's Monster Hunter franchise.
 Monster Hunter (PC) (Video Game)
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2024-01-30T01:46:25Z
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2024-01-30T01:46:25Z
 Monster Hunter (PC) (Video Game)
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EvilWizard
 Monster Hunter (PC) (Video Game)
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DBTropes
 Monster Hunter (PC) (Video Game) / int_1240ff57
type
Thinking Up Portals
 Monster Hunter (PC) (Video Game) / int_1240ff57
comment
Thinking Up Portals: Teleportation levels contains portals on the ground, which can automatically zap the Hunter — and also monsters — from one portal to another, whether they want to or not.
 Monster Hunter (PC) (Video Game) / int_1240ff57
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1.0
 Monster Hunter (PC) (Video Game) / int_1240ff57
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 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_1240ff57
 Monster Hunter (PC) (Video Game) / int_14789f16
type
Giant Foot of Stomping
 Monster Hunter (PC) (Video Game) / int_14789f16
comment
Giant Foot of Stomping: One of the later obstacles will have the level dropping the giant, severed foot of some unidentified humanoid at random, all over the place.
 Monster Hunter (PC) (Video Game) / int_14789f16
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1.0
 Monster Hunter (PC) (Video Game) / int_14789f16
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1.0
 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_14789f16
 Monster Hunter (PC) (Video Game) / int_23b059ec
type
Bedsheet Ghost
 Monster Hunter (PC) (Video Game) / int_23b059ec
comment
Bedsheet Ghost: The Ghost mooks resembles the classic bedsheet ghosts.
 Monster Hunter (PC) (Video Game) / int_23b059ec
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1.0
 Monster Hunter (PC) (Video Game) / int_23b059ec
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1.0
 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_23b059ec
 Monster Hunter (PC) (Video Game) / int_328445e
type
Holy Water
 Monster Hunter (PC) (Video Game) / int_328445e
comment
Holy Water: Ghosts can be put to rest after being splashed by holy water, at which point they dissolve into smoke. As does the Grim Reaper.
 Monster Hunter (PC) (Video Game) / int_328445e
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1.0
 Monster Hunter (PC) (Video Game) / int_328445e
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1.0
 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_328445e
 Monster Hunter (PC) (Video Game) / int_37d2818
type
Title In
 Monster Hunter (PC) (Video Game) / int_37d2818
comment
Title In: Used before the start of a level, whenever the game introduces a new monster, obstacle, or boss. Sometimes the accompanying title will provide a hint on what to expect ("Beware of the Lagoon Creature's charge!", "Don't let the Frankenstein's Monster touch its spawner!" etc.).
 Monster Hunter (PC) (Video Game) / int_37d2818
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1.0
 Monster Hunter (PC) (Video Game) / int_37d2818
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1.0
 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_37d2818
 Monster Hunter (PC) (Video Game) / int_397c85c2
type
Our Clones Are Different
 Monster Hunter (PC) (Video Game) / int_397c85c2
comment
Our Clones Are Different: The "Made of magic" variety of clones appear in a few levels (debuting in a stage called "Send in the Clones"). In this form, clones are depicted as translucent ectoplasmic entities that turns into whatever monster it touches, having the same abilities, attacks and weaknesses, and while you're required to destroy all monsters to proceed as usual, you don't need to kill all clones (you do get points for killing clones though) — remaining clones disappears as soon as a level is cleared.
 Monster Hunter (PC) (Video Game) / int_397c85c2
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1.0
 Monster Hunter (PC) (Video Game) / int_397c85c2
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1.0
 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_397c85c2
 Monster Hunter (PC) (Video Game) / int_3bb81225
type
Recurring Boss
 Monster Hunter (PC) (Video Game) / int_3bb81225
comment
Recurring Boss: The Warlock is fought twice in the game, firstly in the final level of "Warlock's Keep", and later halfway through the Reaper's Tower, in a level called "Warlock's Revenge". He's a Degraded Boss in the latter, implied to be revived by the Grim Reaper in order to "test" the Hunter's skills.
 Monster Hunter (PC) (Video Game) / int_3bb81225
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1.0
 Monster Hunter (PC) (Video Game) / int_3bb81225
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1.0
 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_3bb81225
 Monster Hunter (PC) (Video Game) / int_3ed8a8b9
type
I'm Melting!
 Monster Hunter (PC) (Video Game) / int_3ed8a8b9
comment
I'm Melting!: Man-eating plants, Gremlins and blobs dissolves into puddles once defeated. Surprisingly, NOT the evil witch mooks, despite their namesake.
 Monster Hunter (PC) (Video Game) / int_3ed8a8b9
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1.0
 Monster Hunter (PC) (Video Game) / int_3ed8a8b9
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 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_3ed8a8b9
 Monster Hunter (PC) (Video Game) / int_40e2ac3f
type
Flunky Boss
 Monster Hunter (PC) (Video Game) / int_40e2ac3f
comment
Flunky Boss: There's quite a few. The Giant Blob and Giant Lagoon Creature, for instance, is backed up by two smaller versions of themselves. The Warlock have skeletons flanking him in both battles. These enemies can be killed with a single zap of a magic staff, but they're revived as soon as they're killed, with the only way of defeating them being taking down the Warlock. The Grim Reaper, appropriately enough, have tons of Ghost mooks backing him up. They can be taken out thanks to the level generating plenty of Holy Water, but the Reaper will just create new Ghosts in seconds. The Count who is the Final Boss have werewolves backing him up. In this particular case, the level contains tons of stakes (necessary to kill the Count) but NO Silver Bullet pistols, making the werewolves practically invincible until the Hunter kills the Count.
 Monster Hunter (PC) (Video Game) / int_40e2ac3f
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1.0
 Monster Hunter (PC) (Video Game) / int_40e2ac3f
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1.0
 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_40e2ac3f
 Monster Hunter (PC) (Video Game) / int_41a48472
type
Bat Out of Hell
 Monster Hunter (PC) (Video Game) / int_41a48472
comment
Bat Out of Hell: The Belfry level contains invincible bats that regularly flies across the corridors, capable of killing the Hunter with a single touch.
 Monster Hunter (PC) (Video Game) / int_41a48472
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1.0
 Monster Hunter (PC) (Video Game) / int_41a48472
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1.0
 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_41a48472
 Monster Hunter (PC) (Video Game) / int_42995bec
type
Spell Book
 Monster Hunter (PC) (Video Game) / int_42995bec
comment
Spell Book: The Grimoire is the witch enemy's weakness, and reading from it turns surrounding witches into frogs. It's also one of the few weapons that goes through walls, making it useful in taking out multiple witches with precise timing.
 Monster Hunter (PC) (Video Game) / int_42995bec
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1.0
 Monster Hunter (PC) (Video Game) / int_42995bec
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 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_42995bec
 Monster Hunter (PC) (Video Game) / int_47d56aac
type
Fish People
 Monster Hunter (PC) (Video Game) / int_47d56aac
comment
Fish People: The Lagoon Creature, resembling exactly like it's namesake. They're the second enemy type introduced (after Man-eating plants), with their spawners resembling wells and making splashing noises as it starts regenerating a new creature, and charges at the Hunter with a fast tackle.
 Monster Hunter (PC) (Video Game) / int_47d56aac
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1.0
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 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_47d56aac
 Monster Hunter (PC) (Video Game) / int_486466ee
type
Dual Boss
 Monster Hunter (PC) (Video Game) / int_486466ee
comment
Dual Boss: The level which has a single Gremlin spawner which creates Giant Mook version of the Gremlins, given that Gremlins are created two at a time.
 Monster Hunter (PC) (Video Game) / int_486466ee
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1.0
 Monster Hunter (PC) (Video Game) / int_486466ee
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 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_486466ee
 Monster Hunter (PC) (Video Game) / int_4f5a5669
type
Amphibian Assault
 Monster Hunter (PC) (Video Game) / int_4f5a5669
comment
Amphibian Assault: One of the most difficult levels ("Hopping Mad!") have giant, invincible frogs dropping into the area regularly. They're not hostile, since they don't pursue the Monster Hunter (instead choosing to hop out as quickly as they arrived) but it's still very easy to get flattened by those falling frogs and lose a life.
 Monster Hunter (PC) (Video Game) / int_4f5a5669
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1.0
 Monster Hunter (PC) (Video Game) / int_4f5a5669
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 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_4f5a5669
 Monster Hunter (PC) (Video Game) / int_53c37297
type
Flash Step
 Monster Hunter (PC) (Video Game) / int_53c37297
comment
Flash Step: The Vampire mooks have the ability to sidestep the Hunter at rapid speed, which makes staking them difficult, requiring the Hunter to come up with thinking out-of-the-box tactics. For instance, sneaking upon a vampire and staking it from a corner, force the vampire to flash-step into a dead end note  NOT practical, if the Hunter missed his stake, he's now unarmed and a sitting duck to the vampire's attack or, if the level contains a different monster other than vampires, stun the vampire with a different weapon first, then grab a stake and execute him before he recovers.
 Monster Hunter (PC) (Video Game) / int_53c37297
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1.0
 Monster Hunter (PC) (Video Game) / int_53c37297
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 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_53c37297
 Monster Hunter (PC) (Video Game) / int_56eae646
type
Video Game Tutorial
 Monster Hunter (PC) (Video Game) / int_56eae646
comment
Video Game Tutorial: The Tutorial Levels, which are entirely skippable, consisting of fifteen easy levels (the first two which contains precisely one enemy, a Man-Eating Plant which is The Goomba), and the hardest monster being the werewolf (which really isn't that hard even for beginners).
 Monster Hunter (PC) (Video Game) / int_56eae646
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1.0
 Monster Hunter (PC) (Video Game) / int_56eae646
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 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_56eae646
 Monster Hunter (PC) (Video Game) / int_58019946
type
Anvil on Head
 Monster Hunter (PC) (Video Game) / int_58019946
comment
Anvil on Head: One of the various hazards in the later levels are hard-to-dodge falling anvils.
 Monster Hunter (PC) (Video Game) / int_58019946
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1.0
 Monster Hunter (PC) (Video Game) / int_58019946
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 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_58019946
 Monster Hunter (PC) (Video Game) / int_58efc711
type
The Goomba
 Monster Hunter (PC) (Video Game) / int_58efc711
comment
The Goomba: Man Eating Plants are the first, most common, and easiest-to-defeat enemies in the game, having no ranged attacks, special moves, and can be taken down with ease by weedkillers. Even levels containing three of them aren't that difficult. The game seems aware of their uselessness though, what with their Title In describing them as "Slow and Stupid. A little weedkiller ruins its day".
 Monster Hunter (PC) (Video Game) / int_58efc711
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1.0
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 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_58efc711
 Monster Hunter (PC) (Video Game) / int_5c5d0032
type
Eyepatch of Power
 Monster Hunter (PC) (Video Game) / int_5c5d0032
comment
Eyepatch of Power: The badass Monster Hunter wears an eyepatch over his right eye.
 Monster Hunter (PC) (Video Game) / int_5c5d0032
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1.0
 Monster Hunter (PC) (Video Game) / int_5c5d0032
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1.0
 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_5c5d0032
 Monster Hunter (PC) (Video Game) / int_5d86966a
type
Man on Fire
 Monster Hunter (PC) (Video Game) / int_5d86966a
comment
Man on Fire: Frankenstein Monster mooks can be killed by two torches, at which point it burns into a crispy carcass. Try hitting it the first time while it's a fair distance from its spawner though, lest it regenerates its health.
 Monster Hunter (PC) (Video Game) / int_5d86966a
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_5d86966a
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1.0
 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_5d86966a
 Monster Hunter (PC) (Video Game) / int_628d08d4
type
Silver Bullet
 Monster Hunter (PC) (Video Game) / int_628d08d4
comment
Silver Bullet: The weakness of werewolves, where a single shot will put them down regardless where they're hit. It doesn't affect vampires however, despite the classical beliefs.
 Monster Hunter (PC) (Video Game) / int_628d08d4
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_628d08d4
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1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_628d08d4
 Monster Hunter (PC) (Video Game) / int_66479d0
type
Our Ghosts Are Different
 Monster Hunter (PC) (Video Game) / int_66479d0
comment
Our Ghosts Are Different: The Ghost mooks in the game, for example? They're spawned from graveyards, have a permanent Ghostly Gape, moans whenever they're onscreen... they're also among the most dangerous enemies (very likely the first monster-type to frustrate players) due to their ability to phase through walls.
 Monster Hunter (PC) (Video Game) / int_66479d0
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1.0
 Monster Hunter (PC) (Video Game) / int_66479d0
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 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_66479d0
 Monster Hunter (PC) (Video Game) / int_6838a3ec
type
EliteMook
 Monster Hunter (PC) (Video Game) / int_6838a3ec
comment
Elite Mook: Goes without saying that as the game progresses, it will throw increasingly stronger monsters at the Hunter. Vampires and Mummies are definitely amongst the toughest monsters encountered, the former due to its speed in dodging attacks, and the latter needing two zaps to kill. Appropriately enough, the latter is the last type of monster to be introduced.
 Monster Hunter (PC) (Video Game) / int_6838a3ec
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1.0
 Monster Hunter (PC) (Video Game) / int_6838a3ec
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 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_6838a3ec
 Monster Hunter (PC) (Video Game) / int_68a5224e
type
EvilWitch
 Monster Hunter (PC) (Video Game) / int_68a5224e
comment
Evil Witch: There are witch mooks spawned from cauldrons, who attack by using their magic to turn the Hunter into a frog.
 Monster Hunter (PC) (Video Game) / int_68a5224e
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_68a5224e
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1.0
 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_68a5224e
 Monster Hunter (PC) (Video Game) / int_6ec03ba1
type
Mook Maker
 Monster Hunter (PC) (Video Game) / int_6ec03ba1
comment
Mook Maker: Monster Spawners serves this purpose, although they're capable of spawning only one monster (except the gremlin spawner, which creates two at once) at any given time. Once the monster is killed, the spawner will start creating another, but it's vulnerable while in it's spawning process, allowing the Hunter to destroy them with a single touch.
 Monster Hunter (PC) (Video Game) / int_6ec03ba1
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1.0
 Monster Hunter (PC) (Video Game) / int_6ec03ba1
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 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_6ec03ba1
 Monster Hunter (PC) (Video Game) / int_70d8269d
type
Excuse Plot
 Monster Hunter (PC) (Video Game) / int_70d8269d
comment
Excuse Plot: The plot is basically just "Monster Hunter Hunt Monsters".
 Monster Hunter (PC) (Video Game) / int_70d8269d
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1.0
 Monster Hunter (PC) (Video Game) / int_70d8269d
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 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_70d8269d
 Monster Hunter (PC) (Video Game) / int_70ed9079
type
Creepy Centipedes
 Monster Hunter (PC) (Video Game) / int_70ed9079
comment
Creepy Centipedes: Each level needs to be cleared within two minutes, and if there are monster spawners remaining after the time's up, the game will release a huge, invincible giant centipede monster to pursue the Hunter. Said monster cannot be stopped, until the Hunter ends the level by destroying the last spawner, at which point the centipede explodes while the "Level Complete" music plays.
 Monster Hunter (PC) (Video Game) / int_70ed9079
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1.0
 Monster Hunter (PC) (Video Game) / int_70ed9079
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 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_70ed9079
 Monster Hunter (PC) (Video Game) / int_7104ae6a
type
Wrench Whack
 Monster Hunter (PC) (Video Game) / int_7104ae6a
comment
Wrench Whack: Gremlins are armed with wrenches, which they use to whack the Hunter dead if he gets too close.
 Monster Hunter (PC) (Video Game) / int_7104ae6a
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_7104ae6a
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1.0
 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_7104ae6a
 Monster Hunter (PC) (Video Game) / int_7142b38a
type
The Grim Reaper
 Monster Hunter (PC) (Video Game) / int_7142b38a
comment
The Grim Reaper: The boss of the Reaper's Tower is none other than the Grim Reaper himself, complete with the usual hood and scythe depicted with his common portrayals. He's also flanked by tons of ghosts.
 Monster Hunter (PC) (Video Game) / int_7142b38a
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_7142b38a
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 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_7142b38a
 Monster Hunter (PC) (Video Game) / int_75735299
type
Vampire Monarch
 Monster Hunter (PC) (Video Game) / int_75735299
comment
Vampire Monarch: The game's Final Boss is a Vampire Lord simply called The Count, who resembles an upgraded and empowered version of the game's lesser vampire mooks. He needs to be staked six times, has the ability to turn into a bat to pursue the Hunter, can throw fireballs as a ranged attack... the final battle is as difficult as it sounds.
 Monster Hunter (PC) (Video Game) / int_75735299
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1.0
 Monster Hunter (PC) (Video Game) / int_75735299
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 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_75735299
 Monster Hunter (PC) (Video Game) / int_7a2ebcba
type
Frankenstein's Monster
 Monster Hunter (PC) (Video Game) / int_7a2ebcba
comment
Frankenstein's Monster: The first enemy type that need two hits to kill. After being struck by a torch, the monster will scramble back to it's spawner - the Hunter must find another torch and burn the monster before it touch the spawner, at which point it will regenerate back to health.
 Monster Hunter (PC) (Video Game) / int_7a2ebcba
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_7a2ebcba
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 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_7a2ebcba
 Monster Hunter (PC) (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 Monster Hunter (PC) (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: Mummies, whose default form is acceptably weak enough... but needs to be hit twice with a Magic Staff, the first successful hit turning the mummy into a fast-moving skeleton that now pursues the unarmed Monster Hunter, who must rush like crazy to collect a new staff to use against the mummy-turned-skeleton. To hit that point even further, one of the later levels is set in a room full of spikes... and contains precisely one mummy.
 Monster Hunter (PC) (Video Game) / int_7b7965dd
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1.0
 Monster Hunter (PC) (Video Game) / int_7b7965dd
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 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_7b7965dd
 Monster Hunter (PC) (Video Game) / int_80a2c2de
type
Monster Mash
 Monster Hunter (PC) (Video Game) / int_80a2c2de
comment
Monster Mash: From hostile fish-people to ghosts, witches to vampires, blob monsters and mummies...
 Monster Hunter (PC) (Video Game) / int_80a2c2de
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1.0
 Monster Hunter (PC) (Video Game) / int_80a2c2de
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 Monster Hunter (PC) (Video Game)
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Monster Hunter (PC) (Video Game) / int_80a2c2de
 Monster Hunter (PC) (Video Game) / int_8104c755
type
Werewolves Are Dogs
 Monster Hunter (PC) (Video Game) / int_8104c755
comment
Werewolves Are Dogs: Werewolves have behaviors more akin to dogs, making dog-like barking noises while they attack, occasionally stopping to pant while pursuing the player, and their spawners being a kennel with a sign that says "Fido".
 Monster Hunter (PC) (Video Game) / int_8104c755
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1.0
 Monster Hunter (PC) (Video Game) / int_8104c755
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 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_8104c755
 Monster Hunter (PC) (Video Game) / int_825f60fa
type
Mercy Invincibility
 Monster Hunter (PC) (Video Game) / int_825f60fa
comment
Mercy Invincibility: The Hunter's medallion can make him invincible for a few seconds if necessary, but that drains it of its magic. He's also invincible by default after losing a life and respawning from a checkpoint.
 Monster Hunter (PC) (Video Game) / int_825f60fa
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_825f60fa
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_825f60fa
 Monster Hunter (PC) (Video Game) / int_83308c12
type
Spikes of Doom
 Monster Hunter (PC) (Video Game) / int_83308c12
comment
Spikes of Doom: A recurring threat in several levels, where the floors can unload spikes capable of killing the Monster Hunter with a single touch. Mind your Step!
 Monster Hunter (PC) (Video Game) / int_83308c12
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_83308c12
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_83308c12
 Monster Hunter (PC) (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 Monster Hunter (PC) (Video Game) / int_88e5fcbc
comment
One-Hit Polykill: Very frequently, the Hunter can execute the same monster type with a single shot, especially in given situations when monsters are closely packed together. Mostly tend to occur with man-eating plants, ghosts, gremlins note  this is in fact preferable; gremlin spawners creates two monsters at a time, killing only one wouldn't make the spawner vulnerable and would have it manufacturing a second gremlin to replace the one you killed, while you're busy dealing with the other , blobs and witches.
 Monster Hunter (PC) (Video Game) / int_88e5fcbc
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_88e5fcbc
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_88e5fcbc
 Monster Hunter (PC) (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Monster Hunter (PC) (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: The Monster Hunter is tasked with obliterating the world of evil, but can be killed by a single hit. Thankfully the medallion can generate extra lives...
 Monster Hunter (PC) (Video Game) / int_8df14c99
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_8df14c99
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_8df14c99
 Monster Hunter (PC) (Video Game) / int_92bd6627
type
Invincible Minor Minion
 Monster Hunter (PC) (Video Game) / int_92bd6627
comment
Invincible Minor Minion: The bats in the belfry and giant frogs cannot be killed by any other weapon. They wouldn't deliberately target the hunter, since they're merely wild animals, but they can still kill him with a touch.
 Monster Hunter (PC) (Video Game) / int_92bd6627
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_92bd6627
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_92bd6627
 Monster Hunter (PC) (Video Game) / int_991cdd51
type
Justified Extra Lives
 Monster Hunter (PC) (Video Game) / int_991cdd51
comment
Justified Extra Lives: The Hunter's Medallion is stated in the intro to "respawn the wearer, thrice", hence the Hunter having three lives by default. Collecting enough points by killing monsters will "charge the medallion's powers" allowing it to generate more lives, while picking up a magic Crystal Ball will provide the medallion enough juice to create a whole new Hunter.
 Monster Hunter (PC) (Video Game) / int_991cdd51
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_991cdd51
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_991cdd51
 Monster Hunter (PC) (Video Game) / int_9f63d4f1
type
Our Vampires Are Different
 Monster Hunter (PC) (Video Game) / int_9f63d4f1
comment
Our Vampires Are Different: The Vampire mooks have Flash Step abilities, and unlike classical depiction of vampires, they cannot be harmed by Silver Bullets or light, although they do get stunned by those weapons.
 Monster Hunter (PC) (Video Game) / int_9f63d4f1
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_9f63d4f1
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_9f63d4f1
 Monster Hunter (PC) (Video Game) / int_a414c3f0
type
One-Hit Kill
 Monster Hunter (PC) (Video Game) / int_a414c3f0
comment
One-Hit Kill: This trope works both ways, in that the titular hero and most of the monsters (save for the Frankenstein's Monster and Mummies) can be killed by a single hit.
 Monster Hunter (PC) (Video Game) / int_a414c3f0
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_a414c3f0
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_a414c3f0
 Monster Hunter (PC) (Video Game) / int_a5bf8f66
type
Reduced to Dust
 Monster Hunter (PC) (Video Game) / int_a5bf8f66
comment
Reduced to Dust: Vampire and mummy mooks crumbles into dust after being killed.
 Monster Hunter (PC) (Video Game) / int_a5bf8f66
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_a5bf8f66
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_a5bf8f66
 Monster Hunter (PC) (Video Game) / int_a8826e1e
type
Giant Mook
 Monster Hunter (PC) (Video Game) / int_a8826e1e
comment
The Giant Mook Blob Monster boss level is titled "Beware! The Blob".
 Monster Hunter (PC) (Video Game) / int_a8826e1e
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_a8826e1e
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_a8826e1e
 Monster Hunter (PC) (Video Game) / int_acd7e590
type
Sticky Situation
 Monster Hunter (PC) (Video Game) / int_acd7e590
comment
Sticky Situation: There are certain levels containing green, sticky goo on the floors, which forces the Hunter to slow down, something that's NOT desirable when trying to get to a spawner before it can finish creating a new monster.
 Monster Hunter (PC) (Video Game) / int_acd7e590
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_acd7e590
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_acd7e590
 Monster Hunter (PC) (Video Game) / int_ad4a45be
type
Final Boss
 Monster Hunter (PC) (Video Game) / int_ad4a45be
comment
The Count who is the Final Boss have werewolves backing him up. In this particular case, the level contains tons of stakes (necessary to kill the Count) but NO Silver Bullet pistols, making the werewolves practically invincible until the Hunter kills the Count.
 Monster Hunter (PC) (Video Game) / int_ad4a45be
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_ad4a45be
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_ad4a45be
 Monster Hunter (PC) (Video Game) / int_b2e9c33f
type
Magical Accessory
 Monster Hunter (PC) (Video Game) / int_b2e9c33f
comment
Magical Accessory: The Hunter's Medallion, the source of the Monster Hunter's extra lives and also what allows him to destroy monster spawners.
 Monster Hunter (PC) (Video Game) / int_b2e9c33f
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_b2e9c33f
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_b2e9c33f
 Monster Hunter (PC) (Video Game) / int_b78ccff7
type
Griping About Gremlins
 Monster Hunter (PC) (Video Game) / int_b78ccff7
comment
Griping About Gremlins: Gremlins are another recurring monster after debuting in "The Workshop". It's worth noting that gremlin spawners can create two of these critters at the same time, and the spawner wouldn't be vulnerable until both gremlins are killed.
 Monster Hunter (PC) (Video Game) / int_b78ccff7
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_b78ccff7
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_b78ccff7
 Monster Hunter (PC) (Video Game) / int_bb48f8ba
type
Timed Mission
 Monster Hunter (PC) (Video Game) / int_bb48f8ba
comment
Timed Mission: The Monster Hunter have two minutes to complete each and every level, with the screen giving a "Hurry Up!" warning when the time limit is near. Although unlike other games of it's type, surpassing the limit doesn't kill the player - instead the game dispenses an invincible monster (see Creepy Centipedes).
 Monster Hunter (PC) (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_bb48f8ba
 Monster Hunter (PC) (Video Game) / int_bd842706
type
Hologram
 Monster Hunter (PC) (Video Game) / int_bd842706
comment
Hologram: "Illusion" levels, which contains holographic duplicates of monsters mixed with the real deal (one level, titled "Which Witch is Which" has the Hunter battling two real witches while avoiding six fake holographic ones). However telling them apart isn't too difficult thanks to Hologram Projection Imperfection.
 Monster Hunter (PC) (Video Game) / int_bd842706
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_bd842706
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_bd842706
 Monster Hunter (PC) (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Monster Hunter (PC) (Video Game) / int_bda2d236
comment
Big Boo's Haunt: Ghosts debuts in a level titled "The Graveyard" (accompanied by a random Man-Eating Plant, for some reason). Later on there are levels like "Torture Chamber", "The Dungeon" and "Who You Gonna Call?" which consists of nothing but ghosts.
 Monster Hunter (PC) (Video Game) / int_bda2d236
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_bda2d236
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_bda2d236
 Monster Hunter (PC) (Video Game) / int_c09dbbbb
type
Weaksauce Weakness
 Monster Hunter (PC) (Video Game) / int_c09dbbbb
comment
Weaksauce Weakness: While most enemies can be killed by Logical Weakness means (man-eating plants are weak to weedkillers, werewolves can be killed by a Silver Bullet, stake to the heart kills vampires, etc.), then there are these: Lagoon creatures are fatally allergic to salt. A single whiff and the creature shrivels before solidifying into a statue. Gremlins can be killed by having torchlights pointed at their faces. A fraction of a second of being exposed to light can somehow make them melt into a green puddle of slime.
 Monster Hunter (PC) (Video Game) / int_c09dbbbb
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_c09dbbbb
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_c09dbbbb
 Monster Hunter (PC) (Video Game) / int_c36f6d6c
type
Mummy
 Monster Hunter (PC) (Video Game) / int_c36f6d6c
comment
Mummy: The last monster introduced within the game, and also the deadliest. It's default form is rather slow, but after being zapped with a staff it sheds its bandages and turns into a fast-moving skeleton to pursue the Hunter - necessitating the Hunter to run like hell and find another staff before the Mummy's second form catches up on him.
 Monster Hunter (PC) (Video Game) / int_c36f6d6c
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_c36f6d6c
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_c36f6d6c
 Monster Hunter (PC) (Video Game) / int_c3884cdc
type
1-Up
 Monster Hunter (PC) (Video Game) / int_c3884cdc
comment
1-Up: Collecting an enchanted Crystal Ball grants the Hunter an extra life.
 Monster Hunter (PC) (Video Game) / int_c3884cdc
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_c3884cdc
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_c3884cdc
 Monster Hunter (PC) (Video Game) / int_c3f6e68
type
Dem Bones
 Monster Hunter (PC) (Video Game) / int_c3f6e68
comment
The Warlock have skeletons flanking him in both battles. These enemies can be killed with a single zap of a magic staff, but they're revived as soon as they're killed, with the only way of defeating them being taking down the Warlock.
 Monster Hunter (PC) (Video Game) / int_c3f6e68
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_c3f6e68
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_c3f6e68
 Monster Hunter (PC) (Video Game) / int_c75c63a3
type
Blackout Basement
 Monster Hunter (PC) (Video Game) / int_c75c63a3
comment
Blackout Basement: The "Darkness" levels, where vision is limited to just a circle around the Hunter, which makes locating spawners before a slain monster can be regenerated a challenge. If combined with the B-Movie levels (where everything is Deliberately Monochrome)… well, it's difficult as heck when that happens.
 Monster Hunter (PC) (Video Game) / int_c75c63a3
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_c75c63a3
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_c75c63a3
 Monster Hunter (PC) (Video Game) / int_c75df49a
type
Shout-Out
 Monster Hunter (PC) (Video Game) / int_c75df49a
comment
Shout-Out: Plenty, mostly in titles of various levels. The Lagoon Creature enemies are based directly on the titular monster of Creature from the Black Lagoon, for starters, as if the name isn't a giveaway. There's also the Gremlin mooks, which resembles more like the 80s movie rather than the classic cultural depiction of gremlins, right down to their weakness of light. One level infested with Vampire mooks is called "Where's Buffy when you need her?" A ghost-filled level is named "Who you gonna call?"... there's another level called "He Slimed Me!" containing three green ghosts, resembling Slimer. A level containing numerous Man-Eating Plant enemies is called Little Shop of Horrors. Another is called "Feed Me Seymour!" The first giant Man-Eating Plant boss is fought in a stage called Bob the Angry Flower. The Giant Mook Blob Monster boss level is titled "Beware! The Blob". The stage where the Warlock is first confronted as a boss is titled The Wizard of Wor. There's another ghost-filled level, titled The Exorcist. And another vampire-centric level called Dark Shadows. As well as a darkness-themed stage called The Twilight Zone. Seriously, you can play a drinking game with the massive amount of references the game squeezed in. "Walking on sunshine", anyone?.
 Monster Hunter (PC) (Video Game) / int_c75df49a
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_c75df49a
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_c75df49a
 Monster Hunter (PC) (Video Game) / int_c97ca4d8
type
Magic Staff
 Monster Hunter (PC) (Video Game) / int_c97ca4d8
comment
Magic Staff: The Warlock's sole weakness (he needs to be zapped five times) and also the only weapon that can harm mummies. It takes two hits to completely destroy a mummy, and after receiving a first hit, the mummy would shed its bandages turning into a fast-moving skeleton, and the Hunter must find a new staff as soon as possible while being pursued by a vengeful pile of bones.
 Monster Hunter (PC) (Video Game) / int_c97ca4d8
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_c97ca4d8
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_c97ca4d8
 Monster Hunter (PC) (Video Game) / int_d028ca10
type
Deliberately Monochrome
 Monster Hunter (PC) (Video Game) / int_d028ca10
comment
Deliberately Monochrome: "B-movie" levels are entirely in black-and-white. The monsters are mostly the same, but the visibility makes it difficult to tell the Hunter apart from the onscreen monsters or to locate the right spawner to destroy after killing an enemy.
 Monster Hunter (PC) (Video Game) / int_d028ca10
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_d028ca10
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_d028ca10
 Monster Hunter (PC) (Video Game) / int_d08049db
type
Taken for Granite
 Monster Hunter (PC) (Video Game) / int_d08049db
comment
Taken for Granite: The Warlock turns into a statue upon defeat. As does the Lagoon Creatures.
 Monster Hunter (PC) (Video Game) / int_d08049db
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_d08049db
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_d08049db
 Monster Hunter (PC) (Video Game) / int_d35365c4
type
Bonus Stage
 Monster Hunter (PC) (Video Game) / int_d35365c4
comment
Bonus Stage: The "Treasure Room", which can be accessed by collecting a treasure room key before completing each level. These stages are loaded to the brim with gold, jewels and crystal balls, but also contain various monsters and NO weapons, with the Hunter being given thirty seconds to collect as much loot as possible. Survive up to thirty seconds, all monsters onscreen dies as the "Level Complete" music plays with the words "Treasure Looted" displayed. (The Hunter wouldn't suffer any lives lost should he be killed by a monster, but the stage screen will mock him "Loser" before moving on to the next level).
 Monster Hunter (PC) (Video Game) / int_d35365c4
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_d35365c4
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_d35365c4
 Monster Hunter (PC) (Video Game) / int_d7b34c31
type
Everyone Calls Him "Barkeep"
 Monster Hunter (PC) (Video Game) / int_d7b34c31
comment
Everyone Calls Him "Barkeep": The Monster Hunter, the Warlock, the Grim Reaper and the Count... their names are never revealed during the game.
 Monster Hunter (PC) (Video Game) / int_d7b34c31
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_d7b34c31
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_d7b34c31
 Monster Hunter (PC) (Video Game) / int_d8463201
type
Quieting the Unquiet Dead
 Monster Hunter (PC) (Video Game) / int_d8463201
comment
Quieting the Unquiet Dead: Ghost mooks, unlike the other monsters, are not "killed" when defeated. Instead, by dousing them with Holy Water, the Hunter can put them back to rest allowing them to disappear into mist.
 Monster Hunter (PC) (Video Game) / int_d8463201
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_d8463201
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_d8463201
 Monster Hunter (PC) (Video Game) / int_dd8c255
type
Hunter of Monsters
 Monster Hunter (PC) (Video Game) / int_dd8c255
comment
Hunter of Monsters: Guess who?... alright, it's the player hero, who racks up dozens of monsters hunted by the time he reached each towers' peaks.
 Monster Hunter (PC) (Video Game) / int_dd8c255
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_dd8c255
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_dd8c255
 Monster Hunter (PC) (Video Game) / int_e1062df0
type
Vampires Sleep in Coffins
 Monster Hunter (PC) (Video Game) / int_e1062df0
comment
Vampires Sleep in Coffins: Vampire spawners are coffins, and each newly-spawned vampire are created with the sound of an opening coffin lifted from old Hammer Horror films.
 Monster Hunter (PC) (Video Game) / int_e1062df0
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_e1062df0
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_e1062df0
 Monster Hunter (PC) (Video Game) / int_e57bd3dd
type
Wolfpack Boss
 Monster Hunter (PC) (Video Game) / int_e57bd3dd
comment
Wolfpack Boss: "Savage Garden" have the Hunter fighting THREE Giant Man-eating plants. Near the Count's final encounter, there's a room containing a giant version of a werewolf, ghost, Lagoon Creature, and Frankenstein, ALL at once.
 Monster Hunter (PC) (Video Game) / int_e57bd3dd
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_e57bd3dd
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_e57bd3dd
 Monster Hunter (PC) (Video Game) / int_eaa2b8f8
type
Bewitched Amphibians
 Monster Hunter (PC) (Video Game) / int_eaa2b8f8
comment
Bewitched Amphibians: Works both ways, in that evil witches attack by launching spells turning the Monster Hunter into a frog, while the Hunter can only defeat witches by collecting a grimoire... which turns them into frogs as well. In levels containing several witches, expect to see tons of hopping frogs all over the place in the "Level Complete" screen.
 Monster Hunter (PC) (Video Game) / int_eaa2b8f8
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_eaa2b8f8
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_eaa2b8f8
 Monster Hunter (PC) (Video Game) / int_ee05de54
type
Salt Solution
 Monster Hunter (PC) (Video Game) / int_ee05de54
comment
Lagoon creatures are fatally allergic to salt. A single whiff and the creature shrivels before solidifying into a statue.
 Monster Hunter (PC) (Video Game) / int_ee05de54
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_ee05de54
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_ee05de54
 Monster Hunter (PC) (Video Game) / int_ee19d278
type
Blob Monster
 Monster Hunter (PC) (Video Game) / int_ee19d278
comment
Blob Monster: This game has invisible blob monsters, who can vanish while pursuing the Hunter only to suddenly reappear. Their spawner appropriately enough resemble tables filled with flasks of chamicals.
 Monster Hunter (PC) (Video Game) / int_ee19d278
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_ee19d278
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_ee19d278
 Monster Hunter (PC) (Video Game) / int_f74022ea
type
Magic Cauldron
 Monster Hunter (PC) (Video Game) / int_f74022ea
comment
Magic Cauldron: Witch spawners are cauldrons, who makes bubbling noises when creating a new witch after the Hunter had killed the previous.
 Monster Hunter (PC) (Video Game) / int_f74022ea
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_f74022ea
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_f74022ea
 Monster Hunter (PC) (Video Game) / int_f8b3fa5d
type
Our Werewolves Are Different
 Monster Hunter (PC) (Video Game) / int_f8b3fa5d
comment
Our Werewolves Are Different: The Werewolf mooks mostly resemble the classic depiction of werewolves (howling, walking on two legs, etc.) but for some reason, the werewolf spawners resemble doghouses (complete with a sign that says "Fido" — implying that the werewolves are the monster equivalent of guard dogs).
 Monster Hunter (PC) (Video Game) / int_f8b3fa5d
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_f8b3fa5d
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_f8b3fa5d
 Monster Hunter (PC) (Video Game) / int_fab3c1e1
type
Weakened by the Light
 Monster Hunter (PC) (Video Game) / int_fab3c1e1
comment
Gremlins can be killed by having torchlights pointed at their faces. A fraction of a second of being exposed to light can somehow make them melt into a green puddle of slime.
 Monster Hunter (PC) (Video Game) / int_fab3c1e1
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_fab3c1e1
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_fab3c1e1
 Monster Hunter (PC) (Video Game) / int_name
type
ItemName
 Monster Hunter (PC) (Video Game) / int_name
comment
 Monster Hunter (PC) (Video Game) / int_name
featureApplicability
1.0
 Monster Hunter (PC) (Video Game) / int_name
featureConfidence
1.0
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Hunter (PC) (Video Game) / int_name
 Monster Hunter (PC) (Video Game) / int_name
itemName
Monster Hunter (PC) (Video Game)

The following is a list of statements referring to the current page from other pages.

 Monster Hunter (PC) (Video Game)
hasFeature
Amphibian at Large / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Anvil on Head / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Bedsheet Ghost / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Bewitched Amphibians / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Big Boo's Haunt / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Blackout Basement / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Blob Monster / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Bonus Stage / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Crosshair Aware / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Crystal Ball / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Defeat Equals Explosion / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Deliberately Monochrome / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Everybody Hates Hades / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Eyepatch of Power / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Feed It with Fire / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Fish People / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Flash Step / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Frankenstein's Monster / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Gameplay and Story Segregation / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Ghostly Gape / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Giant Foot of Stomping / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Gratuitous Laboratory Flasks / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Griping About Gremlins / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Holy Water / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Hunter of Monsters / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
I Shall Taunt You / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
I'm Melting! / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Intangibility / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Invisibility Flicker / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Invisible Monsters / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Justified Extra Lives / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Lightning Reveal / int_86a871a
 Monster Hunter (PC) (Video Game)
hasFeature
Magic Cauldron / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Man on Fire / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Matchstick Weapon / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Mercy Invincibility / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Monster Mash / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Mook Maker / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Mummy / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Noisy Nature / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Ominous Fog / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
One-Hit-Point Wonder / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
One-Hit Polykill / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
1-Up / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Our Clones Are Different / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Password Save / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Quieting the Unquiet Dead / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Reduced to Dust / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Silver Bullet / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Spell Book / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Spikes of Doom / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
That One Level / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
The Big Bad Wolf / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
The Goomba / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
The Grim Reaper / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Treasure Is Bigger in Fiction / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Treasure Room / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Unique Enemy / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Vampires Sleep in Coffins / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Video Games of 2000-2004 / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Werewolves Are Dogs / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Wicked Witch / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Wolfpack Boss / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Wolves Always Howl at the Moon / int_889c62fa
 Monster Hunter (PC) (Video Game)
hasFeature
Wooden Stake / int_889c62fa
 MonsterHunterPC
sameAs
Monster Hunter (PC) (Video Game)