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Monster Sanctuary (Video Game)

 Monster Sanctuary (Video Game)
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 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game)
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MonsterSanctuary
 Monster Sanctuary (Video Game)
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Monster Sanctuary is a Mons Series RPG combined with a 2D Metroidvania platformer, with each tamed monster having special abilities to traverse the world. Developed by Moi Rai Games and published by Team17, an Early Access build of the game was released through Steam on 28 Aug, 2019, and the full version was released on December 8, 2020.You play as the latest in your family's lineage of Monster Keepers, people with the ability to tame monsters. To hone your skill, you are sent to Monster Sanctuary, a land where Monster Keepers live in harmony with monsters they raise. But the arrival of unusually powerful monsters has broken the peace among the land. It's up to you and your peers to go on a journey to try to unravel this mystery!
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DBTropes
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Magical Counterfeiting
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Magical Counterfeiting: The alchemists once paid a pirate captain a fortune in gold in order to do a favor for them. The "gold" became brittle and worthless two weeks later.
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You Can't Thwart Stage One
 Monster Sanctuary (Video Game) / int_15385326
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You Can't Thwart Stage One: Even after confronting Chymes in the final area, he doesn't return Will's Familiar or Leonard's or Julia's; instead, the combined magic gets contained within the Sanctuary Genesis, leading to the Final Boss fight.
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Sorting Algorithm of Threatening Geography
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Sorting Algorithm of Threatening Geography: Every area of Monster Sanctuary is a stock video game setting, and although the game allows for some Sequence Breaking, the game's actual plot is structured in a way to guide the player from the least- to most-threatening.
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Eternal Engine
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Eternal Engine: The Mystical Workshop, an area filled with giant cogs, steam-venting pipes and various mechanical monsters.
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Dead All Along
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Dead All Along: A late-game revelation is that Keeper Dragoon Eric was the victim of a Kill and Replace 23 years ago, long before the start of the game.
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The Place
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The Place: The entire game takes place in the titular Monster Sanctuary.
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Playing with Fire
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Playing with Fire: Fire is one of the four elements in the game, with solar-based and explosion-based skills classified as Fire.
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Palmtree Panic
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Palmtree Panic: Horizon Beach; the one exception to the constant increase of threatening environments, instead acting as a Beach/Breather Episode after the events of Sun Palace.
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Boss Battle
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Boss Battle: There are two variants. There are Champion Monsters, that are (usually) a single powerful monster that must be defeated using regular battle mechanics. And there are Keeper Duels against Alchemists and fellow Keepers, which are full six-on-six fights.
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For Science!
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Alchemist Ostanes's green hooded robe, bird mask, and For Science! attitude gives them a strong resemblance to the Plague Doctor from Darkest Dungeon.
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Fantastic Nature Reserve
 Monster Sanctuary (Video Game) / int_23ca8dff
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Fantastic Nature Reserve: The titular setting was created to protect monsters and their keepers from people who wanted to exploit nature, and is magically sealed off from the outside world with an invisible barrier.
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Status Effects
 Monster Sanctuary (Video Game) / int_2639f6eb
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Status Effects: A whole bunch of 'em. Notably, unlike in most RPGs, they don't expire over time, making restorative abilities and Status Buff Dispels vital to any team.
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Master of None
 Monster Sanctuary (Video Game) / int_2804d516
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Master of None: A problem among a lot of monsters with equal attack and magic, but most notable among the Tanuki. While he has the ability to copy any other move, allowing him to do anything, none of his stats or Shifts allow him to do any of the things you'd want him to do particularly well.
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Limit Break
 Monster Sanctuary (Video Game) / int_2afb1a9
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Limit Break: Upon reaching Level 40, a monster can gain access to three Ultimate skills that all have a three-turn cooldown in addition to a high Mana cost. And unlike the rest of the skill tree, which requires an item to reselect skills, the player can freely change which one of the three Ultimates is equipped.
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Don't Shoot the Message
 Monster Sanctuary (Video Game) / int_2f1bddff
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Don't Shoot the Message: In-universe, arguments are given from multiple characters - including the player character - that one shouldn't dismiss alchemy in its entirety just because the Order of Alchemists happens to be full of revenge-obsessed fanatics. It turns out the Order's evil isn't even related to alchemy anyway. Their leader is possessed by an occult entity.
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Glass Cannon
 Monster Sanctuary (Video Game) / int_2f253c94
comment
Catzerker is the best-known example, being encountered at level 3 as an extremely fragile Glass Cannon who doesn't even hit especially hard due to dealing mostly Neutral physical damage. At higher levels, though, Catzerker turns into a powerful Critical Hit Class with a Herd-Hitting Attack, and since nearly nothing resists neutral damage, it can wipe out entire teams in one swing.
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Ice Magic Is Water
 Monster Sanctuary (Video Game) / int_31118d46
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Ice Magic Is Water: Ice-based attacks are categorized under the water element, and equally effective to monsters with weaknesses to water, even if they are fire-based.
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Noob Cave
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Noob Cave: The Blue Caves get bonus points for being a literal cave. It is the first area after the Keepers' Trail, and it's required to complete in order to unlock the rest of the map.
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Level Scaling
 Monster Sanctuary (Video Game) / int_31eeddc8
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Level Scaling: Played with. The scaling only occurs the first time you encounter an enemy; after that, they'll stay at that level for the rest of the game, meaning Level Grinding is still possible — though you encounter an NPC about halfway through the game that can turn scaling on globally. Additionally, the scale is based not on your own levels, but on the amount of the map you've explored; these usually correlate, but you can end up underleveled if you explore more than you fight.
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Doofy Dodo
 Monster Sanctuary (Video Game) / int_322f03c8
comment
Doofy Dodo: Zig-zagged. At first, the Dodos' naivety ended up endangering them when humans found their tropical island. However, unlike our real-world counterparts, they soon quickly learned how to fight back. Through the help of the first Keepers from the recently built Monster Sanctuary, they successfully warded off their invaders. To repay their benefactors, the Dodos became faithful mounts for the keepers ever since.
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Bonus Dungeon
 Monster Sanctuary (Video Game) / int_34ffa400
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Bonus Dungeon: Every area needs to be traversed to finish the game, with three exceptions: Blob Burg, which requires a lengthy sidequest to access; the Forgotten World, which requires revisiting an out-of-the-way location with an endgame ability; and Eternity's End, only accessible after achieving Keeper Master rank in the post-game.
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Barrier Maiden
 Monster Sanctuary (Video Game) / int_37f9376a
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Interestingly, you start with one of these: The spectral familiars are immortal quasi-deities who helped construct and uphold the Sanctuary, and they have guided the four bloodlines since the founding of the Sanctuary. Statistically, however, they're not outstandingly better than other monsters.
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The Fog of Ages
 Monster Sanctuary (Video Game) / int_38b2491d
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The Fog of Ages: Your spectral familiar states that, despite being immortal, it has difficulty remembering details from too long ago. This conveniently prevents it from spoiling plot mysteries regarding the history of the Sanctuary.
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Defector from Decadence
 Monster Sanctuary (Video Game) / int_38f1a7ed
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Defector from Decadence: Zosimos was a former Keeper that joined the Alchemists because he believed the Sanctuary was too focused on its own preservation, when the power of monsters could reshape the whole world.
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Rare Candy
 Monster Sanctuary (Video Game) / int_39aeb09e
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Rare Candy: Level Badges, found in various places throughout the game, raise a monster's level by 1 instantly, up to a limit of 1 level below your highest-level monster. The Level Badge 42, granted when a level 42 monster fills its EXP bar, works the same as a regular Level Badge but without the limit, allowing its use to gain the final level and reach the cap. The Skill Potion grants a skill point to the monster that drinks it — though each monster may only drink one Skill Potion ever. (The point is retained if a Skill Resetter is used.
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Boring, but Practical
 Monster Sanctuary (Video Game) / int_39b8d3d6
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Boring, but Practical: Fungi and Frosty, two mons you can grab in the second area of the game, can turn Champion battles into a joke. Fungi is built around inflicting Poison and Frosty is built around inflicting Chill, both especially damaging to Champions,note Poison inflicts a percentage of the enemy's Health as damage at the start of their turn, especially damaging to Champions who have tons of health, and Chill slashes mana regeneration, which is great against a single overwhelming mon. and they have early access to Multi-Poison and Multi-Chill that let it stack more than once. Combine them with a strong healer and make use of Frosty's Shielding abilities and you can simply shield and heal while Poison ticks down and kills the Champion and Chill stops them from taking more than one useful action. You won't 5-star any Champions like this, but almost no Champion, even those resistant to Poison or Physical, can survive it indefinitely.
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The Man Behind the Man
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The Man Behind the Man: The Mad Lord is one to Marduk, taking advantage of the latter's circumstances and resentment to enact his own plans.
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Skill Scores and Perks
 Monster Sanctuary (Video Game) / int_3b6a5d9b
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Skill Scores and Perks: Every monster has three to five skill trees, usually focused around a specific type of move (a Buff tree, a Critical Hit tree, etc.). One skill point is earned per level, new tiers of skills are unlocked every ten levels, and all skill points can be refunded with an item.
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Degraded Boss
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Monk is the second boss you fight and appears as a Degraded Boss in the third zone you explore, but can easily stay on your team throughout the game due to its high power and versatility. Since Monks' attacks can hit six of seven major resistances by level 10 (Earth is the only one not represented) they're guaranteed to have something that isn't defended against and extremely likely to have something that hits a weakness. If that wasn't enough, Monk can also cast Heal and Agility. The only problem is that you won't have enough skill points for everything you want.
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Damage-Increasing Debuff
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Damage-Increasing Debuff: Armor Break is the standard one, but some passives can turn other debuffs into this as well. In particular, the Dominance passive makes enemies take more damage for every debuff on them.
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Took a Level in Kindness
 Monster Sanctuary (Video Game) / int_3dcc914f
comment
Took a Level in Kindness: Following Leonard losing his Spectral Familiar to his evil brother, he's forced to confront his own insecurities, and develops into a nicer (at least to fellow Keepers) individual.
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Magikarp Power
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comment
Magikarp Power: Several monsters aren't competitive at all until they get their level 20 skills. Catzerker is the best-known example, being encountered at level 3 as an extremely fragile Glass Cannon who doesn't even hit especially hard due to dealing mostly Neutral physical damage. At higher levels, though, Catzerker turns into a powerful Critical Hit Class with a Herd-Hitting Attack, and since nearly nothing resists neutral damage, it can wipe out entire teams in one swing. Specters start off outclassed by Mad Eyes in almost every way, as they're similarly based around debuffs, but are limited to only Burn and Chill. Once they hit level 30, however, they get access to Congeal, which turns Chill into a powerful Damage Over Time effect. Mad Eyes do not share this ability, making Specters better for raw Damage Over Time power. Specters also gain access to Spectral Cannon at level 20, giving them a powerful burst damage option instead of just playing support.
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Ability Required to Proceed
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comment
Ability Required to Proceed: As is standard for Metroidvanias, with the twist being that the abilities are tied to the monsters you possess rather than objects or direct powerups (with the exception of the Double Jump early on). Every monster has an exploration ability you can use to activate switches, reach higher ledges, break hidden walls, and more. Several areas are gated behind an ability provided by a specific monster that you can only get by completing previous areas; for instance, you cannot access Horizon Beach until you get a monster with a swimming ability, which you can first obtain after clearing the Sun Palace. While most abilities can be found throughout the regular course of the game, the Blob Form and Levitate abilities are notable for being found only in the Bonus Dungeon or Optional Bosses, respectively.
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Power-Up Food
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comment
Power-Up Food: Foods are consumable items that grants a monster stat bonuses upon consumption. However, a monster can only receive three foods at a time, with any new food given to them will overwrite the oldest food. There are five types of food that gives a specific bonus: Defense, Health, Mana, Critical Damage, and a general damage, shielding, and healing bonus.
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Elemental Powers
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comment
Elemental Powers: Every attack falls under one of the classical elements, or is Non-Elemental. Fire is self-explanatory, but water encompasses ice, earth encompasses plants and poison, and air encompasses electricity.
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Raised by Humans
 Monster Sanctuary (Video Game) / int_42a3bf5a
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Raised by Humans: Other than Spectral Familiars that are passed down to each generation in certain families, most of the monsters you obtain are hatched from an egg. At the beginning of the game, your Spectral Familiar teaches you the best way to have a loyal companion is to raise them.
 Monster Sanctuary (Video Game) / int_42a3bf5a
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Monster Sanctuary (Video Game) / int_42a3bf5a
 Monster Sanctuary (Video Game) / int_44f6517d
type
Beach Episode
 Monster Sanctuary (Video Game) / int_44f6517d
comment
Beach Episode: Horizon Beach, accessible after dealing with the Shifted Sun in the Sun Palace and getting a Koi, is a comparatively more lighthearted area that includes pirate treasure, gathering seashells, and a farm area where the player can watch their monsters play.
 Monster Sanctuary (Video Game) / int_44f6517d
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 Monster Sanctuary (Video Game) / int_454bda24
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Ancestral Weapon
 Monster Sanctuary (Video Game) / int_454bda24
comment
Ancestral Weapon: The Spectral Familiars are living versions of these, as ageless protectors of their families passed on from one Keeper to the next. It just so happens that you and your three Friendly Rivals are the current heirs to your bloodlines.
 Monster Sanctuary (Video Game) / int_454bda24
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 Monster Sanctuary (Video Game) / int_45f1f973
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Status-Buff Dispel
 Monster Sanctuary (Video Game) / int_45f1f973
comment
Status-Buff Dispel: Monsters with the Cleanse passive have a 25% chance to remove buffs with every hit of their attacks. If you want more reliability, the Cleansing Flame and Arcane Diffusion abilities are guaranteed to remove up to 3 buffs per use. Sutsune are notable for having a passive ability that lets the party steal buffs instead of destroying them. This ability is shared only by the post-game Optional Boss Aazerach, making Sutsune the premier way of dealing with enemy buffs.
 Monster Sanctuary (Video Game) / int_45f1f973
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 Monster Sanctuary (Video Game) / int_479ea2c1
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A.I. Roulette
 Monster Sanctuary (Video Game) / int_479ea2c1
comment
Wild monsters' tactics amount mostly to random flailing, but monsters in Keeper duels are much more intelligent, using actual tactics and consistently exploiting weaknesses. This makes sense, given they are being directed by a Keeper. Additionally, Keeper monsters have better stats than wild monsters, implying they have equipment and food bonuses just like yours.
 Monster Sanctuary (Video Game) / int_479ea2c1
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 Monster Sanctuary (Video Game) / int_4fc753f
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Olympus Mons
 Monster Sanctuary (Video Game) / int_4fc753f
comment
Olympus Mons: Interestingly, you start with one of these: The spectral familiars are immortal quasi-deities who helped construct and uphold the Sanctuary, and they have guided the four bloodlines since the founding of the Sanctuary. Statistically, however, they're not outstandingly better than other monsters. More traditionally, champion monsters (other than the first few) are unique, meaning you can only get one instance of them per playthroughnote It is possible to randomly get Champion Eggs from high-level Reward Boxes if the player has already beaten that Champion, but the odds are low. Most of them are still regular wildlife according to the lore, but some are stated to be deities or demigods of immense power.
 Monster Sanctuary (Video Game) / int_4fc753f
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 Monster Sanctuary (Video Game) / int_50727f8d
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Death Is a Slap on the Wrist
 Monster Sanctuary (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: Other than losing a portion of your money from fighting wild monsters, losing doesn't have much of a consequence. Losing the Oracle's challenge, or any other Champion Monster fight, has no consequences whatsoever. Hitting a terrain hazard like floor spikes will just cause your character to flash a few times, then place you back on a safe tile nearby.
 Monster Sanctuary (Video Game) / int_50727f8d
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 Monster Sanctuary (Video Game) / int_52028357
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Reward for Removal
 Monster Sanctuary (Video Game) / int_52028357
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Reward for Removal: You can donate unwanted monsters and eggs to the Monster Army and gain the items you'd gain from defeating them in battle.
 Monster Sanctuary (Video Game) / int_52028357
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 Monster Sanctuary (Video Game) / int_537dd8fe
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Affably Evil
 Monster Sanctuary (Video Game) / int_537dd8fe
comment
Affably Evil: Alchemist Zosimos is so confident in his success that he's nicer to the Keeper than most of the Keeper's friends are. He challenges them to a fair duel and even gives them a monster if they beat him. That comes back to bite him immediately after he leaves.
 Monster Sanctuary (Video Game) / int_537dd8fe
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 Monster Sanctuary (Video Game) / int_575fd5e2
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Dark Is Not Evil
 Monster Sanctuary (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: Dark-shifted monsters are stated to be more dangerous and aggressive than normal monsters and light-shifted monsters, especially when encountered in the wild. However, it's also stated that they retain their memories and personality after dark-shifting, and if treated with respect and care will still be good and loyal to their masters. As proved when the Caretaker of the Sun Palace's koi, which has been dark-shifted against its will, sacrifices its life to restore balance to the Sun Palace. Zig-Zagged in regards to occult monsters. While most of the entries in the Monster Journal insist that monsters are normal creatures who don't deserve persecution, the entries for demonic monsters are much less favorable, with some monsters even stated to have subjected their keepers to Mind Control to hatch nefarious plots. Additionally, Trevistan considers Marduk's connections to the occult to be proof he is untrustworthy, implying occult magic is inherently evil. However, you can use occult monsters yourself to no ill effect.
 Monster Sanctuary (Video Game) / int_575fd5e2
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 Monster Sanctuary (Video Game) / int_5914d5dd
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Slippy-Slidey Ice World
 Monster Sanctuary (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: The Snowy Peaks is a mountain perpetually covered in snow. The water is so cold that the player needs thermal underclothes to enter it.
 Monster Sanctuary (Video Game) / int_5914d5dd
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Monster Sanctuary (Video Game) / int_5914d5dd
 Monster Sanctuary (Video Game) / int_5a5de5ca
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Boss Rush
 Monster Sanctuary (Video Game) / int_5a5de5ca
comment
Boss Rush: The final area has rematches against all the Alchemists you've fought against, but replacing Rhazes with Chymes. And Chymes uses your allies' stolen Spectral Familiars, all of which you've fought in the past, making the fight against him a more condensed rush in itself.
 Monster Sanctuary (Video Game) / int_5a5de5ca
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Monster Sanctuary (Video Game) / int_5a5de5ca
 Monster Sanctuary (Video Game) / int_5b5dfdda
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FriendlyRival
 Monster Sanctuary (Video Game) / int_5b5dfdda
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Friendly Rival: The three other Spectral Keepers, Will, Julia, and Leonard. Julia fits this best, while Will and Leonard are variations.
 Monster Sanctuary (Video Game) / int_5b5dfdda
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 Monster Sanctuary (Video Game) / int_5b81ca8d
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Disc-One Nuke
 Monster Sanctuary (Video Game) / int_5b81ca8d
comment
Disc-One Nuke: Monk is the second boss you fight and appears as a Degraded Boss in the third zone you explore, but can easily stay on your team throughout the game due to its high power and versatility. Since Monks' attacks can hit six of seven major resistances by level 10 (Earth is the only one not represented) they're guaranteed to have something that isn't defended against and extremely likely to have something that hits a weakness. If that wasn't enough, Monk can also cast Heal and Agility. The only problem is that you won't have enough skill points for everything you want. Mad Eyes are found in the third area (the Stronghold Dungeon), and are one of the best debuffers in the game. They're one of the very few monsters with access to all four elements, giving them even better coverage than Monks, and each of their attacks inflicts a debuff. As a bonus, they themselves resist debuffs and physical damage. They become less impressive once you get access to stronger damagers and start encountering more magic attacks (their Achilles' Heel), but they remain useful throughout the whole game. While regular Blobs are Com Mons, Ice Blobs are very useful in the early- to mid-game. They can be obtained very early (right after the Blue Caves), and gain early access to the extremely powerful Congeal ability, which turns Chill into a Damage Over Time effect. They're devastating against the water-vulnerable monsters in the Sun Palace and especially the Magma Chamber, which are the next areas you're likely to visit after the Snowy Peaks where they're obtained. Once you finished Blue Cave, you can enter the Ancient Woods area by going forward in the Stronghold Dungeon. The second half of Ancient Woods, the Goblin Fort, are filled with Goblin type enemies. Goblins are weak against every Physical attacks making it extremely easy to get a high rating against them, increasing the chance for their egg to drop making it easy to build a Goblin tribal team. Individually each Goblins are quite good, Goblin Warlock is a strong support with healing and some debuff supports, Goblin Warlock is a tank that can shield your team and with a strong offensive support value, and Goblin Hood is a strong critical/debuff based attacker with potential for very high critical rate and the ability to strip down buffs by attacking. The tribal bonus aura of the Goblins are what push them over the edge. Warlock regenerates Mana, Brute reduces damage taken, Hood increases damage dealt and all of them give you 1 buff at the start of every turn. In a team together, a Goblin team have strong synergistic role between each other, that buffs each other just by existing, quickly buffs up your offense with Full Offense, and have the capability to control opponent's buff usage through Goblin Hood's attacks. While there are stronger teams out there, Goblin Tribal team are some of the most powerful team you can assemble especially considering how early they are alvailable in the game.
 Monster Sanctuary (Video Game) / int_5b81ca8d
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 Monster Sanctuary (Video Game) / int_5cdbd1f9
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You Could Have Used Your Powers for Good!
 Monster Sanctuary (Video Game) / int_5cdbd1f9
comment
Zosimos specifically calls out the Sanctuary's forces for using their monsters for keeping the peace instead of conquering the world. In his case, though, it's a case of You Could Have Used Your Powers for Good!, as he believes that the Monster Keepers are selfish for only using their powers to uphold the Sanctuary instead of fixing the problems of the Old World.
 Monster Sanctuary (Video Game) / int_5cdbd1f9
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 Monster Sanctuary (Video Game) / int_6041e4f4
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The Computer Is a Cheating Bastard
 Monster Sanctuary (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: In Keeper duels, in order to be fair, the Keeper who goes first only gets to use two of their monsters on the first round. In duels against the AI (for example, a lot of the boss fights in the game) the player always goes first, which puts the player at a significant disadvantage in these fights. The Spectral Familiars fought in Eternity's End can use all three of their Ultimates in the same battle, while your monsters can only choose one. The dark Catzerker Superboss possesses many abilities an ordinary Catzerker cannot obtain.
 Monster Sanctuary (Video Game) / int_6041e4f4
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 Monster Sanctuary (Video Game) / int_611a9729
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Dragon Variety Pack
 Monster Sanctuary (Video Game) / int_611a9729
comment
Dragon Variety Pack: There's a small category of dragon monsters, which includes the crocodile-like Ninki line, the firefly-like Glowdra, and Skorch, which looks like a cat made of molten wax. The Draconov line contains different kinds of "traditional" dragons; Draconov and Dracozul are wyverns, Dracogran is a bipedal European dragon, and Draconoir is a serpentine long. Also, it's implied that dinosaurs were dragons in this setting.
 Monster Sanctuary (Video Game) / int_611a9729
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 Monster Sanctuary (Video Game) / int_617f0563
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Heel–Face Turn
 Monster Sanctuary (Video Game) / int_617f0563
comment
Heel–Face Turn: Rhazes, the Alchemist met in the Magma Caverns, accepts his defeat and admits that there are better ways to preserve the art of alchemy than subjugating people with it, deciding to ultimately assist the Keepers. There's also Trevisan, the Alchemist who helps the player navigate the Mystical Workshop and uncover evidence that Marduk's apparent immortality is due to dangerous occult magic rather than alchemy, as well as locate at least two post-game bosses.
 Monster Sanctuary (Video Game) / int_617f0563
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 Monster Sanctuary (Video Game) / int_62259825
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Nintendo Hard
 Monster Sanctuary (Video Game) / int_62259825
comment
Many passive abilities have both a random chance to trigger and a random effect. This is mitigated by the fact that most monster attacks proc the chance several times, but you can still get wildly different results from the same actions. Given how Nintendo Hard the game is, this can lead to frustrating close matches where you don't know if your strategy is at fault or just your luck.
 Monster Sanctuary (Video Game) / int_62259825
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 Monster Sanctuary (Video Game) / int_6293c185
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Sequel Hook
 Monster Sanctuary (Video Game) / int_6293c185
comment
Sequel Hook: While exploring the Forgotten World, the keeper meets a character called Wanderer, who tells them that a Celestial Dragon and Celestial Raven once went to war with each other - the raven was killed, while the dragon was hit with a time travel spell that cast it into the distant future, and it will one day re-appear and try to Take Over the World. He's also able to harvest a seedling from the World Tree, and promises to travel the world, find a good place to sow it and grow a second Tree of Evolution.
 Monster Sanctuary (Video Game) / int_6293c185
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 Monster Sanctuary (Video Game) / int_6320eced
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Gameplay and Story Segregation
 Monster Sanctuary (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: When you arrest Ostanes after the goblins catch him, Julia shows up and secures the situation, claiming she's able to do so because of her high rank of Keeper Lancer. It's possible by this point for you to be the same rank as her. It's also possible, even probable, that you'll outrank Leonard even as he's talking down to you about how you're not qualified to fight Champion Mons, but that wouldn't be out of character for him. The Monster Compendium entry for Arachliches says they use Mind Control to force their Keepers to participate in nefarious plots, but the ones you raise will always be perfectly obedient. Likewise, in the post-game you can casually slot the Big Bad, the Mad Lord, into your party with no consequences.
 Monster Sanctuary (Video Game) / int_6320eced
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 Monster Sanctuary (Video Game) / int_63a2340a
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Crystal Landscape
 Monster Sanctuary (Video Game) / int_63a2340a
comment
Crystal Landscape: The caves inside Mt. Freeze are full of crystals. According to the Monster Journal, they were made by Crystal Snails.
 Monster Sanctuary (Video Game) / int_63a2340a
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 Monster Sanctuary (Video Game) / int_643618e5
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Replacement Goldfish
 Monster Sanctuary (Video Game) / int_643618e5
comment
Replacement Goldfish: Literally. After the Sun Palace Caretaker's koi sacrifices its life to restore balance to the dark-shifted sun, two more koi eggs emerge from the newly restored sun, and the Caretaker calls it a miracle that his beloved companion has come back to him. The game isn't quite clear on whether it really is, or if it's just a new monster of the same type, though.
 Monster Sanctuary (Video Game) / int_643618e5
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Monster Sanctuary (Video Game) / int_643618e5
 Monster Sanctuary (Video Game) / int_6439de78
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Heroic Sacrifice
 Monster Sanctuary (Video Game) / int_6439de78
comment
Heroic Sacrifice: In the Sun Palace, the Koi of the Keeper that's been assisting you sacrifices itself to shift the artificial sun back to normal. The last bits of its energy turn into two Koi eggs: one for its former master, and one for the player.
 Monster Sanctuary (Video Game) / int_6439de78
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 Monster Sanctuary (Video Game) / int_6df40e4b
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Skill Point Reset
 Monster Sanctuary (Video Game) / int_6df40e4b
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Skill Point Reset: The Skill Resetter item resets a monsters skills, refunding the skill points and allowing a respec.
 Monster Sanctuary (Video Game) / int_6df40e4b
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 Monster Sanctuary (Video Game) / int_6e9e1e32
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GottaCatchEmAll
 Monster Sanctuary (Video Game) / int_6e9e1e32
comment
Gotta Catch 'Em All: In order to access the final areas of the game, the player is tasked with gathering five Tokens across the Sanctuary, most of which are guarded by Champions.
 Monster Sanctuary (Video Game) / int_6e9e1e32
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 Monster Sanctuary (Video Game) / int_6edd96b8
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Making a Splash
 Monster Sanctuary (Video Game) / int_6edd96b8
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Making a Splash: Water is one of the four elements in the game, with ice-based and acid-based skills classified as Water.
 Monster Sanctuary (Video Game) / int_6edd96b8
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 Monster Sanctuary (Video Game) / int_6ee0d388
type
Marathon Boss
 Monster Sanctuary (Video Game) / int_6ee0d388
comment
The Mad Lord is weak to physical and magical damage — in other words, everything. It's still a Marathon Boss due to its mountainous Health score, but if you have passives that capitalize on exploiting weaknesses you can go to town.
 Monster Sanctuary (Video Game) / int_6ee0d388
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 Monster Sanctuary (Video Game) / int_737094b9
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Diverging Evolutionary Phases
 Monster Sanctuary (Video Game) / int_737094b9
comment
Diverging Evolutionary Phases: Draconov is the only monster in the game with multiple evolutions, known as the Draco family. Each one specializes in a different pair of elements and lives in a different environment.
 Monster Sanctuary (Video Game) / int_737094b9
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 Monster Sanctuary (Video Game) / int_740f59b4
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ColorCodedForYourConvenience
 Monster Sanctuary (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Each of the alchemists you fight throughout the game have robes matching the color of the element their team favors: Ostanes is green, Vallalar is yellow, Zosimos is blue, and Rhazes is red. Chymes, who uses a mixed team, is purple, the color of Non-Elemental attacks.
 Monster Sanctuary (Video Game) / int_740f59b4
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 Monster Sanctuary (Video Game) / int_767ef8a0
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Flying Seafood Special
 Monster Sanctuary (Video Game) / int_767ef8a0
comment
Flying Seafood Special: Several aquatic monsters will levitate above the ground if the player chooses to have them follow the Keeper. Koi and Krakaturtle are particularly noteworthy examples - Koi because it gets mentioned in it's Monster Journal entry, and Krakaturtle since it isn't encountered underwater in the wild despite being based on an aquatic reptile, and its explore ability, dual mobility, allows it to assist the Keeper in both swimming and reaching high platforms.
 Monster Sanctuary (Video Game) / int_767ef8a0
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 Monster Sanctuary (Video Game) / int_77aedc5c
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Horse of a Different Color
 Monster Sanctuary (Video Game) / int_77aedc5c
comment
Horse of a Different Color: There are a number of rideable monster mounts that help keepers traverse the terrain faster, and only one of them is horse-like in nature (that being the Qilin). There's also Aurumtails (a bipedal kangaroo-like lizard), Moccus (plague boars), giant Dodo birds, and the Gryphonix (a Gryphon/Phoenix hybrid).
 Monster Sanctuary (Video Game) / int_77aedc5c
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 Monster Sanctuary (Video Game) / int_77f6cc58
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100% Completion
 Monster Sanctuary (Video Game) / int_77f6cc58
comment
100% Completion: There are achievements/trophies for getting 100% map completion as well as completing the Monster Compendium.
 Monster Sanctuary (Video Game) / int_77f6cc58
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 Monster Sanctuary (Video Game) / int_7a0b9d67
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Redemption Demotion
 Monster Sanctuary (Video Game) / int_7a0b9d67
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Redemption Demotion: Champion monsters have massively boosted health and multiple actions per round in order to make them meaningfully challenging for a three-on-one fight. When you hatch your own, they're on the same scale as other monsters.
 Monster Sanctuary (Video Game) / int_7a0b9d67
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 Monster Sanctuary (Video Game) / int_7c14d0f2
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Rejected Apology
 Monster Sanctuary (Video Game) / int_7c14d0f2
comment
Rejected Apology: After Marduk admits his Demonic Possession, Leonard says it's not much of an apology, and has to be talked out of outright killing him. Everyone eventually agrees that Marduk should be locked up for life... which, even without the Mad Lord still powering him, will be a very long time.
 Monster Sanctuary (Video Game) / int_7c14d0f2
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1.0
 Monster Sanctuary (Video Game) / int_7c14d0f2
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_7c14d0f2
 Monster Sanctuary (Video Game) / int_7e2b418c
type
Story Branch Favoritism
 Monster Sanctuary (Video Game) / int_7e2b418c
comment
Story Branch Favoritism: While each Friendly Rival has a default partner (Toad for Will, Eagle for Julia, Lion for Leonard), they will instead have the Wolf if the player picked theirs, subtly implying that Wolf is the preferred choice for your starter.
 Monster Sanctuary (Video Game) / int_7e2b418c
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1.0
 Monster Sanctuary (Video Game) / int_7e2b418c
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_7e2b418c
 Monster Sanctuary (Video Game) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Monster Sanctuary (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: By gaining access to the Abandoned Tower in order to confront the Alchemists, the protagonists allowed the Alchemists, who lied about the Tower being their base, to follow behind them and gain access to the Sanctuary Genesis.
 Monster Sanctuary (Video Game) / int_7fbb2a3
featureApplicability
1.0
 Monster Sanctuary (Video Game) / int_7fbb2a3
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_7fbb2a3
 Monster Sanctuary (Video Game) / int_817693fa
type
Combined Energy Attack
 Monster Sanctuary (Video Game) / int_817693fa
comment
Combined Energy Attack: The Final Boss, the Mad Lord, after being defeated, refuses to perish... until all of your Friendly Rivals use their Spectral Familiars alongside yours to finish him off.
 Monster Sanctuary (Video Game) / int_817693fa
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1.0
 Monster Sanctuary (Video Game) / int_817693fa
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_817693fa
 Monster Sanctuary (Video Game) / int_81f909f2
type
Dishing Out Dirt
 Monster Sanctuary (Video Game) / int_81f909f2
comment
Dishing Out Dirt: Earth is one of the four elements in the game, with nature-based, poison-based, and crystal-based skills classified as Earth.
 Monster Sanctuary (Video Game) / int_81f909f2
featureApplicability
1.0
 Monster Sanctuary (Video Game) / int_81f909f2
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_81f909f2
 Monster Sanctuary (Video Game) / int_823c6e3e
type
Large Ham
 Monster Sanctuary (Video Game) / int_823c6e3e
comment
Large Ham: Ostanes liberally peppers their conversations with maniacal laughter and just loves to talk to the player. It seems to be limited to the player alone though, as Keeper Eric comments on how quiet they are right before Ostanes realizes you're there.
 Monster Sanctuary (Video Game) / int_823c6e3e
featureApplicability
1.0
 Monster Sanctuary (Video Game) / int_823c6e3e
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_823c6e3e
 Monster Sanctuary (Video Game) / int_834427cd
type
Cap
 Monster Sanctuary (Video Game) / int_834427cd
comment
The Level Badge 42, granted when a level 42 monster fills its EXP bar, works the same as a regular Level Badge but without the limit, allowing its use to gain the final level and reach the cap.
 Monster Sanctuary (Video Game) / int_834427cd
featureApplicability
1.0
 Monster Sanctuary (Video Game) / int_834427cd
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_834427cd
 Monster Sanctuary (Video Game) / int_8454f523
type
Superboss
 Monster Sanctuary (Video Game) / int_8454f523
comment
Superboss: There are completely optional Champion Monsters, either hidden in hard-to-reach areas or only accessible following the defeat of the Mad Lord. Fighting them all grants the player the highest possible Keeper Ranking, and with it, the player can access Eternity's End from the top of the Keep and fight extra-powerful Spectral Familiars to win their eggs. Defeating the Gryphonix Champion gives you access to the Legendary Keeper Hall, where you can fight 25 opponents of very high difficulty. Keeper Masters can also fight An absurdly-strong dark-shifted Catzerker in the Mountain Path.
 Monster Sanctuary (Video Game) / int_8454f523
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1.0
 Monster Sanctuary (Video Game) / int_8454f523
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_8454f523
 Monster Sanctuary (Video Game) / int_85f8dc9d
type
It's All Upstairs From Here
 Monster Sanctuary (Video Game) / int_85f8dc9d
comment
It's All Upstairs From Here: The Very Definitely Final Dungeon is the Abandoned Tower, which as the name implies, is a vertical climb.
 Monster Sanctuary (Video Game) / int_85f8dc9d
featureApplicability
1.0
 Monster Sanctuary (Video Game) / int_85f8dc9d
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_85f8dc9d
 Monster Sanctuary (Video Game) / int_863fac26
type
Jerk Jock
 Monster Sanctuary (Video Game) / int_863fac26
comment
Jerk Jock: Leonard, one of the rival keepers, believes that everyone else is beneath him, belittling the player and Will as early as his first appearance.
 Monster Sanctuary (Video Game) / int_863fac26
featureApplicability
1.0
 Monster Sanctuary (Video Game) / int_863fac26
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_863fac26
 Monster Sanctuary (Video Game) / int_88c44ee0
type
Bird vs. Serpent
 Monster Sanctuary (Video Game) / int_88c44ee0
comment
Bird vs. Serpent: The part of the game's backstory revealed by completing the Forgotten World sidequest involves a battle between a Celestial Raven and a Celestial Dragon.
 Monster Sanctuary (Video Game) / int_88c44ee0
featureApplicability
1.0
 Monster Sanctuary (Video Game) / int_88c44ee0
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_88c44ee0
 Monster Sanctuary (Video Game) / int_89631688
type
The Chosen One
 Monster Sanctuary (Video Game) / int_89631688
comment
The Chosen One: The player is the first Keeper in centuries that is able to meet the Oracle beneath the lake in the icy tundra area, and be tasked with collecting Tokens across the Sanctuary. By the end of the game, they're also the only one to still have a Spectral Familiar.
 Monster Sanctuary (Video Game) / int_89631688
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1.0
 Monster Sanctuary (Video Game) / int_89631688
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_89631688
 Monster Sanctuary (Video Game) / int_89ffba83
type
Com Mons
 Monster Sanctuary (Video Game) / int_89ffba83
comment
While regular Blobs are Com Mons, Ice Blobs are very useful in the early- to mid-game. They can be obtained very early (right after the Blue Caves), and gain early access to the extremely powerful Congeal ability, which turns Chill into a Damage Over Time effect. They're devastating against the water-vulnerable monsters in the Sun Palace and especially the Magma Chamber, which are the next areas you're likely to visit after the Snowy Peaks where they're obtained.
 Monster Sanctuary (Video Game) / int_89ffba83
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1.0
 Monster Sanctuary (Video Game) / int_89ffba83
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_89ffba83
 Monster Sanctuary (Video Game) / int_8b9c512e
type
Down the Drain
 Monster Sanctuary (Video Game) / int_8b9c512e
comment
Down the Drain: The Stronghold Dungeon area resembles a sewer, though it doesn't have significant water manipulation mechanics; that occurs in the Sun Palace instead.
 Monster Sanctuary (Video Game) / int_8b9c512e
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1.0
 Monster Sanctuary (Video Game) / int_8b9c512e
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_8b9c512e
 Monster Sanctuary (Video Game) / int_95a2cbd4
type
Exposition Fairy
 Monster Sanctuary (Video Game) / int_95a2cbd4
comment
Exposition Fairy: Your spectral familiar. Unlike most other monsters, it can talk, and provides you with information about the Sanctuary and Keeper culture when relevant, in addition to giving you a reminder if you ever forget what you're supposed to be doing at the moment.
 Monster Sanctuary (Video Game) / int_95a2cbd4
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1.0
 Monster Sanctuary (Video Game) / int_95a2cbd4
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_95a2cbd4
 Monster Sanctuary (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 Monster Sanctuary (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: Many passive abilities have both a random chance to trigger and a random effect. This is mitigated by the fact that most monster attacks proc the chance several times, but you can still get wildly different results from the same actions. Given how Nintendo Hard the game is, this can lead to frustrating close matches where you don't know if your strategy is at fault or just your luck. The Status-Buff Dispel mechanic is unreliable enough to deserve its own example: It primarily comes in the form of a passive, Cleanse, which gives every attack a 25% chance to clear an enemy buff. That might seem reasonable given most monster attacks can hit upwards of 4 times... but enemies generate so many buffs so quickly that it barely makes a dent. It's not until the late game that you get skills that guarantee a dispel.
 Monster Sanctuary (Video Game) / int_98b1dc8f
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1.0
 Monster Sanctuary (Video Game) / int_98b1dc8f
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_98b1dc8f
 Monster Sanctuary (Video Game) / int_99ddfcec
type
Unwitting Instigator of Doom
 Monster Sanctuary (Video Game) / int_99ddfcec
comment
Unwitting Instigator of Doom: The old man at the beach's grandfather, Dread Pirate Carter, was a legendary Keeper whose ship could come and go from the Sanctuary at will, one of the few able to do so. According to a hidden journal, he's the one that brought Marduk and his Alchemists into the Sanctuary despite his suspicions of them, after being paid an enormous bribe in what turned out later to be fake gold.
 Monster Sanctuary (Video Game) / int_99ddfcec
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1.0
 Monster Sanctuary (Video Game) / int_99ddfcec
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_99ddfcec
 Monster Sanctuary (Video Game) / int_9af10b44
type
Double Jump
 Monster Sanctuary (Video Game) / int_9af10b44
comment
Double Jump: Double-jumping is one of the first abilities you obtain, and one of the few that's tied to an item rather than a monster.
 Monster Sanctuary (Video Game) / int_9af10b44
featureApplicability
1.0
 Monster Sanctuary (Video Game) / int_9af10b44
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1.0
 Monster Sanctuary (Video Game)
hasFeature
Monster Sanctuary (Video Game) / int_9af10b44
 Monster Sanctuary (Video Game) / int_9d12bbc1
type
Foreshadowing
 Monster Sanctuary (Video Game) / int_9d12bbc1
comment
Foreshadowing: Reading the journal of Dread Pirate Carter has him describe Marduk's mask as a demonic face, and Marduk's power turns out to be demonic in nature. When the player reaches the door to the Underworld with only four Tokens, Eric shows up to see if you're worthy of being given the fifth, having watched your progress with the help of his Mad Eye. It's later (or slightly earlier) revealed that Mad Eyes are associated with Marduk, who Eric was all along.
 Monster Sanctuary (Video Game) / int_9d12bbc1
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1.0
 Monster Sanctuary (Video Game) / int_9d12bbc1
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_9d12bbc1
 Monster Sanctuary (Video Game) / int_9ecbba6c
type
Metroidvania
 Monster Sanctuary (Video Game) / int_9ecbba6c
comment
Metroidvania: Has the exploration and platforming elements of one, crossed with a Mons Role-Playing Game. Catching new monsters gives you additional abilities to explore the world and unlock new areas. The game is remarkably non-linear even by Metroidvania standards; after completing the first dungeon, you can go straight to nearly every area in the game.
 Monster Sanctuary (Video Game) / int_9ecbba6c
featureApplicability
1.0
 Monster Sanctuary (Video Game) / int_9ecbba6c
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_9ecbba6c
 Monster Sanctuary (Video Game) / int_a7ba94de
type
Inferiority Superiority Complex
 Monster Sanctuary (Video Game) / int_a7ba94de
comment
Inferiority Superiority Complex: It turns out Leonard has a case of this, as he eventually admits that his older brother Richard was better than him in nearly every aspect when growing up. The only reason Leonard became the spectral keeper instead of his brother is that Richard was even more of a jerk than Leonard is. Which, in turn, gave Richard a case of this and led him to become the alchemist Chymes.
 Monster Sanctuary (Video Game) / int_a7ba94de
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1.0
 Monster Sanctuary (Video Game) / int_a7ba94de
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_a7ba94de
 Monster Sanctuary (Video Game) / int_aa5d87af
type
Secret Level
 Monster Sanctuary (Video Game) / int_aa5d87af
comment
Secret Level: Blob Burg, which can only be accessed after completing a sidequest that takes you all around the Sanctuary.
 Monster Sanctuary (Video Game) / int_aa5d87af
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1.0
 Monster Sanctuary (Video Game) / int_aa5d87af
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_aa5d87af
 Monster Sanctuary (Video Game) / int_abae9b45
type
In Their Own Image
 Monster Sanctuary (Video Game) / int_abae9b45
comment
In Their Own Image: The Alchemists' plan is eventually revealed to be this, using the Sanctuary Genesis, the device that created and now maintains the Monster Sanctuary, and can only be modified by the combined magic of four Spectral Familiars, hidden within the Abandoned Tower.
 Monster Sanctuary (Video Game) / int_abae9b45
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1.0
 Monster Sanctuary (Video Game) / int_abae9b45
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_abae9b45
 Monster Sanctuary (Video Game) / int_ac6ecb56
type
Plague Doctor
 Monster Sanctuary (Video Game) / int_ac6ecb56
comment
Plague Doctor: The first Alchemist you encounter has this look due to their hooded robe and bird mask. Subverted with the Alchemists as a whole, as each of them wears a different mask. The Plague Egg monster is also modeled on this look, except that it's an actual bird wearing a plague doctor's hat.
 Monster Sanctuary (Video Game) / int_ac6ecb56
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-0.3
 Monster Sanctuary (Video Game) / int_ac6ecb56
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_ac6ecb56
 Monster Sanctuary (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Monster Sanctuary (Video Game) / int_ac9f78d9
comment
Jack of All Stats: Changelings have perfectly even stat distribution, which is fitting for their adaptable nature. Light-shifted Changelings maintain this distribution, but dark-shifted Changelings focus on attack and health, making them lean more towards Glass Cannons. Changelings also count as all monster types, allowing them to benefit from all family-centered passives.
 Monster Sanctuary (Video Game) / int_ac9f78d9
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1.0
 Monster Sanctuary (Video Game) / int_ac9f78d9
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1.0
 Monster Sanctuary (Video Game)
hasFeature
Monster Sanctuary (Video Game) / int_ac9f78d9
 Monster Sanctuary (Video Game) / int_acf33d00
type
Nice Job Fixing It, Villain
 Monster Sanctuary (Video Game) / int_acf33d00
comment
Nice Job Fixing It, Villain: In the Sun Palace, Zosimos surrendering the Koi he stole after being defeated in a duel, after boasting how his plans are too late to stop, leads to the Koi sacrificing itself and immediately stopping his plans. Additionally, it led to Light and Dark-Shifted monsters appearing throughout the Sanctuary, which you and your fellow Keepers recruit and use against the Alchemists.
 Monster Sanctuary (Video Game) / int_acf33d00
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1.0
 Monster Sanctuary (Video Game) / int_acf33d00
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_acf33d00
 Monster Sanctuary (Video Game) / int_ad4a45be
type
Final Boss
 Monster Sanctuary (Video Game) / int_ad4a45be
comment
It's mentioned before the Final Boss fight that some of the gameplay elements, such as After-Combat Recovery and Death Is a Slap on the Wrist, are due to the Sanctuary Genesis maintaining an environment that prioritizes the protection of its denizens, Monster and Keeper alike.
 Monster Sanctuary (Video Game) / int_ad4a45be
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1.0
 Monster Sanctuary (Video Game) / int_ad4a45be
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_ad4a45be
 Monster Sanctuary (Video Game) / int_adfd3165
type
For the Evulz
 Monster Sanctuary (Video Game) / int_adfd3165
comment
Ostanes is a lunatic who just thinks causing mayhem is fun. He actually seems to think that the heroes are only using their monsters to help people because they haven't yet realized the Power Perversion Potential of controlling an army of monsters.
 Monster Sanctuary (Video Game) / int_adfd3165
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1.0
 Monster Sanctuary (Video Game) / int_adfd3165
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_adfd3165
 Monster Sanctuary (Video Game) / int_af6e7d83
type
Static Role, Exchangeable Character
 Monster Sanctuary (Video Game) / int_af6e7d83
comment
Static Role, Exchangeable Character: At the beginning of the game, you choose your Spectral Familiar. Canonically, the Wolf belongs to the player and the other three belong to your Friendly Rivals, but if you choose another one, the Wolf will go to one of them instead.
 Monster Sanctuary (Video Game) / int_af6e7d83
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1.0
 Monster Sanctuary (Video Game) / int_af6e7d83
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_af6e7d83
 Monster Sanctuary (Video Game) / int_b0e1ca3f
type
Non-Elemental
 Monster Sanctuary (Video Game) / int_b0e1ca3f
comment
Some monsters are weak to Non-Elemental damage. Yes, really. Potentially subverted if you've been neglecting your Non-Elemental skills because you assumed this wasn't possible, but if you haven't you can defeat them quite easily, since Non-Elemental skills tend to be cheaper.
 Monster Sanctuary (Video Game) / int_b0e1ca3f
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-0.3
 Monster Sanctuary (Video Game) / int_b0e1ca3f
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_b0e1ca3f
 Monster Sanctuary (Video Game) / int_b51ffd20
type
To Be a Master
 Monster Sanctuary (Video Game) / int_b51ffd20
comment
Chymes wants To Be a Master and cares only about having the strongest monsters and the most power. He doesn't necessarily care about using that power to get anything for himself, he just wants to be the best. He calls the heroes naive for trying to care for their monsters instead of being the best. This is because he has an Inferiority Superiority Complex due to being passed over as a spectral keeper in favor of his little brother, Leonard.
 Monster Sanctuary (Video Game) / int_b51ffd20
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1.0
 Monster Sanctuary (Video Game) / int_b51ffd20
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_b51ffd20
 Monster Sanctuary (Video Game) / int_b5e5d9e9
type
Uniqueness Rule
 Monster Sanctuary (Video Game) / int_b5e5d9e9
comment
Uniqueness Rule: You can only use one Ultimate Skill per turn.
 Monster Sanctuary (Video Game) / int_b5e5d9e9
featureApplicability
1.0
 Monster Sanctuary (Video Game) / int_b5e5d9e9
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_b5e5d9e9
 Monster Sanctuary (Video Game) / int_bda2d236
type
Big Boo's Haunt
 Monster Sanctuary (Video Game) / int_bda2d236
comment
Big Boo's Haunt: The Underworld has a very macabre atmosphere and is home to various undead monsters.
 Monster Sanctuary (Video Game) / int_bda2d236
featureApplicability
1.0
 Monster Sanctuary (Video Game) / int_bda2d236
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_bda2d236
 Monster Sanctuary (Video Game) / int_bdc16524
type
Weird Sun
 Monster Sanctuary (Video Game) / int_bdc16524
comment
Weird Sun: The Sun Palace area is named thus because it houses an underground, artificial sun. It briefly being Shifted in an attempt to drive monsters crazy causes Light and Dark variants of every monster to appear throughout the world.
 Monster Sanctuary (Video Game) / int_bdc16524
featureApplicability
1.0
 Monster Sanctuary (Video Game) / int_bdc16524
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1.0
 Monster Sanctuary (Video Game)
hasFeature
Monster Sanctuary (Video Game) / int_bdc16524
 Monster Sanctuary (Video Game) / int_beda4b12
type
Warm-Up Boss
 Monster Sanctuary (Video Game) / int_beda4b12
comment
Warmup Boss: The Steam Golem Champion Monster, the first boss of the game, tends to focus on non-elemental Tackles rather than exploiting weaknesses or buffing its own defenses. However, rematching it at the Keeper Tower will scale its level up to match yours in addition to making it use better strategies.
 Monster Sanctuary (Video Game) / int_beda4b12
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1.0
 Monster Sanctuary (Video Game) / int_beda4b12
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_beda4b12
 Monster Sanctuary (Video Game) / int_c09dbbbb
type
Weaksauce Weakness
 Monster Sanctuary (Video Game) / int_c09dbbbb
comment
Weaksauce Weakness: Some monsters are weak to Non-Elemental damage. Yes, really. Potentially subverted if you've been neglecting your Non-Elemental skills because you assumed this wasn't possible, but if you haven't you can defeat them quite easily, since Non-Elemental skills tend to be cheaper. The Mad Lord is weak to physical and magical damage — in other words, everything. It's still a Marathon Boss due to its mountainous Health score, but if you have passives that capitalize on exploiting weaknesses you can go to town.
 Monster Sanctuary (Video Game) / int_c09dbbbb
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-0.3
 Monster Sanctuary (Video Game) / int_c09dbbbb
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_c09dbbbb
 Monster Sanctuary (Video Game) / int_c335b9ec
type
Irony
 Monster Sanctuary (Video Game) / int_c335b9ec
comment
Irony: Marduk is said to wear a mask in the shape of a demon's face. Marduk actually doesn't wear any mask, and is possessed by an occult entity. Instead of him wearing a demon's face as a mask, a demon wears his face as a mask.
 Monster Sanctuary (Video Game) / int_c335b9ec
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1.0
 Monster Sanctuary (Video Game) / int_c335b9ec
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_c335b9ec
 Monster Sanctuary (Video Game) / int_c37fb907
type
Walk, Don't Swim
 Monster Sanctuary (Video Game) / int_c37fb907
comment
Walk, Don't Swim: The player needs specific monsters to swim, else they immediately sink to the bottom of any body of water.
 Monster Sanctuary (Video Game) / int_c37fb907
featureApplicability
1.0
 Monster Sanctuary (Video Game) / int_c37fb907
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1.0
 Monster Sanctuary (Video Game)
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Monster Sanctuary (Video Game) / int_c37fb907
 Monster Sanctuary (Video Game) / int_c3db1619
type
ZigZagged
 Monster Sanctuary (Video Game) / int_c3db1619
comment
Zig-Zagged in regards to occult monsters. While most of the entries in the Monster Journal insist that monsters are normal creatures who don't deserve persecution, the entries for demonic monsters are much less favorable, with some monsters even stated to have subjected their keepers to Mind Control to hatch nefarious plots. Additionally, Trevistan considers Marduk's connections to the occult to be proof he is untrustworthy, implying occult magic is inherently evil. However, you can use occult monsters yourself to no ill effect.
 Monster Sanctuary (Video Game) / int_c3db1619
featureApplicability
1.0
 Monster Sanctuary (Video Game) / int_c3db1619
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1.0
 Monster Sanctuary (Video Game)
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Shout-Out
 Monster Sanctuary (Video Game) / int_c75df49a
comment
Shout-Out: When you visit Old Buran for the first time he'll ask you to "stay a while and listen". Alchemist Ostanes's green hooded robe, bird mask, and For Science! attitude gives them a strong resemblance to the Plague Doctor from Darkest Dungeon. The Changeling's explore ability is Morph Form, which is based on the Morph Ball from Metroid, even using the same sprite. The lore entry for the Terradrile mentions legends of an earthworm named J'iim. The lore entry for the Kame talks about how aspiring martial artists would travel to Kame Island to learn Chi mastery. Said martial artists would then go on to become legendary warriors, winning fighting tournaments and using their power for the good of mankind. The Sizzle Knight is a jovial monster who likes to praise the sun. When you read Captain Carter's journal in the undersea cave, he talks about visiting a "wretched hive of scum and villainy."
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Impersonation-Exclusive Character
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Impersonation-Exclusive Character: Keeper Dragoon Eric, being the victim of a pre-game Kill and Replace.
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First-Player Advantage Mitigation
 Monster Sanctuary (Video Game) / int_cd55f7e
comment
First-Player Advantage Mitigation: Whoever goes first during a Keeper duel puts three monsters into play, but is only allowed to have two of them use skills during the 1st turn.
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Hyper-Competent Sidekick
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comment
Hypercompetent Sidekick: Leonard accuses your spectral familiar of being this for you. His spectral familiar is actually his, being the only reason he wins fights and acting as the voice of reason allowing Leonard to actually deal with other people without being hated by everyone. Losing his familiar actually gives him the push he needs to become better in both regards.
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Co-Dragons
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comment
Co-Dragons: Zosimos and Chymes are the most active Alchemists, and are mentioned to be Marduk's top two underlings during the final areas. Zosimos is fought in both the Sun Palace and the Underworld, while Chymes first steals Will's Spectral Familiar and later steals Leonard's and Julia's as well, before they're both fought in the final area. They're also the ones with the most developed backstory, with Zosimos being a former Keeper, and Chymes being Leonard's disgraced older brother.
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Smoke Out
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comment
Smoke Out: Smoke bombs are items used to flee from battles.
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Anti-Villain
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comment
Anti-Villain: Rhazes joined the Order of Alchemists because he thought alchemy had a lot of potential. He's only in it for the science and doesn't care at all about power or revenge against the Old World, and only fights the player because Marduk lied to him and told him the Keepers intended to genocide the Alchemists just like the Old World's forces did. He pulls a Heel–Face Turn once he realizes you're not out to kill him, and opens up a shop after the Magma Chamber is cleared.
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Monster Compendium
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Monster Compendium: The player has access to one, which contains lore and unique artwork for every monster encountered in addition to their item drop rates. It's mainly sorted by area, with the exception of monsters added to secret rooms after most of an area was initially developed (such as the Manticorb), and the Optional Bosses.
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After-Combat Recovery
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After-Combat Recovery: All health and mana are restored after every battle.
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Guest Fighter
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Guest Fighter: A secret area of Blob Burg that opens up after defeating the resident Champion Monster contains recruitable versions of the worms from Team17's most noteworthy series, Worms.
 Monster Sanctuary (Video Game) / int_d687ba2a
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Anti-Frustration Features
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comment
Anti-Frustration Features: When playing the randomizer mode, you're guaranteed to get an egg containing a monster with (improved) swimming in place of the Koi at the end of the Sun Palace. This includes Dracomer, which is an evolution and thus can't normally be obtained from eggs.
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Achilles' Heel
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comment
Mad Eyes are found in the third area (the Stronghold Dungeon), and are one of the best debuffers in the game. They're one of the very few monsters with access to all four elements, giving them even better coverage than Monks, and each of their attacks inflicts a debuff. As a bonus, they themselves resist debuffs and physical damage. They become less impressive once you get access to stronger damagers and start encountering more magic attacks (their Achilles' Heel), but they remain useful throughout the whole game.
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Lethal Lava Land
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comment
Lethal Lava Land: The Magma Chamber is an underground cavern filled with lava.
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World Tree
 Monster Sanctuary (Video Game) / int_db126a0b
comment
World Tree: It's inside the Forgotten World area, sealed off to keep it safe from monsters and humans, and is the source of all life in the world. The Tree of Evolution was grown from one of its seedlings. Also, like Yggdrasil from Norse Mythology, it's slowly dying because of a dragon that is eating away at its roots.
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Chekhov's Gunman
 Monster Sanctuary (Video Game) / int_dcbe8a6e
comment
Chekhov's Gunman: Eric, an experienced Keeper with the rank of Dragoon, first appears in the Keep's Dungeons interrogating an alchemist you help imprison. Later, in order to gain the final Token to access the Underworld, he fights you to prove you're worthy. And even later, he makes an appearance in the final area and reveals he's been Marduk all along, having killed the real Eric decades earlier.
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Control Room Puzzle
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comment
Control Room Puzzle: The Sun Palace contains many puzzles where the player must switch the right combinations of levers to raise and lower barriers that block their way.
 Monster Sanctuary (Video Game) / int_decf72f1
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Artificial Brilliance
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comment
Artificial Brilliance: The AI for Keeper duels is noticeably better than the AI for wild monsters, which is closer to A.I. Roulette. Keeper monsters will consistently exploit weaknesses, gang up on weak monsters, and apply buffs and debuffs intelligently. This is one of the factors making Keeper duels more difficult than regular battles.
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Water Is Air
 Monster Sanctuary (Video Game) / int_e03c448e
comment
Water Is Air: Oddly enough, being underwater isn't much of a detriment to Keepers or their non-aquatic monsters, to the point that, in Horizon Beach, your rivals are capable of talking just fine while completely submerged. This can later be attributed to the Sanctuary Genesis.
 Monster Sanctuary (Video Game) / int_e03c448e
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Optional Boss
 Monster Sanctuary (Video Game) / int_e0606d52
comment
Sutsune are notable for having a passive ability that lets the party steal buffs instead of destroying them. This ability is shared only by the post-game Optional Boss Aazerach, making Sutsune the premier way of dealing with enemy buffs.
 Monster Sanctuary (Video Game) / int_e0606d52
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Mana Burn
 Monster Sanctuary (Video Game) / int_e2e66d9b
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Mana Burn: The chill debuff reduces the amount of mana that a monster regenerates at the start of each turn.
 Monster Sanctuary (Video Game) / int_e2e66d9b
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Art Evolution
 Monster Sanctuary (Video Game) / int_e43c66bd
comment
Art Evolution: Prior to the Forgotten World update, later monsters had visibly improved spritework compared to the early game monsters. Shading is more prominent, faces and features have more detail over the "dot eyes" seen in monsters like Rocky and Worm, and battle animations are more fluid and unique. The Forgotten World release updated these early monsters to make the final product look more consistent.
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Regenerating Mana
 Monster Sanctuary (Video Game) / int_e49a7b31
comment
Regenerating Mana: Monsters regenerate mana every turn at a rate determined by their Mana score. Regeneration rate can be boosted through passives and equipment, as well.
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Damage Over Time
 Monster Sanctuary (Video Game) / int_e50fa775
comment
Specters start off outclassed by Mad Eyes in almost every way, as they're similarly based around debuffs, but are limited to only Burn and Chill. Once they hit level 30, however, they get access to Congeal, which turns Chill into a powerful Damage Over Time effect. Mad Eyes do not share this ability, making Specters better for raw Damage Over Time power. Specters also gain access to Spectral Cannon at level 20, giving them a powerful burst damage option instead of just playing support.
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One Curse Limit
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comment
One Curse Limit: While you can stack multiple types of Status Effects, you can't apply more than one instance of each type. Some monsters can learn passive abilities that allow them to break this rule, allowing them to apply one extra stack of all effects or two extra stacks of a specific one.
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GameplayAndStoryIntegration
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comment
Gameplay and Story Integration: Wild monsters' tactics amount mostly to random flailing, but monsters in Keeper duels are much more intelligent, using actual tactics and consistently exploiting weaknesses. This makes sense, given they are being directed by a Keeper. Additionally, Keeper monsters have better stats than wild monsters, implying they have equipment and food bonuses just like yours. It's mentioned before the Final Boss fight that some of the gameplay elements, such as After-Combat Recovery and Death Is a Slap on the Wrist, are due to the Sanctuary Genesis maintaining an environment that prioritizes the protection of its denizens, Monster and Keeper alike.
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Victor Gains Loser's Powers
 Monster Sanctuary (Video Game) / int_e7624eac
comment
Victor Gains Loser's Powers: The alchemist Chymes gained access to an elixir that lets him mimic another's bloodline, allowing him to steal Will's Spectral Familiar after winning a duel early in the game's story. He later takes Leonard's Familiar the same way, but the elixir is unnecessary, as they're actually related. In the final area, he takes Julia's as well. Interestingly, he claims that this method was invented not by alchemists, but by the founders of the Monster Sanctuary. Your familiar denies this claim, but it's never elaborated upon.
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Hub Level
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Hub Level: The Keepers' Stronghold, situated in the center of the map and full of friendly NPCs.
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Sidekick
 Monster Sanctuary (Video Game) / int_e899b102
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Sidekick: Will fills this role for the player after losing his Familiar early on, frequently relaying important research he uncovers to help make progress.
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Cain and Abel
 Monster Sanctuary (Video Game) / int_eba6a077
comment
Cain and Abel: In the Underworld area, Leonard confesses that he had a more talented elder brother named Richard who was supposed to inherit the family's Spectral Familiar, but was passed over due to his willingness to put his monsters in harm's way. Said confession comes after Richard, now known as the alchemist Chymes (who already stole Will's Familiar), steals Leonard's as well.
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Blow You Away
 Monster Sanctuary (Video Game) / int_eea93c96
comment
Blow You Away: Wind is one of the four elements in the game, with lightning-based skills classified as Wind.
 Monster Sanctuary (Video Game) / int_eea93c96
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Complaining About Rescues They Don't Like
 Monster Sanctuary (Video Game) / int_efbfe117
comment
Complaining About Rescues They Don't Like: You have to help Leonard get out of a pit he's gotten himself stuck in exploring Horizon Beach. He does as much as he can to let you know how much he doesn't like that.
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Starter Mon
 Monster Sanctuary (Video Game) / int_f1967a2
comment
Starter Mon: The game lets you begin with one of four Spectral familiars, each with their own elemental affinities and field moves; Wolf (Wind/Water/Neutral) and Lion (Earth/Fire/Neutral) can cut vines with Claws, Toad (Water/Earth/Neutral) can Tackle large stones, and Eagle (Fire/Wind) can carry the player over large gaps. The player can recruit monsters with the talents of the other starters, though, so nothing will be permanently blocked from them. The other Starters can also be recruited in Eternity's End, after defeating every other boss.
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Jungle Japes
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Jungle Japes: The Forgotten World, a primordial jungle filled with huge plants, fungi, and dinosaurs.
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Arbitrary Headcount Limit
 Monster Sanctuary (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: You can swap between all the monsters you've raised (that haven't been left at the Horizon Beach farm) to get past map obstacles. But in battle, you're limited to a party of six, with only three in battle at a time.
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Spirited Competitor
 Monster Sanctuary (Video Game) / int_f7d11c61
comment
Spirited Competitor: Julia is the most duty-minded of the Friendly Rivals, but is still more than willing to treat the Horizon Beach treasure hunt and the search for the Key of Power as competitions with her fellow Keepers.
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Sequence Breaking
 Monster Sanctuary (Video Game) / int_fb111d49
comment
Sequence Breaking: The game has an intended path you're supposed to take through the zones, guided by the plot. There's often nothing restricting you from going everywhere else though, and since the levels of monsters scale to yours the first time you enter a zone it's very easy to clear some zones long before you're supposed to be there. A specific case of this is that, if you're very persistent or very skilled, you can get through the Sun Palace without ever starting the plot proper leading to a Duel with Alchemist Zosimos before you've been taught what Keeper Duels even are.
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Situational Damage Attack
 Monster Sanctuary (Video Game) / int_fef3305b
comment
Situational Damage Attack: Thunder Strike deals 3 ~ 4 additional hits when it hits a shocked target. The amount of additional hits vary depending on the level of the skill. Deep Freeze and Poison Eater deals additional hits based on the amount of chill or poison stacks on the target respectively. Lava Rush ignores 50% damage reduction when it hits a burning target.
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Monster Sanctuary (Video Game)

The following is a list of statements referring to the current page from other pages.

 Monster Sanctuary (Video Game)
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After-Combat Recovery / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
All Trolls Are Different / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Animate Inanimate Object / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Animated Armor / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Anti-Debuff / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Bad Luck Mitigation Mechanic / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Bat Out of Hell / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Bird vs. Serpent / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Call a Smeerp a "Rabbit" / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Cartesian Karma / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Catlike Dragons / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Control Room Puzzle / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Cultural Cross-Reference / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Diverging Evolutionary Phases / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Dragon Variety Pack / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Elemental Fusion / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Fantastic Nature Reserve / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Fiendish Fish / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Fiery Lion / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
First-Player Advantage Mitigation / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Fossil Revival / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Frankenstein's Monster / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Fungi Are Plants / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Gemstone Assault / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Headbutting Pachy / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Hu Mons / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Impersonation-Exclusive Character / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Kirin / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Living Lava / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Lizard Folk / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Magic Music / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Magical Counterfeiting / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Mana Burn / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Metroidvania / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Minorly Mentioned Myths and Monsters / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Mon / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Monster Compendium / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Monster Media / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Mushroom Man / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
My Brain Is Big / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
No Mouth / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Not Quite Flight / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Not So Extinct / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Olympus Mons / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Ominous Owl / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Our Gryphons Are Different / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Our Manticores Are Spinier / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Our Wyverns Are Different / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Painful Pointy Pufferfish / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Polar Penguins / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Powerful, but Inaccurate / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Rainbows and Unicorns / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Raising Sim / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Raising the Steaks / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Reduced Mana Cost / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Regenerating Mana / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Reward for Removal / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Rock Monster / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Shapeshifter Default Form / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Slaying Mantis / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Small, Secluded World / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Smoke Out / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Standard RPG Items / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Static Role, Exchangeable Character / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Tanuki / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Temper-Ceratops / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Terrestrial Sea Life / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
That One Achievement / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
The Grim Reaper / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
The Phoenix / int_b01be0fd
 Monster Sanctuary (Video Game)
hasFeature
Turtle Island / int_b01be0fd