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Montezuma's Revenge (Video Game)

 Montezuma's Revenge (Video Game)
type
TVTItem
 Montezuma's Revenge (Video Game)
label
Montezuma's Revenge (Video Game)
 Montezuma's Revenge (Video Game)
page
MontezumasRevenge
 Montezuma's Revenge (Video Game)
comment
Montezuma's Revenge (Featuring Panama Joe) is a 1984 2D Platform Game designed by Robert Jaeger and released by Parker Brothers for various game systems and home computers. In the game, you play Panama Joe, who must explore the tomb of Montezuma and find its fabled treasure room while avoiding spiders, skulls, snakes, laser gates, and deadly fire pits.It is followed by the 1998 platform game Montezuma's Return.
 Montezuma's Revenge (Video Game)
fetched
2023-12-08T19:31:58Z
 Montezuma's Revenge (Video Game)
parsed
2023-12-08T19:31:58Z
 Montezuma's Revenge (Video Game)
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DBTropes
 Montezuma's Revenge (Video Game) / int_13dcb20b
type
Antepiece
 Montezuma's Revenge (Video Game) / int_13dcb20b
comment
Antepiece: The first screen is a low risk environment meant to instruct you on the games basic mechanics and jump physics. You can't leave the room without grabbing the key, and in your path is a rolling skull that you can't attack and will kill you instantly on contact, and it requires a very precise running jump to avoid it, since you can't jump on the treadmill above it, and jumping while standing still won't let you avoid it, since it moves too slowly. You can't simply drop down ahead of the skull from the upper floor, since any fall from more than a couple feet will kill you. The game does give you the option of using the ladder in the center of the room to let you bypass the skull by just climbing down, but since you can't jump back up to it, you're going to have to jump over the skull anyway. The little stairs near the key also give a subtle indication of how your jump and movement mechanics work, even in little situations like these that will pop up later on.
 Montezuma's Revenge (Video Game) / int_13dcb20b
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type
Single-Use Shield
 Montezuma's Revenge (Video Game) / int_22fdc3e3
comment
Single-Use Shield: The sword acts like this against the skull and spider. If you have it, merely touching those enemies will kill them, but you lose the weapon.
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type
Cut-and-Paste Environments
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comment
Cut and Paste Environments: Nearly every room layout gets recycled at some point as you journey into the ruin, just with item/hazard placements and color palette changed up.
 Montezuma's Revenge (Video Game) / int_3273ebb9
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type
Endless Game
 Montezuma's Revenge (Video Game) / int_41d0e801
comment
Endless Game: You play until you run out of lives.
 Montezuma's Revenge (Video Game) / int_41d0e801
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 Montezuma's Revenge (Video Game) / int_44f79734
type
Jump Physics
 Montezuma's Revenge (Video Game) / int_44f79734
comment
Jump Physics: Panama Joe has a very stiff jump that he has no mid-air control over. Strategy has to be used carefully with it, because even a relatively short fall will instantly kill him.
 Montezuma's Revenge (Video Game) / int_44f79734
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type
Player Nudge
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comment
Player Nudge: To give the player a hint that the game is exploration based, the opening screen gives the player a choice of two paths; taking the right path will lead the player to a dead end, but will also nab the player a key they need to open one of four specific doors later on. Taking the left path lets them access more of the game, but cuts them off at said chain of gates unless they do some backtracking.
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type
Flip-Screen Scrolling
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comment
Flip-Screen Scrolling: Does so when you go from room to room.
 Montezuma's Revenge (Video Game) / int_4b06bcb7
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 Montezuma's Revenge (Video Game) / int_5581b443
type
The Walls Are Closing In
 Montezuma's Revenge (Video Game) / int_5581b443
comment
The Walls Are Closing In: The final room of the pyramid is the treasure room, where you have a free for all to grab as many riches as you can before you head for the exit—provided you don't take too long, since there are spiked walls closing in on you.
 Montezuma's Revenge (Video Game) / int_5581b443
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 Montezuma's Revenge (Video Game) / int_5beef860
type
Why Did It Have to Be Snakes?
 Montezuma's Revenge (Video Game) / int_5beef860
comment
Why Did It Have to Be Snakes?: Like Indy, Panama Joe has a weakness against snakes — he cannot kill them with the sword, unlike the skull or spider.
 Montezuma's Revenge (Video Game) / int_5beef860
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 Montezuma's Revenge (Video Game) / int_62259825
type
Nintendo Hard
 Montezuma's Revenge (Video Game) / int_62259825
comment
Nintendo Hard: The jump physics are very stiff and you can die in one hit from either touching an enemy or from falling more than a couple feet off a platform. The higher difficulty levels rob you of continues, add more enemies and make them faster, and throw in a vampire bat that will drag you away if you take your sweet time on any one screen.
 Montezuma's Revenge (Video Game) / int_62259825
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 Montezuma's Revenge (Video Game) / int_6f3498bc
type
Collision Damage
 Montezuma's Revenge (Video Game) / int_6f3498bc
comment
Collision Damage: Panama Joe is toast if he touches ANY hazard. Ditto if an enemy touches Panama Joe, unless it is Level 5 or higher, where the enemies can ONLY be beaten by the sword. (Except for the snake, which, after Level 5, is invincible.)
 Montezuma's Revenge (Video Game) / int_6f3498bc
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type
Stalked by the Bell
 Montezuma's Revenge (Video Game) / int_832c45c4
comment
Stalked by the Bell: Spend too much time on a screen, and a bat will swoop down and grab you.
 Montezuma's Revenge (Video Game) / int_832c45c4
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1.0
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type
Hard Mode Perks
 Montezuma's Revenge (Video Game) / int_8dc2b0f2
comment
Hard Mode Perks: Choosing Level 2 or 3 will make the game a lot less linear — and subsequently, much easier as you can ignore one of the very hard segments in Level 1 that requires a lot of timing and dexterity to get through. On the other hand, you can't continue if you lose all your lives.
 Montezuma's Revenge (Video Game) / int_8dc2b0f2
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type
One-Hit-Point Wonder
 Montezuma's Revenge (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Panama Joe, unless he's carrying an amulet or sword. The amulet only protects him against enemies for a few seconds, and the sword is no good against snakes. Neither item will protect against long falls, fire, or laser gates.
 Montezuma's Revenge (Video Game) / int_8df14c99
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 Montezuma's Revenge (Video Game) / int_907fc128
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EveryTenThousandPoints
 Montezuma's Revenge (Video Game) / int_907fc128
comment
Every 10,000 Points: Try to get as many points as you can, as every 10,000 points (up to 100,000 or so) will give an extra life.
 Montezuma's Revenge (Video Game) / int_907fc128
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type
Metroidvania
 Montezuma's Revenge (Video Game) / int_9ecbba6c
comment
Metroidvania: Often considered an early example. The progression is fairly non-linear for an early game. The pyramid has the same basic layout in every level, but doors/ladders/items/enemies are added, removed, or changed to present new challenges.
 Montezuma's Revenge (Video Game) / int_9ecbba6c
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Standard Snippet
 Montezuma's Revenge (Video Game) / int_a3f1531b
comment
Standard Snippet: When you enter the pyramid in the Sega Master System port, a snippet of "Mexican Hat Dance" plays. Whenever you grab an item, the first five notes of "La Cucaracha" will play.
 Montezuma's Revenge (Video Game) / int_a3f1531b
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 Montezuma's Revenge (Video Game) / int_c64bdacd
type
Scoring Points
 Montezuma's Revenge (Video Game) / int_c64bdacd
comment
Scoring Points: For collecting items/treasures, opening doors, and killing enemies.
 Montezuma's Revenge (Video Game) / int_c64bdacd
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type
Blackout Basement
 Montezuma's Revenge (Video Game) / int_c75c63a3
comment
Blackout Basement: In the first level, the bottom floor of the pyramid is pitch black unless you find a torch. Later levels add more darkened floors until you reach level 9, when the entire pyramid is blacked out.
 Montezuma's Revenge (Video Game) / int_c75c63a3
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type
Falling Damage
 Montezuma's Revenge (Video Game) / int_c9cab11
comment
Falling Damage: Panama Joe has roughly the same jumping stamina as Mario did in the original Donkey Kong. Be careful not to fall too far, or else you lose a life.
 Montezuma's Revenge (Video Game) / int_c9cab11
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type
When All Else Fails, Go Right
 Montezuma's Revenge (Video Game) / int_e2ad09ba
comment
When All Else Fails, Go Right: Subverted. The opening screen gives you the choice of two separate paths to take, and while its necessary to go right to get a key to unlock one of four doors midway through, the route is otherwise a dead end—thus, going left lets you access the rest of the pyramid.
 Montezuma's Revenge (Video Game) / int_e2ad09ba
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type
Fake Difficulty
 Montezuma's Revenge (Video Game) / int_e4e86215
comment
Fake Difficulty: A lot of the game's challenge comes from the very stiff jumping controls and relentless physics and levels designed specifically to work against this handicap.
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Montezuma's Revenge (Video Game)

The following is a list of statements referring to the current page from other pages.

 Montezuma's Revenge (Video Game)
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Antepiece / int_d5d9e4d0
 Montezuma's Revenge (Video Game)
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Stalked by the Bell / int_d5d9e4d0
 Montezuma's Revenge (Video Game)
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Treasure Is Bigger in Fiction / int_d5d9e4d0