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Mr. Gimmick! (Video Game)

 Mr. Gimmick! (Video Game)
type
TVTItem
 Mr. Gimmick! (Video Game)
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Mr. Gimmick! (Video Game)
 Mr. Gimmick! (Video Game)
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MrGimmick
 Mr. Gimmick! (Video Game)
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Gimmick! is a 1992 Japanese Platform Game for the Family Computer by Sunsoft, released in Scandinavia as Mr. Gimmick the following year. In this game, an oni named "Yumetaro" (lit. dream + a boy's name) finds himself lost in a gift shop, when he spots a father looking to purchase a gift for his daughter's birthday. The oni hides among a bin of toys, and the father purchases him, unaware that he is actually a mystical youkai.When the daughter unwraps her present, she is immediately enamored with the little Waddling Head, and he quickly becomes her favorite toy. The other toys in her bedroom grow anxious of the newcomer's popularity, and that night they come to life and kidnap the girl, taking her through a portal to a Floating Continent. Alone, Yumetaro leaps after her to save her.Yumetaro's main weapon is a bouncing star that he generates above his head. He can ride the star if he leaps on top of it. He can also carry in his inventory up to three of the following, in any combination: fireballs that can fly straight, bombs with a reasonable blast radius, and Healing Potions.An arcade version running on the exA-Arcadia system, titled Gimmick! exAct☆Mix, was released in 2020. It gives the game a 16-bit makeover with a redone FM synthesis soundtrack by Manabu Namiki, remixing the original compositions of Masashi Kageyama. It also adds a tutorial, a time attack mode, a "stage edit" mode that rebalances the game's difficulty, and other extra features.Another Updated Re-release, called Gimmick! Special Edition, would be made available in 2023 for PC via Steam, Nintendo Switch, PlayStation 4, and Xbox One.Although not directly related to the similar Hebereke series, Gimmick! was linked with it in a PlayStation compilation.
 Mr. Gimmick! (Video Game)
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DBTropes
 Mr. Gimmick! (Video Game) / int_10625025
type
Waddling Head
 Mr. Gimmick! (Video Game) / int_10625025
comment
Waddling Head: Yumetaro and most all of his enemies.
 Mr. Gimmick! (Video Game) / int_10625025
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 Mr. Gimmick! (Video Game) / int_108c268e
type
Hotter and Sexier
 Mr. Gimmick! (Video Game) / int_108c268e
comment
Hotter and Sexier: Inexplicably done with Yumetaro's owner in exAct☆Mix. Not only is she visibly aged up, with her design accentuating an adult hourglass figure, but the opening and closing cutscenes also feature a Freeze-Frame Bonus of her in her underwear as she's being teleported. This is in spite of her maintaining her childlike characterization from the NES original, and makes for a bizarre juxtaposition with the unassuming content of the rest of the game.
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Age Lift
 Mr. Gimmick! (Video Game) / int_121b3725
comment
Age Lift: Though her characterization remains unchanged from the original version, Yumetaro's owner is given a much older design in exAct☆Mix, appearing closer to a young adult than a child.
 Mr. Gimmick! (Video Game) / int_121b3725
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type
Instant-Win Condition
 Mr. Gimmick! (Video Game) / int_13f5b1b
comment
Instant-Win Condition: An odd mix of this and Kaizo Trap. Once you defeat a boss, any bottomless pits stop functioning. However, you can still take damage. Once you defeat the second boss, he drops his sword onto the ship where it gets stuck; the sword can still hurt you if you touch it.
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Cartoon Bomb
 Mr. Gimmick! (Video Game) / int_14f6a42b
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Cartoon Bomb: One of the items you can throw. It's not practical against regular enemies, but does extra damage to bosses.
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Temporary Platform
 Mr. Gimmick! (Video Game) / int_1664fe9f
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Temporary Platform: These show up on occasion, appearing as falling logs or stone platforms or the like. Using Yumetaro's star allows you to cross these without touching them.
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All There in the Manual
 Mr. Gimmick! (Video Game) / int_17ce80aa
comment
All There in the Manual: The manual elaborates on the backstory given in the game's opening cutscene, explaining that Yumetaro is not actually a Living Toy but rather a creature mistaken for one. The game simply starts out with Yumetaro being unwrapped, making it more ambiguous. The Japanese manual also includes the names of the major enemies for the first three stages. The Scandinavian manual gives the name of the protagonist (Mr. Gimmick) and, uniquely, the name of the girl (Mary). The game's hidden Sound Test gives names for all of the tunes except for one, the final boss's first phase theme. On the original soundtrack, it's given the name "Evidence of My Life". Also, some tracks are given the subtitle "Take 2" in-game; a later release of the original demo tracks shows that they had "Take 1" versions that weren't implemented in the game. And while most of the song titles make sense in context, one that sticks out is the theme for the final stage, "Sophia". This may actually be the name of Yumetaro's owner, which isn't otherwise mentioned in the Japanese version.
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Tube Travel
 Mr. Gimmick! (Video Game) / int_19ec6e63
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Tube Travel: Transparent tubes show up in most levels to take you from room to room.
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 Mr. Gimmick! (Video Game) / int_1aa08f77
type
Multiple Endings
 Mr. Gimmick! (Video Game) / int_1aa08f77
comment
Multiple Endings: Two of them: the sad ending that plays if all six secret items aren't collected or if a continue is used, and the true ending if Yumetaro defeats the True Final Boss in the secret stage.
 Mr. Gimmick! (Video Game) / int_1aa08f77
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type
The Cameo
 Mr. Gimmick! (Video Game) / int_1b65dfad
comment
The Cameo: The otherwise out of place final boss somewhat resembles Jay from Journey to Silius, which was also developed by Sunsoft, with his armor from the Japanese version but helmetless like in the overseas version. exAct☆Mix replaces him with an expy of Tesse from Waku Waku 7, and even gives her a parasol in the first form to make her more recognizable.
 Mr. Gimmick! (Video Game) / int_1b65dfad
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The Spiny
 Mr. Gimmick! (Video Game) / int_1c4e1b6b
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The Spiny: Spiky enemies in the second stage and cat-like Ohagi enemies in the secret stage.
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type
Adaptation Expansion
 Mr. Gimmick! (Video Game) / int_23473ae7
comment
Adaptation Expansion: exAct☆Mix upgrades the original game's somewhat limited cutscenes, including the previously All There in the Manual point showing the girl's father purchasing Yumetaro.
 Mr. Gimmick! (Video Game) / int_23473ae7
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Some Dexterity Required
 Mr. Gimmick! (Video Game) / int_273b4c2a
comment
Some Dexterity Required: A basic maneuver that the game requires you to master involves throwing a star at a precise angle so that it lands underneath Yumetaro, so you can jump off of it in mid-air and reach a higher platform. This is necessary to reach the secret items in several stages, including the first.
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Easter Egg
 Mr. Gimmick! (Video Game) / int_29a39f6
comment
Easter Egg: Some of the blob enemies will blink in confusion and sprout propellers to fly around if they can't reach you from the bottom of a wall. It is highly unlikely for anyone to see this behavior unless they were toying around with the enemies. One oddly motionless enemy in the second stage can be controlled by the second player. Sadly, he can't be taken out of his room.
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Beam Spam
 Mr. Gimmick! (Video Game) / int_2a542c7d
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Beam Spam: The first phase of the fifth stage boss.
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Gender Flip
 Mr. Gimmick! (Video Game) / int_34889673
comment
Gender Flip: The True Final Boss in exAct☆Mix is female rather than male.
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 Mr. Gimmick! (Video Game) / int_34bd7be2
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Super Drowning Skills
 Mr. Gimmick! (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Yumetaro can drown in water that's barely twice as deep as he is high.
 Mr. Gimmick! (Video Game) / int_34bd7be2
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 Mr. Gimmick! (Video Game) / int_363e9631
type
Sequential Boss
 Mr. Gimmick! (Video Game) / int_363e9631
comment
Sequential Boss: The fifth stage's boss, after being defeated, comes back with a Spider Tank. The True Final Boss also has two forms; a figure cloaked in black who fires magic blasts, and a futuristic warrior who wields a sword.
 Mr. Gimmick! (Video Game) / int_363e9631
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Minecart Madness
 Mr. Gimmick! (Video Game) / int_40ffe1af
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Minecart Madness: This is one section of the fifth stage, which takes place in a mineshaft.
 Mr. Gimmick! (Video Game) / int_40ffe1af
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Copy Protection
 Mr. Gimmick! (Video Game) / int_4156b553
comment
Copy Protection: If the code for the intro text is tampered with, the gameplay is replaced with a black screen with the text "BLACK HOLE" shortly into the secret Stage 7, preventing players from reaching the True Final Boss and ending. This wasn't actually intended as an anti-piracy measure; it's a leftover from an attempt by creator Tomomi Sakae to take credit for his work. He made it so that if the words "A TOMOMI SAKAE GAME" were removed from the intro — knowing that Sunsoft would remove them — the game would be bugged, so they couldn't release it without his name. The "BLACK HOLE" screen also originally read "IMPERFECT VERSION", making his intent more clear. Sunsoft circumvented this by leaving an unused "TOMO" string in the intro code while replacing the actual text.
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type
Damsel in Distress
 Mr. Gimmick! (Video Game) / int_4160410d
comment
Damsel in Distress: Yumetaro's owner, a little girl, who has been kidnapped by other jealous toys and it's up to him to rescue her.
 Mr. Gimmick! (Video Game) / int_4160410d
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type
Inconveniently-Placed Conveyor Belt
 Mr. Gimmick! (Video Game) / int_4395ac9
comment
Inconveniently-Placed Conveyor Belt: In the first stage, and the last three. It's more believable in the sixth stage, which takes place in a factory.
 Mr. Gimmick! (Video Game) / int_4395ac9
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type
Save the Princess
 Mr. Gimmick! (Video Game) / int_463b32b8
comment
Save the Princess: In this case, Yumetaro's owner (named Mary in the Scandinavian manual). She can only be rescued by collecting the six secret items and clearing the secret stage.
 Mr. Gimmick! (Video Game) / int_463b32b8
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Scenery Porn
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comment
Scenery Porn: There's a brief sequence in the first stage where you walk through a submerged tunnel surrounded by moving fish. This part isn't there for any reason other than to show off the effort the developers put into the game. In the second stage, there's a similar area where you can see a vista of the horizon over the ocean, again solely for aesthetics.
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type
Long Song, Short Scene
 Mr. Gimmick! (Video Game) / int_4cefd8a6
comment
Long Song, Short Scene: The NES version's previously-unused song "Strange Memories of Death" is used in exAct☆Mix for, fittingly, the "Continue?" screen that appears when losing all your lives. Since it only lasts ten seconds, though, you don't get to hear much of it.
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type
Plot Coupon
 Mr. Gimmick! (Video Game) / int_5527dc0c
comment
Plot Coupon: You'll never see those secret treasures in use; a Floating Continent just appears out of nowhere. It's implied they may be the girl's belongings, as several of them resemble what a girl might typically have in her room (a flowerpot, an hourglass, a teapot, a mirror).
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Death Trap
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Death Trap: The third stage has several of them, ranging from ceiling traps to arrow traps.
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The Goomba
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The Goomba: Ohagi (lit. bean cake), those black beady-eyed enemies.
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type
Bonus Level of Heaven
 Mr. Gimmick! (Video Game) / int_5a66db3c
comment
Bonus Level of Heaven: The secret final level, unlocked by collecting all of the bonus items, takes place in a heavenly castle built upon a small floating island. It's a very serene and hazardless level, with peaceful music and cute enemies who don't attack you, as well as plenty of health pickups. This leads to the difficult True Final Boss and the game's good ending, where Yumetaro reunites with his owner and they escape together.
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type
Vengeful Abandoned Toy
 Mr. Gimmick! (Video Game) / int_61dd80f
comment
Vengeful Abandoned Toy: The story begins when a young girl is given a green, big-eyed toy with a tiny horn on top of its head as a gift. After the other toys in her toy box watch her play with it, they come to life while she's asleep and whisk her away to another land. The new toy then has to go after them to save the girl.
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type
Nintendo Hard
 Mr. Gimmick! (Video Game) / int_62259825
comment
Nintendo Hard: Despite its cutesy looks, the game can be brutally difficult even on the second stage. A good part of the challenge comes from the high learning curve of using Yumetaro's star projectile. Even the first level has its moments. In an underground section, there's a platform attached to a rope, hanging over a pit of spikes. Jump on the platform and it'll slowly take you to the other side... and open up halfway through, dropping you into the spikes. It's even worse if you're going for the true ending. You not only have to get all six secret items and beat the hidden stage, but you have to do all that without using a single continue.
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type
Freeze-Frame Bonus
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comment
Freeze-Frame Bonus: In exAct☆Mix, Yumetaro's owner's underwear can be seen through her pajamas during the brief flashes of light when she is warped away in the opening and back home in the good ending. This was subdued in subsequent updates.
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Shark Tunnel
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comment
Shark Tunnel: One part of the first stage. Thankfully, there are no sharks.
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Springs, Springs Everywhere
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comment
Springs, Springs Everywhere: Springboards can be found in the fifth and sixth stages.
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100% Completion
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comment
100% Completion: Collecting the hidden treasure in each stage, which is required for the true ending.
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Mr. Gimmick! (Video Game) / int_77f6cc58
 Mr. Gimmick! (Video Game) / int_8029fa50
type
True Final Boss
 Mr. Gimmick! (Video Game) / int_8029fa50
comment
True Final Boss: A mysterious horned man with a cloak, whose first form is strikingly reminiscent of Dracula. In exAct☆Mix, it's a girl in a poofy dress and top hat wielding a parasol instead, but her attacks are the same. In their second phase, the cloak flies off and their armored true form is revealed, armed with a Laser Blade (the man in the original), or a jewel-tipped scepter (the girl in exAct☆Mix).
 Mr. Gimmick! (Video Game) / int_8029fa50
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_8029fa50
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_8029fa50
 Mr. Gimmick! (Video Game) / int_82e351a0
type
Gangplank Galleon
 Mr. Gimmick! (Video Game) / int_82e351a0
comment
Gangplank Galleon: The second stage takes place mostly on a pirate ship.
 Mr. Gimmick! (Video Game) / int_82e351a0
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_82e351a0
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_82e351a0
 Mr. Gimmick! (Video Game) / int_83308c12
type
Spikes of Doom
 Mr. Gimmick! (Video Game) / int_83308c12
comment
Spikes of Doom: Every stage except the second stage and the secret seventh stage.
 Mr. Gimmick! (Video Game) / int_83308c12
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_83308c12
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_83308c12
 Mr. Gimmick! (Video Game) / int_83edb5ab
type
Difficulty by Region
 Mr. Gimmick! (Video Game) / int_83edb5ab
comment
Difficulty by Region: In the Scandinavian version, you start with four more lives and get extra ones more often than in the Japanese version.
 Mr. Gimmick! (Video Game) / int_83edb5ab
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_83edb5ab
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_83edb5ab
 Mr. Gimmick! (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 Mr. Gimmick! (Video Game) / int_88e5fcbc
comment
One-Hit Polykill: You get more points by hitting multiple enemies with one star.
 Mr. Gimmick! (Video Game) / int_88e5fcbc
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_88e5fcbc
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_88e5fcbc
 Mr. Gimmick! (Video Game) / int_8a88ed49
type
Mini-Boss
 Mr. Gimmick! (Video Game) / int_8a88ed49
comment
Mini-Boss: The second, third, and fourth stage all have mini-boss fights prior to the actual stage boss; the sixth stage has two prior to the Final Boss.
 Mr. Gimmick! (Video Game) / int_8a88ed49
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_8a88ed49
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_8a88ed49
 Mr. Gimmick! (Video Game) / int_902fa0b4
type
Giant Space Flea from Nowhere
 Mr. Gimmick! (Video Game) / int_902fa0b4
comment
Giant Space Flea from Nowhere: After fighting through a cast of animal plushes (and a Spider Tank), players find the true final boss is a humanoid swordsman who rules over a castle. The game never explains what his goal was.
 Mr. Gimmick! (Video Game) / int_902fa0b4
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_902fa0b4
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_902fa0b4
 Mr. Gimmick! (Video Game) / int_907fc128
type
EveryTenThousandPoints
 Mr. Gimmick! (Video Game) / int_907fc128
comment
Every 10,000 Points: An extra life is earned at 10,000 points, and every 25,000 (in the Scandinavian version, 20,000) thereafter.
 Mr. Gimmick! (Video Game) / int_907fc128
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_907fc128
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_907fc128
 Mr. Gimmick! (Video Game) / int_92dfffae
type
Retraux
 Mr. Gimmick! (Video Game) / int_92dfffae
comment
Retraux: exAct☆Mix was released in 2020, but looks as though it could've come out in arcades the same year as the 1992 NES game, with its FM soundtrack and 16-bit sprites.
 Mr. Gimmick! (Video Game) / int_92dfffae
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_92dfffae
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_92dfffae
 Mr. Gimmick! (Video Game) / int_9ab2d4a
type
The Blade Always Lands Pointy End In
 Mr. Gimmick! (Video Game) / int_9ab2d4a
comment
When the second boss is defeated his sword spins over the air and lands pointy end in if it hits the wood part of the floor. There's a metal tile towards the left that will bounce the sword away if it lands there. Also, if the sword does get stuck on the floor, don't walk on it.
 Mr. Gimmick! (Video Game) / int_9ab2d4a
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_9ab2d4a
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_9ab2d4a
 Mr. Gimmick! (Video Game) / int_9b0b8109
type
Floating Continent
 Mr. Gimmick! (Video Game) / int_9b0b8109
comment
Floating Continent: Where the whole game takes place at. There are actually two of these: a larger main one where the most of the game takes place, and a smaller one appears after collecting all the secret treasures. A world map of the continent is seen between levels, but due to being a linear arcade game, exAct☆Mix reduces the world map to the title card for each level.
 Mr. Gimmick! (Video Game) / int_9b0b8109
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_9b0b8109
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_9b0b8109
 Mr. Gimmick! (Video Game) / int_9cb3e22e
type
Interface Spoiler
 Mr. Gimmick! (Video Game) / int_9cb3e22e
comment
Interface Spoiler: exAct☆Mix spoils the entire cast of enemies on the title cards for each level, including the two boss characters that are meant to surprise players by how they look out of place in the game's setting.
 Mr. Gimmick! (Video Game) / int_9cb3e22e
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_9cb3e22e
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_9cb3e22e
 Mr. Gimmick! (Video Game) / int_a1591cc3
type
Living Toys
 Mr. Gimmick! (Video Game) / int_a1591cc3
comment
Living Toys: Yumetaro is mistaken for one at first. However, the other toys come to life and kidnap their owner out of jealousy for his popularity.
 Mr. Gimmick! (Video Game) / int_a1591cc3
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_a1591cc3
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_a1591cc3
 Mr. Gimmick! (Video Game) / int_a2761f46
type
Wreaking Havok
 Mr. Gimmick! (Video Game) / int_a2761f46
comment
Wreaking Havok: The physics are astoundingly advanced for a Famicom/NES game. Getting all the secret items requires a cursory knowledge of how said physics affect your star's trajectory.
 Mr. Gimmick! (Video Game) / int_a2761f46
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_a2761f46
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_a2761f46
 Mr. Gimmick! (Video Game) / int_aac6af29
type
SecretStage
 Mr. Gimmick! (Video Game) / int_aac6af29
comment
Secret Stage: Get all the hidden items from the previous stages to reveal one. It's also the only way to get to the True Final Boss.
 Mr. Gimmick! (Video Game) / int_aac6af29
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_aac6af29
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_aac6af29
 Mr. Gimmick! (Video Game) / int_ac9b4618
type
One Bullet at a Time
 Mr. Gimmick! (Video Game) / int_ac9b4618
comment
One Bullet at a Time: One of Yumetaro's more annoying limitations is that he can only have one star on-screen at a time.
 Mr. Gimmick! (Video Game) / int_ac9b4618
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_ac9b4618
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_ac9b4618
 Mr. Gimmick! (Video Game) / int_af7d78e4
type
Stalactite Spite
 Mr. Gimmick! (Video Game) / int_af7d78e4
comment
Stalactite Spite: The third stage has falling rocks which will only activate once you get close to them. The level has a general theme of booby traps, so this is fitting.
 Mr. Gimmick! (Video Game) / int_af7d78e4
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_af7d78e4
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_af7d78e4
 Mr. Gimmick! (Video Game) / int_b0e18b32
type
Unique Enemy
 Mr. Gimmick! (Video Game) / int_b0e18b32
comment
Unique Enemy: Most of the stages have a set of unique enemies particular to them. In particular, stage 6 has a pair of enemies at the beginning that resemble a yeti and a raccoon; neither will actively attack you, and instead just play with each other (unless you attack one of them, in which case the other will become hostile).
 Mr. Gimmick! (Video Game) / int_b0e18b32
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_b0e18b32
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_b0e18b32
 Mr. Gimmick! (Video Game) / int_b5f7b739
type
Evil Overlooker
 Mr. Gimmick! (Video Game) / int_b5f7b739
comment
Evil Overlooker: In exAct☆Mix, the title card for each level features its boss and other enemies overlooking the island the game takes place on. After the level is cleared, they're shown defeated as the score tally is made.
 Mr. Gimmick! (Video Game) / int_b5f7b739
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_b5f7b739
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_b5f7b739
 Mr. Gimmick! (Video Game) / int_b7d85d68
type
Healing Potion
 Mr. Gimmick! (Video Game) / int_b7d85d68
comment
Healing Potion: Yumetaro can carry pink potions that refill health, and twice per stage he will encounter an orange potion that increases his maximum HP (initially two) by one.
 Mr. Gimmick! (Video Game) / int_b7d85d68
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_b7d85d68
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_b7d85d68
 Mr. Gimmick! (Video Game) / int_bea77379
type
Youkai
 Mr. Gimmick! (Video Game) / int_bea77379
comment
Youkai: Yumetaro is an oni (note the horn), and other creatures throughout the game resemble various youkai as well; for example, the level 6 boss attacks with what resembles Hitodama Lights.
 Mr. Gimmick! (Video Game) / int_bea77379
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_bea77379
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_bea77379
 Mr. Gimmick! (Video Game) / int_c1c008cf
type
Bubble Gun
 Mr. Gimmick! (Video Game) / int_c1c008cf
comment
Bubble Gun: The weapons of the boss of the sixth stage.
 Mr. Gimmick! (Video Game) / int_c1c008cf
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_c1c008cf
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_c1c008cf
 Mr. Gimmick! (Video Game) / int_c3d4a04c
type
Energy Ball
 Mr. Gimmick! (Video Game) / int_c3d4a04c
comment
Energy Ball: A few of the enemies can fire these.
 Mr. Gimmick! (Video Game) / int_c3d4a04c
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_c3d4a04c
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_c3d4a04c
 Mr. Gimmick! (Video Game) / int_c3d60914
type
Continuing is Painful
 Mr. Gimmick! (Video Game) / int_c3d60914
comment
Continuing is Painful: You're locked out of the secret stage if you used a continue before reaching it.
 Mr. Gimmick! (Video Game) / int_c3d60914
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_c3d60914
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_c3d60914
 Mr. Gimmick! (Video Game) / int_c55c31e2
type
Non-Standard Character Design
 Mr. Gimmick! (Video Game) / int_c55c31e2
comment
Non-Standard Character Design: Most characters in the game are animals and fantasy creatures. Then one of the latter bosses is a serious-looking Spider Tank and the final one is an action figure of a human swordsman.
 Mr. Gimmick! (Video Game) / int_c55c31e2
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_c55c31e2
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_c55c31e2
 Mr. Gimmick! (Video Game) / int_cd3703a2
type
Genre Mashup
 Mr. Gimmick! (Video Game) / int_cd3703a2
comment
Genre Mashup: The game's soundtrack mixes together pop, acid jazz, free-form Classical Music, and Hard Rock. Masashi Kageyama specifically sought to focus on genres outside the scope of typical video game music, which at the time was usually a blend of Progressive Rock and Yellow Magic Orchestra-style Synth-Pop.
 Mr. Gimmick! (Video Game) / int_cd3703a2
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_cd3703a2
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_cd3703a2
 Mr. Gimmick! (Video Game) / int_d24ed873
type
Developer's Foresight
 Mr. Gimmick! (Video Game) / int_d24ed873
comment
Developer's Foresight: In the second stage, it's possible to skip a large part of the level and fight the boss early. If you do this quick enough, you will find him... sleeping, with an alarm clock mook by his side. In this state, the boss is a movable object, so you can push him towards the edge of the arena and hit him with a star as he about to wake up, killing him instantly. When the second boss is defeated his sword spins over the air and lands pointy end in if it hits the wood part of the floor. There's a metal tile towards the left that will bounce the sword away if it lands there. Also, if the sword does get stuck on the floor, don't walk on it.
 Mr. Gimmick! (Video Game) / int_d24ed873
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_d24ed873
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_d24ed873
 Mr. Gimmick! (Video Game) / int_d2d581f8
type
Cranium Ride
 Mr. Gimmick! (Video Game) / int_d2d581f8
comment
Cranium Ride: Not only enemies and your bouncing star, but also... flying cannon balls?
 Mr. Gimmick! (Video Game) / int_d2d581f8
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_d2d581f8
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_d2d581f8
 Mr. Gimmick! (Video Game) / int_dbc2a48f
type
Game-Over Man
 Mr. Gimmick! (Video Game) / int_dbc2a48f
comment
Game-Over Man: In exAct☆Mix, Yumetaro is seen tossed on a pile of pink Yumetaros on the game over screen, in reference to the opening cutscene.
 Mr. Gimmick! (Video Game) / int_dbc2a48f
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_dbc2a48f
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_dbc2a48f
 Mr. Gimmick! (Video Game) / int_dbea19b0
type
LivingToy
 Mr. Gimmick! (Video Game) / int_dbea19b0
comment
The manual elaborates on the backstory given in the game's opening cutscene, explaining that Yumetaro is not actually a Living Toy but rather a creature mistaken for one. The game simply starts out with Yumetaro being unwrapped, making it more ambiguous. The Japanese manual also includes the names of the major enemies for the first three stages. The Scandinavian manual gives the name of the protagonist (Mr. Gimmick) and, uniquely, the name of the girl (Mary).
 Mr. Gimmick! (Video Game) / int_dbea19b0
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_dbea19b0
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_dbea19b0
 Mr. Gimmick! (Video Game) / int_e38268b5
type
Helpful Mook
 Mr. Gimmick! (Video Game) / int_e38268b5
comment
Helpful Mook: A crow is perched in the crow's nest in the second level, and will take Yumetaro across a gap when ridden. If you went for the secret item, he'll fly you back from there, as well. It also shows up to give Yumetaro a ride during the bad ending. A sauropod appears in the fourth stage shooting fireballs at Yumetaro. If it's attacked, though, it'll become friendly and take him across a lake.
 Mr. Gimmick! (Video Game) / int_e38268b5
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_e38268b5
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_e38268b5
 Mr. Gimmick! (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 Mr. Gimmick! (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: In the true ending, defeating the boss causes his fortress to self-destruct. Yumetaro and his owner make it out in the nick of time.
 Mr. Gimmick! (Video Game) / int_e4cf1ef0
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_e4cf1ef0
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_e4cf1ef0
 Mr. Gimmick! (Video Game) / int_e57198a4
type
Advancing Wall of Doom
 Mr. Gimmick! (Video Game) / int_e57198a4
comment
Advancing Wall of Doom: A small wall in a small hallway in the fourth stage.
 Mr. Gimmick! (Video Game) / int_e57198a4
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_e57198a4
featureConfidence
1.0
 Mr. Gimmick! (Video Game)
hasFeature
Mr. Gimmick! (Video Game) / int_e57198a4
 Mr. Gimmick! (Video Game) / int_ff8afd14
type
Spider Tank
 Mr. Gimmick! (Video Game) / int_ff8afd14
comment
Spider Tank: The fifth main boss in its second phase.
 Mr. Gimmick! (Video Game) / int_ff8afd14
featureApplicability
1.0
 Mr. Gimmick! (Video Game) / int_ff8afd14
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1.0
 Mr. Gimmick! (Video Game)
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Mr. Gimmick! (Video Game) / int_ff8afd14
 Mr. Gimmick! (Video Game) / int_name
type
ItemName
 Mr. Gimmick! (Video Game) / int_name
comment
 Mr. Gimmick! (Video Game) / int_name
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1.0
 Mr. Gimmick! (Video Game) / int_name
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 Mr. Gimmick! (Video Game)
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Mr. Gimmick! (Video Game) / int_name
 Mr. Gimmick! (Video Game) / int_name
itemName
Mr. Gimmick! (Video Game)

The following is a list of statements referring to the current page from other pages.

 Mr. Gimmick! (Video Game)
hasFeature
Chain Reaction Destruction / int_60d22137
 Mr. Gimmick! (Video Game)
hasFeature
Excited Show Title! / int_60d22137
 Mr. Gimmick! (Video Game)
hasFeature
Flame Spewer Obstacle / int_60d22137