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Nazo Puyo (Video Game)

 Nazo Puyo (Video Game)
type
TVTItem
 Nazo Puyo (Video Game)
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Nazo Puyo (Video Game)
 Nazo Puyo (Video Game)
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NazoPuyo
 Nazo Puyo (Video Game)
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Nazo Puyo is a subseries of the Puyo Puyo puzzle game franchise by Compile, spun-off from the Mission mode of the very first entry in the series. Nazo Puyo still utilizes the Falling Blocks gameplay from Puyo Puyo, but the goal is to solve preset puzzles instead of battling AI opponents or playing for a high score.Games in the Nazo Puyo subseries include: Nazo Puyo (Game Gear, 1993): Released exclusively in a bundle with the Game Gear itself, this game takes the Game Gear port of Puyo Puyo (1992) and replaces the CPU and Endless modes with 100 Mission mode puzzles. Nazo Puyo 2 (Game Gear, 1993): A Mission-Pack Sequel to the first Game Gear Nazo Puyo. The puzzles are new, the music is new, and the game no longer uses a Password Save system, but everything else is identical. Nazo Puyo: Arle no Roux (Game Gear, 1994): The third Game Gear Nazo Puyo features updated graphics, more varied challenges thanks to the introduction of gravity-defying Wall Blocks, an extremely loose narrative, and a health system that limits how many times the player can retry a puzzle. Arle no Roux also reintroduces the Endless mode from traditional Puyo Puyo games. The game was re-relased in 2020 for the Japan-exclusive Game Gear Micro line, rounding out the "yellow" version of the handheld that otherwise consists of three Shining Force games. Nazo Puyo (PC-98, 1994): An expansion of the Nazo Puyo mode from the PC-98 port of Puyo Puyo (1992). The game contains 200 puzzles, split between a mode with a loose narrative and a mode without it. Super Nazo Puyo: Rulue no Roux (Super Famicom, 1995): The first Super Famicom Nazo Puyo features a variety of game modes, including a loose remake of Arle no Roux, a new scenario involving Arle Nadja's rival Rulue, a plot-less "Road to Chains" mode, and an Endless mode. Super Nazo Puyo Tsu: Rulue no Tetsuwan Hanjouki (Super Famicom, 1996): The sequel to Rulue no Roux, and final dedicated Nazo Puyo game. Rulue gets the game all to herself this time, with slightly more emphasis on the RPG elements and even more puzzles.Nazo Puyo was also a staple of Compile's disk magazine Disc Station, with the PC-98 and Windows '95 incarnations often featuring a few puzzles for players to solve in each volume.
 Nazo Puyo (Video Game)
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2024-04-24T03:33:04Z
 Nazo Puyo (Video Game)
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2024-04-24T03:33:04Z
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Dropped link to ShaggyDogStory: Not a Feature - ITEM
 Nazo Puyo (Video Game)
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DBTropes
 Nazo Puyo (Video Game) / int_127fc252
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Creator Cameo
 Nazo Puyo (Video Game) / int_127fc252
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Creator Cameo: Masamitsu "MOO" Niitani, president of Compile, appears in Super Nazo Puyo Tsu as the True Final Boss.
 Nazo Puyo (Video Game) / int_127fc252
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1.0
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Nazo Puyo (Video Game) / int_127fc252
 Nazo Puyo (Video Game) / int_1527d90d
type
Early Game Hell
 Nazo Puyo (Video Game) / int_1527d90d
comment
Early Game Hell: Unlike most Nazo Puyo games, which typically ease players into the game with puzzles simple enough for total Puyo Puyo beginners, Arle no Roux throws some incredibly fiendish puzzles the player's way right from the start. In particular, one puzzle in the first area◊ demands knowledge of exactly how piece rotation is programmed, as the Puyo pair will get stuck if the player rotates the wrong way.
 Nazo Puyo (Video Game) / int_1527d90d
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Mission-Pack Sequel
 Nazo Puyo (Video Game) / int_1a2dc1fd
comment
Mission-Pack Sequel: The first two Nazo Puyo games for the Game Gear are basically the first Game Gear Puyo Puyo minus Scenario and Endless Modes. The only major distinction between the two Nazo Puyo games are their title screens, music, and Continue options. (The first uses passwords while the second has battery-backed storage.) The third GG Nazo Puyo game, Arle no Roux, averts this by adding light RPG mechanics and an aesthetic refresh.
 Nazo Puyo (Video Game) / int_1a2dc1fd
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Nazo Puyo (Video Game) / int_1a2dc1fd
 Nazo Puyo (Video Game) / int_1fffccf7
type
No Plot? No Problem!
 Nazo Puyo (Video Game) / int_1fffccf7
comment
No Plot? No Problem!: The first two Game Gear Nazo Puyo games don't bother with a plot. The PC-98 game and Rulue no Roux have Excuse Plots, but also separate modes with no narrative attached.
 Nazo Puyo (Video Game) / int_1fffccf7
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Nazo Puyo (Video Game) / int_1fffccf7
 Nazo Puyo (Video Game) / int_260926c3
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Failure Is the Only Option
 Nazo Puyo (Video Game) / int_260926c3
comment
Failure Is the Only Option: The first two Game Gear Nazo Puyo games do not explicitly tell the player that they've failed a mission; after the player has used all of their alotted Puyo, the games will endlessly provide pairs that are completely irrelevant to the current puzzle. This changes in Arle no Roux, where the player is given a hard limit on the number of pairs that they will receive for a given puzzle.
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 Nazo Puyo (Video Game) / int_26ac510e
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Mythology Gag
 Nazo Puyo (Video Game) / int_26ac510e
comment
Mythology Gag: Nazo Puyo: Arle no Roux and its sequels inherit the "experience orb" and "facial expression as health indicator" mechanics from Madou Monogatari 1-2-3.
 Nazo Puyo (Video Game) / int_26ac510e
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 Nazo Puyo (Video Game) / int_26ac510e
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Nazo Puyo (Video Game) / int_26ac510e
 Nazo Puyo (Video Game) / int_70d8269d
type
Excuse Plot
 Nazo Puyo (Video Game) / int_70d8269d
comment
Excuse Plot: Arle no Roux and Rulue no Roux are essentially shopping trips to cook up some curry. Arle's got an ingredient shortage and Rulue is trying to impress Dark Prince. The PC-98 Nazo Puyo sees Arle passing through Magical Junior High.
 Nazo Puyo (Video Game) / int_70d8269d
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 Nazo Puyo (Video Game) / int_762d730c
type
Level Editor
 Nazo Puyo (Video Game) / int_762d730c
comment
Level Editor: Many Nazo Puyo games allow players to create their own puzzles.
 Nazo Puyo (Video Game) / int_762d730c
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 Nazo Puyo (Video Game) / int_7f080f98
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Vague Age
 Nazo Puyo (Video Game) / int_7f080f98
comment
Vague Age: Arle Nadja is frequently stated to be 16 years old, but the PC-98 Nazo Puyo has Arle in junior high school which would imply that she's younger.note Junior high-aged students in Japan is within the age range of 12-15.
 Nazo Puyo (Video Game) / int_7f080f98
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Nazo Puyo (Video Game) / int_7f080f98
 Nazo Puyo (Video Game) / int_9c8701b5
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A Day in the Limelight
 Nazo Puyo (Video Game) / int_9c8701b5
comment
A Day in the Limelight: Both Super Nazo Puyo games give Rulue her own scenarios, with Rulue no Tetsuwan Hanjouki completely demoting Arle.
 Nazo Puyo (Video Game) / int_9c8701b5
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 Nazo Puyo (Video Game) / int_aed65980
type
All for Nothing
 Nazo Puyo (Video Game) / int_aed65980
comment
After both protagonists go through all the trouble in getting their curry ingredients in Arle no Roux and Rulue no Roux, Carbuncle steals Arle's plate, making her quest All for Nothing. Rulue, on the other hand, sucks at cooking, and her attempt at cooking ends in failure and can't serve the dish to the Dark Prince. At least Minotauros (probably) likes it!
 Nazo Puyo (Video Game) / int_aed65980
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 Nazo Puyo (Video Game) / int_c264d50a
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Embedded Precursor
 Nazo Puyo (Video Game) / int_c264d50a
comment
Embedded Precursor: Super Nazo Puyo: Rulue no Roux has two main scenarios, one of which is a remake of Nazo Puyo: Arle no Roux.
 Nazo Puyo (Video Game) / int_c264d50a
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 Nazo Puyo (Video Game) / int_d6f284a3
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Anti-Frustration Features
 Nazo Puyo (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Nazo Puyo: Arle no Roux lets the player take a (larger-than-normal) health penalty to give up on the current puzzle and receive a new one. Rulue no Roux, on the other hand, cruelly subverts this by making the puzzles that you passed on earlier in the game reappear near the end.
 Nazo Puyo (Video Game) / int_d6f284a3
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 Nazo Puyo (Video Game) / int_e4e86215
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Fake Difficulty
 Nazo Puyo (Video Game) / int_e4e86215
comment
Fake Difficulty: In the early Nazo Puyo games, the player only gets to preview a single pair of Puyo, while the puzzles often require multiple Puyo placed in a specific sequence. This basically means restarting the puzzle over and over until the player memorizes the order in which the Puyo pairs fall.
 Nazo Puyo (Video Game) / int_e4e86215
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Nazo Puyo (Video Game)

The following is a list of statements referring to the current page from other pages.

 Nazo Puyo (Video Game)
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Anti-Frustration Features / int_c3267936
 Nazo Puyo (Video Game)
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Embedded Precursor / int_c3267936
 Nazo Puyo (Video Game)
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Mission-Pack Sequel / int_c3267936
 Nazo Puyo (Video Game)
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No Plot? No Problem! / int_c3267936
 Nazo Puyo (Video Game)
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Video Games of 1990–1994 / int_c3267936