| neon�Knights (Video Game) |
type |
TVTItem |
| neon�Knights (Video Game) |
label |
neon�Knights (Video Game) |
| neon�Knights (Video Game) |
page |
NeonKnights |
| neon�Knights (Video Game) |
comment |
neon�Knights is an Action RPG Roguelike made on the Roblox platform by the studio Blockage.Follow the Knight and their disembodied voice companion, A Voice Beyond, as they travel throughout a walled city and fight hordes of machines to carve their way to the core and find answers, both to the world around you and your own identity.Run and gun your way through ruined Korean streets to military controlled train stations to polluted high-rises with an arsenal of ranged and melee weapons against a variety of killer machines in a mad bid to reach the end. |
| neon�Knights (Video Game) |
fetched |
2024-02-15T12:30:59Z |
| neon�Knights (Video Game) |
parsed |
2024-02-15T12:30:59Z |
| neon�Knights (Video Game) |
isPartOf |
DBTropes |
| neon�Knights (Video Game) / int_1e1d10ee |
type |
Fishing Minigame |
| neon�Knights (Video Game) / int_1e1d10ee |
comment |
Fishing Minigame: The Lure Quirk allows melee weapons to act as fishing rods and fish up water born robots for FIZ oil. Simply cast the Lure into an area with a highlighted circle and click when a hazard symbol appears on the liquid. Where you can fish can get truly ridiculous, as you can even fish in D5 Junction, i.e. in containers of liquid iron. |
| neon�Knights (Video Game) / int_1e1d10ee |
featureApplicability |
1.0 |
| neon�Knights (Video Game) / int_1e1d10ee |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_1e1d10ee |
| neon�Knights (Video Game) / int_2534ee67 |
type |
In Medias Res |
| neon�Knights (Video Game) / int_2534ee67 |
comment |
In Medias Res: The story begins during Cyphus' escort of the Knight and Kokoro to Diamond City. |
| neon�Knights (Video Game) / int_2534ee67 |
featureApplicability |
1.0 |
| neon�Knights (Video Game) / int_2534ee67 |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_2534ee67 |
| neon�Knights (Video Game) / int_2da1421 |
type |
Booby Trap |
| neon�Knights (Video Game) / int_2da1421 |
comment |
Booby Trap: A variety of environmental obstacles exist throughout the walls, such as laser turrets, spike pits and fireballs. |
| neon�Knights (Video Game) / int_2da1421 |
featureApplicability |
1.0 |
| neon�Knights (Video Game) / int_2da1421 |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_2da1421 |
| neon�Knights (Video Game) / int_31a2a33c |
type |
Stuff Blowing Up |
| neon�Knights (Video Game) / int_31a2a33c |
comment |
Stuff Blowing Up: The Bombing Quirk causes enemies killed by the weapon in question to explode, which can trigger a chain reaction as the effect can also be applied by the enemies detonating, resulting in enough explosions to even make Michael Bay blush. |
| neon�Knights (Video Game) / int_31a2a33c |
featureApplicability |
1.0 |
| neon�Knights (Video Game) / int_31a2a33c |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_31a2a33c |
| neon�Knights (Video Game) / int_33d0ba5d |
type |
Choose a Handicap |
| neon�Knights (Video Game) / int_33d0ba5d |
comment |
Choose a Handicap: Downplayed. Pillars offer a variety of handicaps in exchange for better rewards once the run is over, but they are completely optional. |
| neon�Knights (Video Game) / int_33d0ba5d |
featureApplicability |
1.0 |
| neon�Knights (Video Game) / int_33d0ba5d |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_33d0ba5d |
| neon�Knights (Video Game) / int_40e2ac3f |
type |
Flunky Boss |
| neon�Knights (Video Game) / int_40e2ac3f |
comment |
Flunky Boss: The boss of D2 Yaramo Transit, the King, can summon three Pawns or one Queen to aid in the battle. Justified, because the King is clearly a troop transport vessel, and enforced because it is a Damage-Sponge Boss and thus the mobs can be used as a source of ammo. |
| neon�Knights (Video Game) / int_40e2ac3f |
featureApplicability |
1.0 |
| neon�Knights (Video Game) / int_40e2ac3f |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_40e2ac3f |
| neon�Knights (Video Game) / int_6e7e9709 |
type |
Cosmetic Award |
| neon�Knights (Video Game) / int_6e7e9709 |
comment |
Cosmetic Award: Clearing Regions results in souvenirs from their being place in your apartment, unlocking some dialogue with A Voice Beyond. They also serve to relay how often the Regions have been cleared. |
| neon�Knights (Video Game) / int_6e7e9709 |
featureApplicability |
1.0 |
| neon�Knights (Video Game) / int_6e7e9709 |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_6e7e9709 |
| neon�Knights (Video Game) / int_726df893 |
type |
Equipment Upgrade |
| neon�Knights (Video Game) / int_726df893 |
comment |
Equipment Upgrade: The Forge allows one to converse with Holiday and use Flux to increase and rearrange the stats on your weapons, as well as add Quirks to them. |
| neon�Knights (Video Game) / int_726df893 |
featureApplicability |
1.0 |
| neon�Knights (Video Game) / int_726df893 |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_726df893 |
| neon�Knights (Video Game) / int_88e5fcbc |
type |
One-Hit Polykill |
| neon�Knights (Video Game) / int_88e5fcbc |
comment |
One-Hit Polykill: Bullets with the Piercing Quirk can penetrate two targets. |
| neon�Knights (Video Game) / int_88e5fcbc |
featureApplicability |
1.0 |
| neon�Knights (Video Game) / int_88e5fcbc |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_88e5fcbc |
| neon�Knights (Video Game) / int_9bee1a7f |
type |
Eldritch Location |
| neon�Knights (Video Game) / int_9bee1a7f |
comment |
Eldritch Location: The Walls are continually shifting to impair any Knights venturing through them. |
| neon�Knights (Video Game) / int_9bee1a7f |
featureApplicability |
1.0 |
| neon�Knights (Video Game) / int_9bee1a7f |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_9bee1a7f |
| neon�Knights (Video Game) / int_9e8aa11e |
type |
Friendly Fireproof |
| neon�Knights (Video Game) / int_9e8aa11e |
comment |
Friendly Fireproof: You can neither damage yourself nor your allies with your attacks. |
| neon�Knights (Video Game) / int_9e8aa11e |
featureApplicability |
1.0 |
| neon�Knights (Video Game) / int_9e8aa11e |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_9e8aa11e |
| neon�Knights (Video Game) / int_b0a91b69 |
type |
Convection, Schmonvection |
| neon�Knights (Video Game) / int_b0a91b69 |
comment |
Convection, Schmonvection: D5 Junction is a factory filled with molten metal with Knights often having to walk right above pots of boiling liquid. Subverted in the Boiler gamemode, where the heat will eventually get intense enough to start damaging Knights. |
| neon�Knights (Video Game) / int_b0a91b69 |
featureApplicability |
-0.3 |
| neon�Knights (Video Game) / int_b0a91b69 |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_b0a91b69 |
| neon�Knights (Video Game) / int_bd0415e2 |
type |
Healing Spring |
| neon�Knights (Video Game) / int_bd0415e2 |
comment |
Healing Spring: The hot springs in D4 Midnight Lounge restore Knights to full health. |
| neon�Knights (Video Game) / int_bd0415e2 |
featureApplicability |
1.0 |
| neon�Knights (Video Game) / int_bd0415e2 |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_bd0415e2 |
| neon�Knights (Video Game) / int_d03c7b28 |
type |
Kill Enemies to Open |
| neon�Knights (Video Game) / int_d03c7b28 |
comment |
Kill Enemies to Open: Doors are locked until all enemies are destroyed, upon which a cube is released that unlocks the door. |
| neon�Knights (Video Game) / int_d03c7b28 |
featureApplicability |
1.0 |
| neon�Knights (Video Game) / int_d03c7b28 |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_d03c7b28 |
| neon�Knights (Video Game) / int_d1b4f0ef |
type |
Everybody Lives |
| neon�Knights (Video Game) / int_d1b4f0ef |
comment |
Everybody Lives: Aside from vaguely implied offscreen deaths, nobody truly dies, as the robots can be rebuilt. |
| neon�Knights (Video Game) / int_d1b4f0ef |
featureApplicability |
1.0 |
| neon�Knights (Video Game) / int_d1b4f0ef |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_d1b4f0ef |
| neon�Knights (Video Game) / int_d24ed873 |
type |
Developer's Foresight |
| neon�Knights (Video Game) / int_d24ed873 |
comment |
Developer's Foresight: Beating the game, quitting during a run or otherwise disconnecting and not dying will respawn you in your apartment rather than the hospital, as you were not injured and willing chose to return. |
| neon�Knights (Video Game) / int_d24ed873 |
featureApplicability |
1.0 |
| neon�Knights (Video Game) / int_d24ed873 |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_d24ed873 |
| neon�Knights (Video Game) / int_d9384864 |
type |
Post-Defeat Explosion Chain |
| neon�Knights (Video Game) / int_d9384864 |
comment |
Post-Defeat Explosion Chain: When bosses have their health reduced to 0, the camera will pan to them and they will perform an animation that generally depicts them drooping or curling up before they explode into blackened shrapnel. |
| neon�Knights (Video Game) / int_d9384864 |
featureApplicability |
1.0 |
| neon�Knights (Video Game) / int_d9384864 |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_d9384864 |
| neon�Knights (Video Game) / int_dae3999d |
type |
Action Bomb |
| neon�Knights (Video Game) / int_dae3999d |
comment |
Action Bomb: Exaggerated with the Tempered status, which can turn EVERY enemy into one. |
| neon�Knights (Video Game) / int_dae3999d |
featureApplicability |
1.0 |
| neon�Knights (Video Game) / int_dae3999d |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_dae3999d |
| neon�Knights (Video Game) / int_eabd22f9 |
type |
Achievement System |
| neon�Knights (Video Game) / int_eabd22f9 |
comment |
Achievement System: Like most Roblox games, Badges can be obtained by clearing stages. |
| neon�Knights (Video Game) / int_eabd22f9 |
featureApplicability |
1.0 |
| neon�Knights (Video Game) / int_eabd22f9 |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_eabd22f9 |
| neon�Knights (Video Game) / int_ef8ee709 |
type |
Critical Status Buff |
| neon�Knights (Video Game) / int_ef8ee709 |
comment |
Critical Status Buff: Many Quirks' effects will only be triggered by taking damage. |
| neon�Knights (Video Game) / int_ef8ee709 |
featureApplicability |
1.0 |
| neon�Knights (Video Game) / int_ef8ee709 |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_ef8ee709 |
| neon�Knights (Video Game) / int_name |
type |
ItemName |
| neon�Knights (Video Game) / int_name |
comment |
|
| neon�Knights (Video Game) / int_name |
featureApplicability |
1.0 |
| neon�Knights (Video Game) / int_name |
featureConfidence |
1.0 |
| neon�Knights (Video Game) |
hasFeature |
neon�Knights (Video Game) / int_name |
| neon�Knights (Video Game) / int_name |
itemName |
neon�Knights (Video Game) |