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Neuro (Video Game)
- 88 statements
- 16 feature instances
- 6 referencing feature instances
Neuro (Video Game) | type |
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Neuro | |
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Neuro is a cyberpunk First-Person Shooter action game developed by Revolt Games and published by Russobit-M (the same guys behind Kreed), and is yet another foray into the sci-fi genre. Although instead of pitting the players against aliens, this time Russobit-M takes a stab in the superhero genre.James Gravesen is a law enforcement officer enhanced with an assortment of bio-technology-based weapons, where thanks to a powerful microchip implanted in his medulla oblongata he can move objects with his minds, hurl enemies and obstacles aside with ease and incinerate his targets by willpower alone. On the trail of an elusive criminal, Ramone, who's dealing an illicit substance called the "Lilac Death", James' trail of Ramone leads him to Clouto, a top-secret space station facility.Contains similarities to DUSK-12, another psychic powers-themed game. | |
Neuro (Video Game) | fetched |
2023-05-03T08:43:10Z | |
Neuro (Video Game) | parsed |
2023-05-03T08:43:11Z | |
Neuro (Video Game) | isPartOf |
DBTropes | |
Neuro (Video Game) / int_1cc9f5e5 | type |
Playing with Fire | |
Neuro (Video Game) / int_1cc9f5e5 | comment |
Playing with Fire: James' last, and most costly - but also most effective - psychic attack; pyrokinesis, which is using his mind to incinerate his opponents. | |
Neuro (Video Game) / int_1cc9f5e5 | featureApplicability |
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Neuro (Video Game) / int_1cc9f5e5 | |
Neuro (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Neuro (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: Most of the laser-based firearms James can use, given the game's sci-fi setting (including his default one, a laser blaster called the Centaur) lets out a powerful energy bolt that kills lesser mooks instantly, and contains penetrating powers allowing him to perform a One-Hit Polykill. Unforunately, laser weapons are limited to firing in a straight line, is horribly inaccurate, and painfully slow to the point where he can fire one shot every three seconds. At any rate, it's better to use old-fashion bullets or James' psychic powers. Using pyrokinesis, the last obtainable power for James. Sure, incinerating enemies in an instant looks hella cool (or hot?), but he can only use it on mooks which are facing him, thereby ditching whatever stealth he have. It also consumes far more energy from his psi-powers gauge compared to psychic healing and flinging enemies aside, when throwing mooks by way of mind would be much easier. | |
Neuro (Video Game) / int_2bdae2ae | featureApplicability |
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Neuro (Video Game) / int_2bdae2ae | |
Neuro (Video Game) / int_3c26863b | type |
Assist Character | |
Neuro (Video Game) / int_3c26863b | comment |
Assist Character: Some stages have federation officers, like Lieutenant Kate and Commander Basil, grabbing guns and helping you to kick ass. | |
Neuro (Video Game) / int_3c26863b | featureApplicability |
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Neuro (Video Game) / int_3c26863b | featureConfidence |
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Neuro (Video Game) | hasFeature |
Neuro (Video Game) / int_3c26863b | |
Neuro (Video Game) / int_403c6dbf | type |
Neural Implanting | |
Neuro (Video Game) / int_403c6dbf | comment |
Neural Implanting: James has a microchip implanted into his neural system right before the game's events. | |
Neuro (Video Game) / int_403c6dbf | featureApplicability |
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Neuro (Video Game) / int_403c6dbf | featureConfidence |
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Neuro (Video Game) | hasFeature |
Neuro (Video Game) / int_403c6dbf | |
Neuro (Video Game) / int_62c556bf | type |
X-Ray Vision | |
Neuro (Video Game) / int_62c556bf | comment |
X-Ray Vision: James can use his powers to spot enemies behind barricades or navigate dim areas, with onscreen mooks depicted as if they're on an Infrared X-Ray Camera. | |
Neuro (Video Game) / int_62c556bf | featureApplicability |
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Neuro (Video Game) / int_62c556bf | featureConfidence |
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Neuro (Video Game) | hasFeature |
Neuro (Video Game) / int_62c556bf | |
Neuro (Video Game) / int_6fc40689 | type |
Ragdoll Physics | |
Neuro (Video Game) / int_6fc40689 | comment |
Ragdoll Physics: Finishing off a mook with James' psychic force will result in their bodies flying through the air while contorting and twisting like a rubber mannequin. | |
Neuro (Video Game) / int_6fc40689 | featureApplicability |
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Neuro (Video Game) / int_6fc40689 | featureConfidence |
1.0 | |
Neuro (Video Game) | hasFeature |
Neuro (Video Game) / int_6fc40689 | |
Neuro (Video Game) / int_7913eb6f | type |
Healing Hands | |
Neuro (Video Game) / int_7913eb6f | comment |
Healing Hands: James can use his mental energy to restore his health, though it's more of an emergency move and drains his psi-powers level. | |
Neuro (Video Game) / int_7913eb6f | featureApplicability |
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Neuro (Video Game) / int_7913eb6f | featureConfidence |
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Neuro (Video Game) | hasFeature |
Neuro (Video Game) / int_7913eb6f | |
Neuro (Video Game) / int_88e5fcbc | type |
One-Hit Polykill | |
Neuro (Video Game) / int_88e5fcbc | comment |
Most of the laser-based firearms James can use, given the game's sci-fi setting (including his default one, a laser blaster called the Centaur) lets out a powerful energy bolt that kills lesser mooks instantly, and contains penetrating powers allowing him to perform a One-Hit Polykill. Unforunately, laser weapons are limited to firing in a straight line, is horribly inaccurate, and painfully slow to the point where he can fire one shot every three seconds. At any rate, it's better to use old-fashion bullets or James' psychic powers. | |
Neuro (Video Game) / int_88e5fcbc | featureApplicability |
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Neuro (Video Game) / int_88e5fcbc | featureConfidence |
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Neuro (Video Game) | hasFeature |
Neuro (Video Game) / int_88e5fcbc | |
Neuro (Video Game) / int_8cb4ea46 | type |
By-the-Book Cop | |
Neuro (Video Game) / int_8cb4ea46 | comment |
By-the-Book Cop: Psychic powers aside, James is a rather standard cop who runs by the rulebook, stopping his partner Chris from executing Ramon, a known drug dealer because it's required by law to "leave him to justice". | |
Neuro (Video Game) / int_8cb4ea46 | featureApplicability |
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Neuro (Video Game) / int_8cb4ea46 | featureConfidence |
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Neuro (Video Game) | hasFeature |
Neuro (Video Game) / int_8cb4ea46 | |
Neuro (Video Game) / int_9ab3da1a | type |
Evil Mentor | |
Neuro (Video Game) / int_9ab3da1a | comment |
Evil Mentor: James' supposed superior and mentor in the force, Craig, turns out to be the mastermind behind the "Lilac Death" shipment, and that Ramone - arrested by Craig and James halfway through - was one of Craig's lackey. In fact, Ramone escapes custody later on courtesy of Craig. | |
Neuro (Video Game) / int_9ab3da1a | featureApplicability |
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Neuro (Video Game) / int_9ab3da1a | featureConfidence |
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Neuro (Video Game) | hasFeature |
Neuro (Video Game) / int_9ab3da1a | |
Neuro (Video Game) / int_be54cb9c | type |
Bullet Dodges You | |
Neuro (Video Game) / int_be54cb9c | comment |
Bullet Dodges You: The final cutscene, where James' psychic powers have reached it's maximum limit. It's a Cutscene Power to the Max stage where James catches two missiles, fired by Craig from his chopper, before tossing them back. BOOM. | |
Neuro (Video Game) / int_be54cb9c | featureApplicability |
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Neuro (Video Game) / int_be54cb9c | featureConfidence |
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Neuro (Video Game) | hasFeature |
Neuro (Video Game) / int_be54cb9c | |
Neuro (Video Game) / int_c88fd7b7 | type |
Psi Blast | |
Neuro (Video Game) / int_c88fd7b7 | comment |
Psi Blast: James can release a blast of mental energy if he doesn't want to rely on firearms. It's hit-range is far wider than even rocket projectiles. | |
Neuro (Video Game) / int_c88fd7b7 | featureApplicability |
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Neuro (Video Game) / int_c88fd7b7 | featureConfidence |
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Neuro (Video Game) | hasFeature |
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Neuro (Video Game) / int_e0ecb7b3 | type |
Space Station | |
Neuro (Video Game) / int_e0ecb7b3 | comment |
Space Station: The game takes place in one of these, called the Clouto, which contains it's own miniature indoor forest in the center and artificial skies. | |
Neuro (Video Game) / int_e0ecb7b3 | featureApplicability |
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Neuro (Video Game) / int_e0ecb7b3 | featureConfidence |
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Neuro (Video Game) | hasFeature |
Neuro (Video Game) / int_e0ecb7b3 | |
Neuro (Video Game) / int_e7b73414 | type |
Sniper Rifle | |
Neuro (Video Game) / int_e7b73414 | comment |
Sniper Rifle: One of James' weapons, a rather futuristic sniper rifle which allows him to snipe enemies from half a mile away. It even has a "Target Distance" indicator. | |
Neuro (Video Game) / int_e7b73414 | featureApplicability |
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Neuro (Video Game) / int_e7b73414 | featureConfidence |
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Neuro (Video Game) | hasFeature |
Neuro (Video Game) / int_e7b73414 | |
Neuro (Video Game) / int_f1e837cc | type |
Mind over Matter | |
Neuro (Video Game) / int_f1e837cc | comment |
Mind over Matter: James can hurl enemies a mile away with his mind just by looking at them, and move objects without touching thanks to his mental abilities. It's in fact one of the game's main selling point. | |
Neuro (Video Game) / int_f1e837cc | featureApplicability |
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The following is a list of statements referring to the current page from other pages.
Neuro (Video Game) | hasFeature |
Bullet Dodges You / int_d56cec28 | |
Neuro (Video Game) | hasFeature |
Healing Hands / int_d56cec28 | |
Neuro (Video Game) | hasFeature |
Neural Implanting / int_d56cec28 | |
Neuro (Video Game) | hasFeature |
Psychic Stories / int_d56cec28 | |
Neuro (Video Game) | hasFeature |
Russian Video Games / int_d56cec28 | |
Neuro | sameAs |
Neuro (Video Game) |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.