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Neuro (Video Game)

 Neuro (Video Game)
type
TVTItem
 Neuro (Video Game)
label
Neuro (Video Game)
 Neuro (Video Game)
page
Neuro
 Neuro (Video Game)
comment
Neuro is a cyberpunk First-Person Shooter action game developed by Revolt Games and published by Russobit-M (the same guys behind Kreed), and is yet another foray into the sci-fi genre. Although instead of pitting the players against aliens, this time Russobit-M takes a stab in the superhero genre.James Gravesen is a law enforcement officer enhanced with an assortment of bio-technology-based weapons, where thanks to a powerful microchip implanted in his medulla oblongata he can move objects with his minds, hurl enemies and obstacles aside with ease and incinerate his targets by willpower alone. On the trail of an elusive criminal, Ramone, who's dealing an illicit substance called the "Lilac Death", James' trail of Ramone leads him to Clouto, a top-secret space station facility.Contains similarities to DUSK-12, another psychic powers-themed game.
 Neuro (Video Game)
fetched
2023-05-03T08:43:10Z
 Neuro (Video Game)
parsed
2023-05-03T08:43:11Z
 Neuro (Video Game)
isPartOf
DBTropes
 Neuro (Video Game) / int_1cc9f5e5
type
Playing with Fire
 Neuro (Video Game) / int_1cc9f5e5
comment
Playing with Fire: James' last, and most costly - but also most effective - psychic attack; pyrokinesis, which is using his mind to incinerate his opponents.
 Neuro (Video Game) / int_1cc9f5e5
featureApplicability
1.0
 Neuro (Video Game) / int_1cc9f5e5
featureConfidence
1.0
 Neuro (Video Game)
hasFeature
Neuro (Video Game) / int_1cc9f5e5
 Neuro (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 Neuro (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Most of the laser-based firearms James can use, given the game's sci-fi setting (including his default one, a laser blaster called the Centaur) lets out a powerful energy bolt that kills lesser mooks instantly, and contains penetrating powers allowing him to perform a One-Hit Polykill. Unforunately, laser weapons are limited to firing in a straight line, is horribly inaccurate, and painfully slow to the point where he can fire one shot every three seconds. At any rate, it's better to use old-fashion bullets or James' psychic powers. Using pyrokinesis, the last obtainable power for James. Sure, incinerating enemies in an instant looks hella cool (or hot?), but he can only use it on mooks which are facing him, thereby ditching whatever stealth he have. It also consumes far more energy from his psi-powers gauge compared to psychic healing and flinging enemies aside, when throwing mooks by way of mind would be much easier.
 Neuro (Video Game) / int_2bdae2ae
featureApplicability
1.0
 Neuro (Video Game) / int_2bdae2ae
featureConfidence
1.0
 Neuro (Video Game)
hasFeature
Neuro (Video Game) / int_2bdae2ae
 Neuro (Video Game) / int_3c26863b
type
Assist Character
 Neuro (Video Game) / int_3c26863b
comment
Assist Character: Some stages have federation officers, like Lieutenant Kate and Commander Basil, grabbing guns and helping you to kick ass.
 Neuro (Video Game) / int_3c26863b
featureApplicability
1.0
 Neuro (Video Game) / int_3c26863b
featureConfidence
1.0
 Neuro (Video Game)
hasFeature
Neuro (Video Game) / int_3c26863b
 Neuro (Video Game) / int_403c6dbf
type
Neural Implanting
 Neuro (Video Game) / int_403c6dbf
comment
Neural Implanting: James has a microchip implanted into his neural system right before the game's events.
 Neuro (Video Game) / int_403c6dbf
featureApplicability
1.0
 Neuro (Video Game) / int_403c6dbf
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1.0
 Neuro (Video Game)
hasFeature
Neuro (Video Game) / int_403c6dbf
 Neuro (Video Game) / int_62c556bf
type
X-Ray Vision
 Neuro (Video Game) / int_62c556bf
comment
X-Ray Vision: James can use his powers to spot enemies behind barricades or navigate dim areas, with onscreen mooks depicted as if they're on an Infrared X-Ray Camera.
 Neuro (Video Game) / int_62c556bf
featureApplicability
1.0
 Neuro (Video Game) / int_62c556bf
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1.0
 Neuro (Video Game)
hasFeature
Neuro (Video Game) / int_62c556bf
 Neuro (Video Game) / int_6fc40689
type
Ragdoll Physics
 Neuro (Video Game) / int_6fc40689
comment
Ragdoll Physics: Finishing off a mook with James' psychic force will result in their bodies flying through the air while contorting and twisting like a rubber mannequin.
 Neuro (Video Game) / int_6fc40689
featureApplicability
1.0
 Neuro (Video Game) / int_6fc40689
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1.0
 Neuro (Video Game)
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Neuro (Video Game) / int_6fc40689
 Neuro (Video Game) / int_7913eb6f
type
Healing Hands
 Neuro (Video Game) / int_7913eb6f
comment
Healing Hands: James can use his mental energy to restore his health, though it's more of an emergency move and drains his psi-powers level.
 Neuro (Video Game) / int_7913eb6f
featureApplicability
1.0
 Neuro (Video Game) / int_7913eb6f
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1.0
 Neuro (Video Game)
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Neuro (Video Game) / int_7913eb6f
 Neuro (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 Neuro (Video Game) / int_88e5fcbc
comment
Most of the laser-based firearms James can use, given the game's sci-fi setting (including his default one, a laser blaster called the Centaur) lets out a powerful energy bolt that kills lesser mooks instantly, and contains penetrating powers allowing him to perform a One-Hit Polykill. Unforunately, laser weapons are limited to firing in a straight line, is horribly inaccurate, and painfully slow to the point where he can fire one shot every three seconds. At any rate, it's better to use old-fashion bullets or James' psychic powers.
 Neuro (Video Game) / int_88e5fcbc
featureApplicability
1.0
 Neuro (Video Game) / int_88e5fcbc
featureConfidence
1.0
 Neuro (Video Game)
hasFeature
Neuro (Video Game) / int_88e5fcbc
 Neuro (Video Game) / int_8cb4ea46
type
By-the-Book Cop
 Neuro (Video Game) / int_8cb4ea46
comment
By-the-Book Cop: Psychic powers aside, James is a rather standard cop who runs by the rulebook, stopping his partner Chris from executing Ramon, a known drug dealer because it's required by law to "leave him to justice".
 Neuro (Video Game) / int_8cb4ea46
featureApplicability
1.0
 Neuro (Video Game) / int_8cb4ea46
featureConfidence
1.0
 Neuro (Video Game)
hasFeature
Neuro (Video Game) / int_8cb4ea46
 Neuro (Video Game) / int_9ab3da1a
type
Evil Mentor
 Neuro (Video Game) / int_9ab3da1a
comment
Evil Mentor: James' supposed superior and mentor in the force, Craig, turns out to be the mastermind behind the "Lilac Death" shipment, and that Ramone - arrested by Craig and James halfway through - was one of Craig's lackey. In fact, Ramone escapes custody later on courtesy of Craig.
 Neuro (Video Game) / int_9ab3da1a
featureApplicability
1.0
 Neuro (Video Game) / int_9ab3da1a
featureConfidence
1.0
 Neuro (Video Game)
hasFeature
Neuro (Video Game) / int_9ab3da1a
 Neuro (Video Game) / int_be54cb9c
type
Bullet Dodges You
 Neuro (Video Game) / int_be54cb9c
comment
Bullet Dodges You: The final cutscene, where James' psychic powers have reached it's maximum limit. It's a Cutscene Power to the Max stage where James catches two missiles, fired by Craig from his chopper, before tossing them back. BOOM.
 Neuro (Video Game) / int_be54cb9c
featureApplicability
1.0
 Neuro (Video Game) / int_be54cb9c
featureConfidence
1.0
 Neuro (Video Game)
hasFeature
Neuro (Video Game) / int_be54cb9c
 Neuro (Video Game) / int_c88fd7b7
type
Psi Blast
 Neuro (Video Game) / int_c88fd7b7
comment
Psi Blast: James can release a blast of mental energy if he doesn't want to rely on firearms. It's hit-range is far wider than even rocket projectiles.
 Neuro (Video Game) / int_c88fd7b7
featureApplicability
1.0
 Neuro (Video Game) / int_c88fd7b7
featureConfidence
1.0
 Neuro (Video Game)
hasFeature
Neuro (Video Game) / int_c88fd7b7
 Neuro (Video Game) / int_e0ecb7b3
type
Space Station
 Neuro (Video Game) / int_e0ecb7b3
comment
Space Station: The game takes place in one of these, called the Clouto, which contains it's own miniature indoor forest in the center and artificial skies.
 Neuro (Video Game) / int_e0ecb7b3
featureApplicability
1.0
 Neuro (Video Game) / int_e0ecb7b3
featureConfidence
1.0
 Neuro (Video Game)
hasFeature
Neuro (Video Game) / int_e0ecb7b3
 Neuro (Video Game) / int_e7b73414
type
Sniper Rifle
 Neuro (Video Game) / int_e7b73414
comment
Sniper Rifle: One of James' weapons, a rather futuristic sniper rifle which allows him to snipe enemies from half a mile away. It even has a "Target Distance" indicator.
 Neuro (Video Game) / int_e7b73414
featureApplicability
1.0
 Neuro (Video Game) / int_e7b73414
featureConfidence
1.0
 Neuro (Video Game)
hasFeature
Neuro (Video Game) / int_e7b73414
 Neuro (Video Game) / int_f1e837cc
type
Mind over Matter
 Neuro (Video Game) / int_f1e837cc
comment
Mind over Matter: James can hurl enemies a mile away with his mind just by looking at them, and move objects without touching thanks to his mental abilities. It's in fact one of the game's main selling point.
 Neuro (Video Game) / int_f1e837cc
featureApplicability
1.0
 Neuro (Video Game) / int_f1e837cc
featureConfidence
1.0
 Neuro (Video Game)
hasFeature
Neuro (Video Game) / int_f1e837cc
 Neuro (Video Game) / int_name
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ItemName
 Neuro (Video Game) / int_name
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 Neuro (Video Game) / int_name
featureApplicability
1.0
 Neuro (Video Game) / int_name
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 Neuro (Video Game)
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Neuro (Video Game) / int_name
 Neuro (Video Game) / int_name
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Neuro (Video Game)

The following is a list of statements referring to the current page from other pages.

 Neuro (Video Game)
hasFeature
Bullet Dodges You / int_d56cec28
 Neuro (Video Game)
hasFeature
Healing Hands / int_d56cec28
 Neuro (Video Game)
hasFeature
Neural Implanting / int_d56cec28
 Neuro (Video Game)
hasFeature
Psychic Stories / int_d56cec28
 Neuro (Video Game)
hasFeature
Russian Video Games / int_d56cec28
 Neuro
sameAs
Neuro (Video Game)