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Neverending Nightmares (Video Game)

 Neverending Nightmares (Video Game)
type
TVTItem
 Neverending Nightmares (Video Game)
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Neverending Nightmares (Video Game)
 Neverending Nightmares (Video Game)
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NeverendingNightmares
 Neverending Nightmares (Video Game)
comment
Neverending Nightmares is an indie Psychological Horror video game developed by American game development studio Infinitap Games. It was released for the PC, Mac, Linux, and Ouya in 2014, with ports to PS4 and PS Vita following in 2016, and an iOS version releasing in 2017.You play as the pajama-clad Thomas Smith, who wakes up from a nightmare, only to find that he is still in a nightmare. He is compelled to explore his dreamworld, but as more and more sinister things start bubbling to the surface, it becomes increasingly apparent that something is terribly wrong with Thomas...The game's aesthetic, based on the late 19th century Anglophone world, is notable for its deceptively complex Edward Gorey-inspired hand-drawn art style, with dynamic cross-hatched shadows and splashes of color for interactive objects, as well as many scenes of brutal, unrelentingly gory violence.The game was inspired by creator Matt Gilgenbach's experiences with Obsessive Compulsive Disorder and Depression, which were exacerbated by the financial failure of his previous game, Retro/Grade.A loose follow-up to the game, titled Devastated Dreams, had a demo released in 2015, but no further releases or updates on its development were done since then. What's been published about its plot so far is that it revolves around a woman named Angel who suffers from the same nightmares Thomas did, in addition to having to figure out the Ambiguous Situation over whether or not she's pregnant. In contrast to the first game, Devastated Dreams takes place in a more modern setting and is largely inspired by Philippine Mythology.
 Neverending Nightmares (Video Game)
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Dropped link to DyingToWakeUp: Not a Feature - UNKNOWN
 Neverending Nightmares (Video Game)
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Dropped link to SilentHill2: Not a Feature - ITEM
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Dying to Wake Up
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 Neverending Nightmares (Video Game) / int_105d50b1
type
Psychological Torment Zone
 Neverending Nightmares (Video Game) / int_105d50b1
comment
Psychological Torment Zone: The whole game is this for Thomas.
 Neverending Nightmares (Video Game) / int_105d50b1
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 Neverending Nightmares (Video Game) / int_1aa08f77
type
Multiple Endings
 Neverending Nightmares (Video Game) / int_1aa08f77
comment
Multiple Endings: Based on certain choices you make over the course of the game, they may explain why Thomas is having all these nightmares. Final Descent: The death of Thomas's daughter and Gabby leaving him. Broken Dreams: Thomas is in a coma, possibly from Self-Harm or attempted suicide. Wayward Dreamer: Thomas is just a kid, and he's worried about his sister.
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The Pursuing Nightmare
 Neverending Nightmares (Video Game) / int_1c2f85c0
comment
The Pursuing Nightmare: Because Thomas can't fight back against the monsters, he can only evade if he wants to avoid waking up in yet another dream. He can hide when pitted against the baby monsters and the asylum patients, but most of the time he's forced to keep moving, either staying a few steps ahead of slow-moving foes like the dolls or running blindly down a corridor from the swift and deadly Nightmare Thomas. And some threats, like the shadows in "Childish Things", literally can't be escaped at all. Worse still, Thomas is asthmatic and can't run very far without getting winded, so he has to conserve his energy or run out of breath with a monster right on his heels... and in the "Wayward Dreamer" level, Thomas is even worse off as he's left struggling to outrun the same threats as a child with an even worse case of asthma.
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Notice This
 Neverending Nightmares (Video Game) / int_20e2a53b
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Notice This: Objects that you can interact with are colored to contrast the stark, black-and-white graphics of everything else.
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Self-Harm
 Neverending Nightmares (Video Game) / int_22a59b45
comment
Self-Harm: And how! A lot of the Fission Mailed sequences involve Thomas harming himself, if not being Driven to Suicide entirely. And in one of the ending paths, he presumably has been put in a coma from his self-harm.
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Chekhov's Gun
 Neverending Nightmares (Video Game) / int_22cf536c
comment
Chekhov's Gun: One of the rooms in the first level is a kitchen containing a bloodied meat grinder. Thomas uses it to mutilate his hand at the end of "Together at Last." The literal example is averted. There are some rooms with hunting trophies and hunting rifles hanging on the walls, but they can't be interacted with, and they aren't involved in the nightmares anyway.
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Babies Make Everything Better
 Neverending Nightmares (Video Game) / int_23f1384a
comment
Babies Make Everything Better: Thoroughly, thoroughly inverted with the baby monsters.
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Death of a Child
 Neverending Nightmares (Video Game) / int_269e82c1
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Death of a Child: Child versions of both Gabby and Thomas die frequently (the latter more so on the Wayward Dreamer path).
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Alliterative Title
 Neverending Nightmares (Video Game) / int_26b2747
comment
Alliterative Title: "Neverending Nightmares" and "Devastated Dreams".
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World of Symbolism
 Neverending Nightmares (Video Game) / int_285f34c7
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World of Symbolism: Everything from the environments, to the enemies, to the dialogue, holds some sort of symbolic weight with the main character.
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Catapult Nightmare
 Neverending Nightmares (Video Game) / int_2c9e262
comment
Catapult Nightmare: Thomas's go-to method of waking up from a nightmare.
 Neverending Nightmares (Video Game) / int_2c9e262
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Agony of the Feet
 Neverending Nightmares (Video Game) / int_37d94ed9
comment
Agony of the Feet: In the asylum, some corridors have shards of broken glass lying on the floor. Since Thomas is always barefoot, stepping on them hurts him; it doesn't kill, but the noise attracts enemies who are close enough. Near the end of Insanity, you need to do this on purpose at one point, to lure a lunatic far from your path.
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Bittersweet Ending
 Neverending Nightmares (Video Game) / int_40cc0c7e
comment
Bittersweet Ending: All 3 of them. Wayward Dreamer: Thomas is actually a young boy, and is deathly worried about his young sister, Gabrielle. It's implied she may be ill, or even in a coma. He checks up on her, and then goes back to bed. Broken Dreams: Thomas is prone to self-harm, and attempts suicide. After conquering his desire to kill himself (manifested in Nightmare Thomas), he wakes up to the cries of Gabrielle, who is overjoyed that he's okay. Final Descent: Thomas wakes up, and reads a letter from his wife. As it turns out, Gabrielle isn't his sister—she's his wife. The older and younger versions of the ghost girls are different people entirely: the older one is Gabrielle, and the young girl he's been seeing was his daughter, Gabby. Gabby died earlier in the game, and Thomas never moved on from it. Eventually, Gabrielle leaves him, begging Thomas to move on with his life as he sits in his study and sobs. The game does imply that he will move on.
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Gory Discretion Shot
 Neverending Nightmares (Video Game) / int_49f20c6a
comment
Gory Discretion Shot: The game can get incredibly twisted when it comes to its violence; but when Thomas is killed (or otherwise does something horrible to himself), the game always cuts away in the middle of the violence. Only after you've seen more than you wanted to, though... Averted at the end of "Lost Child", where Thomas gives himself a rather nasty stab, slumps to the ground, and dies. We get the privilege of watching the whole thing unfold in unflinching detail. Played absolutely straight in the middle of "Childish Things". Going down a hallway will shut off all the lights, and an unseen being will brutally murder Thomas in the dark. You can just make out the blood pool.
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Non Sequitur Environment
 Neverending Nightmares (Video Game) / int_4a8d9d4d
comment
Non Sequitur Environment: Exhibits a good deal of this in the final levels, many of which incorporate areas from previous segments of the game. For example, in the "Wayward Dreamer" ending path, Thomas finds his childhood home merging with the asylum level and a bleak catacomb-like mockery of his house, with ordinary corridors giving way to ruined wards patrolled by eyeless inmates and dark stone halls infested with murderous dolls. Meanwhile, in "The Final Descent," the interior of the house grows more dilapidated and horrific, collapsing into bloodstained wreckage without rhyme or reason: along the journey, corridors abruptly give way to forests of hanging bodies, graveyards suddenly appear out of nowhere, and staircases lead back into the asylum. Thomas awakens to find himself in the catacombs again... and the very last scene of this path features Thomas descending a very, very long staircase - only to find himself entering what appears to be a literal Womb Level.
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Death Is a Slap on the Wrist
 Neverending Nightmares (Video Game) / int_50727f8d
comment
Death Is a Slap on the Wrist: When you die, you immediately wake up in the last bedroom you passed. Not only are rooms with beds generously abundant, leaving you a short distance away from where you died, but there's no loading screen either.
 Neverending Nightmares (Video Game) / int_50727f8d
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All the Worlds Are a Stage
 Neverending Nightmares (Video Game) / int_56a6927b
comment
All the Worlds Are a Stage: Used in two of the three alternative last levels. "Wayward Dreamer"'s setting consists of mix-and-match rooms and corridors from the manor, the asylum, and the forest, while furniture from the asylum occasionally appears in the manor, and vice versa. The only enemies (killer dolls) are specific to this level, though. "Final Descent"'s setting is made of seemingly randomly linked level parts lifted straight from the manor, the forest/cemetery, and the asylum, each of them including its own specific enemies (baby monsters, asylum patients, and Evil!Gabby). Averted in "Destroyed Dreams", which is set in a unique place (an abandoned hospital that looks very different from the asylum in "Insanity") with a totally new enemy (a murderous Thomas doppelganger wielding an axe).
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Nightmare Sequence
 Neverending Nightmares (Video Game) / int_5c0fc07b
comment
Nightmare Sequence: Naturally. The word "Nightmare" is obviously in the title, so this is expected.
 Neverending Nightmares (Video Game) / int_5c0fc07b
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Through the Eyes of Madness
 Neverending Nightmares (Video Game) / int_5d5cc3fd
comment
Through the Eyes of Madness: One of the questions driving the plot is whether Thomas is exploring his dreams or his psychotic hallucinations. They're his dreams.
 Neverending Nightmares (Video Game) / int_5d5cc3fd
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type
Self-Inflicted Hell
 Neverending Nightmares (Video Game) / int_6040801a
comment
Self-Inflicted Hell: It's not a question of if Thomas hates himself, but why. The Final Descent ending reveals one reason why, but the other two endings don't.
 Neverending Nightmares (Video Game) / int_6040801a
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Hell Is That Noise
 Neverending Nightmares (Video Game) / int_61a503a7
comment
Hell Is That Noise: The odd hissing noise that sounds just before Evil!Thomas attacks you in the hospital.
 Neverending Nightmares (Video Game) / int_61a503a7
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Big Brother Instinct
 Neverending Nightmares (Video Game) / int_69681e01
comment
Big Brother Instinct: Thomas seems to care very much about Gabby.
 Neverending Nightmares (Video Game) / int_69681e01
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The Reveal
 Neverending Nightmares (Video Game) / int_6b2b3b59
comment
The Reveal: In Final Descent, Thomas finds out that not only is Gabrielle not his sister, but she's also his wife, AND he's been driven mad by the death of his daughter, also named Gabrielle. There are also inclinations that Thomas accidentally killed her, and while his wife has tried to move on, Thomas has not, and is destroying himself from the guilt of it all.
 Neverending Nightmares (Video Game) / int_6b2b3b59
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type
Uncanny Valley
 Neverending Nightmares (Video Game) / int_6b5a92dc
comment
Uncanny Valley: The Creepy Dolls. A lot of them have cracks over their bodies, are missing a good portion of their face, don a Slasher Smile, or some combination. Many a player suspect that they might attack at some point. Which they do if you're on the "Wayward Dreamer" path.
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type
Driven to Suicide
 Neverending Nightmares (Video Game) / int_6d332aea
comment
Being killed, either by one of the monsters or by his own hand, results in Thomas waking up... only to find himself in yet another nightmare. As such, the various bedrooms lining the main corridors serve as checkpoints that the player reloads from after a death. Dying under the right conditions progresses the narrative further, resulting in Thomas waking up in increasingly unusual places, including dark forests, hospitals, insane asylums, underground chambers, married life with Gabby , or even a return to childhood.
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Surreal Horror
 Neverending Nightmares (Video Game) / int_72d31973
comment
Surreal Horror: The game's art style is just the beginning.
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Arc Words
 Neverending Nightmares (Video Game) / int_7464705c
comment
Arc Words: "My God, why have you forsaken me?" and "Everything is a lie."
 Neverending Nightmares (Video Game) / int_7464705c
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Brother–Sister Incest
 Neverending Nightmares (Video Game) / int_771f6307
comment
Brother–Sister Incest: One path leads to this, but it's actually averted. Gabrielle explains to Thomas that he never had a sister, and they're actually married. Whether or not it is actually true is up to interpretation.
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Comic-Book Adaptation
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comment
Comic-Book Adaptation: A manga by Kata Katoh and SUNPLANT was released in late 2017.
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Malevolent Architecture
 Neverending Nightmares (Video Game) / int_7eaf99d
comment
Malevolent Architecture: It takes place in a dream, after all, so logic is in short supply when it comes to the practicality of the building layouts and the rooms within.
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type
Plot-Relevant Age-Up
 Neverending Nightmares (Video Game) / int_7fb534b7
comment
Plot-Relevant Age-Up: Inverted. One path leads to the player taking control of a younger Thomas. However, it is possible to divert to another path which brings him back to being older.
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type
Black Eyes of Evil
 Neverending Nightmares (Video Game) / int_806b07e7
comment
Black Eyes of Evil: A recurring trait on a lot of enemies. If they have eyes at all...
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BFS
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comment
BFS: Gabby uses one towards the end of the game, complete with Sword Drag.
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type
Creepy Doll
 Neverending Nightmares (Video Game) / int_8bff32a8
comment
Creepy Doll: Plenty to be seen. Also included are ones that can disembowel you in the Wayward Dreamer path.
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 Neverending Nightmares (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Neverending Nightmares (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Thomas doesn't stand a chance in straight-up combat. See Controllable Helplessness.
 Neverending Nightmares (Video Game) / int_8df14c99
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Neverending Nightmares (Video Game) / int_8df14c99
 Neverending Nightmares (Video Game) / int_911b22d8
type
Suspicious Video-Game Generosity
 Neverending Nightmares (Video Game) / int_911b22d8
comment
Suspicious Videogame Generosity: If there is a bedroom near by, so is a deadly obstacle.
 Neverending Nightmares (Video Game) / int_911b22d8
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Neverending Nightmares (Video Game) / int_911b22d8
 Neverending Nightmares (Video Game) / int_95be648c
type
Creepy Basement
 Neverending Nightmares (Video Game) / int_95be648c
comment
Creepy Basement: There's one early on in the game.
 Neverending Nightmares (Video Game) / int_95be648c
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Neverending Nightmares (Video Game) / int_95be648c
 Neverending Nightmares (Video Game) / int_98e87f7
type
Sinister Silhouettes
 Neverending Nightmares (Video Game) / int_98e87f7
comment
Sinister Silhouettes: Used to horrific effect.
 Neverending Nightmares (Video Game) / int_98e87f7
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1.0
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Neverending Nightmares (Video Game) / int_98e87f7
 Neverending Nightmares (Video Game) / int_9a1f23bf
type
Controllable Helplessness
 Neverending Nightmares (Video Game) / int_9a1f23bf
comment
Controllable Helplessness: An Olympic athlete, Thomas is not. All enemies in the game mop the floor with him, and he can barely run down the length of a hallway before having to stop to pant and wheeze. (Although the latter is justified in that the creator has asthma; see Author Phobia.)
 Neverending Nightmares (Video Game) / int_9a1f23bf
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1.0
 Neverending Nightmares (Video Game) / int_9a1f23bf
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Neverending Nightmares (Video Game) / int_9a1f23bf
 Neverending Nightmares (Video Game) / int_9aa17eb0
type
Story Branching
 Neverending Nightmares (Video Game) / int_9aa17eb0
comment
Story Branching: One of two paths either has Gabrielle actually be his wife (not his sister) or Gabrielle really be his sister.
 Neverending Nightmares (Video Game) / int_9aa17eb0
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1.0
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Neverending Nightmares (Video Game) / int_9aa17eb0
 Neverending Nightmares (Video Game) / int_9bee1a7f
type
Eldritch Location
 Neverending Nightmares (Video Game) / int_9bee1a7f
comment
Eldritch Location: The settings makes no sense whatsoever; rooms connect together seemingly at random; doors lead between the House, the Asylum and the Hospital randomly; and eventually the settings begin to merge, with furniture and enemies appearing in each others' locations. Justified since it all takes place in a series of dreams.
 Neverending Nightmares (Video Game) / int_9bee1a7f
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1.0
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Neverending Nightmares (Video Game) / int_9bee1a7f
 Neverending Nightmares (Video Game) / int_9f80e1da
type
Sarcasm Mode
 Neverending Nightmares (Video Game) / int_9f80e1da
comment
In a demo version made a year before the game came out, one of the recurring paintings featured Gabby standing in front of a forest. Said painting returns for the full version, but with one, minor change: the tall, faceless man standing behind her, off in the background, is gone.
 Neverending Nightmares (Video Game) / int_9f80e1da
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 Neverending Nightmares (Video Game) / int_a0c7f4e9
type
Abandoned Hospital
 Neverending Nightmares (Video Game) / int_a0c7f4e9
comment
Abandoned Hospital: The setting of the Destroyed Dreams path.
 Neverending Nightmares (Video Game) / int_a0c7f4e9
featureApplicability
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Neverending Nightmares (Video Game) / int_a0c7f4e9
 Neverending Nightmares (Video Game) / int_a6123b72
type
Enfant Terrible
 Neverending Nightmares (Video Game) / int_a6123b72
comment
Enfant Terrible: The baby monsters.
 Neverending Nightmares (Video Game) / int_a6123b72
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1.0
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Neverending Nightmares (Video Game) / int_a6123b72
 Neverending Nightmares (Video Game) / int_a7325f9e
type
The Many Deaths of You
 Neverending Nightmares (Video Game) / int_a7325f9e
comment
The Many Deaths of You: Thomas can die in various ways including being crushed to death by giant baby monsters, having his throat bitten out by mental patients, being disemboweled by killer dolls, and being hacked up by demonic versions of himself and Gabby depending on the path. There are a few more ways to die, and in some of those cases they are plot-required.
 Neverending Nightmares (Video Game) / int_a7325f9e
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Neverending Nightmares (Video Game) / int_a7325f9e
 Neverending Nightmares (Video Game) / int_b3bdf232
type
Alien Geometries
 Neverending Nightmares (Video Game) / int_b3bdf232
comment
Alien Geometries: A subtle example, but the layouts of some of the areas defy geometric space.
 Neverending Nightmares (Video Game) / int_b3bdf232
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 Neverending Nightmares (Video Game) / int_b9c4a653
type
Character in the Logo
 Neverending Nightmares (Video Game) / int_b9c4a653
comment
Character in the Logo: Thomas' silhouette in the door of the game's logo, whose shadow is stylized like a long "N" to start both words in the title.
 Neverending Nightmares (Video Game) / int_b9c4a653
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 Neverending Nightmares (Video Game) / int_bd196e3c
type
No Escape but Down
 Neverending Nightmares (Video Game) / int_bd196e3c
comment
No Escape but Down: A recurring motif. No matter what the environments or logic would dictate, the path always ends up leading you further and further downwards.
 Neverending Nightmares (Video Game) / int_bd196e3c
featureApplicability
1.0
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Neverending Nightmares (Video Game) / int_bd196e3c
 Neverending Nightmares (Video Game) / int_bd4264a3
type
Slasher Smile
 Neverending Nightmares (Video Game) / int_bd4264a3
comment
Slasher Smile: Worn by Evil!Thomas, Evil!Gabby and even some of the dolls...
 Neverending Nightmares (Video Game) / int_bd4264a3
featureApplicability
1.0
 Neverending Nightmares (Video Game) / int_bd4264a3
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 Neverending Nightmares (Video Game)
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Neverending Nightmares (Video Game) / int_bd4264a3
 Neverending Nightmares (Video Game) / int_c03860d2
type
Womb Level
 Neverending Nightmares (Video Game) / int_c03860d2
comment
Womb Level: Very briefly at the end of the Final Descent path.
 Neverending Nightmares (Video Game) / int_c03860d2
featureApplicability
1.0
 Neverending Nightmares (Video Game) / int_c03860d2
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Neverending Nightmares (Video Game) / int_c03860d2
 Neverending Nightmares (Video Game) / int_c04b1231
type
Jump Scare
 Neverending Nightmares (Video Game) / int_c04b1231
comment
Jump Scare: While most of the horror in the game is of the surreal and atmospheric kind, there are a few scares like this, mostly early on, to hint at things to come.
 Neverending Nightmares (Video Game) / int_c04b1231
featureApplicability
1.0
 Neverending Nightmares (Video Game) / int_c04b1231
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 Neverending Nightmares (Video Game)
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Neverending Nightmares (Video Game) / int_c04b1231
 Neverending Nightmares (Video Game) / int_c36a80d8
type
Armless Biped
 Neverending Nightmares (Video Game) / int_c36a80d8
comment
Armless Biped: Due to always wearing straitjackets, the patients in the asylum are effectively this.
 Neverending Nightmares (Video Game) / int_c36a80d8
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Neverending Nightmares (Video Game) / int_c36a80d8
 Neverending Nightmares (Video Game) / int_c6c5ce4
type
Bedlam House
 Neverending Nightmares (Video Game) / int_c6c5ce4
comment
Bedlam House: The asylum environment, complete with violently insane patients wandering the halls and old-timey medicine lining the shelves. Somewhat justified in that the game does take place at the turn of the 20th century, but it is also a nightmare...
 Neverending Nightmares (Video Game) / int_c6c5ce4
featureApplicability
1.0
 Neverending Nightmares (Video Game) / int_c6c5ce4
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Neverending Nightmares (Video Game) / int_c6c5ce4
 Neverending Nightmares (Video Game) / int_c75df49a
type
Shout-Out
 Neverending Nightmares (Video Game) / int_c75df49a
comment
Shout-Out: The creator has openly stated that Silent Hill 2 is one of his favorite games of all time and a huge inspiration for this game. So, when the player encounters Gabby in the dark house, dragging a BFS along the floor, it is likely an affectionate homage to Pyramid Head. In a demo version made a year before the game came out, one of the recurring paintings featured Gabby standing in front of a forest. Said painting returns for the full version, but with one, minor change: the tall, faceless man standing behind her, off in the background, is gone.
 Neverending Nightmares (Video Game) / int_c75df49a
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Neverending Nightmares (Video Game) / int_c75df49a
 Neverending Nightmares (Video Game) / int_cdfe12c3
type
Nothing Is Scarier
 Neverending Nightmares (Video Game) / int_cdfe12c3
comment
Nothing Is Scarier: Much of the game is spent walking down empty hallways, waiting for something to happen... This is vastly more suspenseful and terrifying than it sounds, as the first level (which is purely made of this aside from a couple jumpscares) shows.
 Neverending Nightmares (Video Game) / int_cdfe12c3
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Neverending Nightmares (Video Game) / int_cdfe12c3
 Neverending Nightmares (Video Game) / int_cf48c17
type
Nightmare Face
 Neverending Nightmares (Video Game) / int_cf48c17
comment
Nightmare Face: Gabby is capable of pulling some pretty impressive ones.
 Neverending Nightmares (Video Game) / int_cf48c17
featureApplicability
1.0
 Neverending Nightmares (Video Game) / int_cf48c17
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 Neverending Nightmares (Video Game)
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Neverending Nightmares (Video Game) / int_cf48c17
 Neverending Nightmares (Video Game) / int_d54f84cb
type
Dream Within a Dream
 Neverending Nightmares (Video Game) / int_d54f84cb
comment
Dream Within a Dream: Whenever Thomas wakes up from one dream, he's in another, and then in another, and in another...
 Neverending Nightmares (Video Game) / int_d54f84cb
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1.0
 Neverending Nightmares (Video Game) / int_d54f84cb
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 Neverending Nightmares (Video Game)
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Neverending Nightmares (Video Game) / int_d54f84cb
 Neverending Nightmares (Video Game) / int_dda12cb3
type
Cat Scare
 Neverending Nightmares (Video Game) / int_dda12cb3
comment
Cat Scare: Well, a blackbird scare in the first level, but still...
 Neverending Nightmares (Video Game) / int_dda12cb3
featureApplicability
1.0
 Neverending Nightmares (Video Game) / int_dda12cb3
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 Neverending Nightmares (Video Game)
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Neverending Nightmares (Video Game) / int_dda12cb3
 Neverending Nightmares (Video Game) / int_de306ba6
type
Worst Aid
 Neverending Nightmares (Video Game) / int_de306ba6
comment
Worst Aid: The "medicine" in Insanity. "Purified lead tablets"? "Cocaine extract in alcohol"? "Arsenic capsules"!? Truth in Television, actually—all three were prescription drugs of the age, used in mental hospitals. Bedlam House was a real thing, after all.
 Neverending Nightmares (Video Game) / int_de306ba6
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 Neverending Nightmares (Video Game) / int_e16cd2c8
type
Grief-Induced Split
 Neverending Nightmares (Video Game) / int_e16cd2c8
comment
Grief-Induced Split: The "Final Descent" ending reveals that Thomas' daughter Gabby had died earlier in the game, which Thomas hasn't been able to move on from. This eventually causes his wife, Gabrielle, to leave him.
 Neverending Nightmares (Video Game) / int_e16cd2c8
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Neverending Nightmares (Video Game) / int_e16cd2c8
 Neverending Nightmares (Video Game) / int_e3226029
type
Bag of Holding
 Neverending Nightmares (Video Game) / int_e3226029
comment
Bag of Holding: Averted. There's no inventory; Thomas can only carry whatever he can hold in his hands.
 Neverending Nightmares (Video Game) / int_e3226029
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-1.0
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Neverending Nightmares (Video Game) / int_e3226029
 Neverending Nightmares (Video Game) / int_e57c714d
type
Insane Equals Violent
 Neverending Nightmares (Video Game) / int_e57c714d
comment
Insane Equals Violent: The other patients in the asylum. Being restrained, blinded, and lobotomized probably doesn't help their disposition...
 Neverending Nightmares (Video Game) / int_e57c714d
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1.0
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 Neverending Nightmares (Video Game)
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 Neverending Nightmares (Video Game) / int_e5d8460d
type
Unexplained Recovery
 Neverending Nightmares (Video Game) / int_e5d8460d
comment
Unexplained Recovery: Thomas and Gabby die rather gruesomely several times over the course of the game, and they just keep coming back. It's only a dream, after all...
 Neverending Nightmares (Video Game) / int_e5d8460d
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 Neverending Nightmares (Video Game) / int_ea85d6ea
type
All Just a Dream
 Neverending Nightmares (Video Game) / int_ea85d6ea
comment
All Just a Dream: ...OR IS IT!? It probably is. None of the endings hint that the dreams continue after the final awakening. That aside, it's actually a game mechanic: Thomas wakes up in a bed to move from one section to the next, and the bedrooms in general act as checkpoints.
 Neverending Nightmares (Video Game) / int_ea85d6ea
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 Neverending Nightmares (Video Game) / int_ec3768a
type
Sprint Meter
 Neverending Nightmares (Video Game) / int_ec3768a
comment
Sprint Meter: Played with. You can run for a limited time, but calling it a "sprint" is being generous. You can only run a short distance, during which you move progressively slower and slower before stopping once Thomas gets a small asthma attack. Since there's no HUD elements, there's no actual meter; instead, you have to listen to Thomas' rattling breaths to let you know how far you've run the meter down.
 Neverending Nightmares (Video Game) / int_ec3768a
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 Neverending Nightmares (Video Game) / int_ec4b148
type
Old, Dark House
 Neverending Nightmares (Video Game) / int_ec4b148
comment
Old, Dark House: You start in one in the first level, and you only come across older and darker houses as the game goes on.
 Neverending Nightmares (Video Game) / int_ec4b148
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type
Moving Beyond Bereavement
 Neverending Nightmares (Video Game) / int_f1c969f6
comment
Moving Beyond Bereavement: In "The Final Descent" path, it's ultimately revealed that the entire dream journey has been Thomas attempting to move on from the death of his daughter, with all the imagery witnessed over the course of the nightmare being in some way related to the sense of guilt, loss and horror he feels. In the real world, his wife has actually left him, her final letter begging him to move on from the grief and go on living. Though the game ends with him crying over the letter, it's implied that he will eventually be able to recover from the tragedy.
 Neverending Nightmares (Video Game) / int_f1c969f6
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type
Creepy Child
 Neverending Nightmares (Video Game) / int_f3d5d15f
comment
Creepy Child: One of Gabby's manifestations.
 Neverending Nightmares (Video Game) / int_f3d5d15f
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type
Fission Mailed
 Neverending Nightmares (Video Game) / int_f3f391f6
comment
Fission Mailed: At some points in the game, you will be trapped in an inescapable situation where dying is the only option... so you can wake up into your next dream.
 Neverending Nightmares (Video Game) / int_f3f391f6
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Neverending Nightmares (Video Game)

The following is a list of statements referring to the current page from other pages.

 Harshly Critical (Lets Play)
seeAlso
Neverending Nightmares (Video Game)
 Markiplier (Lets Play)
seeAlso
Neverending Nightmares (Video Game)
 Pyschadelicsnake (Lets Play)
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Neverending Nightmares (Video Game)
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Bedlam House / int_a81fce54
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Body Motifs / int_a81fce54
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Comic-Book Adaptation / int_a81fce54
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Death Is a Slap on the Wrist / int_a81fce54
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Fission Mailed / int_a81fce54
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Moving Beyond Bereavement / int_a81fce54
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Non Sequitur Environment / int_a81fce54
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Old, Dark House / int_a81fce54
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Pajama-Clad Hero / int_a81fce54
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Sprint Meter / int_a81fce54
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The Many Deaths of You / int_a81fce54
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The Pursuing Nightmare / int_a81fce54
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 Neverending Nightmares (Video Game)
hasFeature
World of Symbolism / int_a81fce54
 NeverEndingNightmares
sameAs
Neverending Nightmares (Video Game)
 NeverendingNightmares
sameAs
Neverending Nightmares (Video Game)