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Neverending Nightmares (Video Game)
- 361 statements
- 70 feature instances
- 33 referencing feature instances
Neverending Nightmares (Video Game) | type |
TVTItem | |
Neverending Nightmares (Video Game) | label |
Neverending Nightmares (Video Game) | |
Neverending Nightmares (Video Game) | page |
NeverendingNightmares | |
Neverending Nightmares (Video Game) | comment |
Neverending Nightmares is an indie Psychological Horror video game developed by American game development studio Infinitap Games. It was released for the PC, Mac, Linux, and Ouya in 2014, with ports to PS4 and PS Vita following in 2016, and an iOS version releasing in 2017.You play as the pajama-clad Thomas Smith, who wakes up from a nightmare, only to find that he is still in a nightmare. He is compelled to explore his dreamworld, but as more and more sinister things start bubbling to the surface, it becomes increasingly apparent that something is terribly wrong with Thomas...The game's aesthetic, based on the late 19th century Anglophone world, is notable for its deceptively complex Edward Gorey-inspired hand-drawn art style, with dynamic cross-hatched shadows and splashes of color for interactive objects, as well as many scenes of brutal, unrelentingly gory violence.The game was inspired by creator Matt Gilgenbach's experiences with Obsessive Compulsive Disorder and Depression, which were exacerbated by the financial failure of his previous game, Retro/Grade.A loose follow-up to the game, titled Devastated Dreams, had a demo released in 2015, but no further releases or updates on its development were done since then. What's been published about its plot so far is that it revolves around a woman named Angel who suffers from the same nightmares Thomas did, in addition to having to figure out the Ambiguous Situation over whether or not she's pregnant. In contrast to the first game, Devastated Dreams takes place in a more modern setting and is largely inspired by Philippine Mythology. | |
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Neverending Nightmares (Video Game) | processingComment |
Dropped link to DyingToWakeUp: Not a Feature - UNKNOWN | |
Neverending Nightmares (Video Game) | processingComment |
Dropped link to SilentHill2: Not a Feature - ITEM | |
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Dying to Wake Up | |
Neverending Nightmares (Video Game) | isPartOf |
DBTropes | |
Neverending Nightmares (Video Game) / int_105d50b1 | type |
Psychological Torment Zone | |
Neverending Nightmares (Video Game) / int_105d50b1 | comment |
Psychological Torment Zone: The whole game is this for Thomas. | |
Neverending Nightmares (Video Game) / int_105d50b1 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_105d50b1 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_105d50b1 | |
Neverending Nightmares (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Neverending Nightmares (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Based on certain choices you make over the course of the game, they may explain why Thomas is having all these nightmares. Final Descent: The death of Thomas's daughter and Gabby leaving him. Broken Dreams: Thomas is in a coma, possibly from Self-Harm or attempted suicide. Wayward Dreamer: Thomas is just a kid, and he's worried about his sister. | |
Neverending Nightmares (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_1aa08f77 | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_1aa08f77 | |
Neverending Nightmares (Video Game) / int_1c2f85c0 | type |
The Pursuing Nightmare | |
Neverending Nightmares (Video Game) / int_1c2f85c0 | comment |
The Pursuing Nightmare: Because Thomas can't fight back against the monsters, he can only evade if he wants to avoid waking up in yet another dream. He can hide when pitted against the baby monsters and the asylum patients, but most of the time he's forced to keep moving, either staying a few steps ahead of slow-moving foes like the dolls or running blindly down a corridor from the swift and deadly Nightmare Thomas. And some threats, like the shadows in "Childish Things", literally can't be escaped at all. Worse still, Thomas is asthmatic and can't run very far without getting winded, so he has to conserve his energy or run out of breath with a monster right on his heels... and in the "Wayward Dreamer" level, Thomas is even worse off as he's left struggling to outrun the same threats as a child with an even worse case of asthma. | |
Neverending Nightmares (Video Game) / int_1c2f85c0 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_1c2f85c0 | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_1c2f85c0 | |
Neverending Nightmares (Video Game) / int_20e2a53b | type |
Notice This | |
Neverending Nightmares (Video Game) / int_20e2a53b | comment |
Notice This: Objects that you can interact with are colored to contrast the stark, black-and-white graphics of everything else. | |
Neverending Nightmares (Video Game) / int_20e2a53b | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_20e2a53b | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_20e2a53b | |
Neverending Nightmares (Video Game) / int_22a59b45 | type |
Self-Harm | |
Neverending Nightmares (Video Game) / int_22a59b45 | comment |
Self-Harm: And how! A lot of the Fission Mailed sequences involve Thomas harming himself, if not being Driven to Suicide entirely. And in one of the ending paths, he presumably has been put in a coma from his self-harm. | |
Neverending Nightmares (Video Game) / int_22a59b45 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_22a59b45 | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_22a59b45 | |
Neverending Nightmares (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Neverending Nightmares (Video Game) / int_22cf536c | comment |
Chekhov's Gun: One of the rooms in the first level is a kitchen containing a bloodied meat grinder. Thomas uses it to mutilate his hand at the end of "Together at Last." The literal example is averted. There are some rooms with hunting trophies and hunting rifles hanging on the walls, but they can't be interacted with, and they aren't involved in the nightmares anyway. | |
Neverending Nightmares (Video Game) / int_22cf536c | featureApplicability |
-1.0 | |
Neverending Nightmares (Video Game) / int_22cf536c | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_22cf536c | |
Neverending Nightmares (Video Game) / int_23f1384a | type |
Babies Make Everything Better | |
Neverending Nightmares (Video Game) / int_23f1384a | comment |
Babies Make Everything Better: Thoroughly, thoroughly inverted with the baby monsters. | |
Neverending Nightmares (Video Game) / int_23f1384a | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_23f1384a | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_23f1384a | |
Neverending Nightmares (Video Game) / int_269e82c1 | type |
Death of a Child | |
Neverending Nightmares (Video Game) / int_269e82c1 | comment |
Death of a Child: Child versions of both Gabby and Thomas die frequently (the latter more so on the Wayward Dreamer path). | |
Neverending Nightmares (Video Game) / int_269e82c1 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_269e82c1 | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_269e82c1 | |
Neverending Nightmares (Video Game) / int_26b2747 | type |
Alliterative Title | |
Neverending Nightmares (Video Game) / int_26b2747 | comment |
Alliterative Title: "Neverending Nightmares" and "Devastated Dreams". | |
Neverending Nightmares (Video Game) / int_26b2747 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_26b2747 | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_26b2747 | |
Neverending Nightmares (Video Game) / int_285f34c7 | type |
World of Symbolism | |
Neverending Nightmares (Video Game) / int_285f34c7 | comment |
World of Symbolism: Everything from the environments, to the enemies, to the dialogue, holds some sort of symbolic weight with the main character. | |
Neverending Nightmares (Video Game) / int_285f34c7 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_285f34c7 | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_285f34c7 | |
Neverending Nightmares (Video Game) / int_2c9e262 | type |
Catapult Nightmare | |
Neverending Nightmares (Video Game) / int_2c9e262 | comment |
Catapult Nightmare: Thomas's go-to method of waking up from a nightmare. | |
Neverending Nightmares (Video Game) / int_2c9e262 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_2c9e262 | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_2c9e262 | |
Neverending Nightmares (Video Game) / int_37d94ed9 | type |
Agony of the Feet | |
Neverending Nightmares (Video Game) / int_37d94ed9 | comment |
Agony of the Feet: In the asylum, some corridors have shards of broken glass lying on the floor. Since Thomas is always barefoot, stepping on them hurts him; it doesn't kill, but the noise attracts enemies who are close enough. Near the end of Insanity, you need to do this on purpose at one point, to lure a lunatic far from your path. | |
Neverending Nightmares (Video Game) / int_37d94ed9 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_37d94ed9 | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_37d94ed9 | |
Neverending Nightmares (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Neverending Nightmares (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: All 3 of them. Wayward Dreamer: Thomas is actually a young boy, and is deathly worried about his young sister, Gabrielle. It's implied she may be ill, or even in a coma. He checks up on her, and then goes back to bed. Broken Dreams: Thomas is prone to self-harm, and attempts suicide. After conquering his desire to kill himself (manifested in Nightmare Thomas), he wakes up to the cries of Gabrielle, who is overjoyed that he's okay. Final Descent: Thomas wakes up, and reads a letter from his wife. As it turns out, Gabrielle isn't his sister—she's his wife. The older and younger versions of the ghost girls are different people entirely: the older one is Gabrielle, and the young girl he's been seeing was his daughter, Gabby. Gabby died earlier in the game, and Thomas never moved on from it. Eventually, Gabrielle leaves him, begging Thomas to move on with his life as he sits in his study and sobs. The game does imply that he will move on. | |
Neverending Nightmares (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_40cc0c7e | |
Neverending Nightmares (Video Game) / int_49f20c6a | type |
Gory Discretion Shot | |
Neverending Nightmares (Video Game) / int_49f20c6a | comment |
Gory Discretion Shot: The game can get incredibly twisted when it comes to its violence; but when Thomas is killed (or otherwise does something horrible to himself), the game always cuts away in the middle of the violence. Only after you've seen more than you wanted to, though... Averted at the end of "Lost Child", where Thomas gives himself a rather nasty stab, slumps to the ground, and dies. We get the privilege of watching the whole thing unfold in unflinching detail. Played absolutely straight in the middle of "Childish Things". Going down a hallway will shut off all the lights, and an unseen being will brutally murder Thomas in the dark. You can just make out the blood pool. | |
Neverending Nightmares (Video Game) / int_49f20c6a | featureApplicability |
-1.0 | |
Neverending Nightmares (Video Game) / int_49f20c6a | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_49f20c6a | |
Neverending Nightmares (Video Game) / int_4a8d9d4d | type |
Non Sequitur Environment | |
Neverending Nightmares (Video Game) / int_4a8d9d4d | comment |
Non Sequitur Environment: Exhibits a good deal of this in the final levels, many of which incorporate areas from previous segments of the game. For example, in the "Wayward Dreamer" ending path, Thomas finds his childhood home merging with the asylum level and a bleak catacomb-like mockery of his house, with ordinary corridors giving way to ruined wards patrolled by eyeless inmates and dark stone halls infested with murderous dolls. Meanwhile, in "The Final Descent," the interior of the house grows more dilapidated and horrific, collapsing into bloodstained wreckage without rhyme or reason: along the journey, corridors abruptly give way to forests of hanging bodies, graveyards suddenly appear out of nowhere, and staircases lead back into the asylum. Thomas awakens to find himself in the catacombs again... and the very last scene of this path features Thomas descending a very, very long staircase - only to find himself entering what appears to be a literal Womb Level. | |
Neverending Nightmares (Video Game) / int_4a8d9d4d | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_4a8d9d4d | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_4a8d9d4d | |
Neverending Nightmares (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
Neverending Nightmares (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: When you die, you immediately wake up in the last bedroom you passed. Not only are rooms with beds generously abundant, leaving you a short distance away from where you died, but there's no loading screen either. | |
Neverending Nightmares (Video Game) / int_50727f8d | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_50727f8d | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_50727f8d | |
Neverending Nightmares (Video Game) / int_56a6927b | type |
All the Worlds Are a Stage | |
Neverending Nightmares (Video Game) / int_56a6927b | comment |
All the Worlds Are a Stage: Used in two of the three alternative last levels. "Wayward Dreamer"'s setting consists of mix-and-match rooms and corridors from the manor, the asylum, and the forest, while furniture from the asylum occasionally appears in the manor, and vice versa. The only enemies (killer dolls) are specific to this level, though. "Final Descent"'s setting is made of seemingly randomly linked level parts lifted straight from the manor, the forest/cemetery, and the asylum, each of them including its own specific enemies (baby monsters, asylum patients, and Evil!Gabby). Averted in "Destroyed Dreams", which is set in a unique place (an abandoned hospital that looks very different from the asylum in "Insanity") with a totally new enemy (a murderous Thomas doppelganger wielding an axe). | |
Neverending Nightmares (Video Game) / int_56a6927b | featureApplicability |
-1.0 | |
Neverending Nightmares (Video Game) / int_56a6927b | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_56a6927b | |
Neverending Nightmares (Video Game) / int_5c0fc07b | type |
Nightmare Sequence | |
Neverending Nightmares (Video Game) / int_5c0fc07b | comment |
Nightmare Sequence: Naturally. The word "Nightmare" is obviously in the title, so this is expected. | |
Neverending Nightmares (Video Game) / int_5c0fc07b | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_5c0fc07b | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_5c0fc07b | |
Neverending Nightmares (Video Game) / int_5d5cc3fd | type |
Through the Eyes of Madness | |
Neverending Nightmares (Video Game) / int_5d5cc3fd | comment |
Through the Eyes of Madness: One of the questions driving the plot is whether Thomas is exploring his dreams or his psychotic hallucinations. They're his dreams. | |
Neverending Nightmares (Video Game) / int_5d5cc3fd | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_5d5cc3fd | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_5d5cc3fd | |
Neverending Nightmares (Video Game) / int_6040801a | type |
Self-Inflicted Hell | |
Neverending Nightmares (Video Game) / int_6040801a | comment |
Self-Inflicted Hell: It's not a question of if Thomas hates himself, but why. The Final Descent ending reveals one reason why, but the other two endings don't. | |
Neverending Nightmares (Video Game) / int_6040801a | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_6040801a | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_6040801a | |
Neverending Nightmares (Video Game) / int_61a503a7 | type |
Hell Is That Noise | |
Neverending Nightmares (Video Game) / int_61a503a7 | comment |
Hell Is That Noise: The odd hissing noise that sounds just before Evil!Thomas attacks you in the hospital. | |
Neverending Nightmares (Video Game) / int_61a503a7 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_61a503a7 | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_61a503a7 | |
Neverending Nightmares (Video Game) / int_69681e01 | type |
Big Brother Instinct | |
Neverending Nightmares (Video Game) / int_69681e01 | comment |
Big Brother Instinct: Thomas seems to care very much about Gabby. | |
Neverending Nightmares (Video Game) / int_69681e01 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_69681e01 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_69681e01 | |
Neverending Nightmares (Video Game) / int_6b2b3b59 | type |
The Reveal | |
Neverending Nightmares (Video Game) / int_6b2b3b59 | comment |
The Reveal: In Final Descent, Thomas finds out that not only is Gabrielle not his sister, but she's also his wife, AND he's been driven mad by the death of his daughter, also named Gabrielle. There are also inclinations that Thomas accidentally killed her, and while his wife has tried to move on, Thomas has not, and is destroying himself from the guilt of it all. | |
Neverending Nightmares (Video Game) / int_6b2b3b59 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_6b2b3b59 | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_6b2b3b59 | |
Neverending Nightmares (Video Game) / int_6b5a92dc | type |
Uncanny Valley | |
Neverending Nightmares (Video Game) / int_6b5a92dc | comment |
Uncanny Valley: The Creepy Dolls. A lot of them have cracks over their bodies, are missing a good portion of their face, don a Slasher Smile, or some combination. Many a player suspect that they might attack at some point. Which they do if you're on the "Wayward Dreamer" path. | |
Neverending Nightmares (Video Game) / int_6b5a92dc | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_6b5a92dc | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_6b5a92dc | |
Neverending Nightmares (Video Game) / int_6d332aea | type |
Driven to Suicide | |
Neverending Nightmares (Video Game) / int_6d332aea | comment |
Being killed, either by one of the monsters or by his own hand, results in Thomas waking up... only to find himself in yet another nightmare. As such, the various bedrooms lining the main corridors serve as checkpoints that the player reloads from after a death. Dying under the right conditions progresses the narrative further, resulting in Thomas waking up in increasingly unusual places, including dark forests, hospitals, insane asylums, underground chambers, married life with Gabby , or even a return to childhood. | |
Neverending Nightmares (Video Game) / int_6d332aea | featureApplicability |
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Neverending Nightmares (Video Game) / int_6d332aea | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_6d332aea | |
Neverending Nightmares (Video Game) / int_72d31973 | type |
Surreal Horror | |
Neverending Nightmares (Video Game) / int_72d31973 | comment |
Surreal Horror: The game's art style is just the beginning. | |
Neverending Nightmares (Video Game) / int_72d31973 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_72d31973 | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_72d31973 | |
Neverending Nightmares (Video Game) / int_7464705c | type |
Arc Words | |
Neverending Nightmares (Video Game) / int_7464705c | comment |
Arc Words: "My God, why have you forsaken me?" and "Everything is a lie." | |
Neverending Nightmares (Video Game) / int_7464705c | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_7464705c | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_7464705c | |
Neverending Nightmares (Video Game) / int_771f6307 | type |
Brother–Sister Incest | |
Neverending Nightmares (Video Game) / int_771f6307 | comment |
Brother–Sister Incest: One path leads to this, but it's actually averted. Gabrielle explains to Thomas that he never had a sister, and they're actually married. Whether or not it is actually true is up to interpretation. | |
Neverending Nightmares (Video Game) / int_771f6307 | featureApplicability |
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Neverending Nightmares (Video Game) / int_771f6307 | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_771f6307 | |
Neverending Nightmares (Video Game) / int_7c4f6612 | type |
Comic-Book Adaptation | |
Neverending Nightmares (Video Game) / int_7c4f6612 | comment |
Comic-Book Adaptation: A manga by Kata Katoh and SUNPLANT was released in late 2017. | |
Neverending Nightmares (Video Game) / int_7c4f6612 | featureApplicability |
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Neverending Nightmares (Video Game) / int_7c4f6612 | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_7c4f6612 | |
Neverending Nightmares (Video Game) / int_7eaf99d | type |
Malevolent Architecture | |
Neverending Nightmares (Video Game) / int_7eaf99d | comment |
Malevolent Architecture: It takes place in a dream, after all, so logic is in short supply when it comes to the practicality of the building layouts and the rooms within. | |
Neverending Nightmares (Video Game) / int_7eaf99d | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_7eaf99d | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_7eaf99d | |
Neverending Nightmares (Video Game) / int_7fb534b7 | type |
Plot-Relevant Age-Up | |
Neverending Nightmares (Video Game) / int_7fb534b7 | comment |
Plot-Relevant Age-Up: Inverted. One path leads to the player taking control of a younger Thomas. However, it is possible to divert to another path which brings him back to being older. | |
Neverending Nightmares (Video Game) / int_7fb534b7 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_7fb534b7 | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_7fb534b7 | |
Neverending Nightmares (Video Game) / int_806b07e7 | type |
Black Eyes of Evil | |
Neverending Nightmares (Video Game) / int_806b07e7 | comment |
Black Eyes of Evil: A recurring trait on a lot of enemies. If they have eyes at all... | |
Neverending Nightmares (Video Game) / int_806b07e7 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_806b07e7 | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_806b07e7 | |
Neverending Nightmares (Video Game) / int_834420aa | type |
BFS | |
Neverending Nightmares (Video Game) / int_834420aa | comment |
BFS: Gabby uses one towards the end of the game, complete with Sword Drag. | |
Neverending Nightmares (Video Game) / int_834420aa | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_834420aa | featureConfidence |
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Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_834420aa | |
Neverending Nightmares (Video Game) / int_8bff32a8 | type |
Creepy Doll | |
Neverending Nightmares (Video Game) / int_8bff32a8 | comment |
Creepy Doll: Plenty to be seen. Also included are ones that can disembowel you in the Wayward Dreamer path. | |
Neverending Nightmares (Video Game) / int_8bff32a8 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_8bff32a8 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_8bff32a8 | |
Neverending Nightmares (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Neverending Nightmares (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: Thomas doesn't stand a chance in straight-up combat. See Controllable Helplessness. | |
Neverending Nightmares (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_8df14c99 | |
Neverending Nightmares (Video Game) / int_911b22d8 | type |
Suspicious Video-Game Generosity | |
Neverending Nightmares (Video Game) / int_911b22d8 | comment |
Suspicious Videogame Generosity: If there is a bedroom near by, so is a deadly obstacle. | |
Neverending Nightmares (Video Game) / int_911b22d8 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_911b22d8 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_911b22d8 | |
Neverending Nightmares (Video Game) / int_95be648c | type |
Creepy Basement | |
Neverending Nightmares (Video Game) / int_95be648c | comment |
Creepy Basement: There's one early on in the game. | |
Neverending Nightmares (Video Game) / int_95be648c | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_95be648c | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_95be648c | |
Neverending Nightmares (Video Game) / int_98e87f7 | type |
Sinister Silhouettes | |
Neverending Nightmares (Video Game) / int_98e87f7 | comment |
Sinister Silhouettes: Used to horrific effect. | |
Neverending Nightmares (Video Game) / int_98e87f7 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_98e87f7 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_98e87f7 | |
Neverending Nightmares (Video Game) / int_9a1f23bf | type |
Controllable Helplessness | |
Neverending Nightmares (Video Game) / int_9a1f23bf | comment |
Controllable Helplessness: An Olympic athlete, Thomas is not. All enemies in the game mop the floor with him, and he can barely run down the length of a hallway before having to stop to pant and wheeze. (Although the latter is justified in that the creator has asthma; see Author Phobia.) | |
Neverending Nightmares (Video Game) / int_9a1f23bf | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_9a1f23bf | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_9a1f23bf | |
Neverending Nightmares (Video Game) / int_9aa17eb0 | type |
Story Branching | |
Neverending Nightmares (Video Game) / int_9aa17eb0 | comment |
Story Branching: One of two paths either has Gabrielle actually be his wife (not his sister) or Gabrielle really be his sister. | |
Neverending Nightmares (Video Game) / int_9aa17eb0 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_9aa17eb0 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_9aa17eb0 | |
Neverending Nightmares (Video Game) / int_9bee1a7f | type |
Eldritch Location | |
Neverending Nightmares (Video Game) / int_9bee1a7f | comment |
Eldritch Location: The settings makes no sense whatsoever; rooms connect together seemingly at random; doors lead between the House, the Asylum and the Hospital randomly; and eventually the settings begin to merge, with furniture and enemies appearing in each others' locations. Justified since it all takes place in a series of dreams. | |
Neverending Nightmares (Video Game) / int_9bee1a7f | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_9bee1a7f | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_9bee1a7f | |
Neverending Nightmares (Video Game) / int_9f80e1da | type |
Sarcasm Mode | |
Neverending Nightmares (Video Game) / int_9f80e1da | comment |
In a demo version made a year before the game came out, one of the recurring paintings featured Gabby standing in front of a forest. Said painting returns for the full version, but with one, minor change: the tall, faceless man standing behind her, off in the background, is gone. | |
Neverending Nightmares (Video Game) / int_9f80e1da | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_9f80e1da | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_9f80e1da | |
Neverending Nightmares (Video Game) / int_a0c7f4e9 | type |
Abandoned Hospital | |
Neverending Nightmares (Video Game) / int_a0c7f4e9 | comment |
Abandoned Hospital: The setting of the Destroyed Dreams path. | |
Neverending Nightmares (Video Game) / int_a0c7f4e9 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_a0c7f4e9 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_a0c7f4e9 | |
Neverending Nightmares (Video Game) / int_a6123b72 | type |
Enfant Terrible | |
Neverending Nightmares (Video Game) / int_a6123b72 | comment |
Enfant Terrible: The baby monsters. | |
Neverending Nightmares (Video Game) / int_a6123b72 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_a6123b72 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_a6123b72 | |
Neverending Nightmares (Video Game) / int_a7325f9e | type |
The Many Deaths of You | |
Neverending Nightmares (Video Game) / int_a7325f9e | comment |
The Many Deaths of You: Thomas can die in various ways including being crushed to death by giant baby monsters, having his throat bitten out by mental patients, being disemboweled by killer dolls, and being hacked up by demonic versions of himself and Gabby depending on the path. There are a few more ways to die, and in some of those cases they are plot-required. | |
Neverending Nightmares (Video Game) / int_a7325f9e | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_a7325f9e | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_a7325f9e | |
Neverending Nightmares (Video Game) / int_b3bdf232 | type |
Alien Geometries | |
Neverending Nightmares (Video Game) / int_b3bdf232 | comment |
Alien Geometries: A subtle example, but the layouts of some of the areas defy geometric space. | |
Neverending Nightmares (Video Game) / int_b3bdf232 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_b3bdf232 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_b3bdf232 | |
Neverending Nightmares (Video Game) / int_b9c4a653 | type |
Character in the Logo | |
Neverending Nightmares (Video Game) / int_b9c4a653 | comment |
Character in the Logo: Thomas' silhouette in the door of the game's logo, whose shadow is stylized like a long "N" to start both words in the title. | |
Neverending Nightmares (Video Game) / int_b9c4a653 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_b9c4a653 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_b9c4a653 | |
Neverending Nightmares (Video Game) / int_bd196e3c | type |
No Escape but Down | |
Neverending Nightmares (Video Game) / int_bd196e3c | comment |
No Escape but Down: A recurring motif. No matter what the environments or logic would dictate, the path always ends up leading you further and further downwards. | |
Neverending Nightmares (Video Game) / int_bd196e3c | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_bd196e3c | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_bd196e3c | |
Neverending Nightmares (Video Game) / int_bd4264a3 | type |
Slasher Smile | |
Neverending Nightmares (Video Game) / int_bd4264a3 | comment |
Slasher Smile: Worn by Evil!Thomas, Evil!Gabby and even some of the dolls... | |
Neverending Nightmares (Video Game) / int_bd4264a3 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_bd4264a3 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_bd4264a3 | |
Neverending Nightmares (Video Game) / int_c03860d2 | type |
Womb Level | |
Neverending Nightmares (Video Game) / int_c03860d2 | comment |
Womb Level: Very briefly at the end of the Final Descent path. | |
Neverending Nightmares (Video Game) / int_c03860d2 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_c03860d2 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_c03860d2 | |
Neverending Nightmares (Video Game) / int_c04b1231 | type |
Jump Scare | |
Neverending Nightmares (Video Game) / int_c04b1231 | comment |
Jump Scare: While most of the horror in the game is of the surreal and atmospheric kind, there are a few scares like this, mostly early on, to hint at things to come. | |
Neverending Nightmares (Video Game) / int_c04b1231 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_c04b1231 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_c04b1231 | |
Neverending Nightmares (Video Game) / int_c36a80d8 | type |
Armless Biped | |
Neverending Nightmares (Video Game) / int_c36a80d8 | comment |
Armless Biped: Due to always wearing straitjackets, the patients in the asylum are effectively this. | |
Neverending Nightmares (Video Game) / int_c36a80d8 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_c36a80d8 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_c36a80d8 | |
Neverending Nightmares (Video Game) / int_c6c5ce4 | type |
Bedlam House | |
Neverending Nightmares (Video Game) / int_c6c5ce4 | comment |
Bedlam House: The asylum environment, complete with violently insane patients wandering the halls and old-timey medicine lining the shelves. Somewhat justified in that the game does take place at the turn of the 20th century, but it is also a nightmare... | |
Neverending Nightmares (Video Game) / int_c6c5ce4 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_c6c5ce4 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_c6c5ce4 | |
Neverending Nightmares (Video Game) / int_c75df49a | type |
Shout-Out | |
Neverending Nightmares (Video Game) / int_c75df49a | comment |
Shout-Out: The creator has openly stated that Silent Hill 2 is one of his favorite games of all time and a huge inspiration for this game. So, when the player encounters Gabby in the dark house, dragging a BFS along the floor, it is likely an affectionate homage to Pyramid Head. In a demo version made a year before the game came out, one of the recurring paintings featured Gabby standing in front of a forest. Said painting returns for the full version, but with one, minor change: the tall, faceless man standing behind her, off in the background, is gone. | |
Neverending Nightmares (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_c75df49a | |
Neverending Nightmares (Video Game) / int_cdfe12c3 | type |
Nothing Is Scarier | |
Neverending Nightmares (Video Game) / int_cdfe12c3 | comment |
Nothing Is Scarier: Much of the game is spent walking down empty hallways, waiting for something to happen... This is vastly more suspenseful and terrifying than it sounds, as the first level (which is purely made of this aside from a couple jumpscares) shows. | |
Neverending Nightmares (Video Game) / int_cdfe12c3 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_cdfe12c3 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_cdfe12c3 | |
Neverending Nightmares (Video Game) / int_cf48c17 | type |
Nightmare Face | |
Neverending Nightmares (Video Game) / int_cf48c17 | comment |
Nightmare Face: Gabby is capable of pulling some pretty impressive ones. | |
Neverending Nightmares (Video Game) / int_cf48c17 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_cf48c17 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_cf48c17 | |
Neverending Nightmares (Video Game) / int_d54f84cb | type |
Dream Within a Dream | |
Neverending Nightmares (Video Game) / int_d54f84cb | comment |
Dream Within a Dream: Whenever Thomas wakes up from one dream, he's in another, and then in another, and in another... | |
Neverending Nightmares (Video Game) / int_d54f84cb | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_d54f84cb | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_d54f84cb | |
Neverending Nightmares (Video Game) / int_dda12cb3 | type |
Cat Scare | |
Neverending Nightmares (Video Game) / int_dda12cb3 | comment |
Cat Scare: Well, a blackbird scare in the first level, but still... | |
Neverending Nightmares (Video Game) / int_dda12cb3 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_dda12cb3 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_dda12cb3 | |
Neverending Nightmares (Video Game) / int_de306ba6 | type |
Worst Aid | |
Neverending Nightmares (Video Game) / int_de306ba6 | comment |
Worst Aid: The "medicine" in Insanity. "Purified lead tablets"? "Cocaine extract in alcohol"? "Arsenic capsules"!? Truth in Television, actually—all three were prescription drugs of the age, used in mental hospitals. Bedlam House was a real thing, after all. | |
Neverending Nightmares (Video Game) / int_de306ba6 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_de306ba6 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_de306ba6 | |
Neverending Nightmares (Video Game) / int_e16cd2c8 | type |
Grief-Induced Split | |
Neverending Nightmares (Video Game) / int_e16cd2c8 | comment |
Grief-Induced Split: The "Final Descent" ending reveals that Thomas' daughter Gabby had died earlier in the game, which Thomas hasn't been able to move on from. This eventually causes his wife, Gabrielle, to leave him. | |
Neverending Nightmares (Video Game) / int_e16cd2c8 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_e16cd2c8 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_e16cd2c8 | |
Neverending Nightmares (Video Game) / int_e3226029 | type |
Bag of Holding | |
Neverending Nightmares (Video Game) / int_e3226029 | comment |
Bag of Holding: Averted. There's no inventory; Thomas can only carry whatever he can hold in his hands. | |
Neverending Nightmares (Video Game) / int_e3226029 | featureApplicability |
-1.0 | |
Neverending Nightmares (Video Game) / int_e3226029 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_e3226029 | |
Neverending Nightmares (Video Game) / int_e57c714d | type |
Insane Equals Violent | |
Neverending Nightmares (Video Game) / int_e57c714d | comment |
Insane Equals Violent: The other patients in the asylum. Being restrained, blinded, and lobotomized probably doesn't help their disposition... | |
Neverending Nightmares (Video Game) / int_e57c714d | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_e57c714d | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_e57c714d | |
Neverending Nightmares (Video Game) / int_e5d8460d | type |
Unexplained Recovery | |
Neverending Nightmares (Video Game) / int_e5d8460d | comment |
Unexplained Recovery: Thomas and Gabby die rather gruesomely several times over the course of the game, and they just keep coming back. It's only a dream, after all... | |
Neverending Nightmares (Video Game) / int_e5d8460d | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_e5d8460d | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_e5d8460d | |
Neverending Nightmares (Video Game) / int_ea85d6ea | type |
All Just a Dream | |
Neverending Nightmares (Video Game) / int_ea85d6ea | comment |
All Just a Dream: ...OR IS IT!? It probably is. None of the endings hint that the dreams continue after the final awakening. That aside, it's actually a game mechanic: Thomas wakes up in a bed to move from one section to the next, and the bedrooms in general act as checkpoints. | |
Neverending Nightmares (Video Game) / int_ea85d6ea | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_ea85d6ea | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_ea85d6ea | |
Neverending Nightmares (Video Game) / int_ec3768a | type |
Sprint Meter | |
Neverending Nightmares (Video Game) / int_ec3768a | comment |
Sprint Meter: Played with. You can run for a limited time, but calling it a "sprint" is being generous. You can only run a short distance, during which you move progressively slower and slower before stopping once Thomas gets a small asthma attack. Since there's no HUD elements, there's no actual meter; instead, you have to listen to Thomas' rattling breaths to let you know how far you've run the meter down. | |
Neverending Nightmares (Video Game) / int_ec3768a | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_ec3768a | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_ec3768a | |
Neverending Nightmares (Video Game) / int_ec4b148 | type |
Old, Dark House | |
Neverending Nightmares (Video Game) / int_ec4b148 | comment |
Old, Dark House: You start in one in the first level, and you only come across older and darker houses as the game goes on. | |
Neverending Nightmares (Video Game) / int_ec4b148 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_ec4b148 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_ec4b148 | |
Neverending Nightmares (Video Game) / int_f1c969f6 | type |
Moving Beyond Bereavement | |
Neverending Nightmares (Video Game) / int_f1c969f6 | comment |
Moving Beyond Bereavement: In "The Final Descent" path, it's ultimately revealed that the entire dream journey has been Thomas attempting to move on from the death of his daughter, with all the imagery witnessed over the course of the nightmare being in some way related to the sense of guilt, loss and horror he feels. In the real world, his wife has actually left him, her final letter begging him to move on from the grief and go on living. Though the game ends with him crying over the letter, it's implied that he will eventually be able to recover from the tragedy. | |
Neverending Nightmares (Video Game) / int_f1c969f6 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_f1c969f6 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_f1c969f6 | |
Neverending Nightmares (Video Game) / int_f3d5d15f | type |
Creepy Child | |
Neverending Nightmares (Video Game) / int_f3d5d15f | comment |
Creepy Child: One of Gabby's manifestations. | |
Neverending Nightmares (Video Game) / int_f3d5d15f | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_f3d5d15f | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_f3d5d15f | |
Neverending Nightmares (Video Game) / int_f3f391f6 | type |
Fission Mailed | |
Neverending Nightmares (Video Game) / int_f3f391f6 | comment |
Fission Mailed: At some points in the game, you will be trapped in an inescapable situation where dying is the only option... so you can wake up into your next dream. | |
Neverending Nightmares (Video Game) / int_f3f391f6 | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_f3f391f6 | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_f3f391f6 | |
Neverending Nightmares (Video Game) / int_name | type |
ItemName | |
Neverending Nightmares (Video Game) / int_name | comment |
||
Neverending Nightmares (Video Game) / int_name | featureApplicability |
1.0 | |
Neverending Nightmares (Video Game) / int_name | featureConfidence |
1.0 | |
Neverending Nightmares (Video Game) | hasFeature |
Neverending Nightmares (Video Game) / int_name | |
Neverending Nightmares (Video Game) / int_name | itemName |
Neverending Nightmares (Video Game) |
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