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NightFire (Video Game)

 NightFire (Video Game)
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TVTItem
 NightFire (Video Game)
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NightFire (Video Game)
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Nightfire
 NightFire (Video Game)
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James Bond 007: NightFire is a First-Person Shooter released in 2002 and the sequel to 2001's Agent Under Fire.The plot of the game revolves around an undercover investigation into philanthropist Raphael Drake, whose organisation, Phoenix, works tirelessly to decommission old Nuclear reactors and missiles.Or do they?It soon becomes apparent that Phoenix's intentions are less than scrupulous, sending Bond to Austria, Japan and an orbiting missile platform to stop Drake's fiendish plot.NightFire on consoles was developed by Eurocom and EA Canada and was released on PlayStation 2, Nintendo GameCube, and Xbox. On PC and Mac, there's a version developed by Gearbox Software with the GoldSrc engine. A third version for the Game Boy Advance was developed by JV Games. There are differences between these versions from gameplay to minor story changes.Followed by Everything or Nothing
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 NightFire (Video Game)
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DBTropes
 NightFire (Video Game) / int_128e4ba8
type
Gatling Good
 NightFire (Video Game) / int_128e4ba8
comment
The Phoenix Ronin, a remote-controlled Gatling gun inside a briefcase, takes its name from Ronin (1998).
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NightFire (Video Game) / int_128e4ba8
 NightFire (Video Game) / int_135b9977
type
Bloodless Carnage
 NightFire (Video Game) / int_135b9977
comment
Bloodless Carnage: Mayhew gets slashed in the back by a ninja's katana, but somehow there's no blood.
 NightFire (Video Game) / int_135b9977
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 NightFire (Video Game) / int_17fc8b9c
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Storyboarding the Apocalypse
 NightFire (Video Game) / int_17fc8b9c
comment
Storyboarding the Apocalypse: In Countdown, one can overhear Drake's ultimate design for his takeover of the globe, followed up in Equinox when he explains his intent to annihilate every military installation that threatens his fortress island's vast arsenal.
 NightFire (Video Game) / int_17fc8b9c
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 NightFire (Video Game) / int_1b65dfad
type
The Cameo
 NightFire (Video Game) / int_1b65dfad
comment
The Cameo: Agent Zoe Nightshade's role in the plot is essentially one, after her starring role as the main Bond Girl of Agent Under Fire. She helps Bond out in the first few levels, then disappears from the plot with Dominique and later Alura stepping in to serve as Bond's main female sidekick for the rest of the game.
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 NightFire (Video Game) / int_1dd14f5a
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I Surrender, Suckers
 NightFire (Video Game) / int_1dd14f5a
comment
I Surrender, Suckers: Just like in N64 The World Is Not Enough, any enemies you can hold up that haven't been disposed of will pull out a P99 if you carelessly put away your firearm outside of punching distance or walk away from them.
 NightFire (Video Game) / int_1dd14f5a
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 NightFire (Video Game) / int_1dea3034
type
Cool Shades
 NightFire (Video Game) / int_1dea3034
comment
Cool Shades: Pressing a special button in Campaign will have Bond put on the V-E Glasses. Pressing the button again/cycle key will cycle it through Night-vision, Thermal-vision, and X-Ray vision.
 NightFire (Video Game) / int_1dea3034
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 NightFire (Video Game) / int_1e584efa
type
Cruel and Unusual Death
 NightFire (Video Game) / int_1e584efa
comment
Cruel and Unusual Death: Bond dropping Kiko into the shuttle launch pit where she meets a fiery fate. You will not feel sorry for her.
 NightFire (Video Game) / int_1e584efa
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 NightFire (Video Game) / int_1f69db36
type
Digitized Sprites
 NightFire (Video Game) / int_1f69db36
comment
Digitized Sprites: How characters and items appear in the GBA version.
 NightFire (Video Game) / int_1f69db36
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 NightFire (Video Game) / int_263bb4ec
type
Wave-Motion Gun
 NightFire (Video Game) / int_263bb4ec
comment
Wave-Motion Gun: One gets installed onto the Space Platform which you have to deal with during Equinox. Although its main purpose is to fire out a giant beam that gets reflected onto other satellites for a smaller and weaker blast, the main beam itself can launch and instantly kill anyone who gets in contact with it. The Prototype Samurai featured in Chain Reaction functions as this in contrast to the portable version's semi-automatic/overcharge beams. It's powerful enough to destroy the blast door required to escape and it is as lethal as it sounds when used on the enemies.
 NightFire (Video Game) / int_263bb4ec
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 NightFire (Video Game) / int_26ac510e
type
Mythology Gag
 NightFire (Video Game) / int_26ac510e
comment
Mythology Gag: Numerous: The mission Double Cross and the second act is set in Japan. Standing on a moving elevator in Night Shift is very Diamonds Are Forever. The Aston Martin transforming into a submarine during the Deep Descent mission. On the same mission, the logo of Malprave Industries is highly visible on the sunken ship at the beginning. At the beginning of The Exchange, Bond sneaks into Drake's manor by parachuting in via a HALO jump. The final mission, Equinox, consists of a laser battle on an orbiting missile platform. Multiplayer maps include Atlantis and Fort Knox. The Golden Gun is a usable weapon in multiplayer. As always, it comes with a One-Hit Kill. Oddjob's Bowler Hat is available as a One-Hit Kill throwable weapon in multiplayer when you play as him. GoldenEye Strike is a multiplayer scenario. You and your partner must find the keys and activate the GoldenEye, which fires a laser down and instantly kills one of the other team's members. Bond quotes Leiter with "No reception committee" in the opening of Countdown. Mayhew is an expy of Henderson right down to being a British man that lives in Japan and gets assassinated shortly after meeting Bond.
 NightFire (Video Game) / int_26ac510e
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 NightFire (Video Game) / int_2a090d00
type
Lampshade Hanging
 NightFire (Video Game) / int_2a090d00
comment
It's possible, during the party in the second mission, to whip out the mini camera and zoom in on the women. Lampshaded if you do it a couple times to Kiko.
 NightFire (Video Game) / int_2a090d00
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 NightFire (Video Game) / int_2afb1a9
type
Limit Break
 NightFire (Video Game) / int_2afb1a9
comment
Limit Break: The alternate fire on the Phoenix Samurai allows the shot to be charged to the point of almost overheating then causing a severely damaging blue blast of energy to erupt on the first solid object it touches, instantly killing every enemy within the blast radius. (Yes, even the ninja... And you too, if you stand too close or try to use it in a tightly-enclosed area.)
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 NightFire (Video Game) / int_2b49eaf
type
Damsel out of Distress
 NightFire (Video Game) / int_2b49eaf
comment
Damsel out of Distress: In The Exchange Zoe is captured when she tries to cause a distraction (or getting caught was the distraction) and is sent to the cable car for interrogation. By the time you get there, she's freed herself and is shooting back at the Mooks.
 NightFire (Video Game) / int_2b49eaf
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 NightFire (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 NightFire (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The heat-seeker rockets on the AT-600 Scorpion rocket launcher sound useful, but the rockets move far too slowly to hit anything, even the very large and very slow helicopters you are meant to use it on in Night Shift and Phoenix Fire. In many cases you're better off leading your target and dumb-firing them. The Delta Repeater crossbow in Chain Reaction and Countdown tends to fall between this and Difficult, but Awesome. It is almost completely silent, but its bolts can One-Hit Kill most standard mooks and causes major damage to bosses. However, the bolts are very rare to come across and they have a steep drop-off and lose accuracy the further away you are, making it very frustrating to use against distant and/or moving targets, and in Countdown, if the player still has ammo for it after killing Rook, it disappears from the player's inventory upon obtaining the Samurai. A similar multiplayer-only example is the Golden Gun. Just like in previous games, it is a guaranteed One-Hit Kill on any opponent it hits regardless of their health or armour. However, its accuracy isn't the best, it must be reloaded after every shot, and the ammo for it is rare and only comes in packs of two. Armor-Piercing rounds for the sniper rifle can be obtained in Chain Reaction, but they're rare, and every enemy in the level is One Hit Killed with the standard sniper ammo anyway. The only use for them is as reserve ammo in case you run out of standard sniper rounds, but this should generally be a non-issue. The overcharge option on the Phoenix Samurai. It launches a powerful blast of energy powerful enough to kill almost anything it hits, including bosses. To use it, however, it must be completely cooled down, and you must slowly charge it up, during which time you can't attack or change weapons, making you a sitting duck for your enemies if there's no cover nearby. And if you're not careful where you aim it, you could easily end up killing yourself in the blast. Completing the entire campaign upgrades the Kowloon Type 40 to the Kowloon Type 80, converting this semi-auto/burst fire Glock clone into its fully automatic version. Of course, this just turns it into an ineffective ammo hog with horrendous accuracy that makes even the Storm M32 look like the Wolfram P2K by comparison, plus you've probably unlocked said P2K or its gold counterpart anyway. Worse yet, it's a completely separate weapon from the multiplayer's K-40, which means you can only find the K-80 in the randomized multiplayer weapon loadout in that mode. Speaking of the K-40, you can wield it Guns Akimbo style in multiplayer if you're playing as a Phoenix character. Problem is, all that it does is double the clip size of an already weak weapon, at the cost of inexplicably disabling the burst fire mode and more than doubling its already slow reload time. At least you can choose to wield just one K-40 if you so desire.
 NightFire (Video Game) / int_2bdae2ae
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 NightFire (Video Game) / int_301476a3
type
Car Meets House
 NightFire (Video Game) / int_301476a3
comment
Car Meets House: The snowmobile used by Bond and Zoe to escape from Drake is briefly driven through an Alpine lodge/restaurant, coming out via a Super Window Jump. Later, McCall's introduction has her drive a car into the Phoenix building, collect Bond and drive out again.
 NightFire (Video Game) / int_301476a3
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 NightFire (Video Game) / int_30a0067b
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Supervillain Lair
 NightFire (Video Game) / int_30a0067b
comment
Supervillain Lair: Drake's castle in The Exchange, Phoenix Tower in Night Shift, and an entire island that serves as this as first seen in Deep Descent through Countdown.
 NightFire (Video Game) / int_30a0067b
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NightFire (Video Game) / int_30a0067b
 NightFire (Video Game) / int_31f7c194
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Super Window Jump
 NightFire (Video Game) / int_31f7c194
comment
The snowmobile used by Bond and Zoe to escape from Drake is briefly driven through an Alpine lodge/restaurant, coming out via a Super Window Jump.
 NightFire (Video Game) / int_31f7c194
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 NightFire (Video Game) / int_356e26da
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Good Hair, Evil Hair
 NightFire (Video Game) / int_356e26da
comment
Good Hair, Evil Hair: Drake sports a goatee.
 NightFire (Video Game) / int_356e26da
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NightFire (Video Game) / int_356e26da
 NightFire (Video Game) / int_36505b8
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I Shall Return
 NightFire (Video Game) / int_36505b8
comment
I Shall Return: Drake declares this after Bond has foiled his plans in space. Bond however makes certain that this will not be the case for Drake.
 NightFire (Video Game) / int_36505b8
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 NightFire (Video Game) / int_36e63b81
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Rule of Cool
 NightFire (Video Game) / int_36e63b81
comment
Rule of Cool: A good number of the optional "Bond Moves". Of course, it IS a Bond game, so this is par for the course.
 NightFire (Video Game) / int_36e63b81
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 NightFire (Video Game) / int_38119dcf
type
Not the Fall That Kills You
 NightFire (Video Game) / int_38119dcf
comment
Straight version with Rook in the GBA and PC versions, though with a bit of Not the Fall That Kills You… mixed in.
 NightFire (Video Game) / int_38119dcf
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 NightFire (Video Game) / int_38c98481
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Ranged Emergency Weapon
 NightFire (Video Game) / int_38c98481
comment
Ranged Emergency Weapon: The Console version has Bond with his Wolfram PP7 (Walther PPK), which is a .32 caliber handgun that can be suppressed with enough ammo to last the level or until he gets a new gun. It can be upgraded to a gold version with more powerful shots, or replaced with the P2K (P99) which has a larger magazine, does more damage, and uses more readily available 9mm rounds.
 NightFire (Video Game) / int_38c98481
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 NightFire (Video Game) / int_38f1a7ed
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Defector from Decadence
 NightFire (Video Game) / int_38f1a7ed
comment
Defector from Decadence: Alexander Mayhew, fearing he'll be killed by Drake after Bond's actions in Austria. And that's exactly what happens.
 NightFire (Video Game) / int_38f1a7ed
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 NightFire (Video Game) / int_39b8d3d6
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Boring, but Practical
 NightFire (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Stun Grenade in multiplayer when used on bots thanks to them stopping dead in their tracks, allowing you to attack without them fighting back. If you have plenty of 9mm ammo, the Wolfram P2K is this in general, especially if you have the Golden upgrade. In Night Shift, the guards stand around and point at you for several seconds before they run for the alarm. You're given a tranquilizer gun to temporarily knock them out, but you can just run up to them and punch them out permanently instead, and you won't be penalized.note Although you won't be rewarded extra points for knocking them out like you do regular guards.
 NightFire (Video Game) / int_39b8d3d6
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 NightFire (Video Game) / int_3cb1d38d
type
Bad Boss
 NightFire (Video Game) / int_3cb1d38d
comment
Bad Boss: Drake has shades of this, having made Mayhew his scapegoat for Bond's infiltration of his castle in Austria. At the end of Hidden Agenda, he activates a descending ceiling inside the cooling tower where Bond and Rook is fighting to the latter's protest and quickly dismisses his chances of killing Bond.
 NightFire (Video Game) / int_3cb1d38d
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 NightFire (Video Game) / int_420c50b7
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A.I. Is a Crapshoot
 NightFire (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: The Phoenix Ronin will only shoot at Bond when already active, but simply deactivating then reactivating it yourself will cause it to fire only at enemies.
 NightFire (Video Game) / int_420c50b7
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 NightFire (Video Game) / int_438d70f1
type
Catastrophic Countdown
 NightFire (Video Game) / int_438d70f1
comment
Catastrophic Countdown: In Reentry, Drake sets the space platform to self-destruct after Bond disarms the four nuclear missiles. Near the last 20 seconds after killing Drake, you will start seeing the scenery in the arena start exploding before finally the platform itself implodes.
 NightFire (Video Game) / int_438d70f1
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 NightFire (Video Game) / int_4508b16b
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The Guards Must Be Crazy
 NightFire (Video Game) / int_4508b16b
comment
The Guards Must Be Crazy: The civilian night-guards encountered during Night Shift will, upon spotting an intruder, stand perfectly still and lock eyes with the intruder for a few seconds, demand to know who they are, then run for an alarm. It takes them about five seconds to go through this - more than enough time to hit them with a tranq dart or simply run up and punch them out. Using the otherwise-silent crossbow during Countdown causes this with Fridge Logic. The guards are stationed right outside the door, yet they don't hear the scream of the first guard when he takes a crossbow bolt to the back.
 NightFire (Video Game) / int_4508b16b
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 NightFire (Video Game) / int_4536fd29
type
Energy Weapon
 NightFire (Video Game) / int_4536fd29
comment
The Jeep you use on the Island Infiltration mission has a similar arsenal, though this time the machine gun is a laser on the roof.
 NightFire (Video Game) / int_4536fd29
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 NightFire (Video Game) / int_474e3977
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You Have Failed Me
 NightFire (Video Game) / int_474e3977
comment
You Have Failed Me: Drake sends his thugs to murder Mayhew after Bond's interference at the castle exchange.
 NightFire (Video Game) / int_474e3977
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 NightFire (Video Game) / int_486466ee
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Dual Boss
 NightFire (Video Game) / int_486466ee
comment
Dual Boss: In the PC version, the climax of the second-to-last level has you fighting a pair of the ninjas from the end of Double-Cross. In the console versions, the 2 ninjas are fought individually in separate phases, with a handful of soldiers and commandos backing each one up.
 NightFire (Video Game) / int_486466ee
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 NightFire (Video Game) / int_49d59be9
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Scenery Porn
 NightFire (Video Game) / int_49d59be9
comment
Scenery Porn: The Exchange takes the cake. Island Infiltration is a strong case as well.
 NightFire (Video Game) / int_49d59be9
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 NightFire (Video Game) / int_49f20c6a
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Gory Discretion Shot
 NightFire (Video Game) / int_49f20c6a
comment
Gory Discretion Shot: The camera cuts away just as Dominique slams into the lobby's glass roof. Notably, her body is never seen in spite of this fact.
 NightFire (Video Game) / int_49f20c6a
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 NightFire (Video Game) / int_4aa98555
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Evil All Along
 NightFire (Video Game) / int_4aa98555
comment
Evil All Along: Kiko shows examples. In Zero Minus on the PC version, she reveals that she trained the ninjas Bond fights including the one that killed Mayhew. The first Phoenix tower mission involves aiding Bond to fall for a trap so that Drake can get the NightFire files.
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 NightFire (Video Game) / int_4efc4fae
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Good Scars, Evil Scars
 NightFire (Video Game) / int_4efc4fae
comment
Good Scars, Evil Scars: Rook boasts the evil version of this. Caused by the player, no less!
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 NightFire (Video Game) / int_508d91a2
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Pre-Mortem One-Liner
 NightFire (Video Game) / int_508d91a2
comment
Pre-Mortem One-Liner: Drake to Dominique:
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 NightFire (Video Game) / int_51640e80
type
Bond One-Liner
 NightFire (Video Game) / int_51640e80
comment
Bond One-Liner: Numerous times. "I'd give that dive a 3, actually."note Said just after getting a sneak attack on a guard by a fountain. "Done in by his biggest fan."note Said after killing Rook by shooting him into a giant turbine in the GBA and PC versions.
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1.0
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NightFire (Video Game) / int_51640e80
 NightFire (Video Game) / int_53f5119f
type
The Dragon
 NightFire (Video Game) / int_53f5119f
comment
The Dragon: Rook, the head of Drake's security. The dude is only slightly shorter than Jaws, and is built like the Rock.
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1.0
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NightFire (Video Game) / int_53f5119f
 NightFire (Video Game) / int_548bd053
type
Guns Akimbo
 NightFire (Video Game) / int_548bd053
comment
Speaking of the K-40, you can wield it Guns Akimbo style in multiplayer if you're playing as a Phoenix character. Problem is, all that it does is double the clip size of an already weak weapon, at the cost of inexplicably disabling the burst fire mode and more than doubling its already slow reload time. At least you can choose to wield just one K-40 if you so desire.
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NightFire (Video Game) / int_548bd053
 NightFire (Video Game) / int_588d6b3e
type
Vasquez Always Dies
 NightFire (Video Game) / int_588d6b3e
comment
Vasquez Always Dies: Dominique Paradis bites it when Kiko kicks her off the helipad of the Phoenix building.
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1.0
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NightFire (Video Game) / int_588d6b3e
 NightFire (Video Game) / int_5bdcc85a
type
Disney Villain Death
 NightFire (Video Game) / int_5bdcc85a
comment
Disney Villain Death: Inverted by Dominique, who is knocked off of the Phoenix tower by Kiko at the start of Phoenix Fire. Straight version with Rook in the GBA and PC versions, though with a bit of Not the Fall That Kills You… mixed in.
 NightFire (Video Game) / int_5bdcc85a
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NightFire (Video Game) / int_5bdcc85a
 NightFire (Video Game) / int_5bdf025f
type
Instant Sedation
 NightFire (Video Game) / int_5bdf025f
comment
Instant Sedation: The tranquilizer gun used in Night Shift. And the tranquilizer gun Kiko uses on Bond.
 NightFire (Video Game) / int_5bdf025f
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1.0
 NightFire (Video Game) / int_5bdf025f
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NightFire (Video Game) / int_5bdf025f
 NightFire (Video Game) / int_617f0563
type
Heel–Face Turn
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comment
Heel–Face Turn: Mayhew after Drake marks him for death after the incident in Austria.
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NightFire (Video Game) / int_617f0563
 NightFire (Video Game) / int_63d861f8
type
Even Evil Has Loved Ones
 NightFire (Video Game) / int_63d861f8
comment
Even Evil Has Loved Ones: Mayhew, Drake's turncoat accomplice, pleads Bond to protect his servants and Kiko, whom he all sees as family. Kiko towards Mayhew; too bad this is not enough to stop her from betraying Bond.
 NightFire (Video Game) / int_63d861f8
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NightFire (Video Game) / int_63d861f8
 NightFire (Video Game) / int_6638c7f7
type
Stealth-Based Mission
 NightFire (Video Game) / int_6638c7f7
comment
Stealth-Based Mission: Most levels can be played stealthily, and the player receives a bonus if they do, but Night Shift specifically requires Bond to sneak around Phoenix's offices without killing any of the guards or setting off the alarms.
 NightFire (Video Game) / int_6638c7f7
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NightFire (Video Game) / int_6638c7f7
 NightFire (Video Game) / int_66c725b6
type
Inconsistent Spelling
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comment
Inconsistent Spelling: Drake's first name is spelled as both Rafael and Raphael.
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NightFire (Video Game) / int_66c725b6
 NightFire (Video Game) / int_66f763c0
type
Interface Screw
 NightFire (Video Game) / int_66f763c0
comment
Interface Screw: Equinox is played in space, so instead of fighting on solid ground, Bond floats and spins around the missile platform in zero gravity. Thankfully the player can press the Action button to reorient Bond with the platform.
 NightFire (Video Game) / int_66f763c0
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NightFire (Video Game) / int_66f763c0
 NightFire (Video Game) / int_6c0e5342
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No, Mr. Bond, I Expect You to Dine
 NightFire (Video Game) / int_6c0e5342
comment
No, Mr. Bond, I Expect You to Dine: Subverted by Drake at the beginning of Phoenix Fire.
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NightFire (Video Game) / int_6c0e5342
 NightFire (Video Game) / int_6d2c31e0
type
Car Skiing
 NightFire (Video Game) / int_6d2c31e0
comment
Car Skiing: One of Q's gadgets, the Q Wedge, allows Bond to tilt the Vanquish on its side and skid past two blockade cars in Paris Prelude and Enemies Vanquished. This earns a Bond Move in the former mission.
 NightFire (Video Game) / int_6d2c31e0
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NightFire (Video Game) / int_6d2c31e0
 NightFire (Video Game) / int_720e28a4
type
Bread, Eggs, Breaded Eggs
 NightFire (Video Game) / int_720e28a4
comment
In the Phoenix base at the end of the game, Phoenix Commandos will engage Bond alongside the regular soldiers once Bond sabotages the security control center in the console version. The Commandos have all-black uniforms and are armed with the AIMS-20 rifle as opposed to the SMGs the soldiers carry. These enemies also have their own elite equivalent, who have twice as much health and better aim. In the PC version the Commandos carry miniguns and will spawn if Bond trips the alarms.
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NightFire (Video Game) / int_720e28a4
 NightFire (Video Game) / int_7230cfe
type
Shoe Phone
 NightFire (Video Game) / int_7230cfe
comment
Shoe Phone: Even more so than in Agent Under Fire. Grappling-hook cell phone, check. Zippo lighter that's also an advanced digital camera (and, charmingly, also works as a butane lighter!), check. Electric shaver with a flash-bang grenade, check.
 NightFire (Video Game) / int_7230cfe
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NightFire (Video Game) / int_7230cfe
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type
BossInMooksClothing
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comment
Boss in Mook's Clothing: The ninjas are essentially this, each one acts like a mini-boss fight. Each one can take several dozen rounds of SMG fire to put down and they flip and spin around like crazy while shooting you with uzi fire and slicing you with their katanas. You fight multiple ones at the end of the penultimate level before the final showdown in space with Drake.
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NightFire (Video Game) / int_76e59d86
 NightFire (Video Game) / int_7e8a8eac
type
Body Armor as Hit Points
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comment
Body Armor as Hit Points: The PS2 version uses a similar health/armor system as GoldenEye, with body armor refills found in the level, and lost health unable to be restored during a mission. The PC version instead uses the "body armor simply represents your health" system from Agent Under Fire.
 NightFire (Video Game) / int_7e8a8eac
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NightFire (Video Game) / int_7e8a8eac
 NightFire (Video Game) / int_83ede4e3
type
Automatic Crossbows
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comment
Using the otherwise-silent crossbow during Countdown causes this with Fridge Logic. The guards are stationed right outside the door, yet they don't hear the scream of the first guard when he takes a crossbow bolt to the back.
 NightFire (Video Game) / int_83ede4e3
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NightFire (Video Game) / int_83ede4e3
 NightFire (Video Game) / int_83ee0615
type
Rail Shooter
 NightFire (Video Game) / int_83ee0615
comment
Rail Shooter: The beginning segment of Paris Prelude is Bond sniping enemies off of Dominique's back from a helicopter. Alpine Escape is entirely on the turret of an armored snowmobile. The second segment of Island Infiltration is from the turret of an Ultralight plane.
 NightFire (Video Game) / int_83ee0615
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NightFire (Video Game) / int_83ee0615
 NightFire (Video Game) / int_863fa679
type
What Happened to the Mouse?
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comment
What Happened to the Mouse?: Zoe just disappears from the plot after the first few missions. She cannot even be unlocked as a multiplayer skin. The crew of the Space Weapons Platform also count, especially since Alura mentions the possibility that some might still be alive...only for Bond to inevitably destroy the station with us left to assume that any remaining survivors perished with it.
 NightFire (Video Game) / int_863fa679
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NightFire (Video Game) / int_863fa679
 NightFire (Video Game) / int_87bb6874
type
Villain with Good Publicity
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comment
Villain with Good Publicity: Raphael Drake is the leader of an organization that makes disused nuclear reactors and arsenals safe, and he's the founder of a World Refugee fund. He also uses the nuclear weaponry he "disarms" as part of a grand plot to take over the world.
 NightFire (Video Game) / int_87bb6874
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NightFire (Video Game) / int_87bb6874
 NightFire (Video Game) / int_8a0bc642
type
Unnecessary Combat Roll
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comment
Unnecessary Combat Roll: Enemies do this a lot. They have no invincibility frames when they do, so you can kill them mid-animation to emphasize the "unnecessary" part. Bond does this himself at the end of Phoenix Fire.
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NightFire (Video Game) / int_8a0bc642
 NightFire (Video Game) / int_8a295a46
type
Cool Car
 NightFire (Video Game) / int_8a295a46
comment
Cool Car: The Aston Martin V12 Vanquish, included in the game as a tie-in with Die Another Day. Dominique's Shelby Cobra in Paris Prelude.
 NightFire (Video Game) / int_8a295a46
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NightFire (Video Game) / int_8a295a46
 NightFire (Video Game) / int_8bb79fdf
type
Designated Girl Fight
 NightFire (Video Game) / int_8bb79fdf
comment
Designated Girl Fight: Kiko and Dominique briefly have one at the start of Phoenix Fire. It doesn't end well for Dominique.
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NightFire (Video Game) / int_8bb79fdf
 NightFire (Video Game) / int_8d2f6f03
type
Backtracking
 NightFire (Video Game) / int_8d2f6f03
comment
Backtracking: The mission Phoenix Fire sees you make your way through the office building you previously infiltrated in Night Shift; only with more armed guards and an attack helicopter.
 NightFire (Video Game) / int_8d2f6f03
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NightFire (Video Game) / int_8d2f6f03
 NightFire (Video Game) / int_90d44f44
type
Karmic Death
 NightFire (Video Game) / int_90d44f44
comment
Karmic Death: Bond ultimately kills Kiko the same way she attempted to kill him: by getting burned to death by a space shuttle's jet engines. Unlike Bond, Kiko doesn't make it into the safety bunker before the emergency doors close.
 NightFire (Video Game) / int_90d44f44
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NightFire (Video Game) / int_90d44f44
 NightFire (Video Game) / int_919eaa09
type
Black-Tie Infiltration
 NightFire (Video Game) / int_919eaa09
comment
Black-Tie Infiltration: Bond slips into a tux (should be familiar to Bond fans) to get into Drake’s castle. This makes some sense, since Drake is holding a formal party at the time and 007 needs to be unnoticed once inside - at least until he has to get to where Drake is receiving the guidance chip.
 NightFire (Video Game) / int_919eaa09
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NightFire (Video Game) / int_919eaa09
 NightFire (Video Game) / int_921bd3b7
type
TheEvilGenius
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comment
The Evil Genius: Mayhew, until his Heel–Face Turn.
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NightFire (Video Game) / int_921bd3b7
 NightFire (Video Game) / int_9256ac7c
type
Cutscene Boss
 NightFire (Video Game) / int_9256ac7c
comment
Cutscene Boss: Kiko is disposed of in a cutscene by retracting a bridge to drop her in the same blast pit she dropped Bond into, in contrast to Rook and Drake who are fought head-on in a full boss fight each.
 NightFire (Video Game) / int_9256ac7c
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NightFire (Video Game) / int_9256ac7c
 NightFire (Video Game) / int_92a1fa1b
type
Damage-Sponge Boss
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comment
Damage-Sponge Boss: In the PC version, during the Final Boss fight Drake can take well over 100 shots from the laser rifle before going down. In the console version he dies after only several shots from the laser sniper rifle, but is armed with a pretty dangerous heat-seeking missile launcher.
 NightFire (Video Game) / int_92a1fa1b
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NightFire (Video Game) / int_92a1fa1b
 NightFire (Video Game) / int_957e5fc2
type
Villainous Breakdown
 NightFire (Video Game) / int_957e5fc2
comment
Villainous Breakdown: When Bond sabotages Drake's missiles on board the space station, which is now breaking up in orbit.
 NightFire (Video Game) / int_957e5fc2
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NightFire (Video Game) / int_957e5fc2
 NightFire (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 NightFire (Video Game) / int_9b9397bb
comment
The Delta Repeater crossbow in Chain Reaction and Countdown tends to fall between this and Difficult, but Awesome. It is almost completely silent, but its bolts can One-Hit Kill most standard mooks and causes major damage to bosses. However, the bolts are very rare to come across and they have a steep drop-off and lose accuracy the further away you are, making it very frustrating to use against distant and/or moving targets, and in Countdown, if the player still has ammo for it after killing Rook, it disappears from the player's inventory upon obtaining the Samurai.
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NightFire (Video Game) / int_9b9397bb
 NightFire (Video Game) / int_9cb3e22e
type
Interface Spoiler
 NightFire (Video Game) / int_9cb3e22e
comment
Interface Spoiler: The GBA version spoils the fact that you go to space in the control settings menu. On consoles, it's Kiko being on the Phoenix side of the multiplayer roster with the Commando outfit she wears when betraying Bond.
 NightFire (Video Game) / int_9cb3e22e
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NightFire (Video Game) / int_9cb3e22e
 NightFire (Video Game) / int_9cb5e4bb
type
Evil Costume Switch
 NightFire (Video Game) / int_9cb5e4bb
comment
Evil Costume Switch: Kiko switches from a grey woman's suit to a sleeveless black latex Spy Catsuit (complete with Combat Stiletto boots) when she's revealed as Drake's enforcer.
 NightFire (Video Game) / int_9cb5e4bb
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NightFire (Video Game) / int_9cb5e4bb
 NightFire (Video Game) / int_9cde2df1
type
Hand Cannon
 NightFire (Video Game) / int_9cde2df1
comment
Hand Cannon: The Raptor Magnum, which comes in both .357 Magnum and .50 AE varieties, can deliver enough power to drop most mooks instantly.
 NightFire (Video Game) / int_9cde2df1
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NightFire (Video Game) / int_9cde2df1
 NightFire (Video Game) / int_9d17b859
type
Made of Iron
 NightFire (Video Game) / int_9d17b859
comment
Made of Iron: Rook. He survives a helicopter crash in the second level, and then when he faces Bond one on one late in the game, he can survive a little over 100 rounds of assault rifle firenote even the Ninjas go down in less than 60 assault rifle shots or several direct hits from crossbow bolts or AIMS-20 grenades and keep on fighting. The man could give Jaws a run for his money.
 NightFire (Video Game) / int_9d17b859
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NightFire (Video Game) / int_9d17b859
 NightFire (Video Game) / int_9edbda07
type
Elite Mooks
 NightFire (Video Game) / int_9edbda07
comment
Elite Mooks: There are variants all across the spectrum in the various levels. In the console version, the most basic kind are the variants of the regular Mooks that can take and dish out more damage than their counterparts. They usually have an article of clothing that is red, such as the nightvision goggles for the snow guards, the trench coats and hachimakis for the Yakuza, berets for the soldiers, and red-and-black uniforms and backpacks for the Commandos. In the Phoenix base at the end of the game, Phoenix Commandos will engage Bond alongside the regular soldiers once Bond sabotages the security control center in the console version. The Commandos have all-black uniforms and are armed with the AIMS-20 rifle as opposed to the SMGs the soldiers carry. These enemies also have their own elite equivalent, who have twice as much health and better aim. In the PC version the Commandos carry miniguns and will spawn if Bond trips the alarms. Even the basic soldiers in the Phoenix base in the console version have double the health of earlier enemies, making headshots much more important against them. The ninjas debut as the final boss in Double Cross, then become this when they appear at the end of the Phoenix base mission.
 NightFire (Video Game) / int_9edbda07
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NightFire (Video Game) / int_9edbda07
 NightFire (Video Game) / int_9f87b4fb
type
Little Useless Gun
 NightFire (Video Game) / int_9f87b4fb
comment
Little Useless Gun: The standard PP7 reeks of this, with relatively low damage and a tiny magazine. At least it's accurate and can be suppressed, and it can also be upgraded to a gold version with better damage. The PC version's P2K is an even worse case, as it cannot be upgraded at all and it's even less accurate and damaging.
 NightFire (Video Game) / int_9f87b4fb
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NightFire (Video Game) / int_9f87b4fb
 NightFire (Video Game) / int_a34c7bb8
type
Player-Guided Missile
 NightFire (Video Game) / int_a34c7bb8
comment
Player-Guided Missile: The AT-420 Sentinel makes its return from the N64 version of The World Is Not Enough, but with a much more fluid aiming system - rather than using a laser, it utilizes flight-style controls similar to those used in Agent Under Fire. The remote torpedoes in Deep Descent use a similar guidance system.
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NightFire (Video Game) / int_a34c7bb8
 NightFire (Video Game) / int_a414c3f0
type
One-Hit Kill
 NightFire (Video Game) / int_a414c3f0
comment
The Prototype Samurai featured in Chain Reaction functions as this in contrast to the portable version's semi-automatic/overcharge beams. It's powerful enough to destroy the blast door required to escape and it is as lethal as it sounds when used on the enemies.
 NightFire (Video Game) / int_a414c3f0
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NightFire (Video Game) / int_a414c3f0
 NightFire (Video Game) / int_ad295cc3
type
Weaponized Car
 NightFire (Video Game) / int_ad295cc3
comment
Weaponized Car: The Aston Martin V12 Vanquish totes machine guns and missiles, as well as a smoke-screen and the ability to transform into a submarine. The Jeep you use on the Island Infiltration mission has a similar arsenal, though this time the machine gun is a laser on the roof.
 NightFire (Video Game) / int_ad295cc3
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NightFire (Video Game) / int_ad295cc3
 NightFire (Video Game) / int_ae3d6438
type
Deadpan Snarker
 NightFire (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Pretty much everything Zoe says. Q has his moments if you screw up something in Deep Descent.
 NightFire (Video Game) / int_ae3d6438
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1.0
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1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_ae3d6438
 NightFire (Video Game) / int_affa0e5d
type
Bling-Bling-BANG!
 NightFire (Video Game) / int_affa0e5d
comment
The standard PP7 reeks of this, with relatively low damage and a tiny magazine. At least it's accurate and can be suppressed, and it can also be upgraded to a gold version with better damage.
 NightFire (Video Game) / int_affa0e5d
featureApplicability
1.0
 NightFire (Video Game) / int_affa0e5d
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_affa0e5d
 NightFire (Video Game) / int_b032e4ed
type
Ms. Fanservice
 NightFire (Video Game) / int_b032e4ed
comment
Ms. Fanservice: All of the women in this game do this at some point. Dominique's dress in the party level, Zoe in her strapless dress in the same level, as well as Kiko's dress, and Alura in her midriff baring outfit.
 NightFire (Video Game) / int_b032e4ed
featureApplicability
1.0
 NightFire (Video Game) / int_b032e4ed
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_b032e4ed
 NightFire (Video Game) / int_b47d95be
type
No OSHA Compliance
 NightFire (Video Game) / int_b47d95be
comment
No OSHA Compliance: The launch facility in Drake's island (As seen in Countdown) seems purely built just to be a hazard both to would-be hitchhikers on the shuttles and the staff themselves. For a start, the walkways to the shuttles are on hinges connected to a Big Red Button at the doorway to each of the walkways that makes the bridge drop suddenly to drop whoever is on it down directly into the area below the exhaust of the shuttles where someone could easily get burnt alive. Then to add, a control room is found in that very area with no reason to be there, and while it does protect the occupant from the flames of the rocket engines, it does nothing to stop the Absurdly Bright Light from getting in and temporarily blinding you, nor is there any emergency failsafe that could be used to stop a shuttle launch if someone is caught down there. And finally... remember that button? Yeah, there is no kind of security on the button, enabling anybody to just drop the bridge under anyone without hindrance. This final part combined by Kiko not thinking that Bond would press it while she's on the walkway (And had a good few seconds to see he had access to it) leads to her demise.
 NightFire (Video Game) / int_b47d95be
featureApplicability
1.0
 NightFire (Video Game) / int_b47d95be
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_b47d95be
 NightFire (Video Game) / int_b618409c
type
Sentry Gun
 NightFire (Video Game) / int_b618409c
comment
Sentry Gun: The Phoenix Ronin, an automatic/remote-controlled turret that folds up to look like a suitcase. The Phoenix building has ceiling mounted turrets that deploy and fire at Bond if he is detected by the security cameras. Island Infiltration's objectives include destroying the Sentinels: large laser sentry turrets dotted around the island. Bond takes control of an even larger one during the final part of the mission.
 NightFire (Video Game) / int_b618409c
featureApplicability
1.0
 NightFire (Video Game) / int_b618409c
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_b618409c
 NightFire (Video Game) / int_b8dbbc07
type
Ink-Suit Actor
 NightFire (Video Game) / int_b8dbbc07
comment
Ink-Suit Actor: Some of the characters' in-game likenesses are the same as their voice actor's, Bond himself being the lead exception.
 NightFire (Video Game) / int_b8dbbc07
featureApplicability
1.0
 NightFire (Video Game) / int_b8dbbc07
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_b8dbbc07
 NightFire (Video Game) / int_bb48f8ba
type
Timed Mission
 NightFire (Video Game) / int_bb48f8ba
comment
Timed Mission: The entirety of Equinox involves the player having to shoot out the launch couplings of the space platform's nuclear missiles so they hit the platform instead of Earth. Doing this also means having to kill Drake before the station explodes.
 NightFire (Video Game) / int_bb48f8ba
featureApplicability
1.0
 NightFire (Video Game) / int_bb48f8ba
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_bb48f8ba
 NightFire (Video Game) / int_bdddc73e
type
Yakuza
 NightFire (Video Game) / int_bdddc73e
comment
Yakuza: Bond fights them in Mayhew's villa and during his escape from the second time he's in Tokyo's Phoenix building.
 NightFire (Video Game) / int_bdddc73e
featureApplicability
1.0
 NightFire (Video Game) / int_bdddc73e
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_bdddc73e
 NightFire (Video Game) / int_c2b28f75
type
A.K.A.-47
 NightFire (Video Game) / int_c2b28f75
comment
A.K.A.-47: Pretty much every weapon in the game. Some weapons at least try to sound like their real-life counterparts. A few examples: Wolfram PP7/P2K = Walther PPK/P99. Raptor Magnum = Desert Eagle (Eagle being a breed of Raptor/Bird of Prey). Deutsche M9K = Heckler & Koch MP5K. Suisse SG5 Commando = SIG Sauer SG 552 Commando. Frinesi Automatic 12 = Franchi SPAS-12. MB PDW90 = FN P90
 NightFire (Video Game) / int_c2b28f75
featureApplicability
1.0
 NightFire (Video Game) / int_c2b28f75
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_c2b28f75
 NightFire (Video Game) / int_c36cba70
type
Mooks
 NightFire (Video Game) / int_c36cba70
comment
In the console version, the most basic kind are the variants of the regular Mooks that can take and dish out more damage than their counterparts. They usually have an article of clothing that is red, such as the nightvision goggles for the snow guards, the trench coats and hachimakis for the Yakuza, berets for the soldiers, and red-and-black uniforms and backpacks for the Commandos.
 NightFire (Video Game) / int_c36cba70
featureApplicability
1.0
 NightFire (Video Game) / int_c36cba70
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_c36cba70
 NightFire (Video Game) / int_c37813c5
type
Ninja
 NightFire (Video Game) / int_c37813c5
comment
Ninja: A type of Elite Mook found in the game. One kills Mayhew at the conclusion of Double Cross. The ones you encounter have superior armor compared to other enemies, can jump to evade your fire, and are equipped with both katanas and submachine guns.
 NightFire (Video Game) / int_c37813c5
featureApplicability
1.0
 NightFire (Video Game) / int_c37813c5
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_c37813c5
 NightFire (Video Game) / int_c75df49a
type
Shout-Out
 NightFire (Video Game) / int_c75df49a
comment
Shout-Out: The Phoenix Ronin, a remote-controlled Gatling gun inside a briefcase, takes its name from Ronin (1998). Night Shift owes much to the climax of Entrapment, especially with finding the secret vault on the topmost floor and getting the files from a computer that slides up out of the floor, and all of Bond's attempts at stealth going to pot upon getting said files. The HUD of the AIMS-20's aiming mode is just a few flourishes away from being 1:1 Terminator Vision. Drake's introduction in Reentry has him quote Alien
 NightFire (Video Game) / int_c75df49a
featureApplicability
1.0
 NightFire (Video Game) / int_c75df49a
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_c75df49a
 NightFire (Video Game) / int_cbe687ab
type
Corrupt Corporate Executive
 NightFire (Video Game) / int_cbe687ab
comment
Corrupt Corporate Executive: Raphael Drake, the green industrialist who stockpiles nuclear weapons while pretending to disarm and dispose of them.
 NightFire (Video Game) / int_cbe687ab
featureApplicability
1.0
 NightFire (Video Game) / int_cbe687ab
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_cbe687ab
 NightFire (Video Game) / int_d24ed873
type
Developer's Foresight
 NightFire (Video Game) / int_d24ed873
comment
Developer's Foresight: If you have a firearm equipped early in the party section in The Exchange, your cover will still be blown if seen with them. Also in The Exchange, There are guards who block you from entering rooms. If you attempt to bypass them with glitches, you will fail the mission for trespassing.
 NightFire (Video Game) / int_d24ed873
featureApplicability
1.0
 NightFire (Video Game) / int_d24ed873
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_d24ed873
 NightFire (Video Game) / int_d2f577a1
type
Lead the Target
 NightFire (Video Game) / int_d2f577a1
comment
The heat-seeker rockets on the AT-600 Scorpion rocket launcher sound useful, but the rockets move far too slowly to hit anything, even the very large and very slow helicopters you are meant to use it on in Night Shift and Phoenix Fire. In many cases you're better off leading your target and dumb-firing them.
 NightFire (Video Game) / int_d2f577a1
featureApplicability
1.0
 NightFire (Video Game) / int_d2f577a1
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_d2f577a1
 NightFire (Video Game) / int_d397657d
type
Hoist by His Own Petard
 NightFire (Video Game) / int_d397657d
comment
Hoist by His Own Petard: Kiko literally set herself up for the fall when she attempted to escape Bond's wrath by boarding the shuttle, on the same catwalk she sent him tumbling off of in the shuttle pit. The fact that she was the one to murder Dominique certainly didn't do her any favors when finally cornered by the world's most dangerous 00 Agent.
 NightFire (Video Game) / int_d397657d
featureApplicability
1.0
 NightFire (Video Game) / int_d397657d
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_d397657d
 NightFire (Video Game) / int_d5b3df2d
type
Dark Action Girl
 NightFire (Video Game) / int_d5b3df2d
comment
Dark Action Girl: Kiko.
 NightFire (Video Game) / int_d5b3df2d
featureApplicability
1.0
 NightFire (Video Game) / int_d5b3df2d
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_d5b3df2d
 NightFire (Video Game) / int_d5de30dd
type
Roundhouse Kick
 NightFire (Video Game) / int_d5de30dd
comment
Roundhouse Kick: Most enemies can use this as a melee attack, including Rook.
 NightFire (Video Game) / int_d5de30dd
featureApplicability
1.0
 NightFire (Video Game) / int_d5de30dd
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_d5de30dd
 NightFire (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 NightFire (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Should you reach a checkpoint with little health, it can be replenished back to 50% if you fail afterwards. On Alpine Escape, it's entirely possible for Zoe to accidentally crash the snowmobile into something like a tree, which is something the player has no control over since they are manning the machine gun rather than driving. If this occurs, after a few seconds the game will drop the snowmobile back on track and Zoe will resume driving.
 NightFire (Video Game) / int_d6f284a3
featureApplicability
1.0
 NightFire (Video Game) / int_d6f284a3
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_d6f284a3
 NightFire (Video Game) / int_d9384864
type
Post-Defeat Explosion Chain
 NightFire (Video Game) / int_d9384864
comment
Post-Defeat Explosion Chain: The space platform in Equinox eventually starts exploding in the background after three of the missiles you put off course hit it. Coupled with the laser getting overloaded and the space station is set to explode very soon after it takes one more missile.
 NightFire (Video Game) / int_d9384864
featureApplicability
1.0
 NightFire (Video Game) / int_d9384864
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_d9384864
 NightFire (Video Game) / int_daef39ee
type
Elaborate Underground Base
 NightFire (Video Game) / int_daef39ee
comment
Elaborate Underground Base: Drake's entire launch complex on his island counts as this.
 NightFire (Video Game) / int_daef39ee
featureApplicability
1.0
 NightFire (Video Game) / int_daef39ee
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_daef39ee
 NightFire (Video Game) / int_dfb71617
type
Male Gaze
 NightFire (Video Game) / int_dfb71617
comment
Male Gaze: It's possible, during the party in the second mission, to whip out the mini camera and zoom in on the women. Lampshaded if you do it a couple times to Kiko. Invoked deliberately in the intro to the mission at Mayhew's house where the first thing the player is treated to is a shot of Kiko at an angle that goes straight down her mountainous cleavage.
 NightFire (Video Game) / int_dfb71617
featureApplicability
1.0
 NightFire (Video Game) / int_dfb71617
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_dfb71617
 NightFire (Video Game) / int_e0ecb7b3
type
Space Station
 NightFire (Video Game) / int_e0ecb7b3
comment
Space Station: The U.S. Space Defense Platform, which Drake commandeers for his own usage in executing Operation: NightFire.
 NightFire (Video Game) / int_e0ecb7b3
featureApplicability
1.0
 NightFire (Video Game) / int_e0ecb7b3
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_e0ecb7b3
 NightFire (Video Game) / int_e21e21be
type
Red and Black and Evil All Over
 NightFire (Video Game) / int_e21e21be
comment
Red and Black and Evil All Over: The custom space suit worn by Drake (and Rook in the PC version) is black-and-red, in contrast to the standard white space suits worn by his Mooks. The elite Commandos in Countdown also have red and black uniforms.
 NightFire (Video Game) / int_e21e21be
featureApplicability
1.0
 NightFire (Video Game) / int_e21e21be
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_e21e21be
 NightFire (Video Game) / int_e5421161
type
Expy
 NightFire (Video Game) / int_e5421161
comment
Expy: Drake is a somewhat more badass version of Hugo Drax.
 NightFire (Video Game) / int_e5421161
featureApplicability
1.0
 NightFire (Video Game) / int_e5421161
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_e5421161
 NightFire (Video Game) / int_e5fd8bc2
type
Hate Sink
 NightFire (Video Game) / int_e5fd8bc2
comment
Hate Sink: Kiko is easily the most despicable character, both for her cruel and unexplained betrayal of Bond, and for kicking Dominique off the Phoenix Building. Many players cheered when Kiko suffered a Karmic Death by burning inside the shuttle launch chamber.
 NightFire (Video Game) / int_e5fd8bc2
featureApplicability
1.0
 NightFire (Video Game) / int_e5fd8bc2
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_e5fd8bc2
 NightFire (Video Game) / int_e70127
type
The Mole
 NightFire (Video Game) / int_e70127
comment
The Mole: Mayhew's Bodyguard, Kiko becomes this after Mayhew pulls a Heel–Face Turn against Drake, remaining loyal to Drake rather than Mayhew.
 NightFire (Video Game) / int_e70127
featureApplicability
1.0
 NightFire (Video Game) / int_e70127
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_e70127
 NightFire (Video Game) / int_e8aa2b1d
type
Tactical Withdrawal
 NightFire (Video Game) / int_e8aa2b1d
comment
Tactical Withdrawal: The A.I. for soldier/commando type enemies in the console version seems to prefer to move from cover to cover when closing in on your position. However, then don't seem to check if there's a new piece of cover available until after they leave their current cover. On some maps (most notably Countdown) this often results in the A.I. charging out of cover, realizing they're running through an open killzone halfway through, and immediately doing a 180 and running back into the piece of cover they just left.
 NightFire (Video Game) / int_e8aa2b1d
featureApplicability
1.0
 NightFire (Video Game) / int_e8aa2b1d
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_e8aa2b1d
 NightFire (Video Game) / int_eb81c601
type
Big Damn Heroes
 NightFire (Video Game) / int_eb81c601
comment
Big Damn Heroes: Bond saves Dominique Paradis at the start of the game after being pursued by enemy soldiers. Alura McCall saves Bond in the nick of time from Phoenix soldiers in the end of the Phoenix Fire level.
 NightFire (Video Game) / int_eb81c601
featureApplicability
1.0
 NightFire (Video Game) / int_eb81c601
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_eb81c601
 NightFire (Video Game) / int_eedee4d
type
The Starscream
 NightFire (Video Game) / int_eedee4d
comment
The Starscream: Kiko turns out to be this, seemingly taking Bond's side after Mayhew's death only to betray him to Drake later.
 NightFire (Video Game) / int_eedee4d
featureApplicability
1.0
 NightFire (Video Game) / int_eedee4d
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_eedee4d
 NightFire (Video Game) / int_f0089082
type
Early-Bird Cameo
 NightFire (Video Game) / int_f0089082
comment
Early-Bird Cameo: Both Kiko and Rook make easily-missed appearances in the crowd at Drake's party, far earlier before either of them have any plot relevance, complete with voiced lines and unique outfits.
 NightFire (Video Game) / int_f0089082
featureApplicability
1.0
 NightFire (Video Game) / int_f0089082
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_f0089082
 NightFire (Video Game) / int_f0328139
type
Law of Chromatic Superiority
 NightFire (Video Game) / int_f0328139
comment
Lawof Chromatic Superiority: In the console version, the telltale sign that an enemy is an Elite Mook is that at least a part of his clothing is red. The snow guards' bright nightvision goggles make these masked foes more intimidating than the ones that wear hats. Snow guards with red shoulder-pads and a balaclava appear on harder difficulties in Alpine Escape. The Yakuza elites wear a red headband and a red trenchcoat. The officers among the Phoenix Soldiers and Black Ops security wear red hats. The Black Ops officers also have red laser sights on their rifles. The Commandos sport a Red and Black and Evil All Over fashion style.
 NightFire (Video Game) / int_f0328139
featureApplicability
1.0
 NightFire (Video Game) / int_f0328139
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_f0328139
 NightFire (Video Game) / int_f1492605
type
Redemption Equals Death
 NightFire (Video Game) / int_f1492605
comment
Redemption Equals Death: Mayhew is arguably this, having betrayed Drake only after it became apparent that the latter intended to have him killed, but does everything in his power to make sure Bond gets the NightFire files before Drake does; he pays dearly for it in the end.
 NightFire (Video Game) / int_f1492605
featureApplicability
1.0
 NightFire (Video Game) / int_f1492605
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_f1492605
 NightFire (Video Game) / int_f288cf3
type
Innocent Innuendo
 NightFire (Video Game) / int_f288cf3
comment
Innocent Innuendo: The introduction to the Q-Worm comes with Bond telling Q that there's a lady (Kiko) in the car.
 NightFire (Video Game) / int_f288cf3
featureApplicability
1.0
 NightFire (Video Game) / int_f288cf3
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_f288cf3
 NightFire (Video Game) / int_f4ade120
type
Scaramanga Special
 NightFire (Video Game) / int_f4ade120
comment
The Golden Gun is a usable weapon in multiplayer. As always, it comes with a One-Hit Kill.
 NightFire (Video Game) / int_f4ade120
featureApplicability
1.0
 NightFire (Video Game) / int_f4ade120
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_f4ade120
 NightFire (Video Game) / int_f4f01ac
type
Deadly Rotary Fan
 NightFire (Video Game) / int_f4f01ac
comment
Deadly Rotary Fan: Quite a couple of them can be found inside Drake's training facility. And touching them proves to be pretty lethal. Although you do get to use this to finally kill Rook at the end of the same level.
 NightFire (Video Game) / int_f4f01ac
featureApplicability
1.0
 NightFire (Video Game) / int_f4f01ac
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_f4f01ac
 NightFire (Video Game) / int_f5a3e496
type
Suspiciously Similar Substitute
 NightFire (Video Game) / int_f5a3e496
comment
Suspiciously Similar Substitute: The PC game's multiplayer features a generic MI6 agent in Bond's place who wears the same tuxedo, business suit, and stealth fatigues he does in the single player mode on account it just being a Head Swap.
 NightFire (Video Game) / int_f5a3e496
featureApplicability
1.0
 NightFire (Video Game) / int_f5a3e496
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_f5a3e496
 NightFire (Video Game) / int_f870d50
type
Consolation Prize
 NightFire (Video Game) / int_f870d50
comment
Consolation Prize: There is a ranking below Bronze, for completing the mission but failing to meet the Bronze quota. This yields no unlockable rewards (Bronze at least gives the player character art). This can be seen most reliably in later stages of the game on the lowest difficulty (the score is multiplied based on the difficulty selected), as the quotas for all trophies save for Platinum (which always requires 1 million points, requiring the 007 tokens collected to make up for it) increase for later stages.
 NightFire (Video Game) / int_f870d50
featureApplicability
1.0
 NightFire (Video Game) / int_f870d50
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_f870d50
 NightFire (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 NightFire (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: Using the stunner gadget on Mayhew during Double Cross triggers a game over. Doing the same to his lady servants does not (even if actual lethal force does).
 NightFire (Video Game) / int_f87c42d4
featureApplicability
1.0
 NightFire (Video Game) / int_f87c42d4
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_f87c42d4
 NightFire (Video Game) / int_f9f2c33
type
Running Gag
 NightFire (Video Game) / int_f9f2c33
comment
Running Gag: Once again, Zoe winds up being captured and Bond has to rescue her.
 NightFire (Video Game) / int_f9f2c33
featureApplicability
1.0
 NightFire (Video Game) / int_f9f2c33
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_f9f2c33
 NightFire (Video Game) / int_fd7f3de4
type
Guns in Church
 NightFire (Video Game) / int_fd7f3de4
comment
Guns in Church: Averted during Drake's party; the game simply doesn't allow you to draw a pistol until a certain point.
 NightFire (Video Game) / int_fd7f3de4
featureApplicability
-1.0
 NightFire (Video Game) / int_fd7f3de4
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_fd7f3de4
 NightFire (Video Game) / int_fd8e3e9d
type
World of Action Girls
 NightFire (Video Game) / int_fd8e3e9d
comment
World of Action Girls: A whopping four of them between Zoe Nightshade, Dominique Paradis, Alura McCall, and Kiko Hayashi.
 NightFire (Video Game) / int_fd8e3e9d
featureApplicability
1.0
 NightFire (Video Game) / int_fd8e3e9d
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_fd8e3e9d
 NightFire (Video Game) / int_ffad4e9f
type
Shown Their Work
 NightFire (Video Game) / int_ffad4e9f
comment
Shown Their Work: The Fort Knox multiplayer map on the PC version is pretty much an exact replica of what you see in Goldfinger, as well as including access to the exterior of the building.
 NightFire (Video Game) / int_ffad4e9f
featureApplicability
1.0
 NightFire (Video Game) / int_ffad4e9f
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_ffad4e9f
 NightFire (Video Game) / int_name
type
ItemName
 NightFire (Video Game) / int_name
comment
 NightFire (Video Game) / int_name
featureApplicability
1.0
 NightFire (Video Game) / int_name
featureConfidence
1.0
 NightFire (Video Game)
hasFeature
NightFire (Video Game) / int_name
 NightFire (Video Game) / int_name
itemName
NightFire (Video Game)

The following is a list of statements referring to the current page from other pages.

 NightFire (Video Game)
hasFeature
Automatic Crossbows / int_e99e039b
 NightFire (Video Game)
hasFeature
Better Than Source / int_e99e039b
 NightFire (Video Game)
hasFeature
Briefcase Blaster / int_e99e039b
 NightFire (Video Game)
hasFeature
British Video Games / int_e99e039b
 NightFire (Video Game)
hasFeature
Car Skiing / int_e99e039b
 NightFire (Video Game)
hasFeature
Come with Me If You Want to Live / int_e99e039b
 NightFire (Video Game)
hasFeature
Consolation Prize / int_e98f77bb
 NightFire (Video Game)
hasFeature
Diabolical Mastermind / int_e99e039b
 NightFire (Video Game)
hasFeature
Dutch Angle / int_e99e039b
 NightFire (Video Game)
hasFeature
Escort Mission / int_e99e039b
 NightFire (Video Game)
hasFeature
Fanservice Extra / int_e99e039b
 NightFire (Video Game)
hasFeature
Handy Remote Control / int_e99e039b
 NightFire (Video Game)
hasFeature
Insecurity Camera / int_e99e039b
 NightFire (Video Game)
hasFeature
Life Meter / int_e99e039b
 NightFire (Video Game)
hasFeature
Little Useless Gun / int_e99e039b
 NightFire (Video Game)
hasFeature
New Year Has Come / int_e99e039b
 Nightfire
seeAlso
NightFire (Video Game)
 NightFire (Video Game)
hasFeature
No "Arc" in "Archery" / int_e99e039b
 NightFire (Video Game)
hasFeature
No-Harm Requirement / int_e99e039b
 NightFire (Video Game)
hasFeature
Non-Lethal K.O. / int_e99e039b
 NightFire (Video Game)
hasFeature
Post-Defeat Explosion Chain / int_e99e039b
 NightFire (Video Game)
hasFeature
Secondary Fire / int_e99e039b
 NightFire (Video Game)
hasFeature
See-Thru Specs / int_e99e039b
 NightFire (Video Game)
hasFeature
Shoe Phone / int_e99e039b
 NightFire (Video Game)
hasFeature
Skeleton Key Card / int_e99e039b
 NightFire (Video Game)
hasFeature
Sniping Mission / int_e99e039b
 NightFire (Video Game)
hasFeature
Weaponized Exhaust / int_e99e039b
 NightFire (Video Game)
hasFeature
X-Ray Vision / int_e99e039b
 NightFire (Video Game)
hasFeature
Yakuza / int_e99e039b
 NightFire (Video Game)
hasFeature
No Problem with Licensed Games / Sugar Wiki / int_e99e039b
 NightFire
sameAs
NightFire (Video Game)