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No One Lives Forever (Video Game)

 No One Lives Forever (Video Game)
type
TVTItem
 No One Lives Forever (Video Game)
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No One Lives Forever (Video Game)
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NoOneLivesForever
 No One Lives Forever (Video Game)
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UNITY, a British international spy organization, is having a bit of a problem: someone is killing their operatives. What better solution than to hire an ex-cat burglar as a new operative that the enemy doesn't know about yet in order to find the culprit? Enter Cate Archer, also known as "The Operative" in: The Operative In: No One Lives Forever.No One Lives Forever is a First-Person Shooter game from 2000, developed by Monolith Productions and published by Sierra. A spoof of 1960s spy movies, it was followed by a 2002 sequel, No One Lives Forever 2: A Spy In H.A.R.M.'s Way (which involved fighting ninjas in a trailer park in Ohio during a tornado and an evil assassin French mime, among other things), and a Mission-Pack Sequel in 2003 called Contract J.A.C.K..Some of the other noteworthy elements include the use of gadgets (introduced at the beginning of each mission much like the Q scene in every Bond movie), the outrageous action set-pieces, and the hundreds of miscellaneous documents to read, including purchase orders for death traps. Both games involve vehicles in the snow at some point, which is also just like most Bond movies.The game is today not available for sale anywhere and is considered semi-lost to time. Nightdive Studios has expressed interest in securing the rights to put out a remastered re-release of both games, but so far their attempts have been caught up in a particularly nasty bit of legal deadlock due to three different companies potentially owning the rights to the IP: Disney (first game was published by their now-defunct Fox Interactive division), Activision (second game was published by Sierra Entertainment, who belonged to Vivendi Games, who were in turn absorbed by Activision in 2008), and Warner Bros. Interactive Entertainment (acquired Monolith, the developers, in 2004), none of whom know who owns what or consider it worth the trouble to hire someone to search their pre-digital archives, but have all threatened legal action for any unauthorized use of the IP regardless. Fans have kept the game alive, however, Keep Circulating the Tapes style.It's also only one phrasing variation away from the John Gardner Bond novel Nobody Lives Forever.
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No Celebrities Were Harmed
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No Celebrities Were Harmed: Baroness Dumas is based on Katherine Hepburn. Inge Wagner is based on Florence Foster Jenkins.
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Does This Remind You of Anything?
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Does This Remind You of Anything?: In NOLF2, one conversation between the Enemy Mimes concerns the reasons why not many women find employment in the criminal industry. In it, the same points are brought up that often appear in arguments about why not many women find employment in the games industry (or even STEM in general).
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Evil Versus Evil
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Evil Versus Evil: Many conversations between henchmen mention rival evil organizations, some having even previously worked for them before being hired on by H.A.R.M. and actively considering signing up with another one once things start going south. In Contract J.A.C.K. you fight against Danger Danger on behalf of H.A.R.M.
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Genre Savvy
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Kamal, Cate's contact in the Indian branch of H.A.R.M. You can find a letter where he explains why he got sick of being among "cartoon villains".
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Railing Kill
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Railing Kill: Any enemy near some railing will inevitably fall from there when killed. Similarly, if near stairs or some sloping surface, he'll tumble.
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Defeat Means Friendship
 No One Lives Forever (Video Game) / int_19769f50
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Defeat Means Friendship: After Cate kicks Magnus Armstrong's arse in the first game, he (reluctantly at first) helps her out in the sequel.
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Sniper Scope Sway
 No One Lives Forever (Video Game) / int_1a27695c
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Sniper Scope Sway: In both games. In the second, you can level up your sniper skill to get rid of it.
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The Cameo
 No One Lives Forever (Video Game) / int_1b65dfad
comment
The Cameo: In Contract J.A.C.K., Cate is briefly visible at the beginning of the Czechoslovakia mission (no clue if it was just thrown in or if there was a reason for her to be there), and once or twice in "Wanted" posters.
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Calling Card
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Calling Card: Volkov's flower in the first game, which he leaves by his victim's body or near where he kills them.
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I Owe You My Life
 No One Lives Forever (Video Game) / int_1e4a1e0e
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I Owe You My Life: The only reason the competent and honorable Anti-Villain Isako works for the abusive Card-Carrying Villain, the Director, is because he saved her life after a botched assignment. Isako remains loyal to the Director even after learning he set the whole thing up in order to recruit her. Only after the Director tries to kill Isako and Cate rescues her does she consider her life debt paid, at which point she promptly defends Cate from the Director.
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Obstructive Bureaucrat
 No One Lives Forever (Video Game) / int_1f799027
comment
Obstructive Bureaucrat: While not containing any bureaucrats, but still in the same sense why Bureaucracy is hated. In the Underwater Base mission, one of the objectives has you on a wild goose chase looking for a requisition form for a computer manual to hack into a H.A.R.M. supercomputer, only to find the first manual you get does not work with the supercomputer.
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Punch-Clock Villain
 No One Lives Forever (Video Game) / int_20860a0e
comment
Punch-Clock Villain: Virtually every enemy character in the series except the ninjas. Magnus Armstrong especially, as he's only a "villain" because he got in so much trouble for fighting, and even then, he only fought with people that wanted a fight or deserved a beating, having never ever bullied anybody and refusing to harm Cate because she's just doing her job and also Scottish.
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Nebulous Evil Organisation
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Nebulous Evil Organisation: H.A.R.M. - so nebulous nobody even knows what their name is an acronym for.
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Chekhov's Gun
 No One Lives Forever (Video Game) / int_22cf536c
comment
Chekhov's Gun: Throughout the first game, Cate will find pieces of an item simply referred to as the CT-180, without any clue as to what it actually is beyond that it's a brand new, experimental device of some kind. She may also occasionally find a note referring to it. In the second game, Cate is given the CT-180 Utility Launcher, one of the most useful pieces of equipment ever created for a first person shooter, capable of launching everything from camera disablers, to sleeping darts, to tracking beacons.
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Shoot the Dog
 No One Lives Forever (Video Game) / int_2737c505
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Shoot the Dog: You can shoot the monkey in Morocco but that will lead to a game over for "Unacceptable Simian Casualties".
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OddlyNamedSequel
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Oddly Named Sequel: An unexpected aversion, in that the original game was setting up a Bond-like title sequence, but when they actually released a sequel they called it No One Lives Forever 2: A Spy In HARM's Way instead of The Operative In: A Spy In HARM's Way.
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Laser Hallway
 No One Lives Forever (Video Game) / int_2813c530
comment
Laser Hallway: Played straight when you try to crack a high security safe. The first two hallways have mobile lasers that you must dodge normally. The third has a truly ridiculous amount of lasers and you can just pull up a nearby airvent and go underneath them.
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Bilingual Bonus
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Bilingual Bonus: In "Contract J.A.C.K.", Il Pazzo throws in a lot of gratuitous Italian swearing, as well as a few other phrases that make you realize that yes, he really is as crazy as his name suggests.
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Hidden Depths
 No One Lives Forever (Video Game) / int_2dc0d2bf
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Hidden Depths: On numerous occasions, the Enemy Chatter shows average mooks to have a number of interests outside their work, and sometimes surprisingly thought-out insights on the world around them.
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Incredibly Obvious Tail
 No One Lives Forever (Video Game) / int_3266ed59
comment
Incredibly Obvious Tail: An early level in a Hamburg nightclub has Cate being followed by a HARM spy. The tail is immediately suspicious with his fedora and raincoat, and Cate's partner for the level mentions that he's so obsessed with blindly following her that he'd probably wander into traffic just to keep up with her. As expected, he follows her right into the women's restroom and gets himself iced.
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TheSixties
 No One Lives Forever (Video Game) / int_3618ebb9
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The '60s: Even the space station you visit has a go-go lounge. Politically Correct History is averted, as Cate has to deal with a lot of sexism. It's downplayed in the sequel, which features a black guy as a liaison from the American branch of UNITY, and a lot of the sexism towards Cate has dropped off because she very clearly proved herself in the first game.
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Fisticuffs Boss
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Fisticuffs Boss: Magnus Armstrong in the first game, on account of him being riled up enough to prove he can beat Cate with his own hands.
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Title Theme Tune
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comment
Title Theme Tune: Quoted above, complete with dancing silhouettes. See it here
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Batman Gambit
 No One Lives Forever (Video Game) / int_38d02d44
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Batman Gambit: In the first game, Bruno feigns his demise to draw out the real traitor in U.N.I.T.Y.'s organization. As far as Need To Know, Cate didn't; her reaction needed to be genuine. And when Bruno reveals all at the end, after the fight with the Goodman imposter, Cate's understandably upset by this and very much pissed off about being kept in the dark about the gambit. Also in the first game, Tom, who is revealed to be an imposter, keeps openly doubting Cate's abilities so she'll take on extremely dangerous missions just to show she is capable of doing them. "Tom" has no doubts she is competent, but deliberately exploits the chauvinism she is used to dealing with to get her to kill herself taking on assignments that are too dangerous.
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Boring, but Practical
 No One Lives Forever (Video Game) / int_39b8d3d6
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Boring, but Practical: The Hampton 9mm SMG in the first game. Accurate, good rate of fire, ammo is plentiful and varied, and can even be silenced. Similarly, stealthy players will likely stick with the 9mm Pistol throughout most of the game due to those same reasons, minus the massive fire rate of the SMG.
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Pocket Rocket Launcher
 No One Lives Forever (Video Game) / int_3cb3772f
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Pocket Rocket Launcher: One of the game's spy gadget weapons is a 5-shot rocket launcher hidden in a briefcase.
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Blatant Lies
 No One Lives Forever (Video Game) / int_40bb59d0
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Blatant Lies: in NOLF2, you can overhear a Red Army soldier saying "This is the Union of Soviet Socialist Republics — people don't just disappear in the middle of the night!"
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Sniping Mission
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Sniping Mission: The first part of the first level of the first game is a sniping shooting gallery.
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Pretty in Mink
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Pretty in Mink: Cate wears a designer fur-trimmed coat in each game.
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Honor Before Reason
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comment
Honor Before Reason: Isako owes an unspecified debt to the Director of H.A.R.M. who happily abuses it to use her and her underlings for his dirty work. She keeps obeying in spite of her obvious disgust with the man until he tries to reward her failure with death, which is stopped by Cate.
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Unified Naming System
 No One Lives Forever (Video Game) / int_49aa9584
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Unified Naming System: U.N.I.T.Y vs H.A.R.M. are two enemy spy organizations.
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Comedic Sociopathy
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comment
Justified in that you have to do the fading yourself, using "body dissolving powder". Within the first game, it's stated that Cate, as a woman, lacks the upper-body strength to move the bodies, thereby requiring the body dissolving powder (or arranging to kill everyone before they can find the bodies). In the second game, she not only gains the ability to move the bodies on her own, but the villains in-game do the body dissolving if you don't, with hilarious dialogue.
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Defector from Commie Land
 No One Lives Forever (Video Game) / int_4db582d6
comment
Defector from Commie Land: Dr. Schenker, an East German scientist whose defection is the impetus for the first game's second mission. Also Misha, the pilot who gets you in and out of Siberia, though he may just be a sympathizer or a factionless hireling and not a full-out defector.
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Lava Pit
 No One Lives Forever (Video Game) / int_4ebb6d16
comment
Lava Pit: Subverted. At one point, one villain is showing another around his underground base. The villain remarks "Ah, lava. Very nice." At one point you drop the first villain into the lava, and find out afterwards it was actually a glowing lava-like substance designed to look like lava at room temperature because real lava is just annoying to deal with. You even find barrels labeled as containing fake lava. Both the "Ah, Lava." line and the revelation of it being fake lava can also be considered a Lampshade Hanging on how badly the lava is rendered (it's just a plain orange bump mapped undulating texture). Also lampshaded by a conversation stating that lava made to look cool is better than realistic lava.
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Duel Boss
 No One Lives Forever (Video Game) / int_4f37c96a
comment
Duel Boss: NOLF ends with an It's Personal gunfight between Cate and Tom Goodman inside a cemetery. It's more or less an even fight: you and the traitor are both armed with the same weapon and can take roughly the same amount of damage, and though he cheats a bit by using poison-laced bullets, if you're gutsy you can run to the middle of the cemetery to grab a bottle of anti-toxin which will nullify the poison.
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Spy Fiction
 No One Lives Forever (Video Game) / int_50b1855d
comment
Two mooks in the first game can be overheard discussing contemporary Spy Fiction. They mention Our Man Flint, its sequel In Like Flint, and looking forward to watching The Prisoner (1967) on the television. This is also the closest the game gets to establishing precise time frame when the story takes place.
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What Measure Is a Mook?
 No One Lives Forever (Video Game) / int_52b36340
comment
What Measure Is a Mook?: Probably taking a cue from the first Austin Powers movie, both games sometimes evoke this sentiment in the player, if you overhear the conversations among common enemies or read their letters: many of them are just PunchClockVillains with friends, family and hobbies. Sometimes you'll feel compelled to sneak past them even if it's difficult, or just neutralize instead of killing them. An example bordering on the Tear Jerker happens in the second game: you are escaping the collapsing underwater base and there's a blocked door with two men. One is trying to open it while the other cries remembering his brother who died in the space station - the one Cate blew up in the first game. Ouch.
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Insecurity Camera
 No One Lives Forever (Video Game) / int_561fc6cf
comment
Insecurity Camera: As is common for games, the cameras give off an audible (and visible) warning when you are spotted, and only sound an alarm if you remain in sight for more than a couple of seconds. At least here actually destroying a camera causes an instant alarm. In the first game one of your gadgets is a camera disabler which is described as functioning in a perfectly realistic manner: it records a cycle of the security camera's normal view with its own camera and then displays that in front of the lens using a small built-in view screen.
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Enemy Mime
 No One Lives Forever (Video Game) / int_5989e397
comment
Enemy Mime: The Mime King and his faction of mime assassins. At one point there's a tricycle chase.
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Aliens in Cardiff
 No One Lives Forever (Video Game) / int_5c446b43
comment
Aliens in Cardiff: In this case, Ninjas in Akron, Ohio.
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Heel–Face Turn
 No One Lives Forever (Video Game) / int_617f0563
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Heel–Face Turn: One of your partners in the second game was a major antagonist in the first.
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Threatening Shark
 No One Lives Forever (Video Game) / int_63cad64b
comment
Threatening Shark: At one point in #1, you must scuba dive to a sunken ship which is now, you guessed it, filled with sharks. To make it even more fun, they kill you in one hit if they catch you. And again later on, while you're crossing a bridge in the Big Bad's secret lair, a Have a Nice Death sign (complete with smiley face!) pops up in front of you and the bridge drops out from under you, dumping you into a shark tank.
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Heroic Sacrifice
 No One Lives Forever (Video Game) / int_6439de78
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Heroic Sacrifice: Cate's mentor Bruno (an Older and Wiser Expy of James Bond) takes a bullet for Cate near the beginning of the first game ( He gets better.). Armstrong attempts one of these in the second game when he stays behind to jettison an underwater base's escape dome before the base itself explodes ( again, he gets better). Finally, Super Soldier Lieutenant Anders shoots down the nuclear missile at the end of the game, saving Cate and preventing World War III, an act which causes him to overheat and die.
 No One Lives Forever (Video Game) / int_6439de78
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 No One Lives Forever (Video Game) / int_648fe274
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But for Me, It Was Tuesday
 No One Lives Forever (Video Game) / int_648fe274
comment
Another huge (and possibly the most foreshadowing) example of this is in Such is the Nature of Revenge - Scene 1. When Cate Archer finishes phoning in her report on obtaining the list, Mr, Jones excitedly says: "She's got the list!", and how does Mr. Smith respond? A simple "Unbelievable.", in a rather monotone, unenthusiastic, and very uncaring tone of voice. For Cate's superior, you'd think he'd show even a hint of being proud of her after all that she's been through. If that wasn't enough yet again, he just rubs the back of his head in a seemingly very casual manner after that comment. To add irony to this, Mr. Smith says in Scene 2: "I am overjoyed to be proven wrong.", which very clearly contradicts his earlier attitude in Scene 1, and shows he really truly wasn't. All of this further shows how evil and sociopathic he truly is.
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 No One Lives Forever (Video Game) / int_659ef759
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Implacable Man
 No One Lives Forever (Video Game) / int_659ef759
comment
The second game subtly does this twice, with the comedy action/stealth most of the game is centered around shifting to a horror-based atmosphere for two levels; the abandoned house of the Tom Goodman imposter, where you spend part of the level looking through old notes and exchanges between him and Smith (before it gives way to ninjas breaking in through the windows and becomes a standard run-and-gun level); and Antarctica, where the only enemy is a mutated Implacable Man who you need to simply avoid.
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 No One Lives Forever (Video Game) / int_6638c7f7
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Stealth-Based Mission
 No One Lives Forever (Video Game) / int_6638c7f7
comment
Stealth-Based Mission: Not so much an Unexpected Gameplay Change given that Cate's supposed to be a spy, except the unforgiving nature of them (i.e. in some missions you fail if you're so much as seen) in the first game turned them almost into puzzles, and the closest thing the games had to a Scrappy Level.
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 No One Lives Forever (Video Game) / int_680f950
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Gilligan Cut
 No One Lives Forever (Video Game) / int_680f950
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Gilligan Cut: Armstrong gets one in the second game when Cate asks him to assist in providing information on H.A.R.M. which he initially balks at before Cate reminds him he owes her for saving his life in the previous game, leading to this hilarious bit of dialogue:
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 No One Lives Forever (Video Game) / int_6a61050e
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The Only One
 No One Lives Forever (Video Game) / int_6a61050e
comment
The Only One: Justified in-universe. Prior to the first game's start, Cate Archer was only given extremely low-profile assignments. This meant that when H.A.R.M. started picking off top agents, she is the only one remaining and still capable of investigating without being targeted in the initial flurry of assassinations, as barely anyone within her organization or outside of it has even heard of her. Mr. Smith notes that U.N.I.T.Y. has several other pressing matters happening during the first game, and Mr. Jones apologizes for sending Cate on multiple time-sensitive, highly-dangerous missions back-to-back but notes that with the assassinations, they really don't have anyone else available. It's noted early on that more than half of the active roster of agents have been killed.
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 No One Lives Forever (Video Game) / int_6bda9a30
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Meaningful Name
 No One Lives Forever (Video Game) / int_6bda9a30
comment
Meaningful Name: Baron Archibald and Baroness Felicity's surname, Dumas, although pronounced "Doo-mar", is an obvious contraction of "Dumbass", because Baron Dumas is an incredibly stupid man-child who only got by because of his wealth inherited from his family.
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Everything Fades
 No One Lives Forever (Video Game) / int_71d17dff
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Everything Fades: Justified in that you have to do the fading yourself, using "body dissolving powder". Within the first game, it's stated that Cate, as a woman, lacks the upper-body strength to move the bodies, thereby requiring the body dissolving powder (or arranging to kill everyone before they can find the bodies). In the second game, she not only gains the ability to move the bodies on her own, but the villains in-game do the body dissolving if you don't, with hilarious dialogue. Bodies fading away can also be turned on in the game options with the stated purpose of decreasing the load the game puts on the computer. It has the side effect of helping with stealth.
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Shoe Phone
 No One Lives Forever (Video Game) / int_7230cfe
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Shoe Phone: Each mission introduces new gadgets you get to use, including a lockpick disguised as a hairpin, sleeping gas in a perfume bottle, and goes all the way up to bombs disguised as poodles and angry cats and a rocket launcher suitcase. Then averted in that not all of the spy gadgets and weapons you get are disguised as things, which just makes you wonder what the point is of disguising anything at all.
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Combat Haircomb
 No One Lives Forever (Video Game) / int_7259fa1c
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Combat Haircomb: With a poisoned blade no less. And it also functions as a lockpick.
 No One Lives Forever (Video Game) / int_7259fa1c
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 No One Lives Forever (Video Game) / int_74c1b6f4
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Flyover Country
 No One Lives Forever (Video Game) / int_74c1b6f4
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Flyover Country: One of the very few video-game levels ever set in Ohio.
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Eagleland
 No One Lives Forever (Video Game) / int_7a265daa
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Eagleland: Tom Goodman, with an exaggerated American accent and look. Even the codename he mentions going by, "Bold Eagle", just screams American.
 No One Lives Forever (Video Game) / int_7a265daa
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 No One Lives Forever (Video Game) / int_7c0bfb83
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Obviously Evil
 No One Lives Forever (Video Game) / int_7c0bfb83
comment
Obviously Evil: Mr. Smith, who's the traitor getting agents killed. Considering that he spends the entire game either belittling Cate and trying to get her pulled from duty, insulting the head of UNITY to his face, and constantly trying to drive a wedge between Cate and the rest of U.N.I.T.Y., it's amazing that he maintained his cover for as long as he did. Another huge (and possibly the most foreshadowing) example of this is in Such is the Nature of Revenge - Scene 1. When Cate Archer finishes phoning in her report on obtaining the list, Mr, Jones excitedly says: "She's got the list!", and how does Mr. Smith respond? A simple "Unbelievable.", in a rather monotone, unenthusiastic, and very uncaring tone of voice. For Cate's superior, you'd think he'd show even a hint of being proud of her after all that she's been through. If that wasn't enough yet again, he just rubs the back of his head in a seemingly very casual manner after that comment. To add irony to this, Mr. Smith says in Scene 2: "I am overjoyed to be proven wrong.", which very clearly contradicts his earlier attitude in Scene 1, and shows he really truly wasn't. All of this further shows how evil and sociopathic he truly is.
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 No One Lives Forever (Video Game) / int_7d36715f
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Gasshole
 No One Lives Forever (Video Game) / int_7d36715f
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Gasshole: Not from the usual orifice. H.A.R.M.'s secret weapon in the first game causes people to burp profusely before they explode.
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"The Reason You Suck" Speech
 No One Lives Forever (Video Game) / int_7d89315b
comment
"The Reason You Suck" Speech: Cate lays a big one on the Baroness. The Baroness shoots back, "Well, aren't you a righteous little bitch?"
 No One Lives Forever (Video Game) / int_7d89315b
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Spy Speak
 No One Lives Forever (Video Game) / int_7dbfa45b
comment
It is 1960's Britain. Mr. Smith is one of the biggest sources of this in the first game, and the aforementioned Spy Speak and lady-themed Shoe Phone gadgets are clearly attempts to haze the woman (although they wind up embarrassing the informants more than Cate), and she puts the gadgets to very good use.
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 No One Lives Forever (Video Game) / int_7e74d66f
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Politically Correct History
 No One Lives Forever (Video Game) / int_7e74d66f
comment
Politically Correct History: Averted. Since it's The '60s, Cate has to deal with a lot of casual sexism from practically all directions. Despite her obvious ability, her gender keeps her out of field work until Volkov's assassinations reach the point where U.N.I.T.Y. is literally running out of male field agents. And even then Bruno, a respected veteran operative, has to keep pushing and vouching for her just to get her foot in the door in spite of the very pressing need for her to be in the field.
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 No One Lives Forever (Video Game) / int_80580ffe
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Optional Stealth
 No One Lives Forever (Video Game) / int_80580ffe
comment
Optional Stealth: For the most part. Technically, you can complete most levels in NOLF with guns blazing, but stealth is a much better solution. Breaking stealth is not as heavily penalized as in other Stealth Based Games (which the NOLF series strived to be).
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Super-Soldier
 No One Lives Forever (Video Game) / int_80b57bec
comment
Super-Soldier: The plot of the second game involves these.
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 No One Lives Forever (Video Game) / int_83ee0615
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Rail Shooter
 No One Lives Forever (Video Game) / int_83ee0615
comment
Just before the spooky level in the Antarctic base you get the most ridiculous situation: Cate and Armstrong, riding a kid's tricycle, chasing an evil dwarf mime on a monocycle in the streets of Calcutta. Here the game momentarily changes to a Rail Shooter, complete with unlimited ammo (you just have to reload every 50 bullets). Contract J.A.C.K. also has a Rail Shooter level, this time set IN SPACE!
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Stealth Escort Mission
 No One Lives Forever (Video Game) / int_84b96b2
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Stealth Escort Mission: In the very first mission in the original game, you have to snipe numerous assassins targeting a VIP without the VIP noticing you or them. The latter requirement is made quite easy by the fact that he is a self-important Upper-Class Twit with zero awareness of anything that doesn't serve his immediate satisfaction, and is also stone deaf.
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 No One Lives Forever (Video Game) / int_84f4a870
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Puzzle Boss
 No One Lives Forever (Video Game) / int_84f4a870
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Puzzle Boss: Inge Wagner, who's completely invulnerable to bullets and melee due to her Valkyrie armor. But she apparently insists that her fight has appropriate background music, so she has a cassette player blaring operatic music where she's fighting Cate. The solution is to turn the player off, which causes Inge to drop everything to turn it back on, and then turn on an electrical box in the area since that player is sitting on a barrel in a puddle of water...
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Bandage Mummy
 No One Lives Forever (Video Game) / int_87f5a0c
comment
Bandage Mummy: Volkov's condition in NOLF2 as a result of a skiing accident caused by John Jack between that game and Contract: J.A.C.K.
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 No One Lives Forever (Video Game) / int_889cff96
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Quirky Miniboss Squad
 No One Lives Forever (Video Game) / int_889cff96
comment
Quirky Miniboss Squad: A trio of multiracial go-go girls who you fight in the final parts of the first game. Before you encountered them, they lounged around their dressing room moaning about how so very bored they were.
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 No One Lives Forever (Video Game) / int_89a17726
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Spell My Name with an S
 No One Lives Forever (Video Game) / int_89a17726
comment
Spell My Name With An S: That's Cate Archer, not Kate.
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Terrible Pick-Up Lines
 No One Lives Forever (Video Game) / int_8c5cff7b
comment
Terrible Pick-Up Lines: Lampshaded and Justified. In Berlin, all of Cate's (male) liaisons have cheesy pickup lines as their Spy Speak signs, while Cate's exasperated rebuffs are the countersigns. After exchanging them, both parties frown and ask themselves "Who Writes This Crap?!", save one, who bemusedly notes that they have a confessional tone for whoever wrote it. Cate agrees.
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 No One Lives Forever (Video Game) / int_8c96ae78
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No One Could Survive That!
 No One Lives Forever (Video Game) / int_8c96ae78
comment
No One Could Survive That!: Subverted when a character who was "killed" with no body found returns, only it turns out later he is an evil impostor. This comes as a surprise to everyone because it's generally assumed by the characters that no body means no death.
 No One Lives Forever (Video Game) / int_8c96ae78
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 No One Lives Forever (Video Game) / int_8e9cf84e
comment
"Blind Idiot" Translation: The Inge Wagner boss fight has a German poster that reads: "Der Erstaunliche Inge - Der beste Oper Sänger!" Spelling errors aside, both the article "Der" and the "Sänger" imply that Fräulein Wagner is in fact male. This, along with several other questionable German translations, was corrected in the German version of the game.
 No One Lives Forever (Video Game) / int_8e9cf84e
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 No One Lives Forever (Video Game) / int_8f612013
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Token Good Teammate
 No One Lives Forever (Video Game) / int_8f612013
comment
Token Good Teammate: In the first game Armstrong is notably more moral than the rest of H.A.R.M. He defects near the end after Cate first beats him up and then guilt-trips him.
 No One Lives Forever (Video Game) / int_8f612013
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 No One Lives Forever (Video Game) / int_9154b147
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Trailer Park Tornado Magnet
 No One Lives Forever (Video Game) / int_9154b147
comment
Trailer Park Tornado Magnet: The second game has a trailer park hit by a tornado; you have to fight off ninjas inside one of the trailers as it's picked up by the twister and beginning to disintegrate.
 No One Lives Forever (Video Game) / int_9154b147
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 No One Lives Forever (Video Game) / int_928ca2cc
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You Have Outlived Your Usefulness
 No One Lives Forever (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness: Volkov pulls this on John Jack at the end of Contract: J.A.C.K. Unbeknownst to him, Jack survives the betrayal and returns the favor by sabotaging Volkov's skiis, resulting in his accident and subsequent condition in the second game.
 No One Lives Forever (Video Game) / int_928ca2cc
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No One Lives Forever (Video Game) / int_928ca2cc
 No One Lives Forever (Video Game) / int_94332264
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Busman's Holiday
 No One Lives Forever (Video Game) / int_94332264
comment
Busman's Holiday: The aforementioned extra mission of the first game, called Rest and Relaxation. After the events of the main game, Cate is taking a well-deserved vacation, but involuntarily stumbles into trouble and cannot keep herself out of H.A.R.M.'s way.
 No One Lives Forever (Video Game) / int_94332264
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 No One Lives Forever (Video Game) / int_9591377d
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Heel Realization
 No One Lives Forever (Video Game) / int_9591377d
comment
Heel Realization: Kamal, Cate's contact in the Indian branch of H.A.R.M. You can find a letter where he explains why he got sick of being among "cartoon villains". Armstrong has a rather reluctant one at the end of the first game when Cate points out how many innocent people are going to die to satisfy the Baroness's urge for revenge.
 No One Lives Forever (Video Game) / int_9591377d
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 No One Lives Forever (Video Game) / int_970c790a
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Big Bad
 No One Lives Forever (Video Game) / int_970c790a
comment
Towards the end of the second game, Cate hangs the lampshade on the trope as she's about to be forced into an elaborate torture machine and deathtrap, asking, "Why didn't you [shoot me]?" to which The Director replies, "Too easy- for you!"
 No One Lives Forever (Video Game) / int_970c790a
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 No One Lives Forever (Video Game) / int_984ef9ef
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"Not So Different" Remark
 No One Lives Forever (Video Game) / int_984ef9ef
comment
"Not So Different" Remark: Cate and Baroness Dumas acknowledge and discuss how similar they are to one another during their first face-to-face meeting.
 No One Lives Forever (Video Game) / int_984ef9ef
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 No One Lives Forever (Video Game) / int_9b53f32
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Exposed to the Elements
 No One Lives Forever (Video Game) / int_9b53f32
comment
Exposed to the Elements: Defied — Cate wears full winter coats in the snow levels. And when you fall into a frozen lake in one mission of the first game, your immediate objective is to find a place to warm up before you freeze to death in the next five minutes.
 No One Lives Forever (Video Game) / int_9b53f32
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 No One Lives Forever (Video Game) / int_9b54d536
type
Evil Counterpart
 No One Lives Forever (Video Game) / int_9b54d536
comment
Evil Counterpart: The Baroness points out the similarities between her own life and Cate's when the two of them finally meet face-to-face. Cate also points out several similarities between herself and the Baroness to her superiors when the latter becomes a person of interest, but also points out where their paths had diverged.
 No One Lives Forever (Video Game) / int_9b54d536
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 No One Lives Forever (Video Game) / int_9cbf01d6
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Stay in the Kitchen
 No One Lives Forever (Video Game) / int_9cbf01d6
comment
Stay in the Kitchen: It is 1960's Britain. Mr. Smith is one of the biggest sources of this in the first game, and the aforementioned Spy Speak and lady-themed Shoe Phone gadgets are clearly attempts to haze the woman (although they wind up embarrassing the informants more than Cate), and she puts the gadgets to very good use. Tom Goodman doubts her espionage abilities because she's a woman. Turns out "Tom" had no doubts about her abilities, and is goading her into taking increasingly lethal missions to prove herself to him. Not so much in the sequel, since she proved herself in the original, but you do get the American general talking down to her and making clumsy passes.
 No One Lives Forever (Video Game) / int_9cbf01d6
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 No One Lives Forever (Video Game) / int_9d0cb8c6
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Bizarre Belching
 No One Lives Forever (Video Game) / int_9d0cb8c6
comment
Bizarre Belching: Uncontrollable burping affecting several characters is eventually revealed to be the first symptom of being injected with a poison that gradually turns your body into a walking time bomb.
 No One Lives Forever (Video Game) / int_9d0cb8c6
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 No One Lives Forever (Video Game) / int_9e943076
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One-Man Army
 No One Lives Forever (Video Game) / int_9e943076
comment
One-Man Army: Cate mows down hundreds of enemy Mooks per mission. Unlike most other video games where nobody bats an eye at such feats, her superiors find it so unbelievable that they mistakenly assume at first that she's making the whole thing up on her mission reports.
 No One Lives Forever (Video Game) / int_9e943076
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 No One Lives Forever (Video Game) / int_9fe35833
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Even Bad Men Love Their Mamas
 No One Lives Forever (Video Game) / int_9fe35833
comment
Even Bad Men Love Their Mamas: Averted — The Director reacts to his mother's frequent phone calls with utter disdain and frequently hangs up on her. She spends the entire game attempting to browbeat her son into stopping his evil career, and at one point expresses her utter shame at her son's criminal actions, going so far as claiming a relative jailed for arson is a "saint" in comparison.
 No One Lives Forever (Video Game) / int_9fe35833
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 No One Lives Forever (Video Game) / int_a08199ec
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The Dog Was the Mastermind
 No One Lives Forever (Video Game) / int_a08199ec
comment
The Dog Was the Mastermind: The Evil Mastermind behind H.A.R.M., the Director, turns out to be the middle-aged drunk who appeared in almost every level of the first game as a civilian background character... including a space station that exploded.
 No One Lives Forever (Video Game) / int_a08199ec
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 No One Lives Forever (Video Game) / int_a121abc7
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Respawning Enemies
 No One Lives Forever (Video Game) / int_a121abc7
comment
Respawning Enemies: Added in the sequel, giving the player something more to think about when clearing a level. This mechanic is noticeable in a part of the Underwater Base mission, where you can see the respawning guard take a long stroll from the entry hallway into the level proper.
 No One Lives Forever (Video Game) / int_a121abc7
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 No One Lives Forever (Video Game) / int_a1f82f86
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Enemy Chatter
 No One Lives Forever (Video Game) / int_a1f82f86
comment
Enemy Chatter: Stealthy players will catch hundreds of different conversations between civilians, guards and various henchmen, even the mimes. Most of which are utterly hilarious.
 No One Lives Forever (Video Game) / int_a1f82f86
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 No One Lives Forever (Video Game) / int_a547562c
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Spy Catsuit
 No One Lives Forever (Video Game) / int_a547562c
comment
Spy Catsuit: In the first game, Cate's outfit for some levels is an incredibly tight leather spy outfit. Played with in that it's bright orange and has a little leather miniskirt. She later trades it in for incognito clothes, a winter outfit, and for the second game a short leather trenchcoat/jacket.
 No One Lives Forever (Video Game) / int_a547562c
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 No One Lives Forever (Video Game) / int_a67b86a7
type
General Ripper
 No One Lives Forever (Video Game) / int_a67b86a7
comment
General Ripper: Hawkins in NOLF2. A pea-brained, trigger-happy, ugly idiot who's a bit too happy about the idea of the Cold War going hot and starting a third world war. And he's a five star general. There may be some Take That! on American militarism going on. He's the reason why any nukes fly at all during the final mission of the game, where he pushes the launch button without any prompting from his government and is disappointed when it gets shot down.
 No One Lives Forever (Video Game) / int_a67b86a7
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 No One Lives Forever (Video Game) / int_a79b1317
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Spy Versus Spy
 No One Lives Forever (Video Game) / int_a79b1317
comment
Spy Versus Spy: UNITY vs H.A.R.M.
 No One Lives Forever (Video Game) / int_a79b1317
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 No One Lives Forever (Video Game) / int_a7aef9ff
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Obfuscating Stupidity
 No One Lives Forever (Video Game) / int_a7aef9ff
comment
Obfuscating Stupidity: Tom Goodman, or at least his imposter. "Tom" pretends to be a Jerkass unable to believe a woman could be a successful agent, but he's actually pushing Cate into danger. He may have initially underestimated her skills, but his estimation of her skills were much higher prior to their fight.
 No One Lives Forever (Video Game) / int_a7aef9ff
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 No One Lives Forever (Video Game) / int_a8357dc2
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No Woman's Land
 No One Lives Forever (Video Game) / int_a8357dc2
comment
No Woman's Land: The entire theme of the first game revolves around Smith and later Tom Goodman doubting Cate's abilities because she's a woman. Turns out both Smith and Goodman take her very seriously, and try to get her killed, and play up her failures to discourage her or get her removed from the case since she's getting too close to the truth.
 No One Lives Forever (Video Game) / int_a8357dc2
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 No One Lives Forever (Video Game) / int_a8826e1e
type
Giant Mook
 No One Lives Forever (Video Game) / int_a8826e1e
comment
Giant Mook: The Super Soldiers in the second game are essentially this; huge, slow brutes armed with a repeating rocket launchers and have enough armor to be capable of soaking up two or three mags of automatic weapons fire before going down. They also won't stay down unless you shoot them with anti-supersoldier serum while they're disabled. Design-wise they seem to be a precursor to the Heavy Armor soldiers from First Encounter Assault Recon.
 No One Lives Forever (Video Game) / int_a8826e1e
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 No One Lives Forever (Video Game) / int_aa55cd25
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Brawn Hilda
 No One Lives Forever (Video Game) / int_aa55cd25
comment
Brawn Hilda: Inge Wagner, one of the antagonists in the original game, is this.
 No One Lives Forever (Video Game) / int_aa55cd25
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 No One Lives Forever (Video Game) / int_ad17a1ac
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Freudian Excuse Is No Excuse
 No One Lives Forever (Video Game) / int_ad17a1ac
comment
Freudian Excuse Is No Excuse: Cate gives Baroness Felicity Dumas what for over their excuse for villainy, scoldingly saying she's simply a petty bully who's decided to take out her suffering (enduring a troubled childhood after losing her father to suicide, following a scandal which caused her and her mother to be ostracized by the high society they once belonged to) on innocent people when she could have done great things in spite of a hard life like Cate did, but just didn't have the strength to make the right choices.
 No One Lives Forever (Video Game) / int_ad17a1ac
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 No One Lives Forever (Video Game) / int_ae3d6438
type
Deadpan Snarker
 No One Lives Forever (Video Game) / int_ae3d6438
comment
Deadpan Snarker: Cate, whose wit is just as sharp as her fashion sense. No one is spared from her snark, even allies like Goodman.
 No One Lives Forever (Video Game) / int_ae3d6438
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 No One Lives Forever (Video Game) / int_af3ea0e3
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Face–Heel Turn
 No One Lives Forever (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: Tom Goodman, who is actually an imposter.
 No One Lives Forever (Video Game) / int_af3ea0e3
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 No One Lives Forever (Video Game) / int_b14ce563
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Pinned to the Wall
 No One Lives Forever (Video Game) / int_b14ce563
comment
Pinned to the Wall: In 2, if you kill an enemy next to wall with a crossbow bolt, he will remained pinned to it. If you then search his body, you can almost always recover the bolt, and the body will slump onto the ground.
 No One Lives Forever (Video Game) / int_b14ce563
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 No One Lives Forever (Video Game) / int_b4a6ae4c
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Everyone Has Standards
 No One Lives Forever (Video Game) / int_b4a6ae4c
comment
Everyone Has Standards: Despite the game being set in a far less progressive time, pretty much all the contacts in the second mission are horrendously embarrassed by the horrific sexism of the Spy Speak exchanges they have to say to Cate and apologize immediately once she gives the "proper" response, with one even telling Cate to tell whoever wrote them to "grow up".
 No One Lives Forever (Video Game) / int_b4a6ae4c
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 No One Lives Forever (Video Game) / int_b6fec023
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CaneSword
 No One Lives Forever (Video Game) / int_b6fec023
comment
Cane Sword: At the beginning of the second game Isako has a sword hidden in her Japanese-style umbrella.
 No One Lives Forever (Video Game) / int_b6fec023
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 No One Lives Forever (Video Game) / int_bb0197af
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Cool Bike
 No One Lives Forever (Video Game) / int_bb0197af
comment
Cool Bike: In some sections of the last levels of Contract J.A.C.K. you get to drive a Vespa scooter with twin guns.
 No One Lives Forever (Video Game) / int_bb0197af
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 No One Lives Forever (Video Game) / int_bc0f0e23
type
Boss Bonanza
 No One Lives Forever (Video Game) / int_bc0f0e23
comment
Boss Bonanza: Basically all of the bosses and mini bosses can fall under this aside from the first boss (which is like a half way boss). You fight Armstrong in scene 2 of "The Indomitable Cate Archer". Once this chapter ends and you get to "A Very Large Explosion", this is when the frequency of boss fights really starts picking up as you are first put to the test against the 3 elite guard chicks (seen in cut scenes throughout the game mentioning how bored they always are) which are each treated as tough mini bosses. In scene 2 you are forced to fight off several helicopters that all either bring several shots to take down or some luck in surviving long enough to get a shot at the gunner when they open the helicopter doors once close to you to get more precise shots in at you. Immediately after, in the same scene, you are forced to duke it out with Volkov while he starts with an AK-47, and you start with nothing as you are forced to find a gun before he kills you. Once you beat him, you move on to "Such is the Nature of Revenge", where you are forced to have a quick fight with Baroness Dumas, and finally in Scene 2, you have to beat Tom Goodman, the final boss of the game. In the sequel, No One Lives Forever 2, the boss format is very similar, but a little less epic than in the first game. It's got a halfway boss, and then a high frequency of bosses at the end. This includes Pierre the Mime King near the end of Chapter 13, Volkov followed immediately by Isako at the end of Chapter 14, and then, surprisingly a bit anti climatic, a Super Soldier Lieutenant at the end of Chapter 15 who is basically a miniboss, but serves as the final boss of the game. His fighting style is very similar to that of a regular Super Soldier and he doesn't even get a health bar as he only has about 2.5 times as much hp as a regular one (however, if you fail to shoot him with the anti super soldier serum in time he will still recharge to full health just like a regular one). In fact, a Super Soldier Lieutenant is encountered two times in Chapter 10, but just can't be beaten without cheating since you don't yet have the anti super soldier serum to permanently get rid of them.
 No One Lives Forever (Video Game) / int_bc0f0e23
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 No One Lives Forever (Video Game) / int_be009bbc
type
Alliterative Name
 No One Lives Forever (Video Game) / int_be009bbc
comment
Alliterative Name: John Jack, the protagonist of Contract J.A.C.K..
 No One Lives Forever (Video Game) / int_be009bbc
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 No One Lives Forever (Video Game) / int_be302f61
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Destroy the Security Camera
 No One Lives Forever (Video Game) / int_be302f61
comment
Destroy the Security Camera: Defied as it's pointed out that shooting out a security camera to avoid being noticed will have the opposite result: the guards will investigate the shot out camera and possibly be on high alert. Played straight in the sequel as Cate will be given a gun-like device that shoots special bullets, one of which is a camera jammer of the type that records and plays back footage on a loop.
 No One Lives Forever (Video Game) / int_be302f61
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 No One Lives Forever (Video Game) / int_bebb370
type
Gratuitous Italian
 No One Lives Forever (Video Game) / int_bebb370
comment
Gratuitous Italian: Il Pazzo ("The Crazy One"), the Big Bad in Contract J.A.C.K., speaks with a lot of Italian swear words thrown in.
 No One Lives Forever (Video Game) / int_bebb370
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 No One Lives Forever (Video Game) / int_bebf0356
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Mission Control
 No One Lives Forever (Video Game) / int_bebf0356
comment
Mission Control: Volkov during part of Contract J.A.C.K. In NOLF2, you get Santa talking to you through a robotic Myna bird.
 No One Lives Forever (Video Game) / int_bebf0356
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Cool and Unusual Punishment: The "Man-Handler", which smashes henchmen into "man-crates" (i.e. the body gets compacted into a cube shape) without killing them. H.A.R.M. seems to reserve it for particularly incompetent minions, while Volkov subjects people to it if he's in a bad mood.
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Kicking Ass in All Her Finery
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Kicking Ass in All Her Finery: Cate's wardrobe is often quite fancy for someone in her line of work.
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Fun with Acronyms
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Fun with Acronyms: Parodied. Nobody outside of H.A.R.M. knows what H.A.R.M. means; the first briefing even ends with Mr. Jones asking Cate what H.A.R.M.'s name means, which she says she's still trying to figure out. They rub it in your face by ending a lot of the various memos you find sitting about with what appears to be one of their slogans: "Remember what H.A.R.M. stands for". There's possible implications that almost nobody within H.A.R.M. knows what it stands for either. Some of the aforementioned intelligence documents you come across even mention a lawsuit lodged against H.A.R.M. by the "Hair Alternative Replacement Membership" for trademark infringement. A special bullet you get in the last mission of NOLF2 is called Anti Super Soldier Serum. Try to spell the initials only. One of the rival criminal organizations mentioned is Evil Alliance, whose initials coincidentally happen to be the same as a competing video-game company. There's also U.N.I.T.Y., but nobody mentions the acronym, or what it means.
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Ghostly Glide
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Ghostly Glide: The Mime King in the second game moves like this. Turns out he's actually a dwarf on a unicycle wearing an oversized long coat.
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Professional Killer
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comment
Professional Killer: Volkov, H.A.R.M.'s "Vice President of Executive Action" (a.k.a. chief assassin). John Jack in his game, with Volkov as the employer. Also Pierre, the Mime King and the whole ninja clan.
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Shout-Out
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comment
Shout-Out: In both games, Cate refers to UNITY via the codename Foxhound at some point. H.A.R.M. probably takes name from the bad 1965 James Bond ripoff movie Agent for H.A.R.M., although it is an American secret agency there. Monolith must have a large culture on the whole spy genre. One of the random items that ninjas drop is a ticket for Kaiju Soshingeki, which was indeed released in 1968. Two scientists can be heard discussing the dangers of dehydrating a human body and then rehydrating the remains with "heavy water", which happens in Batman: The Movie. Two mooks in the first game can be overheard discussing contemporary Spy Fiction. They mention Our Man Flint, its sequel In Like Flint, and looking forward to watching The Prisoner (1967) on the television. This is also the closest the game gets to establishing precise time frame when the story takes place.
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WhyDontYaJustShootHim
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comment
Why Don't Ya Just Shoot Him?: Frequently played with, especially after every time Cate gets incapacitated. Several times during the first game Magnus Armstrong refuses to shoot Cate because they're both Scottish, and he won't slay a fellow Scot without a fair fight or a specific grudge. Towards the end of the second game, Cate hangs the lampshade on the trope as she's about to be forced into an elaborate torture machine and deathtrap, asking, "Why didn't you [shoot me]?" to which The Director replies, "Too easy- for you!"
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Impaled with Extreme Prejudice
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Impaled with Extreme Prejudice: Isako does this to Cate at the end of the first level in NOLF2. Fortunately, UNITY agents were able to retrieve Cate and save her life, even though she was supposedly stabbed through her heart. Oh, well.
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UnexpectedGenreChange
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Unexpected Genre Change: The second game subtly does this twice, with the comedy action/stealth most of the game is centered around shifting to a horror-based atmosphere for two levels; the abandoned house of the Tom Goodman imposter, where you spend part of the level looking through old notes and exchanges between him and Smith (before it gives way to ninjas breaking in through the windows and becomes a standard run-and-gun level); and Antarctica, where the only enemy is a mutated Implacable Man who you need to simply avoid. Just before the spooky level in the Antarctic base you get the most ridiculous situation: Cate and Armstrong, riding a kid's tricycle, chasing an evil dwarf mime on a monocycle in the streets of Calcutta. Here the game momentarily changes to a Rail Shooter, complete with unlimited ammo (you just have to reload every 50 bullets). Contract J.A.C.K. also has a Rail Shooter level, this time set IN SPACE!
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Low-Speed Chase
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comment
Low-Speed Chase: The second game features a sequence in which Cate and Armstrong use a tricycle to pursue a mime on a unicycle through the streets of Calcutta.
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Classy Cat-Burglar
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comment
Classy Cat-Burglar: Cate's backstory.
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This Is for Emphasis, Bitch!
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comment
This Is for Emphasis, Bitch!: The Baroness lays one on Cate after the latter reveals she knows all about the Baroness' past, and how their lives diverged.
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Escort Mission
 No One Lives Forever (Video Game) / int_cfda0ecb
comment
Escort Mission: Never aggravating ones, luckily. During the first game, you'll have to bring Dr. Schenker with you twice, but when a firefight ensues, he stays put until you go and recall him. In the second game, you'll have to protect Armstrong for a little time, while he tries to force a door open. You also have to escort your kidnapped Russian pilot to safety in a brief rescue mission. Like Schenker, he takes cover until you tell him it's safe to move. Though the "evacuate the civilians" missions (thankfully only one per game) can get a bit annoying after having to reload the game several times because the people have no sense of self-preservation and keep getting themselves killed.
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Lower-Deck Episode
 No One Lives Forever (Video Game) / int_d6042336
comment
Lower-Deck Episode: The Co-Op campaign is based around generic U.N.I.T.Y. agents filling in the gaps around whatever Cate was doing.
 No One Lives Forever (Video Game) / int_d6042336
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Action Bomb
 No One Lives Forever (Video Game) / int_dae3999d
comment
Action Bomb: The plot of the first game involves a chemical which, when injected into any mammal, turns them into living time bombs that explode after a period of time, with the power of the explosion correlating to the size of the subject (an adult man injected with this can blow up an entire town). The only warning signs is the victim being very gassy and burpy before they go boom.
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Action Girl
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Action Girl: Cate Archer, before and after being hired on as a secret agent. A good chunk of the first game is her proving beyond a shadow of doubt that she's this to her organization.
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Elaborate Underground Base
 No One Lives Forever (Video Game) / int_daef39ee
comment
Elaborate Underground Base: Of course. Could it be a spy story without them? Explained in the second game when two mooks talk about how expensive and inconvenient it is to build elaborate bases as compared to leasing office space in an ordinary high rise building, but notes the necessity of it in that potential clients expect to see such lairs or they won't believe that an evil organization is evil enough for the high-profile (and lucrative) jobs.
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Tragic Monster
 No One Lives Forever (Video Game) / int_e35bc0f7
comment
Tragic Monster: The first Super Soldier you meet, Lieutenant Anders, a U.S. soldier and family man kidnapped and experimented on by H.A.R.M. Although, other than your first meeting (where he chases you around the Arctic Base), you never actually fight him in the game.
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Expy
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comment
Expy: Bruno is an Expy of a retired James Bond. The fez-wearing mooks in the first game strongly resemble and sound like Will Farrell's character in Austin Powers: International Man of Mystery. Around the middle of the first level, you can even interrogate one by asking him the same question three times, which he'll lampshade.
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type
Kill and Replace
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comment
Kill and Replace: The real Tom Goodman was killed and replaced with a double.
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type
Giftedly Bad
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comment
Giftedly Bad: Inge Wagner and her singing, and how. She's so bad at it due to being completely tone-deaf that she's regarded in-universe as the worst singer around, but she's somehow attracted a fanbase of people who think she's doing it on purpose. And in her fight against Cate, she's able to weaponize it and actually drain Cate's health. That conversation becomes a Brick Joke later when you find a letter that announces anyone who skips the "motivational concert" is automatically volunteered to be a test subject for HARM's next project.
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type
Violent Glaswegian
 No One Lives Forever (Video Game) / int_f47bdd2a
comment
Violent Glaswegian: Magnus Armstrong. Also a Man in a Kilt, as befits someone so incredibly Scottish. He views Cate this way too, at least after she beats him in a fistfight. In fact, after this incident, he refuses to harm Cate in any way.
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type
Makeup Weapon
 No One Lives Forever (Video Game) / int_f79e76ea
comment
Makeup Weapon: Cate Archer has a wide array of girly themed destructive items (mascara laser, hairspray flamethrower, and several distinct types of lipstick hand grenades, among others) one could conceal in one's purse.
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Video Game Cruelty Potential
 No One Lives Forever (Video Game) / int_f87c42d4
comment
Video Game Cruelty Potential: You can use the blowtorch to set NPCs on fire. It doesn't damage them so there are no consequences apart from causing them to run around screaming:
 No One Lives Forever (Video Game) / int_f87c42d4
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Regenerating Shield, Static Health
 No One Lives Forever (Video Game) / int_f898e3dd
comment
Regenerating Shield, Static Health: In the first game, damaged body armour can be replaced during missions but health can only be restored at the end of the mission. This makes opponents with dum dum rounds a top priority in a gunfight.
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Running Gag
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comment
Running Gag: The continuous phone calls from the Director's mother.
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type
Tranquillizer Dart
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comment
Tranquillizer Dart: A stock weapon in the series, essential in the levels where "no casualties" is a requirement.
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type
Wannabe Line
 No One Lives Forever (Video Game) / int_fb3b3629
comment
Wannabe Line: The Hamburg night club mission, with Cait sneaking in by having a friendly patron distract the bouncer so she can climb in through a window.
 No One Lives Forever (Video Game) / int_fb3b3629
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type
Brick Joke
 No One Lives Forever (Video Game) / int_fe0330fb
comment
That conversation becomes a Brick Joke later when you find a letter that announces anyone who skips the "motivational concert" is automatically volunteered to be a test subject for HARM's next project.
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No One Lives Forever (Video Game)

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Five-Token Band / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Free-Fall Fight / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Funnel Cloud Journey / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Game of The Year Edition / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
General Ripper / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Ghostly Glide / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Giftedly Bad / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Gilligan Cut / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Girls with Guns / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
God Does Not Own This World / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Grappling-Hook Pistol / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Gratuitous German / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Grave-Marking Scene / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Guns in Church / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Hairpin Lockpick / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Hey, It's That Sound! / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Hit Points / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Hollywood Acid / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Hollywood Silencer / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
I Shall Taunt You / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
I Want Them Alive! / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Incredibly Obvious Bomb / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Informal Eulogy / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Insecurity Camera / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
It's Raining Men / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Large and in Charge / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Laser Hallway / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Lava Is Boiling Kool-Aid / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Load-Bearing Boss / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Low-Speed Chase / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Makeup Weapon / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Mama Didn't Raise No Criminal / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Misaimed "Realism" / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Mook–Face Turn / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Nebulous Evil Organisation / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
No Delays for the Wicked / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
No One Could Survive That! / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Optional Stealth / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Orphaned Series / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Pinned to the Wall / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Plucky Girl / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Pocket Rocket Launcher / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Pretty in Mink / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Puzzle Boss / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Railing Kill / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Ray Gun / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Recurring Traveller / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Regenerating Shield, Static Health / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Respawning Enemies / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Sequel: The Original Title / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Sex as Rite-of-Passage / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Shiny New Australia / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Shoe Phone / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Skill Scores and Perks / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Sniper Pistol / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Sniper Scope Sway / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Sniping Mission / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Space Base / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Space Episode / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Space Station / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Spaghetti and Gondolas / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Spy Catsuit / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Spy Speak / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Staircase Tumble / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Standard FPS Guns / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Staying Alive / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Stealth Escort Mission / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Stun Guns / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Subtitles Are Superfluous / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Suckiness Is Painful / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Sudden Principled Stand / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Super Wheelchair / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
The '60s / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
The Dog Was the Mastermind / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
The Paralyzer / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Throwing the Distraction / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Title In / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Trailer Park Tornado Magnet / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Tranquillizer Dart / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Tuckerization / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Unconventional Vehicle Chase / int_eb868c12
 No One Lives Forever (Video Game)
hasFeature
Unified Naming System / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Updated Re-release / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Variable Mix / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Variable Terminal Velocity / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Video Game Cruelty Punishment / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Video Games of 2000-2004 / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Villainous Demotivator / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Violent Glaswegian / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Volcano Lair / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Voodoo Shark / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Wannabe Line / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
What the Hell, Player? / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Who Writes This Crap?! / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
You Need to Get Laid / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Your Approval Fills Me with Shame / int_1acf3832
 No One Lives Forever (Video Game)
hasFeature
Zero-Effort Boss / int_1acf3832
 NoOneLivesForever
sameAs
No One Lives Forever (Video Game)