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Novastorm (Video Game)
- 123 statements
- 23 feature instances
- 9 referencing feature instances
Novastorm (Video Game) | type |
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Novastorm (Video Game) | label |
Novastorm (Video Game) | |
Novastorm (Video Game) | page |
Novastorm | |
Novastorm (Video Game) | comment |
Novastorm was a Rail Shooter Video Game developed by Psygnosis and released in 1994. Set sometime in the future, spacefaring humans are searching for a new planet to call home, and have come under attack from the haywire Data Gridnote Or "SCARAB" depending on the version and its vast robotic legions. An elite squadron named Scavenger 4 is created to counter the threath.The game is a sequel to Microcosm and takes place in the same universe. | |
Novastorm (Video Game) | fetched |
2024-02-18T07:45:01Z | |
Novastorm (Video Game) | parsed |
2024-02-18T07:45:01Z | |
Novastorm (Video Game) | isPartOf |
DBTropes | |
Novastorm (Video Game) / int_196ef3d1 | type |
Full Motion Video | |
Novastorm (Video Game) / int_196ef3d1 | comment |
Full Motion Video: The game, like it’s predecessor Microcosm, abuses it to the core. Not only is every single cutscene a FMV, but even the background during gameplay is a looping FMV. This is combined with pre-rendered CGI (both in the FMVs and the game assets itself) to make the game look spectacularly awesome. | |
Novastorm (Video Game) / int_196ef3d1 | featureApplicability |
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Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_196ef3d1 | |
Novastorm (Video Game) / int_1be7d298 | type |
Easy-Mode Mockery | |
Novastorm (Video Game) / int_1be7d298 | comment |
Easy-Mode Mockery: The first sign of this is actually very subtle. If you play on easy, you will be underpowered for the first world's endboss (and the game's Wake-Up Call Boss). Why? On easy, a few enemy waves are removed, and the value of half the coin drops are decreased by one tier (Gold to Silver, Silver to Bronze). On top of this, you only earn half the normal points playing on Easy mode, which means you'll earn extra lives less often. On Hard, even though the enemy formations may be more difficult to deal with, you'll get far more ships and powerups to help recover from any deaths that do occur. This ironically means that Hard mode is often easier to play than the actual Easy mode. | |
Novastorm (Video Game) / int_1be7d298 | featureApplicability |
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Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_1be7d298 | |
Novastorm (Video Game) / int_45e41b66 | type |
It's a Wonderful Failure | |
Novastorm (Video Game) / int_45e41b66 | comment |
It's a Wonderful Failure: Getting a Game Over on the final mission treats the player to watching the evil robot horde wipe out humanity with an Earth-Shattering Kaboom. | |
Novastorm (Video Game) / int_45e41b66 | featureApplicability |
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Novastorm (Video Game) / int_45e41b66 | featureConfidence |
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Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_45e41b66 | |
Novastorm (Video Game) / int_4ccfdd0d | type |
Checkpoint | |
Novastorm (Video Game) / int_4ccfdd0d | comment |
Checkpoint: In the DOS version, there's one at the start of each "segment" (FMV sequence) of a level and when entering a boss's loop. The PSX version adds one about halfway into its equivalent of the third level (which had no checkpoints before the boss on the DOS version). | |
Novastorm (Video Game) / int_4ccfdd0d | featureApplicability |
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Novastorm (Video Game) / int_4ccfdd0d | featureConfidence |
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Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_4ccfdd0d | |
Novastorm (Video Game) / int_53e1f74c | type |
Asteroid Thicket | |
Novastorm (Video Game) / int_53e1f74c | comment |
Asteroid Thicket: The opening of Mission 4 (the assault on the Excelsior). There's no destroying these chunks of FMV rock, you simply have to avoid them. | |
Novastorm (Video Game) / int_53e1f74c | featureApplicability |
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Novastorm (Video Game) / int_53e1f74c | featureConfidence |
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Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_53e1f74c | |
Novastorm (Video Game) / int_6f3498bc | type |
Collision Damage | |
Novastorm (Video Game) / int_6f3498bc | comment |
Collision Damage: Enemy ships are rarely close enough to actually bump into the player, but the surrounding terrain... one sequence near the final levels features no enemies whatsoever, with the only threat being the claustrophobic obstacle course the player must navigate. In a few cases, even enemy ships may collide with the environment themselves and be destroyed. This becomes a bit of a problem during the assault on Excelsior, especially in the Sega CD version (which the DOS version closely follows), since there is a part before the first boss of it that has no enemies whatsoever in it, which means you can't get any extra lives during it. Expect to lose 3 or 4 during it. | |
Novastorm (Video Game) / int_6f3498bc | featureApplicability |
1.0 | |
Novastorm (Video Game) / int_6f3498bc | featureConfidence |
1.0 | |
Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_6f3498bc | |
Novastorm (Video Game) / int_779128c0 | type |
2½D | |
Novastorm (Video Game) / int_779128c0 | comment |
2½D: Levels (including boss encounters) are pre-rendered FMV cutscenes, while the player ship, enemies, and projectiles are pre-rendered sprites. | |
Novastorm (Video Game) / int_779128c0 | featureApplicability |
1.0 | |
Novastorm (Video Game) / int_779128c0 | featureConfidence |
1.0 | |
Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_779128c0 | |
Novastorm (Video Game) / int_82108e3d | type |
Attack Its Weak Point | |
Novastorm (Video Game) / int_82108e3d | comment |
Attack Its Weak Point: The Life Meter appearing during boss encounters also depicts an image of the boss with some of its weak point(s) highlighted. It does not, however, show all of them. | |
Novastorm (Video Game) / int_82108e3d | featureApplicability |
1.0 | |
Novastorm (Video Game) / int_82108e3d | featureConfidence |
1.0 | |
Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_82108e3d | |
Novastorm (Video Game) / int_834427cd | type |
Cap | |
Novastorm (Video Game) / int_834427cd | comment |
Cap: In the DOS version, lives cap at 7, meaning that if you would otherwise earn a life but have 7 already, it's lost. Additionally, since the last item in the upgrade bar is an extra life, you could end up having to die to purchase anything. | |
Novastorm (Video Game) / int_834427cd | featureApplicability |
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Novastorm (Video Game) / int_834427cd | featureConfidence |
1.0 | |
Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_834427cd | |
Novastorm (Video Game) / int_9bcd82c0 | type |
Took a Level in Badass | |
Novastorm (Video Game) / int_9bcd82c0 | comment |
Took a Level in Badass: A bit of a meta-example. The DOS version appears to be based on the Sega CD version, and all of the bosses look the same and have the same weak points. They don't fire too much in the Sega CD version, and some of them even call in generic mooks to do some of their firing. The DOS version? The firebird opens with danmaku, and it only gets worse from there. | |
Novastorm (Video Game) / int_9bcd82c0 | featureApplicability |
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Novastorm (Video Game) / int_9bcd82c0 | featureConfidence |
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Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_9bcd82c0 | |
Novastorm (Video Game) / int_9e943076 | type |
One-Man Army | |
Novastorm (Video Game) / int_9e943076 | comment |
One Ship Armada, flown (naturally) by an Ace Pilot. | |
Novastorm (Video Game) / int_9e943076 | featureApplicability |
1.0 | |
Novastorm (Video Game) / int_9e943076 | featureConfidence |
1.0 | |
Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_9e943076 | |
Novastorm (Video Game) / int_a7325f9e | type |
The Many Deaths of You | |
Novastorm (Video Game) / int_a7325f9e | comment |
The Many Deaths of You: The game will show different death animations depending on where in the level or boss fight you died, sometimes showing off an attack the boss only uses at a very late point in the loop. And different versions have different animations. Sadly, for the Sega CD version, they're only played when you lose your last life. | |
Novastorm (Video Game) / int_a7325f9e | featureApplicability |
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Novastorm (Video Game) / int_a7325f9e | featureConfidence |
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Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_a7325f9e | |
Novastorm (Video Game) / int_acf4e51b | type |
Cheat Code | |
Novastorm (Video Game) / int_acf4e51b | comment |
Cheat Code: In the DOS version, typing in the name of a certain natural red food that's either a fruit or a vegetable (depending on who you ask) before the first checkpoint of the game gives you a secret level with loads of gold-dropping enemies, a joke boss, takes you to Mission 4 after completion, and changes your ship's shots into said food. The PlayStation version had one that required you to get a high score first and enter TWISTY! as a name to enable level select. | |
Novastorm (Video Game) / int_acf4e51b | featureApplicability |
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Novastorm (Video Game) / int_acf4e51b | featureConfidence |
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Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_acf4e51b | |
Novastorm (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Novastorm (Video Game) / int_bb48f8ba | comment |
Timed Mission: The boss battles in the Sega CD version have an invisible timer (though the game is kind enough to show an alert message when it's close to be finished). Take too long and it's an automatic Game Over. | |
Novastorm (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Novastorm (Video Game) / int_bb48f8ba | featureConfidence |
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Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_bb48f8ba | |
Novastorm (Video Game) / int_c12f0c4 | type |
Outrun the Fireball | |
Novastorm (Video Game) / int_c12f0c4 | comment |
Outrun the Fireball: After defeating the firebird boss at the end of Mission 1. | |
Novastorm (Video Game) / int_c12f0c4 | featureApplicability |
1.0 | |
Novastorm (Video Game) / int_c12f0c4 | featureConfidence |
1.0 | |
Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_c12f0c4 | |
Novastorm (Video Game) / int_c64bdacd | type |
Scoring Points | |
Novastorm (Video Game) / int_c64bdacd | comment |
Scoring Points: Used primarily to earn extra lives at every 50,000 increment. | |
Novastorm (Video Game) / int_c64bdacd | featureApplicability |
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Novastorm (Video Game) / int_c64bdacd | featureConfidence |
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Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_c64bdacd | |
Novastorm (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
Novastorm (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: Spread Fire. It doesn't give you another Power Up slot, and it unfocuses your fire, making it harder to hit bosses. You can get it as early as stage 2 on easy. It's generally advised not to consider it until the last mission, if at all. | |
Novastorm (Video Game) / int_d2c0e2ed | featureApplicability |
1.0 | |
Novastorm (Video Game) / int_d2c0e2ed | featureConfidence |
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Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_d2c0e2ed | |
Novastorm (Video Game) / int_d639cf57 | type |
Reformulated Game | |
Novastorm (Video Game) / int_d639cf57 | comment |
Reformulated Game: Notably, all (save for the 3DO and FM Towns versions, which however do have a different soundtrack) versions have different gameplay and assets. Even the Sega CD version, which is very close to the DOS original in what bits of footage it uses, has a different powerup system and enemy placement. | |
Novastorm (Video Game) / int_d639cf57 | featureApplicability |
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Novastorm (Video Game) / int_d639cf57 | featureConfidence |
1.0 | |
Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_d639cf57 | |
Novastorm (Video Game) / int_dcff8307 | type |
Multi-Platform | |
Novastorm (Video Game) / int_dcff8307 | comment |
Multi-Platform: Saw release on the Sega CD, 3DO Interactive Multiplayer, FM Towns Marty (as Scavenger 4), PlayStation, and IBM PC. Reformulated Game: Notably, all (save for the 3DO and FM Towns versions, which however do have a different soundtrack) versions have different gameplay and assets. Even the Sega CD version, which is very close to the DOS original in what bits of footage it uses, has a different powerup system and enemy placement. | |
Novastorm (Video Game) / int_dcff8307 | featureApplicability |
1.0 | |
Novastorm (Video Game) / int_dcff8307 | featureConfidence |
1.0 | |
Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_dcff8307 | |
Novastorm (Video Game) / int_e76151c3 | type |
Battleship Raid | |
Novastorm (Video Game) / int_e76151c3 | comment |
Battleship Raid: Mission 4. | |
Novastorm (Video Game) / int_e76151c3 | featureApplicability |
1.0 | |
Novastorm (Video Game) / int_e76151c3 | featureConfidence |
1.0 | |
Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_e76151c3 | |
Novastorm (Video Game) / int_f4a0408f | type |
Wake-Up Call Boss | |
Novastorm (Video Game) / int_f4a0408f | comment |
The first sign of this is actually very subtle. If you play on easy, you will be underpowered for the first world's endboss (and the game's Wake-Up Call Boss). Why? On easy, a few enemy waves are removed, and the value of half the coin drops are decreased by one tier (Gold to Silver, Silver to Bronze). | |
Novastorm (Video Game) / int_f4a0408f | featureApplicability |
1.0 | |
Novastorm (Video Game) / int_f4a0408f | featureConfidence |
1.0 | |
Novastorm (Video Game) | hasFeature |
Novastorm (Video Game) / int_f4a0408f | |
Novastorm (Video Game) / int_fb9afaab | type |
Attack Drone | |
Novastorm (Video Game) / int_fb9afaab | comment |
Attack Drone: Several types: Red "wing pods" flank the ship and fire lasers straight ahead. Blue-Grey "drone pods" follow behind the ship's movement and fire straight ahead. Green "bolt pods" circle around the ship and fire auto-aimed shots at the nearest enemy. | |
Novastorm (Video Game) / int_fb9afaab | featureApplicability |
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Novastorm (Video Game) |
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