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Overload (Video Game)

 Overload (Video Game)
type
TVTItem
 Overload (Video Game)
label
Overload (Video Game)
 Overload (Video Game)
page
Overload
 Overload (Video Game)
comment
Overload is a 3D First-Person Shooter (alternatively, 6DOF shooter, for "six degrees of freedom"), and Spiritual Successor to the classic Descent games. In fact, the studio that developed it—Revival Productions—comprises many of the original developers of Descent, including Parallax Software founders Matt Toschlog and Mike Kulas.It is 2118. Various outposts deep within The Moons of Saturn, built as part of Juno Offworld Automation's "Cronus Frontier" project, have sent out distress calls regarding worker robots, known as "autonomous operators" or "auto-ops", that have suddenly and mysteriously gone rogue, attacking and killing most personnel present. Juno Offworld dispatches the MPSV Iberia, containing a Kodachi gunship, with you as a combat-qualified Kodachi pilot, to the nearest outpost to the asteroid belt, Ymir, to eliminate all hostile operators and rescue any survivors. As the Iberia travels between the outposts and towards Titan, where the administrative center of Cronus Frontier is located, it is revealed that Gabriel Kantor, CEO of Juno Offworld and leader of the Cronus Frontier project, has gone rogue, attempting to break Cronus Frontier away from the mega-corp. In response, Juno Offworld cancels the Cronus Frontier project and orders the remaining outposts to be cleared of hostile operators by destroying the reactors in each one.Overload was first released on May 31, 2018, on Steam; a DRM-free release followed on June 5, 2018, on GOG.com. Its website is here and its Steam and GOG.com store pages can be found here and here, respectively.
 Overload (Video Game)
fetched
2024-04-18T02:31:30Z
 Overload (Video Game)
parsed
2024-04-18T02:31:30Z
 Overload (Video Game)
processingComment
Dropped link to CallBack: Not a Feature - ITEM
 Overload (Video Game)
isPartOf
DBTropes
 Overload (Video Game) / int_1563860d
type
Big Damn Fire Exit
 Overload (Video Game) / int_1563860d
comment
Big Damn Fire Exit: Much like Descent, most levels feature a reactor and the player must find and escape through an emergency exit.
 Overload (Video Game) / int_1563860d
featureApplicability
1.0
 Overload (Video Game) / int_1563860d
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_1563860d
 Overload (Video Game) / int_15756c9d
type
Where It All Began
 Overload (Video Game) / int_15756c9d
comment
Where It All Began: The first and last levels take place at Ymir Outpost, before and after an alien infestation.
 Overload (Video Game) / int_15756c9d
featureApplicability
1.0
 Overload (Video Game) / int_15756c9d
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1.0
 Overload (Video Game)
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Overload (Video Game) / int_15756c9d
 Overload (Video Game) / int_17122b19
type
Exactly What I Aimed At
 Overload (Video Game) / int_17122b19
comment
Exactly What I Aimed At: The Nova missile is basically the Smart Missile from Descent, releasing several homing plasma blobs when destroyed. Thus, it is a viable tactic to shoot the missile at a surface and let the homing blobs hit the target instead.
 Overload (Video Game) / int_17122b19
featureApplicability
1.0
 Overload (Video Game) / int_17122b19
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1.0
 Overload (Video Game)
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Overload (Video Game) / int_17122b19
 Overload (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 Overload (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: Using the Smash attack to damage or destroy enemies will give you a small armor boost.
 Overload (Video Game) / int_1b2b1d2c
featureApplicability
1.0
 Overload (Video Game) / int_1b2b1d2c
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1.0
 Overload (Video Game)
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Overload (Video Game) / int_1b2b1d2c
 Overload (Video Game) / int_2557e3a9
type
Palette Swap
 Overload (Video Game) / int_2557e3a9
comment
Palette Swap: Super auto-ops, which have a red glow compared to the original variants and have more powerful weapons.
 Overload (Video Game) / int_2557e3a9
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1.0
 Overload (Video Game) / int_2557e3a9
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1.0
 Overload (Video Game)
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Overload (Video Game) / int_2557e3a9
 Overload (Video Game) / int_26ac510e
type
Mythology Gag
 Overload (Video Game) / int_26ac510e
comment
Mythology Gag: Kantor and some of the audio logs mention PTMC, the MegaCorp of Descent, by name. Overload uses the exact same sound effects used in Descent to indicate the Invulnerability powerup being picked up and expiring. The Descent series took its first game's Medium Lifter as its cover mascot, featuring it prominently on the covers of both Descent and Descent 2. Overload continues the tradition with the Medium Lifter's Expy, the Scorpion.
 Overload (Video Game) / int_26ac510e
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1.0
 Overload (Video Game) / int_26ac510e
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1.0
 Overload (Video Game)
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Overload (Video Game) / int_26ac510e
 Overload (Video Game) / int_27a42ebc
type
Spiritual Successor
 Overload (Video Game) / int_27a42ebc
comment
Spiritual Successor: To Descent. Many of the people who worked on various installments of that series also worked on Overload.
 Overload (Video Game) / int_27a42ebc
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1.0
 Overload (Video Game) / int_27a42ebc
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1.0
 Overload (Video Game)
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Overload (Video Game) / int_27a42ebc
 Overload (Video Game) / int_2a542c7d
type
Beam Spam
 Overload (Video Game) / int_2a542c7d
comment
Beam Spam: The alien auto-ops will make you dance in every directions with their rapidly-fired beams.
 Overload (Video Game) / int_2a542c7d
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1.0
 Overload (Video Game) / int_2a542c7d
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1.0
 Overload (Video Game)
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Overload (Video Game) / int_2a542c7d
 Overload (Video Game) / int_2b706ca
type
More Dakka
 Overload (Video Game) / int_2b706ca
comment
More Dakka: The Overdrive powerup increases the firing rate of all weapons as well as providing Bottomless Magazines for as long as it is active. The Driller is the only primary weapon that has two upgrades that increase its fire rate, with the first one being a requirement to unlock the weapon's super upgrades. With both fire rate upgrades and an Overdrive powerup active, the Driller is the fastest-firing weapon in the game.
 Overload (Video Game) / int_2b706ca
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1.0
 Overload (Video Game) / int_2b706ca
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1.0
 Overload (Video Game)
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Overload (Video Game) / int_2b706ca
 Overload (Video Game) / int_3114c1e5
type
Ramming Always Works
 Overload (Video Game) / int_3114c1e5
comment
Ramming Always Works: Your ship has a Smash attack that damages enemies by ramming them. It is even stronger when you are invincible. The Shredder embodies this trope, smashing its two slicer hands together before charging you at high speed while emitting a distinctive screeching noise. If it hits you, it will hurt. The various kamikaze drones also ram into the player and detonate their load, in increasingly nuclear ways.
 Overload (Video Game) / int_3114c1e5
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1.0
 Overload (Video Game) / int_3114c1e5
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1.0
 Overload (Video Game)
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Overload (Video Game) / int_3114c1e5
 Overload (Video Game) / int_33ca811a
type
Game-Breaking Bug
 Overload (Video Game) / int_33ca811a
comment
Game-Breaking Bug: The initial release tended to have doors that would get stuck, especially when saving or loading or when trying to make it to the exit of the level in level 11 (Tethys Lab), where the wide door in particular caused problems.
 Overload (Video Game) / int_33ca811a
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1.0
 Overload (Video Game) / int_33ca811a
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1.0
 Overload (Video Game)
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Overload (Video Game) / int_33ca811a
 Overload (Video Game) / int_3700d6d8
type
Pinball Projectile
 Overload (Video Game) / int_3700d6d8
comment
Pinball Projectile: The Reflex fires plasma orbs that can bounce off walls. Upgrades to it will cause the bolts to bounce back at enemies up to a certain angle away.
 Overload (Video Game) / int_3700d6d8
featureApplicability
1.0
 Overload (Video Game) / int_3700d6d8
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1.0
 Overload (Video Game)
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Overload (Video Game) / int_3700d6d8
 Overload (Video Game) / int_3f0b2f50
type
Make It Look Like an Accident
 Overload (Video Game) / int_3f0b2f50
comment
Make It Look Like an Accident: Kantor killed the construction crew and orchestrated the Enceladus incident to keep the discovery of an alien crash site secret.
 Overload (Video Game) / int_3f0b2f50
featureApplicability
1.0
 Overload (Video Game) / int_3f0b2f50
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1.0
 Overload (Video Game)
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Overload (Video Game) / int_3f0b2f50
 Overload (Video Game) / int_41dd77d
type
Zerg Rush
 Overload (Video Game) / int_41dd77d
comment
Similarly, huge Zerg Rushes are announced the same way.
 Overload (Video Game) / int_41dd77d
featureApplicability
1.0
 Overload (Video Game) / int_41dd77d
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_41dd77d
 Overload (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Overload (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: Played with twice over: The overall villains are three AI entities that have deemed the universe theirs to command and do so by destroying and assimilating every civilization and race they come across...with humanity being their next target. Defied with Mara, the synthetic AI controlling the MPSV Iberia. Upon learning that she was essentially sharing the same space with the second sovereign, Mara immediately isolated it, preventing it from seizing control of the vessel.
 Overload (Video Game) / int_420c50b7
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1.0
 Overload (Video Game) / int_420c50b7
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1.0
 Overload (Video Game)
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Overload (Video Game) / int_420c50b7
 Overload (Video Game) / int_42632336
type
Mecha-Mooks
 Overload (Video Game) / int_42632336
comment
Mecha-Mooks: All your enemies are robots - even the alien ones.
 Overload (Video Game) / int_42632336
featureApplicability
1.0
 Overload (Video Game) / int_42632336
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1.0
 Overload (Video Game)
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Overload (Video Game) / int_42632336
 Overload (Video Game) / int_438d70f1
type
Catastrophic Countdown
 Overload (Video Game) / int_438d70f1
comment
Catastrophic Countdown: Destroying the reactor or the boss causes a countdown, as the map starts to shake violently and explosion sounds start to echo throughout the level.
 Overload (Video Game) / int_438d70f1
featureApplicability
1.0
 Overload (Video Game) / int_438d70f1
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1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_438d70f1
 Overload (Video Game) / int_45bf382b
type
Game Mod
 Overload (Video Game) / int_45bf382b
comment
Game Mod: An official level editor is in the works.
 Overload (Video Game) / int_45bf382b
featureApplicability
1.0
 Overload (Video Game) / int_45bf382b
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_45bf382b
 Overload (Video Game) / int_46d619c4
type
Unnecessarily Creepy Robot
 Overload (Video Game) / int_46d619c4
comment
Unnecessarily Creepy Robot: Basically all of the enemies. Why do mining auto-ops have to look like this?
 Overload (Video Game) / int_46d619c4
featureApplicability
1.0
 Overload (Video Game) / int_46d619c4
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1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_46d619c4
 Overload (Video Game) / int_4c3f14e0
type
You Are Too Late
 Overload (Video Game) / int_4c3f14e0
comment
You Are Too Late: Kantor, and later, the AI sovereigns, tries to demoralize you by invoking this trope several times while you are exploring the alien megastructure.
 Overload (Video Game) / int_4c3f14e0
featureApplicability
1.0
 Overload (Video Game) / int_4c3f14e0
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1.0
 Overload (Video Game)
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Overload (Video Game) / int_4c3f14e0
 Overload (Video Game) / int_4dcfdb68
type
It's the Only Way to Be Sure
 Overload (Video Game) / int_4dcfdb68
comment
It's the Only Way to Be Sure: The first level explicitly has you killing all the auto-ops to regain control of the facility, making it clear that the megacorp wants you to minimize damage, as they believe that the incident is limited to this one facility. As soon as they realize that it's not, your orders change from Kill Em All to Nuke 'em, to prevent things from getting more out of control then they already are.
 Overload (Video Game) / int_4dcfdb68
featureApplicability
1.0
 Overload (Video Game) / int_4dcfdb68
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_4dcfdb68
 Overload (Video Game) / int_5798bfbf
type
Reassigned to Antarctica
 Overload (Video Game) / int_5798bfbf
comment
Reassigned to Antarctica: When James Lynch, a formerly close colleague of Kantor, raised some concerns about safety, he was reassigned by Kantor to the outer moons on a much less prestigious job.
 Overload (Video Game) / int_5798bfbf
featureApplicability
1.0
 Overload (Video Game) / int_5798bfbf
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_5798bfbf
 Overload (Video Game) / int_589e54d3
type
Charged Attack
 Overload (Video Game) / int_589e54d3
comment
Charged Attack: The Thunderbolt is a weapon that features charging as an essential mechanic.
 Overload (Video Game) / int_589e54d3
featureApplicability
1.0
 Overload (Video Game) / int_589e54d3
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_589e54d3
 Overload (Video Game) / int_5eca52dc
type
Distress Call
 Overload (Video Game) / int_5eca52dc
comment
Distress Call: The plot begins with many of the bases on Saturn's moons sending out a distress signal as the auto-ops have turned hostile.
 Overload (Video Game) / int_5eca52dc
featureApplicability
1.0
 Overload (Video Game) / int_5eca52dc
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1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_5eca52dc
 Overload (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Overload (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Downplayed. An additional "low armor" message will appear if the player ship's armor drops below 50, but it otherwise performs as per normal until all its armor is depleted, at which point, it spins out of control and explodes violently.
 Overload (Video Game) / int_64f0c18c
featureApplicability
1.0
 Overload (Video Game) / int_64f0c18c
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1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_64f0c18c
 Overload (Video Game) / int_66a52e25
type
Bullfight Boss
 Overload (Video Game) / int_66a52e25
comment
Bullfight Boss: One of the bosses is basically a giant buzzsaw with Drillers and Creeper launchers added to it. By that point, you've run into enough Shredders to know what to do when it periodically tries to charge at you.
 Overload (Video Game) / int_66a52e25
featureApplicability
1.0
 Overload (Video Game) / int_66a52e25
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_66a52e25
 Overload (Video Game) / int_690ec658
type
Flash of Pain
 Overload (Video Game) / int_690ec658
comment
Flash of Pain: Auto-ops will flash red when they take damage, and their lights will blink and flicker in response. Reactors, power generators, and other destructible objects flash yellow when hit.
 Overload (Video Game) / int_690ec658
featureApplicability
1.0
 Overload (Video Game) / int_690ec658
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_690ec658
 Overload (Video Game) / int_6b2b3b59
type
The Reveal
 Overload (Video Game) / int_6b2b3b59
comment
The Reveal: You are Alex Warden, the individual mentioned a few times in the audio logs. After passing through the wormhole and Kantor identifies you by name, as well as revealing what he had done, this causes you to be Suddenly Voiced for the pre-mission log that plays in the next level.
 Overload (Video Game) / int_6b2b3b59
featureApplicability
1.0
 Overload (Video Game) / int_6b2b3b59
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_6b2b3b59
 Overload (Video Game) / int_6d7026fa
type
Punny Name
 Overload (Video Game) / int_6d7026fa
comment
Punny Name: The game's sole Bullfight Boss is named Taurus.
 Overload (Video Game) / int_6d7026fa
featureApplicability
1.0
 Overload (Video Game) / int_6d7026fa
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1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_6d7026fa
 Overload (Video Game) / int_6ec03ba1
type
Mook Maker
 Overload (Video Game) / int_6ec03ba1
comment
Mook Maker: The auto-op fabricators, which create an endless amount of additional auto-ops until destroyed...if they don't happen to be protected by a shield.
 Overload (Video Game) / int_6ec03ba1
featureApplicability
1.0
 Overload (Video Game) / int_6ec03ba1
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_6ec03ba1
 Overload (Video Game) / int_726df893
type
Equipment Upgrade
 Overload (Video Game) / int_726df893
comment
Equipment Upgrade: All of the weapons and the ship can be upgraded with upgrade points, mostly found inside the levels.
 Overload (Video Game) / int_726df893
featureApplicability
1.0
 Overload (Video Game) / int_726df893
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_726df893
 Overload (Video Game) / int_776c2ba4
type
Send in the Search Team
 Overload (Video Game) / int_776c2ba4
comment
Send in the Search Team: The plot begins with you entering the Ymir base to figure out the cause of the distress signal you received. Depending on how many survivors you rescued throughout the facilities, the plot could also end with you being discovered by a search vessel deployed to explore the ruins of the last destroyed facility.
 Overload (Video Game) / int_776c2ba4
featureApplicability
1.0
 Overload (Video Game) / int_776c2ba4
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_776c2ba4
 Overload (Video Game) / int_80df060c
type
Mascot Mook
 Overload (Video Game) / int_80df060c
comment
Mascot Mook: The Shredder (formerly and still internally known as Blades) was more or less the poster auto-op prior to the game's release, appearing in most promotional art for the game. Post-release, the Scorpion seems to have succeeded the Shredder in this regard and plays this trope straight on a level equal to the Medium Lifter from Descent II.
 Overload (Video Game) / int_80df060c
featureApplicability
1.0
 Overload (Video Game) / int_80df060c
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_80df060c
 Overload (Video Game) / int_88e5fcbc
type
One-Hit Polykill
 Overload (Video Game) / int_88e5fcbc
comment
One-Hit Polykill: The Thunderbolt, when upgraded to Thunderbolt+, fires charged shots that can pass through several auto-ops.
 Overload (Video Game) / int_88e5fcbc
featureApplicability
1.0
 Overload (Video Game) / int_88e5fcbc
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1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_88e5fcbc
 Overload (Video Game) / int_8aeccf04
type
Bullet Hell
 Overload (Video Game) / int_8aeccf04
comment
Bullet Hell: The auto-ops love to surround you and shower you with projectiles. Evading their fire is mandatory to survive.
 Overload (Video Game) / int_8aeccf04
featureApplicability
1.0
 Overload (Video Game) / int_8aeccf04
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1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_8aeccf04
 Overload (Video Game) / int_8af25294
type
Bullet Time
 Overload (Video Game) / int_8af25294
comment
Bullet Time: The game has the Time Bomb, a bomb that slows down time temporarily...except in multiplayer.
 Overload (Video Game) / int_8af25294
featureApplicability
1.0
 Overload (Video Game) / int_8af25294
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1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_8af25294
 Overload (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Overload (Video Game) / int_8b93a168
comment
Macross Missile Massacre: Your Missile Pod can fire multiple small unguided missiles simultaneously. Upgrade them to give them tracking capability or fire even more missiles.
 Overload (Video Game) / int_8b93a168
featureApplicability
1.0
 Overload (Video Game) / int_8b93a168
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1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_8b93a168
 Overload (Video Game) / int_8cf6aa
type
Literal Metaphor
 Overload (Video Game) / int_8cf6aa
comment
Literal Metaphor: The Time Bomb is both an actual bomb and slows down time.
 Overload (Video Game) / int_8cf6aa
featureApplicability
1.0
 Overload (Video Game) / int_8cf6aa
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_8cf6aa
 Overload (Video Game) / int_907fc128
type
EveryTenThousandPoints
 Overload (Video Game) / int_907fc128
comment
Every 20 or 25 Kills: Challenge Mode grants a weapon upgrade every 25 or 20 kills, depending on the mode (Infinite or Countdown respectively).
 Overload (Video Game) / int_907fc128
featureApplicability
1.0
 Overload (Video Game) / int_907fc128
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1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_907fc128
 Overload (Video Game) / int_940a5958
type
Artificial Stupidity
 Overload (Video Game) / int_940a5958
comment
Artificial Stupidity: Of course, robot AI that's too smart would make the game unplayable, and so the auto-ops had to inherit some of their predecessors' stupidity as well. If an ambush of auto-ops sees a flare fly in through a door, they will all try to investigate where it came from, and end up funneling themselves one by one into the crosshairs of the player waiting on the other side of the door.
 Overload (Video Game) / int_940a5958
featureApplicability
1.0
 Overload (Video Game) / int_940a5958
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1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_940a5958
 Overload (Video Game) / int_94cc2c28
type
Exact Time to Failure
 Overload (Video Game) / int_94cc2c28
comment
Exact Time to Failure: The countdown timer, upon reaching zero, instantly cuts you to the Game Over screen.
 Overload (Video Game) / int_94cc2c28
featureApplicability
1.0
 Overload (Video Game) / int_94cc2c28
featureConfidence
1.0
 Overload (Video Game)
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Overload (Video Game) / int_94cc2c28
 Overload (Video Game) / int_96ecc67e
type
Shotguns Are Just Better
 Overload (Video Game) / int_96ecc67e
comment
Shotguns Are Just Better: The Crusher fires a cluster of bullets into a small area in front of the ship, doing tremendous damage to anything that gets hit by the entire cluster. The bullets also have no damage falloff, making the Crusher perfectly serviceable as a Spread Shot at medium range. Its similarity to an actual shotgun is even noted in-universe, with one of its engineers calling it a "fancy shotgun" (although not as a compliment). The Crusher's base upgrade increases its firing rate, while its super upgrades turn it into one of the more powerful primary weapons in the game, with one upgrade increasing damage, and the other turning it into an automatic weapon.
 Overload (Video Game) / int_96ecc67e
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1.0
 Overload (Video Game) / int_96ecc67e
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 Overload (Video Game)
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Overload (Video Game) / int_96ecc67e
 Overload (Video Game) / int_9a117348
type
Idiosyncratic Difficulty Levels
 Overload (Video Game) / int_9a117348
comment
Idiosyncratic Difficulty Levels: Imported from Descent: Trainee, Rookie, Hotshot, Ace, and Insane, and a new difficulty level, Insane+.
 Overload (Video Game) / int_9a117348
featureApplicability
1.0
 Overload (Video Game) / int_9a117348
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_9a117348
 Overload (Video Game) / int_9b9435d0
type
AntiFrustrationFeature
 Overload (Video Game) / int_9b9435d0
comment
The Guidebot was intended to be an Anti-Frustration Feature in Descent 2 to help players navigate and find objectives in the game's increasingly complex and maze-like levels. Its Overload successor, the Hologuide, serves the same function, with a host of improvements to alleviate complaints fans have had with the Guidebot.
 Overload (Video Game) / int_9b9435d0
featureApplicability
1.0
 Overload (Video Game) / int_9b9435d0
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_9b9435d0
 Overload (Video Game) / int_a20b2263
type
Purple Is Powerful
 Overload (Video Game) / int_a20b2263
comment
Purple Is Powerful: The Thunderbolt and the Lancer have purple-colored bolts and beams. They are the two most powerful weapons in your arsenal. The alien auto-ops are also all purple and the most difficult opponents you'll face.
 Overload (Video Game) / int_a20b2263
featureApplicability
1.0
 Overload (Video Game) / int_a20b2263
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_a20b2263
 Overload (Video Game) / int_aa5d87af
type
Secret Level
 Overload (Video Game) / int_aa5d87af
comment
Secret Level: Found via secret portals hidden somewhere in the level.
 Overload (Video Game) / int_aa5d87af
featureApplicability
1.0
 Overload (Video Game) / int_aa5d87af
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_aa5d87af
 Overload (Video Game) / int_aa8dcc21
type
MegaCorp
 Overload (Video Game) / int_aa8dcc21
comment
Kantor and some of the audio logs mention PTMC, the MegaCorp of Descent, by name.
 Overload (Video Game) / int_aa8dcc21
featureApplicability
1.0
 Overload (Video Game) / int_aa8dcc21
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_aa8dcc21
 Overload (Video Game) / int_ad22fa80
type
Apocalyptic Log
 Overload (Video Game) / int_ad22fa80
comment
Apocalyptic Log: There are audio logs that can be found throughout the levels, acting as diaries for the human workers on the facility before the auto-ops turned hostile and attacked them. A great deal are from personnel who you can't find in the Cryopods.
 Overload (Video Game) / int_ad22fa80
featureApplicability
1.0
 Overload (Video Game) / int_ad22fa80
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_ad22fa80
 Overload (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Overload (Video Game) / int_b2cdd776
comment
The Overdrive powerup increases the firing rate of all weapons as well as providing Bottomless Magazines for as long as it is active.
 Overload (Video Game) / int_b2cdd776
featureApplicability
1.0
 Overload (Video Game) / int_b2cdd776
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_b2cdd776
 Overload (Video Game) / int_b89d9f13
type
Assimilation Plot
 Overload (Video Game) / int_b89d9f13
comment
Assimilation Plot: Towards the end, it turns out that Kantor's paranoia and desire to declare an empty frontier independent of his superiors was influence from a crashed alien AI. Once he went through the teleportation gate he's constructed, Kantor is subsumed bit by bit, until he becomes the AI itself - and the AI is part of three, who crush and absorb every race and civilization they come across; by the time they've found humanity, they claim the number is in the trillions. They try to drain the player's morale by claiming they've already assimilated the Solar System, but in reality, they've only gotten to Ymir, and can be stopped there.
 Overload (Video Game) / int_b89d9f13
featureApplicability
1.0
 Overload (Video Game) / int_b89d9f13
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_b89d9f13
 Overload (Video Game) / int_b91be405
type
Dyson Sphere
 Overload (Video Game) / int_b91be405
comment
Averted at one point when after you go through the alien portal, Kantor tells you that you are in a megastructure similar to a Dyson Sphere, which he claims harnesses the power output of a star, which he lists as "500 trillion trillion watts". Our sun has an output of about 380 trillion trillion (or septillion) watts, meaning such a figure is not at all unreasonable, as the sun is only about medium size as stars go.
 Overload (Video Game) / int_b91be405
featureApplicability
-1.0
 Overload (Video Game) / int_b91be405
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_b91be405
 Overload (Video Game) / int_bba30aeb
type
Late to the Tragedy
 Overload (Video Game) / int_bba30aeb
comment
Late to the Tragedy: The facilities you visit have already been attacked by hostile auto-ops, who have killed the majority of the human workers.
 Overload (Video Game) / int_bba30aeb
featureApplicability
1.0
 Overload (Video Game) / int_bba30aeb
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_bba30aeb
 Overload (Video Game) / int_c0b66f61
type
Invisible Monsters
 Overload (Video Game) / int_c0b66f61
comment
Invisible Monsters: Phantom, the (mostly) invisible version of the Scorpion that attacks you by clawing on your ship.
 Overload (Video Game) / int_c0b66f61
featureApplicability
1.0
 Overload (Video Game) / int_c0b66f61
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_c0b66f61
 Overload (Video Game) / int_c12f0c4
type
Outrun the Fireball
 Overload (Video Game) / int_c12f0c4
comment
Outrun the Fireball: The exit sequence features you flying away from an explosion that is dangerously approaching you.
 Overload (Video Game) / int_c12f0c4
featureApplicability
1.0
 Overload (Video Game) / int_c12f0c4
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_c12f0c4
 Overload (Video Game) / int_c5f0119c
type
Insane Troll Logic
 Overload (Video Game) / int_c5f0119c
comment
Insane Troll Logic: The shield generators that unlock secret doors or open force fields when destroyed actually lock a secret door in level 11, more precisely the entrance to the fourth secret level, which is unlocked by default.
 Overload (Video Game) / int_c5f0119c
featureApplicability
1.0
 Overload (Video Game) / int_c5f0119c
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_c5f0119c
 Overload (Video Game) / int_c69ae9b2
type
Self-Destruct Mechanism
 Overload (Video Game) / int_c69ae9b2
comment
Self-Destruct Mechanism: In true Descent style, each outpost is wired to blow if its power reactor is sufficiently damaged - it's the only way to get rid of the insane auto-ops.
 Overload (Video Game) / int_c69ae9b2
featureApplicability
1.0
 Overload (Video Game) / int_c69ae9b2
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_c69ae9b2
 Overload (Video Game) / int_c75df49a
type
Shout-Out
 Overload (Video Game) / int_c75df49a
comment
Shout-Out: The initial release used the afterburner sound from Raptor: Call of the Shadows to indicate the Iberia approaching an outpost.
 Overload (Video Game) / int_c75df49a
featureApplicability
1.0
 Overload (Video Game) / int_c75df49a
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_c75df49a
 Overload (Video Game) / int_d2867431
type
Monster Closet
 Overload (Video Game) / int_d2867431
comment
Monster Closet: Carried over from Descent.
 Overload (Video Game) / int_d2867431
featureApplicability
1.0
 Overload (Video Game) / int_d2867431
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_d2867431
 Overload (Video Game) / int_d40a8a0f
type
Suddenly Voiced
 Overload (Video Game) / int_d40a8a0f
comment
Suddenly Voiced: The Reveal causes your character to record a log into the Kodachi gunship you are flying, using his own voice. This is the only time in the entire game that your character speaks.
 Overload (Video Game) / int_d40a8a0f
featureApplicability
1.0
 Overload (Video Game) / int_d40a8a0f
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_d40a8a0f
 Overload (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Overload (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: This game was made by the same development team behind the Descent series. While creating Overload, the developers worked in several clever features. Some try to address common complains and criticisms from the Descent fanbase, while others are original to Overload. The Guidebot was intended to be an Anti-Frustration Feature in Descent 2 to help players navigate and find objectives in the game's increasingly complex and maze-like levels. Its Overload successor, the Hologuide, serves the same function, with a host of improvements to alleviate complaints fans have had with the Guidebot. That little circular reticle you see when you open your Automap? That's not a reticle. That is a marker that you can place anywhere in the level that you've been to. When you close the Automap, you'll be able to see the marker through the walls, even from clear across the map. This gives you a waypoint to navigate toward, so you're not having to stop every ten meters to check your map. Holding the "Fire Flare" button fires a Sticky Flare. Unlike the regular Flare, which bounces around and burns out after about a minute, the Sticky Flare sticks to any wall you fire it into and continues burning for two hours, giving you another handy way to mark a location. You do not need to be perfectly aligned to an auto-op to use your Smash attack. If you are facing the general direction of an auto-op and it is within Smash range, your ship will auto-align to it when it executes the Smash. It will also do this against cloaked auto-ops. Upgrade Point and Super Upgrade Point orbs will make a distinctive sound if they're nearby, giving the player a means of locating them.
 Overload (Video Game) / int_d6f284a3
featureApplicability
1.0
 Overload (Video Game) / int_d6f284a3
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_d6f284a3
 Overload (Video Game) / int_df11acbe
type
Artificial Brilliance
 Overload (Video Game) / int_df11acbe
comment
Artificial Brilliance: The Descent robots were already praised in their day for their advanced AI behaviors, such as using cover, predicting player behavior, and using manipulation tactics against the player. The auto-ops in Overload use an updated version of the same AI, and so inherited these behaviors, with a few advancements of their own. For example, if an auto-op sees a nearby flare, it will move to investigate the direction that flare came from. An auto-op that spots a player through a grate may also camp the door to the area behind the grate to ambush the player when he comes out.
 Overload (Video Game) / int_df11acbe
featureApplicability
1.0
 Overload (Video Game) / int_df11acbe
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_df11acbe
 Overload (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 Overload (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: The bosses cause a countdown much like the reactor. A rare justified example, as the Goliath (first boss) is said in the data logs to require so much power they just took the base's reactor and put it inside the boss. The Taurus (second boss) is probably the same deal. Subverted with the last boss. The level does self-destruct, but not because you killed the boss.
 Overload (Video Game) / int_e4cf1ef0
featureApplicability
-0.3
 Overload (Video Game) / int_e4cf1ef0
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_e4cf1ef0
 Overload (Video Game) / int_e5421161
type
Expy
 Overload (Video Game) / int_e5421161
comment
The Descent series took its first game's Medium Lifter as its cover mascot, featuring it prominently on the covers of both Descent and Descent 2. Overload continues the tradition with the Medium Lifter's Expy, the Scorpion.
 Overload (Video Game) / int_e5421161
featureApplicability
1.0
 Overload (Video Game) / int_e5421161
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_e5421161
 Overload (Video Game) / int_e6ce4b
type
The Maze
 Overload (Video Game) / int_e6ce4b
comment
The Maze: Many of the levels have labyrinthine layouts.
 Overload (Video Game) / int_e6ce4b
featureApplicability
1.0
 Overload (Video Game) / int_e6ce4b
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_e6ce4b
 Overload (Video Game) / int_e7b73414
type
Sniper Rifle
 Overload (Video Game) / int_e7b73414
comment
Sniper Rifle: The Driller is an unusual full-auto variant that fires highly accurate, nearly hitscan shots. Two of its upgrades mix in More Dakka without sacrificing accuracy.
 Overload (Video Game) / int_e7b73414
featureApplicability
1.0
 Overload (Video Game) / int_e7b73414
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_e7b73414
 Overload (Video Game) / int_e9bb0f2a
type
Reactor Boss
 Overload (Video Game) / int_e9bb0f2a
comment
Reactor Boss: On their own, the reactors are completely harmless, with their extremely high hitpoints being their only defense. However, most of the reactors are either protected by a forcefield, surrounded by auto-op fabricators, or flanked by indestructible turrets. The Goliath explicitly one-ups this by being a Load-Bearing Boss, as its power source is the reactor, and it is implied that the Taurus also functions on the same principle.
 Overload (Video Game) / int_e9bb0f2a
featureApplicability
1.0
 Overload (Video Game) / int_e9bb0f2a
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_e9bb0f2a
 Overload (Video Game) / int_ec02c97e
type
Defied Trope
 Overload (Video Game) / int_ec02c97e
comment
Defied with Mara, the synthetic AI controlling the MPSV Iberia. Upon learning that she was essentially sharing the same space with the second sovereign, Mara immediately isolated it, preventing it from seizing control of the vessel.
 Overload (Video Game) / int_ec02c97e
featureApplicability
1.0
 Overload (Video Game) / int_ec02c97e
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_ec02c97e
 Overload (Video Game) / int_f09021fe
type
Check-Point Starvation
 Overload (Video Game) / int_f09021fe
comment
Checkpoint Starvation: The game has no checkpoints on its own, but one can save most of the time. The game also automatically saves between levels, but if the player doesn't save manually, dying will take them back to the beginning of the level.
 Overload (Video Game) / int_f09021fe
featureApplicability
1.0
 Overload (Video Game) / int_f09021fe
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_f09021fe
 Overload (Video Game) / int_f4a0408f
type
Wake-Up Call Boss
 Overload (Video Game) / int_f4a0408f
comment
Wake-Up Call Boss: The first boss has two phases, unlike the rest of the bosses that have just one, and even has Devastator missiles for weaponry, even if they're fired only rarely.
 Overload (Video Game) / int_f4a0408f
featureApplicability
1.0
 Overload (Video Game) / int_f4a0408f
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_f4a0408f
 Overload (Video Game) / int_f763003b
type
Boss Warning Siren
 Overload (Video Game) / int_f763003b
comment
Boss Warning Siren: Before every single one of the bosses, accompanied by a not-at-all encouraging MASSIVE INCOMING THREAT! message. Similarly, huge Zerg Rushes are announced the same way.
 Overload (Video Game) / int_f763003b
featureApplicability
1.0
 Overload (Video Game) / int_f763003b
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_f763003b
 Overload (Video Game) / int_fd94c4ac
type
Theme Naming
 Overload (Video Game) / int_fd94c4ac
comment
Theme Naming: Most of the auto-op names revolve around High Fantasy, like goblin, ogre, harpy, goliath, and golem. Considering the origins of the sovereigns and the unnatural, almost arcane influence that they have on mechanical and organic beings, this is not a coincidence.
 Overload (Video Game) / int_fd94c4ac
featureApplicability
1.0
 Overload (Video Game) / int_fd94c4ac
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_fd94c4ac
 Overload (Video Game) / int_ff481077
type
Sci-Fi Writers Have No Sense of Scale
 Overload (Video Game) / int_ff481077
comment
Scifi Writers Have No Sense Of Scale: Played with. It's outright stated in the opening cutscene that it takes two years to get to Saturn from the inner planets, and yet has you responding to a distress signal that was only sent a few days ago. This serves as the second clue that you weren't sent from the inner planets. Mostly averted everywhere else - even FTL teleportation across the universe and back takes 16 days. Averted at one point when after you go through the alien portal, Kantor tells you that you are in a megastructure similar to a Dyson Sphere, which he claims harnesses the power output of a star, which he lists as "500 trillion trillion watts". Our sun has an output of about 380 trillion trillion (or septillion) watts, meaning such a figure is not at all unreasonable, as the sun is only about medium size as stars go.
 Overload (Video Game) / int_ff481077
featureApplicability
-1.0
 Overload (Video Game) / int_ff481077
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_ff481077
 Overload (Video Game) / int_name
type
ItemName
 Overload (Video Game) / int_name
comment
 Overload (Video Game) / int_name
featureApplicability
1.0
 Overload (Video Game) / int_name
featureConfidence
1.0
 Overload (Video Game)
hasFeature
Overload (Video Game) / int_name
 Overload (Video Game) / int_name
itemName
Overload (Video Game)

The following is a list of statements referring to the current page from other pages.

 Overload (Video Game)
hasFeature
Big Damn Fire Exit / int_5e4ba4cd
 Overload (Video Game)
hasFeature
Boss Warning Siren / int_5e4ba4cd
 Overload (Video Game)
hasFeature
Bullet Time / int_5e4ba4cd
 Overload (Video Game)
hasFeature
Catastrophic Countdown / int_5e4ba4cd
 Overload (Video Game)
hasFeature
Distress Call / int_5e4ba4cd
 Overload (Video Game)
hasFeature
Equipment Upgrade / int_5e4ba4cd
 Overload (Video Game)
hasFeature
Gotta Rescue Them All / int_5e4ba4cd
 Overload (Video Game)
hasFeature
Human Popsicle / int_5e4ba4cd
 Overload (Video Game)
hasFeature
Pinball Projectile / int_5e4ba4cd
 Overload (Video Game)
hasFeature
Ramming Always Works / int_5e4ba4cd
 Overload (Video Game)
hasFeature
Self-Destruct Mechanism / int_5e4ba4cd
 Overload (Video Game)
hasFeature
Simple Rescue Mechanic / int_5e4ba4cd
 Overload (Video Game)
hasFeature
Unnecessarily Creepy Robot / int_5e4ba4cd
 Overload (Video Game)
hasFeature
Video Games of 2015–2019 / int_5e4ba4cd