...it's like TV Tropes, but LINKED DATA!
PAGUI (Video Game)
- 230 statements
- 44 feature instances
- 25 referencing feature instances
PAGUI (Video Game) | type |
TVTItem | |
PAGUI (Video Game) | label |
PAGUI (Video Game) | |
PAGUI (Video Game) | page |
PAGUI | |
PAGUI (Video Game) | comment |
PAGUI (lit. "Beating a Ghost") is a Taiwanese horror-action game developed by Padendon studios.Allegedly based on a true story (well, very loosely) about an orphaned boy's subsequent journey into the spirit world, players assume the role of Huo Wang-Lin, an orphaned young boy raised in a temple. Learning of his family background by chance, and discovering a way to enter the spirit world, Huo takes a trip into the netherworld in rural, downtown Taipei on a "fantastic journey" to find his relatives.Padendon released a sequel just a year later, PAGUI 2, but it is set a decade after the first game's events. Huo Wang-lin, now a college student and budding Taoist priest-in-training after escaping the spirit world, returns to help the new protagonist, a girl named Tsui-Lin, save her sister. | |
PAGUI (Video Game) | fetched |
2023-07-28T06:29:36Z | |
PAGUI (Video Game) | parsed |
2023-07-28T06:29:36Z | |
PAGUI (Video Game) | processingComment |
Dropped link to DoctorStrange2016: Not a Feature - ITEM | |
PAGUI (Video Game) | processingComment |
Dropped link to XMen1: Not a Feature - ITEM | |
PAGUI (Video Game) | isPartOf |
DBTropes | |
PAGUI (Video Game) / int_10dafb12 | type |
Flaming Sword | |
PAGUI (Video Game) / int_10dafb12 | comment |
Flaming Sword: Huo's Taoist sword will emit magical flames capable of damaging spirits when energized, despite being made of wood. It also functions as an improvised source of light when he's in dark areas while surrounded by enemies. He uses the same weapon in the sequel, but now it can summon powerful fireballs. | |
PAGUI (Video Game) / int_10dafb12 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_10dafb12 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_10dafb12 | |
PAGUI (Video Game) / int_10dffb47 | type |
Stringy-Haired Ghost Girl | |
PAGUI (Video Game) / int_10dffb47 | comment |
Stringy-Haired Ghost Girl: A few ghost enemies from both games, depicted as young women in tattered dresses whose long hair obscure their faces. | |
PAGUI (Video Game) / int_10dffb47 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_10dffb47 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_10dffb47 | |
PAGUI (Video Game) / int_14beeefd | type |
Darker and Edgier | |
PAGUI (Video Game) / int_14beeefd | comment |
Darker and Edgier: The first game, at it's darkest, is about a 7-year-old Kid Hero and his misadventures in a ghost-town. The sequel on the other hand deals with war crimes and genocide, has an evil hag who enslaves spirits of stillborn kids, far more depressing backstories from NPCs, a genuinely sad revelation of the heroine's heritage, and all that. | |
PAGUI (Video Game) / int_14beeefd | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_14beeefd | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_14beeefd | |
PAGUI (Video Game) / int_24d85d41 | type |
Disappears into Light | |
PAGUI (Video Game) / int_24d85d41 | comment |
Disappears into Light: Ghosts will begin glowing when they take damage, and once their life-force is exhausted they fade off into light particles. Grandma, who use the last bits of her energy to exorcise Lin's father, also dissolves into glowing bits of light after her sacrifice, in Huo's arms. | |
PAGUI (Video Game) / int_24d85d41 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_24d85d41 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_24d85d41 | |
PAGUI (Video Game) / int_263bb4ec | type |
Wave-Motion Gun | |
PAGUI (Video Game) / int_263bb4ec | comment |
He returns in the sequel fighting Tsui, and once more the Demon King is a boss fixed to the spot, this time being half a body growing from the ground who attacks by trying to pound her with his fists. This time he can release a sweeping Wave-Motion Gun from his mouth for good measure. | |
PAGUI (Video Game) / int_263bb4ec | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_263bb4ec | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_263bb4ec | |
PAGUI (Video Game) / int_2673425b | type |
Kid Hero | |
PAGUI (Video Game) / int_2673425b | comment |
Kid Hero: Huo, which the player controls the entire game, couldn't be more than 7 years old. He becomes a Kid Hero All Grown-Up by the sequel. | |
PAGUI (Video Game) / int_2673425b | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_2673425b | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_2673425b | |
PAGUI (Video Game) / int_2dc3e97c | type |
Ghost Town | |
PAGUI (Video Game) / int_2dc3e97c | comment |
Ghost Town: Both games takes place in a literal one located in the outskirts of Taipei, who's empty and mostly devoid of life in the morning, but is quite alive with the supernatural once night falls. The sequel reveals it was the site of a massacre commited by the CCP during the Taiwanese Civil War. | |
PAGUI (Video Game) / int_2dc3e97c | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_2dc3e97c | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_2dc3e97c | |
PAGUI (Video Game) / int_2f50c5bf | type |
Theme Music Power-Up | |
PAGUI (Video Game) / int_2f50c5bf | comment |
Theme Music Power-Up: Most of the game's score consists of dull, dreary music and occasional background noise, but whenever Huo or Luo starts fighting the undead a kickass soundtrack made from Taoist brass drums can be heard. If fades out if Huo defeats all nearby spirits or choose to flee from a battle. | |
PAGUI (Video Game) / int_2f50c5bf | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_2f50c5bf | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_2f50c5bf | |
PAGUI (Video Game) / int_4712bc4f | type |
Exact Eavesdropping | |
PAGUI (Video Game) / int_4712bc4f | comment |
Exact Eavesdropping: The flashback scene sees Huo, while randomly sweeping the temple grounds, overhearing the Keeper who raised him discussing his backstory to a random visitor about how the temple discovered him as a baby after Taoist priest exorcised the demons who killed his family. Although, it begs the question why would a private discussion be loud enough for Huo to hear it from a whole room away, especially this part: | |
PAGUI (Video Game) / int_4712bc4f | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_4712bc4f | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_4712bc4f | |
PAGUI (Video Game) / int_504a1991 | type |
Body Horror | |
PAGUI (Video Game) / int_504a1991 | comment |
Body Horror: Most of the ghost enemies are deformed, their skins either coated in blisters or cracking up. The Stringy-Haired Ghost Girl for instance seems to suffer from psoriasis covering their arms and whatever little bits of faces visible. The Hanging Ghost, besides looking ridiculously spindly and half the body decomposed, also have his neck stretched and dragged out by a whole foot. Who flails around wildly as it chases after Huo. The Taoist Master-demon faced by Tsui in the sequel have his entire lips rotted off and exposing all his teeth, alongside the deformed skin seen on other undead. He can somehow still talk despite that. | |
PAGUI (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_504a1991 | |
PAGUI (Video Game) / int_5d85b6a7 | type |
Sword Lines | |
PAGUI (Video Game) / int_5d85b6a7 | comment |
Sword Lines: From Huo's wooden Taoist sword, which leaves orange lines with each swing. In all fairness, it's a blessed weapon meant to harm spirits. Same applies for Tsui in the sequel, whose swing-lines are red this time. | |
PAGUI (Video Game) / int_5d85b6a7 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_5d85b6a7 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_5d85b6a7 | |
PAGUI (Video Game) / int_653174e5 | type |
From Hero to Mentor | |
PAGUI (Video Game) / int_653174e5 | comment |
From Hero to Mentor: Huo, the first game's protagonist, returns in the sequel as a mentor to Tsui, a young girl training to be an exorcist. | |
PAGUI (Video Game) / int_653174e5 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_653174e5 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_653174e5 | |
PAGUI (Video Game) / int_6638c7f7 | type |
Stealth-Based Mission | |
PAGUI (Video Game) / int_6638c7f7 | comment |
Stealth-Based Mission: The first few stages in the spirit world, where Huo can only avoid ghosts instead of fighting them. It all changes once he gets a blessed Taoist peachwood-sword. Tsui averts the trope, as she already has a spirit-slaying sword before her first ghost encoutner. | |
PAGUI (Video Game) / int_6638c7f7 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_6638c7f7 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_6638c7f7 | |
PAGUI (Video Game) / int_6a2ae11f | type |
Improbable Weapon User | |
PAGUI (Video Game) / int_6a2ae11f | comment |
Improbable Weapon User: In the first game, Huo alternates between using his wooden sword and a bamboo Taoist spirit tablet. The Hanging Man ghost uses his noose like a whip. | |
PAGUI (Video Game) / int_6a2ae11f | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_6a2ae11f | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_6a2ae11f | |
PAGUI (Video Game) / int_781f2467 | type |
Shooting Superman | |
PAGUI (Video Game) / int_781f2467 | comment |
Shooting Superman: The flashback of the ghost king's physical form, when he reveals himself to a platoon of CCP soldiers trying to wipe out a village. The nearby soldiers tries shooting the ghost king with their rifles, obviously to no avail. | |
PAGUI (Video Game) / int_781f2467 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_781f2467 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_781f2467 | |
PAGUI (Video Game) / int_856a425a | type |
TheFifties | |
PAGUI (Video Game) / int_856a425a | comment |
The '50s: The original game is set in 1954, while the sequel is set over a decade later. | |
PAGUI (Video Game) / int_856a425a | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_856a425a | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_856a425a | |
PAGUI (Video Game) / int_857d1626 | type |
Power Glows | |
PAGUI (Video Game) / int_857d1626 | comment |
Power Glows: Both Huo and Tsui in either games will have their weapons emitting holy light energy when activated to slay demons. | |
PAGUI (Video Game) / int_857d1626 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_857d1626 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_857d1626 | |
PAGUI (Video Game) / int_8c8bd091 | type |
Fetus Terrible | |
PAGUI (Video Game) / int_8c8bd091 | comment |
Taken to the extreme in the sequel; Tsui can be attacked by vengeful ghost babies! They're summoned by a demon holding a fetus in a bottle... | |
PAGUI (Video Game) / int_8c8bd091 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_8c8bd091 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_8c8bd091 | |
PAGUI (Video Game) / int_8c97cf66 | type |
Stationary Boss | |
PAGUI (Video Game) / int_8c97cf66 | comment |
Stationary Boss: The Demon King, last boss of the first game, is a giant ghost-face embedded into the front of a building. It randomly sticks itself in and out to launch projectile attacks or summon more ghosts, while Huo needs to time the shots with the dragon fireworks in order to damage it. He returns in the sequel fighting Tsui, and once more the Demon King is a boss fixed to the spot, this time being half a body growing from the ground who attacks by trying to pound her with his fists. This time he can release a sweeping Wave-Motion Gun from his mouth for good measure. | |
PAGUI (Video Game) / int_8c97cf66 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_8c97cf66 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_8c97cf66 | |
PAGUI (Video Game) / int_91697559 | type |
Half the Man He Used to Be | |
PAGUI (Video Game) / int_91697559 | comment |
Half the Man He Used to Be: The "half" ghosts are spirits with only an upper body, who can somehow crawl around on their hands and attack by clawing. How they lose their lower parts isn't addressed. | |
PAGUI (Video Game) / int_91697559 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_91697559 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_91697559 | |
PAGUI (Video Game) / int_9245d989 | type |
Sinister Minister | |
PAGUI (Video Game) / int_9245d989 | comment |
Sinister Minister: The Taoist Priest-demon, a failed priest corrupted by evil forces and becoming a bloodthirsty spirit still clad in priestly garbs, is the sequel's first boss. | |
PAGUI (Video Game) / int_9245d989 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_9245d989 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_9245d989 | |
PAGUI (Video Game) / int_93deab19 | type |
Ominous Fog | |
PAGUI (Video Game) / int_93deab19 | comment |
Ominous Fog: Like several horror games, outdoor levels tends to be shrouded in mist to prevent the players from seeing too far in the distance. Especially in the graveyard when Huo gets attacked by the Hanging Ghost who keeps floating in and out the mist. | |
PAGUI (Video Game) / int_93deab19 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_93deab19 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_93deab19 | |
PAGUI (Video Game) / int_9bee1a7f | type |
Eldritch Location | |
PAGUI (Video Game) / int_9bee1a7f | comment |
Eldritch Location: Tsui in the sequel gets dragged by the demon-hag into a haunted corridor that's floating in the middle of nowhere, constantly rotating causing objects to fall all over the place, with gigantic demon-hands smashing through windows trying to grab her and the floors constantly breaking away to drops... that leads to nothingness. And her only hope is to keep running ahead until the corridor stops at a dead end, but then Huo shows up in spirit-form and drags Tsui back to the world of living. | |
PAGUI (Video Game) / int_9bee1a7f | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_9bee1a7f | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_9bee1a7f | |
PAGUI (Video Game) / int_a24495b8 | type |
Attack of the Monster Appendage | |
PAGUI (Video Game) / int_a24495b8 | comment |
Attack of the Monster Appendage: The Demon King boss periodically summons gigantic, deformed hands from underground and within walls to lunge at Huo. They can only be avoided while Huo takes aim at the Demon King itself. Tsui in the second game gets trapped in a haunted corridor in one level, where gigantic demon hands larger than her will periodically smash through windows trying to snatch her. | |
PAGUI (Video Game) / int_a24495b8 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_a24495b8 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_a24495b8 | |
PAGUI (Video Game) / int_a31b47ae | type |
Rapid-Fire "No!" | |
PAGUI (Video Game) / int_a31b47ae | comment |
Rapid-Fire "No!": Early in the first game, Huo lets out a string of "No no no no no no!" when he though his grandmother was possessed by ghosts and is coming for him. Turns out it was merely a vision. | |
PAGUI (Video Game) / int_a31b47ae | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_a31b47ae | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_a31b47ae | |
PAGUI (Video Game) / int_b0155044 | type |
Always Night | |
PAGUI (Video Game) / int_b0155044 | comment |
Always Night: Every single stage of both games, save for Huo's flashback. Of course, given the supernatural setting and that ghosts can't roam in broad daylight. It's daytime again when Huo leaves the ghost world in the final cutscene. | |
PAGUI (Video Game) / int_b0155044 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_b0155044 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_b0155044 | |
PAGUI (Video Game) / int_b4250f98 | type |
Paper Talisman | |
PAGUI (Video Game) / int_b4250f98 | comment |
Paper Talisman: Expectedly, given the setting in Taiwan's supernatural world, plenty of Taoist talismans can be seen throughout the game. Grandma notably can summon a shield made of floating talismans to damage spirits, but at the cost of her own life. The Priest-demon in the sequel have these talismans bound to his face, meant to suppress his awakening. It doesn't work. Huo himself in the sequel can use Taoist talismans for sealing spells to be used on ghosts too powerful for Tsui to overcome. | |
PAGUI (Video Game) / int_b4250f98 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_b4250f98 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_b4250f98 | |
PAGUI (Video Game) / int_b8e3f20a | type |
Demoted to Extra | |
PAGUI (Video Game) / int_b8e3f20a | comment |
Demoted to Extra: While Huo returns in the sequel, he's The Mentor to the new protagonist, Tsui, and doesn't have as big a role as the first game, spending most of the time meditating and communicating with Tsui with his mind. That said, he does have a number of Big Damn Heroes moment bailing Tsui from whatever threat she cannot defeat and regains playable status in the last level. | |
PAGUI (Video Game) / int_b8e3f20a | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_b8e3f20a | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_b8e3f20a | |
PAGUI (Video Game) / int_bda2d236 | type |
Big Boo's Haunt | |
PAGUI (Video Game) / int_bda2d236 | comment |
Big Boo's Haunt: Every single level, from abandoned streets to empty houses and cemeteries, all which are infested with restless spirits and supernatural foes. | |
PAGUI (Video Game) / int_bda2d236 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_bda2d236 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_bda2d236 | |
PAGUI (Video Game) / int_c6d11745 | type |
Telepathy | |
PAGUI (Video Game) / int_c6d11745 | comment |
Telepathy: In the sequel, this is the method used by Huo, meditating in a temple, to communicate with Tsui from a distance. | |
PAGUI (Video Game) / int_c6d11745 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_c6d11745 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_c6d11745 | |
PAGUI (Video Game) / int_c6fe99cf | type |
Creepy Cemetery | |
PAGUI (Video Game) / int_c6fe99cf | comment |
Creepy Cemetery: A few levels are set in graveyards infested with restless spirits. | |
PAGUI (Video Game) / int_c6fe99cf | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_c6fe99cf | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_c6fe99cf | |
PAGUI (Video Game) / int_c75df49a | type |
Shout-Out | |
PAGUI (Video Game) / int_c75df49a | comment |
Shout-Out: An interestingly recursive one in the sequel, where the returning hero, Huo, purges the evil from a man's body by punching his soul out, in a manner similar to how sorcerors push out a person's spirit in Doctor Strange (2016). Even the camera angle looks similar to how the Ancient One knocks out Strange's soul on their first meeting. Considering that movie is inspired by Buddhist culture and all that. The Ghost King reveals himself to a group of CCP soldiers, and demonstrates his powers by snatching their weapons from them, controlling their bayonets into their throats in a threatening manner, looks a lot like Magneto doing the same thing to a policeman with bullets from X-Men. | |
PAGUI (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_c75df49a | |
PAGUI (Video Game) / int_c83a589c | type |
Luke, I Am Your Father | |
PAGUI (Video Game) / int_c83a589c | comment |
Luke, I Am Your Father: The all-powerful, dreaded Ghost-King of the sequel turns out to be Tsui's dad. | |
PAGUI (Video Game) / int_c83a589c | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_c83a589c | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_c83a589c | |
PAGUI (Video Game) / int_c92cf19a | type |
Undead Child | |
PAGUI (Video Game) / int_c92cf19a | comment |
Undead Child: Lynn from the first game is a little ghost-girl who can't unite with her family unless Huo collects her ashes and buries it with her parents'. Taken to the extreme in the sequel; Tsui can be attacked by vengeful ghost babies! They're summoned by a demon holding a fetus in a bottle... | |
PAGUI (Video Game) / int_c92cf19a | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_c92cf19a | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_c92cf19a | |
PAGUI (Video Game) / int_cabaf736 | type |
Critical Annoyance | |
PAGUI (Video Game) / int_cabaf736 | comment |
Critical Annoyance: Keep an eye out on Huo's Yang energy while he's in the spirit world. If it drops too low, he'll die, though he can find means to replendish his Yang meter. | |
PAGUI (Video Game) / int_cabaf736 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_cabaf736 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_cabaf736 | |
PAGUI (Video Game) / int_cdac8795 | type |
Gene Hunting | |
PAGUI (Video Game) / int_cdac8795 | comment |
Gene Hunting: The entirety of the first game's plot, which revolves around Huo venturing into the spirit world to find his deceased family and what caused their deaths - and if he can put them to rest. | |
PAGUI (Video Game) / int_cdac8795 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_cdac8795 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_cdac8795 | |
PAGUI (Video Game) / int_d8463201 | type |
Quieting the Unquiet Dead | |
PAGUI (Video Game) / int_d8463201 | comment |
Quieting the Unquiet Dead: Ghosts are allowed to move on to the afterlife upon being "killed" by Huo using his Taoist sword, as he finds out after defeating the Hanging Man - and sees the Hanging Man's family descending from heavens to pray for his soul as the Hanging Man fades away from view. Lynn, a ghost-girl, was put to rest when Huo collects her ashes and reunites it with her family's. | |
PAGUI (Video Game) / int_d8463201 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_d8463201 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_d8463201 | |
PAGUI (Video Game) / int_dbeee130 | type |
Pillar of Light | |
PAGUI (Video Game) / int_dbeee130 | comment |
Pillar of Light: The spirit world's entrance in the second game appears as a golden energy pillar shooting into the skies, that Tsui walks into. The same pillar appears more than once whenever Huo uses his Taoist powers to activate an exit. Also in the sequel, the Ghost King can summon purple energy pillars that damages Tsui's health if she's hit. More ghostly mooks will emerge from those pillars. | |
PAGUI (Video Game) / int_dbeee130 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_dbeee130 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_dbeee130 | |
PAGUI (Video Game) / int_e3432a33 | type |
Lotus Position | |
PAGUI (Video Game) / int_e3432a33 | comment |
Lotus Position: In the sequel, the teenage Huo assumes this position when meditating early on to contact the spirit world. Complete with drawing Taoist symbols in the air with both hands while chanting away. | |
PAGUI (Video Game) / int_e3432a33 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_e3432a33 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_e3432a33 | |
PAGUI (Video Game) / int_e4062526 | type |
Demonic Head Shake | |
PAGUI (Video Game) / int_e4062526 | comment |
Demonic Head Shake: The Keeper of the Temple, while praying to the Gods' altar during a ritual to summon the three warrior-gods. It seems like the prayers aren't working, but then the Keeper's head start moving side-by-side, and then faster and faster... | |
PAGUI (Video Game) / int_e4062526 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_e4062526 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_e4062526 | |
PAGUI (Video Game) / int_ea31279 | type |
The Armies of Heaven | |
PAGUI (Video Game) / int_ea31279 | comment |
The Armies of Heaven: The first game's final cutscene, when the Keeper's ritual finally works, summons three war gods from Taoist culture into the fray, where the trio of mighty warriors descends from the heavens (via a giant Yin-Yang symbol opening in the skies) and wipes out all remaining spirits around. | |
PAGUI (Video Game) / int_ea31279 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_ea31279 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_ea31279 | |
PAGUI (Video Game) / int_eb9afb9d | type |
Evil Old Folks | |
PAGUI (Video Game) / int_eb9afb9d | comment |
Evil Old Folks: The ghost-hag from the sequel is a demon who enslaves babies, keeping a fetus in a jar she hangs by her staff and tries dragging Tsui into a hellish dimension after she's defeated. | |
PAGUI (Video Game) / int_eb9afb9d | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_eb9afb9d | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_eb9afb9d | |
PAGUI (Video Game) / int_f3e87937 | type |
Tears of Blood | |
PAGUI (Video Game) / int_f3e87937 | comment |
Tears of Blood: When the Ghost-King recognizes Tsui as his daughter in the sequel. | |
PAGUI (Video Game) / int_f3e87937 | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_f3e87937 | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_f3e87937 | |
PAGUI (Video Game) / int_name | type |
ItemName | |
PAGUI (Video Game) / int_name | comment |
||
PAGUI (Video Game) / int_name | featureApplicability |
1.0 | |
PAGUI (Video Game) / int_name | featureConfidence |
1.0 | |
PAGUI (Video Game) | hasFeature |
PAGUI (Video Game) / int_name | |
PAGUI (Video Game) / int_name | itemName |
PAGUI (Video Game) |
The following is a list of statements referring to the current page from other pages.
Copyright of DBTropes.org wrapper 2009-2013 DFKI Knowledge Management. Imprint. - Thanks to Bakken&Baeck for hosting. Contact.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.
Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.