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P.N.03 (Video Game)
- 440 statements
- 86 feature instances
- 64 referencing feature instances
P.N.03 (Video Game) | type |
TVTItem | |
P.N.03 (Video Game) | label |
P.N.03 (Video Game) | |
P.N.03 (Video Game) | page |
PN03 | |
P.N.03 (Video Game) | comment |
P.N.03 (short for Product Number 03) is a relatively little-known Nintendo GameCube game developed by Capcom as part of Shinji Mikami's Capcom 5. P.N.03 was the only one of two games of the Capcom 5 not later ported to the PlayStation 2, the other being Dead Phoenix, which was cancelled.P.N.03 is a 3rd person Shoot 'Em Up starring cybernetic Action Girl and Third-Person Seductress Vanessa Z. Schneider, a mercenary who wears a special sci-fi catsuit connected to her spine that allows her to shoot palm shots and execute energy drives, which she campily performs with acrobatic moves or while standing still gyrating or wiggling her bottom to destroy robots in a range of Apple-chic futuro-minimalist facilities. Impressively, all of her animations were handcrafted.The game received mixed reviews when it was released on September 9th, 2003 in North America, with many critics and players considering it to be mediocre, but others complimenting it as a fun albeit flawed 3D transposition of an old-school arcade high-score shooter. It commercially flopped, with less than 30,000 sales worldwide. The below-average reception for a Capcom 5 title was due in no small part due to a difficult development process in which project lead Mikami reportedly had a difficult time caring about it and the team couldn't agree on the "true" title (its development title was Jaguar, reflected by a trailer where she makes catlike movements). The features ended up being as minimalist as the architecture, as due to the extended development cycle many features were dropped. The game engine, some music, and some of the mechanics were later used in Resident Evil 4. Despite its lack of commercial success, it is considered a cult game today.Much of the team later split from Capcom to form PlatinumGames, who developed Vanquish and Bayonetta, which are successors of P.N.03, with Vanquish being the Robot fighting third-person shooter he originally envisioned P.N.03 as, and Bayonetta having a kinetic hypersexual dancing combat style. | |
P.N.03 (Video Game) | fetched |
2024-02-09T10:08:13Z | |
P.N.03 (Video Game) | parsed |
2024-02-09T10:08:13Z | |
P.N.03 (Video Game) | processingComment |
Dropped link to DoNotRunWithAGun: Not a Feature - ITEM | |
P.N.03 (Video Game) | processingComment |
Dropped link to ThirdPersonShooter: Not a Feature - IGNORE | |
P.N.03 (Video Game) | isPartOf |
DBTropes | |
P.N.03 (Video Game) / int_119dc902 | type |
Multi-Mook Melee | |
P.N.03 (Video Game) / int_119dc902 | comment |
Multi-Mook Melee: Used for the end-of-level battle in Mission 4, and some of the Reactor Boss battles. | |
P.N.03 (Video Game) / int_119dc902 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_119dc902 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_119dc902 | |
P.N.03 (Video Game) / int_166debde | type |
Third-Person Seductress | |
P.N.03 (Video Game) / int_166debde | comment |
Third-Person Seductress: Vanessa is a particularly blatant example with all of her butt-wiggling. | |
P.N.03 (Video Game) / int_166debde | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_166debde | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_166debde | |
P.N.03 (Video Game) / int_17ce80aa | type |
All There in the Manual | |
P.N.03 (Video Game) / int_17ce80aa | comment |
All There in the Manual: Little of the background is mentioned in game, but you play a mercenary hired by the military to investigate an AI defense system gone haywire. | |
P.N.03 (Video Game) / int_17ce80aa | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_17ce80aa | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_17ce80aa | |
P.N.03 (Video Game) / int_18eb5500 | type |
Beautiful Void | |
P.N.03 (Video Game) / int_18eb5500 | comment |
Beautiful Void: Many of the game's environments fit this. | |
P.N.03 (Video Game) / int_18eb5500 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_18eb5500 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_18eb5500 | |
P.N.03 (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
P.N.03 (Video Game) / int_1aa08f77 | comment |
Multiple Endings: Beating the game on Easy gives the standard ending. Beating the game on Normal or Hard adds an additional cutscene after the ending. Beating the game with the Papillon Suit treats the player to a Shower Scene, and the Client reveals her name as "Dominique". | |
P.N.03 (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_1aa08f77 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_1aa08f77 | |
P.N.03 (Video Game) / int_2557e3a9 | type |
Palette Swap | |
P.N.03 (Video Game) / int_2557e3a9 | comment |
Palette Swap: The basic enemy type, the Pilz, all look the same outside of the color. Their attacks vary depending on what color they are. The Aegis Suits themselves are all different colored versions of the same model, with one exception. | |
P.N.03 (Video Game) / int_2557e3a9 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_2557e3a9 | |
P.N.03 (Video Game) / int_263bb4ec | type |
Wave-Motion Gun | |
P.N.03 (Video Game) / int_263bb4ec | comment |
Wave-Motion Gun: Used by several enemies and bosses, especially the death laser turrets sometimes guarding the reactor bosses. | |
P.N.03 (Video Game) / int_263bb4ec | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_263bb4ec | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_263bb4ec | |
P.N.03 (Video Game) / int_277686f2 | type |
Reused Character Design | |
P.N.03 (Video Game) / int_277686f2 | comment |
Reused Character Design: Vanessa resembles Jill Valentine from the Resident Evil series, another Capcom property Mikami directed. | |
P.N.03 (Video Game) / int_277686f2 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_277686f2 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_277686f2 | |
P.N.03 (Video Game) / int_2813c530 | type |
Laser Hallway | |
P.N.03 (Video Game) / int_2813c530 | comment |
Laser Hallway: Applies to certain rooms in the game. | |
P.N.03 (Video Game) / int_2813c530 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_2813c530 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_2813c530 | |
P.N.03 (Video Game) / int_29428ef | type |
Difficulty Levels | |
P.N.03 (Video Game) / int_29428ef | comment |
Difficulty Levels: You really should play the game on Easy to get the hang of the enemies and controls. | |
P.N.03 (Video Game) / int_29428ef | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_29428ef | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_29428ef | |
P.N.03 (Video Game) / int_2a542c7d | type |
Beam Spam | |
P.N.03 (Video Game) / int_2a542c7d | comment |
Beam Spam: A lot of the bosses and enemies tend towards this. The Final Boss uses a beam spam of Wave Motion Guns when it Turns Red. | |
P.N.03 (Video Game) / int_2a542c7d | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_2a542c7d | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_2a542c7d | |
P.N.03 (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
P.N.03 (Video Game) / int_2bdae2ae | comment |
Awesome, but Impractical: Many of the energy drives are super flashy and over the top but do pitiful damage and in some cases can miss the target entirely! The Papillon Suit can access all the energy drives, but turns you into a One-Hit-Point Wonder. | |
P.N.03 (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_2bdae2ae | |
P.N.03 (Video Game) / int_2d2a7825 | type |
Tank Controls | |
P.N.03 (Video Game) / int_2d2a7825 | comment |
Tank Controls: The game uses tank controls like the Resident Evil series, another Capcom title. | |
P.N.03 (Video Game) / int_2d2a7825 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_2d2a7825 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_2d2a7825 | |
P.N.03 (Video Game) / int_2dbc1855 | type |
Ghost City | |
P.N.03 (Video Game) / int_2dbc1855 | comment |
Ghost City: Mission 6 takes place in this. | |
P.N.03 (Video Game) / int_2dbc1855 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_2dbc1855 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_2dbc1855 | |
P.N.03 (Video Game) / int_31a2a33c | type |
Stuff Blowing Up | |
P.N.03 (Video Game) / int_31a2a33c | comment |
Stuff Blowing Up: A core part of the gameplay is blasting robots and watching them explode spectacularly. | |
P.N.03 (Video Game) / int_31a2a33c | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_31a2a33c | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_31a2a33c | |
P.N.03 (Video Game) / int_3273ebb9 | type |
Cut-and-Paste Environments | |
P.N.03 (Video Game) / int_3273ebb9 | comment |
Cut and Paste Environments: The trial missions are a bunch of random rooms strung together. Late in the game the randomizer loves to string multiple T-shaped intersections together, making it very easy to get lost. | |
P.N.03 (Video Game) / int_3273ebb9 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_3273ebb9 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_3273ebb9 | |
P.N.03 (Video Game) / int_38b98a5e | type |
Dancing Theme | |
P.N.03 (Video Game) / int_38b98a5e | comment |
Dancing Theme: Several trailers showed off Vanessa's dance-like movement. One of the attract videos of the game is a thirty-eight second video titled "dance" in the game's filesystem, showing Vanessa performing all her in-game animations like a dance. The ending credits scene is a similar, longer video of Vanessa performing all her animations like a dance. | |
P.N.03 (Video Game) / int_38b98a5e | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_38b98a5e | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_38b98a5e | |
P.N.03 (Video Game) / int_39b8d3d6 | type |
Boring, but Practical | |
P.N.03 (Video Game) / int_39b8d3d6 | comment |
Boring, but Practical: Tengu and the upgraded version, Tengu Pro. Doubles your shot power, but most importantly gives temporary invincibility. The Black Aegis Suit is the first suit that allows for maximum upgrades in all categories and has access to Tengu Pro, Pegasus Pro and Swan Pro, three of the best energy drives in the game. Ducking. Quite a few enemies are incapable of aiming up or down so a simple duck will avoid all incoming fire. Additionally, rooms can have trenches which when jumped into allow you to avoid incoming beam attacks with a duck. | |
P.N.03 (Video Game) / int_39b8d3d6 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_39b8d3d6 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_39b8d3d6 | |
P.N.03 (Video Game) / int_3bb81225 | type |
Recurring Boss | |
P.N.03 (Video Game) / int_3bb81225 | comment |
Recurring Boss: All of the normal bosses are fought twice, and two of them have One-Winged Angel forms in their rematch. | |
P.N.03 (Video Game) / int_3bb81225 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_3bb81225 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_3bb81225 | |
P.N.03 (Video Game) / int_3da6b7c8 | type |
Comm Links | |
P.N.03 (Video Game) / int_3da6b7c8 | comment |
Comm Links: Vanessa and the Client communicate most of the game through Metal Gear Solid-style codec scenes. | |
P.N.03 (Video Game) / int_3da6b7c8 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_3da6b7c8 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_3da6b7c8 | |
P.N.03 (Video Game) / int_405f6f52 | type |
Recycled Soundtrack | |
P.N.03 (Video Game) / int_405f6f52 | comment |
Recycled Soundtrack: The "Fourth Mission" track was recycled in Resident Evil 4 as Klauser's mercenary theme. | |
P.N.03 (Video Game) / int_405f6f52 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_405f6f52 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_405f6f52 | |
P.N.03 (Video Game) / int_420ab7c6 | type |
Smart Bomb | |
P.N.03 (Video Game) / int_420ab7c6 | comment |
Smart Bomb: All of the energy drives are variations on this theme. | |
P.N.03 (Video Game) / int_420ab7c6 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_420ab7c6 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_420ab7c6 | |
P.N.03 (Video Game) / int_420c50b7 | type |
A.I. Is a Crapshoot | |
P.N.03 (Video Game) / int_420c50b7 | comment |
A.I. Is a Crapshoot: The premise of the game is that Computerized Armament Management robots (CAMS) which humans created to help colonize space have now turned on them and taken over Planet Ode. Vanessa is a mercenary who must destroy them all. | |
P.N.03 (Video Game) / int_420c50b7 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_420c50b7 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_420c50b7 | |
P.N.03 (Video Game) / int_438d70f1 | type |
Catastrophic Countdown | |
P.N.03 (Video Game) / int_438d70f1 | comment |
Catastrophic Countdown: Mission 9 has a self-destruct escape sequence at the end. | |
P.N.03 (Video Game) / int_438d70f1 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_438d70f1 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_438d70f1 | |
P.N.03 (Video Game) / int_4565d81d | type |
Single-Stroke Battle | |
P.N.03 (Video Game) / int_4565d81d | comment |
Single-Stroke Battle: With the game's Suspicious Video-Game Generosity, and using the right Pro energy drive, you can end most boss battles with a single strike. | |
P.N.03 (Video Game) / int_4565d81d | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_4565d81d | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_4565d81d | |
P.N.03 (Video Game) / int_4577bd49 | type |
Gameplay Grading | |
P.N.03 (Video Game) / int_4577bd49 | comment |
Gameplay Grading: The player is graded every room based on their max combo, time, and whether they took damage; at the end of every mission and at the end of the game the player gets a rank of "Amateur", "Regular", "Destroyer", or "Professional". | |
P.N.03 (Video Game) / int_4577bd49 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_4577bd49 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_4577bd49 | |
P.N.03 (Video Game) / int_471fdb9e | type |
Defeat Equals Explosion | |
P.N.03 (Video Game) / int_471fdb9e | comment |
Defeat Equals Explosion: Applies to all enemies in the game, since they're all robots. | |
P.N.03 (Video Game) / int_471fdb9e | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_471fdb9e | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_471fdb9e | |
P.N.03 (Video Game) / int_4f23179 | type |
Hit-and-Run Tactics | |
P.N.03 (Video Game) / int_4f23179 | comment |
Hit-and-Run Tactics: You cannot shoot and move at the same time. Gameplay is basically dodging out of the way of enemy fire until they're vulnerable, then attacking. | |
P.N.03 (Video Game) / int_4f23179 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_4f23179 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_4f23179 | |
P.N.03 (Video Game) / int_4f52ac6a | type |
World Limited to the Plot | |
P.N.03 (Video Game) / int_4f52ac6a | comment |
World Limited to the Plot: Standard for a Shoot 'Em Up, there is no world-building or plot outside of the events of the game. The producer Hiroyuki Kobayashi stated from the E3 2003 demo that this was his intention, saying "the story itself isn't too deep" and "we're focusing on the action". | |
P.N.03 (Video Game) / int_4f52ac6a | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_4f52ac6a | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_4f52ac6a | |
P.N.03 (Video Game) / int_50727f8d | type |
Death Is a Slap on the Wrist | |
P.N.03 (Video Game) / int_50727f8d | comment |
Death Is a Slap on the Wrist: Dying simply dumps you out of the storyline or trial mission you were in - you get to keep the points you accumulated before death. | |
P.N.03 (Video Game) / int_50727f8d | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_50727f8d | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_50727f8d | |
P.N.03 (Video Game) / int_5098e87 | type |
Unexpected Shmup Level | |
P.N.03 (Video Game) / int_5098e87 | comment |
Unexpected Shmup Level: Reviewers tended to treat the entire game like this. | |
P.N.03 (Video Game) / int_5098e87 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_5098e87 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_5098e87 | |
P.N.03 (Video Game) / int_549cd62d | type |
Level Grinding | |
P.N.03 (Video Game) / int_549cd62d | comment |
Level Grinding: Doing the trial missions over and over for points to upgrade the Aegis Suits makes the game much easier. | |
P.N.03 (Video Game) / int_549cd62d | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_549cd62d | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_549cd62d | |
P.N.03 (Video Game) / int_5561eef8 | type |
Suspicious Video-Game Generosity | |
P.N.03 (Video Game) / int_5561eef8 | comment |
Suspicious Video-Game Generosity: There are many rooms that have full health and energy pick ups, particularly before a boss fight. | |
P.N.03 (Video Game) / int_5561eef8 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_5561eef8 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_5561eef8 | |
P.N.03 (Video Game) / int_56264c27 | type |
Campy Combat | |
P.N.03 (Video Game) / int_56264c27 | comment |
Campy Combat: Vanessa's skin-tight or revealing suits, ballerina-like dodges and dance animations, and butt-shaking as she shoots. | |
P.N.03 (Video Game) / int_56264c27 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_56264c27 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_56264c27 | |
P.N.03 (Video Game) / int_5f146203 | type |
Dissonant Serenity | |
P.N.03 (Video Game) / int_5f146203 | comment |
Dissonant Serenity: Demonstrated in the game's opening cutscene, when Vanessa grooves unflinchingly as double lasers fly past her face. | |
P.N.03 (Video Game) / int_5f146203 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_5f146203 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_5f146203 | |
P.N.03 (Video Game) / int_637ef67 | type |
New Game Plus | |
P.N.03 (Video Game) / int_637ef67 | comment |
New Game Plus: The Aegis Suits you've bought and upgraded carry over between games. | |
P.N.03 (Video Game) / int_637ef67 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_637ef67 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_637ef67 | |
P.N.03 (Video Game) / int_64f0c18c | type |
Critical Existence Failure | |
P.N.03 (Video Game) / int_64f0c18c | comment |
Critical Existence Failure: You're perfectly fine until that last hit that pierces your remaining shields and kills you. | |
P.N.03 (Video Game) / int_64f0c18c | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_64f0c18c | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_64f0c18c | |
P.N.03 (Video Game) / int_6563aeb6 | type |
Shameless Fanservice Girl | |
P.N.03 (Video Game) / int_6563aeb6 | comment |
Shameless Fanservice Girl: Vanessa becomes this with the Papillon Suit on, which is just a tanktop, chaps, and a thong. | |
P.N.03 (Video Game) / int_6563aeb6 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_6563aeb6 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_6563aeb6 | |
P.N.03 (Video Game) / int_6ac6a56a | type |
And Your Reward Is Clothes | |
P.N.03 (Video Game) / int_6ac6a56a | comment |
And Your Reward Is Clothes: Beating the game with all suits acquired unlocks the "Blackbird" suit, and beating the game again with an overall "Professional" rank, including all trials, unlocks the Papillon. | |
P.N.03 (Video Game) / int_6ac6a56a | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_6ac6a56a | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_6ac6a56a | |
P.N.03 (Video Game) / int_70d8269d | type |
Excuse Plot | |
P.N.03 (Video Game) / int_70d8269d | comment |
Excuse Plot: Can apply to the game's plot, since the development team stated they were more focused on the action. | |
P.N.03 (Video Game) / int_70d8269d | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_70d8269d | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_70d8269d | |
P.N.03 (Video Game) / int_70f7063d | type |
Unflinching Walk | |
P.N.03 (Video Game) / int_70f7063d | comment |
Unflinching Walk: Applies to Vanessa posing and vogueing as she explodes robots, her curvy frame often silhouetted by it. | |
P.N.03 (Video Game) / int_70f7063d | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_70f7063d | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_70f7063d | |
P.N.03 (Video Game) / int_792e11ec | type |
Dance Battler | |
P.N.03 (Video Game) / int_792e11ec | comment |
Dance Battler: Even though it's a shooter, Vanessa uses lots of dance-like moves like cartwheels, twirls, and poses when dodging and firing. It gets a little gratuitous when she fires automatic blasts while shaking her butt. Even her idle animation has her bobbing her head and tapping her foot to a steady beat. Vanessa's dance moves were inspired by "watching hours...of famous dancer's dancing on television". Her more suggestive moves leave little doubt what type of dancers they were watching. | |
P.N.03 (Video Game) / int_792e11ec | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_792e11ec | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_792e11ec | |
P.N.03 (Video Game) / int_7b7965dd | type |
Boss in Mook Clothing | |
P.N.03 (Video Game) / int_7b7965dd | comment |
Boss in Mook Clothing: The Seerose and Gardenie robots. | |
P.N.03 (Video Game) / int_7b7965dd | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_7b7965dd | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_7b7965dd | |
P.N.03 (Video Game) / int_7df9b299 | type |
Score Screen | |
P.N.03 (Video Game) / int_7df9b299 | comment |
Score Screen: You see this after completing every room, every mission, and the entire game, based on max combo, time, and whether you took damage. | |
P.N.03 (Video Game) / int_7df9b299 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_7df9b299 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_7df9b299 | |
P.N.03 (Video Game) / int_7eccbb3d | type |
Shower Scene | |
P.N.03 (Video Game) / int_7eccbb3d | comment |
Shower Scene: Wearing the Papillon Suit through the whole game rewards you with one. | |
P.N.03 (Video Game) / int_7eccbb3d | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_7eccbb3d | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_7eccbb3d | |
P.N.03 (Video Game) / int_82933b02 | type |
Button Mashing | |
P.N.03 (Video Game) / int_82933b02 | comment |
Button Mashing: The early Aegis Suits require lots, though later ones can be upgraded to fully automatic fire. Through New Game Plus all the suits can be upgraded this way. | |
P.N.03 (Video Game) / int_82933b02 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_82933b02 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_82933b02 | |
P.N.03 (Video Game) / int_82accf22 | type |
Gainax Ending | |
P.N.03 (Video Game) / int_82accf22 | comment |
Gainax Ending: The ending is a big Mind Screw and Sequel Hook, revealing that the Client is also a Vanessa clone (after Vanessa already discovered a sleeping clone in Mission 9 that she was forced to abandon in a self-destruct sequence), and the Client says that memories can be faked, even her own, creating an Ontological Mystery. The last line of dialogue is the Client asking Vanessa if she will continue to be a mercenary, and Vanessa responds "Let me sleep on it." The Shower Scene hidden ending also implies a sequel, when the Client approaches Vanessa about a new mission. | |
P.N.03 (Video Game) / int_82accf22 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_82accf22 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_82accf22 | |
P.N.03 (Video Game) / int_83edb5ab | type |
Difficulty by Region | |
P.N.03 (Video Game) / int_83edb5ab | comment |
Difficulty by Region: The western release massivelly increases the cost of new suits and suit upgrades, and makes the Blackbird and Papillon suits much more time-consuming to unlock. In the Japanese version, unlocking the Blackbird simply requires beating the game once on Normal difficulty. In the western release, you have to purchase every suits and their upgrades. Unlocking the Papillon in the original release was done by beating the New Game Plus. In the western version, you have to beat all 50 trial missions with a Professional ranking. | |
P.N.03 (Video Game) / int_83edb5ab | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_83edb5ab | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_83edb5ab | |
P.N.03 (Video Game) / int_8aeccf04 | type |
Bullet Hell | |
P.N.03 (Video Game) / int_8aeccf04 | comment |
Bullet Hell: The bosses tend towards this, though unlike pure bullet hell games there is architecture to hide behind. The last boss is a pure example, and beating him involves learning the patterns to his attacks. | |
P.N.03 (Video Game) / int_8aeccf04 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_8aeccf04 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_8aeccf04 | |
P.N.03 (Video Game) / int_8bc0317a | type |
Invulnerable Attack | |
P.N.03 (Video Game) / int_8bc0317a | comment |
Invulnerable Attack: Much like the super bombs of Shoot Em Ups, Vanessa is completely invulnerable during an energy drive. | |
P.N.03 (Video Game) / int_8bc0317a | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_8bc0317a | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_8bc0317a | |
P.N.03 (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
P.N.03 (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: On Normal and Hard difficulty, any hit in the Papillon Suit is an instant game over. | |
P.N.03 (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_8df14c99 | |
P.N.03 (Video Game) / int_940a5958 | type |
Artificial Stupidity | |
P.N.03 (Video Game) / int_940a5958 | comment |
Artificial Stupidity: The enemies spawn as predetermined types in predetermined locations. You know immediately on entering a room through prior experience what you are facing. The enemies also attack in predetermined patterns. Which makes sense, since they are robots. | |
P.N.03 (Video Game) / int_940a5958 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_940a5958 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_940a5958 | |
P.N.03 (Video Game) / int_957216fe | type |
Exposition Break | |
P.N.03 (Video Game) / int_957216fe | comment |
Exposition Break: Major advances in the plot come through this way. | |
P.N.03 (Video Game) / int_957216fe | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_957216fe | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_957216fe | |
P.N.03 (Video Game) / int_9dcc010d | type |
Signature Sound Effect | |
P.N.03 (Video Game) / int_9dcc010d | comment |
Signature Sound Effect: The enemies all have unique sounds indicating they're about to attack. Listening for this is key when trying to dodge while out in the open. | |
P.N.03 (Video Game) / int_9dcc010d | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_9dcc010d | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_9dcc010d | |
P.N.03 (Video Game) / int_9f5587e5 | type |
Amen break | |
P.N.03 (Video Game) / int_9f5587e5 | comment |
Amen Break: Several tracks are this. | |
P.N.03 (Video Game) / int_9f5587e5 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_9f5587e5 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_9f5587e5 | |
P.N.03 (Video Game) / int_a24989ce | type |
Save Point | |
P.N.03 (Video Game) / int_a24989ce | comment |
Save Point: You are only allowed to save in between missions. | |
P.N.03 (Video Game) / int_a24989ce | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_a24989ce | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_a24989ce | |
P.N.03 (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
P.N.03 (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: The energy cannon turrets. You do not want to be out in the open when they fire. | |
P.N.03 (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_a414c3f0 | |
P.N.03 (Video Game) / int_a7b8ba72 | type |
Point Build System | |
P.N.03 (Video Game) / int_a7b8ba72 | comment |
Point Build System: The Aegis Suits are both buyable and upgradable through the points scored in both the storyline and the side missions. | |
P.N.03 (Video Game) / int_a7b8ba72 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_a7b8ba72 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_a7b8ba72 | |
P.N.03 (Video Game) / int_b032e4ed | type |
Ms. Fanservice | |
P.N.03 (Video Game) / int_b032e4ed | comment |
Ms. Fanservice: Vanessa, who wears a skintight outfit throughout with a strong dose of Male Gaze applied. | |
P.N.03 (Video Game) / int_b032e4ed | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_b032e4ed | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_b032e4ed | |
P.N.03 (Video Game) / int_b3f7ba4 | type |
Modeling Poses | |
P.N.03 (Video Game) / int_b3f7ba4 | comment |
Modeling Poses: Vanessa does this in some promotional images and in the game itself. | |
P.N.03 (Video Game) / int_b3f7ba4 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_b3f7ba4 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_b3f7ba4 | |
P.N.03 (Video Game) / int_b6ae5569 | type |
Transforming Mecha | |
P.N.03 (Video Game) / int_b6ae5569 | comment |
Transforming Mecha: Some regular robots and many of the bosses do this. | |
P.N.03 (Video Game) / int_b6ae5569 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_b6ae5569 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_b6ae5569 | |
P.N.03 (Video Game) / int_bb44f503 | type |
Robot War | |
P.N.03 (Video Game) / int_bb44f503 | comment |
Robot War: The premise of the game, with CAMS turning against humans and Vanessa hired to destroy them. The director specifically stated in interviews that he wanted to create a "hot robot war" game. | |
P.N.03 (Video Game) / int_bb44f503 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_bb44f503 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_bb44f503 | |
P.N.03 (Video Game) / int_bda3b88e | type |
Sudden Soundtrack Stop | |
P.N.03 (Video Game) / int_bda3b88e | comment |
Sudden Soundtrack Stop: Happens before certain pivotal moments such as before the Mission 9 clone plot twist, or when approaching the final boss. | |
P.N.03 (Video Game) / int_bda3b88e | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_bda3b88e | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_bda3b88e | |
P.N.03 (Video Game) / int_c368013f | type |
Mecha | |
P.N.03 (Video Game) / int_c368013f | comment |
Mecha: Every enemy in the game is a robot. Some robots and bosses transform. | |
P.N.03 (Video Game) / int_c368013f | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_c368013f | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_c368013f | |
P.N.03 (Video Game) / int_c64bdacd | type |
Scoring Points | |
P.N.03 (Video Game) / int_c64bdacd | comment |
Scoring Points: Being inspired by old-school arcade shooters, score is important in P.N.03. Learning to get large combos with No Damage Bonuses is essential to hi-scoring in P.N.03. The score is also currency, which allows you to upgrade or buy new suits, and scoring effects mission rank. In a new game, about 4 million points are required to buy every suit, which unlocks the Blackbird, and on a second playthrough all missions (story and trial) need to be finished with a "Professional" rank to unlock the Papillon Suit. | |
P.N.03 (Video Game) / int_c64bdacd | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_c64bdacd | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_c64bdacd | |
P.N.03 (Video Game) / int_c89824f7 | type |
Cyberpunk Is Techno | |
P.N.03 (Video Game) / int_c89824f7 | comment |
Cyber Punk Is Techno: The soundtrack fittingly consists mainly of techno, breakbeat, industrial, and jungle/drum & bass tunes. | |
P.N.03 (Video Game) / int_c89824f7 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_c89824f7 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_c89824f7 | |
P.N.03 (Video Game) / int_ccbd82d3 | type |
Gotta Kill Them All | |
P.N.03 (Video Game) / int_ccbd82d3 | comment |
Gotta Kill Them All: Every mission begins with a briefing of a giant, sometimes transforming mecha boss you must defeat at the end of the level. | |
P.N.03 (Video Game) / int_ccbd82d3 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_ccbd82d3 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_ccbd82d3 | |
P.N.03 (Video Game) / int_ceec4df5 | type |
Roaring Rampage of Revenge | |
P.N.03 (Video Game) / int_ceec4df5 | comment |
Roaring Rampage of Revenge: The game is an allegory of this | |
P.N.03 (Video Game) / int_ceec4df5 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_ceec4df5 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_ceec4df5 | |
P.N.03 (Video Game) / int_d148b019 | type |
Mundane Made Awesome | |
P.N.03 (Video Game) / int_d148b019 | comment |
Mundane Made Awesome: The game adds excitement and intrigue into an otherwise mundane mercenary mission with techno music and dancing. | |
P.N.03 (Video Game) / int_d148b019 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_d148b019 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_d148b019 | |
P.N.03 (Video Game) / int_d355ba37 | type |
Turned Against Their Masters | |
P.N.03 (Video Game) / int_d355ba37 | comment |
Turned Against Their Masters: The premise of the game, the CAMS robots went haywire killed all human colonizers on Planet Ode. | |
P.N.03 (Video Game) / int_d355ba37 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_d355ba37 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_d355ba37 | |
P.N.03 (Video Game) / int_d9384864 | type |
Post-Defeat Explosion Chain | |
P.N.03 (Video Game) / int_d9384864 | comment |
Post-Defeat Explosion Chain: The bosses do this upon defeat. | |
P.N.03 (Video Game) / int_d9384864 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_d9384864 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_d9384864 | |
P.N.03 (Video Game) / int_dfb71617 | type |
Male Gaze | |
P.N.03 (Video Game) / int_dfb71617 | comment |
Male Gaze: The only explanation for Vanessa's near-constant butt-shaking. | |
P.N.03 (Video Game) / int_dfb71617 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_dfb71617 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_dfb71617 | |
P.N.03 (Video Game) / int_e3ab9e00 | type |
Turns Red | |
P.N.03 (Video Game) / int_e3ab9e00 | comment |
Turns Red: The final boss uses its Wave-Motion Gun Beam Spam when down to a quarter of its HP. | |
P.N.03 (Video Game) / int_e3ab9e00 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_e3ab9e00 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_e3ab9e00 | |
P.N.03 (Video Game) / int_e5421161 | type |
Expy | |
P.N.03 (Video Game) / int_e5421161 | comment |
Expy: Vanessa is somewhat of a futuristic expy of Jill from the Resident Evil series. | |
P.N.03 (Video Game) / int_e5421161 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_e5421161 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_e5421161 | |
P.N.03 (Video Game) / int_e6f18344 | type |
Humongous Mecha | |
P.N.03 (Video Game) / int_e6f18344 | comment |
Humongous Mecha: Certain bosses are several stories tall and tower over Vanessa, especially the last boss. | |
P.N.03 (Video Game) / int_e6f18344 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_e6f18344 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_e6f18344 | |
P.N.03 (Video Game) / int_e9bb0f2a | type |
Reactor Boss | |
P.N.03 (Video Game) / int_e9bb0f2a | comment |
Reactor Boss | |
P.N.03 (Video Game) / int_e9bb0f2a | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_e9bb0f2a | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_e9bb0f2a | |
P.N.03 (Video Game) / int_ea46254a | type |
Jiggle Physics | |
P.N.03 (Video Game) / int_ea46254a | comment |
Jiggle Physics: Plenty of Vanessa's animations cause her butt to jiggle. Whether you're walking around, attacking, or even just standing still (which makes her tap her foot), it almost never stops moving. | |
P.N.03 (Video Game) / int_ea46254a | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_ea46254a | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_ea46254a | |
P.N.03 (Video Game) / int_eff26b2b | type |
Take Cover! | |
P.N.03 (Video Game) / int_eff26b2b | comment |
Take Cover!: One of the ways to avoid enemy fire. Skilled players who are good at dodging in the open don't need to rely on this so much and can play more aggressively for hi-scoring combos. | |
P.N.03 (Video Game) / int_eff26b2b | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_eff26b2b | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_eff26b2b | |
P.N.03 (Video Game) / int_f40ede4e | type |
SorryILeftTheBGMOn | |
P.N.03 (Video Game) / int_f40ede4e | comment |
Sorry, I Left the BGM On: The level music is apparently what she's listening to, thus the toe tapping and gyrations. It turns off when she snaps her fingers. | |
P.N.03 (Video Game) / int_f40ede4e | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_f40ede4e | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_f40ede4e | |
P.N.03 (Video Game) / int_f5289c99 | type |
Shaking the Rump | |
P.N.03 (Video Game) / int_f5289c99 | comment |
Shaking the Rump: Vanessa almost always does this when firing—becoming more brazen as she upgrades to semi-auto and fully-auto fire—and also during a few Energy Drives. | |
P.N.03 (Video Game) / int_f5289c99 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_f5289c99 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_f5289c99 | |
P.N.03 (Video Game) / int_fc07d409 | type |
Hopeless Boss Fight | |
P.N.03 (Video Game) / int_fc07d409 | comment |
Hopeless Boss Fight: Sonnenblume in the first level, or so your employer insists. | |
P.N.03 (Video Game) / int_fc07d409 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_fc07d409 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_fc07d409 | |
P.N.03 (Video Game) / int_fc33ff16 | type |
One-Winged Angel | |
P.N.03 (Video Game) / int_fc33ff16 | comment |
One-Winged Angel: Orchidee II transforms from a mecha-centipede to a Spider Tank form. Loewenzahn II changes from a "lion scorpion car" to a phoenix. Alraune starts as an easy robotic skull, then turns into a much tougher humongous mecha scorpion. | |
P.N.03 (Video Game) / int_fc33ff16 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_fc33ff16 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_fc33ff16 | |
P.N.03 (Video Game) / int_fd94c4ac | type |
Theme Naming | |
P.N.03 (Video Game) / int_fd94c4ac | comment |
Theme Naming: The "Blackbird" Aegis Suit is black, like the name implies. "Papillon" is a French word that means "butterfly", signified by the butterfly tattoo on Vanessa's stomach, and "Vanessa" is a genus of butterfly. Everything in the game is named with German words or references; "Ode", the name of the planet the game is set on, means "wasteland". Vanessa's last name "Schneider" is also Germanic, and she has a German accent. | |
P.N.03 (Video Game) / int_fd94c4ac | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_fd94c4ac | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_fd94c4ac | |
P.N.03 (Video Game) / int_ff070bbd | type |
Attack! Attack! Attack! | |
P.N.03 (Video Game) / int_ff070bbd | comment |
Attack! Attack! Attack!: Skilled players who are familiar with enemy patterns and sound cues and know when/where/how to dodge in the open can ignore cover and play more aggressively. | |
P.N.03 (Video Game) / int_ff070bbd | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_ff070bbd | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_ff070bbd | |
P.N.03 (Video Game) / int_ff8afd14 | type |
Spider Tank | |
P.N.03 (Video Game) / int_ff8afd14 | comment |
Spider Tank: Sonnenblume, Alraune, Orchidee's second form, and several of the mooks. | |
P.N.03 (Video Game) / int_ff8afd14 | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_ff8afd14 | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_ff8afd14 | |
P.N.03 (Video Game) / int_name | type |
ItemName | |
P.N.03 (Video Game) / int_name | comment |
||
P.N.03 (Video Game) / int_name | featureApplicability |
1.0 | |
P.N.03 (Video Game) / int_name | featureConfidence |
1.0 | |
P.N.03 (Video Game) | hasFeature |
P.N.03 (Video Game) / int_name | |
P.N.03 (Video Game) / int_name | itemName |
P.N.03 (Video Game) |
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