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Pac-Man 256 (Video Game)
- 114 statements
- 21 feature instances
- 4 referencing feature instances
Pac-Man 256 (Video Game) | type |
TVTItem | |
Pac-Man 256 (Video Game) | label |
Pac-Man 256 (Video Game) | |
Pac-Man 256 (Video Game) | page |
PacMan256 | |
Pac-Man 256 (Video Game) | comment |
Pac-Man 256 is an Endless Runner game and an entry into the Pac-Man series developed by Hipster Whale & 3 Sprockets and published by Namco and released initially as a mobile game on August 20, 2015 followed by ports to PC, Playstation 4, and Xbox One on June 21, 2016.The game take the same traditional maze formula the series is known for and turns it into an endless runner. In a reference to the "level 256 glitch" seen in the original arcade game, Pac-man's primary threat is a giant glitch dimension that is slowly consuming the level and will kill him if he falls behind. In addition to the standard power pellets, there are other power-ups Pac-Man can obtain and use in game.The console version of the game was rereleased in 2022 as part of the Pac-Man Museum + Compilation Rerelease. This release also marked the game's debut release for the Nintendo Switch. | |
Pac-Man 256 (Video Game) | fetched |
2024-03-19T16:01:57Z | |
Pac-Man 256 (Video Game) | parsed |
2024-03-19T16:01:57Z | |
Pac-Man 256 (Video Game) | processingComment |
Dropped link to CallBack: Not a Feature - ITEM | |
Pac-Man 256 (Video Game) | isPartOf |
DBTropes | |
Pac-Man 256 (Video Game) / int_26ba32a3 | type |
Ascended Glitch | |
Pac-Man 256 (Video Game) / int_26ba32a3 | comment |
Ascended Glitch: The game is an entire reference to the "Level 256" Kill Screen glitch in the original arcade game. | |
Pac-Man 256 (Video Game) / int_26ba32a3 | featureApplicability |
1.0 | |
Pac-Man 256 (Video Game) / int_26ba32a3 | featureConfidence |
1.0 | |
Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_26ba32a3 | |
Pac-Man 256 (Video Game) / int_41d0e801 | type |
Endless Game | |
Pac-Man 256 (Video Game) / int_41d0e801 | comment |
Endless Game: The game only ends if Pac-man is killed, either by the oncoming glitch dimension, or by the ghosts. | |
Pac-Man 256 (Video Game) / int_41d0e801 | featureApplicability |
1.0 | |
Pac-Man 256 (Video Game) / int_41d0e801 | featureConfidence |
1.0 | |
Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_41d0e801 | |
Pac-Man 256 (Video Game) / int_420ab7c6 | type |
Smart Bomb | |
Pac-Man 256 (Video Game) / int_420ab7c6 | comment |
Smart Bomb: Eating 256 dots in a row will immediately launch a missile that kills all the ghosts on the screen. | |
Pac-Man 256 (Video Game) / int_420ab7c6 | featureApplicability |
1.0 | |
Pac-Man 256 (Video Game) / int_420ab7c6 | featureConfidence |
1.0 | |
Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_420ab7c6 | |
Pac-Man 256 (Video Game) / int_43eb61dc | type |
Villain Teleportation | |
Pac-Man 256 (Video Game) / int_43eb61dc | comment |
Villain Teleportation: Glitchy, a ghost exclusive to this game, tends to teleport around the map every several seconds. | |
Pac-Man 256 (Video Game) / int_43eb61dc | featureApplicability |
1.0 | |
Pac-Man 256 (Video Game) / int_43eb61dc | featureConfidence |
1.0 | |
Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_43eb61dc | |
Pac-Man 256 (Video Game) / int_4536fd29 | type |
Energy Weapon | |
Pac-Man 256 (Video Game) / int_4536fd29 | comment |
Energy Weapon: The Laser and Optic powers cause Pac-Man to emit a continuous beam in front of him that destroys ghosts on contact. Optics takes it a step further and causes the beam to turn corners. | |
Pac-Man 256 (Video Game) / int_4536fd29 | featureApplicability |
1.0 | |
Pac-Man 256 (Video Game) / int_4536fd29 | featureConfidence |
1.0 | |
Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_4536fd29 | |
Pac-Man 256 (Video Game) / int_56b5a6b7 | type |
Nostalgia Level | |
Pac-Man 256 (Video Game) / int_56b5a6b7 | comment |
Nostalgia Level: The "Classic 80's" skin replicates the look of the original Pac-Man arcade game, with Pac-Man and the ghosts having all of their original character designs. | |
Pac-Man 256 (Video Game) / int_56b5a6b7 | featureApplicability |
1.0 | |
Pac-Man 256 (Video Game) / int_56b5a6b7 | featureConfidence |
1.0 | |
Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_56b5a6b7 | |
Pac-Man 256 (Video Game) / int_7ff84285 | type |
Freemium | |
Pac-Man 256 (Video Game) / int_7ff84285 | comment |
Freemium: The mobile version allows players to purchase additional Themes for $0.99 US apiece if they don't want to save the coins to buy them. Otherwise, themes cost 2048 coins, making them time-consuming to grind coins for. Watching the ads and completing missions helps in this regard. Additionally, the player can pay $4.99 US for the Coin Doubler, which comes with an additional 2048 coins. The home console/PC versions of the game avert this, costing an upfront price while having all the themes unlocked on the get-go. | |
Pac-Man 256 (Video Game) / int_7ff84285 | featureApplicability |
1.0 | |
Pac-Man 256 (Video Game) / int_7ff84285 | featureConfidence |
1.0 | |
Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_7ff84285 | |
Pac-Man 256 (Video Game) / int_83308c12 | type |
Spikes of Doom | |
Pac-Man 256 (Video Game) / int_83308c12 | comment |
Spikes of Doom: The Trap power-up causes spike traps to appear in various spots surrounding the area where it is collected. Luckily, the spikes do not harm Pac-Man, only the ghosts. | |
Pac-Man 256 (Video Game) / int_83308c12 | featureApplicability |
1.0 | |
Pac-Man 256 (Video Game) / int_83308c12 | featureConfidence |
1.0 | |
Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_83308c12 | |
Pac-Man 256 (Video Game) / int_9203bf6 | type |
Arc Number | |
Pac-Man 256 (Video Game) / int_9203bf6 | comment |
Arc Number: 256. The game is called Pac-Man 256, the Advancing Wall of Doom is known as the "256 Glitch" and eating 256 dots in a row awards the player a Smart Bomb that kills all on screen ghosts. | |
Pac-Man 256 (Video Game) / int_9203bf6 | featureApplicability |
1.0 | |
Pac-Man 256 (Video Game) / int_9203bf6 | featureConfidence |
1.0 | |
Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_9203bf6 | |
Pac-Man 256 (Video Game) / int_97c6b148 | type |
Allegedly Free Game | |
Pac-Man 256 (Video Game) / int_97c6b148 | comment |
Allegedly Free Game: Mobile version 1.0 used microtransactions to unlock power-ups if they were already used before and the player did not want to wait for a 24 hour pay clock. 2.0 switched over to "coins" on the console and PC versions which could be collected in game and could be used to immediately unlock these features. | |
Pac-Man 256 (Video Game) / int_97c6b148 | featureApplicability |
1.0 | |
Pac-Man 256 (Video Game) / int_97c6b148 | featureConfidence |
1.0 | |
Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_97c6b148 | |
Pac-Man 256 (Video Game) / int_9b9397bb | type |
Difficult, but Awesome | |
Pac-Man 256 (Video Game) / int_9b9397bb | comment |
Difficult, but Awesome: The Power Pellet is one of the most inefficient power ups in terms of ghost-killing, and can never be upgraded due to being a default power. However, due to its unique multiplicative scoring properties, you will always score higher with a Power Pellet than with other power ups if you eat multiple ghosts in one Pellet. | |
Pac-Man 256 (Video Game) / int_9b9397bb | featureApplicability |
1.0 | |
Pac-Man 256 (Video Game) / int_9b9397bb | featureConfidence |
1.0 | |
Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_9b9397bb | |
Pac-Man 256 (Video Game) / int_9c1f758a | type |
Kill It with Fire | |
Pac-Man 256 (Video Game) / int_9c1f758a | comment |
Kill It with Fire: The Fire and Pyro powers cause Pac-Man to leave behind a flaming trail that kills ghosts on contact. Pyro additionally spreads to adjacent paths and gets those ghosts too. | |
Pac-Man 256 (Video Game) / int_9c1f758a | featureApplicability |
1.0 | |
Pac-Man 256 (Video Game) / int_9c1f758a | featureConfidence |
1.0 | |
Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_9c1f758a | |
Pac-Man 256 (Video Game) / int_af429061 | type |
Ratchet Scrolling | |
Pac-Man 256 (Video Game) / int_af429061 | comment |
Ratchet Scrolling: The game's maze only moves in one direction and a big glitch dimension is eating the screen in the opposite direction of which it's scrolling. | |
Pac-Man 256 (Video Game) / int_af429061 | featureApplicability |
1.0 | |
Pac-Man 256 (Video Game) / int_af429061 | featureConfidence |
1.0 | |
Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_af429061 | |
Pac-Man 256 (Video Game) / int_cacbab76 | type |
Wake Up Fighting | |
Pac-Man 256 (Video Game) / int_cacbab76 | comment |
Wake Up Fighting: Spunky is asleep on the stage, but if Pac-Man gets too close, she wakes up and gives chase. | |
Pac-Man 256 (Video Game) / int_cacbab76 | featureApplicability |
1.0 | |
Pac-Man 256 (Video Game) / int_cacbab76 | featureConfidence |
1.0 | |
Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_cacbab76 | |
Pac-Man 256 (Video Game) / int_d687ba2a | type |
Guest Fighter | |
Pac-Man 256 (Video Game) / int_d687ba2a | comment |
Guest Fighter: If the game is played using the Crossy Road skin, you play as the chicken from that game instead of Pac-Man. The chicken is also one of the characters that can be selected when playing in multiplayer mode. | |
Pac-Man 256 (Video Game) / int_d687ba2a | featureApplicability |
1.0 | |
Pac-Man 256 (Video Game) / int_d687ba2a | featureConfidence |
1.0 | |
Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_d687ba2a | |
Pac-Man 256 (Video Game) / int_dae3999d | type |
Action Bomb | |
Pac-Man 256 (Video Game) / int_dae3999d | comment |
Action Bomb: The Bomb power causes Pac-Man to turn red. If he comes into contact with a ghost or the power-up expires, Pac-Man detonates and kills all ghosts within a set radius around him. | |
Pac-Man 256 (Video Game) / int_dae3999d | featureApplicability |
1.0 | |
Pac-Man 256 (Video Game) / int_dae3999d | featureConfidence |
1.0 | |
Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_dae3999d | |
Pac-Man 256 (Video Game) / int_e57198a4 | type |
Advancing Wall of Doom | |
Pac-Man 256 (Video Game) / int_e57198a4 | comment |
Advancing Wall of Doom: The 256 glitch is constantly corrupting the back part of the maze and Pac-Man is instantly killed if it catches up to him. | |
Pac-Man 256 (Video Game) / int_e57198a4 | featureApplicability |
1.0 | |
Pac-Man 256 (Video Game) / int_e57198a4 | featureConfidence |
1.0 | |
Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_e57198a4 | |
Pac-Man 256 (Video Game) / int_e63317eb | type |
Green Hill Zone | |
Pac-Man 256 (Video Game) / int_e63317eb | comment |
Green Hill Zone: The Garden skin gives the game a lush, green aesthetic with Pac-Man navigating dirt paths, with grass acting as the maze walls. The grass includes large flowers planted within, as well as white picket fences. Pac-Man has to contend with ladybugs as enemies instead of ghosts, and the Power Pellets that allow him to counter them are replaced with yellow mushrooms. | |
Pac-Man 256 (Video Game) / int_e63317eb | featureApplicability |
1.0 | |
Pac-Man 256 (Video Game) / int_e63317eb | featureConfidence |
1.0 | |
Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_e63317eb | |
Pac-Man 256 (Video Game) / int_eb5cbe42 | type |
Me's a Crowd | |
Pac-Man 256 (Video Game) / int_eb5cbe42 | comment |
Me's a Crowd: The Pac-Men power summons miniature Pac-Mans that chase ghosts and destroy them, much like the Tornado. | |
Pac-Man 256 (Video Game) / int_eb5cbe42 | featureApplicability |
1.0 | |
Pac-Man 256 (Video Game) / int_eb5cbe42 | featureConfidence |
1.0 | |
Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_eb5cbe42 | |
Pac-Man 256 (Video Game) / int_eea93c96 | type |
Blow You Away | |
Pac-Man 256 (Video Game) / int_eea93c96 | comment |
Blow You Away: The Tornado and Twinado powers summon a tornado that chases and destroys ghosts. Twinado summons two tornadoes, not just one. | |
Pac-Man 256 (Video Game) / int_eea93c96 | featureApplicability |
1.0 | |
Pac-Man 256 (Video Game) / int_eea93c96 | featureConfidence |
1.0 | |
Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_eea93c96 | |
Pac-Man 256 (Video Game) / int_name | type |
ItemName | |
Pac-Man 256 (Video Game) / int_name | comment |
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Pac-Man 256 (Video Game) / int_name | featureApplicability |
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Pac-Man 256 (Video Game) / int_name | featureConfidence |
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Pac-Man 256 (Video Game) | hasFeature |
Pac-Man 256 (Video Game) / int_name | |
Pac-Man 256 (Video Game) / int_name | itemName |
Pac-Man 256 (Video Game) |
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