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Pac-Man Arrangement (1996) (Video Game)

 Pac-Man Arrangement (1996) (Video Game)
type
TVTItem
 Pac-Man Arrangement (1996) (Video Game)
label
Pac-Man Arrangement (1996) (Video Game)
 Pac-Man Arrangement (1996) (Video Game)
page
PacManArrangement1996
 Pac-Man Arrangement (1996) (Video Game)
comment
Pac-Man Arrangement is a video game in the Pac-Man series released in 1996 for arcades. The game was developed and published by Namco as part of the Namco Classic Collection Vol. 2 arcade machine. It is the first of two different games to use the Pac-Man Arrangement title, the other having debuted on the Namco Museum Battle Collection compilation for the PlayStation Portable in 2005.The game acts as an updated version of the original Pac-Man Maze Game. The goal remains much the same, with Pac-Man navigating a maze in order to eat all of the Pac-Dots littered around, all the while avoiding four ghosts who will cost him a life on contact unless he has eaten a Power Pellet to make them vulnerable. Some aspects have been enhanced, such as each stage now having a unique maze layout, and the mazes taking place across a series of themed worlds. The game contains 23 stages divided across six worlds.Arrangement adds a variety of new features to the classic Pac-Man gameplay, such as a two-player simultaneous play mode, a collection of new power-ups, and a new fifth ghost named Kinky. While Kinky cannot harm Pac-Man directly the way the other ghosts can, he has the power to fuse with any of his ghostly comrades to grant them new powers to make them more dangerous.
 Pac-Man Arrangement (1996) (Video Game)
fetched
2023-07-11T00:59:26Z
 Pac-Man Arrangement (1996) (Video Game)
parsed
2023-07-11T00:59:26Z
 Pac-Man Arrangement (1996) (Video Game)
isPartOf
DBTropes
 Pac-Man Arrangement (1996) (Video Game) / int_15aed120
type
Shows Damage
 Pac-Man Arrangement (1996) (Video Game) / int_15aed120
comment
Shows Damage: As Pac-Man damages the final boss, it gradually becomes more red as it gets closer to being defeated,
 Pac-Man Arrangement (1996) (Video Game) / int_15aed120
featureApplicability
1.0
 Pac-Man Arrangement (1996) (Video Game) / int_15aed120
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1.0
 Pac-Man Arrangement (1996) (Video Game)
hasFeature
Pac-Man Arrangement (1996) (Video Game) / int_15aed120
 Pac-Man Arrangement (1996) (Video Game) / int_18683fc2
type
Power-Up Letdown
 Pac-Man Arrangement (1996) (Video Game) / int_18683fc2
comment
Power Up Letdown: While the other Capsule power-ups all give the player 1000 points and provide different perks, the gold Capsule is only worth 100 points and has no other effects.
 Pac-Man Arrangement (1996) (Video Game) / int_18683fc2
featureApplicability
1.0
 Pac-Man Arrangement (1996) (Video Game) / int_18683fc2
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1.0
 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_18683fc2
 Pac-Man Arrangement (1996) (Video Game) / int_19028da
type
Eternal Engine
 Pac-Man Arrangement (1996) (Video Game) / int_19028da
comment
Eternal Engine: World 5, the final world, is the Ghost's Secret Base, a metallic maze built from various machines. It is here that the ghosts have stored their giant robot, which they use to fight Pac-Man in the final stage.
 Pac-Man Arrangement (1996) (Video Game) / int_19028da
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1.0
 Pac-Man Arrangement (1996) (Video Game) / int_19028da
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 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_19028da
 Pac-Man Arrangement (1996) (Video Game) / int_1fffccf7
type
No Plot? No Problem!
 Pac-Man Arrangement (1996) (Video Game) / int_1fffccf7
comment
No Plot? No Problem!: This game features no more plot than the original arcade game it's adapting.
 Pac-Man Arrangement (1996) (Video Game) / int_1fffccf7
featureApplicability
1.0
 Pac-Man Arrangement (1996) (Video Game) / int_1fffccf7
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 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_1fffccf7
 Pac-Man Arrangement (1996) (Video Game) / int_27b418da
type
A Winner Is You
 Pac-Man Arrangement (1996) (Video Game) / int_27b418da
comment
A Winner Is You: Once the final stage has been completed, the game cuts to a screen that gives the player a congratulatory message and a thanks from the developers. It's even worse in the GBA version and the 2001 re-release, which remove the end credits.
 Pac-Man Arrangement (1996) (Video Game) / int_27b418da
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 Pac-Man Arrangement (1996) (Video Game)
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 Pac-Man Arrangement (1996) (Video Game) / int_2902d076
type
Support Party Member
 Pac-Man Arrangement (1996) (Video Game) / int_2902d076
comment
Support Party Member: Kinky acts as this to the ghosts. He is the only ghost who cannot directly harm Pac-Man at all, as he is always vulnerable, but he can merge together with any of the other four ghosts to grant them dangerous special abilities.
 Pac-Man Arrangement (1996) (Video Game) / int_2902d076
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 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_2902d076
 Pac-Man Arrangement (1996) (Video Game) / int_2f50c5bf
type
Theme Music Power-Up
 Pac-Man Arrangement (1996) (Video Game) / int_2f50c5bf
comment
Theme Music Power-Up: Once the final boss is almost defeated, the ghosts' robot will malfunction and start flying around the maze wildly, with the final boss theme being replaced by a remix of the Coffee Break music from the original Pac-Man
 Pac-Man Arrangement (1996) (Video Game) / int_2f50c5bf
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1.0
 Pac-Man Arrangement (1996) (Video Game) / int_2f50c5bf
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1.0
 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_2f50c5bf
 Pac-Man Arrangement (1996) (Video Game) / int_302730a
type
Fusion Dance
 Pac-Man Arrangement (1996) (Video Game) / int_302730a
comment
Fusion Dance: This game introduces a ghost named Kinky, who has the power to fuse with any of the four classic ghosts to grant them a special power befitting their personality.
 Pac-Man Arrangement (1996) (Video Game) / int_302730a
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1.0
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 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_302730a
 Pac-Man Arrangement (1996) (Video Game) / int_33d5b7f2
type
Adapted Out
 Pac-Man Arrangement (1996) (Video Game) / int_33d5b7f2
comment
Adapted Out: The 2-player mode was removed from the GBA version. That version and the 2001 re-release also remove the end credits.
 Pac-Man Arrangement (1996) (Video Game) / int_33d5b7f2
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1.0
 Pac-Man Arrangement (1996) (Video Game) / int_33d5b7f2
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 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_33d5b7f2
 Pac-Man Arrangement (1996) (Video Game) / int_363e9631
type
Sequential Boss
 Pac-Man Arrangement (1996) (Video Game) / int_363e9631
comment
Sequential Boss: The final boss fight is divided into two halves. In the first half, the ghosts' giant robot dispenses ghosts of each's color that Pac-Man can eliminate by eating the Power Pellets that appear, which will cause all ghosts of a given color to instantly disappear. Once the maze is cleared, a second phase will begin in which Pac-Man must clear the maze again, as the robot moves around the maze without needing to adhere to the grid. The dots he eats at this point fly directly into the robot to damage it.
 Pac-Man Arrangement (1996) (Video Game) / int_363e9631
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1.0
 Pac-Man Arrangement (1996) (Video Game) / int_363e9631
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 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_363e9631
 Pac-Man Arrangement (1996) (Video Game) / int_4292ebbf
type
Doppelgänger Attack
 Pac-Man Arrangement (1996) (Video Game) / int_4292ebbf
comment
Doppelgänger Attack: The cyan capsule power-up creates a copy of Pac-Man that mirrors every move he makes horizontally from the center of the screen. This second Pac-Man can eat any dots it passes, and it can eat ghosts if they're vulnerable. When Kinky fuses with Inky, the blue ghost gains a copy that mirrors every move he makes. Either one of the Inkys can hurt Pac-Man, but the fake Inky disappears if he eats a Power Pellet.
 Pac-Man Arrangement (1996) (Video Game) / int_4292ebbf
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 Pac-Man Arrangement (1996) (Video Game) / int_4292ebbf
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 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_4292ebbf
 Pac-Man Arrangement (1996) (Video Game) / int_4873d055
type
Use Your Head
 Pac-Man Arrangement (1996) (Video Game) / int_4873d055
comment
Use Your Head: When Clyde and Kinky are fused together, Clyde gains the ability to perform a dashing headbutt in Pac-Man's direction. This attack is very fast, but he cannot stop until he hits a wall.
 Pac-Man Arrangement (1996) (Video Game) / int_4873d055
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1.0
 Pac-Man Arrangement (1996) (Video Game) / int_4873d055
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 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_4873d055
 Pac-Man Arrangement (1996) (Video Game) / int_56b5a6b7
type
Nostalgia Level
 Pac-Man Arrangement (1996) (Video Game) / int_56b5a6b7
comment
Nostalgia Level: Stage 1-1 is a remake of the maze from the original Pac-Man, and has the aesthetics to match, consisting of solid blue barriers against a black background.
 Pac-Man Arrangement (1996) (Video Game) / int_56b5a6b7
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1.0
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 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_56b5a6b7
 Pac-Man Arrangement (1996) (Video Game) / int_6b7c9f96
type
The Lost Woods
 Pac-Man Arrangement (1996) (Video Game) / int_6b7c9f96
comment
The Lost Woods: World 3 is called Green World, and has Pac-Man navigate mazes made of dense green foliage.
 Pac-Man Arrangement (1996) (Video Game) / int_6b7c9f96
featureApplicability
1.0
 Pac-Man Arrangement (1996) (Video Game) / int_6b7c9f96
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1.0
 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_6b7c9f96
 Pac-Man Arrangement (1996) (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 Pac-Man Arrangement (1996) (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: The Jump panels come in colored pairs, indicating which two panels are connected. The various Capsule power-ups have different colors that indicate what they do.
 Pac-Man Arrangement (1996) (Video Game) / int_740f59b4
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 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_740f59b4
 Pac-Man Arrangement (1996) (Video Game) / int_786e5cac
type
Circling Birdies
 Pac-Man Arrangement (1996) (Video Game) / int_786e5cac
comment
Circling Birdies: When Pac-Man charges through the ghosts by passing through the Dash Panels without a Power Pellet, the ghosts will be briefly stunned with stars spinning around their head.
 Pac-Man Arrangement (1996) (Video Game) / int_786e5cac
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1.0
 Pac-Man Arrangement (1996) (Video Game) / int_786e5cac
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 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_786e5cac
 Pac-Man Arrangement (1996) (Video Game) / int_9bcc38c6
type
Thanking the Viewer
 Pac-Man Arrangement (1996) (Video Game) / int_9bcc38c6
comment
Thanking the Viewer: Upon clearing the final boss stage, the player receives a message that reads "The Namco Staff thanks you for playing! Come and play again!"
 Pac-Man Arrangement (1996) (Video Game) / int_9bcc38c6
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1.0
 Pac-Man Arrangement (1996) (Video Game) / int_9bcc38c6
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 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_9bcc38c6
 Pac-Man Arrangement (1996) (Video Game) / int_ca95473c
type
Series Continuity Error
 Pac-Man Arrangement (1996) (Video Game) / int_ca95473c
comment
Series Continuity Error: This game, along with the port of the original Pac-Man included on Namco Classic Collection Vol. 2, was the first game in the series to mix up Blinky and Clyde's names within the game itself, as the attract screens for both games list Clyde as the red ghost and Blinky as the orange one, when the reverse was true in the original game.
 Pac-Man Arrangement (1996) (Video Game) / int_ca95473c
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 Pac-Man Arrangement (1996) (Video Game) / int_ca95473c
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 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_ca95473c
 Pac-Man Arrangement (1996) (Video Game) / int_ce1b6f32
type
Temple of Doom
 Pac-Man Arrangement (1996) (Video Game) / int_ce1b6f32
comment
Temple of Doom: The fourth world is the Ancient Ruins, located inside the stone walls of an old temple decorated with hieroglyphics.
 Pac-Man Arrangement (1996) (Video Game) / int_ce1b6f32
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 Pac-Man Arrangement (1996) (Video Game) / int_ce1b6f32
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 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_ce1b6f32
 Pac-Man Arrangement (1996) (Video Game) / int_d5a66181
type
Color-Coded Multiplayer
 Pac-Man Arrangement (1996) (Video Game) / int_d5a66181
comment
Color-Coded Multiplayer: Player 1 plays as the usual yellow Pac-Man, while player 2 controls a green Pac-Man.
 Pac-Man Arrangement (1996) (Video Game) / int_d5a66181
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1.0
 Pac-Man Arrangement (1996) (Video Game) / int_d5a66181
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 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_d5a66181
 Pac-Man Arrangement (1996) (Video Game) / int_df5dbc6
type
Toy Time
 Pac-Man Arrangement (1996) (Video Game) / int_df5dbc6
comment
Toy Time: World 0 is called Toy Box World, and takes place in mazes built from large, colorful building blocks.
 Pac-Man Arrangement (1996) (Video Game) / int_df5dbc6
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1.0
 Pac-Man Arrangement (1996) (Video Game) / int_df5dbc6
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1.0
 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_df5dbc6
 Pac-Man Arrangement (1996) (Video Game) / int_e3ab9e00
type
Turns Red
 Pac-Man Arrangement (1996) (Video Game) / int_e3ab9e00
comment
Turns Red: The final boss literally turns red once it gets close to being defeated. When only a few of the dots are left, the robot begins wildly bouncing around the maze, completely independently of Pac-Man's current position, while also allowing it to cover ground very quickly.
 Pac-Man Arrangement (1996) (Video Game) / int_e3ab9e00
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 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_e3ab9e00
 Pac-Man Arrangement (1996) (Video Game) / int_e6f18344
type
Humongous Mecha
 Pac-Man Arrangement (1996) (Video Game) / int_e6f18344
comment
Humongous Mecha: The final stage features the four classic ghosts piloting a giant robotic ghost powered by dozens of Kinkys.
 Pac-Man Arrangement (1996) (Video Game) / int_e6f18344
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1.0
 Pac-Man Arrangement (1996) (Video Game) / int_e6f18344
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 Pac-Man Arrangement (1996) (Video Game)
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Pac-Man Arrangement (1996) (Video Game) / int_e6f18344
 Pac-Man Arrangement (1996) (Video Game) / int_f453e39e
type
Screen Crunch
 Pac-Man Arrangement (1996) (Video Game) / int_f453e39e
comment
Screen Crunch: The version of the game featured in Pac-Man Collection for the Game Boy Advance only shows half of the maze at any given time, due to the handheld's reduced screen resolution. The player can view the other half at any time by pressing one of the shoulder buttons.
 Pac-Man Arrangement (1996) (Video Game) / int_f453e39e
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Pac-Man Arrangement (1996) (Video Game)

The following is a list of statements referring to the current page from other pages.

 Pac-Man Arrangement (1996) (Video Game)
hasFeature
Color-Coded Multiplayer / int_f4749a94
 Pac-Man Arrangement (1996) (Video Game)
hasFeature
Doppelgänger Attack / int_f4749a94