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Pac-Mania (Video Game)

 Pac-Mania (Video Game)
type
TVTItem
 Pac-Mania (Video Game)
label
Pac-Mania (Video Game)
 Pac-Mania (Video Game)
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PacMania
 Pac-Mania (Video Game)
comment
Pac-Mania is an Arcade Game in the Pac-Man series developed and released in arcades by Namco in 1987. It is the final Pac-Man game to be released in the 1980s, and was also the final Pac-Man game to be directed by the character's original creator, Toru Iwatani, before he temporarily returned to the series two decades later with Pac-Man Championship Edition.Following more experimental games like Super Pac-Man and Pac & Pal, Pac-Mania's gameplay has more in common with the original Pac-Man, with the objective being to eat all the dots in each maze while avoiding being caught by the Ghost Gang. While the gameplay continues with traditions established in the earlier entries, the presentation has seen a major overhaul. The simplistic 8-bit graphics of the original games have been replaced with more detailed isometric 16-bit graphics, giving the game a pseudo-3D look. The mazes are more detailed, with the game's rounds being divided across four different layouts, featuring more elaborate theming than previous Pac-Man titles.Some new features have been added to the gameplay. With the advent of a third dimension, Pac-Man now has the ability to jump and avoid ghosts. To counter this new advantage, the game adds more ghosts beyond the classic four, two of which will jump whenever Pac-Man does. Take too long in a maze, and Pac-Man's jump height will start decreasing until he can't jump at all.Pac-Mania is one of the more frequently-ported Pac-Man arcade games of its time, with at least twelve different systems receiving ports prior to 1992. As of The Ninth Generation of Console Video Games, the game remains a staple of Namco's classic game library, receiving ports on most platforms that feature their games for sale.
 Pac-Mania (Video Game)
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2024-03-18T19:48:09Z
 Pac-Mania (Video Game)
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2024-03-18T19:48:09Z
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DBTropes
 Pac-Mania (Video Game) / int_12ec809f
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Isometric Projection
 Pac-Mania (Video Game) / int_12ec809f
comment
Isometric Projection: The environments in this game make use of oblique projection to give them a more three-dimensional look, and the character sprites are all designed to move around in this perspective.
 Pac-Mania (Video Game) / int_12ec809f
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Difficulty by Acceleration
 Pac-Mania (Video Game) / int_2168bdf7
comment
Difficulty by Acceleration: All the characters in the game, including both Pac-Man and the ghosts, gradually get faster the more levels the player clears.
 Pac-Mania (Video Game) / int_2168bdf7
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Breakable Power-Up
 Pac-Mania (Video Game) / int_4f7f594c
comment
Breakable Power-Up: The Red Pellet increases the amount of points Pac-Man gains from eating ghosts, but once he loses a life, the effects go away.
 Pac-Mania (Video Game) / int_4f7f594c
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Nostalgia Level
 Pac-Mania (Video Game) / int_56b5a6b7
comment
Nostalgia Level: The second world is Pac-Man's Park. The levels in this world have the same maze layout as the maze from the original Pac-Man, and the music makes use of the melody from the game's Coffee Break intermission sequences.
 Pac-Mania (Video Game) / int_56b5a6b7
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Timed Power-Up
 Pac-Mania (Video Game) / int_646addae
comment
Timed Power-Up: In addition to the typical Power Pellets, the Green Pellet will temporarily increase Pac-Man's speed, but the effect disappears after a certain amount of time.
 Pac-Mania (Video Game) / int_646addae
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The Hunter Becomes the Hunted
 Pac-Mania (Video Game) / int_8fcb5843
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The Hunter Becomes the Hunted: As is tradition for the series, Pac-Man must avoid the ghosts unless he eats a Power Pellet, which lets him eat them for a short while until it wears off. This is reflected in the intermission before Pac-Man's Park, which shows Pac-Man chasing two weakened ghosts off one side of the screen, only to return being chased by a massive wave of ghosts in the other direction.
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Shifting Sand Land
 Pac-Mania (Video Game) / int_a4cb54b4
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Shifting Sand Land: The third world is Sandbox Land, which seems to be made from glasslike pyramids creating walls around a series of sandy paths.
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Mirror Match
 Pac-Mania (Video Game) / int_bbca7a41
comment
Mirror Match: Spunky can jump exactly as high as Pac-Man, making it impossible to jump over him. Funky can be avoided in this way since he jumps a tiny bit lower.
 Pac-Mania (Video Game) / int_bbca7a41
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Series Continuity Error
 Pac-Mania (Video Game) / int_ca95473c
comment
Series Continuity Error: The bezel of the arcade machine describes Clyde (the orange ghost) as the leader, and Blinky (the red ghost) as the slow, absent minded one. This is the reverse of their personalities from the original Pac-Man, though it is more in-line with how they are depicted in the Hanna-Barbera animated series. However, within the game itself, they have their respective personalities from the older games, with the red ghost being the one that chases Pac-Man most aggressively. This would not be the last Pac-Man game to get Blinky and Clyde mixed up.
 Pac-Mania (Video Game) / int_ca95473c
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 Pac-Mania (Video Game) / int_df5dbc6
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Toy Time
 Pac-Mania (Video Game) / int_df5dbc6
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Toy Time: The first world is Block Town, where the mazes are built from giant colorful interlocking building blocks.
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 Pac-Mania (Video Game) / int_e23cfd5c
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Goroawase Number
 Pac-Mania (Video Game) / int_e23cfd5c
comment
Goroawase Number: The highest number of points the player can earn for eating a single ghost is 7650. In Goroawase, 765 can be pronounced as "na-mu-ko", a reference to Namco, the game's owner.
 Pac-Mania (Video Game) / int_e23cfd5c
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 Pac-Mania (Video Game) / int_e3ab9e00
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Turns Red
 Pac-Mania (Video Game) / int_e3ab9e00
comment
Turns Red: Once Pac-Man has eaten a certain number of Pac-Dots, the red ghost (named either Blinky or Clyde, depending on the source) will start moving faster as it pursues him. This change is indicated when his eyes turn angry.
 Pac-Mania (Video Game) / int_e3ab9e00
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 Pac-Mania (Video Game) / int_e567510d
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Determinator
 Pac-Mania (Video Game) / int_e567510d
comment
Determinator: Unlike the other ghosts, Sue does not have a scatter mode, and is always on Pac-Man's trail.
 Pac-Mania (Video Game) / int_e567510d
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 Pac-Mania (Video Game) / int_ea2e9f2d
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No Ending
 Pac-Mania (Video Game) / int_ea2e9f2d
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No Ending: Depending on the settings of the DIP switch. One option causes the game to loop back to Block Town at a higher difficulty after clearing Jungly Steps instead of ending, turning the game into an Endless Game.
 Pac-Mania (Video Game) / int_ea2e9f2d
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Screen Crunch
 Pac-Mania (Video Game) / int_f453e39e
comment
Screen Crunch: The original arcade version uses a TATE (vertical widescreen) display, but the isometric mazes would be more well suited to a 4:3 display, which can make detecting ghosts to the left or right difficult. The Atari ST version of the game has an entire half of the screen taken up by the HUD. Due to the screen resolution of the Game Boy Advance, the version of the game featured in Pac-Man Collection has the character sprites take up a large amount of the screen, and not even a fourth of the maze can fit on the screen.
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Unnaturally Looping Location
 Pac-Mania (Video Game) / int_fef0037b
comment
Unnaturally Looping Location: Pac-Man's Park and Sandbox Land have tunnels on the side that loop to the opposite side of the maze. Since the camera follows Pac-Man in this game, however, he enters a seemingly identical maze instead of teleporting to the other side of the screen.
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Pac-Mania (Video Game)

The following is a list of statements referring to the current page from other pages.

 Pac-Mania (Video Game)
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A Winner Is You / int_69d1db93
 Breakable Power-Up
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Pac-Mania (Video Game)
 Maze Game
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Pac-Mania (Video Game)
 Pac-Mania (Video Game)
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Nostalgia Level / int_69d1db93
 Pac-Mania (Video Game)
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