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Parkitect (Video Game)
- 169 statements
- 32 feature instances
- 3 referencing feature instances
Parkitect (Video Game) | type |
TVTItem | |
Parkitect (Video Game) | label |
Parkitect (Video Game) | |
Parkitect (Video Game) | page |
Parkitect | |
Parkitect (Video Game) | comment |
Parkitect is a construction and management simulation video game by Texel Raptor studio. In this game, you build and manage your own theme parks.The development of this game started in March 2014, and released in November 2018. | |
Parkitect (Video Game) | fetched |
2024-04-29T01:17:33Z | |
Parkitect (Video Game) | parsed |
2024-04-29T01:17:33Z | |
Parkitect (Video Game) | processingComment |
Dropped link to Celeste: Not a Feature - ITEM | |
Parkitect (Video Game) | isPartOf |
DBTropes | |
Parkitect (Video Game) / int_12ec809f | type |
Isometric Projection | |
Parkitect (Video Game) / int_12ec809f | comment |
Isometric Projection: This game is full 3D, but this camera option is available from the settings. | |
Parkitect (Video Game) / int_12ec809f | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_12ec809f | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_12ec809f | |
Parkitect (Video Game) / int_17257125 | type |
The Wild West | |
Parkitect (Video Game) / int_17257125 | comment |
The Wild West: Western themed props and sand/rock terrain textures are available, so you can easily build western-themed parks. | |
Parkitect (Video Game) / int_17257125 | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_17257125 | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_17257125 | |
Parkitect (Video Game) / int_1e0878c2 | type |
Palmtree Panic | |
Parkitect (Video Game) / int_1e0878c2 | comment |
Palmtree Panic: You can use palm trees and sandy terrain textures to make beaches for your park. | |
Parkitect (Video Game) / int_1e0878c2 | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_1e0878c2 | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_1e0878c2 | |
Parkitect (Video Game) / int_27a42ebc | type |
Spiritual Successor | |
Parkitect (Video Game) / int_27a42ebc | comment |
Spiritual Successor: To first two sprite-based RollerCoaster Tycoon games. | |
Parkitect (Video Game) / int_27a42ebc | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_27a42ebc | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_27a42ebc | |
Parkitect (Video Game) / int_34bd7be2 | type |
Super Drowning Skills | |
Parkitect (Video Game) / int_34bd7be2 | comment |
Super Drowning Skills: Guests can't swim at all. | |
Parkitect (Video Game) / int_34bd7be2 | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_34bd7be2 | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_34bd7be2 | |
Parkitect (Video Game) / int_3aaa9cd0 | type |
All Deserts Have Cacti | |
Parkitect (Video Game) / int_3aaa9cd0 | comment |
All Deserts Have Cacti: Various cacti are available as "Western" decorations. | |
Parkitect (Video Game) / int_3aaa9cd0 | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_3aaa9cd0 | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_3aaa9cd0 | |
Parkitect (Video Game) / int_45bf382b | type |
Game Mod | |
Parkitect (Video Game) / int_45bf382b | comment |
Game Mod: The Steam Workshop not only hosts saved blueprints, but also new objects as well as gameplay features such as coaster cam and free camera, which the vanilla game lacks as of 2021. | |
Parkitect (Video Game) / int_45bf382b | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_45bf382b | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_45bf382b | |
Parkitect (Video Game) / int_4756bfdd | type |
Swan Boats | |
Parkitect (Video Game) / int_4756bfdd | comment |
Swan Boats: The Paddleboats ride can use swan boats. | |
Parkitect (Video Game) / int_4756bfdd | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_4756bfdd | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_4756bfdd | |
Parkitect (Video Game) / int_4a10e526 | type |
You Have Researched Breathing | |
Parkitect (Video Game) / int_4a10e526 | comment |
You Have Researched Breathing: In some scenarios, you need to fund your research team to unlock very basic things, like info kiosks or balloon shops. | |
Parkitect (Video Game) / int_4a10e526 | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_4a10e526 | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_4a10e526 | |
Parkitect (Video Game) / int_5914d5dd | type |
Slippy-Slidey Ice World | |
Parkitect (Video Game) / int_5914d5dd | comment |
Slippy-Slidey Ice World: Using ice/snow terrain textures and white-colored trees is a good way to invoke this trope. Also, there are snowman props. | |
Parkitect (Video Game) / int_5914d5dd | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_5914d5dd | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_5914d5dd | |
Parkitect (Video Game) / int_5d1eb74d | type |
Dump Stat | |
Parkitect (Video Game) / int_5d1eb74d | comment |
Dump Stat: The "Prices" category for your park rating can easily be ignored, and should often be in order to maximize the profit you get from the park. It should only be heeded in scenarios that explicitly require this stat to be above a certain threshold. | |
Parkitect (Video Game) / int_5d1eb74d | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_5d1eb74d | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_5d1eb74d | |
Parkitect (Video Game) / int_615aa8d5 | type |
Tomorrowland | |
Parkitect (Video Game) / int_615aa8d5 | comment |
Tomorrowland: You can use various sci-fi themed props, like futuristic towers, Tesla coils or large radars. | |
Parkitect (Video Game) / int_615aa8d5 | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_615aa8d5 | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_615aa8d5 | |
Parkitect (Video Game) / int_63cad64b | type |
Threatening Shark | |
Parkitect (Video Game) / int_63cad64b | comment |
Threatening Shark: Inverted Trope. There's a shark costume for Entertainers, and they too will make guests happy. | |
Parkitect (Video Game) / int_63cad64b | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_63cad64b | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_63cad64b | |
Parkitect (Video Game) / int_6b7c9f96 | type |
The Lost Woods | |
Parkitect (Video Game) / int_6b7c9f96 | comment |
The Lost Woods: Addition to normal trees, there are fantastic plant objects like huge flowers, spooky trees with face, or big colorful mushrooms. Using these objects can create fantastic forests to your park. | |
Parkitect (Video Game) / int_6b7c9f96 | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_6b7c9f96 | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_6b7c9f96 | |
Parkitect (Video Game) / int_745a226c | type |
Easy Logistics | |
Parkitect (Video Game) / int_745a226c | comment |
Easy Logistics: Slightly averted. Unlike Rollercoaster Tycoon, and like Planet Coaster, staff members need some rest at the Staff Room whenever necessary. Unlike both, now food, drink, gifts, and other stuff must be supplied through a logistics depot, as well as connecting trash chutes for disposal and building staff paths. Played straight in that storekeepers don't need such maintenance, although they do need to arrive at the park proper, resulting in a little bit of downtime for newly constructed stalls (and they'd still be inoperative at the start due to requiring the supplies provided by haulers). | |
Parkitect (Video Game) / int_745a226c | featureApplicability |
-1.0 | |
Parkitect (Video Game) / int_745a226c | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_745a226c | |
Parkitect (Video Game) / int_7f080f98 | type |
Vague Age | |
Parkitect (Video Game) / int_7f080f98 | comment |
Vague Age: The age of guests are not defined in this game. All of them are able to ride coasters with extreme intensity, but they are childish enough to enjoy huge playground slides. | |
Parkitect (Video Game) / int_7f080f98 | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_7f080f98 | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_7f080f98 | |
Parkitect (Video Game) / int_a4cb54b4 | type |
Shifting Sand Land | |
Parkitect (Video Game) / int_a4cb54b4 | comment |
Shifting Sand Land: Paint the ground with sandy terrain textures, and plant many cacti. | |
Parkitect (Video Game) / int_a4cb54b4 | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_a4cb54b4 | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_a4cb54b4 | |
Parkitect (Video Game) / int_bda2d236 | type |
Big Boo's Haunt | |
Parkitect (Video Game) / int_bda2d236 | comment |
Big Boo's Haunt: Using "Spooky" decorations like tombstones, skeletons, or huge eye creatures can invoke this trope. | |
Parkitect (Video Game) / int_bda2d236 | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_bda2d236 | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_bda2d236 | |
Parkitect (Video Game) / int_c46c1d19 | type |
Towering Flower | |
Parkitect (Video Game) / int_c46c1d19 | comment |
Towering Flower: Big flowers are available as "Fantasy" decorations. | |
Parkitect (Video Game) / int_c46c1d19 | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_c46c1d19 | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_c46c1d19 | |
Parkitect (Video Game) / int_c75df49a | type |
Shout-Out | |
Parkitect (Video Game) / int_c75df49a | comment |
Shout-Out: One of unlockable achievements is named "Wild Ride", a nod to the infamous fan-made car ride in RCT2. Said achievement's icon depicts a skeleton in the exact same pose as Mr. Bones. There's also the Celeste Mountain scenario in the Taste of Adventure DLC. | |
Parkitect (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_c75df49a | |
Parkitect (Video Game) / int_cbfb0dca | type |
An Entrepreneur Is You | |
Parkitect (Video Game) / int_cbfb0dca | comment |
An Entrepreneur Is You: It has greater focus on scenario play and financial management compared to Planet Coaster. | |
Parkitect (Video Game) / int_cbfb0dca | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_cbfb0dca | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_cbfb0dca | |
Parkitect (Video Game) / int_d24ed873 | type |
Developer's Foresight | |
Parkitect (Video Game) / int_d24ed873 | comment |
Developer's Foresight: The ill-advised trick to block your park exit with a "No Entry" banner in Roller Coaster Tycoon is even more ineffective here; guests will bypass such a banner if it means leaving the park. | |
Parkitect (Video Game) / int_d24ed873 | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_d24ed873 | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_d24ed873 | |
Parkitect (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
Parkitect (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: Accidentally built a building or prop in the wrong place? Objects can be refunded for 100% value within an ingame month of building them, which even at 3x speed is about three minutes, and even after that point they slowly depreciate in value rather than dropping all at once. When building while paused, you don't need to worry about refund value at all. The scenery immersion factor is actually pretty easy to get used to, at least when it comes to preventing negative factors. Simply placing walls or trees around objects that incur an immersion penalty (such as supply depots and staff rooms) is enough to hide it away from guests. Doorways also count as walls for decoration purposes without blocking off paths, even if they don't have an interactible door (from the Taste of Adventure DLC) placed in them. There are not only blueprints for pre-built rides, but also scenery assets and shop combinations. So it's incredibly easy to set up a one-tile bathroom that's covered for immersion's sake. You have the option to build scenery freely or by using the grid, which can help for space management. Research is way more flexible than it was in Roller Coaster Tycoon; not only is the potential maximum budget much higher, but you can also research two items at once if you have the money to hire a new research team. Guests take longer to drown. This is handy when you accidentally leave them in water from removing paths. Not so much when you do it on purpose, but when you do that, you probably weren't going to fish them out anyway... Even in the scenarios where you can't charge for both a park entrance and ride entrance fees (and in most scenarios, you can), guests will behave in a way that won't inconvenience you either way. They'll make an effort to ride at least one ride if your park entrance is free, or they'll eventually tire out and leave your park to be replaced by a fresh guest if your ride entrances are free. "No Entry" banners can be specified to block guests or different types of staff, allowing you to prevent entertainers from wandering into exit queues where they won't be as useful. Similarly, haulers carrying boxes (which lower guest's immersion if they walk on the same path) will prioritize walking on designated employees-only paths over guest paths, even if it means they take a slightly longer route to get to the shop they're stocking. While the original Roller Coaster Tycoon games would only mark a scenario as beaten if you achieved the objectives within a certain time frame from starting, Parkitect instead makes it an additional challenge and allows players to mark a level as completed even if they miss the deadlines. Instead, meeting the deadline RCT-style turns the map spot gold and provides an additional medal that can be used to pay for unlocking certain choke-points on the map. You'll always have enough medals to unlock the way forward by completing each scenario, but the bonus medals can effectively serve as a skip if there's a scenario you particularly don't like. | |
Parkitect (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_d6f284a3 | |
Parkitect (Video Game) / int_db88b941 | type |
Malevolent Masked Men | |
Parkitect (Video Game) / int_db88b941 | comment |
Malevolent Masked Men: Downplayed Trope. Vandals always wear masks that cover the lower half of their face, but the only thing they can do is destroying roadside objects like benches or lamps. And having security guards in your park can easily deal with them. | |
Parkitect (Video Game) / int_db88b941 | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_db88b941 | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_db88b941 | |
Parkitect (Video Game) / int_df11acbe | type |
Artificial Brilliance | |
Parkitect (Video Game) / int_df11acbe | comment |
Artificial Brilliance: The guests have a lot more object permanence than the ones in Roller Coaster Tycoon, having better navigation skills to reach the rides they're interested in and being affected by visual cues instead of randomly selecting paths at crossroads. Thus, they're a lot more proactive in finding rides that cater towards their intensity preferences. | |
Parkitect (Video Game) / int_df11acbe | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_df11acbe | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_df11acbe | |
Parkitect (Video Game) / int_e63317eb | type |
Green Hill Zone | |
Parkitect (Video Game) / int_e63317eb | comment |
Green Hill Zone: Use grassy terrain textures and many trees and flowers. | |
Parkitect (Video Game) / int_e63317eb | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_e63317eb | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_e63317eb | |
Parkitect (Video Game) / int_ef033982 | type |
Goofy Suit | |
Parkitect (Video Game) / int_ef033982 | comment |
Goofy Suit: You can hire entertainers in dinosaur costume. It's the default costume representing the dev mascot for Texel Raptor. | |
Parkitect (Video Game) / int_ef033982 | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_ef033982 | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_ef033982 | |
Parkitect (Video Game) / int_f5a3e496 | type |
Suspiciously Similar Substitute | |
Parkitect (Video Game) / int_f5a3e496 | comment |
Suspiciously Similar Substitute: Maple Meadows is very similar to Forest Frontiers, the first scenario in RCT1. | |
Parkitect (Video Game) / int_f5a3e496 | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_f5a3e496 | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_f5a3e496 | |
Parkitect (Video Game) / int_f8173bd9 | type |
Medieval European Fantasy | |
Parkitect (Video Game) / int_f8173bd9 | comment |
Medieval European Fantasy: You can use medieval themed props like archery targets or old barrels to invoke this trope. | |
Parkitect (Video Game) / int_f8173bd9 | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_f8173bd9 | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_f8173bd9 | |
Parkitect (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Parkitect (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: You can make roller coasters with ultra-extreme nausea ratings, which will always make guests throw up. You can pick up guests and dump them into water. They will not survive. You can charge a fee for using restrooms. You can pop guests' balloons (which they bought from your store) by clicking them. You get an achievement for popping enough of them. Encouraged when it comes to vandals. The kindest thing you can do in dealing with them is to ban them from your park. There's nothing stopping you from drowning them instead... | |
Parkitect (Video Game) / int_f87c42d4 | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_f87c42d4 | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_f87c42d4 | |
Parkitect (Video Game) / int_f9439c84 | type |
Haunted House | |
Parkitect (Video Game) / int_f9439c84 | comment |
Haunted House: It's available as one of the calm rides. | |
Parkitect (Video Game) / int_f9439c84 | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_f9439c84 | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_f9439c84 | |
Parkitect (Video Game) / int_name | type |
ItemName | |
Parkitect (Video Game) / int_name | comment |
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Parkitect (Video Game) / int_name | featureApplicability |
1.0 | |
Parkitect (Video Game) / int_name | featureConfidence |
1.0 | |
Parkitect (Video Game) | hasFeature |
Parkitect (Video Game) / int_name | |
Parkitect (Video Game) / int_name | itemName |
Parkitect (Video Game) |
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