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Patrick's Parabox (Video Game)

 Patrick's Parabox (Video Game)
type
TVTItem
 Patrick's Parabox (Video Game)
label
Patrick's Parabox (Video Game)
 Patrick's Parabox (Video Game)
page
PatricksParabox
 Patrick's Parabox (Video Game)
comment
Patrick's Parabox is an indie Puzzle Game made by Patrick Traynor, released on Steam and itch.io in March of 2022 for PC, Mac, and Linux. The goal is to push boxes around so that every square outline is covered, and then get to the goal, which resembles one of those same outlines, but with eyes like the Player Character's. The main gimmick is that many boxes have space in them that other boxes can be pushed into, or that you can enter yourself. Soon enough, you encounter boxes that contain themselves, and things only get more complex from there.
 Patrick's Parabox (Video Game)
fetched
2024-02-18T17:16:33Z
 Patrick's Parabox (Video Game)
parsed
2024-02-18T17:16:34Z
 Patrick's Parabox (Video Game)
processingComment
Dropped link to OneHundredPerCentCompletion: Not a Feature - UNKNOWN
 Patrick's Parabox (Video Game)
processingUnknown
OneHundredPerCentCompletion
 Patrick's Parabox (Video Game)
isPartOf
DBTropes
 Patrick's Parabox (Video Game) / int_13dcb20b
type
Antepiece
 Patrick's Parabox (Video Game) / int_13dcb20b
comment
Antepiece: Whenever a new world introduces a puzzle element, it does so with a puzzle that is easy to solve.
 Patrick's Parabox (Video Game) / int_13dcb20b
featureApplicability
1.0
 Patrick's Parabox (Video Game) / int_13dcb20b
featureConfidence
1.0
 Patrick's Parabox (Video Game)
hasFeature
Patrick's Parabox (Video Game) / int_13dcb20b
 Patrick's Parabox (Video Game) / int_159850a5
type
Warp Whistle
 Patrick's Parabox (Video Game) / int_159850a5
comment
Warp Whistle: There is a tile in the upper-left corner of every hub that lets you travel between any you have already unlocked without walking all the way back.
 Patrick's Parabox (Video Game) / int_159850a5
featureApplicability
1.0
 Patrick's Parabox (Video Game) / int_159850a5
featureConfidence
1.0
 Patrick's Parabox (Video Game)
hasFeature
Patrick's Parabox (Video Game) / int_159850a5
 Patrick's Parabox (Video Game) / int_1fffccf7
type
No Plot? No Problem!
 Patrick's Parabox (Video Game) / int_1fffccf7
comment
No Plot? No Problem!: Why are you pushing boxes around, and traversing levels within levels? Who knows, but it's fun.
 Patrick's Parabox (Video Game) / int_1fffccf7
featureApplicability
1.0
 Patrick's Parabox (Video Game) / int_1fffccf7
featureConfidence
1.0
 Patrick's Parabox (Video Game)
hasFeature
Patrick's Parabox (Video Game) / int_1fffccf7
 Patrick's Parabox (Video Game) / int_22cf536c
type
Chekhov's Gun
 Patrick's Parabox (Video Game) / int_22cf536c
comment
Chekhov's Gun: It is very possible to cause an "Infinite Exit" paradox by pushing a box into its own exit long before this becomes necessary to solve many late-game puzzles.
 Patrick's Parabox (Video Game) / int_22cf536c
featureApplicability
1.0
 Patrick's Parabox (Video Game) / int_22cf536c
featureConfidence
1.0
 Patrick's Parabox (Video Game)
hasFeature
Patrick's Parabox (Video Game) / int_22cf536c
 Patrick's Parabox (Video Game) / int_27b418da
type
A Winner Is You
 Patrick's Parabox (Video Game) / int_27b418da
comment
A Winner Is You: Stepping on the goal in the Multi Infinite world prompts the camera to zoom all the way out, showing all of the levels you have completed in the process, with the Intro hub becoming the "O" in the game's title, followed by credits.
 Patrick's Parabox (Video Game) / int_27b418da
featureApplicability
1.0
 Patrick's Parabox (Video Game) / int_27b418da
featureConfidence
1.0
 Patrick's Parabox (Video Game)
hasFeature
Patrick's Parabox (Video Game) / int_27b418da
 Patrick's Parabox (Video Game) / int_352151a3
type
Recursive Reality
 Patrick's Parabox (Video Game) / int_352151a3
comment
Recursive Reality: Boxes can contain copies of themselves, allowing you to exit it from one edge and re-enter from the opposite end. The hub itself turns out to loop in on itself in a similar way as revealed in the ending.
 Patrick's Parabox (Video Game) / int_352151a3
featureApplicability
1.0
 Patrick's Parabox (Video Game) / int_352151a3
featureConfidence
1.0
 Patrick's Parabox (Video Game)
hasFeature
Patrick's Parabox (Video Game) / int_352151a3
 Patrick's Parabox (Video Game) / int_411a35bd
type
Body Surf
 Patrick's Parabox (Video Game) / int_411a35bd
comment
Body Surf: Late in the game, you start finding blocks that have empty versions of the player character's eyes. Pressing up against these without entering them causes you to switch control to that box.
 Patrick's Parabox (Video Game) / int_411a35bd
featureApplicability
1.0
 Patrick's Parabox (Video Game) / int_411a35bd
featureConfidence
1.0
 Patrick's Parabox (Video Game)
hasFeature
Patrick's Parabox (Video Game) / int_411a35bd
 Patrick's Parabox (Video Game) / int_4a466888
type
Completion Meter
 Patrick's Parabox (Video Game) / int_4a466888
comment
Completion Meter: A counter shows how many puzzles you have solved, comparing it to the total number of puzzles in the game once you see the end credits.
 Patrick's Parabox (Video Game) / int_4a466888
featureApplicability
1.0
 Patrick's Parabox (Video Game) / int_4a466888
featureConfidence
1.0
 Patrick's Parabox (Video Game)
hasFeature
Patrick's Parabox (Video Game) / int_4a466888
 Patrick's Parabox (Video Game) / int_66f763c0
type
Interface Screw
 Patrick's Parabox (Video Game) / int_66f763c0
comment
Interface Screw: Several optional levels are rendered in ASCII art instead of usual graphics. A pair of extra levels zoom in or out infinitely, forcing the player to constantly adjust which box they are focusing on. One level has a fixed viewpoint and zoom level focusing on one of the nested boxes instead of the player, so the player becomes tiny in boxes contained within it, and goes offscreen and has to feel out the surroundings outside it.
 Patrick's Parabox (Video Game) / int_66f763c0
featureApplicability
1.0
 Patrick's Parabox (Video Game) / int_66f763c0
featureConfidence
1.0
 Patrick's Parabox (Video Game)
hasFeature
Patrick's Parabox (Video Game) / int_66f763c0
 Patrick's Parabox (Video Game) / int_762d730c
type
Level Editor
 Patrick's Parabox (Video Game) / int_762d730c
comment
Level Editor: Included with the game is a Unity file that serves as a level creation tool.
 Patrick's Parabox (Video Game) / int_762d730c
featureApplicability
1.0
 Patrick's Parabox (Video Game) / int_762d730c
featureConfidence
1.0
 Patrick's Parabox (Video Game)
hasFeature
Patrick's Parabox (Video Game) / int_762d730c
 Patrick's Parabox (Video Game) / int_8dd3f1da
type
Gimmick Level
 Patrick's Parabox (Video Game) / int_8dd3f1da
comment
Gimmick Level: Generally, a world will have at least one stage that contains an Interface Screw. In the post-game, a few "Appendix" worlds whose gimmicks change the game mechanics outright are also unlocked. Some extra levels have strange gimmicks not found anywhere else in the game, such as a box not being the same number of tiles wide as it is tall.
 Patrick's Parabox (Video Game) / int_8dd3f1da
featureApplicability
1.0
 Patrick's Parabox (Video Game) / int_8dd3f1da
featureConfidence
1.0
 Patrick's Parabox (Video Game)
hasFeature
Patrick's Parabox (Video Game) / int_8dd3f1da
 Patrick's Parabox (Video Game) / int_9a4ff3b1
type
Post-End Game Content
 Patrick's Parabox (Video Game) / int_9a4ff3b1
comment
Post-End Game Content: After the game is completed, a series of Brutal Bonus Levels, Gimmick Levels, and a Developer's Room open up.
 Patrick's Parabox (Video Game) / int_9a4ff3b1
featureApplicability
1.0
 Patrick's Parabox (Video Game) / int_9a4ff3b1
featureConfidence
1.0
 Patrick's Parabox (Video Game)
hasFeature
Patrick's Parabox (Video Game) / int_9a4ff3b1
 Patrick's Parabox (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Patrick's Parabox (Video Game) / int_be3e7584
comment
Brutal Bonus Level: In the post-game, many extra-hard challenge levels are made available. The world containing these is aptly named "Challenge".
 Patrick's Parabox (Video Game) / int_be3e7584
featureApplicability
1.0
 Patrick's Parabox (Video Game) / int_be3e7584
featureConfidence
1.0
 Patrick's Parabox (Video Game)
hasFeature
Patrick's Parabox (Video Game) / int_be3e7584
 Patrick's Parabox (Video Game) / int_bf020789
type
Developer's Room
 Patrick's Parabox (Video Game) / int_bf020789
comment
Developer's Room: One of the worlds unlocked post-game is a gallery that shows graphics from past iterations of the game, with a few levels playable in the graphical style of one of these builds.
 Patrick's Parabox (Video Game) / int_bf020789
featureApplicability
1.0
 Patrick's Parabox (Video Game) / int_bf020789
featureConfidence
1.0
 Patrick's Parabox (Video Game)
hasFeature
Patrick's Parabox (Video Game) / int_bf020789
 Patrick's Parabox (Video Game) / int_ca87e3ec
type
No Name Given
 Patrick's Parabox (Video Game) / int_ca87e3ec
comment
No Name Given: Along with the game being pretty much entirely plotless, the player character is not named at any point, not even in the game's files, which simply refer to them as "Player".
 Patrick's Parabox (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Patrick's Parabox (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Patrick's Parabox (Video Game)
hasFeature
Patrick's Parabox (Video Game) / int_ca87e3ec
 Patrick's Parabox (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 Patrick's Parabox (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: You only need to complete a certain number of levels in most worlds to unlock the next one. In the majority of cases, this is less than the number of levels in the world overall, so if a puzzle on the "main" path is giving you trouble, you can substitute one of the optional stages. It is also possible to unlock all of the levels from the Settings menu.
 Patrick's Parabox (Video Game) / int_d6f284a3
featureApplicability
1.0
 Patrick's Parabox (Video Game) / int_d6f284a3
featureConfidence
1.0
 Patrick's Parabox (Video Game)
hasFeature
Patrick's Parabox (Video Game) / int_d6f284a3
 Patrick's Parabox (Video Game) / int_e7eb0474
type
Hub Level
 Patrick's Parabox (Video Game) / int_e7eb0474
comment
Hub Level: Levels are entered via the same kinds of boxes you traverse in the stages themselves.
 Patrick's Parabox (Video Game) / int_e7eb0474
featureApplicability
1.0
 Patrick's Parabox (Video Game) / int_e7eb0474
featureConfidence
1.0
 Patrick's Parabox (Video Game)
hasFeature
Patrick's Parabox (Video Game) / int_e7eb0474
 Patrick's Parabox (Video Game) / int_name
type
ItemName
 Patrick's Parabox (Video Game) / int_name
comment
 Patrick's Parabox (Video Game) / int_name
featureApplicability
1.0
 Patrick's Parabox (Video Game) / int_name
featureConfidence
1.0
 Patrick's Parabox (Video Game)
hasFeature
Patrick's Parabox (Video Game) / int_name
 Patrick's Parabox (Video Game) / int_name
itemName
Patrick's Parabox (Video Game)

The following is a list of statements referring to the current page from other pages.

 Patrick's Parabox (Video Game)
hasFeature
A Winner Is You / int_26674387
 Patrick's Parabox (Video Game)
hasFeature
Antepiece / int_26674387
 Patrick's Parabox (Video Game)
hasFeature
Anti-Frustration Features / int_26674387
 Patrick's Parabox (Video Game)
hasFeature
Body Surf / int_26674387
 Patrick's Parabox (Video Game)
hasFeature
Brutal Bonus Level / int_26674387
 Patrick's Parabox (Video Game)
hasFeature
Completion Meter / int_26674387
 Patrick's Parabox (Video Game)
hasFeature
Developer's Room / int_26674387
 Patrick's Parabox (Video Game)
hasFeature
Gimmick Level / int_26674387
 Patrick's Parabox (Video Game)
hasFeature
Hub Level / int_26674387
 Patrick's Parabox (Video Game)
hasFeature
100% Completion / int_26674387
 Patrick's Parabox (Video Game)
hasFeature
Interface Screw / int_26674387
 Patrick's Parabox (Video Game)
hasFeature
Level Editor / int_26674387
 Patrick's Parabox (Video Game)
hasFeature
Post-End Game Content / int_26674387
 Patrick's Parabox (Video Game)
hasFeature
Recursive Reality / int_26674387
 Patrick's Parabox (Video Game)
hasFeature
Warp Whistle / int_26674387