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Pause Ahead (Video Game)

 Pause Ahead (Video Game)
type
TVTItem
 Pause Ahead (Video Game)
label
Pause Ahead (Video Game)
 Pause Ahead (Video Game)
page
PauseAhead
 Pause Ahead (Video Game)
comment
A Molyjam inspired platformer from Askiisoft seeks to answer the question, "What if the pause button was a weapon?"An indie platforming game made in 2013 by askiisoft. In this game, you play as a surprisingly adorable humanoid wolf creature who attempts to escape from within a mysterious building.The game's overall feel and design, like its predecessor Tower of Heaven, invokes old Game Boy games.Can be played here on Newgrounds using the Newgrounds Player.
 Pause Ahead (Video Game)
fetched
2024-02-13T18:47:22Z
 Pause Ahead (Video Game)
parsed
2024-02-13T18:47:22Z
 Pause Ahead (Video Game)
processingComment
Dropped link to JojosBizarreAdventureStardustCrusaders: Not a Feature - ITEM
 Pause Ahead (Video Game)
processingComment
Dropped link to Pokemon: Not a Feature - ITEM
 Pause Ahead (Video Game)
processingComment
Dropped link to TowerOfHeaven: Not a Feature - UNKNOWN
 Pause Ahead (Video Game)
processingUnknown
TowerOfHeaven
 Pause Ahead (Video Game)
isPartOf
DBTropes
 Pause Ahead (Video Game) / int_11734fc0
type
Mission Control Is Off Its Meds
 Pause Ahead (Video Game) / int_11734fc0
comment
Mission Control Is Off Its Meds: About halfway through the game, another character (who may or may not be the Big Bad) takes over the narration, and the pause messages become increasingly pleading, threatening, or plain nonsensical.
 Pause Ahead (Video Game) / int_11734fc0
featureApplicability
1.0
 Pause Ahead (Video Game) / int_11734fc0
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_11734fc0
 Pause Ahead (Video Game) / int_132e865c
type
Earn Your Bad Ending
 Pause Ahead (Video Game) / int_132e865c
comment
Earn Your Bad Ending: Your reward for finding all three hidden treasures and clearing Nihil is some text on a terminal indicating that the player character has been terminated, and implying that they never lived a real life in the first place.
 Pause Ahead (Video Game) / int_132e865c
featureApplicability
1.0
 Pause Ahead (Video Game) / int_132e865c
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_132e865c
 Pause Ahead (Video Game) / int_14df589e
type
BonusLevelOfHell
 Pause Ahead (Video Game) / int_14df589e
comment
Also in the Bonus Level of Hell: "You Have 7 Days."
 Pause Ahead (Video Game) / int_14df589e
featureApplicability
1.0
 Pause Ahead (Video Game) / int_14df589e
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_14df589e
 Pause Ahead (Video Game) / int_1aa08f77
type
Multiple Endings
 Pause Ahead (Video Game) / int_1aa08f77
comment
Multiple Endings: The normal ending has you defeating the Architect and escaping the maze into the outside world. The Architect has no problem with this, as it has a good number of more test subjects to play with. The secret ending, which requires unlocking and beating Nihil, has you playing the Architect's game to its horrible conclusion. Not much is really explained, but from the status of "terminated" at the end, it's surmised that the Architect has no more use for you as a test subject. Or perhaps you've become the new Architect. It's a Mind Screw of a Downer Ending. All of this made worse by the fact that it is also implied you never lived a real life.
 Pause Ahead (Video Game) / int_1aa08f77
featureApplicability
1.0
 Pause Ahead (Video Game) / int_1aa08f77
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_1aa08f77
 Pause Ahead (Video Game) / int_1ad6e2da
type
Little Bit Beastly
 Pause Ahead (Video Game) / int_1ad6e2da
comment
Little Bit Beastly: The only indications that the main character isn't human are ears and some of the pause messages. "You have fur."
 Pause Ahead (Video Game) / int_1ad6e2da
featureApplicability
1.0
 Pause Ahead (Video Game) / int_1ad6e2da
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_1ad6e2da
 Pause Ahead (Video Game) / int_1dea3034
type
Cool Shades
 Pause Ahead (Video Game) / int_1dea3034
comment
Cool Shades: Your character starts talking quite differently as a result of his new found swag.
 Pause Ahead (Video Game) / int_1dea3034
featureApplicability
1.0
 Pause Ahead (Video Game) / int_1dea3034
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_1dea3034
 Pause Ahead (Video Game) / int_1e7487cd
type
Breaking the Fourth Wall
 Pause Ahead (Video Game) / int_1e7487cd
comment
Breaking the Fourth Wall: Once you reach level 9, the game's pre-level dialogue can be interpreted to be addressed to the player character... or the player themselves. The same goes for pause messages.
 Pause Ahead (Video Game) / int_1e7487cd
featureApplicability
1.0
 Pause Ahead (Video Game) / int_1e7487cd
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_1e7487cd
 Pause Ahead (Video Game) / int_314c56b9
type
Time Stands Still
 Pause Ahead (Video Game) / int_314c56b9
comment
Time Stands Still: How the Pause mechanic works in-universe. You only see what that would look like during the replays at the end of each level or during the boss battle, where a digital copy of you follows you around and mimics your exact moves.
 Pause Ahead (Video Game) / int_314c56b9
featureApplicability
1.0
 Pause Ahead (Video Game) / int_314c56b9
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_314c56b9
 Pause Ahead (Video Game) / int_363e9631
type
Sequential Boss
 Pause Ahead (Video Game) / int_363e9631
comment
Sequential Boss: The Architect battle has three major phases.
 Pause Ahead (Video Game) / int_363e9631
featureApplicability
1.0
 Pause Ahead (Video Game) / int_363e9631
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_363e9631
 Pause Ahead (Video Game) / int_37fcf16
type
Death Is Cheap
 Pause Ahead (Video Game) / int_37fcf16
comment
Death is Cheap: Infinite respawns are in effect. You're going to need them.
 Pause Ahead (Video Game) / int_37fcf16
featureApplicability
1.0
 Pause Ahead (Video Game) / int_37fcf16
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_37fcf16
 Pause Ahead (Video Game) / int_3b4f620a
type
No Fourth Wall
 Pause Ahead (Video Game) / int_3b4f620a
comment
No Fourth Wall: If you're wearing the sunglasses, both the player character and the other character will make frequent references to the fact that this is a video game.
 Pause Ahead (Video Game) / int_3b4f620a
featureApplicability
1.0
 Pause Ahead (Video Game) / int_3b4f620a
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_3b4f620a
 Pause Ahead (Video Game) / int_4292ebbf
type
Doppelgänger Attack
 Pause Ahead (Video Game) / int_4292ebbf
comment
Doppelgänger Attack: A double of you appears during the final boss battle; touching it kills you.
 Pause Ahead (Video Game) / int_4292ebbf
featureApplicability
1.0
 Pause Ahead (Video Game) / int_4292ebbf
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_4292ebbf
 Pause Ahead (Video Game) / int_496569e8
type
Race Against the Clock
 Pause Ahead (Video Game) / int_496569e8
comment
Race Against the Clock: Every level is this to some degree, but the later levels, requiring you to finish the level in 1 second, require liberal use of the pause button to make it through alive.
 Pause Ahead (Video Game) / int_496569e8
featureApplicability
1.0
 Pause Ahead (Video Game) / int_496569e8
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_496569e8
 Pause Ahead (Video Game) / int_4cc57ad5
type
Stop Poking Me!
 Pause Ahead (Video Game) / int_4cc57ad5
comment
Stop Poking Me!: Fail to pass level 5 repeatedly and the Player Nudge gets more and more annoyed, culminating in the frustrated player character declaring "I consider pressing [ESC] to quit the game."
 Pause Ahead (Video Game) / int_4cc57ad5
featureApplicability
1.0
 Pause Ahead (Video Game) / int_4cc57ad5
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_4cc57ad5
 Pause Ahead (Video Game) / int_60fa92ac
type
Names to Run Away from Really Fast
 Pause Ahead (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: Nihil, the bonus level, which is Latin for "nothing".
 Pause Ahead (Video Game) / int_60fa92ac
featureApplicability
1.0
 Pause Ahead (Video Game) / int_60fa92ac
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_60fa92ac
 Pause Ahead (Video Game) / int_62259825
type
Nintendo Hard
 Pause Ahead (Video Game) / int_62259825
comment
Nintendo Hard: This game features many hazard-filled corridors that you can only traverse with the Time Stands Still pausing mechanic. To make matters worse, you can't control your direction while paused, so being stopped within a death trap while paused equals death.
 Pause Ahead (Video Game) / int_62259825
featureApplicability
1.0
 Pause Ahead (Video Game) / int_62259825
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_62259825
 Pause Ahead (Video Game) / int_62525a70
type
He Knows About Timed Hits
 Pause Ahead (Video Game) / int_62525a70
comment
He Knows About Timed Hits: For new players of Pause Ahead, if you die more than two times on level 5 (the first instance where you will need to pause), you will be prompted with I remind myself to press [shift] or [C] to pause.
 Pause Ahead (Video Game) / int_62525a70
featureApplicability
1.0
 Pause Ahead (Video Game) / int_62525a70
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_62525a70
 Pause Ahead (Video Game) / int_6ac6a56a
type
And Your Reward Is Clothes
 Pause Ahead (Video Game) / int_6ac6a56a
comment
And Your Reward Is Clothes: If you beat it, yes. It's a nice pair of shades for your wee sprite.
 Pause Ahead (Video Game) / int_6ac6a56a
featureApplicability
1.0
 Pause Ahead (Video Game) / int_6ac6a56a
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_6ac6a56a
 Pause Ahead (Video Game) / int_6e0898f9
type
Silliness Switch
 Pause Ahead (Video Game) / int_6e0898f9
comment
Silliness Switch: The sunglasses you get for clearing Nihil change all the dialogue from surreal horror to snarky humor.
 Pause Ahead (Video Game) / int_6e0898f9
featureApplicability
1.0
 Pause Ahead (Video Game) / int_6e0898f9
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_6e0898f9
 Pause Ahead (Video Game) / int_7d0b5cb5
type
Platform Hell
 Pause Ahead (Video Game) / int_7d0b5cb5
comment
Platform Hell: Past the first few levels, the level design starts to get absurd as it presents hazards everywhere, reduces the amount of safe footing, lines entire corridors with Spikes of Doom, and tightens the time limit to mere seconds. These would be outright impossible to complete without abuse of the Pause function.
 Pause Ahead (Video Game) / int_7d0b5cb5
featureApplicability
1.0
 Pause Ahead (Video Game) / int_7d0b5cb5
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_7d0b5cb5
 Pause Ahead (Video Game) / int_7e6c0522
type
Off with His Head!
 Pause Ahead (Video Game) / int_7e6c0522
comment
Off with His Head!: Twice! You have to sacrifice yourself to two guillotines at the bottom of Nihil to clear it. The death animation is the same explosion as always, but the imagery manages to be unmistakable regardless.
 Pause Ahead (Video Game) / int_7e6c0522
featureApplicability
1.0
 Pause Ahead (Video Game) / int_7e6c0522
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_7e6c0522
 Pause Ahead (Video Game) / int_82a3978e
type
Pause Scumming
 Pause Ahead (Video Game) / int_82a3978e
comment
Pause Scumming: The game is built around abuse of its pause function. However, it handles pausing in an unconventional way — you are invincible and maintain your momentum while paused, allowing you to travel to places you can't reach normally.
 Pause Ahead (Video Game) / int_82a3978e
featureApplicability
1.0
 Pause Ahead (Video Game) / int_82a3978e
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_82a3978e
 Pause Ahead (Video Game) / int_8bfd8321
type
Informing the Fourth Wall
 Pause Ahead (Video Game) / int_8bfd8321
comment
Informing the Fourth Wall: The monologuing from the player character can serve as a vague Player Nudge or hint at the game's backstory.
 Pause Ahead (Video Game) / int_8bfd8321
featureApplicability
1.0
 Pause Ahead (Video Game) / int_8bfd8321
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_8bfd8321
 Pause Ahead (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 Pause Ahead (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Contact with a spike or saw or evilly grinning blocks will end you quite explosively.
 Pause Ahead (Video Game) / int_8df14c99
featureApplicability
1.0
 Pause Ahead (Video Game) / int_8df14c99
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_8df14c99
 Pause Ahead (Video Game) / int_8e3b5b4d
type
Minimalist Cast
 Pause Ahead (Video Game) / int_8e3b5b4d
comment
Minimalist Cast: There are only three characters in this game: The test subject, the unknown narrator and the Architect. And it's not clear if the narrator and the Architect are the same person or not.
 Pause Ahead (Video Game) / int_8e3b5b4d
featureApplicability
1.0
 Pause Ahead (Video Game) / int_8e3b5b4d
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_8e3b5b4d
 Pause Ahead (Video Game) / int_928ca2cc
type
You Have Outlived Your Usefulness
 Pause Ahead (Video Game) / int_928ca2cc
comment
You Have Outlived Your Usefulness: In the secret ending, your reward for completing Nihil is getting terminated after fulfilling your unstated role and performing as instructed.
 Pause Ahead (Video Game) / int_928ca2cc
featureApplicability
1.0
 Pause Ahead (Video Game) / int_928ca2cc
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_928ca2cc
 Pause Ahead (Video Game) / int_957e5fc2
type
Villainous Breakdown
 Pause Ahead (Video Game) / int_957e5fc2
comment
Villainous Breakdown: The pre-level monologues after level 9 attempt to talk the player character (or maybe the player themselves) into giving up. As the player progresses, it gets more desperate, sometimes outright begging them to cease.
 Pause Ahead (Video Game) / int_957e5fc2
featureApplicability
1.0
 Pause Ahead (Video Game) / int_957e5fc2
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_957e5fc2
 Pause Ahead (Video Game) / int_96a2363c
type
Bathos
 Pause Ahead (Video Game) / int_96a2363c
comment
Bathos: After clearing the game once, the dialogue changes to snarky humor, which contrasts amusingly with the dark and hopeless lore you learned about on that first run.
 Pause Ahead (Video Game) / int_96a2363c
featureApplicability
1.0
 Pause Ahead (Video Game) / int_96a2363c
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_96a2363c
 Pause Ahead (Video Game) / int_9eca61c8
type
Production Foreshadowing
 Pause Ahead (Video Game) / int_9eca61c8
comment
Production Foreshadowing: At one point, the pause screen mentions anagrams. What's one of the words that appears when you pause? Ozuak.
 Pause Ahead (Video Game) / int_9eca61c8
featureApplicability
1.0
 Pause Ahead (Video Game) / int_9eca61c8
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_9eca61c8
 Pause Ahead (Video Game) / int_a295c722
type
Bizarre Puzzle Game
 Pause Ahead (Video Game) / int_a295c722
comment
Bizarre Puzzle Game: The way the game handles its pause function goes against conventional knowledge of puzzle platformers. Grasping and mastering it is one of the biggest challenges to a new player.
 Pause Ahead (Video Game) / int_a295c722
featureApplicability
1.0
 Pause Ahead (Video Game) / int_a295c722
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_a295c722
 Pause Ahead (Video Game) / int_bb48f8ba
type
Timed Mission
 Pause Ahead (Video Game) / int_bb48f8ba
comment
Timed Mission: Every level provides a short time limit to finish; you die if it lapses. Some are as tight as one second.
 Pause Ahead (Video Game) / int_bb48f8ba
featureApplicability
1.0
 Pause Ahead (Video Game) / int_bb48f8ba
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_bb48f8ba
 Pause Ahead (Video Game) / int_be3e7584
type
Brutal Bonus Level
 Pause Ahead (Video Game) / int_be3e7584
comment
Brutal Bonus Level: Nihil, which you can only reach if you find all 3 secrets before reaching the final boss, is absolutely littered with pointy death, and precision pausing is necessary to make any kind of progress.
 Pause Ahead (Video Game) / int_be3e7584
featureApplicability
1.0
 Pause Ahead (Video Game) / int_be3e7584
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_be3e7584
 Pause Ahead (Video Game) / int_bef696dd
type
Mind Screw
 Pause Ahead (Video Game) / int_bef696dd
comment
The secret ending, which requires unlocking and beating Nihil, has you playing the Architect's game to its horrible conclusion. Not much is really explained, but from the status of "terminated" at the end, it's surmised that the Architect has no more use for you as a test subject. Or perhaps you've become the new Architect. It's a Mind Screw of a Downer Ending. All of this made worse by the fact that it is also implied you never lived a real life.
 Pause Ahead (Video Game) / int_bef696dd
featureApplicability
1.0
 Pause Ahead (Video Game) / int_bef696dd
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_bef696dd
 Pause Ahead (Video Game) / int_c1105f41
type
Hold the Line
 Pause Ahead (Video Game) / int_c1105f41
comment
Hold the Line: The final phase of the Final Boss doesn't involve hitting any switches like the first two. You just have to outlast its attacks (and avoid your "ghost").
 Pause Ahead (Video Game) / int_c1105f41
featureApplicability
1.0
 Pause Ahead (Video Game) / int_c1105f41
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_c1105f41
 Pause Ahead (Video Game) / int_c32ff031
type
Xanatos Gambit
 Pause Ahead (Video Game) / int_c32ff031
comment
Xanatos Gambit: Both endings suggest that, despite your apparent triumph, your actions have been All According to Plan.
 Pause Ahead (Video Game) / int_c32ff031
featureApplicability
1.0
 Pause Ahead (Video Game) / int_c32ff031
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_c32ff031
 Pause Ahead (Video Game) / int_c75df49a
type
Shout-Out
 Pause Ahead (Video Game) / int_c75df49a
comment
Shout-Out: To Tower of Heaven; one of the later levels is a near-exact copy. Including a secret if you go past the door and all the way to the left edge. Some of the pause texts include its Arc Words "May Heaven," "Grant you fortune". The game's description on the original site reads "Pause Ahead is a jumping-and-pausing action game. Pause through the caves until you reach the ending", which is a close match to a similar game's description. In the Bonus Level of Hell, the pause texts "Sanctuary," "Did you Know," "The witch woman," and "Once Had A Brother" reference the spike-filled bonus level of the same game. Also in the Bonus Level of Hell: "You Have 7 Days." Another pause text reads "Missing Number" "World" might count, given how the Pause button works in this game.
 Pause Ahead (Video Game) / int_c75df49a
featureApplicability
1.0
 Pause Ahead (Video Game) / int_c75df49a
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_c75df49a
 Pause Ahead (Video Game) / int_ca87e3ec
type
No Name Given
 Pause Ahead (Video Game) / int_ca87e3ec
comment
No Name Given: The protagonist you play has no name given. There is also the question of 'who' exactly may be talking to you...
 Pause Ahead (Video Game) / int_ca87e3ec
featureApplicability
1.0
 Pause Ahead (Video Game) / int_ca87e3ec
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_ca87e3ec
 Pause Ahead (Video Game) / int_e2d7b14c
type
Made of Explodium
 Pause Ahead (Video Game) / int_e2d7b14c
comment
Made of Explodium: You explode when you touch a death trap, be it a set of spikes or a smashing block.
 Pause Ahead (Video Game) / int_e2d7b14c
featureApplicability
1.0
 Pause Ahead (Video Game) / int_e2d7b14c
featureConfidence
1.0
 Pause Ahead (Video Game)
hasFeature
Pause Ahead (Video Game) / int_e2d7b14c
 Pause Ahead (Video Game) / int_name
type
ItemName
 Pause Ahead (Video Game) / int_name
comment
 Pause Ahead (Video Game) / int_name
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1.0
 Pause Ahead (Video Game) / int_name
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 Pause Ahead (Video Game)
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Pause Ahead (Video Game) / int_name
 Pause Ahead (Video Game) / int_name
itemName
Pause Ahead (Video Game)

The following is a list of statements referring to the current page from other pages.

 Pause Ahead (Video Game)
hasFeature
Bladder of Steel / int_69241dbe
 Pause Ahead (Video Game)
hasFeature
Earn Your Bad Ending / int_69241dbe
 Pause Ahead
seeAlso
Pause Ahead (Video Game)
 Pause Ahead (Video Game)
hasFeature
Production Foreshadowing / int_69241dbe
 Pause Ahead (Video Game)
hasFeature
Race Against the Clock / int_69241dbe
 Pause Ahead (Video Game)
hasFeature
Real-Time with Pause / int_69241dbe
 Pause Ahead (Video Game)
hasFeature
Silliness Switch / int_69241dbe
 Pause Ahead (Video Game)
hasFeature
That One Achievement / int_69241dbe
 Pause Ahead (Video Game)
hasFeature
Timed Mission / int_69241dbe
 PauseAhead
sameAs
Pause Ahead (Video Game)