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Pause Ahead (Video Game)
- 207 statements
- 39 feature instances
- 10 referencing feature instances
Pause Ahead (Video Game) | type |
TVTItem | |
Pause Ahead (Video Game) | label |
Pause Ahead (Video Game) | |
Pause Ahead (Video Game) | page |
PauseAhead | |
Pause Ahead (Video Game) | comment |
A Molyjam inspired platformer from Askiisoft seeks to answer the question, "What if the pause button was a weapon?"An indie platforming game made in 2013 by askiisoft. In this game, you play as a surprisingly adorable humanoid wolf creature who attempts to escape from within a mysterious building.The game's overall feel and design, like its predecessor Tower of Heaven, invokes old Game Boy games.Can be played here on Newgrounds using the Newgrounds Player. | |
Pause Ahead (Video Game) | fetched |
2024-02-13T18:47:22Z | |
Pause Ahead (Video Game) | parsed |
2024-02-13T18:47:22Z | |
Pause Ahead (Video Game) | processingComment |
Dropped link to JojosBizarreAdventureStardustCrusaders: Not a Feature - ITEM | |
Pause Ahead (Video Game) | processingComment |
Dropped link to Pokemon: Not a Feature - ITEM | |
Pause Ahead (Video Game) | processingComment |
Dropped link to TowerOfHeaven: Not a Feature - UNKNOWN | |
Pause Ahead (Video Game) | processingUnknown |
TowerOfHeaven | |
Pause Ahead (Video Game) | isPartOf |
DBTropes | |
Pause Ahead (Video Game) / int_11734fc0 | type |
Mission Control Is Off Its Meds | |
Pause Ahead (Video Game) / int_11734fc0 | comment |
Mission Control Is Off Its Meds: About halfway through the game, another character (who may or may not be the Big Bad) takes over the narration, and the pause messages become increasingly pleading, threatening, or plain nonsensical. | |
Pause Ahead (Video Game) / int_11734fc0 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_11734fc0 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_11734fc0 | |
Pause Ahead (Video Game) / int_132e865c | type |
Earn Your Bad Ending | |
Pause Ahead (Video Game) / int_132e865c | comment |
Earn Your Bad Ending: Your reward for finding all three hidden treasures and clearing Nihil is some text on a terminal indicating that the player character has been terminated, and implying that they never lived a real life in the first place. | |
Pause Ahead (Video Game) / int_132e865c | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_132e865c | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_132e865c | |
Pause Ahead (Video Game) / int_14df589e | type |
BonusLevelOfHell | |
Pause Ahead (Video Game) / int_14df589e | comment |
Also in the Bonus Level of Hell: "You Have 7 Days." | |
Pause Ahead (Video Game) / int_14df589e | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_14df589e | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_14df589e | |
Pause Ahead (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
Pause Ahead (Video Game) / int_1aa08f77 | comment |
Multiple Endings: The normal ending has you defeating the Architect and escaping the maze into the outside world. The Architect has no problem with this, as it has a good number of more test subjects to play with. The secret ending, which requires unlocking and beating Nihil, has you playing the Architect's game to its horrible conclusion. Not much is really explained, but from the status of "terminated" at the end, it's surmised that the Architect has no more use for you as a test subject. Or perhaps you've become the new Architect. It's a Mind Screw of a Downer Ending. All of this made worse by the fact that it is also implied you never lived a real life. | |
Pause Ahead (Video Game) / int_1aa08f77 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_1aa08f77 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_1aa08f77 | |
Pause Ahead (Video Game) / int_1ad6e2da | type |
Little Bit Beastly | |
Pause Ahead (Video Game) / int_1ad6e2da | comment |
Little Bit Beastly: The only indications that the main character isn't human are ears and some of the pause messages. "You have fur." | |
Pause Ahead (Video Game) / int_1ad6e2da | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_1ad6e2da | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_1ad6e2da | |
Pause Ahead (Video Game) / int_1dea3034 | type |
Cool Shades | |
Pause Ahead (Video Game) / int_1dea3034 | comment |
Cool Shades: Your character starts talking quite differently as a result of his new found swag. | |
Pause Ahead (Video Game) / int_1dea3034 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_1dea3034 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_1dea3034 | |
Pause Ahead (Video Game) / int_1e7487cd | type |
Breaking the Fourth Wall | |
Pause Ahead (Video Game) / int_1e7487cd | comment |
Breaking the Fourth Wall: Once you reach level 9, the game's pre-level dialogue can be interpreted to be addressed to the player character... or the player themselves. The same goes for pause messages. | |
Pause Ahead (Video Game) / int_1e7487cd | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_1e7487cd | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_1e7487cd | |
Pause Ahead (Video Game) / int_314c56b9 | type |
Time Stands Still | |
Pause Ahead (Video Game) / int_314c56b9 | comment |
Time Stands Still: How the Pause mechanic works in-universe. You only see what that would look like during the replays at the end of each level or during the boss battle, where a digital copy of you follows you around and mimics your exact moves. | |
Pause Ahead (Video Game) / int_314c56b9 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_314c56b9 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_314c56b9 | |
Pause Ahead (Video Game) / int_363e9631 | type |
Sequential Boss | |
Pause Ahead (Video Game) / int_363e9631 | comment |
Sequential Boss: The Architect battle has three major phases. | |
Pause Ahead (Video Game) / int_363e9631 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_363e9631 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_363e9631 | |
Pause Ahead (Video Game) / int_37fcf16 | type |
Death Is Cheap | |
Pause Ahead (Video Game) / int_37fcf16 | comment |
Death is Cheap: Infinite respawns are in effect. You're going to need them. | |
Pause Ahead (Video Game) / int_37fcf16 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_37fcf16 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_37fcf16 | |
Pause Ahead (Video Game) / int_3b4f620a | type |
No Fourth Wall | |
Pause Ahead (Video Game) / int_3b4f620a | comment |
No Fourth Wall: If you're wearing the sunglasses, both the player character and the other character will make frequent references to the fact that this is a video game. | |
Pause Ahead (Video Game) / int_3b4f620a | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_3b4f620a | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_3b4f620a | |
Pause Ahead (Video Game) / int_4292ebbf | type |
Doppelgänger Attack | |
Pause Ahead (Video Game) / int_4292ebbf | comment |
Doppelgänger Attack: A double of you appears during the final boss battle; touching it kills you. | |
Pause Ahead (Video Game) / int_4292ebbf | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_4292ebbf | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_4292ebbf | |
Pause Ahead (Video Game) / int_496569e8 | type |
Race Against the Clock | |
Pause Ahead (Video Game) / int_496569e8 | comment |
Race Against the Clock: Every level is this to some degree, but the later levels, requiring you to finish the level in 1 second, require liberal use of the pause button to make it through alive. | |
Pause Ahead (Video Game) / int_496569e8 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_496569e8 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_496569e8 | |
Pause Ahead (Video Game) / int_4cc57ad5 | type |
Stop Poking Me! | |
Pause Ahead (Video Game) / int_4cc57ad5 | comment |
Stop Poking Me!: Fail to pass level 5 repeatedly and the Player Nudge gets more and more annoyed, culminating in the frustrated player character declaring "I consider pressing [ESC] to quit the game." | |
Pause Ahead (Video Game) / int_4cc57ad5 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_4cc57ad5 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_4cc57ad5 | |
Pause Ahead (Video Game) / int_60fa92ac | type |
Names to Run Away from Really Fast | |
Pause Ahead (Video Game) / int_60fa92ac | comment |
Names to Run Away from Really Fast: Nihil, the bonus level, which is Latin for "nothing". | |
Pause Ahead (Video Game) / int_60fa92ac | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_60fa92ac | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_60fa92ac | |
Pause Ahead (Video Game) / int_62259825 | type |
Nintendo Hard | |
Pause Ahead (Video Game) / int_62259825 | comment |
Nintendo Hard: This game features many hazard-filled corridors that you can only traverse with the Time Stands Still pausing mechanic. To make matters worse, you can't control your direction while paused, so being stopped within a death trap while paused equals death. | |
Pause Ahead (Video Game) / int_62259825 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_62259825 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_62259825 | |
Pause Ahead (Video Game) / int_62525a70 | type |
He Knows About Timed Hits | |
Pause Ahead (Video Game) / int_62525a70 | comment |
He Knows About Timed Hits: For new players of Pause Ahead, if you die more than two times on level 5 (the first instance where you will need to pause), you will be prompted with I remind myself to press [shift] or [C] to pause. | |
Pause Ahead (Video Game) / int_62525a70 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_62525a70 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_62525a70 | |
Pause Ahead (Video Game) / int_6ac6a56a | type |
And Your Reward Is Clothes | |
Pause Ahead (Video Game) / int_6ac6a56a | comment |
And Your Reward Is Clothes: If you beat it, yes. It's a nice pair of shades for your wee sprite. | |
Pause Ahead (Video Game) / int_6ac6a56a | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_6ac6a56a | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_6ac6a56a | |
Pause Ahead (Video Game) / int_6e0898f9 | type |
Silliness Switch | |
Pause Ahead (Video Game) / int_6e0898f9 | comment |
Silliness Switch: The sunglasses you get for clearing Nihil change all the dialogue from surreal horror to snarky humor. | |
Pause Ahead (Video Game) / int_6e0898f9 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_6e0898f9 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_6e0898f9 | |
Pause Ahead (Video Game) / int_7d0b5cb5 | type |
Platform Hell | |
Pause Ahead (Video Game) / int_7d0b5cb5 | comment |
Platform Hell: Past the first few levels, the level design starts to get absurd as it presents hazards everywhere, reduces the amount of safe footing, lines entire corridors with Spikes of Doom, and tightens the time limit to mere seconds. These would be outright impossible to complete without abuse of the Pause function. | |
Pause Ahead (Video Game) / int_7d0b5cb5 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_7d0b5cb5 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_7d0b5cb5 | |
Pause Ahead (Video Game) / int_7e6c0522 | type |
Off with His Head! | |
Pause Ahead (Video Game) / int_7e6c0522 | comment |
Off with His Head!: Twice! You have to sacrifice yourself to two guillotines at the bottom of Nihil to clear it. The death animation is the same explosion as always, but the imagery manages to be unmistakable regardless. | |
Pause Ahead (Video Game) / int_7e6c0522 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_7e6c0522 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_7e6c0522 | |
Pause Ahead (Video Game) / int_82a3978e | type |
Pause Scumming | |
Pause Ahead (Video Game) / int_82a3978e | comment |
Pause Scumming: The game is built around abuse of its pause function. However, it handles pausing in an unconventional way — you are invincible and maintain your momentum while paused, allowing you to travel to places you can't reach normally. | |
Pause Ahead (Video Game) / int_82a3978e | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_82a3978e | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_82a3978e | |
Pause Ahead (Video Game) / int_8bfd8321 | type |
Informing the Fourth Wall | |
Pause Ahead (Video Game) / int_8bfd8321 | comment |
Informing the Fourth Wall: The monologuing from the player character can serve as a vague Player Nudge or hint at the game's backstory. | |
Pause Ahead (Video Game) / int_8bfd8321 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_8bfd8321 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_8bfd8321 | |
Pause Ahead (Video Game) / int_8df14c99 | type |
One-Hit-Point Wonder | |
Pause Ahead (Video Game) / int_8df14c99 | comment |
One-Hit-Point Wonder: Contact with a spike or saw or evilly grinning blocks will end you quite explosively. | |
Pause Ahead (Video Game) / int_8df14c99 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_8df14c99 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_8df14c99 | |
Pause Ahead (Video Game) / int_8e3b5b4d | type |
Minimalist Cast | |
Pause Ahead (Video Game) / int_8e3b5b4d | comment |
Minimalist Cast: There are only three characters in this game: The test subject, the unknown narrator and the Architect. And it's not clear if the narrator and the Architect are the same person or not. | |
Pause Ahead (Video Game) / int_8e3b5b4d | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_8e3b5b4d | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_8e3b5b4d | |
Pause Ahead (Video Game) / int_928ca2cc | type |
You Have Outlived Your Usefulness | |
Pause Ahead (Video Game) / int_928ca2cc | comment |
You Have Outlived Your Usefulness: In the secret ending, your reward for completing Nihil is getting terminated after fulfilling your unstated role and performing as instructed. | |
Pause Ahead (Video Game) / int_928ca2cc | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_928ca2cc | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_928ca2cc | |
Pause Ahead (Video Game) / int_957e5fc2 | type |
Villainous Breakdown | |
Pause Ahead (Video Game) / int_957e5fc2 | comment |
Villainous Breakdown: The pre-level monologues after level 9 attempt to talk the player character (or maybe the player themselves) into giving up. As the player progresses, it gets more desperate, sometimes outright begging them to cease. | |
Pause Ahead (Video Game) / int_957e5fc2 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_957e5fc2 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_957e5fc2 | |
Pause Ahead (Video Game) / int_96a2363c | type |
Bathos | |
Pause Ahead (Video Game) / int_96a2363c | comment |
Bathos: After clearing the game once, the dialogue changes to snarky humor, which contrasts amusingly with the dark and hopeless lore you learned about on that first run. | |
Pause Ahead (Video Game) / int_96a2363c | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_96a2363c | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_96a2363c | |
Pause Ahead (Video Game) / int_9eca61c8 | type |
Production Foreshadowing | |
Pause Ahead (Video Game) / int_9eca61c8 | comment |
Production Foreshadowing: At one point, the pause screen mentions anagrams. What's one of the words that appears when you pause? Ozuak. | |
Pause Ahead (Video Game) / int_9eca61c8 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_9eca61c8 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_9eca61c8 | |
Pause Ahead (Video Game) / int_a295c722 | type |
Bizarre Puzzle Game | |
Pause Ahead (Video Game) / int_a295c722 | comment |
Bizarre Puzzle Game: The way the game handles its pause function goes against conventional knowledge of puzzle platformers. Grasping and mastering it is one of the biggest challenges to a new player. | |
Pause Ahead (Video Game) / int_a295c722 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_a295c722 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_a295c722 | |
Pause Ahead (Video Game) / int_bb48f8ba | type |
Timed Mission | |
Pause Ahead (Video Game) / int_bb48f8ba | comment |
Timed Mission: Every level provides a short time limit to finish; you die if it lapses. Some are as tight as one second. | |
Pause Ahead (Video Game) / int_bb48f8ba | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_bb48f8ba | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_bb48f8ba | |
Pause Ahead (Video Game) / int_be3e7584 | type |
Brutal Bonus Level | |
Pause Ahead (Video Game) / int_be3e7584 | comment |
Brutal Bonus Level: Nihil, which you can only reach if you find all 3 secrets before reaching the final boss, is absolutely littered with pointy death, and precision pausing is necessary to make any kind of progress. | |
Pause Ahead (Video Game) / int_be3e7584 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_be3e7584 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_be3e7584 | |
Pause Ahead (Video Game) / int_bef696dd | type |
Mind Screw | |
Pause Ahead (Video Game) / int_bef696dd | comment |
The secret ending, which requires unlocking and beating Nihil, has you playing the Architect's game to its horrible conclusion. Not much is really explained, but from the status of "terminated" at the end, it's surmised that the Architect has no more use for you as a test subject. Or perhaps you've become the new Architect. It's a Mind Screw of a Downer Ending. All of this made worse by the fact that it is also implied you never lived a real life. | |
Pause Ahead (Video Game) / int_bef696dd | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_bef696dd | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_bef696dd | |
Pause Ahead (Video Game) / int_c1105f41 | type |
Hold the Line | |
Pause Ahead (Video Game) / int_c1105f41 | comment |
Hold the Line: The final phase of the Final Boss doesn't involve hitting any switches like the first two. You just have to outlast its attacks (and avoid your "ghost"). | |
Pause Ahead (Video Game) / int_c1105f41 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_c1105f41 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_c1105f41 | |
Pause Ahead (Video Game) / int_c32ff031 | type |
Xanatos Gambit | |
Pause Ahead (Video Game) / int_c32ff031 | comment |
Xanatos Gambit: Both endings suggest that, despite your apparent triumph, your actions have been All According to Plan. | |
Pause Ahead (Video Game) / int_c32ff031 | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_c32ff031 | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_c32ff031 | |
Pause Ahead (Video Game) / int_c75df49a | type |
Shout-Out | |
Pause Ahead (Video Game) / int_c75df49a | comment |
Shout-Out: To Tower of Heaven; one of the later levels is a near-exact copy. Including a secret if you go past the door and all the way to the left edge. Some of the pause texts include its Arc Words "May Heaven," "Grant you fortune". The game's description on the original site reads "Pause Ahead is a jumping-and-pausing action game. Pause through the caves until you reach the ending", which is a close match to a similar game's description. In the Bonus Level of Hell, the pause texts "Sanctuary," "Did you Know," "The witch woman," and "Once Had A Brother" reference the spike-filled bonus level of the same game. Also in the Bonus Level of Hell: "You Have 7 Days." Another pause text reads "Missing Number" "World" might count, given how the Pause button works in this game. | |
Pause Ahead (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_c75df49a | |
Pause Ahead (Video Game) / int_ca87e3ec | type |
No Name Given | |
Pause Ahead (Video Game) / int_ca87e3ec | comment |
No Name Given: The protagonist you play has no name given. There is also the question of 'who' exactly may be talking to you... | |
Pause Ahead (Video Game) / int_ca87e3ec | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_ca87e3ec | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_ca87e3ec | |
Pause Ahead (Video Game) / int_e2d7b14c | type |
Made of Explodium | |
Pause Ahead (Video Game) / int_e2d7b14c | comment |
Made of Explodium: You explode when you touch a death trap, be it a set of spikes or a smashing block. | |
Pause Ahead (Video Game) / int_e2d7b14c | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_e2d7b14c | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_e2d7b14c | |
Pause Ahead (Video Game) / int_name | type |
ItemName | |
Pause Ahead (Video Game) / int_name | comment |
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Pause Ahead (Video Game) / int_name | featureApplicability |
1.0 | |
Pause Ahead (Video Game) / int_name | featureConfidence |
1.0 | |
Pause Ahead (Video Game) | hasFeature |
Pause Ahead (Video Game) / int_name | |
Pause Ahead (Video Game) / int_name | itemName |
Pause Ahead (Video Game) |
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