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Peglin (Video Game)
- 354 statements
- 68 feature instances
- 6 referencing feature instances
Peglin (Video Game) | type |
TVTItem | |
Peglin (Video Game) | label |
Peglin (Video Game) | |
Peglin (Video Game) | page |
Peglin | |
Peglin (Video Game) | comment |
Peglin is a "Pachinko Roguelike" inspired by Peggle and Slay the Spire, in which you play as a titular Peglin on a quest to slay the dragons plaguing their kind. They venture through the Forest, Castle and finally the Lair in order to achieve this goal, fighting a plethora of enemies along the way in a unique form of turn-based combat where attacks are decided by the kind of Orbs the player drops onto a pachinko board. Each Orb has its own unique properties and boards can take any number of wild, abstract shapes populated not just by normal and sloped pegs, but special critical hit pegs, pegs that refresh the board, bombs and more.The game was developed and published by Canadian studio Red Nexus Games. It was released in Early Access in April 2022. | |
Peglin (Video Game) | fetched |
2023-11-23T12:01:18Z | |
Peglin (Video Game) | parsed |
2023-11-23T12:01:18Z | |
Peglin (Video Game) | processingComment |
Dropped link to CriticalHit: Not a Feature - ITEM | |
Peglin (Video Game) | processingComment |
Dropped link to Minesweeper: Not a Feature - ITEM | |
Peglin (Video Game) | processingComment |
Dropped link to PoisonedWeapons: Not a Feature - ITEM | |
Peglin (Video Game) | processingComment |
Dropped link to Pokemon: Not a Feature - ITEM | |
Peglin (Video Game) | processingComment |
Dropped link to Roguelike: Not a Feature - IGNORE | |
Peglin (Video Game) | processingComment |
Dropped link to SlayTheSpire: Not a Feature - ITEM | |
Peglin (Video Game) | isPartOf |
DBTropes | |
Peglin (Video Game) / int_12c65d9b | type |
Abnormal Ammo | |
Peglin (Video Game) / int_12c65d9b | comment |
Abnormal Ammo: The orbs that the player Peglin can find are all inherently a bit strange as far as weapons go, being spherical ammunition that is either hurled into enemies directly or used to conjure some kind of magic spell, but within this category we can see anything from: Completely normal stones of varying sizes. Knives encased in transparent balls (that disappear when thrown to leave just the blade within, like a gacha prize). Raw elements such as fire, ice and lightning congealed into a physical orb that the Peglin can 'catch' from sources of said elements. And many more. It seems as though there are no limits on what an Orb can or cannot be, leaving the playing field open for new additions as the game continues through it's Early Access towards eventual full release. | |
Peglin (Video Game) / int_12c65d9b | featureApplicability |
1.0 | |
Peglin (Video Game) / int_12c65d9b | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_12c65d9b | |
Peglin (Video Game) / int_15da4941 | type |
Badass Adorable | |
Peglin (Video Game) / int_15da4941 | comment |
Badass Adorable: The Peglin meekly starts out with a handful of stones and a single knife to defend themselves with, scrapping with slimes, bats and the occasional spitting plant. By the time they reach the Castle and onward, however, you're likely to be seeing them slinging elemental magic, dropping giant obelisks from the sky and raining explosive ordinance on any unlucky monsters that stand in their way. | |
Peglin (Video Game) / int_15da4941 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_15da4941 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_15da4941 | |
Peglin (Video Game) / int_17975d1b | type |
Unstable Equilibrium | |
Peglin (Video Game) / int_17975d1b | comment |
Unstable Equilibrium: After a battle, a player has the choice of using their gold either towards improving their ball collection, or healing. A chain of bad luck can force a player to heal, which means they're not ready for the next encounter and can't focus on gathering gold, which means they have to heal... | |
Peglin (Video Game) / int_17975d1b | featureApplicability |
1.0 | |
Peglin (Video Game) / int_17975d1b | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_17975d1b | |
Peglin (Video Game) / int_1853aad0 | type |
Maximum HP Reduction | |
Peglin (Video Game) / int_1853aad0 | comment |
Maximum HP Reduction: The 100 HP that the Peglin begins with can be reduced by either taking a Deal with the Devil or, less drastically, by leaping out of the way of an oncoming minecart and twisting their ankle. | |
Peglin (Video Game) / int_1853aad0 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_1853aad0 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_1853aad0 | |
Peglin (Video Game) / int_1ebbdddb | type |
Power at a Price | |
Peglin (Video Game) / int_1ebbdddb | comment |
Power at a Price: Boss relics offer some great benefits, but if they don't come with an explicit drawback, there's a good chance they may not play well with how some pegboards are set up. | |
Peglin (Video Game) / int_1ebbdddb | featureApplicability |
1.0 | |
Peglin (Video Game) / int_1ebbdddb | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_1ebbdddb | |
Peglin (Video Game) / int_1fc8335e | type |
Deal with the Devil | |
Peglin (Video Game) / int_1fc8335e | comment |
Deal with the Devil: In the Castle and Mines, a mysterious figure may offer "power" to the Peglin in a random event. Doing so costs half your maximum HP, but gives the Peglin the Infernal Ingot, which grants them the ability to steal one life point from a foe per five pegs hit. | |
Peglin (Video Game) / int_1fc8335e | featureApplicability |
1.0 | |
Peglin (Video Game) / int_1fc8335e | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_1fc8335e | |
Peglin (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Peglin (Video Game) / int_2557e3a9 | comment |
Palette Swap: Common in regards to foes; the plants in the Forest return with more health, punch, and flair in the Castle, for instance. In Early Access, many foes in the Caves are simply shadowed versions of existing ones. | |
Peglin (Video Game) / int_2557e3a9 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_2557e3a9 | |
Peglin (Video Game) / int_27b418da | type |
A Winner Is You | |
Peglin (Video Game) / int_27b418da | comment |
A Winner Is You: Completing the Mines only gets you a notification that you have done so, and, if applicable, a note that the next level of Cruciball has been unlocked. | |
Peglin (Video Game) / int_27b418da | featureApplicability |
1.0 | |
Peglin (Video Game) / int_27b418da | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_27b418da | |
Peglin (Video Game) / int_2a4c561 | type |
Informed Equipment | |
Peglin (Video Game) / int_2a4c561 | comment |
Informed Equipment: Don't expect to see your Peglin wearing that Mental Mantle or carrying that Consuming Chalice. | |
Peglin (Video Game) / int_2a4c561 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_2a4c561 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_2a4c561 | |
Peglin (Video Game) / int_3bd958f2 | type |
Cast from Money | |
Peglin (Video Game) / int_3bd958f2 | comment |
Cast from Money: Peglinero's Pendant will cause each gold collected from the field to count towards damage for that shot, same as hitting a peg alone. The Swashbucklorb works much the same way, albeit only for itself. The Molten Mantle hits the targeted foe for the damage currently on the shot for every two coins collected, with the drawback that you can no longer collect money to spend. Also counts as a particularly strong example of Linear Warriors, Quadratic Wizards. | |
Peglin (Video Game) / int_3bd958f2 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_3bd958f2 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_3bd958f2 | |
Peglin (Video Game) / int_409c3edf | type |
Zip Mode | |
Peglin (Video Game) / int_409c3edf | comment |
Zip Mode: A press of a button will speed everything up to 1.5x, 2x, or 3x speed. The only thing this doesn't affect is the spinning if you are Confused. | |
Peglin (Video Game) / int_409c3edf | featureApplicability |
1.0 | |
Peglin (Video Game) / int_409c3edf | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_409c3edf | |
Peglin (Video Game) / int_465966a3 | type |
Drop the Hammer | |
Peglin (Video Game) / int_465966a3 | comment |
Drop the Hammer: The Worbhammer is, indeed, a warhammer in orb form. True to form, it's heavy on the field, does plenty of damage, gets Overflow, and can be upgraded to do wonders against Shields. | |
Peglin (Video Game) / int_465966a3 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_465966a3 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_465966a3 | |
Peglin (Video Game) / int_48b9731f | type |
Paper-Thin Disguise | |
Peglin (Video Game) / int_48b9731f | comment |
Paper-Thin Disguise: A random encounter in the Castle is with a Peglin very poorly disguised as a human, wearing a mask and described as hiding their ears. The humans seem to be buying it, and if you rat them out, they seem genuinely surprised. | |
Peglin (Video Game) / int_48b9731f | featureApplicability |
1.0 | |
Peglin (Video Game) / int_48b9731f | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_48b9731f | |
Peglin (Video Game) / int_4a9c731e | type |
When Trees Attack | |
Peglin (Video Game) / int_4a9c731e | comment |
When Trees Attack: In the initial forest stage, some encounters may include stump-like foes that consistently walk forward, and will attack the player character just as any other foe. | |
Peglin (Video Game) / int_4a9c731e | featureApplicability |
1.0 | |
Peglin (Video Game) / int_4a9c731e | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_4a9c731e | |
Peglin (Video Game) / int_4aa5b8be | type |
Resting Recovery | |
Peglin (Video Game) / int_4aa5b8be | comment |
Resting Recovery: A random event in the Forest may note that the weather is nice and sunny, and that it would be a nice place to rest. Doing so always heals 15 HP, but has a chance of ambushing you with an elite. | |
Peglin (Video Game) / int_4aa5b8be | featureApplicability |
1.0 | |
Peglin (Video Game) / int_4aa5b8be | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_4aa5b8be | |
Peglin (Video Game) / int_4ebbbd17 | type |
Matryoshka Object | |
Peglin (Video Game) / int_4ebbbd17 | comment |
Matryoshka Object: The Matryorbshka has innate Multiball, with upgrades increasing that Multiball instead of per-peg damage. By its own power, a fully leveled Matryorbshka may split into 8 different balls on a single board. The Matryoshka Shell grants Multiball to all balls, at the cost of docking damage per peg. | |
Peglin (Video Game) / int_4ebbbd17 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_4ebbbd17 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_4ebbbd17 | |
Peglin (Video Game) / int_4ffde1e0 | type |
Luckily, My Shield Will Protect Me | |
Peglin (Video Game) / int_4ffde1e0 | comment |
Luckily, My Shield Will Protect Me: One of the relics, the Round Guard, is a buckler that will negate all damage taken while your Peglin is reloading. Some knights in the Castle sport shields. While the technical health of the shields are low, they take half damage from your attacks. Also in the Castle, some pegs are shielded, and at least one will be for every shield-bearing foe. These take several impacts to remove from play. And to round it out, one of the elites in the Castle is a wizard who will transform some of your pegs into shielded pegs and, while not sporting a literal shield itself, gives itself Ballwark—a status with a shield that prevents hits below a certain damage from affecting it. Certain orbs and relics may grant the player Ballwark in various quantities. | |
Peglin (Video Game) / int_4ffde1e0 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_4ffde1e0 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_4ffde1e0 | |
Peglin (Video Game) / int_514cba56 | type |
Sinister Geometry | |
Peglin (Video Game) / int_514cba56 | comment |
Sinister Geometry: One of the bosses of the Mines is a set of four moving squares with intricate markings that consistently fires on the Peglin, buffs each other, and heals. | |
Peglin (Video Game) / int_514cba56 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_514cba56 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_514cba56 | |
Peglin (Video Game) / int_51567188 | type |
Cast from Hit Points | |
Peglin (Video Game) / int_51567188 | comment |
Cast from Hit Points: The Orblation will always cause self-damage on use, with the tradeoff being that it's aimable and hits hard. The Nosforbatu causes a lot of self-damage... remedied at least in part due to it healing at least as much as it hurts your foes. The Bullyball has this by proxy: its damage goes up every time self-damage is caused. The treasure Wand of Skulltimate Power doubles your damage outright, but at the cost of causing a small amount of damage with every so-many pegs hit. | |
Peglin (Video Game) / int_51567188 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_51567188 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_51567188 | |
Peglin (Video Game) / int_52094ed | type |
Team Killer | |
Peglin (Video Game) / int_52094ed | comment |
Team Killer: One of the bosses in the Castle is a giant living wall that moves slowly and attacks by opening its huge mouth to swallow whatever's in front of it, resulting in an instant kill. Before this can ever happen to the player Peglin, however, it will always be shown off against one of the two large knight enemies that spawn alongside the boss on the first turn, warning the player of what might happen if they don't act fast. By using the Bramball to immobilize the other large knight, one can Set a Mook to Kill a Mook for extremely beneficial returns, opening up a clear path to attack the boss quickly. | |
Peglin (Video Game) / int_52094ed | featureApplicability |
1.0 | |
Peglin (Video Game) / int_52094ed | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_52094ed | |
Peglin (Video Game) / int_56b8b4f1 | type |
Lean and Mean | |
Peglin (Video Game) / int_56b8b4f1 | comment |
Lean and Mean: One of the Mines elites, notated as Slenderlin, is a very tall Peglin with gangly limbs who isn't exactly partial to your Peglin showing up, pitching things at them and occasionally buffing its attack. | |
Peglin (Video Game) / int_56b8b4f1 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_56b8b4f1 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_56b8b4f1 | |
Peglin (Video Game) / int_57b80b45 | type |
Fantastic Racism | |
Peglin (Video Game) / int_57b80b45 | comment |
Fantastic Racism: Nothing that isn't a Peglin seems particularly kind to your Peglin, and the implication of the Castle event with the fellow Peglin disguised as a human implies that Peglin-human relations are sufficiently bad that humans will ordinarily refuse to allow a Peglin to even work for them. | |
Peglin (Video Game) / int_57b80b45 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_57b80b45 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_57b80b45 | |
Peglin (Video Game) / int_5aa8b4b6 | type |
Intrepid Merchant | |
Peglin (Video Game) / int_5aa8b4b6 | comment |
Intrepid Merchant: From the shaded Forest to the interior of the Castle to the depths of the Mines, one may find Haglin peddling their wares, including both a variety of orbs and several low-tier relics...for a modest fee of coins. Question mark encounters may also have them offering a free sample. | |
Peglin (Video Game) / int_5aa8b4b6 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_5aa8b4b6 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_5aa8b4b6 | |
Peglin (Video Game) / int_60f37373 | type |
Attack Reflector | |
Peglin (Video Game) / int_60f37373 | comment |
Attack Reflector: Mirror enemies have this in effect for any attack that doesn't kill them outright. While it's not 1:1 (as due to Health/Damage Asymmetry, this would almost certainly kill the Peglin), fail to kill them and you're in for a bruising. Thankfully, this only works on thrown projectiles, but have fun trying to get past their resistance to aimed orbs. | |
Peglin (Video Game) / int_60f37373 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_60f37373 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_60f37373 | |
Peglin (Video Game) / int_64cf3b3f | type |
Damage Reduction | |
Peglin (Video Game) / int_64cf3b3f | comment |
Damage Reduction: The Intentional Oboe relic reduces all damage taken by 1. It's not much at once, but it adds up. | |
Peglin (Video Game) / int_64cf3b3f | featureApplicability |
1.0 | |
Peglin (Video Game) / int_64cf3b3f | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_64cf3b3f | |
Peglin (Video Game) / int_66f763c0 | type |
Interface Screw | |
Peglin (Video Game) / int_66f763c0 | comment |
Interface Screw: The Confusion condition will cause the player's aim to spin uncontrollably, meaning that the only thing a player can do is hit launch and pray. The Bronze Rod and Lightning Rod will force the aiming reticle to themselves when they are present, meaning that any aimed orbs will hit them (and annoyingly do half damage). If you mostly have normally thrown orbs or crowd-hitters, this is an occasional annoyance, but if you have more of a focus on aimed orbs such as the Concentrication, it can be a hassle. | |
Peglin (Video Game) / int_66f763c0 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_66f763c0 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_66f763c0 | |
Peglin (Video Game) / int_69aa26d1 | type |
Poison Is Corrosive | |
Peglin (Video Game) / int_69aa26d1 | comment |
Poison Is Corrosive: While the theming of Spinfection poses it as a poison, it does just as much damage to non-organic foes such as moving walls—which is significant, seeing as Bramble does not affect them. | |
Peglin (Video Game) / int_69aa26d1 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_69aa26d1 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_69aa26d1 | |
Peglin (Video Game) / int_6d7026fa | type |
Punny Name | |
Peglin (Video Game) / int_6d7026fa | comment |
Punny Name: Every single Orb in the game is named after some kind of sphere-based pun relating to its characteristics, even the basic Pebball. The game's achievements state that the mole boss is named Avogadro. In Chemistry, Avogadro's Number is used to calculate elemental entities, with one unit defined as a "Mole" (and has a value of 6.022 x 10^23, which is why the boss has 602 health). | |
Peglin (Video Game) / int_6d7026fa | featureApplicability |
1.0 | |
Peglin (Video Game) / int_6d7026fa | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_6d7026fa | |
Peglin (Video Game) / int_726df893 | type |
Equipment Upgrade | |
Peglin (Video Game) / int_726df893 | comment |
Equipment Upgrade: After a battle and in some events, the Peglin is offered a chance to upgrade one of their orbs. This generally increases the damage an orb does, or alters its abilities for the better. This maxes out at level III. | |
Peglin (Video Game) / int_726df893 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_726df893 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_726df893 | |
Peglin (Video Game) / int_77824082 | type |
Healing Boss | |
Peglin (Video Game) / int_77824082 | comment |
Healing Boss: One of the four panels of the Quaballistic Ruins can heal itself and its cohorts, and the Super Sapper will tend to itself periodically. | |
Peglin (Video Game) / int_77824082 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_77824082 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_77824082 | |
Peglin (Video Game) / int_7d561d58 | type |
Too Awesome to Use | |
Peglin (Video Game) / int_7d561d58 | comment |
Too Awesome to Use: A level 1 Doctorb heals the Peglin, something that can only be reliably done by sacrificing the opportunity to obtain or upgrade an Orb... but using it once removes it from your inventory. So it's common for a player to skip over it, at least until they upgrade it so that it can be used once per battle. | |
Peglin (Video Game) / int_7d561d58 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_7d561d58 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_7d561d58 | |
Peglin (Video Game) / int_7f93c22e | type |
Chain Lightning | |
Peglin (Video Game) / int_7f93c22e | comment |
Chain Lightning: The Ball Lightning evokes this by "chaining" out to a peg near the one actually hit, hitting and activating it as well. Upgrading it increases the number of pegs chained per hit. | |
Peglin (Video Game) / int_7f93c22e | featureApplicability |
1.0 | |
Peglin (Video Game) / int_7f93c22e | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_7f93c22e | |
Peglin (Video Game) / int_812ee32b | type |
Linear Warriors, Quadratic Wizards | |
Peglin (Video Game) / int_812ee32b | comment |
Also counts as a particularly strong example of Linear Warriors, Quadratic Wizards. | |
Peglin (Video Game) / int_812ee32b | featureApplicability |
1.0 | |
Peglin (Video Game) / int_812ee32b | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_812ee32b | |
Peglin (Video Game) / int_82982bcb | type |
Evil Doppelgänger | |
Peglin (Video Game) / int_82982bcb | comment |
Evil Doppelgänger: Starting in the Castle, random encounters may be had with a false Haglin. This fake is eerily not animated, speaks sssssstrangely, and takes a modest fee of HP. | |
Peglin (Video Game) / int_82982bcb | featureApplicability |
1.0 | |
Peglin (Video Game) / int_82982bcb | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_82982bcb | |
Peglin (Video Game) / int_84685817 | type |
Life Drain | |
Peglin (Video Game) / int_84685817 | comment |
Life Drain: The implication of the Nosforbatu, which does damage equal to or greater than the amount you heal when launching it. (Though thankfully, if the damage it causes is greater than what is needed to kill the enemy, it'll still heal you as much as promised.) However, this is also capped by how much you heal... and yet at the same time, launching the Nosforbatu does self-damage. So one should be low on health, but not too low on health, while using it. | |
Peglin (Video Game) / int_84685817 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_84685817 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_84685817 | |
Peglin (Video Game) / int_88c9e3d5 | type |
Percent-Based Values | |
Peglin (Video Game) / int_88c9e3d5 | comment |
Percent-Based Values: The Echo effect runs on this—a number is tacked to the Echo, and that number is the percentage of the damage the previous attack did that will be added to your current attack. | |
Peglin (Video Game) / int_88c9e3d5 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_88c9e3d5 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_88c9e3d5 | |
Peglin (Video Game) / int_88e5fcbc | type |
One-Hit Polykill | |
Peglin (Video Game) / int_88e5fcbc | comment |
One-Hit Polykill: The essence of anything that has or grants Overflow. If it kills the first foe it hits, the remaining damage goes towards the next foe, and so on and so forth until either something takes the damage and lives or everything on that plane is wiped out. This is also possible with anything given Piercing damage. | |
Peglin (Video Game) / int_88e5fcbc | featureApplicability |
1.0 | |
Peglin (Video Game) / int_88e5fcbc | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_88e5fcbc | |
Peglin (Video Game) / int_9136471a | type |
Our Goblins Are Different | |
Peglin (Video Game) / int_9136471a | comment |
Our Goblins Are Different: So far, 'Peglin' appears to just refer to the typical depiction of a green-skinned, large-eared goblin, seen in the player Peglin, the partially crystalized enemy Peglins in the Lair and the ethereal doppelganger NPC, implied to be a spectre of the player Peglin from an alternate timeline. | |
Peglin (Video Game) / int_9136471a | featureApplicability |
1.0 | |
Peglin (Video Game) / int_9136471a | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_9136471a | |
Peglin (Video Game) / int_933576c8 | type |
Mighty Glacier | |
Peglin (Video Game) / int_933576c8 | comment |
The Demon Wall boss of the castle area is preceded by two knight foes, menacing in their own right... but the first turn it gets off, its stony face will open its mouth into a door and take one of the knights into itself, leaving no trace. If it manages to get to the Peglin, their HP is set to -999. | |
Peglin (Video Game) / int_933576c8 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_933576c8 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_933576c8 | |
Peglin (Video Game) / int_9446f847 | type |
Death or Glory Attack | |
Peglin (Video Game) / int_9446f847 | comment |
Death or Glory Attack: The Omegorb hits hard and has Overflow, but will Nerf the pegs it hits so that even when refreshed, they do less damage than hit. The Ohmygorb! is just as strong as the Omegorb and will hit everything on the screen... but every peg it hits is destroyed. Not just Hit—refreshing the board won't bring them back! It's a stylish way to end a battle, but be sure it's properly ended lest you run out of stuff to hit. The Double-Edged Sworb is *extremely* powerful numerically, and has the additional bonus of refreshing the board when drawn. The drawback? For every peg restored to the board, the player is damaged. If a peg-dense board is mostly empty, having a Double-Edged Sworb in the deck is staring down the barrel. | |
Peglin (Video Game) / int_9446f847 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_9446f847 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_9446f847 | |
Peglin (Video Game) / int_9c4ff236 | type |
Brutish Bulls | |
Peglin (Video Game) / int_9c4ff236 | comment |
Brutish Bulls: One of the Forest bosses is an aggressive minotaur who can hit for a fifth of your Peglin's max health. | |
Peglin (Video Game) / int_9c4ff236 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_9c4ff236 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_9c4ff236 | |
Peglin (Video Game) / int_a6cda066 | type |
Rule of Three | |
Peglin (Video Game) / int_a6cda066 | comment |
And to round it out, one of the elites in the Castle is a wizard who will transform some of your pegs into shielded pegs and, while not sporting a literal shield itself, gives itself Ballwark—a status with a shield that prevents hits below a certain damage from affecting it. | |
Peglin (Video Game) / int_a6cda066 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_a6cda066 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_a6cda066 | |
Peglin (Video Game) / int_abcb9af1 | type |
Eaten Alive | |
Peglin (Video Game) / int_abcb9af1 | comment |
Eaten Alive: In two forms. The slime boss of the forest area will absorb the Peglin if it reaches them. This does not immediately kill the player, but instead moves their firing location from the sides of the playing field (which is in its likeness) to the inside of said likeness. However, this also ups its damage output, implying the act of digestion being in progress. The Demon Wall boss of the castle area is preceded by two knight foes, menacing in their own right... but the first turn it gets off, its stony face will open its mouth into a door and take one of the knights into itself, leaving no trace. If it manages to get to the Peglin, their HP is set to -999. | |
Peglin (Video Game) / int_abcb9af1 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_abcb9af1 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_abcb9af1 | |
Peglin (Video Game) / int_abfb19ba | type |
Fire, Ice, Lightning | |
Peglin (Video Game) / int_abfb19ba | comment |
Fire, Ice, Lightning: The game happens to have these embodied with the Infernorb, Icircle, and Ball Lightning. | |
Peglin (Video Game) / int_abfb19ba | featureApplicability |
1.0 | |
Peglin (Video Game) / int_abfb19ba | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_abfb19ba | |
Peglin (Video Game) / int_acdc4c5d | type |
Anti-Hoarding | |
Peglin (Video Game) / int_acdc4c5d | comment |
Anti-Hoarding: Taking every single orb the game offers you after a battle is naturally a bad idea, since it's highly unlikely you'll be able to level them all up enough to be useful in endgame, hence clogging up your inventory with a mishmash of weak attackers. In addition, there's a selection of useful relics that only activate when reloading, which won't happen often if you're toting around a dozen balls or more. | |
Peglin (Video Game) / int_acdc4c5d | featureApplicability |
1.0 | |
Peglin (Video Game) / int_acdc4c5d | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_acdc4c5d | |
Peglin (Video Game) / int_afc8ddc7 | type |
Armor-Piercing Attack | |
Peglin (Video Game) / int_afc8ddc7 | comment |
Armor-Piercing Attack: A fully upgraded Worbhammer can smash through enemy shields, and a level 2 Worbhammer or any Infernorb melt through shielded pegs on the board. | |
Peglin (Video Game) / int_afc8ddc7 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_afc8ddc7 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_afc8ddc7 | |
Peglin (Video Game) / int_b709120e | type |
Inexplicably Preserved Dungeon Meat | |
Peglin (Video Game) / int_b709120e | comment |
Inexplicably Preserved Dungeon Meat: The wall chicken, a Shout-Out to the similar item in Castlevania, despite being preserved in chests, or various boss monsters, is still edible... Somehow. One may ask similar questions of the Well-Done Steak, An Apple A Day, the Cookie, and the Pumpkin π. Deconstructed with the Bad Cheese, which apparently reeks to the point that for every time you reload, more and more damage is dealt to your foes. | |
Peglin (Video Game) / int_b709120e | featureApplicability |
1.0 | |
Peglin (Video Game) / int_b709120e | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_b709120e | |
Peglin (Video Game) / int_baaf641a | type |
King Mook | |
Peglin (Video Game) / int_baaf641a | comment |
King Mook: The slime boss to the regular slimes is this, as is the living wall to its smaller, faceless miniboss counterparts. | |
Peglin (Video Game) / int_baaf641a | featureApplicability |
1.0 | |
Peglin (Video Game) / int_baaf641a | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_baaf641a | |
Peglin (Video Game) / int_bc2c77d5 | type |
Living Structure Monster | |
Peglin (Video Game) / int_bc2c77d5 | comment |
Living Structure Monster: The Castle area is home to both Brick Slimes (cube-shaped stone slime variants with a powerful jump) and living walls (slow but powerful minibosses with large hands they use to slap the Peglin for a quarter of their default max health). There's also a giant living wall that acts as a boss, who, instead of a hand emerging from a wall, is a complete face with a functioning mouth. | |
Peglin (Video Game) / int_bc2c77d5 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_bc2c77d5 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_bc2c77d5 | |
Peglin (Video Game) / int_bcd27e37 | type |
Improbable Aiming Skills | |
Peglin (Video Game) / int_bcd27e37 | comment |
The Unicorn Horn relic's increased length on the shot indicator is a reference to Bjorn Unicorn's Super Guide power, and the Jack-Orb-Lantern and Pumpkin π call back to Renfield Pumpkin's Spooky Ammo. | |
Peglin (Video Game) / int_bcd27e37 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_bcd27e37 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_bcd27e37 | |
Peglin (Video Game) / int_c0091e94 | type |
Dragon Hoard | |
Peglin (Video Game) / int_c0091e94 | comment |
Dragon Hoard: If faced with the dragon for your final boss, he will be fought on a board where every peg shines with gold. By this point, since it's the end of the run, it just looks cool; but it can seriously backfire if you have any relics that make coins work for you in combat. | |
Peglin (Video Game) / int_c0091e94 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_c0091e94 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_c0091e94 | |
Peglin (Video Game) / int_c04f297d | type |
Path of Most Resistance | |
Peglin (Video Game) / int_c04f297d | comment |
Path of Most Resistance: Sure, the big red skull-and-crossbones foretelling the presence of an elite foe can seem intimidating, but managing to beat one will always net you a selection of 'rare' and generally higher-quality treasures, while going for a random chest has a split chance on offering you a rare or a common relic. | |
Peglin (Video Game) / int_c04f297d | featureApplicability |
1.0 | |
Peglin (Video Game) / int_c04f297d | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_c04f297d | |
Peglin (Video Game) / int_c75df49a | type |
Shout-Out | |
Peglin (Video Game) / int_c75df49a | comment |
Shout-Out: Given how much it borrows from both Peggle and Slay the Spire, it's not surprising to see a few homages to both games. The Unicorn Horn relic's increased length on the shot indicator is a reference to Bjorn Unicorn's Super Guide power, and the Jack-Orb-Lantern and Pumpkin π call back to Renfield Pumpkin's Spooky Ammo. The layout of each map very much resembles Slay the Spire and its act system, and both refer to the items that affect the player's abilities as Relics. The Sash of Focus references the Focus Sash from Pokémon. Both items will prevent its user from dying/fainting from a lethal attack, Though the Sash of Focus does not require the player to be at full health. The Super Sapper boss battle is modeled after a game of Minesweeper, with bombs hidden within a grid and colored indicators showing where nearby unrevealed objects are. | |
Peglin (Video Game) / int_c75df49a | featureApplicability |
1.0 | |
Peglin (Video Game) / int_c75df49a | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_c75df49a | |
Peglin (Video Game) / int_c7f294da | type |
Large and in Charge | |
Peglin (Video Game) / int_c7f294da | comment |
Large and in Charge: The strongest of the knight enemies in the Castle is a sort of captain taller than the player Peglin, let alone the other guards (who are unusually tiny, even compared to the player). These captains are reserved for rare single appearances in normal battles, more common appearances in miniboss rooms and as part of the giant living wall boss, where two will accompany it into battle. | |
Peglin (Video Game) / int_c7f294da | featureApplicability |
1.0 | |
Peglin (Video Game) / int_c7f294da | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_c7f294da | |
Peglin (Video Game) / int_cdfe12c3 | type |
Nothing Is Scarier | |
Peglin (Video Game) / int_cdfe12c3 | comment |
Nothing Is Scarier: One miniboss encounter in the Mines seems to have nothing but a lightning rod... until throwing an orb reveals that there's something invisible right in front of the Peglin, followed by several more. That's not to mention that most of the pegs are invisible, save for refreshes, crits, and bombs. Oh, and individually aimable orbs can't hit these foes. Good luck! | |
Peglin (Video Game) / int_cdfe12c3 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_cdfe12c3 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_cdfe12c3 | |
Peglin (Video Game) / int_cf168867 | type |
The Corruption | |
Peglin (Video Game) / int_cf168867 | comment |
The Corruption: The Peglins found in the Mines are clearly... not right, and most of them have crystals growing on them. The smaller ones are mad enough to detonate themselves as an attack on you, and one of the bosses of the area, the Super Sapper, is an immobile bomb-spewing abomination. | |
Peglin (Video Game) / int_cf168867 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_cf168867 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_cf168867 | |
Peglin (Video Game) / int_d0a46264 | type |
Red Filter of Doom | |
Peglin (Video Game) / int_d0a46264 | comment |
Red Filter of Doom: At low HP, the borders of the screen will pulse with a red vignette. | |
Peglin (Video Game) / int_d0a46264 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_d0a46264 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_d0a46264 | |
Peglin (Video Game) / int_d46e1d62 | type |
Philosopher's Stone | |
Peglin (Video Game) / int_d46e1d62 | comment |
Philosopher's Stone: Well, Refillospher's stone. Every time the board is refreshed, it adds two Gold to the pegs. It's not much, but the image implies it's only enough to fit on a ring, and hey—that's two more gold than you had before! | |
Peglin (Video Game) / int_d46e1d62 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_d46e1d62 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_d46e1d62 | |
Peglin (Video Game) / int_d5a561a0 | type |
After-Combat Recovery | |
Peglin (Video Game) / int_d5a561a0 | comment |
After-Combat Recovery: By default, a wounded Peglin can choose to patch themselves up by 20% of their maximum health after a battle (though this does set you back 25 gold and can only be done once before moving on). In addition, after fighting a boss at the end of a floor, their health will be completely restored. However, Cruciball levels peck at both of these aspects, nerfing the after-battle heal to only 15% and the after-boss heal to only 50%. | |
Peglin (Video Game) / int_d5a561a0 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_d5a561a0 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_d5a561a0 | |
Peglin (Video Game) / int_d88e125e | type |
Our Dragons Are Different | |
Peglin (Video Game) / int_d88e125e | comment |
Our Dragons Are Different: The dragon one may face towers over the Peglin, sporting golden scales to match its golden riches. It first inhales long and strong enough that the Peglin is sucked towards it, then breathes fire (which ignites some pegs, making them damaging to pop), and then swats it away to repeat the cycle. And apparently, they like to pop Peglins. Which isn't nice. | |
Peglin (Video Game) / int_d88e125e | featureApplicability |
1.0 | |
Peglin (Video Game) / int_d88e125e | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_d88e125e | |
Peglin (Video Game) / int_da317ca7 | type |
Temporal Duplication | |
Peglin (Video Game) / int_da317ca7 | comment |
Temporal Duplication: The player Peglin can occasionally find hazy duplicates of themselves that they can borrow power from for upgrades. Once entering the Mines, stranger things can happen in those crystal halls... | |
Peglin (Video Game) / int_da317ca7 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_da317ca7 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_da317ca7 | |
Peglin (Video Game) / int_dae3999d | type |
Action Bomb | |
Peglin (Video Game) / int_dae3999d | comment |
Action Bomb: Sappers are corrupted Peglins one can find in the Caves. They constantly advance, and if they get to your player, they'll detonate, doing a good chunk of damage on their way out. | |
Peglin (Video Game) / int_dae3999d | featureApplicability |
1.0 | |
Peglin (Video Game) / int_dae3999d | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_dae3999d | |
Peglin (Video Game) / int_e01cbcae | type |
Universal Poison | |
Peglin (Video Game) / int_e01cbcae | comment |
Universal Poison: Spinfection affects a slime just as much as it does a knight... just as much as it does a wall. | |
Peglin (Video Game) / int_e01cbcae | featureApplicability |
1.0 | |
Peglin (Video Game) / int_e01cbcae | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_e01cbcae | |
Peglin (Video Game) / int_e545e190 | type |
Nerf | |
Peglin (Video Game) / int_e545e190 | comment |
The Omegorb hits hard and has Overflow, but will Nerf the pegs it hits so that even when refreshed, they do less damage than hit. | |
Peglin (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_e545e190 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_e545e190 | |
Peglin (Video Game) / int_ef8ee709 | type |
Critical Status Buff | |
Peglin (Video Game) / int_ef8ee709 | comment |
Critical Status Buff: Monster Training doubles a player's damage output when their health is at 25% or less. The Knife's Edge makes every shot a Critical Hit while a player's health is at 30% or less. The Angry Tomahawk increases in strength the weaker the wielder gets. | |
Peglin (Video Game) / int_ef8ee709 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_ef8ee709 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_ef8ee709 | |
Peglin (Video Game) / int_f06cb15 | type |
Technicolor Toxin | |
Peglin (Video Game) / int_f06cb15 | comment |
Technicolor Toxin: Things relating to Spinfection are usually purple. | |
Peglin (Video Game) / int_f06cb15 | featureApplicability |
1.0 | |
Peglin (Video Game) / int_f06cb15 | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_f06cb15 | |
Peglin (Video Game) / int_f6614cfe | type |
Cute Slime Mook | |
Peglin (Video Game) / int_f6614cfe | comment |
Cute Slime Mook: The first area, the Forest, contains green, blue and red slimes, with each colour in that order being stronger than the last. They're simple globs with beady eyes similar to the Peglin and inexplicably carry large swords with handles obscured by their bodies relative to the camera. They are largely non-threatening unless they manage to overwhelm the player and are fairly memorable due to almost always being the first enemy encountered by the player. | |
Peglin (Video Game) / int_f6614cfe | featureApplicability |
1.0 | |
Peglin (Video Game) / int_f6614cfe | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_f6614cfe | |
Peglin (Video Game) / int_name | type |
ItemName | |
Peglin (Video Game) / int_name | comment |
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Peglin (Video Game) / int_name | featureApplicability |
1.0 | |
Peglin (Video Game) / int_name | featureConfidence |
1.0 | |
Peglin (Video Game) | hasFeature |
Peglin (Video Game) / int_name | |
Peglin (Video Game) / int_name | itemName |
Peglin (Video Game) |
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