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Persona 2 (Video Game)
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Persona 2 is a duology of games released in 1999-2000 as an Urban Fantasy spinoff of the popular JRPG franchise Shin Megami Tensei. It is the second title in the Persona spinoff series developed by Atlus, and takes place approximately three years after the first Persona.Innocent Sin (Tsumi) stars loner tough-guy Tatsuya Suou, a Japanese high school student from Sumaru City. A popular rumor going around the city states that if you dial your own cellphone number, a mysterious man named "Joker" will appear before you and grant you whatever you wish. When Tatsuya and his friends investigate, Joker appears and marks them for death, accusing them of committing a crime against him which they can't remember. As the Joker Charm runs out of control and rumors start to become reality, Tatsuya and his friends must uncover the mystery of "The Masked Circle" and stop Joker before it's too late.Eternal Punishment (Batsu) stars intrepid pollyanna Maya Amano, a Japanese journalist from Sumaru City. A popular rumor going around the city states that if you dial your own cellphone number, a mysterious man named "JOKER" will appear before you and murder whoever you wish. When Maya and her friends investigate, JOKER appears and marks her for death, accusing her of committing a crime against him which she can't remember. As the Joker Curse runs out of control and rumors start to become reality, Maya and her friends must uncover the mystery of "The Other Side" and stop JOKER before it's too — wait a second... Haven't we done this before?Persona 2 straddles a fence between the previous title and sequels to follow. The grid-based battles are thrown out, along with the moon phase calendar (which made a comeback in Persona 3). The Contact system, however, has been greatly overhauled: In addition to negotiating with demons in their own quirky style, selecting two or more characters*even if they're KO'd (in Eternal Punishment), though they obviously can't initiate. Instead, a character may say their dues or some form of insult on said fallen character. will yield a new contact based on their relationship, which changes over time. Though mainly a source of comedy in 2, the concept of relationships affecting gameplay would take center stage with Persona 3's Social Links. Summoning works much the same way, with "Fusion Spells" enabling two or more Personas to unleash Combined Energy Attacks. Also new are "contracts": when you make an enemy happy, they make a guarantee that they won't hurt you, and may also fork over items to keep you alive.Though the PlayStation version of Innocent Sin never left Japan, Eternal Punishment was localized and released in North America in 2000. While it isn't necessary to play the first to understand the second, much of the fun of the second comes in spotting the changes between the two continuities. Atlus initially announced no plans in localizing Innocent Sin into English and later elaborated they had planned to release it, but were prevented from doing so; depending on who you ask, the game was either Christmas Rushed or canceled outright due to content issues. A fan translation of this version was released in 2008. Atlus later stated they were aware of the fan translation, but chose to not interfere with it.Innocent Sin was remade for the PlayStation Portable with widescreen support, new art, enhanced demon negotiations, and the option to pick between the original soundtrack and a remastered version. It also slightly censored the more overt Nazi imagery at the end of the game. This version of the game was released in North America in September of 2011 and in Europe in November 2011, published by Ghostlight. It was confirmed that Eternal Punishment would also be remade and was released in May 2012 with an extra scenario, but alas, it was not released outside of Japan. Thankfully, the original PlayStation version was re-released around the same time on PlayStation Network, available in all regions. The original localization was later significantly polished by a fan group to be more consistent with current Atlus localization practices, including removing the Revelationsismsnote while the original Eternal Punishment was far more faithful to the Japanese version than Revelations: Persona was, it was forced to retain Dub Name Changes and other altered terminology originating from Revelations for consistency's sake and altering Innocent Sin flashbacks to reflect the PSP script, and ported to the PSP remake alongside a fan translation of the extra scenario. To avoid players having to play the Japanese version of Innocent Sin for the Old Save Bonus, this patch allows the player to choose their save from either the US or EU version, depending on the ROM's region or, in the case of hacked PSPs and PS Vitas with the official PS Store release installed, your PS Store region; the region choice is done through the options menu, and defaults to US.There's a tie-in manga called Persona 2: Tsumi to Batsu, which was only released in Japan and in France/French-speaking countries and territories. An updated version has a gaiden story epilogue which ties the story in with the rest of the Persona verse.Tropes: | |
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SilentProtagonist | |
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If Eriko's in your party, the latter's Silent Protagonist (or an apparition of him, at least) will be haunting the TV Studio. | |
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Fair Cop | |
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Fair Cop: Japan's answer to David Caruso, Katsuya Suou. In Persona 3, the news channel interviews a young man in his twenties (Tatsuya) training to be a cop like his brother. Shiori Miyashiro also falls under this. | |
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Supernatural Gold Eyes | |
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Supernatural Gold Eyes: Nyarlathotep. Averted by the Shadow Selves; unlike the following games, these ones have Red Eyes, Take Warning. | |
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Subliminal Seduction | |
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Subliminal Seduction: The Satomi Tadashi pharmacy jingle. As a returning character, Kei Nanjo is the one who's been most exposed to the song and is greatly unnerved by it. There is also an NPC who is incapable of leaving the pharmacy because of this. | |
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Creator Cameo | |
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Creator Cameo: "Tad" is a self-insertion by Scenario designer Satomi Tadashi, who previously cameoed in the first Persona. Graphic Designer Soejima Shigenori appears as "Garcon Soejima", a French waiter/arms dealer at Claire de Lune. The manager of the Seedy CD music store is Tasaki Toshiko, who composed Persona 2's music. The owner of the Ramen Shiraishi restaurant is modeled after Megumi Shiraishi, one of the illustrators, art overseers and colorist for some of Kaneko's art. Lastly, the Demon Artist is modeled on Megami Tensei series artist Kazuma Kaneko (pre-haircut). | |
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Gatling Good | |
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Gatling Good: Eikichi's concealed guitar case machine gun. | |
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Another Side, Another Story | |
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Another Side, Another Story: The new story called Tatsuya's Scenario in the PSP remake of Eternal Punishment focuses on Tatsuya's side of the story. | |
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Crucified Hero Shot | |
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Crucified Hero Shot: Before the final boss battle, Nyarlathotep summons the ghosts of Jun's parents, who hang suspended in the air from laser crucifixes. | |
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Arbitrary Skepticism | |
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Arbitrary Skepticism: Despite the fact that he regularly fights demons with the help of an aspect of his psyche that manifests as a mythological figure, and despite all the crazy things that happen as the game goes on, Katsuya's reaction to any new strange thing still tends to be "that's impossible!" He drops this attitude shortly after Tatsuya joins. Eikichi also falls under this trope as he expresses disbelief towards rumours becoming reality even though he has been a Persona user for a number of years. He gets over it after the first dungeon. | |
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Red Armband of Leadership | |
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Red Armband of Leadership: The Nazis — and their other-world equivalent, the New World Order — both sport these. | |
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Heroic Mime | |
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Heroic Mime: Played With. In canon, Maya and Tatsuya both speak in both games, but the protagonist's speech (whichever one that is) isn't shown. In the Nyarlathotep flashback scene in Eternal Punishment's Mt. Iwato, Maya says "........." and Tatsuya speaks, whereas in Innocent Sin, Maya would have spoken, and Tatsuya wouldn't. | |
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Unexpected Gameplay Change | |
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Unexpected Gameplay Change: Steering a hovercraft down the Amano River. It's a bit of a breather and not really difficult; you still fight random encounters and occasionally pick a direction to turn, similar to Final Fantasy VI's Serpent Trench. | |
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Darker and Edgier | |
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Darker and Edgier: Innocent Sin is dark, even by MegaTen standards. In the only ending, the heroes lose without really having accomplished much of anything, the world is destroyed, one of their number dies, and the only way they can squeak out anything resembling a happy ending is cutting a deal with Philemon that undoes everything that happened, both good and ill. In fact, the plot of Eternal Punishment is kickstarted when Innocent Sin's protagonist fails to forget what really happened, giving Nyarlathotep an opening to enact his Evil Plan once more. | |
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You Can't Thwart Stage One | |
Persona 2 (Video Game) / int_15385326 | comment |
You Can't Thwart Stage One: The Joker/NWO manage to unearth their spaceship and release the Sealed Evil in a Can. You Can't Thwart Stage Two, either. (see entry for "The Bad Guy Wins"). | |
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Big Damn Fire Exit | |
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Big Damn Fire Exit: The Sky Museum's Timed Mission. Whoever designed the placement of its staircases should be sued. | |
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Where It All Began | |
Persona 2 (Video Game) / int_15756c9d | comment |
Where It All Began: Rengedai in general, as each of the key locations, are strategically placed there. Both games start out at Seven Sisters, and the Narurato Stone in the courtyard is a portal to Xibalba. In Eternal Punishment, Sumaru Castle erupts from a park much like the previous game's shrines did. And, of course, Alaya Shrine and Mt. Iwato are the Masked Four's old haunts. (The former hides a portal to Monad Mandala.) | |
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Inexplicably Identical Individuals | |
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Inexplicably Identical Individuals: The Satomi sisters. Rosa Candida is run by twin sisters with matching haircuts. One is a Palette Swap of the other, which is more than can be said of the Satomis. | |
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Evil Versus Evil | |
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Evil Versus Evil: Nazis vs. the Masked Circle. We get to witness the Joker's personal falling-out with Der Führer. | |
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The Disease That Shall Not Be Named | |
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The Disease That Shall Not Be Named: Averted, one of the side NPC's at the chiropractor specifically wonders if he can be cured of his Alzheimer's. | |
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"Well Done, Son" Guy | |
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"Well Done, Son" Guy: All over the place in Innocent Sin. Not only does every main character not named Tatsuya have daddy issues, but the Final Boss is literally a giant composite of everyone's fathers. | |
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All There in the Manual | |
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All There in the Manual: The game designers have published at least 75% of all that's known about the characters' backstories, personal habits, and just about any manner of things fans could possibly want to know outside of the game itself. It's pretty impressive. | |
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Unreliable Narrator | |
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Unreliable Narrator: In Innocent Sin, Katsuya acts more strict, as it's told from Tatsuya's point of view. However; he doesn't quite act the same in Eternal Punishment, where the story is told from Maya's point of view. Then again, in Eternal Punishment Tatsuya is absent for most of it, so it's normal that Katsuya is acting differently. | |
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Underwater Ruins | |
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Underwater Ruins: The Undersea Ruins. | |
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Dead All Along | |
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Dead All Along: Two characters in Innocent Sin and one in Eternal Punishment appear despite having definitively died until rumors were spread turn out never to have revived: Akinari Kashihara and Adolf Hitler (IS) as well as Takahisa Kandori (EP). The former two are simply disguises used by Nyarlathotep while the third is the real deal, but still a pawn. | |
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The Blank | |
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The Blank: In Innocent Sin, Shadow Maya's character portrait is exactly the same, but her character sprite has no eyes (the only facial feature visible on the sprites) to make her effectively faceless when she shows up. It's the first of several signs that something is very wrong with her, though it's surprisingly easy to miss at first but for a subtle feeling of wrongness about her appearance. The rest of the Shadow Selves also have their sprites altered the same way. In Eternal Punishment, everyone possessed by the Joker literally loses all their facial features except for that grin and their skin becomes completely white. | |
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The Cameo | |
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The Cameo: In Tatsuya's Scenario, Randolph Carter of all people makes an appearance as an ally. | |
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The Ghost | |
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The Ghost: Tatsuya and Katsuya's father in the PSX versions. To put it in context, everyone else's dad pops up in Innocent Sin (Maya's father is posthumously seen in a flashback), but not this guy. He technically appears during the final boss battle (as one of the Great Father's appendages); It's tricky to tell which one he's supposed to be, though, even in Kazuma Kaneko's concept art, though it is possible to take a guess by applying process of elimination. However, in Eternal Punishment's PSP remake, he appears in the new scenario. | |
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Playing with Fire | |
Persona 2 (Video Game) / int_1cc9f5e5 | comment |
Tatsuya Sudou keeps his Fire affinity in both games. However, he plays differently each time. In IS, he's a straightforward fire user who fights alone against your party. In EP, he suddenly becomes a Flunky Boss with minions that deal damage and ailments, while he comes with a new Persona (which also deals ailments), and Old Maid to turn your party against each other. In Tatsuya's Scenario from the Updated Re-release of EP, he's fought as a Duel Boss and Mirror Boss rolled into one (the player character is also a fire user). This time, he's dubbed as "Drunk Tatsuya Sudou", and while he still deals ailments, he lacks Old Maid (it's useless against one person alone) and has a copy of your character's Signature Move. | |
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Calling Card | |
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Calling Card: Maya is handed a note reading "yOu'rE nEXt —JOKER" at the start of EP. | |
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Breaking the Fourth Wall | |
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Breaking the Fourth Wall: During demon negotiation, you may get asked if video games are any good. The options are "Yes", "No" and "I've never played one". Choose the third and... In Mu Casino in Eternal Punishment, the rewards of your victory depend on how fast you can push the X button. Push it fast enough and the girl will ask you if you're using Auto-fire. | |
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Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_1e7487cd | |
Persona 2 (Video Game) / int_1fe36347 | type |
Take My Hand! | |
Persona 2 (Video Game) / int_1fe36347 | comment |
Take My Hand!: In Innocent Sin's Sky Museum, either Maya or Tatsuya will plummet from a ledge, only to be caught and hoisted back up by whoever didn't fall. | |
Persona 2 (Video Game) / int_1fe36347 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_1fe36347 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_1fe36347 | |
Persona 2 (Video Game) / int_20a3a758 | type |
Two Shots from Behind the Bar | |
Persona 2 (Video Game) / int_20a3a758 | comment |
Two Shots from Behind the Bar: Parebellum. (Geddit?) | |
Persona 2 (Video Game) / int_20a3a758 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_20a3a758 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_20a3a758 | |
Persona 2 (Video Game) / int_20b2adb6 | type |
For Great Justice | |
Persona 2 (Video Game) / int_20b2adb6 | comment |
Eikichi also wonders aloud at being stuck in a game (the time-worn cliche of schoolkids saving the world For Great Justice) if you talk to him in the shrines. | |
Persona 2 (Video Game) / int_20b2adb6 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_20b2adb6 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_20b2adb6 | |
Persona 2 (Video Game) / int_20c6638f | type |
Easing into the Adventure | |
Persona 2 (Video Game) / int_20c6638f | comment |
Easing into the Adventure: In both games, the Player Character can't continue until you've talked to certain NPCs. Innocent Sin opens with Tatsuya staring down bullies, getting lectured by his teacher, and visiting Eikichi's garage band. In Eternal Punishment, Maya can't leave the office until you've talked to everybody. She spends the rest of the prologue interviewing teachers at Seven Sisters about the JOKER killings. Averted in regards to the Persona series at large, as instead of the plot slowly building up over the course of a few months (3, 4, and 5) or leaving you with an open window for exploration (1), you end up fighting demons and chasing the villains in less than one gameplay hour. | |
Persona 2 (Video Game) / int_20c6638f | featureApplicability |
-1.0 | |
Persona 2 (Video Game) / int_20c6638f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_20c6638f | |
Persona 2 (Video Game) / int_216dab44 | type |
Framing the Guilty Party | |
Persona 2 (Video Game) / int_216dab44 | comment |
Framing the Guilty Party: When escorting Makimura, a con man, if you take the party on the roof of Kasugayama High, Katsuya and Baofu consider killing him and putting the blame on JOKER. | |
Persona 2 (Video Game) / int_216dab44 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_216dab44 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_216dab44 | |
Persona 2 (Video Game) / int_21d1512f | type |
Reality Bleed | |
Persona 2 (Video Game) / int_21d1512f | comment |
Reality Bleed: What started this whole mess. With the "rumors become reality" effect going around, everyone capable of spreading rumors becomes this. Both the good guys and the bad guys utilize this in story and in gameplay (in Eternal Punishment, for example, if you piss off a demon while equipped with an ultimate weapon, they will spread a rumor that greatly weakens it). Later in the games, Lisa (IS) and Ulala (EP) laments not being able to tell what's real anymore. Played for Laughs in side material, namely the anthology manga. | |
Persona 2 (Video Game) / int_21d1512f | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_21d1512f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_21d1512f | |
Persona 2 (Video Game) / int_22cf536c | type |
Chekhov's Gun | |
Persona 2 (Video Game) / int_22cf536c | comment |
Chekhov's Gun: The Lance of Longinus at first seems to be used simply as a way to introduce a new status-effect, then it's used to kill Maya, and its historical relevance is used as the explanation for why she couldn't be healed. | |
Persona 2 (Video Game) / int_22cf536c | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_22cf536c | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_22cf536c | |
Persona 2 (Video Game) / int_233da103 | type |
Cordon Bleugh Chef | |
Persona 2 (Video Game) / int_233da103 | comment |
Cordon Bleugh Chef: The Shiraishi Ramen lady chose it as a password, since the item on the menu is so bloody awful that nobody orders it unless they're really shopping for guns. In the sequel, her menu is almost exclusively made up of such dishes. It happens again to Maya, who is forced to choke down squid pasta (her most hated food) by Garcon Soejima in exchange for his wares. | |
Persona 2 (Video Game) / int_233da103 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_233da103 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_233da103 | |
Persona 2 (Video Game) / int_237404cc | type |
Ironic Echo | |
Persona 2 (Video Game) / int_237404cc | comment |
Ironic Echo: Maya's catchphrase ("LET'S BE POSITIVE!") becomes the slogan of the New World Order. | |
Persona 2 (Video Game) / int_237404cc | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_237404cc | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_237404cc | |
Persona 2 (Video Game) / int_243721cf | type |
Replay Mode | |
Persona 2 (Video Game) / int_243721cf | comment |
Replay Mode: The Updated Re-release gives you the option to watch the cutscenes through the title screen. Unfortunately, this is only for the cinematic ones, and the striking majority of cutscenes in the game (including most of the plot-significant ones) are rendered with the in-game graphics. | |
Persona 2 (Video Game) / int_243721cf | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_243721cf | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_243721cf | |
Persona 2 (Video Game) / int_245cb69d | type |
Changing of the Guard | |
Persona 2 (Video Game) / int_245cb69d | comment |
Changing of the Guard: Maya Amano, it's your turn to shine. What's interesting is that everyone from Eternal Punishment assists Tatsuya in some capacity in Innocent Sin (well, barring Katsuya), and vice-versa. Not only that, some of them reappear as bosses. | |
Persona 2 (Video Game) / int_245cb69d | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_245cb69d | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_245cb69d | |
Persona 2 (Video Game) / int_2493b31d | type |
Fire-Forged Friends | |
Persona 2 (Video Game) / int_2493b31d | comment |
Fire-Forged Friends: Subverted in Innocent Sin, as it turns out that the party members were all childhood friends with trauma-induced amnesia. Played straight in Eternal Punishment. | |
Persona 2 (Video Game) / int_2493b31d | featureApplicability |
-0.3 | |
Persona 2 (Video Game) / int_2493b31d | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2493b31d | |
Persona 2 (Video Game) / int_253341ef | type |
Victory Quote | |
Persona 2 (Video Game) / int_253341ef | comment |
Victory Quote: Even the protagonists have them, and fully voiced at that. | |
Persona 2 (Video Game) / int_253341ef | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_253341ef | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_253341ef | |
Persona 2 (Video Game) / int_2534ee67 | type |
In Medias Res | |
Persona 2 (Video Game) / int_2534ee67 | comment |
In Medias Res: To people familiar with other games of the franchise, it can sure seem like we're starting in the middle of things in Innocent Sin; how come there's no super-extended scene of actually being granted Personas and everyone just seems to have 'em already? Turns out this is a very important plot point, and had people not pushed certain events out of their minds this whole mess would never have happened. | |
Persona 2 (Video Game) / int_2534ee67 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2534ee67 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2534ee67 | |
Persona 2 (Video Game) / int_2557e3a9 | type |
Palette Swap | |
Persona 2 (Video Game) / int_2557e3a9 | comment |
The Shadow Sides of both games. They wield "Reverse" versions of your characters' Ultimate Personas. This makes for some amusing pre-battle banter, with the Reverse Persona declaring their plans to usurp their counterpart, and the real one telling them where to stick it. However, if you defeat them while equipped with their ultimate Personas, then they get a power boost and some weaknesses removed. | |
Persona 2 (Video Game) / int_2557e3a9 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2557e3a9 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2557e3a9 | |
Persona 2 (Video Game) / int_25d1076f | type |
Infallible Babble | |
Persona 2 (Video Game) / int_25d1076f | comment |
Infallible Babble: Completely and utterly subverted. | |
Persona 2 (Video Game) / int_25d1076f | featureApplicability |
-0.3 | |
Persona 2 (Video Game) / int_25d1076f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_25d1076f | |
Persona 2 (Video Game) / int_26ac510e | type |
Mythology Gag | |
Persona 2 (Video Game) / int_26ac510e | comment |
Mythology Gag: The game starts a few days before the Culture Festival, which is traditionally held on November 3rd. Meaning it probably began in October, like in Shin Megami Tensei I. | |
Persona 2 (Video Game) / int_26ac510e | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_26ac510e | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_26ac510e | |
Persona 2 (Video Game) / int_26d1f65f | type |
Verbal Tic | |
Persona 2 (Video Game) / int_26d1f65f | comment |
Verbal Tic: The cashier at PEACE Burger speaks in an antiquated style of Japanese, a condition caused by a unkind rumor. The effect is sadly lost in the English localization for Eternal Punishment; there, they say she "talks like a ninja" but this doesn't really come across in text. Both the fan and official translations of Innocent Sin retains the effect far better by giving her speech a Shakespeare-ish dialogue range, which give the impression she is trying overly hard to be formal, which, given the limitations of the English language, is a fair analogue to the original. | |
Persona 2 (Video Game) / int_26d1f65f | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_26d1f65f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_26d1f65f | |
Persona 2 (Video Game) / int_2745f935 | type |
Gas Mask Mooks | |
Persona 2 (Video Game) / int_2745f935 | comment |
Gas Mask Mooks: The Last Battalion. | |
Persona 2 (Video Game) / int_2745f935 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2745f935 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2745f935 | |
Persona 2 (Video Game) / int_274aca0c | type |
One-Time Dungeon | |
Persona 2 (Video Game) / int_274aca0c | comment |
One-Time Dungeon: Most of the dungeons are these. When you try to reenter, a member of your party will bark at you to stop goofing off, or explain that they don't need to go there. In any case, most of them get destroyed anyway (either by Sudou during his reign of terror, or Zodiac Shrines that sprout in their place). The Narumi ward is lost forever after the city rises from the sea, as it was a later addition. | |
Persona 2 (Video Game) / int_274aca0c | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_274aca0c | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_274aca0c | |
Persona 2 (Video Game) / int_2772805d | type |
Varying Tactics Boss | |
Persona 2 (Video Game) / int_2772805d | comment |
Varying Tactics Boss: P2 mixes this trope with Legacy Boss Battle; between Innocent Sin, Eternal Punishment, and the prequel Persona, several bosses completely change tactics. Tatsuya Sudou keeps his Fire affinity in both games. However, he plays differently each time. In IS, he's a straightforward fire user who fights alone against your party. In EP, he suddenly becomes a Flunky Boss with minions that deal damage and ailments, while he comes with a new Persona (which also deals ailments), and Old Maid to turn your party against each other. In Tatsuya's Scenario from the Updated Re-release of EP, he's fought as a Duel Boss and Mirror Boss rolled into one (the player character is also a fire user). This time, he's dubbed as "Drunk Tatsuya Sudou", and while he still deals ailments, he lacks Old Maid (it's useless against one person alone) and has a copy of your character's Signature Move. Ginji Sasaki is an Earth user in both games and he can heal... and that's where the similarity ends. In IS, he's fought alone, deals ailments and has a hand-canon of a gun. In EP, he loses the gun, becomes a Flunky Boss, and takes advantage of his minions' Suicide Attack to damage your party and deal ailments, while he keeps reviving them. And he also has Old Maid. Shadow Maya. In IS, she is fought alone, and she starts the fight by dealing unblockable damage to the whole party (except for the real Maya, who joins the fight right afterwards). She is using Reverse Maia, which means Water and Ice attacks, two different One-Hit Kill attacks that she loves to spam, and Poisons. In EP, she becomes a Dual Boss teaming up with Shadow Baofu, and uses Reverse Artemis instead. She's now weak to all physicals but deflects all magic, ditches the one-hit-kill moves and previous ailments for dealing a ton of damage and freezing, and she can heal too. And of course, you have to worry about her partner too, who is a very nasty customer himself. Takahisa Kandori sure knows how to mix things up. In Persona 1, he has fought alone, has a Weaksauce Weakness to guns, a fire attack, a darkness attack, a couple of sword attacks, and a trick that prevents you from healing. He then enters a second phase when he gets taken over by his own Persona... but there's a further explanation for that below. In EP, he is a completely different story. He got rid of all his weaknesses and previous moves, and now he's fought as a Flunky Boss. He ditches his sword attacks for ranged ones, teams up with the Wolf Pack Boss that you fought just before him (four Anti-Magic Mini Mechas), resists everything, has several new attacks including a few that are only shared by the Final Boss (in this game), and can heal himself. In Tatsuya's Scenario, he is fought as a Duel Boss. Dubbed "Playful Takahisa Kandori" (meaning that he's screwing with you), he now reflects Nuclear, rendering half your moves useless, while still resisting everything else, and he has some other moves that he shares with the Final Boss, which are designed to keep you from using your skills. The Big Bad Nyarlathotep is said to have a thousand faces for a reason. Each time he's fought, he doesn't have a single move in common with the previous ones. Technically, the first time he is fought is in Persona 1, when he possesses Kandori above for phase 2 of the fight. He keeps the weaknesses of phase 1, but now he looks like a hipster Bhuda except it's Body Horror and loses all his previous skills. Now he's dealing powerful Light 'em Up attacks, as well as ailments. He pulls this stunt again in IS with Joker, but this time he ditches the ailments and goes for persistent damage that you cannot defend against. And he has no weaknesses, unlike above. The first time you fight him for real, he's the Final Boss of IS. In phase 1, he's disguised as Adolf Hitler and has several German and Christian-themed attacks that protect him, seal away abilities and deal ailments. In phase 2, he's a Wolf Pack Boss of the Cognizant Limbs kind: his five different parts all have separate skills, elemental affinities and HP pools. He also deals ailments targeted to specific party members, and can damage your SP instead of HP. In EP, he comes back as the Final Boss, and this time ditches the weird disguises. In phase 1, depending on player choices, he gets several attacks that will half your HP and/or instantly kill you whether you want it or not, and even has a move that deals twice the damage if you're defending. In phase 2, he starts dealing ailments, still deals enormous damage, and has an ability that negates all healing, buffs and shields. Have fun. Subverted in Tatsuya's Scenario, where he's fought as the final boss. While you have a party this time - unlike the other fights from that scenario listed here - and he comes at you with another form, he's a mix of phase 1 and 2 above. The difference is that this time, he reflects Armageddon, so you can't one-shot him on New Game Plus. | |
Persona 2 (Video Game) / int_2772805d | featureApplicability |
-0.3 | |
Persona 2 (Video Game) / int_2772805d | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2772805d | |
Persona 2 (Video Game) / int_28104b90 | type |
Bag of Spilling | |
Persona 2 (Video Game) / int_28104b90 | comment |
In the end of Innocent Sin, everyone gets their pasts rewritten at the end so that that the adventure never happened, manifesting in Eternal Punishment as Bag of Spilling. Tatsuya retained his memory, however, so he starts off at Level 50 with his Ultimate Persona. | |
Persona 2 (Video Game) / int_28104b90 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_28104b90 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_28104b90 | |
Persona 2 (Video Game) / int_28114487 | type |
Bald of Evil | |
Persona 2 (Video Game) / int_28114487 | comment |
Bald of Evil: There is a black bouncer in Innocent Sin who first appears guarding the secret lounge in Club Zodiac and then seen acting as the preacher of an Apocalypse Cult. | |
Persona 2 (Video Game) / int_28114487 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_28114487 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_28114487 | |
Persona 2 (Video Game) / int_28a3b1a8 | type |
Party in My Pocket | |
Persona 2 (Video Game) / int_28a3b1a8 | comment |
Party in My Pocket: Mostly. Party members do appear as NPCs in dungeon "rooms", but everywhere else it's just the main character running around. | |
Persona 2 (Video Game) / int_28a3b1a8 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_28a3b1a8 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_28a3b1a8 | |
Persona 2 (Video Game) / int_28cd01ca | type |
Disappeared Dad | |
Persona 2 (Video Game) / int_28cd01ca | comment |
Disappeared Dad: A common affliction in Innocent Sin. Both Tatsuya and his brother are estranged from their father, who was kicked out of the police force on charges of corruption. Both Maya and Jun lost their fathers when they were children; The former was a war correspondent who was killed in action, inspiring Maya to pursue a journalism career. Jun's dad met a mysterious (though no less grisly) demise when he tumbled into the gears of Seven Sisters' clock tower. Father problems are so prevalent in Innocent Sin that Nyarlathotep's second form in the final battle of that game is a monstrous amalgamation of all five protagonist's fathers, headed by Jun's, as Kashihara was one of Nyarlathotep's two main disguises. | |
Persona 2 (Video Game) / int_28cd01ca | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_28cd01ca | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_28cd01ca | |
Persona 2 (Video Game) / int_2973d31b | type |
Modular Epilogue | |
Persona 2 (Video Game) / int_2973d31b | comment |
Modular Epilogue: In Eternal Punishment, the final scene with the Innocent Sin party is altered depending on whether or not Eikichi and/or Lisa had their memories of That Side returned. | |
Persona 2 (Video Game) / int_2973d31b | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2973d31b | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2973d31b | |
Persona 2 (Video Game) / int_2a019fef | type |
Gay Option | |
Persona 2 (Video Game) / int_2a019fef | comment |
Gay Option: Jun Kurosu. | |
Persona 2 (Video Game) / int_2a019fef | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2a019fef | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2a019fef | |
Persona 2 (Video Game) / int_2a6b9a7a | type |
Minigame Zone | |
Persona 2 (Video Game) / int_2a6b9a7a | comment |
Minigame Zone: Mu Continent, the arcade turned into a casino. It can fetch you some really rare items. | |
Persona 2 (Video Game) / int_2a6b9a7a | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2a6b9a7a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2a6b9a7a | |
Persona 2 (Video Game) / int_2a7e7af1 | type |
Limited Wardrobe | |
Persona 2 (Video Game) / int_2a7e7af1 | comment |
Limited Wardrobe: Three years between games, and Saeko Smith and Principal Harding still haven't changed out of their outfits. | |
Persona 2 (Video Game) / int_2a7e7af1 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2a7e7af1 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2a7e7af1 | |
Persona 2 (Video Game) / int_2a8a7ea6 | type |
Bury Your Gays | |
Persona 2 (Video Game) / int_2a8a7ea6 | comment |
Bury Your Gays: The only way to reveal that Yukino is bisexual, and may have romantic feelings for Anna is to pick the wrong dialog option. Later, Anna dies and Yukino suffers complete ego death. | |
Persona 2 (Video Game) / int_2a8a7ea6 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2a8a7ea6 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2a8a7ea6 | |
Persona 2 (Video Game) / int_2af0378f | type |
Mayincatec | |
Persona 2 (Video Game) / int_2af0378f | comment |
Mayincatec: Those Mayans sure get around. Did you know that ancient Mayans built giant underground flying machines in Japan? (No? Well, they retroactively did thanks to the power of rumors.) | |
Persona 2 (Video Game) / int_2af0378f | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2af0378f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2af0378f | |
Persona 2 (Video Game) / int_2af679a6 | type |
Sidequest | |
Persona 2 (Video Game) / int_2af679a6 | comment |
The Ancestral Personas. In Eternal Punishment, they form the basis for a game-spanning Sidequest. Even meeting the requirements isn't enough, since you still need a FOOL card to summon the last Persona, and could scour the entire game without uncovering even one. All this to insta-kill a boss which isn't even difficult to begin with. | |
Persona 2 (Video Game) / int_2af679a6 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2af679a6 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2af679a6 | |
Persona 2 (Video Game) / int_2af6fce4 | type |
Running Over the Plot | |
Persona 2 (Video Game) / int_2af6fce4 | comment |
Running Over the Plot: In EP, Anna Yoshizaka is the victim of a hit-and-run that resulted in her Career-Ending Injury. The suspect is murdered by JOKER, which triggers the events of the game as it's the investigation behind the murder that brings EP's party together, and induces a boss fight with the one who ordered it. | |
Persona 2 (Video Game) / int_2af6fce4 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2af6fce4 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2af6fce4 | |
Persona 2 (Video Game) / int_2b42db02 | type |
The Omniscient Council of Vagueness | |
Persona 2 (Video Game) / int_2b42db02 | comment |
The Omniscient Council of Vagueness: Another parody. The New World Order, as often happens in this city, started out life as a nonentity: A loose consortium of developers who owned the excavation site where Sumaru's mummy was found. Believing it to be a cursed idol, the group formed an elite circle which attracted a number of power players in Japan's political sphere until, finally, they had "the power to move this country." | |
Persona 2 (Video Game) / int_2b42db02 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2b42db02 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2b42db02 | |
Persona 2 (Video Game) / int_2bdae2ae | type |
Awesome, but Impractical | |
Persona 2 (Video Game) / int_2bdae2ae | comment |
Hastur is an über-powerful, one-of-a-kind Persona whose card you can collect early in the game (Not that it'll do much good, as you need to be at a very high level to summon it), for free. The catch? Doing so requires talking to a specific NPC and imputing "HASTURCOMEFORTH" into a text prompt. Supposedly, a demon somewhere shares this information if you Contact it, but nobody has any clue which one; it appears in no FAQs or guides. | |
Persona 2 (Video Game) / int_2bdae2ae | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2bdae2ae | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2bdae2ae | |
Persona 2 (Video Game) / int_2c7f683b | type |
Gas Leak Cover-Up | |
Persona 2 (Video Game) / int_2c7f683b | comment |
Gas Leak Cover-Up: The "torched" sanitarium in Eternal Punishment. | |
Persona 2 (Video Game) / int_2c7f683b | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2c7f683b | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2c7f683b | |
Persona 2 (Video Game) / int_2cf282ea | type |
She Is All Grown Up | |
Persona 2 (Video Game) / int_2cf282ea | comment |
She Is All Grown Up: Applies to the entire Innocent Sin cast, most notably Lisa — who was often teased about her looks as a child, and grows up to be the most envied girl in Seven Sisters — and Eikichi, who starts out as a pudgy, shy loser. This also applies to Maya, whose appearance has changed so drastically that no one from the party recognizes her. | |
Persona 2 (Video Game) / int_2cf282ea | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2cf282ea | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2cf282ea | |
Persona 2 (Video Game) / int_2cfee88 | type |
Everybody Hates Hades | |
Persona 2 (Video Game) / int_2cfee88 | comment |
Everybody Hates Hades: Averted in that he's Eikichi's Ultimate Persona. He also talks like a eunuch for some reason. (As opposed to his English VA, who sounds like an "evil Patrick Stewart", according to one YouTube comment.) The Demon Demeter REALLY hates Hades but she has a pretty good reason for that. | |
Persona 2 (Video Game) / int_2cfee88 | featureApplicability |
-1.0 | |
Persona 2 (Video Game) / int_2cfee88 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2cfee88 | |
Persona 2 (Video Game) / int_2de495bb | type |
Missing Child | |
Persona 2 (Video Game) / int_2de495bb | comment |
Missing Child: The backstory for The Masked Circle, aka Innocent Sin's protagonists is full of this. One day, the children don't come home on time. Then it turns out they were attacked by a serial arsonist. It gets worse from there. Katsuya gets hit with this when his younger brother Tatsuya doesn't come home for days. No one knows where he is, and it becomes clear that he's involved with something big and keeps on refusing help. It's pretty clear that he's involved with something bad that he's trying to shoulder on his own. And when he finally tells Katsuya what's going on, he starts with, "I'm not your little brother." Tatsuya remembered the timeline of Innocent Sin, where he couldn't save the world. By hitting the Reset Button, the world of Eternal Punishment was created. The price was the memories of the real Masked Circle being friends, and one of them remembering the old timeline would shake the foundations of the new timeline. Tatsuya couldn't let his friends go, and remembered them when it would destroy the world. The whole time, he was trying to prevent the end of the world, knowing that it was his fault. He couldn't tell anyone without risking the timelines merging again. | |
Persona 2 (Video Game) / int_2de495bb | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2de495bb | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2de495bb | |
Persona 2 (Video Game) / int_2e6a41e0 | type |
Gratuitous English | |
Persona 2 (Video Game) / int_2e6a41e0 | comment |
Gratuitous English: "Let's Positive Thinking!", Ellen, some of Eikichi's battle quotes. Ellen usually gets it right, though. Eikichi, on the other hand... | |
Persona 2 (Video Game) / int_2e6a41e0 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2e6a41e0 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2e6a41e0 | |
Persona 2 (Video Game) / int_2e8441c9 | type |
The Bad Guy Wins | |
Persona 2 (Video Game) / int_2e8441c9 | comment |
The Bad Guy Wins: In Innocent Sin, Nyarlathotep actually manages to blow up the world, leaving only Sumaru City intact. While Eternal Punishment is a Reset Button, the ending implies that that universe still exists in some form. | |
Persona 2 (Video Game) / int_2e8441c9 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2e8441c9 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2e8441c9 | |
Persona 2 (Video Game) / int_2ea22847 | type |
That One Boss | |
Persona 2 (Video Game) / int_2ea22847 | comment |
A retroactive example in Eternal Punishment is the Metal Trio. Now you know why ''Innocent Sin'' felt easy. | |
Persona 2 (Video Game) / int_2ea22847 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2ea22847 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2ea22847 | |
Persona 2 (Video Game) / int_2f30658a | type |
Eyes Always Shut | |
Persona 2 (Video Game) / int_2f30658a | comment |
Eyes Always Shut: The unenthusiastic clerk at the W.Slash internet café. Also, the perfumer who runs Kaori's fragrance shop. | |
Persona 2 (Video Game) / int_2f30658a | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2f30658a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2f30658a | |
Persona 2 (Video Game) / int_2fc4ac67 | type |
Black Knight | |
Persona 2 (Video Game) / int_2fc4ac67 | comment |
Black Knight: The Longinus 13 are a modern day equivalent of this. Also, robots. On top of being part of the Western Zodiac recurring theme, they may be based on Heinrich Himmler and his "roundtable" of 12 lieutenants. | |
Persona 2 (Video Game) / int_2fc4ac67 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_2fc4ac67 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_2fc4ac67 | |
Persona 2 (Video Game) / int_3121f1e6 | type |
Noob Cave | |
Persona 2 (Video Game) / int_3121f1e6 | comment |
Noob Cave: Seven Sisters High School and its accompanying Clock Tower in both games. | |
Persona 2 (Video Game) / int_3121f1e6 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_3121f1e6 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_3121f1e6 | |
Persona 2 (Video Game) / int_316bd924 | type |
Casino Park | |
Persona 2 (Video Game) / int_316bd924 | comment |
Casino Park: At the start, Mu Continent is just an innocuous arcade. It becomes a casino offering slot machines, a roulette wheel, and video poker after you spread a rumor, and there's an optional dungeon attached. | |
Persona 2 (Video Game) / int_316bd924 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_316bd924 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_316bd924 | |
Persona 2 (Video Game) / int_31cd5fe7 | type |
Apologetic Attacker | |
Persona 2 (Video Game) / int_31cd5fe7 | comment |
Apologetic Attacker: Some of Maya's battle quotes count as apologetic, such as "I'm sorry..." as a victory quote. Tatsuya and Jun also use this line. The Metal Trio in Eternal Punishment also apologise as they attack you. | |
Persona 2 (Video Game) / int_31cd5fe7 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_31cd5fe7 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_31cd5fe7 | |
Persona 2 (Video Game) / int_326ae4e2 | type |
One-Liner Echo | |
Persona 2 (Video Game) / int_326ae4e2 | comment |
One-Liner Echo: In both games, right before facing off with the final boss. | |
Persona 2 (Video Game) / int_326ae4e2 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_326ae4e2 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_326ae4e2 | |
Persona 2 (Video Game) / int_327b5216 | type |
Black Market | |
Persona 2 (Video Game) / int_327b5216 | comment |
Tony, the laid-back foreign exchange student from Italy who sells trinkets to pay for tuition. You can spread a rumor that he's a fence for the Sicilian Mafia, resulting in — what else? — Tony becoming an illegal smuggler. He doesn't seem to mind, though. | |
Persona 2 (Video Game) / int_327b5216 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_327b5216 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_327b5216 | |
Persona 2 (Video Game) / int_32821ceb | type |
The Unintelligible | |
Persona 2 (Video Game) / int_32821ceb | comment |
The Unintelligible: The Cthulhu mythos monsters in either games. It's humorous though to see the dialogue that stems from them. | |
Persona 2 (Video Game) / int_32821ceb | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_32821ceb | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_32821ceb | |
Persona 2 (Video Game) / int_331f410b | type |
Mouthful of Pi | |
Persona 2 (Video Game) / int_331f410b | comment |
Mouthful of Pi: At the start of Innocent Sin, one of Tatsuya's schoolmates is shown being chastised by his teacher for "cheating". The student claims Joker granted his wish to become super-smart, and proves it by reciting the first 100 digits of Pi from memory! The teacher is unimpressed. (Japan, everybody.) | |
Persona 2 (Video Game) / int_331f410b | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_331f410b | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_331f410b | |
Persona 2 (Video Game) / int_339b3062 | type |
Quintessential British Gentleman | |
Persona 2 (Video Game) / int_339b3062 | comment |
Quintessential British Gentleman: The LONDON clothing salesman. | |
Persona 2 (Video Game) / int_339b3062 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_339b3062 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_339b3062 | |
Persona 2 (Video Game) / int_33d0b177 | type |
Attack of the Town Festival | |
Persona 2 (Video Game) / int_33d0b177 | comment |
Attack of the Town Festival: Kasugayama is in the middle of a festival by the time you turn up looking for Yasuo. | |
Persona 2 (Video Game) / int_33d0b177 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_33d0b177 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_33d0b177 | |
Persona 2 (Video Game) / int_34258d8a | type |
Good-Guy Bar | |
Persona 2 (Video Game) / int_34258d8a | comment |
Good-Guy Bar: Parabellum gradually turns into one over the course of Maya's investigation. Baofu reveals himself by spinning on his stool, then convinces her to burn the effigy which keeps JOKER away, effectively starting the adventure. Later, as parts of the city keep getting blocked off or destroyed (Kei's penthouse winds up at the bottom of the sea), the party continues to rendezvous here. The barkeep is firmly on your side, as Baofu used him as a sort of test drive for the rumor curse. | |
Persona 2 (Video Game) / int_34258d8a | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_34258d8a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_34258d8a | |
Persona 2 (Video Game) / int_348c243 | type |
I'm Crying, but I Don't Know Why | |
Persona 2 (Video Game) / int_348c243 | comment |
I'm Crying, but I Don't Know Why: When the gang meets Maya in Innocent Sin, they start crying, seemingly for no reason. (See Wistful Amnesia below for the whole thing and why.) | |
Persona 2 (Video Game) / int_348c243 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_348c243 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_348c243 | |
Persona 2 (Video Game) / int_34ffa400 | type |
Bonus Dungeon | |
Persona 2 (Video Game) / int_34ffa400 | comment |
Bonus Dungeon: IS: The Abandoned Factory, where enemies from previous dungeons can be fought again. Different areas unlock depending on how far you're in the game, and several sidequests take place there, like the hunt for the legendary weapons. The PSP port adds the Climax Theater, which features warped versions of St. Hermilin High School and Karukozaka High School as dungeons. EP has several. The equivalent of the Abandoned Factory is Kasugayama High School and the bomb shelter underneath, which was a storyline dungeon in IS. Later in the game, the Giga Macho music store and Mu Continent (both of which were also storyline dungeons in IS) open up when you spread a rumor about rare demons lurking there. Finally, there is the EX Dungeon, available via New Game Plus. The PSP remake of the game adds Kadasu Mandala in the list, as part of Tatsuya's Scenario. | |
Persona 2 (Video Game) / int_34ffa400 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_34ffa400 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_34ffa400 | |
Persona 2 (Video Game) / int_35743edc | type |
Boss Corridor | |
Persona 2 (Video Game) / int_35743edc | comment |
Boss Corridor: The Clock Tower entrance. Since Persona can 'sense' the presence of their kin, the game is kind enough to alert you when a boss is near. This cancels the possibility of waltzing straight into a boss encounter unprepared. When you approach a boss' doorway in Innocent Sin, Tatsuya (and other characters) can hear their Persona speaking to them. In Eternal Punishment, it's replaced with the sound of someone's heartbeat. | |
Persona 2 (Video Game) / int_35743edc | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_35743edc | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_35743edc | |
Persona 2 (Video Game) / int_378476a2 | type |
Abandoned Laboratory | |
Persona 2 (Video Game) / int_378476a2 | comment |
Abandoned Laboratory: Kandori's Science Lab. Unfortunately, it's still being used. | |
Persona 2 (Video Game) / int_378476a2 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_378476a2 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_378476a2 | |
Persona 2 (Video Game) / int_37daf5c5 | type |
Not a Game | |
Persona 2 (Video Game) / int_37daf5c5 | comment |
Not a Game: Humorously enough, that's exactly what happens at the end of Innocent Sin. Eikichi also wonders aloud at being stuck in a game (the time-worn cliche of schoolkids saving the world For Great Justice) if you talk to him in the shrines. And then played straight in Eternal Punishment. Doing things over did not allow Tatsuya to escape the Eternal Punishment of his Innocent Sin; he has lost his friends and he will never be able to change that. | |
Persona 2 (Video Game) / int_37daf5c5 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_37daf5c5 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_37daf5c5 | |
Persona 2 (Video Game) / int_385f5a1d | type |
Achey Scars | |
Persona 2 (Video Game) / int_385f5a1d | comment |
Achey Scars: Maya has a bruise on her chest in Eternal Punishment that started hurting when she first met "Déjà Vu Boy". If the player finished Innocent Sin, it's obvious that the bruise comes from where Okamura delivered her fatal wound. And in Innocent Sin Maya has a burn scar on her right arm because of Tatsuya Sudou's arson aka the Alaya Shrine incident. It aches every time said event is mentioned or when her pyrophobia is acting up. | |
Persona 2 (Video Game) / int_385f5a1d | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_385f5a1d | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_385f5a1d | |
Persona 2 (Video Game) / int_39aeb09e | type |
Rare Candy | |
Persona 2 (Video Game) / int_39aeb09e | comment |
Rare Candy: Along with a handful of regular items to restore HP et al with, there are a variety of restaurants you can visit to buy things like ice cream, sushi, burgers, coffee, and ramen, all of which increase stats. | |
Persona 2 (Video Game) / int_39aeb09e | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_39aeb09e | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_39aeb09e | |
Persona 2 (Video Game) / int_39ed1c8a | type |
Conspiracy Theorist | |
Persona 2 (Video Game) / int_39ed1c8a | comment |
Conspiracy Theorist: A pair of them: Akinari Kashihara and Maya Okamura, both History teachers at Seven Sisters High School. The former was just a hobbyist, a benign man who stumbled onto something he didn't fully comprehend. His partner got ahold of his manuscript and transformed it into something legitimately monstrous. | |
Persona 2 (Video Game) / int_39ed1c8a | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_39ed1c8a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_39ed1c8a | |
Persona 2 (Video Game) / int_3bbf3fef | type |
Recurring Riff | |
Persona 2 (Video Game) / int_3bbf3fef | comment |
Recurring Riff: The melody of certain tracks reappears in various forms through the duologys soundtrack. The most notable are "Maya's Theme", "Reminiscence" and "Knights of the Holy Lance". | |
Persona 2 (Video Game) / int_3bbf3fef | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_3bbf3fef | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_3bbf3fef | |
Persona 2 (Video Game) / int_3c5734b2 | type |
Out-of-Clothes Experience | |
Persona 2 (Video Game) / int_3c5734b2 | comment |
Out-of-Clothes Experience: Tatsuya, Maya, and Lisa in the PSP Innocent Sin's opening video. | |
Persona 2 (Video Game) / int_3c5734b2 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_3c5734b2 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_3c5734b2 | |
Persona 2 (Video Game) / int_3ccaf3ac | type |
No Swastikas | |
Persona 2 (Video Game) / int_3ccaf3ac | comment |
No Swastikas: In the PSP remake of Innocent Sin, Hitler is given a trenchcoat and sunglasses and is simply called "Führer" when he shows up (Even if it's obvious it's still him). The swastikas in cutscenes are also changed to Iron Crosses. This is especially funny since, in the original's battle with Hitler, the whole damn battlefield is covered in swastikas. | |
Persona 2 (Video Game) / int_3ccaf3ac | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_3ccaf3ac | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_3ccaf3ac | |
Persona 2 (Video Game) / int_3ce9c9fa | type |
Fortune Teller | |
Persona 2 (Video Game) / int_3ce9c9fa | comment |
Fortune Teller: The Sumaru Genie. | |
Persona 2 (Video Game) / int_3ce9c9fa | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_3ce9c9fa | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_3ce9c9fa | |
Persona 2 (Video Game) / int_3e7bdd9 | type |
Sequel Logo in Ruins | |
Persona 2 (Video Game) / int_3e7bdd9 | comment |
Sequel Logo in Ruins: Eternal Punishment's logo has cracked letters to represent its darker nature compared to 1 and its prequel Innocent Sin. | |
Persona 2 (Video Game) / int_3e7bdd9 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_3e7bdd9 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_3e7bdd9 | |
Persona 2 (Video Game) / int_3e848d5c | type |
Cast of Snowflakes | |
Persona 2 (Video Game) / int_3e848d5c | comment |
Cast of Snowflakes: The games feature a pretty sizable cast and each is intricately and uniquely designed making them easily recognizable, even minor characters and NPC's have their own distinct design quirks. | |
Persona 2 (Video Game) / int_3e848d5c | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_3e848d5c | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_3e848d5c | |
Persona 2 (Video Game) / int_3ed23024 | type |
Surprisingly Realistic Outcome | |
Persona 2 (Video Game) / int_3ed23024 | comment |
Surprisingly Realistic Outcome: In Innocent Sin, many students wished for Joker to make them smarter or get better grades. One student is detained for cheating. In Eternal Punishment, if you try to eat food at certain restaurants that serve liquor, they won't serve Tatsuya because he's a minor. | |
Persona 2 (Video Game) / int_3ed23024 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_3ed23024 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_3ed23024 | |
Persona 2 (Video Game) / int_3ef5a484 | type |
Final Boss, New Dimension | |
Persona 2 (Video Game) / int_3ef5a484 | comment |
Final Boss, New Dimension: Monad Mandala. | |
Persona 2 (Video Game) / int_3ef5a484 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_3ef5a484 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_3ef5a484 | |
Persona 2 (Video Game) / int_3f0494d | type |
Player Headquarters | |
Persona 2 (Video Game) / int_3f0494d | comment |
Player Headquarters: Kuzunoha Detective Agency, Nate's Penthouse, and later Baofu's Lair. | |
Persona 2 (Video Game) / int_3f0494d | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_3f0494d | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_3f0494d | |
Persona 2 (Video Game) / int_40a533db | type |
Guest-Star Party Member | |
Persona 2 (Video Game) / int_40a533db | comment |
Guest-Star Party Member: Yukino sticks with the party up until Caracol. Then she either resigns to go help rehabilitate Anna, or enters into a catatonic state after witnessing the back-to-back murders of Anna and Fujii. Maya also has the option of recruiting either Eriko or Kei to accompany her as far as the Undersea Ruins. Kei was a plot-central character in the first Persona game, wheras Eriko only briefly joined the party in the opening mission at the hospital (along with the butch, shotgun-toting Yukino of yesteryear!). The player had the option of recruiting her again in the SEBEC/Snow Queen chapters. Both have grown up considerably. | |
Persona 2 (Video Game) / int_40a533db | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_40a533db | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_40a533db | |
Persona 2 (Video Game) / int_40bdc268 | type |
Build Like an Egyptian | |
Persona 2 (Video Game) / int_40bdc268 | comment |
Build Like an Egyptian: The Taurus Shrine. | |
Persona 2 (Video Game) / int_40bdc268 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_40bdc268 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_40bdc268 | |
Persona 2 (Video Game) / int_40cc0c7e | type |
Bittersweet Ending | |
Persona 2 (Video Game) / int_40cc0c7e | comment |
Bittersweet Ending: Both Innocent Sin (the world is destroyed, the main cast decides to hit the Reset Button and forget about each other, but with a glimmer of hope for the future) and Eternal Punishment (Nyarlathotep is defeated, but Tatsuya returns to the Other Side and leaves his friends behind). | |
Persona 2 (Video Game) / int_40cc0c7e | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_40cc0c7e | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_40cc0c7e | |
Persona 2 (Video Game) / int_40e2ac3f | type |
Flunky Boss | |
Persona 2 (Video Game) / int_40e2ac3f | comment |
In EP, he is a completely different story. He got rid of all his weaknesses and previous moves, and now he's fought as a Flunky Boss. He ditches his sword attacks for ranged ones, teams up with the Wolf Pack Boss that you fought just before him (four Anti-Magic Mini Mechas), resists everything, has several new attacks including a few that are only shared by the Final Boss (in this game), and can heal himself. | |
Persona 2 (Video Game) / int_40e2ac3f | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_40e2ac3f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_40e2ac3f | |
Persona 2 (Video Game) / int_41a0601f | type |
Mind-Control Music | |
Persona 2 (Video Game) / int_41a0601f | comment |
Mind-Control Music: The Satomi Tadashi pharmacy jingle, designed to brainwash the customers and take over the world. And it's actually working on a few people, most notably Nanjo. | |
Persona 2 (Video Game) / int_41a0601f | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_41a0601f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_41a0601f | |
Persona 2 (Video Game) / int_42839f8b | type |
Sound-Effect Bleep | |
Persona 2 (Video Game) / int_42839f8b | comment |
Sound-Effect Bleep: Ulala's rather... spirited speech. The bleeping is a bit inconsistent, though. It seems to pick up a good deal whenever it's a part of a voiced cutscene or a battle quote (main offender being the scene with the crazy stalker with a chainsaw in the television studio), but text-only scenes get away with only some minor Symbol Swearing. | |
Persona 2 (Video Game) / int_42839f8b | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_42839f8b | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_42839f8b | |
Persona 2 (Video Game) / int_42846e90 | type |
Elemental Powers | |
Persona 2 (Video Game) / int_42846e90 | comment |
Elemental Powers: Each Persona specializes in one to two elemental attacks, generally. This strictly applies to the cast's starting and ultimate Personae. The Final Boss of Innocent Sin, the Great Father, reflects each character's elemental preference with their own attacks.: Playing with Fire: Both Suou brothers and Yukino. Making a Splash: Eikichi. Also Maya (Maia Prime/Cutom as well as the start of EP), Lisa (Venus) and Eriko (Gabriel). Dishing Out Dirt: Lisa, Ulala (Callisto), Baofu (Prometheus if you mutate him) and Nanjo (Aizen Myouou). Blow You Away: Jun, Baofu (Odysseus), Eriko (Nike) and Ulala (Asteria). An Ice Person: Maya and Eriko (Gabriel). Light 'em Up: Everyone in Innocent Sin (Maya from the beginning, the others once they awaken their Ultimate Personas), Kei, Eriko and Katsuya (if you mutate Hyperion). Casting a Shadow: Eikichi and Yukino (Durga). Shock and Awe: Yukino, Katsuya (if you mutate Helios), Baofu (Prometheus) and Nanjo (Yamaoka). Atomic Superpower: Tatsuya (Apollo), Katsuya (Hyperion) and Yukino. | |
Persona 2 (Video Game) / int_42846e90 | featureApplicability |
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Persona 2 (Video Game) / int_42846e90 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_42846e90 | |
Persona 2 (Video Game) / int_4560b6bb | type |
Gag Nose | |
Persona 2 (Video Game) / int_4560b6bb | comment |
Gag Nose: Tony, the laid-back foreign exchange student from Italy who sells trinkets to pay for tuition. You can spread a rumor that he's a fence for the Sicilian Mafia, resulting in — what else? — Tony becoming an illegal smuggler. He doesn't seem to mind, though. And also, y'know....him◊. | |
Persona 2 (Video Game) / int_4560b6bb | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_4560b6bb | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_4560b6bb | |
Persona 2 (Video Game) / int_4571c045 | type |
Zodiac Motifs | |
Persona 2 (Video Game) / int_4571c045 | comment |
Zodiac Motifs: The game runs on Western Zodiac symbolism, but it's most prominent with the Masked Circle. The four highest executives — other than their leader Joker — are called King Leo, Queen Aquarius, Lady Scorpio and Prince Taurus. Other than Queen Aquarius who is The Unfought, they all have Elemental Powers based on their Zodiac signs — for example, King Leo has fire powers. Later it's revealed that Joker specifically created this team as counterparts to the protagonists, who they themselves belong to those four Zodiac signs and have the same elemental powers, as they are his old friend group (he himself is Aquarius). In addition, these four are the fixed Zodiac signs, which comes into play to fulfill the Prophecy of Maya. | |
Persona 2 (Video Game) / int_4571c045 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_4571c045 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_4571c045 | |
Persona 2 (Video Game) / int_45eae59e | type |
Terminally-Ill Criminal | |
Persona 2 (Video Game) / int_45eae59e | comment |
Terminally-Ill Criminal: Eternal Punishment features General Sugawara, a member of the new world order and commander of the Tenchu army who performs immoral experiments on humans in order to create Magitech / Organic Technology mechas for military purposes. The reason he does this is that he is dying from an unspecified malady, and the leader of NWO Tatsuzou Sudou has promised to make him immortal. He keeps that promise... by turning him into an unkillable monster with Body Horror in spades. | |
Persona 2 (Video Game) / int_45eae59e | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_45eae59e | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_45eae59e | |
Persona 2 (Video Game) / int_471a505f | type |
Four Is Death | |
Persona 2 (Video Game) / int_471a505f | comment |
Four Is Death: The Masked Four and their crystal skulls. King Leo's job is to raise the four pillars of fire, mentioned in the prophecy as "the Flames of Atonement." This is an allegory for the Zodiac Shrines, ancient temples that secretly lie under the shopping districts of Hirasaka, Yumezaki, Aoba and Kounan. | |
Persona 2 (Video Game) / int_471a505f | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_471a505f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_471a505f | |
Persona 2 (Video Game) / int_47da48ad | type |
Stylish Protection Gear | |
Persona 2 (Video Game) / int_47da48ad | comment |
Stylish Protection Gear: The sisters at Rosa Candina advertise their armor as such; not that you actually get to see it since the sprites never change. | |
Persona 2 (Video Game) / int_47da48ad | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_47da48ad | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_47da48ad | |
Persona 2 (Video Game) / int_485eb589 | type |
Sealed Evil in a Can | |
Persona 2 (Video Game) / int_485eb589 | comment |
Sealed Evil in a Can: The aliens sleeping onboard Xibalba are explicitly recorded as being evil counterparts to another alien clan which they wiped out eons ago. | |
Persona 2 (Video Game) / int_485eb589 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_485eb589 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_485eb589 | |
Persona 2 (Video Game) / int_486466ee | type |
Dual Boss | |
Persona 2 (Video Game) / int_486466ee | comment |
In EP, she becomes a Dual Boss teaming up with Shadow Baofu, and uses Reverse Artemis instead. She's now weak to all physicals but deflects all magic, ditches the one-hit-kill moves and previous ailments for dealing a ton of damage and freezing, and she can heal too. And of course, you have to worry about her partner too, who is a very nasty customer himself. | |
Persona 2 (Video Game) / int_486466ee | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_486466ee | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_486466ee | |
Persona 2 (Video Game) / int_48b9731f | type |
Paper-Thin Disguise | |
Persona 2 (Video Game) / int_48b9731f | comment |
Paper-Thin Disguise: Shadow Maya in one of the dungeons in Innocent Sin. Despite obviously putting no effort into imitating Maya, this fools even Yukino, who has been working with Maya for longer then the game. | |
Persona 2 (Video Game) / int_48b9731f | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_48b9731f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_48b9731f | |
Persona 2 (Video Game) / int_493cd59e | type |
Demon King Nobunaga | |
Persona 2 (Video Game) / int_493cd59e | comment |
Demon King Nobunaga: There are monsters/Persona based on Nobunaga called "Demon King." Kiyotada Sumaru fits this role in a more general sense; he's a feudal warlord who once ruled the city during the Period Of The Warring States, but was assassinated by his own retainers. His malice lingers on as a mummy but, like the Fuhrer, he's just a sock puppet for larger evil. The rumor that Sumaru's become a font of occult power is true as long as the NWO believes it is true; supposedly this is why their most skeptical member, the Police Chief, is the only one who can't hear him speak. | |
Persona 2 (Video Game) / int_493cd59e | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_493cd59e | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_493cd59e | |
Persona 2 (Video Game) / int_4a01ccd0 | type |
I Know Kung-Faux | |
Persona 2 (Video Game) / int_4a01ccd0 | comment |
I Know Kung-Faux: Eikichi is terrified of his conservative dad, especially since Kankichi claims to knows 18 forms of martial arts, "including capoeira!" | |
Persona 2 (Video Game) / int_4a01ccd0 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_4a01ccd0 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_4a01ccd0 | |
Persona 2 (Video Game) / int_4b316d47 | type |
Break the Cutie | |
Persona 2 (Video Game) / int_4b316d47 | comment |
Break the Cutie: Every single character hits this in both games at least twice (most of the end in Innocent Sin is Jun demonstrating this, and if you make the wrong choice in Caracol, Yukino's the second-best example), but Lisa in Eternal Punishment is likely the most powerful, drastic example. In Innocent Sin, she's spunky, happy, able to kick ass, and is almost comically over-the-top in her pursuit of Tatsuya. If you wake her up in Eternal Punishment, however, she starts sobbing uncontrollably against Tatsuya's shoulders, asking him to take her along so she can help to make up for what she forgot. What possibly puts this above the other break-the-cutie moments in both games is that she promised not to let her feelings get in the way. She says that she won't bother Tatsuya and the others again, which, if you know Lisa's character arc in the last game is just... absolutely heartbreaking. This depression continues, too, at the end of the game (if you continue that route). She sobs on the shrine steps, and Eikichi (if you don't wake him) and Jun both approach her, trying to cheer her up because it's just so painful. | |
Persona 2 (Video Game) / int_4b316d47 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_4b316d47 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_4b316d47 | |
Persona 2 (Video Game) / int_4c70b4a9 | type |
*Bleep*-dammit! | |
Persona 2 (Video Game) / int_4c70b4a9 | comment |
*Bleep*-dammit!: Invoked in the American version of Eternal Punishment, where Ulala swears like a drunken sailor, and Baofu occasionally swears, too. However; they intentionally only censor a couple letters...so you can tell what they're saying. | |
Persona 2 (Video Game) / int_4c70b4a9 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_4c70b4a9 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_4c70b4a9 | |
Persona 2 (Video Game) / int_4c798fd5 | type |
Shock and Awe | |
Persona 2 (Video Game) / int_4c798fd5 | comment |
Shock and Awe: Yukino, Katsuya (if you mutate Helios), Baofu (Prometheus) and Nanjo (Yamaoka). | |
Persona 2 (Video Game) / int_4c798fd5 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_4c798fd5 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_4c798fd5 | |
Persona 2 (Video Game) / int_4ca5d7ac | type |
Summon Backup Dancers | |
Persona 2 (Video Game) / int_4ca5d7ac | comment |
Eikichi and Ulala in their respective games. Both of them Summon Backup Dancers as part of their Contact options: Eikichi bursting into an off-key rendition of "Luv Beam" with Tatsuya on electric guitar and Jun on synth; Ulala performs the Flamenco, with Katsuya & Tatsuya on guitar. | |
Persona 2 (Video Game) / int_4ca5d7ac | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_4ca5d7ac | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_4ca5d7ac | |
Persona 2 (Video Game) / int_4dbd3706 | type |
Clap Your Hands If You Believe | |
Persona 2 (Video Game) / int_4dbd3706 | comment |
Clap Your Hands If You Believe: The rumor curse. The assorted members of the NWO actually do clap during the ritual. This has all sorts of funky effects on the city. Holistic healing now suddenly has tangible results, i.e., chiropractors and hippie crystal therapy can cure poison and broken bones instantly. Not only is it tangible, it is retroactive, meaning that if a rumor has spread, it does not simply become true; rather, it always has been true. Thus, when you spread the rumor that the ramen shop owner is an ex-KGB agent who sells weapons under the table, her entire life is rewritten to fall in line with the rumor. Scale is irrelevant, too. Once enough people believe that Mayans were aliens and the Grand Cross will summon an ancient temple, well... you can do the math. | |
Persona 2 (Video Game) / int_4dbd3706 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_4dbd3706 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_4dbd3706 | |
Persona 2 (Video Game) / int_4dd6313f | type |
It's Always Spring | |
Persona 2 (Video Game) / int_4dd6313f | comment |
It's Always Spring: Reading between the lines in Innocent Sin reveals that the game begins in late October/early November of 1998, and ends on August 11th, 1999 note A few students at the start of the game mention the upcoming Culture Festival, which traditionally takes place on November 3rd. The game ends after the Grand Cross, which is a real astronomical event with a known date. And yet, nobody even mentions the changing of seasons, or even a day/night cycle. | |
Persona 2 (Video Game) / int_4dd6313f | featureApplicability |
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1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_4dd6313f | |
Persona 2 (Video Game) / int_4e7c4536 | type |
Wham Line | |
Persona 2 (Video Game) / int_4e7c4536 | comment |
Wham Line: The games, in general, are filled with these because the writers pulled absolutely no punches. Every plot twist great and small can hit like a shot to the gut. Even if you see them coming, especially because they build up perfectly logically from what's gone on before, they are vicious and perfect. They're two of Atlus's most tightly plotted games. | |
Persona 2 (Video Game) / int_4e7c4536 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_4e7c4536 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_4e7c4536 | |
Persona 2 (Video Game) / int_4f37c96a | type |
Duel Boss | |
Persona 2 (Video Game) / int_4f37c96a | comment |
In Tatsuya's Scenario, he is fought as a Duel Boss. Dubbed "Playful Takahisa Kandori" (meaning that he's screwing with you), he now reflects Nuclear, rendering half your moves useless, while still resisting everything else, and he has some other moves that he shares with the Final Boss, which are designed to keep you from using your skills. | |
Persona 2 (Video Game) / int_4f37c96a | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_4f37c96a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_4f37c96a | |
Persona 2 (Video Game) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Persona 2 (Video Game) / int_4f4372e9 | comment |
Early-Installment Weirdness: Not as drastically as Persona, as many aspects of this game would be used again in later games, drastically different as they are. That being said, there are still some odd kinks: This game is the only Persona game that lacks a moon phase/weather phase system of any kind. 1 and 3 had moon phases (albeit in accelerated form in 1) and 4 and 5 had the weather affect gameplay instead. Both this game and 1 allowed you to stack your buffs indefinitely, which also holds true for Shin Megami Tensei I, Shin Megami Tensei II, and other older spinoffs. However, having buffs target your whole party required performing a fusion spell that required two party members to perform. 1 had them target everyone by default, while 3 onward had single and multi-target variations. Fusion spells arguably act as the predecessor of the All-Out Attack, except there are multiple spells with myriads of effects. This is the only game across the entire franchise to have water magic. This is the only game with no additional party members. You get up to five total; there's an automatic change in your fifth slot 2/3rds of the way through Innocent Sin (Yukino to Jun), while Eternal Punishment allows you to pick one of two (Kei or Eriko) for your fifth slot initially, and then they leave once Tatsuya decides to join you. This is the only main series game to build off the plot of the previous game and have its cast return in major roles. Persona 3 onward would only have Igor and Tanaka as recurring characters, with Tanaka being a bit character in Persona 4 and Persona 5. | |
Persona 2 (Video Game) / int_4f4372e9 | featureApplicability |
1.0 | |
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1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_4f4372e9 | |
Persona 2 (Video Game) / int_4f8a2bbc | type |
Going Through the Motions | |
Persona 2 (Video Game) / int_4f8a2bbc | comment |
Going Through the Motions: Characters have only a few stock poses (fold arms, fist pump, Gallic shrug), but you're going to see every one they've got in the course of a conversation. However, they do have some other animations for cutscenes that are created in the game engine. | |
Persona 2 (Video Game) / int_4f8a2bbc | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_4f8a2bbc | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_4f8a2bbc | |
Persona 2 (Video Game) / int_4f9892c3 | type |
Fan Translation | |
Persona 2 (Video Game) / int_4f9892c3 | comment |
Depending on which order you played the games. For example, being a North American gamer prior to either 2008 or 2011 and thus having never played the first game. Several instances in Eternal Punishment can become either this or Future Shadowing. The Oracle of Maya and the "Nyarl..." inscription in Tatsuya Sudou's cell. The JOKER calls Anna Yoshizaka "Lady" and later tells Jun to become their leader again, refering to the Masked Circle. During the sky museum, instead of the demons telling you rumours, they reveal that they once received orders from Jun. After the museum burns, a police officer reveals that he saw it happening in a dream and wonder if it was prophetic, but then he takes it back because if that were the case, then the police station would have also burned. Ulala asking Maya if she and Tatsuya had ever been on wanted lists. A few NPCs mention Xibalba and the "In'Lachekh". | |
Persona 2 (Video Game) / int_4f9892c3 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_4f9892c3 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_4f9892c3 | |
Persona 2 (Video Game) / int_4f995f60 | type |
Train-Station Goodbye | |
Persona 2 (Video Game) / int_4f995f60 | comment |
Train-Station Goodbye: Inverted with Tatsuya and Maya in the ending of Innocent Sin, though the rest of the party is present as well. It's not a goodbye, but a greeting — only Maya does not remember who he is. | |
Persona 2 (Video Game) / int_4f995f60 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_4f995f60 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_4f995f60 | |
Persona 2 (Video Game) / int_504a1991 | type |
Body Horror | |
Persona 2 (Video Game) / int_504a1991 | comment |
Technically, the first time he is fought is in Persona 1, when he possesses Kandori above for phase 2 of the fight. He keeps the weaknesses of phase 1, but now he looks like a hipster Bhuda except it's Body Horror and loses all his previous skills. Now he's dealing powerful Light 'em Up attacks, as well as ailments. | |
Persona 2 (Video Game) / int_504a1991 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_504a1991 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_504a1991 | |
Persona 2 (Video Game) / int_504e271f | type |
But Thou Must! | |
Persona 2 (Video Game) / int_504e271f | comment |
But Thou Must!: There are a few notable occasions where your actions and responses affect the plot (e.g. whether or not Anna Yoshizaka dies in Innocent Sin or you can mutate Maia into Maia Custom in Eternal Punishment) but on the whole, Thou Must. | |
Persona 2 (Video Game) / int_504e271f | featureApplicability |
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1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_504e271f | |
Persona 2 (Video Game) / int_5170a333 | type |
Beauty Contest | |
Persona 2 (Video Game) / int_5170a333 | comment |
Beauty Contest: The "Miss Sevens" Pageant. Oft-referenced, not least of which by Lisa (noted to have won last year), but not actually seen in-game. | |
Persona 2 (Video Game) / int_5170a333 | featureApplicability |
1.0 | |
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1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_5170a333 | |
Persona 2 (Video Game) / int_51beab21 | type |
Good Old Fisticuffs | |
Persona 2 (Video Game) / int_51beab21 | comment |
Good Old Fisticuffs: Lisa and Ulala. | |
Persona 2 (Video Game) / int_51beab21 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_51beab21 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_51beab21 | |
Persona 2 (Video Game) / int_527fc5fe | type |
Gotta Catch Them All | |
Persona 2 (Video Game) / int_527fc5fe | comment |
Gotta Catch Them All: In Innocent Sin, Hanya seeds the school with wall clocks, each displaying the cursed Seven's Sisters emblems. Hanya taunts the party through the school intercom system, and once they're all smashed, he races to the school's clock tower to defend the final, giant emblem. To prevent the heroes from interfering with her TV broadcast, Chiruzu arranges Bagua gates throughout the studio, a particularly lethal form of Feng Shui: it traps the party in a reverse dimension of black & white. Brown, now an inexplicably successful TV host, helps out by scouting out the gates in the real world and transmitting them through his dressing room mirror. In Tatsuya's Scenario, you need to find the eleven Trapezohedrons. A meta example: finding all the rumor demons, all the Persona demons, all the rare items and weapons etc. | |
Persona 2 (Video Game) / int_527fc5fe | featureApplicability |
1.0 | |
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Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_527fc5fe | |
Persona 2 (Video Game) / int_52e23ce | type |
Inn Between the Worlds | |
Persona 2 (Video Game) / int_52e23ce | comment |
Inn Between the Worlds: Trish's Fountain and the Velvet Room. | |
Persona 2 (Video Game) / int_52e23ce | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_52e23ce | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_52e23ce | |
Persona 2 (Video Game) / int_5313c266 | type |
Bookends | |
Persona 2 (Video Game) / int_5313c266 | comment |
Book Ends: The beginning and ending of Innocent Sin have Tatsuya, Lisa and Eikichi appearing at the same place they were first introduced. At both times, Tatsuya is trying to fix his motorcycle and has a conversation with Ms. Saeko regarding his plans after graduation. The beginning of Eternal Punishment has Tatsuya reunited with Maya in the new universe. The ending of Eternal Punishment has Maya reunited with Tatsuya in the new universe, though her reaction is different. Also, the beginning of Innocent Sin has Tatsuya either confident or unsure of what it is he wants to do with his life. The end of Eternal Punishment reveals what he wants to do. | |
Persona 2 (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_5313c266 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_5313c266 | |
Persona 2 (Video Game) / int_53830d | type |
The Internet Is for Porn | |
Persona 2 (Video Game) / int_53830d | comment |
The Internet Is for Porn: Using the Contact option in battle, demons will occasionally ask the player what the internet is for. OBVIOUSLY, one of the options — no matter who is being asked — is to say that it's for porn. It's always funny. | |
Persona 2 (Video Game) / int_53830d | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_53830d | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_53830d | |
Persona 2 (Video Game) / int_539bb70d | type |
Cosmic Chess Game | |
Persona 2 (Video Game) / int_539bb70d | comment |
Cosmic Chess Game: This is alluded to in Philemon's lair: The checkered floor resembles a chess board, with the party members as pieces. | |
Persona 2 (Video Game) / int_539bb70d | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_539bb70d | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_539bb70d | |
Persona 2 (Video Game) / int_54c29754 | type |
Serial Killer Baiting | |
Persona 2 (Video Game) / int_54c29754 | comment |
Serial Killer Baiting: In Eternal Punishment, "Tatsuya's Scenario," police officer Shiori Miyashiro calls the JOKER and asks him to kill her, in hopes that she'll be able to arrest him and connect him to a cold case of murders that was also committed by him. Luckily for her, she told Anna about the plan, who in turn calls Tatsuya, and he manages to save her. | |
Persona 2 (Video Game) / int_54c29754 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_54c29754 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_54c29754 | |
Persona 2 (Video Game) / int_54d6f53f | type |
Ripple-Effect-Proof Memory | |
Persona 2 (Video Game) / int_54d6f53f | comment |
Ripple-Effect-Proof Memory: Other Side Tatsuya in Eternal Punishment. The Time Castle guy, the Time Count, in Eternal Punishment is aware of it when you use a rumor to make his shop sell and duplicate spell cards. Actually, he's Nyarlathotep, chilling with you, selling you the stuff you need, invites you to relax... and talk a bit about your next moves... | |
Persona 2 (Video Game) / int_54d6f53f | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_54d6f53f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_54d6f53f | |
Persona 2 (Video Game) / int_55e5b37c | type |
Bragging Rights Reward | |
Persona 2 (Video Game) / int_55e5b37c | comment |
In IS, Lucifer and Satan can perform the ultimate Fusion Spell Armageddon which instantly obliterates even the final boss (even if it's a bit of a Bragging Rights Reward). In EP, this can't be done on your first playthrough as Satan is exclusive to Elly's route and Lucifer is exclusive to Nanjo's route, so you have to wait until your second playthrough or later to get both. | |
Persona 2 (Video Game) / int_55e5b37c | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_55e5b37c | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_55e5b37c | |
Persona 2 (Video Game) / int_56b5a6b7 | type |
Nostalgia Level | |
Persona 2 (Video Game) / int_56b5a6b7 | comment |
Nostalgia Level: Mt. Iwato in Eternal Punishment is littered with flashbacks to both the Innocent Sin and the original Persona. If Eriko's in your party, the latter's Silent Protagonist (or an apparition of him, at least) will be haunting the TV Studio. The two sidequests in the PSP remake of Innocent Sin take place in St. Hermelin High and Karukozaka High respectively. | |
Persona 2 (Video Game) / int_56b5a6b7 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_56b5a6b7 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_56b5a6b7 | |
Persona 2 (Video Game) / int_57cf76a1 | type |
Hate Plague | |
Persona 2 (Video Game) / int_57cf76a1 | comment |
Hate Plague: How the JOKER curse works in Eternal Punishment. While at first it was an one-man Murder, Inc., after his death, a rumour was spread that anyone who called for his services would turn into a JOKER themselves, followed by a second rumour that anyone with a hint of sin would meet the same fate. | |
Persona 2 (Video Game) / int_57cf76a1 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_57cf76a1 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_57cf76a1 | |
Persona 2 (Video Game) / int_587ddc06 | type |
Causality Mechanic | |
Persona 2 (Video Game) / int_587ddc06 | comment |
Causality Mechanic: A rare example that does not involve time travel. The rumor curse is abused by both the heroes and villains to spread rumours about the past in order to get desirable outcomes in the present - such as convincing people that a shop owner was a former spy to be able to buy guns from her, or that there are mystic ruins under the city from an ancient civilization to set up cults and rituals. People's very memories and pasts change in accordance to the rumours, making it just as effective as time travel. | |
Persona 2 (Video Game) / int_587ddc06 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_587ddc06 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_587ddc06 | |
Persona 2 (Video Game) / int_58970413 | type |
Coincidental Broadcast | |
Persona 2 (Video Game) / int_58970413 | comment |
Coincidental Broadcast: Showing the spread of the Joker's influence in the city, creating a feedback loop of paranoia. | |
Persona 2 (Video Game) / int_58970413 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_58970413 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_58970413 | |
Persona 2 (Video Game) / int_58db779e | type |
Letting the Air out of the Band | |
Persona 2 (Video Game) / int_58db779e | comment |
Letting the Air out of the Band: During the blimp sequence in Innocent Sin, the music swells and becomes grand and heroic only to suddenly peter out as a part of the blimp explodes and sends it plummeting towards the ocean. | |
Persona 2 (Video Game) / int_58db779e | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_58db779e | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_58db779e | |
Persona 2 (Video Game) / int_596f675a | type |
Smoking Is Cool | |
Persona 2 (Video Game) / int_596f675a | comment |
Smoking Is Cool: Baofu celebrates his kills by lighting up. The Shiraishi Ramen Lady also has a cigarette dangling from her mouth. The Demon Painter is also smoking all the time. | |
Persona 2 (Video Game) / int_596f675a | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_596f675a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_596f675a | |
Persona 2 (Video Game) / int_598ad6e2 | type |
Even the Guys Want Him | |
Persona 2 (Video Game) / int_598ad6e2 | comment |
Even the Guys Want Him: Tatsuya. Also, King Leo a.k.a. Tatsuya Sudou refers to the Joker, Jun Kurosu, as having the beauty of a goddess. | |
Persona 2 (Video Game) / int_598ad6e2 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_598ad6e2 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_598ad6e2 | |
Persona 2 (Video Game) / int_59907e4f | type |
Police Are Useless | |
Persona 2 (Video Game) / int_59907e4f | comment |
Police Are Useless: A single police precinct for an entire metropolis, eh? Tatsuya's brother is a Sergeant in the Konan ward, and even HE is an obstinate jerk who ignores all evidence of a growing cult in Sumaru. Enforced in Eternal Punishment. The Conspiracy intentionally leaves the more honorable officers short-handed and obstructs the investigations. | |
Persona 2 (Video Game) / int_59907e4f | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_59907e4f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_59907e4f | |
Persona 2 (Video Game) / int_5aa8b4b6 | type |
Intrepid Merchant | |
Persona 2 (Video Game) / int_5aa8b4b6 | comment |
Intrepid Merchant: Narumi is built on the peninsula, and gets obliterated when Sumaru City rises. One rumor later, though, and all of the merchants/rumormongers magically relocate. | |
Persona 2 (Video Game) / int_5aa8b4b6 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_5aa8b4b6 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_5aa8b4b6 | |
Persona 2 (Video Game) / int_5b19cc1b | type |
Air-Vent Passageway | |
Persona 2 (Video Game) / int_5b19cc1b | comment |
Air-Vent Passageway: There is one in SMILE Hirasaka connecting the women's restroom with the Boss Room. | |
Persona 2 (Video Game) / int_5b19cc1b | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_5b19cc1b | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_5b19cc1b | |
Persona 2 (Video Game) / int_5b81ca8d | type |
Disc-One Nuke | |
Persona 2 (Video Game) / int_5b81ca8d | comment |
Disc-One Nuke: The Low-End Breaker Fusion Spell, which instantly kills whichever enemy has the lowest level. The only thing stopping it from being a full-blown Game-Breaker is its inability to kill bosses (though rumour demons are fair game). | |
Persona 2 (Video Game) / int_5b81ca8d | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_5b81ca8d | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_5b81ca8d | |
Persona 2 (Video Game) / int_5ce7dbb9 | type |
Central Theme | |
Persona 2 (Video Game) / int_5ce7dbb9 | comment |
Central Theme: The duology tackles regret as a central theme; Eternal Punishment examines regret from the adult perspective, with many of the members either failing at finding something to do, stuck in the past, regretting the choices they made to this point, or simply stuck in stasis, unable to move on. However, Eternal Punishment, despite how heavy a story it usually is, also states optimistic messages about life's regrets in that it may indeed not be too late to find your way, or that even if you don't get to do what you want to do, you're not a failure, and you can keep trying to find something that works for you. Another major theme is the relationship between memory and identity, which is especially prominent in Innocent Sin. | |
Persona 2 (Video Game) / int_5ce7dbb9 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_5ce7dbb9 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_5ce7dbb9 | |
Persona 2 (Video Game) / int_5cfeb43f | type |
Save Scumming | |
Persona 2 (Video Game) / int_5cfeb43f | comment |
This works from a gameplay standpoint, too. Some rumors have a 50-50 chance effect, which can either help or hinder your quest. For example, spreading a rumor about Parabellum hiring a bodyguard might result in the Bartender selling a powerful new gun... or he may just charge more for his old wares, using the bodyguard as an intimidation tactic. This is easily circumvented through reloading saves. | |
Persona 2 (Video Game) / int_5cfeb43f | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_5cfeb43f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_5cfeb43f | |
Persona 2 (Video Game) / int_5db7301f | type |
Prophetic Names | |
Persona 2 (Video Game) / int_5db7301f | comment |
Prophetic Names: Two characters named "Maya", an important being in Hinduism and shared with many plot points in the game. | |
Persona 2 (Video Game) / int_5db7301f | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_5db7301f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_5db7301f | |
Persona 2 (Video Game) / int_5e2ae7ee | type |
Inexplicable Treasure Chests | |
Persona 2 (Video Game) / int_5e2ae7ee | comment |
The Undersea Ruins treasure room. To reach the chests, you must Contact the Random Encounter Aeshma for help. Naturally, Aeshma is often difficult to pin down, and she won't unlock the room until you've Contacted her a dozen times or more. So get cracking, monkey. One final way to twist the knife; you can also find and talk to her...only to give you the rumor of a fusion spell ingredient rather than what you want to know. | |
Persona 2 (Video Game) / int_5e2ae7ee | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_5e2ae7ee | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_5e2ae7ee | |
Persona 2 (Video Game) / int_5eb81651 | type |
SchoolNewsPaperNewsHound | |
Persona 2 (Video Game) / int_5eb81651 | comment |
School Newspaper News Hound: Chika "Chikarin" Ueda is a reporter for Sevens' school newspaper. She operates out of Peace Diner as a rumormonger. In the American version of Eternal Punishment, Chikarin makes a habit of saying "Roger-dodger!". | |
Persona 2 (Video Game) / int_5eb81651 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_5eb81651 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_5eb81651 | |
Persona 2 (Video Game) / int_61904aea | type |
Admiring the Poster | |
Persona 2 (Video Game) / int_61904aea | comment |
Admiring the Poster: Exaggerated Trope. The old janitor at Seven Sisters High has his room filled with posters, newspaper and magazine cutout, and even a 30-year-old calendar featuring an actress called "Saiyuri Yoshikawa". Every single picture has "the lips worn around the area", and Ulala notes that they're moist too. And then there's the box full of ropes and candles in the corner... "for emergencies, you hope". | |
Persona 2 (Video Game) / int_61904aea | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_61904aea | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_61904aea | |
Persona 2 (Video Game) / int_61f452ca | type |
Sinister Shades | |
Persona 2 (Video Game) / int_61f452ca | comment |
Hitler/The Fuhrer sports one, and gains a pair of aviator sunglasses in the PSP version. | |
Persona 2 (Video Game) / int_61f452ca | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_61f452ca | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_61f452ca | |
Persona 2 (Video Game) / int_62fd5552 | type |
Bavarian Fire Drill | |
Persona 2 (Video Game) / int_62fd5552 | comment |
Bavarian Fire Drill: Maya's clever trick of lighting a cigarette in the women's bathroom at SMILE Mall, setting off the fire alarm. It works so well, she does it again in the second game. | |
Persona 2 (Video Game) / int_62fd5552 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_62fd5552 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_62fd5552 | |
Persona 2 (Video Game) / int_637ef67 | type |
New Game Plus | |
Persona 2 (Video Game) / int_637ef67 | comment |
Subverted in Tatsuya's Scenario, where he's fought as the final boss. While you have a party this time - unlike the other fights from that scenario listed here - and he comes at you with another form, he's a mix of phase 1 and 2 above. The difference is that this time, he reflects Armageddon, so you can't one-shot him on New Game Plus. | |
Persona 2 (Video Game) / int_637ef67 | featureApplicability |
-0.3 | |
Persona 2 (Video Game) / int_637ef67 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_637ef67 | |
Persona 2 (Video Game) / int_643618e5 | type |
Replacement Goldfish | |
Persona 2 (Video Game) / int_643618e5 | comment |
Replacement Goldfish: The Masked Four are fashioned after the group that Jun played with as a child. | |
Persona 2 (Video Game) / int_643618e5 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_643618e5 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_643618e5 | |
Persona 2 (Video Game) / int_64972c10 | type |
Flashback Effects | |
Persona 2 (Video Game) / int_64972c10 | comment |
At Mt. Iwato, the flashbacks to previous Persona games are shown in sepia. | |
Persona 2 (Video Game) / int_64972c10 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_64972c10 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_64972c10 | |
Persona 2 (Video Game) / int_64c38832 | type |
Inevitable Waterfall | |
Persona 2 (Video Game) / int_64c38832 | comment |
Inevitable Waterfall: When traveling along the Silver River, Lisa starts to get bored with how long it takes. Eikichi get's fed up snaps at her that maybe a waterfall suddenly popping up like in the movies would make her happy. Cue the sound of crashing water. | |
Persona 2 (Video Game) / int_64c38832 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_64c38832 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_64c38832 | |
Persona 2 (Video Game) / int_64edb99c | type |
Always Save the Girl | |
Persona 2 (Video Game) / int_64edb99c | comment |
Always Save the Girl: Tatsuya has dedicated himself — almost like a samurai — to defending Maya, which is absolutely evident in Eternal Punishment. As is Jun in Innocent Sin, who went to such lengths to protect her that he took up the mantle of Joker in order to avenge her apparent death. In fact, when he and Tatsuya were children, they promised each other that they would always protect Maya together. Tatsuya's Scenario takes this a step further by extending this trope to Shiori Miyashiro. Nyarlathotep mocks him about this. | |
Persona 2 (Video Game) / int_64edb99c | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_64edb99c | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_64edb99c | |
Persona 2 (Video Game) / int_65163c3a | type |
Evil Tower of Ominousness | |
Persona 2 (Video Game) / int_65163c3a | comment |
Evil Tower of Ominousness: Sumaru Castle, after it rises out of the earth atop that...metal, Jenga block...thing. | |
Persona 2 (Video Game) / int_65163c3a | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_65163c3a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_65163c3a | |
Persona 2 (Video Game) / int_6602cad | type |
Permanently Missable Content | |
Persona 2 (Video Game) / int_6602cad | comment |
Permanently Missable Content: During the bomb riddle arc in Innocent Sin, if you fail to go to the correct place then whatever place is targeted will blow up and will not lead to a Nonstandard Game Over, locking you out of both the dungeon and any bosses it had and forcing the player to live with having failed to save any of those in the buildings. | |
Persona 2 (Video Game) / int_6602cad | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_6602cad | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_6602cad | |
Persona 2 (Video Game) / int_6654b17b | type |
Facial Horror | |
Persona 2 (Video Game) / int_6654b17b | comment |
Facial Horror: In Innocent Sin, the Seven Sisters' school emblem is cursed, disfiguring anyone who wears it. It's not explicitly shown in-game, but the anime trailer contains the full face-melting results. | |
Persona 2 (Video Game) / int_6654b17b | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_6654b17b | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_6654b17b | |
Persona 2 (Video Game) / int_675056e4 | type |
Signature Move | |
Persona 2 (Video Game) / int_675056e4 | comment |
Signature Move: Everyone appears to have a signature attack in this game, combined with Calling Your Attacks. The playable characters: Tatsuya/Apollo: Nova Kaiser ("Cyther" in Eternal Punishment PSX, "Sizer" in the fan translation) Eikichi/Hades: Bloody Honeymoon Lisa/Venus: Foamy Lover Maya/Artemis: Crescent Mirror. She also has Omni Dimension with Maia. Jun/Chronos: Cross Fortune Yukino/Durga: Thunder Inferno Ulala/Asteria: Twinkle Nebula Katsuya/Hyperion: Justice Shot Baofu/Prometheus: Wiseman Snap Nanjo/Yamaoka: Guardian Hammer Eriko/Gabriel: Release Jail (actually a mistranslation, it's apparently supposed to be Release Veil) Evil counterparts: Dark Nova Kaiser for Shadow Tatsuya and the fire Maian alien. Bloody Divorce for Shadow Eikichi, water alien and Metal Eikichi. Dark Foamy Lover for Shadow Lisa. Renamed into Lover of Shadow for the earth alien and Metal Lisa. Shadow Maya has Dark Dimension in Innocent Sin and Eclipse Mirror in Eternal Punishment. The later is also used by the ice alien. Terror Fortune by the wind alien and Metal Jun. Shadow Yukino: Dark Thunder Inferno Shadow Ulala: Dark Nebula Shadow Katsuya: Vice Shot Shadow Baofu: Bastard Snap Other villains: Principal Hanya: Dark Young Legend Prince Taurus: Dark Mamagnara King Leo: Dark Fiery Fury Lady Scorpio: Dark Malaquadyne Joker: among his many unique moves is Unseasonable Bloom. Unique in that it treats Nerve as an actual damage type rather than a type of ailment and it's the first of his attacks that you see. Old Maid by anyone possessed by the JOKER. Longinus Spear by the Order of the Holy Lance. Renamed Muramasa Sword in the sequel. Wheel of Time, Unperishable Black and Crawling Chaos by Kandori and Nyarlathotep. Master of 18 by the Great Father. Prophecy by Kudan. | |
Persona 2 (Video Game) / int_675056e4 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_675056e4 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_675056e4 | |
Persona 2 (Video Game) / int_67b0bd0e | type |
An Ice Person | |
Persona 2 (Video Game) / int_67b0bd0e | comment |
An Ice Person: Maya and Eriko (Gabriel). | |
Persona 2 (Video Game) / int_67b0bd0e | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_67b0bd0e | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_67b0bd0e | |
Persona 2 (Video Game) / int_67e53056 | type |
Gun Porn | |
Persona 2 (Video Game) / int_67e53056 | comment |
Gun Porn: Not so much in the main games — though they make a strong point of averting AKA47 — but in Tatsuya's Scenario there's a long segment of Shiori describing the combination of the G33 handgun with the .357 SIG bullets. | |
Persona 2 (Video Game) / int_67e53056 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_67e53056 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_67e53056 | |
Persona 2 (Video Game) / int_68da6712 | type |
Canon Welding | |
Persona 2 (Video Game) / int_68da6712 | comment |
Canon Welding: While it was only implied in the original releases, Tatsuya's Scenario confirms that the events of the games take place in the same universe as the Cthulhu Mythos. That's solidly cemented with the above mentioned Cameo, as well as mentions to the Dreamlands and the Cult of Cthulhu, among other things. | |
Persona 2 (Video Game) / int_68da6712 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_68da6712 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_68da6712 | |
Persona 2 (Video Game) / int_6941e30b | type |
Room Full of Crazy | |
Persona 2 (Video Game) / int_6941e30b | comment |
The Oracle of Maya and the "Nyarl..." inscription in Tatsuya Sudou's cell. | |
Persona 2 (Video Game) / int_6941e30b | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_6941e30b | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_6941e30b | |
Persona 2 (Video Game) / int_69681e01 | type |
Big Brother Instinct | |
Persona 2 (Video Game) / int_69681e01 | comment |
Big Brother Instinct: Katsuya, as he actually has a little brother he will completely rework his life for. | |
Persona 2 (Video Game) / int_69681e01 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_69681e01 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_69681e01 | |
Persona 2 (Video Game) / int_697b5232 | type |
Those Wacky Nazis | |
Persona 2 (Video Game) / int_697b5232 | comment |
Those Wacky Nazis: Who gets resurrected alongside Hitler in Innocent Sin. | |
Persona 2 (Video Game) / int_697b5232 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_697b5232 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_697b5232 | |
Persona 2 (Video Game) / int_6a2ae11f | type |
Improbable Weapon User | |
Persona 2 (Video Game) / int_6a2ae11f | comment |
Improbable Weapon User: Yukino lobs razors, a clue to her reformed punk past in the original Persona. Best example: Jun Kurosu fights with flowers. The other good example is Baofu, who throws coins at people. More improbable: There's a scene with Baofu flipping coins at a guy with two machine guns, and HE gets the better of him. | |
Persona 2 (Video Game) / int_6a2ae11f | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_6a2ae11f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_6a2ae11f | |
Persona 2 (Video Game) / int_6a582e34 | type |
Day of the Jackboot | |
Persona 2 (Video Game) / int_6a582e34 | comment |
Day of the Jackboot: The Nazis take over the city (along with the rest of Japan?) without much fuss. Without any police, they only meet resistance from the Masked Four, the St. Hermelin grads, Principal Hanya(!) and some SÅ�hei monks camped out beside the Joker's temple. Their primary targets are the crystal skulls and Xibalba, which means that although tanks and droids are patrolling the streets, they aren't bothering the local businesses much—so you can still do your shopping unmolested. | |
Persona 2 (Video Game) / int_6a582e34 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_6a582e34 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_6a582e34 | |
Persona 2 (Video Game) / int_6a6c1f35 | type |
The Power of Rock | |
Persona 2 (Video Game) / int_6a6c1f35 | comment |
The Power of Rock: Eikichi and Ulala in their respective games. Both of them Summon Backup Dancers as part of their Contact options: Eikichi bursting into an off-key rendition of "Luv Beam" with Tatsuya on electric guitar and Jun on synth; Ulala performs the Flamenco, with Katsuya & Tatsuya on guitar. In the Karukozaka High sidequest of Innocent Sin 's PSP remake, Eikichi and a demon summoner named Wayland perform a rock concert to stop an archangel from destroying the world. It Makes Sense In Context. | |
Persona 2 (Video Game) / int_6a6c1f35 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_6a6c1f35 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_6a6c1f35 | |
Persona 2 (Video Game) / int_6b4f4350 | type |
Zeppelins from Another World | |
Persona 2 (Video Game) / int_6b4f4350 | comment |
Zeppelins from Another World: The (supposedly) model blimp on the roof of the Sky Museum. The cutscene where it takes flight is a pivotal moment in both stories. | |
Persona 2 (Video Game) / int_6b4f4350 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_6b4f4350 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_6b4f4350 | |
Persona 2 (Video Game) / int_6bca034 | type |
Retconjuration | |
Persona 2 (Video Game) / int_6bca034 | comment |
Retconjuration: The ending to IS. The simplest way to make everything right is for the original Masked Circle to never meet each other. | |
Persona 2 (Video Game) / int_6bca034 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_6bca034 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_6bca034 | |
Persona 2 (Video Game) / int_6bfd0c5c | type |
When the Planets Align | |
Persona 2 (Video Game) / int_6bfd0c5c | comment |
When the Planets Align: The ultimate Harbinger of Impending Doom in Innocent Sin. | |
Persona 2 (Video Game) / int_6bfd0c5c | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_6bfd0c5c | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_6bfd0c5c | |
Persona 2 (Video Game) / int_6d6dfca1 | type |
Wearing a Flag on Your Head | |
Persona 2 (Video Game) / int_6d6dfca1 | comment |
Wearing a Flag on Your Head: Chiropractor Tomi got his medical degree in the states and returned with a passion for all things U.S.A. It's not even humanly possible to be wearing more flag apparel than Dr. T. is. | |
Persona 2 (Video Game) / int_6d6dfca1 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_6d6dfca1 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_6d6dfca1 | |
Persona 2 (Video Game) / int_6dc10d3a | type |
Ultimate Blacksmith | |
Persona 2 (Video Game) / int_6dc10d3a | comment |
Ultimate Blacksmith: Padparacha, an upscale jeweler which also happens to accept commissions for weapons. They require both raw materials and astronomical sums for the project. Like the other merchants from Narumi, the store moves about a bit. | |
Persona 2 (Video Game) / int_6dc10d3a | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_6dc10d3a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_6dc10d3a | |
Persona 2 (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
Persona 2 (Video Game) / int_6ec989d8 | comment |
Guide Dang It!: The Ancestral Personas. In Eternal Punishment, they form the basis for a game-spanning Sidequest. Even meeting the requirements isn't enough, since you still need a FOOL card to summon the last Persona, and could scour the entire game without uncovering even one. All this to insta-kill a boss which isn't even difficult to begin with. Just getting a FOOL card is a chore, as it requires you to use a contact that elicits an eager response with demons who have a Fool personality, and then answer it's questions to swing back between an anger and an eager response three times in a row, and even then, it's a matter of luck on whether it asks the full series of question that will allow you to get the card at all. It takes an emulator and save-states just to make that a colossal pain in the ass. Hastur is an über-powerful, one-of-a-kind Persona whose card you can collect early in the game (Not that it'll do much good, as you need to be at a very high level to summon it), for free. The catch? Doing so requires talking to a specific NPC and imputing "HASTURCOMEFORTH" into a text prompt. Supposedly, a demon somewhere shares this information if you Contact it, but nobody has any clue which one; it appears in no FAQs or guides. The Undersea Ruins treasure room. To reach the chests, you must Contact the Random Encounter Aeshma for help. Naturally, Aeshma is often difficult to pin down, and she won't unlock the room until you've Contacted her a dozen times or more. So get cracking, monkey. One final way to twist the knife; you can also find and talk to her...only to give you the rumor of a fusion spell ingredient rather than what you want to know. Bonus contacts and conversations in Eternal Punishment such as 100 stories, songs of a baseball fan, flamenco de la passion, etc. Only available by speaking to your party members at a specific time and place while on the world map or in a dungeon (for 100 stories). Missed the timing to grab it? New Game+. Figuring out how to get Alice in Eternal Punishment. First, you need a Karma Ring, which means that you either got lucky in the sweepstakes or you returned a Junnosuke Kuroda persona (4 FOOL Cards). Then, you run around the 8th area in the Bomb Shelter. Unfortunately for you, this time around, the Estoma trick is highly ill-advised. The reason why is because unlike other Persona Demons, you need to make a contract (lvl 80, btw) with her (something you've never been able to do before with Persona demons). THEN, you need to meet her again and then the second time around, you get the Champion material card. This presumes you don't run into Dark Alice, a monster three highly damaging spells that just wants you dead. Also a bit of an Awesome, yet Impractical; because when you get her, her skillset is VERY poorly lacking despite being Strong against Everything. In the EX Dungeon of Persona 2: Eternal Punishment, exists a powerful Hanged Man Persona named Azazel. He's nasty and packs an amazing sword technique. How do you get him? You need three additional Hanged Man Arcana persona to initiate a persona talk with him: Shax, Barbados, and Adramelech. Each of them must initiate a persona talk with him. The only potential clue you get is that as Azazel is a demon of hell, you use three members each having roles in Hell's hierarchy to get him to join you. That's if you're able to last long enough in the EX dungeon (which is tough as nails, btw) to even meet him. Eternal Punishment also has a number of Major Arcana Personas that can only be obtained by mutating other specific Personas. In one case (Lugh), you need to hear a rumor from a specific demon after summoning the pre-requisite Persona, in three others (Pallas Athena, Michael and Mot) the only hint is that they were available in Innocent Sin, but are missing in Eternal Punishment, and the last one (Shokuin), there's just no hint at all. And, of course, no hints as to which personas must mutate (except in Lugh's case), nor is there any guarantee they will mutate into the Persona you need, since the chance is only 12.5%. | |
Persona 2 (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_6ec989d8 | |
Persona 2 (Video Game) / int_6edd96b8 | type |
Making a Splash | |
Persona 2 (Video Game) / int_6edd96b8 | comment |
In IS, she is fought alone, and she starts the fight by dealing unblockable damage to the whole party (except for the real Maya, who joins the fight right afterwards). She is using Reverse Maia, which means Water and Ice attacks, two different One-Hit Kill attacks that she loves to spam, and Poisons. | |
Persona 2 (Video Game) / int_6edd96b8 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_6edd96b8 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_6edd96b8 | |
Persona 2 (Video Game) / int_6f214508 | type |
Foreign Culture Fetish | |
Persona 2 (Video Game) / int_6f214508 | comment |
Foreign Culture Fetish: Lisa's parents both boarder on this. Her mother literally renamed herself Akiko and spends all her time wearing a kimono at home, her father is no better, practicing akido, and eschews everything remotely Western (early in the game, Kasugayama High hosts a masquerade ball. Mention this to him and he finds it ill-fitting, mentioning his preference for enka music.), and both of them try to push the Yamato Nadeshiko image onto Lisa, who wants none of it. Gets taken further up when one discovers that her father's job, in a point of irony, involves international trading, and it's implied that he himself can speak English whereas he never taught it to Lisa at all. | |
Persona 2 (Video Game) / int_6f214508 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_6f214508 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_6f214508 | |
Persona 2 (Video Game) / int_71329e49 | type |
Turn in Your Badge | |
Persona 2 (Video Game) / int_71329e49 | comment |
A common affliction in Innocent Sin. Both Tatsuya and his brother are estranged from their father, who was kicked out of the police force on charges of corruption. | |
Persona 2 (Video Game) / int_71329e49 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_71329e49 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_71329e49 | |
Persona 2 (Video Game) / int_71d3801a | type |
Reality-Writing Book | |
Persona 2 (Video Game) / int_71d3801a | comment |
Reality-Writing Book: A non-book example. Rumors become true if enough people hear about them (this is due to a demon dicking with humanity). No writing needed, just word of mouth. Mostly this results in Urban Legends becoming true, but the player characters themselves take advantage of it. | |
Persona 2 (Video Game) / int_71d3801a | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_71d3801a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_71d3801a | |
Persona 2 (Video Game) / int_72426bbd | type |
Self-Duplication | |
Persona 2 (Video Game) / int_72426bbd | comment |
Wang Long Chizuru invokes this in her fights via Self-Duplication. Unfortunately for her, it plays more like a Flunky Boss since the clones are not perfect and there's a trick to eliminating them all at once. | |
Persona 2 (Video Game) / int_72426bbd | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_72426bbd | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_72426bbd | |
Persona 2 (Video Game) / int_72c04e0d | type |
Door to Before | |
Persona 2 (Video Game) / int_72c04e0d | comment |
Door to Before: There's a portal in Nyarlathotep's realm which leads back to the city. (Actually, to be more precise, the whole metropolis is sucked into it by at that point, but you get the idea.) This ties back into Nyarlathotep's arrogance/weird sense of sportsmanship. | |
Persona 2 (Video Game) / int_72c04e0d | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_72c04e0d | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_72c04e0d | |
Persona 2 (Video Game) / int_733e007a | type |
Unwitting Pawn | |
Persona 2 (Video Game) / int_733e007a | comment |
Unwitting Pawn: The Masquerade cult is a representation of their master's long reach; among Nyarlathotep's many names is "God of a Thousand Faces", and his fourth and final boss form is covered in white Shy Guy masks, making his connection to them clear. Likewise, the various JOKERs spawned by the New World Order are just sporting a variant of the white mask. | |
Persona 2 (Video Game) / int_733e007a | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_733e007a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_733e007a | |
Persona 2 (Video Game) / int_737394ab | type |
Iconic Item | |
Persona 2 (Video Game) / int_737394ab | comment |
Iconic Item: Boy howdy. Tatsuya Suou and Jun Kurosu have the two most prominent ones (Tatsuya's lighter was originally Jun's father's, and Jun's watch was originally Tatsuya's father's; they switched items in a display of friendship), but Maya also has Mr. Bunbun. Flowers, too, seem to represent Jun, as the opening video for Innocent Sin demonstrates. Frankly, lots of characters in this crazy duology have special items. Katsuya's glasses, Yukino's camera or at least the one she got from her crush, and Philemon's mask count, just to name a few extras. | |
Persona 2 (Video Game) / int_737394ab | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_737394ab | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_737394ab | |
Persona 2 (Video Game) / int_73ef9ef3 | type |
Almighty Janitor | |
Persona 2 (Video Game) / int_73ef9ef3 | comment |
Almighty Janitor: Toku, the hobo who plods around Honmaru Park and the ramen shop in EP dispenses rumors. He's no different from the other rumormongers, but his sly grin and big vocabulary are meant to evoke this. | |
Persona 2 (Video Game) / int_73ef9ef3 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_73ef9ef3 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_73ef9ef3 | |
Persona 2 (Video Game) / int_740f59b4 | type |
ColorCodedForYourConvenience | |
Persona 2 (Video Game) / int_740f59b4 | comment |
Color-Coded for Your Convenience: The Masked Four. Even incognito, their 'normal' attire is the same color (usually). The crystal skulls they carry around are color coded, too. Not to mention their corresponding Zodiac Shrines. Everything Scorpio is blue, everything Taurus is yellow, everything Leo is red, and everything Aquarius is green, representative of the element each sign is associated with (water, earth, fire, and wind respectively). Students at Seven Sisters High all wear colored ties/bows that correspond to their grade. First-year students wear green ties, second-year students (i.e. Lisa) wear orange, and seniors (Tatsuya) are blue. And in Innocent Sin, one Let's Player noticed that (go to the Bonus Information) the info boxes for new characters differed between genders. Red text= female, blue text= male, yellow text= unknown gender. | |
Persona 2 (Video Game) / int_740f59b4 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_740f59b4 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_740f59b4 | |
Persona 2 (Video Game) / int_7426582d | type |
Token Minority | |
Persona 2 (Video Game) / int_7426582d | comment |
Token Minority: The Caucasian Lisa Silverman from Innocent Sin, raised in Japan her entire life by her Japanophile parents. She's the only non-Japanese playable character in the series to date, discounting non-human characters like robot girls Aigis and Labrys (and both were created in a Japanese lab), and the sentient Shadow Teddie (and his own Persona is lifted from Japanese myths). Even Ann Takamaki, despite looking Caucasian, is still 3/4-Japanese, 1/4-American. Sumaru City in general also has a large array of foreigners, which the original game and its sequels mostly lack. In Eternal Punishment, Baofu is introduced as a man of Taiwanese descent, but it turns out that he's Japanese, which Katsuya reveals after asking Nanjo to research his background. | |
Persona 2 (Video Game) / int_7426582d | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_7426582d | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_7426582d | |
Persona 2 (Video Game) / int_762b9223 | type |
Played for Laughs | |
Persona 2 (Video Game) / int_762b9223 | comment |
With the "rumors become reality" effect going around, everyone capable of spreading rumors becomes this. Both the good guys and the bad guys utilize this in story and in gameplay (in Eternal Punishment, for example, if you piss off a demon while equipped with an ultimate weapon, they will spread a rumor that greatly weakens it). Later in the games, Lisa (IS) and Ulala (EP) laments not being able to tell what's real anymore. Played for Laughs in side material, namely the anthology manga. | |
Persona 2 (Video Game) / int_762b9223 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_762b9223 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_762b9223 | |
Persona 2 (Video Game) / int_76d6c3df | type |
I Don't Like the Sound of That Place | |
Persona 2 (Video Game) / int_76d6c3df | comment |
I Don't Like the Sound of That Place: In Maya mythology, Xibalba is roughly translated as "Place of fear" and represents the Mayan underworld. | |
Persona 2 (Video Game) / int_76d6c3df | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_76d6c3df | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_76d6c3df | |
Persona 2 (Video Game) / int_7764f879 | type |
Level Drain | |
Persona 2 (Video Game) / int_7764f879 | comment |
Level Drain: The "Prophecy" spell, which resets a Persona's rank to 1. Given that a Persona's spells and stats come mostly from gaining ranks, and going from rank 1 to rank 8 often takes several hours of grinding, this can be pretty inconvenient. | |
Persona 2 (Video Game) / int_7764f879 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_7764f879 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_7764f879 | |
Persona 2 (Video Game) / int_776a06eb | type |
All Myths Are True | |
Persona 2 (Video Game) / int_776a06eb | comment |
All Myths Are True: This is even a gameplay mechanic: by spreading wild rumours, you can suddenly coerce bars into selling weapons under the table, or lingerie stores to carry bulletproof vests. It's the same gimmick as the dream version of P1's Mikago-Cho, except that it's rumours (not dreams) becoming a reality — and the malls aren't arming for a zombie apocalypse. This comes to bite you in the ass in Innocent Sin's ending. Have you ever heard of... The Lance of Longinus? | |
Persona 2 (Video Game) / int_776a06eb | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_776a06eb | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_776a06eb | |
Persona 2 (Video Game) / int_77824082 | type |
Healing Boss | |
Persona 2 (Video Game) / int_77824082 | comment |
Healing Boss: The very first boss you fight is a trio of Early-Bird Cameo Mooks, of which one can heal its teammates. The boss is meant to teach you how to strategize and use fusion spells, as the only way not to have the fight draw out (excluding grinding yourself silly) is to use a fusion spell on the healer. One of the members of "The Metal Trio" can heal itself or any of its allies at any moment, though the value is not very high. Was Sugawara recovers over 700 HP at the end of each turn with absolutely no way to stop his recovery, which is a problem because he's a Damage Sponge and he has ways to stop you from using attacks that can top that number. Shadow Maya uses an Evil counterpart of Maya's Persona, which comes with Diarama, the mid-tier healing skill. In the PSP-exclusive "Tatsuya Scenario", Takahisa Kandori can recover his health too, which can quickly turn into a huge issue because he is a Duel Boss and the only equipped Persona simply cannot to that much damage. Pray he won't spam it because YOU don't have healing for that fight. | |
Persona 2 (Video Game) / int_77824082 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_77824082 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_77824082 | |
Persona 2 (Video Game) / int_78255ad7 | type |
Passing the Torch | |
Persona 2 (Video Game) / int_78255ad7 | comment |
In Greek Mythology, Apollo passed down his lyre to Orpheus. Guess who's Tatsuya's Ultimate Persona? | |
Persona 2 (Video Game) / int_78255ad7 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_78255ad7 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_78255ad7 | |
Persona 2 (Video Game) / int_7836c43 | type |
Casting a Shadow | |
Persona 2 (Video Game) / int_7836c43 | comment |
Casting a Shadow: Eikichi and Yukino (Durga). | |
Persona 2 (Video Game) / int_7836c43 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_7836c43 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_7836c43 | |
Persona 2 (Video Game) / int_7870735b | type |
From Bad to Worse | |
Persona 2 (Video Game) / int_7870735b | comment |
From Bad to Worse: Thought you could handle one Joker? Try a whole city of them. | |
Persona 2 (Video Game) / int_7870735b | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_7870735b | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_7870735b | |
Persona 2 (Video Game) / int_7bed2677 | type |
Super Cell Reception | |
Persona 2 (Video Game) / int_7bed2677 | comment |
Super Cell Reception: Somehow the characters can use their phones in places such as the Velvet Room or the Zodiac Shrines (it is lampshaded by Maya in the latter case). It gets to ridiculous degrees in Eternal Punishment, because the currently flying Sumaru City still has an internet connection with the rest of the world, in an era with no WiFi. | |
Persona 2 (Video Game) / int_7bed2677 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_7bed2677 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_7bed2677 | |
Persona 2 (Video Game) / int_7c0bfb83 | type |
Obviously Evil | |
Persona 2 (Video Game) / int_7c0bfb83 | comment |
Obviously Evil: In Innocent Sin, Shadow Maya briefly takes the real Maya's place. And makes approximately no effort to pretend not to be an evil duplicate. Besides acting nothing like the real person, she has red eyes in her portraits and no eyes in her sprites, can't negotiate with demons, and in the PSP version breaks out the portraits meant for The Reveal if hit with a status effect. | |
Persona 2 (Video Game) / int_7c0bfb83 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_7c0bfb83 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_7c0bfb83 | |
Persona 2 (Video Game) / int_7c401ed8 | type |
Fear Is the Appropriate Response | |
Persona 2 (Video Game) / int_7c401ed8 | comment |
Fear Is the Appropriate Response: "Grab your asses and run!", "We'll wait for backup!", "You were lucky this time!", "I don't have time for you.", "This is an honorable retreat!" | |
Persona 2 (Video Game) / int_7c401ed8 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_7c401ed8 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_7c401ed8 | |
Persona 2 (Video Game) / int_7d0d26e1 | type |
The Day of Reckoning | |
Persona 2 (Video Game) / int_7d0d26e1 | comment |
The Day of Reckoning: The raising of the Mayan spaceship Xibalba, followed by the destruction of Earth. According to the Oracle of Maia, only the chosen few will survive, safe aboard the ship. In Eternal Punishment, the prophecy varies a little bit. The Wang Long, fabled dragons that inhabit the planet's ley lines, will be called forth following a massive discharge of negative energy known as Kegare (reaped from the various JOKER victims). | |
Persona 2 (Video Game) / int_7d0d26e1 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_7d0d26e1 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_7d0d26e1 | |
Persona 2 (Video Game) / int_7f1c90c4 | type |
murder.com | |
Persona 2 (Video Game) / int_7f1c90c4 | comment |
murder.com: JOKER's curse is the touch tone version. | |
Persona 2 (Video Game) / int_7f1c90c4 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_7f1c90c4 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_7f1c90c4 | |
Persona 2 (Video Game) / int_7f3be191 | type |
Impossibly Cool Clothes | |
Persona 2 (Video Game) / int_7f3be191 | comment |
Impossibly Cool Clothes: Moreso than in most other MegaTen games. Maya's party in particular is nicely coiffed. | |
Persona 2 (Video Game) / int_7f3be191 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_7f3be191 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_7f3be191 | |
Persona 2 (Video Game) / int_7fb70f7d | type |
God and Satan Are Both Jerks | |
Persona 2 (Video Game) / int_7fb70f7d | comment |
God and Satan Are Both Jerks: At the conclusion of Innocent Sin, you discover that Philemon helped orchestrate the events of the series up to this point to test whether he or Nyarlathotep represent the more powerful aspect of humanity. Events that involved the destruction of Mikage-cho in the original Persona, the deaths of countless people (including Maya), and an Earth-Shattering Kaboom. The resulting dialog box gives you the option of punching him for what he's put everyone through. | |
Persona 2 (Video Game) / int_7fb70f7d | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_7fb70f7d | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_7fb70f7d | |
Persona 2 (Video Game) / int_7fbb2a3 | type |
Nice Job Breaking It, Hero! | |
Persona 2 (Video Game) / int_7fbb2a3 | comment |
Nice Job Breaking It, Hero: The driving force behind the plot of Eternal Punishment turns out to be due to Tatsuya Suou's retaining his memories. Eternal Punishment plays things similarly with the heroes ending up essentially advertising the villain organization by "leaking" information. | |
Persona 2 (Video Game) / int_7fbb2a3 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_7fbb2a3 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_7fbb2a3 | |
Persona 2 (Video Game) / int_8077793f | type |
Open Secret | |
Persona 2 (Video Game) / int_8077793f | comment |
Open Secret: Everyone knows that Club Zodiac is a front for the Taiwanese Mafia, to the point that some NPCs are wondering why the police has never investigated the place. Some of the high-school patrons even admit that they know who really owns the place but don't care as long as they get to dance. | |
Persona 2 (Video Game) / int_8077793f | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_8077793f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_8077793f | |
Persona 2 (Video Game) / int_815556aa | type |
Tome of Eldritch Lore | |
Persona 2 (Video Game) / int_815556aa | comment |
Tome of Eldritch Lore: "In-Lak'ech", a great big book of conspiracy theories ranging from Hitler's secret base in Antarctica to hibernating genocidal aliens. Naturally, releasing this book in a place like Sumaru City is...not a good idea. | |
Persona 2 (Video Game) / int_815556aa | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_815556aa | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_815556aa | |
Persona 2 (Video Game) / int_81f909f2 | type |
Dishing Out Dirt | |
Persona 2 (Video Game) / int_81f909f2 | comment |
Ginji Sasaki is an Earth user in both games and he can heal... and that's where the similarity ends. In IS, he's fought alone, deals ailments and has a hand-canon of a gun. In EP, he loses the gun, becomes a Flunky Boss, and takes advantage of his minions' Suicide Attack to damage your party and deal ailments, while he keeps reviving them. And he also has Old Maid. | |
Persona 2 (Video Game) / int_81f909f2 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_81f909f2 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_81f909f2 | |
Persona 2 (Video Game) / int_820ac3c5 | type |
Dysfunction Junction | |
Persona 2 (Video Game) / int_820ac3c5 | comment |
Dysfunction Junction: The cast is one big mess. Although Tatsuya and co.'s issues are rather different from Eternal Punishment's adult issues. | |
Persona 2 (Video Game) / int_820ac3c5 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_820ac3c5 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_820ac3c5 | |
Persona 2 (Video Game) / int_82b48dc | type |
Stupid Jetpack Hitler | |
Persona 2 (Video Game) / int_82b48dc | comment |
Stupid Jetpack Hitler: Somehow, the Nazis got ahold of Spider Tanks, Humongous Mecha, and a Shiny Looking Spaceship the size of Rhode Island. This is only because of In Lak'ech, which was likely full of bogus conspiracies, but spread like wildfire in an already-paranoid town like Sumaru City. | |
Persona 2 (Video Game) / int_82b48dc | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_82b48dc | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_82b48dc | |
Persona 2 (Video Game) / int_8404a0f3 | type |
Amnesiac Dissonance | |
Persona 2 (Video Game) / int_8404a0f3 | comment |
Amnesiac Dissonance: Thanks to your efforts during the EX Dungeon, Tatsuya Sudou, who's been pretty damn respectable without his memory, gets it back and promptly goes back to his old self. Not that you actually had a choice. Also implied to be the case with the Tatsuya that is native to the Eternal Punishment reality. He is friends with Anna, stated to frequently visit clubs and arcades and he is also described as "reckless" and "with a cocky grin ready to fight anyone who looks at him wrong" even in his driving license picture. The playable Tatsuya does not do any of these things due to his previous emotional trauma preventing him from interacting with other people. | |
Persona 2 (Video Game) / int_8404a0f3 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_8404a0f3 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_8404a0f3 | |
Persona 2 (Video Game) / int_8430699a | type |
Alternate Universe | |
Persona 2 (Video Game) / int_8430699a | comment |
Alternate Universe: Eternal Punishment takes place in one after the original was set on fire by Nyarlathotep. Maya remembers very little about events that transpired due to the everyone's memories being erased, but she does have moments of Déjà Vu for her to base her actions on and manages to sniff out both Tatsuya and JOKER by herself. The second game follows an alternate timeline with some familiar events and faces, but things are just a little bit different this time around. There's a new cult, a different Joker, and Sudou's new goal is to cause enough chaos that people start to remember the apocalyptic universe ("the other side", as he elegantly puts it) and his earlier reign of terror, causing the bad reality to manifest back into ours. | |
Persona 2 (Video Game) / int_8430699a | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_8430699a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_8430699a | |
Persona 2 (Video Game) / int_849d24d9 | type |
Last Kiss | |
Persona 2 (Video Game) / int_849d24d9 | comment |
Last Kiss: In Innocent Sin, this is how Lisa says her goodbye to Tatsuya. In Eternal Punishment if you say the right thing to Tatsuya on a Dialogue Tree, he will give Maya a kiss before returning to the Other Side. Though he states that their souls are connected and that they can meet again. | |
Persona 2 (Video Game) / int_849d24d9 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_849d24d9 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_849d24d9 | |
Persona 2 (Video Game) / int_851dda8f | type |
Humanoid Abomination | |
Persona 2 (Video Game) / int_851dda8f | comment |
Humanoid Abomination: Nyarlathotep whenever he assumes human form. The Shadow Sides qualify, as well. The Nazis are never seen without their gas masks, and are covered from head to toe in black uniforms. Given their origin (a rumor) and the fact that the Fuhrer turns out to be another of Nyarlathotep's alter-egos, it's strongly implied that they're all just manifestations. | |
Persona 2 (Video Game) / int_851dda8f | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_851dda8f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_851dda8f | |
Persona 2 (Video Game) / int_85f620bf | type |
Public Domain Canon Welding | |
Persona 2 (Video Game) / int_85f620bf | comment |
Public Domain Canon Welding: The Updated Re-release of Eternal Punishment reveals that it's not just H. P. Lovecraft's Eldritch Abominations that are in fact real (which they are, considering the Big Bad for this game and the previous ones is none other than Nyarlathotep, but the Cthulhu Mythos happened. The extra scenario features mentions of the Dreamlands, a cameo from Randolph Carter (a recurring protagonist in Lovecraft's work), an opportunity to to actually punch Cthulhu, and more. However, later games in the series do not use these elements at all, except for a rare Shout-Out. | |
Persona 2 (Video Game) / int_85f620bf | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_85f620bf | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_85f620bf | |
Persona 2 (Video Game) / int_860c8ce3 | type |
Wistful Amnesia | |
Persona 2 (Video Game) / int_860c8ce3 | comment |
Wistful Amnesia: In the Beginning Dungeon of Innocent Sin, the gang cry in presence of Maya; their unconscious memories of her triggered the event. Also, what Jun, Eikichi and Lisa experience in the ending of Eternal Punishment. | |
Persona 2 (Video Game) / int_860c8ce3 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_860c8ce3 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_860c8ce3 | |
Persona 2 (Video Game) / int_86d4f985 | type |
Doing In the Wizard | |
Persona 2 (Video Game) / int_86d4f985 | comment |
Doing In the Wizard: Played with. While regular demons and the rumour curse are all plainly supernatural, the demons who were born from rumours all turn out to be mundane stuff that was misinterpreted and exaggerated by eyewitness. | |
Persona 2 (Video Game) / int_86d4f985 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_86d4f985 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_86d4f985 | |
Persona 2 (Video Game) / int_874c712f | type |
Dug Too Deep | |
Persona 2 (Video Game) / int_874c712f | comment |
Dug Too Deep: The bomb shelter. | |
Persona 2 (Video Game) / int_874c712f | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_874c712f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_874c712f | |
Persona 2 (Video Game) / int_8774fb47 | type |
Eldritch Abomination | |
Persona 2 (Video Game) / int_8774fb47 | comment |
Kadasu Mandala in Tatsuya's Scenario. Bonus Points for being inhabited by a large number of Eldritch Abominations. | |
Persona 2 (Video Game) / int_8774fb47 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_8774fb47 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_8774fb47 | |
Persona 2 (Video Game) / int_87e661e8 | type |
Absurdly Spacious Sewer | |
Persona 2 (Video Game) / int_87e661e8 | comment |
Absurdly Spacious Sewer: In Nanjo's story path, you have to traverse one of these to get to the laboratory where Kandori is hiding. | |
Persona 2 (Video Game) / int_87e661e8 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_87e661e8 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_87e661e8 | |
Persona 2 (Video Game) / int_885c76c2 | type |
Apocalypse Hitler | |
Persona 2 (Video Game) / int_885c76c2 | comment |
Apocalypse Hitler: So, someone decides to start a rumor that Adolf Hitler is still alive. Not a problem, right? Well, normally not. But what with this whole "rumors become reality" business... Long story short, Hitler boss fight! | |
Persona 2 (Video Game) / int_885c76c2 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_885c76c2 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_885c76c2 | |
Persona 2 (Video Game) / int_889cff96 | type |
Quirky Miniboss Squad | |
Persona 2 (Video Game) / int_889cff96 | comment |
Quirky Miniboss Squad: Ixquic and Belphegor. The former is a cosplayer girl convinced she is a reincarnated warrior who practices her incredibly corny Badass Boast, Belphegor treats her as seriously as a servant would do to a queen, and they fight you in the women's restroom of all places. | |
Persona 2 (Video Game) / int_889cff96 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_889cff96 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_889cff96 | |
Persona 2 (Video Game) / int_8ad43dc9 | type |
Ragtag Bunch of Misfits | |
Persona 2 (Video Game) / int_8ad43dc9 | comment |
Ragtag Bunch of Misfits: Both games, but particularly Eternal Punishment. Ordinarily, these people wouldn't be seen within ten miles of each other. | |
Persona 2 (Video Game) / int_8ad43dc9 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_8ad43dc9 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_8ad43dc9 | |
Persona 2 (Video Game) / int_8d23f3a7 | type |
Timey-Wimey Ball | |
Persona 2 (Video Game) / int_8d23f3a7 | comment |
Timey-Wimey Ball: In Updated Re Release of Eternal Punishment, certain demons and gods from Kadath Mandala often make comments which suggest they have existed long before the real world, somehow. It is not made clear if this means the Sea of Souls and its contents exist outside the flow of time itself akin to Akashic Records, or if the fact humans believed demons had existed so long ago (for one, creation deities would logically exist prior to the world) gave demons distortions in their cognitive perceptions of time, such as the backward telescoping effect (perceiving events as occurring even further back in time than they really do). In other words, this trope is either played straight or subverted depending on interpretation. | |
Persona 2 (Video Game) / int_8d23f3a7 | featureApplicability |
-0.3 | |
Persona 2 (Video Game) / int_8d23f3a7 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_8d23f3a7 | |
Persona 2 (Video Game) / int_8e13875c | type |
Death Mountain | |
Persona 2 (Video Game) / int_8e13875c | comment |
Death Mountain: Mt. Katatsumuri in Innocent Sin, and Mt. Mifune in the subsequent game. | |
Persona 2 (Video Game) / int_8e13875c | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_8e13875c | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_8e13875c | |
Persona 2 (Video Game) / int_8e20979 | type |
Wham Episode | |
Persona 2 (Video Game) / int_8e20979 | comment |
Wham Episode: Mt. Iwato in both games, which offers a lot of plot twists. | |
Persona 2 (Video Game) / int_8e20979 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_8e20979 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_8e20979 | |
Persona 2 (Video Game) / int_8e7467e | type |
The Psycho Rangers | |
Persona 2 (Video Game) / int_8e7467e | comment |
The Psycho Rangers: Joker deploys evil clones of your party members after the Nazis invade. They were given full form thanks to a rumor about the group of five that set fire to the Museum. This is wryly suggested in the Masked Four's origin story, since they're essentially stand-ins for the original Masked Circle—Jun's old friends. It was foreshadowed by the obvious connections to Tatsuya's party. Though there are multiple ways of interpreting it: Leo/Sudou's and Suou's names are almost identical (though spelled differently in Japanese), and both are Fire elementals with an affinity for the Leo sign on the Zodiac and the Sun arcana. Aquarius/Junko is of the Aquarius zodiac sign, and has a very similar name to Jun, whom she functions as a "mother figure" to, quite like Maya, though more literally in her case. Alternatively, she is a fair approximation of how Lisa might end up: a former Miss Sevens now stuck in the past, discarding her trophy husband once the novelty wore off. Scorpio/Anna shares her zodiac sign with Eikichi, as well as their names being spelled almost identically in Japanese (å�‰æ „=Yoshizaka; æ „å�‰=Eikichi). In addition to being a schoolgirl like Lisa, she's the Broken Bird of the outfit, an introvert whose painful past is used for villainous ends (Jun). Taurus/Ginji shares his zodiac sign with Lisa, and their names both have silver/gin (silver in Japanese) in them. He's also a failed musician with bad pick-up lines, and so can be seen as an older Eikichi. | |
Persona 2 (Video Game) / int_8e7467e | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_8e7467e | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_8e7467e | |
Persona 2 (Video Game) / int_906365a2 | type |
Demonic Possession | |
Persona 2 (Video Game) / int_906365a2 | comment |
Demonic Possession: The method by which JOKER continues his spree after he's killed. This also happens to those the NWO are attempting to give artificial Personas. | |
Persona 2 (Video Game) / int_906365a2 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_906365a2 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_906365a2 | |
Persona 2 (Video Game) / int_91672d3e | type |
Children Are Innocent | |
Persona 2 (Video Game) / int_91672d3e | comment |
Children Are Innocent: Hence the title of the first game. When Tatsuya, Jun, Eikichi and Lisa are children, they befriended an older girl who was like an older sister to them. When Big Sis was about to move to another town, the kids locked her in the shrine in hopes that she would stay. Unfortunately, Tatsuya Sudou attacked the shrine that night and Big Sis was thought to be dead. Unbeknowsnt to the kids, Big Sis turns out to be Maya. | |
Persona 2 (Video Game) / int_91672d3e | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_91672d3e | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_91672d3e | |
Persona 2 (Video Game) / int_91e894b4 | type |
Apocalypse How | |
Persona 2 (Video Game) / int_91e894b4 | comment |
Apocalypse How: Planetary total extintion, at least. | |
Persona 2 (Video Game) / int_91e894b4 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_91e894b4 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_91e894b4 | |
Persona 2 (Video Game) / int_921f5a6d | type |
Recurring Location | |
Persona 2 (Video Game) / int_921f5a6d | comment |
Recurring Location: Alaya Shrine. | |
Persona 2 (Video Game) / int_921f5a6d | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_921f5a6d | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_921f5a6d | |
Persona 2 (Video Game) / int_92a1fa1b | type |
Damage-Sponge Boss | |
Persona 2 (Video Game) / int_92a1fa1b | comment |
Damage-Sponge Boss: Was Sugawara is the worst variant imaginable. Not only it has an absolutely ridiculous HP pool, it regenerates more than 700 HP at the end of each turn with no way to stop its recovery, its Nigh-Invulnerable against physical attacks, and keeps spamming War Cry to ensure that your party can use nothing but physical attacks. In the end, once you weaken him enough, the party throws it in a Bottomless Pit, and even then Katsuya doubts that it's dead. | |
Persona 2 (Video Game) / int_92a1fa1b | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_92a1fa1b | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_92a1fa1b | |
Persona 2 (Video Game) / int_92b95d47 | type |
Prolonged Video Game Sequel | |
Persona 2 (Video Game) / int_92b95d47 | comment |
Prolonged Video Game Sequel: In both the original versions and the PSP remakes, the second part of the duology Eternal Punishment is much longer than its predecessor, Innocent Sin. Eternal Punishment has two alternative storylines halfway through the game (meaning that you must play both in different playthroughs to get the full picture), three extra optional dungeons, a Bonus Dungeon that is only available in New Game Plus, and in the PSP remake, a huge segment that runs parallel to the normal game. The whole thing means that you can pour over 100 hours into Eternal Punishment, while Innocent Sin takes around 50 to finish. | |
Persona 2 (Video Game) / int_92b95d47 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_92b95d47 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_92b95d47 | |
Persona 2 (Video Game) / int_92cca75b | type |
Ret-Gone | |
Persona 2 (Video Game) / int_92cca75b | comment |
Ret-Gone: Getting turned into a shadow-person by Joker causes most people to forget they ever existed, while they stand in one spot, eternally drowning in self-pity for not being able to pursue their dreams. | |
Persona 2 (Video Game) / int_92cca75b | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_92cca75b | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_92cca75b | |
Persona 2 (Video Game) / int_9323264 | type |
All Your Colors Combined | |
Persona 2 (Video Game) / int_9323264 | comment |
All Your Colors Combined: All five of the Ultimate Personas join to perform the Grand Cross fusion spell. In Eternal Punishment there is another attack of this kind called the Dragon Cross. | |
Persona 2 (Video Game) / int_9323264 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_9323264 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_9323264 | |
Persona 2 (Video Game) / int_945dd99a | type |
Cape Busters | |
Persona 2 (Video Game) / int_945dd99a | comment |
Cape Busters: The Longinus 13 are the Himmelsfeuer Marionetten-jaeger (Heavenly Fire "Marionette-Hunters"), with "Marionette" being Nazi shorthand for Personas. This means, in short, that their job is to hunt down Persona users. One stab from their spears will temporarily lock up that character's magic, making the battle much more of a chore. | |
Persona 2 (Video Game) / int_945dd99a | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_945dd99a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_945dd99a | |
Persona 2 (Video Game) / int_947ac4b0 | type |
White Mask of Doom | |
Persona 2 (Video Game) / int_947ac4b0 | comment |
White Mask of Doom: Joker, the Masked Four, the rank and file in the Masked Circle, and (in Eternal Punishment), anyone who becomes possessed by JOKER. | |
Persona 2 (Video Game) / int_947ac4b0 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_947ac4b0 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_947ac4b0 | |
Persona 2 (Video Game) / int_947bf915 | type |
Last Day of Normalcy | |
Persona 2 (Video Game) / int_947bf915 | comment |
Last Day of Normalcy: Innocent Sin: While it was obvious from the beginning that something was off and has been that way for a while now, the intro starts fairly normal — Tatsuya is looking for his teacher so they can get this "post-graduation advice meeting" out of the way. Then he gets news that a classmate has been kidnapped (it turned out to be innocent, it was some guys from another school trying to recruit him in their rock band)... And that is when the Joker shows up and tries to kill everyone. Eternal Punishment starts in a very similar vein, following Maya at her work as a reporter for a teen magazine, but then while she's interviewing the students a serial killer appears and kills the Principal. Then he sets his sights on her. Long story short, she never turned in those interviews at her work. | |
Persona 2 (Video Game) / int_947bf915 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_947bf915 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_947bf915 | |
Persona 2 (Video Game) / int_949291d1 | type |
Merging the Branches | |
Persona 2 (Video Game) / int_949291d1 | comment |
Merging the Branches: Yukino was one of the tertiary characters of Persona 1 — although she left the party early on, unless you pursued the Snow Queen Quest that was Macekred out of the PSX US version. While retrieving the Phoenix Ranger Featherman R masks from Mt. Iwato, Yukino mentions "another sad story about masks", hinting that the events of the quest, despite running contrary to the main quest involving Kandori's company (and Nyarlathotep), actually happened. | |
Persona 2 (Video Game) / int_949291d1 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_949291d1 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_949291d1 | |
Persona 2 (Video Game) / int_94c1e2f7 | type |
Grave-Marking Scene | |
Persona 2 (Video Game) / int_94c1e2f7 | comment |
Grave-Marking Scene: At the end of the Eternal Punishment, Baofu and Ulala visit the grave of Miki, Baofu's old partner/lover who was murdered. Baofu makes his peace, while Ulala promises Miki that she'll look over him. | |
Persona 2 (Video Game) / int_94c1e2f7 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_94c1e2f7 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_94c1e2f7 | |
Persona 2 (Video Game) / int_959cb9aa | type |
One Degree of Separation | |
Persona 2 (Video Game) / int_959cb9aa | comment |
One Degree of Separation: The entire named cast. All of them gave some sort of connection, from past friendships to ruined relationships to business to murder attempts. | |
Persona 2 (Video Game) / int_959cb9aa | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_959cb9aa | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_959cb9aa | |
Persona 2 (Video Game) / int_95a2cbd4 | type |
Exposition Fairy | |
Persona 2 (Video Game) / int_95a2cbd4 | comment |
Exposition Fairy: Your first random encounter is interrupted by a low-level goomba, Blob, who cheerfully explains the basics of demon contact. | |
Persona 2 (Video Game) / int_95a2cbd4 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_95a2cbd4 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_95a2cbd4 | |
Persona 2 (Video Game) / int_967fb42a | type |
Prolonged Prologue | |
Persona 2 (Video Game) / int_967fb42a | comment |
Prolonged Prologue: Though not as long as later entries in the series, Innocent Sin takes a considerable amount of time to get going. Upon start, the player is forced to walk around their high school talking to NPCs looking for one specific NPC, travel to another location to watch a lengthy cutscene where the third party member is introduced and the protagonists have their first incident with Joker, travel to the diner, go to the detective agency and learn how the rumor spreading mechanic works, return to the diner to get their first weapons, and then finally get back to the high school where the game started, which serves as the first dungeon. All told, it's about 30-45 minutes from starting the game to the first time the player is given actual control in combat encounters. | |
Persona 2 (Video Game) / int_967fb42a | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_967fb42a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_967fb42a | |
Persona 2 (Video Game) / int_96fbeaf | type |
There Are No Therapists | |
Persona 2 (Video Game) / int_96fbeaf | comment |
There Are No Therapists: There actually is a therapy clinic in both games that goes for a very cheap price and is so wonderfully effective that it's enough to heal physical wounds of any degree just by talking to the therapist, who is coincidentally the previous game's final boss! (She got better.) Needless to say, it does nothing for the gigantic buttload of issues faced by every member of the cast in either game. Just heals their wounds, yup. | |
Persona 2 (Video Game) / int_96fbeaf | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_96fbeaf | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_96fbeaf | |
Persona 2 (Video Game) / int_970c790a | type |
Big Bad | |
Persona 2 (Video Game) / int_970c790a | comment |
The Big Bad Nyarlathotep is said to have a thousand faces for a reason. Each time he's fought, he doesn't have a single move in common with the previous ones. Technically, the first time he is fought is in Persona 1, when he possesses Kandori above for phase 2 of the fight. He keeps the weaknesses of phase 1, but now he looks like a hipster Bhuda except it's Body Horror and loses all his previous skills. Now he's dealing powerful Light 'em Up attacks, as well as ailments. He pulls this stunt again in IS with Joker, but this time he ditches the ailments and goes for persistent damage that you cannot defend against. And he has no weaknesses, unlike above. The first time you fight him for real, he's the Final Boss of IS. In phase 1, he's disguised as Adolf Hitler and has several German and Christian-themed attacks that protect him, seal away abilities and deal ailments. In phase 2, he's a Wolf Pack Boss of the Cognizant Limbs kind: his five different parts all have separate skills, elemental affinities and HP pools. He also deals ailments targeted to specific party members, and can damage your SP instead of HP. In EP, he comes back as the Final Boss, and this time ditches the weird disguises. In phase 1, depending on player choices, he gets several attacks that will half your HP and/or instantly kill you whether you want it or not, and even has a move that deals twice the damage if you're defending. In phase 2, he starts dealing ailments, still deals enormous damage, and has an ability that negates all healing, buffs and shields. Have fun. Subverted in Tatsuya's Scenario, where he's fought as the final boss. While you have a party this time - unlike the other fights from that scenario listed here - and he comes at you with another form, he's a mix of phase 1 and 2 above. The difference is that this time, he reflects Armageddon, so you can't one-shot him on New Game Plus. | |
Persona 2 (Video Game) / int_970c790a | featureApplicability |
-0.3 | |
Persona 2 (Video Game) / int_970c790a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_970c790a | |
Persona 2 (Video Game) / int_98412467 | type |
Getting Smilies Painted on Your Soul | |
Persona 2 (Video Game) / int_98412467 | comment |
Getting Smilies Painted on Your Soul: The NWO followers, all of whom dialed JOKER to fulfill their selfish desires, are little more than recruitment posters: spouting party rhetoric, fascist arm outstretched, and constantly topping it off with Maya's stolen catchphrase ("LET'S THINK POSITIVE!"). | |
Persona 2 (Video Game) / int_98412467 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_98412467 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_98412467 | |
Persona 2 (Video Game) / int_99298c71 | type |
Better to Die than Be Killed | |
Persona 2 (Video Game) / int_99298c71 | comment |
Better to Die than Be Killed: Spotlighted in the anime trailer. A perp is chased up to a rooftop by Katsuya, whereupon he shows himself to be possessed by the Joker. The man pleads with Katsuya to help him, but is quickly re-taken by the Joker personality, who hurls his body off the building with a crunch. | |
Persona 2 (Video Game) / int_99298c71 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_99298c71 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_99298c71 | |
Persona 2 (Video Game) / int_9aeee007 | type |
Console Cameo | |
Persona 2 (Video Game) / int_9aeee007 | comment |
Console Cameo: In Eternal Punishment you can go to Maya's apartment where she has a PlayStation hooked up to her TV. | |
Persona 2 (Video Game) / int_9aeee007 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_9aeee007 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_9aeee007 | |
Persona 2 (Video Game) / int_9b0b8109 | type |
Floating Continent | |
Persona 2 (Video Game) / int_9b0b8109 | comment |
Floating Continent: Sumaru City. | |
Persona 2 (Video Game) / int_9b0b8109 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_9b0b8109 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_9b0b8109 | |
Persona 2 (Video Game) / int_9bee1a7f | type |
Eldritch Location | |
Persona 2 (Video Game) / int_9bee1a7f | comment |
Eldritch Location: Philemon and Nyarlathotep's domains. The EX Dungeon is more like a surrealist movie given how disjointed everything in it is. Kadasu Mandala in Tatsuya's Scenario. Bonus Points for being inhabited by a large number of Eldritch Abominations. | |
Persona 2 (Video Game) / int_9bee1a7f | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_9bee1a7f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_9bee1a7f | |
Persona 2 (Video Game) / int_9c5e78d0 | type |
Kill the Cutie | |
Persona 2 (Video Game) / int_9c5e78d0 | comment |
Kill the Cutie: Maya. | |
Persona 2 (Video Game) / int_9c5e78d0 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_9c5e78d0 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_9c5e78d0 | |
Persona 2 (Video Game) / int_9d0bc885 | type |
Eye Pop | |
Persona 2 (Video Game) / int_9d0bc885 | comment |
Eye Pop: Less exaggerated than most but still present on the characters sprites during shocking or Oh, Crap! moments. | |
Persona 2 (Video Game) / int_9d0bc885 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_9d0bc885 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_9d0bc885 | |
Persona 2 (Video Game) / int_9d12bbc1 | type |
Foreshadowing | |
Persona 2 (Video Game) / int_9d12bbc1 | comment |
This is wryly suggested in the Masked Four's origin story, since they're essentially stand-ins for the original Masked Circle—Jun's old friends. It was foreshadowed by the obvious connections to Tatsuya's party. Though there are multiple ways of interpreting it: Leo/Sudou's and Suou's names are almost identical (though spelled differently in Japanese), and both are Fire elementals with an affinity for the Leo sign on the Zodiac and the Sun arcana. Aquarius/Junko is of the Aquarius zodiac sign, and has a very similar name to Jun, whom she functions as a "mother figure" to, quite like Maya, though more literally in her case. Alternatively, she is a fair approximation of how Lisa might end up: a former Miss Sevens now stuck in the past, discarding her trophy husband once the novelty wore off. Scorpio/Anna shares her zodiac sign with Eikichi, as well as their names being spelled almost identically in Japanese (å�‰æ „=Yoshizaka; æ „å�‰=Eikichi). In addition to being a schoolgirl like Lisa, she's the Broken Bird of the outfit, an introvert whose painful past is used for villainous ends (Jun). Taurus/Ginji shares his zodiac sign with Lisa, and their names both have silver/gin (silver in Japanese) in them. He's also a failed musician with bad pick-up lines, and so can be seen as an older Eikichi. | |
Persona 2 (Video Game) / int_9d12bbc1 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_9d12bbc1 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_9d12bbc1 | |
Persona 2 (Video Game) / int_9d15f525 | type |
Made of Evil | |
Persona 2 (Video Game) / int_9d15f525 | comment |
Made of Evil: "Kegare" is basically the essence of sin, hatred and malice, and in Eternal Punishment, Jokers are full of it. The New World Order starts draining people of their Kegare for their latest nefarious scheme. | |
Persona 2 (Video Game) / int_9d15f525 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_9d15f525 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_9d15f525 | |
Persona 2 (Video Game) / int_9dab0a6e | type |
Continuity Nod | |
Persona 2 (Video Game) / int_9dab0a6e | comment |
Continuity Nod: The PSP version of Innocent Sin adds a series of new side quests tied to a movie theater. The first two available take you to St. Hermelin (the school from the original Persona) and Karukozaka High School (from the series' Spiritual Predecessor and branching point of the continuity it takes place in, Shin Megami Tensei if...). | |
Persona 2 (Video Game) / int_9dab0a6e | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_9dab0a6e | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_9dab0a6e | |
Persona 2 (Video Game) / int_9dad9e49 | type |
Western Zodiac | |
Persona 2 (Video Game) / int_9dad9e49 | comment |
Western Zodiac: Used extensively in various ways, more so in Innocent Sin. When Sumaru gets ejected into the sky, four locations are destroyed and replaced with four Zodiac shrines: Aquarius, Scorpio, Taurus, and Leo. To take the symbolism further, these four signs are all the Fixed (constant) quality signs, four of the five protagonists (Maya being the exception — she's a Cancer, which is a Cardinal water sign) have these four as their astrological signs (Aquarius for Jun, Scorpio for Eikichi, Taurus for Lisa, and Leo for Tatsuya), and you fight their respective Shadows within (Jun is an exception; instead you fight a platoon of Longinus mechs instead.)! | |
Persona 2 (Video Game) / int_9dad9e49 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_9dad9e49 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_9dad9e49 | |
Persona 2 (Video Game) / int_9e943076 | type |
One-Man Army | |
Persona 2 (Video Game) / int_9e943076 | comment |
One-Man Army: Quite a few examples in Eternal Punishment: Tatsuya spends two thirds of the game wrecking the Tenchu army (including their mechs, at least two Bosses and a gigantic military vessel) all by himself. The whole thing is further elaborated in his scenario in the PSP remake, where the player finds out exactly what he's been fighting. Lampshaded by the main cast several times: Baofu himself killed 25 mafia hitmen prior to the events of the game, and halfway through he successfully storms their main headquarters all by himself. Right up until he runs to the Mini-Mecha, that is. Deconstructed by Katsuya, who attempts to do this against the Corrupt Cops, up until he comes face to face with the special units. The party reaches him in time to help him, but after the fight he admits that this was reckless of him and he wouldn't have been able to win by himself. | |
Persona 2 (Video Game) / int_9e943076 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_9e943076 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_9e943076 | |
Persona 2 (Video Game) / int_9fb2452d | type |
Evil Is Not a Toy | |
Persona 2 (Video Game) / int_9fb2452d | comment |
Evil Is Not a Toy: If you use the Joker Charm in Innocent Sin but don't have a wish (or refuse to tell it) then Joker turns you into a mindless zombie. In Eternal Punishment, using the Joker Curse will transform you into a Joker. | |
Persona 2 (Video Game) / int_9fb2452d | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_9fb2452d | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_9fb2452d | |
Persona 2 (Video Game) / int_9fb64a13 | type |
Cluster Bleep-Bomb | |
Persona 2 (Video Game) / int_9fb64a13 | comment |
Cluster Bleep-Bomb: Ulala drops one in the U.S. version of Eternal Punishment. | |
Persona 2 (Video Game) / int_9fb64a13 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_9fb64a13 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_9fb64a13 | |
Persona 2 (Video Game) / int_a0774be0 | type |
Forgotten First Meeting | |
Persona 2 (Video Game) / int_a0774be0 | comment |
Forgotten First Meeting: Thanks to Repressed Memories, no one of the "Masked Circle" remembers each other. Note that all the Love Interests for Tatsuya are from the group. | |
Persona 2 (Video Game) / int_a0774be0 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_a0774be0 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_a0774be0 | |
Persona 2 (Video Game) / int_a0b2a1a8 | type |
Amazing Technicolor Battlefield | |
Persona 2 (Video Game) / int_a0b2a1a8 | comment |
Amazing Technicolor Battlefield: The Great Father. | |
Persona 2 (Video Game) / int_a0b2a1a8 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_a0b2a1a8 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_a0b2a1a8 | |
Persona 2 (Video Game) / int_a0c7f4e9 | type |
Abandoned Hospital | |
Persona 2 (Video Game) / int_a0c7f4e9 | comment |
Abandoned Hospital: Morimoto Sanitarium in Eternal Punishment, which is where Tatsuya Sudou (note the additional "d") is being held. With a mobster sedan camped out in a cul-dac-sac, the team enters the hospital through the rear, where they find the place ransacked and dead bodies of Taiwanese hitmen sent to kill Sudou — who in turn were killed by the demons he summoned. In Innocent Sin, the Sanitarium is not mentioned at all; rather, there used to be a regular observatory at the top before being replaced by Caracol. | |
Persona 2 (Video Game) / int_a0c7f4e9 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_a0c7f4e9 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_a0c7f4e9 | |
Persona 2 (Video Game) / int_a19c0517 | type |
Anatomy of the Soul | |
Persona 2 (Video Game) / int_a19c0517 | comment |
Anatomy of the Soul: The original Joker's stated goal is to revive Xibalba using the "Dream Energy" stolen from those who summon him. Eikichi witnesses this firsthand when his bandmates are zapped by Joker, reducing them to shells devoid of any willpower or aspirations. Over the course of the game, the threesome revert to shadow-like beings, then fade away entirely. In Tatsuya's Scenario, we have the Trapezohedrons, which are literal pieces of one's soul with each one defining an aspect of a person (such as knowledge or desire). Your task is to collect all of them in order to save Shiori. | |
Persona 2 (Video Game) / int_a19c0517 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_a19c0517 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_a19c0517 | |
Persona 2 (Video Game) / int_a21b9511 | type |
Route Boss | |
Persona 2 (Video Game) / int_a21b9511 | comment |
Route Boss: In Innocent Sin, right before Caracol you can either leave Yukino behind or force her to come with you. If you take her with you, when you reach the observation bridge you have to fight three Longinus Spear mechs. However, if you leave her behind, you find Shadow Yukino and Lady Scorpio fighting them, and you have to fight them once they're done. In Eternal Punishment, one third through the game you are asked to spread a rumor that the person investigating the New World Order is either a man or a woman. Spreading the rumour it's a woman results in Eriko's route, which takes you through the Sumaru TV station, and results in boss fights against her Stalker (actually a Shikigami), Wang Long Chizuru's puppet, and in the Underwater Ruins, Wang Long Chizuru herself. However, if you spread the rumor it's a man, you go to Nanjo's route, and the game takes you through the sewers and the secret laboratory, where you fight several Red Berret Mini-bosses, and Demonized Sugimoto. The Underwater Ruins boss is also replaced with Takahisa Kandori and four X-2 mechs. | |
Persona 2 (Video Game) / int_a21b9511 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_a21b9511 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_a21b9511 | |
Persona 2 (Video Game) / int_a3509d95 | type |
The Password Is Always "Swordfish" | |
Persona 2 (Video Game) / int_a3509d95 | comment |
The Password Is Always "Swordfish": To buy weapons at the ramen shop, Eikichi "orders" the password, "Banana Ramen". Unfortunately for Eikichi, he then has to eat it. | |
Persona 2 (Video Game) / int_a3509d95 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_a3509d95 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_a3509d95 | |
Persona 2 (Video Game) / int_a35c7d61 | type |
Casual High Drop | |
Persona 2 (Video Game) / int_a35c7d61 | comment |
Casual High Drop: How everyone escapes the burning blimp in both games. Downplayed example: in Tatsuya's Scenario Kandori jumps a floor apparently without having to even crouch to absorb the impact. | |
Persona 2 (Video Game) / int_a35c7d61 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_a35c7d61 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_a35c7d61 | |
Persona 2 (Video Game) / int_a414c3f0 | type |
One-Hit Kill | |
Persona 2 (Video Game) / int_a414c3f0 | comment |
One-Hit Kill: Hama and Mudo are back in this game, fulfilling their instant death roles. New to this game are the odds of Nazi Soldiers killing your allies in one hit too. Any enemy with Aimed Shot can perform this as well. Same goes for Shadow Katsuya's Vice Shot. Finally, there is a number of Fusion Spells that can inflict this. | |
Persona 2 (Video Game) / int_a414c3f0 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_a414c3f0 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_a414c3f0 | |
Persona 2 (Video Game) / int_a44cd048 | type |
Meet the New Boss | |
Persona 2 (Video Game) / int_a44cd048 | comment |
Meet the New Boss: The NWO and Kiyotada Sumaru fill the marquee left behind by the Third Reich and their Fuhrer. This is deliberate. | |
Persona 2 (Video Game) / int_a44cd048 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_a44cd048 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_a44cd048 | |
Persona 2 (Video Game) / int_a52d2915 | type |
Colour-Coded Timestop | |
Persona 2 (Video Game) / int_a52d2915 | comment |
The TV studio turns black & white while under the effect of Chiruzu's time freeze. | |
Persona 2 (Video Game) / int_a52d2915 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_a52d2915 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_a52d2915 | |
Persona 2 (Video Game) / int_a5f07aa1 | type |
Fight Woosh | |
Persona 2 (Video Game) / int_a5f07aa1 | comment |
Fight Woosh: Summoning Personas. | |
Persona 2 (Video Game) / int_a5f07aa1 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_a5f07aa1 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_a5f07aa1 | |
Persona 2 (Video Game) / int_a6275bef | type |
Cool Sword | |
Persona 2 (Video Game) / int_a6275bef | comment |
Cool Sword: Both Tatsuya and Nanjo fight with two-handed swords. Eriko, an accomplished fencer, wields a rapier. | |
Persona 2 (Video Game) / int_a6275bef | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_a6275bef | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_a6275bef | |
Persona 2 (Video Game) / int_a65288e2 | type |
Ascended Extra | |
Persona 2 (Video Game) / int_a65288e2 | comment |
Ascended Extra: The party members of Eternal Punishment are all this... save for Maya and Tatsuya, who were already important. | |
Persona 2 (Video Game) / int_a65288e2 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_a65288e2 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_a65288e2 | |
Persona 2 (Video Game) / int_a6c69bd | type |
MacGuffin | |
Persona 2 (Video Game) / int_a6c69bd | comment |
The Masked Four. Even incognito, their 'normal' attire is the same color (usually). The crystal skulls they carry around are color coded, too. | |
Persona 2 (Video Game) / int_a6c69bd | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_a6c69bd | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_a6c69bd | |
Persona 2 (Video Game) / int_a939a527 | type |
Red Eyes, Take Warning | |
Persona 2 (Video Game) / int_a939a527 | comment |
Red Eyes, Take Warning: The metal knockoffs you encounter inside Xibalba/Ameno Torifune. Also the Shadow Selves. | |
Persona 2 (Video Game) / int_a939a527 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_a939a527 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_a939a527 | |
Persona 2 (Video Game) / int_a939d96a | type |
Adults Are Useless | |
Persona 2 (Video Game) / int_a939d96a | comment |
What's interesting is that everyone from Eternal Punishment assists Tatsuya in some capacity in Innocent Sin (well, barring Katsuya), and vice-versa. Not only that, some of them reappear as bosses. | |
Persona 2 (Video Game) / int_a939d96a | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_a939d96a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_a939d96a | |
Persona 2 (Video Game) / int_aa4fa3d5 | type |
Ancient Astronauts | |
Persona 2 (Video Game) / int_aa4fa3d5 | comment |
Ancient Astronauts: The main impetus behind Innocent Sin is a rumor that the Mayans were alien visitors from Maia, a star in the constellation Pleiades, which (thanks to Nyarlathotep), becomes retroactively true. Subverted, of course, in that this is due to Clap Your Hands If You Believe: After the Reset Button that triggers Eternal Punishment's plot, all supposed existence of Ancient Astronauts never existed. | |
Persona 2 (Video Game) / int_aa4fa3d5 | featureApplicability |
-0.3 | |
Persona 2 (Video Game) / int_aa4fa3d5 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_aa4fa3d5 | |
Persona 2 (Video Game) / int_aab6471d | type |
Not-So-Phony Psychic | |
Persona 2 (Video Game) / int_aab6471d | comment |
Not-So-Phony Psychic: Sumaru Genie is infamous for her bogus readings. A rumor will fix that. Actually, we learn she was originally just an intersex clubgoer before rumors transmogrified her into some sort of Prince of Persia character. | |
Persona 2 (Video Game) / int_aab6471d | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_aab6471d | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_aab6471d | |
Persona 2 (Video Game) / int_aba8065b | type |
Fatal Flaw | |
Persona 2 (Video Game) / int_aba8065b | comment |
Fatal Flaw: The ultimate weapons in Eternal Punishment can be made more powerful or change their properties based on rumors. Sadly, if you piss off a demon during negotiations, they can spread a rumor after the battle to sap the strength out of it. | |
Persona 2 (Video Game) / int_aba8065b | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_aba8065b | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_aba8065b | |
Persona 2 (Video Game) / int_abc66b07 | type |
Evolving Attack | |
Persona 2 (Video Game) / int_abc66b07 | comment |
Evolving Attack: Personas have a random chance of "Mutation" following a battle, which can do anything from raising it's stats, to unlocking a new power, to evolving into a brand new Poké— erm, Persona altogether. | |
Persona 2 (Video Game) / int_abc66b07 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_abc66b07 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_abc66b07 | |
Persona 2 (Video Game) / int_abf19ef6 | type |
Instant Awesome: Just Add Mecha! | |
Persona 2 (Video Game) / int_abf19ef6 | comment |
Instant Awesome: Just Add Mecha!: The "Longinus 13", so named for the Knights of the Round Table as well as the gigantic spears they carry around. The Tenchu Army in Eternal Punishment have their own mecha squadron (the X-series), as well. | |
Persona 2 (Video Game) / int_abf19ef6 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_abf19ef6 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_abf19ef6 | |
Persona 2 (Video Game) / int_ace5eb40 | type |
Clock Tower | |
Persona 2 (Video Game) / int_ace5eb40 | comment |
Clock Tower: The steeple of Seven Sisters' High School. | |
Persona 2 (Video Game) / int_ace5eb40 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_ace5eb40 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_ace5eb40 | |
Persona 2 (Video Game) / int_ad22fa80 | type |
Apocalyptic Log | |
Persona 2 (Video Game) / int_ad22fa80 | comment |
Apocalyptic Log: In Innocent Sin, the Abandoned Factory has several notes telling the story of how the factory became infested with demons due to one worker telling a scary story which spread as a rumour. Reading them all is neccessary to get two of the Legendary Weapons. In Eternal Punishment, the Bomb Shelter is littered with diary entries of a little girl named Sachiko. While she doesn't understand the situation she's in very well, it's obvious by her descriptions that the city is being bombarded and her father is a soldier fighting in an unspecified war. She's absolutely terrified of the whole thing. They also provide hints for the combination of her treasure room lock. | |
Persona 2 (Video Game) / int_ad22fa80 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_ad22fa80 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_ad22fa80 | |
Persona 2 (Video Game) / int_ad4a45be | type |
Final Boss | |
Persona 2 (Video Game) / int_ad4a45be | comment |
The Final Boss technically plays like this. While it's one entity, it has five different... parts that each has its own turn, skills, affinities and HP pool. | |
Persona 2 (Video Game) / int_ad4a45be | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_ad4a45be | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_ad4a45be | |
Persona 2 (Video Game) / int_ad5283e1 | type |
Robot Girl | |
Persona 2 (Video Game) / int_ad5283e1 | comment |
The Caucasian Lisa Silverman from Innocent Sin, raised in Japan her entire life by her Japanophile parents. She's the only non-Japanese playable character in the series to date, discounting non-human characters like robot girls Aigis and Labrys (and both were created in a Japanese lab), and the sentient Shadow Teddie (and his own Persona is lifted from Japanese myths). Even Ann Takamaki, despite looking Caucasian, is still 3/4-Japanese, 1/4-American. Sumaru City in general also has a large array of foreigners, which the original game and its sequels mostly lack. | |
Persona 2 (Video Game) / int_ad5283e1 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_ad5283e1 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_ad5283e1 | |
Persona 2 (Video Game) / int_ad9fbc1e | type |
Pyrrhic Victory | |
Persona 2 (Video Game) / int_ad9fbc1e | comment |
Pyrrhic Victory: The ending of Innocent Sin. Well done! You beat Nyarlathotep...and he's laughing all the way to the bank: Maya's dead, your planet's stripped down to the very bedrock, and the only way to reverse it is to sacrifice your memories. And then, there's the added insult of him being left free to engineer Earth's destruction all over again, which he eventually does... Of course this means all they did during the game was for no reason at all and it's pretty much just a big Game Over, please reload your latest save (which was over 10 years ago). | |
Persona 2 (Video Game) / int_ad9fbc1e | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_ad9fbc1e | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_ad9fbc1e | |
Persona 2 (Video Game) / int_afc6df04 | type |
What You Are in the Dark | |
Persona 2 (Video Game) / int_afc6df04 | comment |
If you pick the bad choices before Caracol, in a later cutscene Yukino, who is crushing pretty hard on her male boss, is revealed to be bisexual. Her Shadow kisses Anna and then they both jump off the bridge. | |
Persona 2 (Video Game) / int_afc6df04 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_afc6df04 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_afc6df04 | |
Persona 2 (Video Game) / int_b06bbf4b | type |
Be Careful What You Wish For | |
Persona 2 (Video Game) / int_b06bbf4b | comment |
Be Careful What You Wish For: The thrust of this particular Persona. Spurred on by rumours, the various NPCs throughout town start dialing the Joker to fulfill their deepest wishes. Cue the chaos. The businessman eating in Gatten Sushi hopes for a promotion; He becomes the head of his company thanks to Joker, whereas in the alternate Eternal Punishment universe, JOKER murders his boss, promoting him by default. In both games, the businessman is jubilant at his good fortune. However, the price is the eventual loss of his will (transformed into a Shadow in Innocent Sin, brainwashed by the NWO in Eternal Punishment), preventing him from fulfilling any of his dreams ever again. A similar scenario plays out with the other NPCs. This works from a gameplay standpoint, too. Some rumors have a 50-50 chance effect, which can either help or hinder your quest. For example, spreading a rumor about Parabellum hiring a bodyguard might result in the Bartender selling a powerful new gun... or he may just charge more for his old wares, using the bodyguard as an intimidation tactic. This is easily circumvented through reloading saves. | |
Persona 2 (Video Game) / int_b06bbf4b | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_b06bbf4b | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_b06bbf4b | |
Persona 2 (Video Game) / int_b0e1ca3f | type |
Non-Elemental | |
Persona 2 (Video Game) / int_b0e1ca3f | comment |
Non-Elemental: Almighty attacks are non elemental magic, which is elemental since some demons and Personas are weak or strong to all type of magics when it's not all type of attacks. Even a few opponents are specifically immune to Almighty attacks, like Dark Alice and the Big Bad first form. That being said, there are a few attacks with no element at all like Another Dimension or Death Roulette. Most of them are instakill attacks. | |
Persona 2 (Video Game) / int_b0e1ca3f | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_b0e1ca3f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_b0e1ca3f | |
Persona 2 (Video Game) / int_b2407a69 | type |
Talk to the Fist | |
Persona 2 (Video Game) / int_b2407a69 | comment |
Talk to the Fist: Jun aka Joker from the alternate reality interrupts JOKER's diatribe by shoving him into an open pit filled with fire. Oh irony, you are delicious. | |
Persona 2 (Video Game) / int_b2407a69 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_b2407a69 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_b2407a69 | |
Persona 2 (Video Game) / int_b2c737e8 | type |
Klingon Promotion | |
Persona 2 (Video Game) / int_b2c737e8 | comment |
The businessman eating in Gatten Sushi hopes for a promotion; He becomes the head of his company thanks to Joker, whereas in the alternate Eternal Punishment universe, JOKER murders his boss, promoting him by default. In both games, the businessman is jubilant at his good fortune. However, the price is the eventual loss of his will (transformed into a Shadow in Innocent Sin, brainwashed by the NWO in Eternal Punishment), preventing him from fulfilling any of his dreams ever again. A similar scenario plays out with the other NPCs. | |
Persona 2 (Video Game) / int_b2c737e8 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_b2c737e8 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_b2c737e8 | |
Persona 2 (Video Game) / int_b39b810e | type |
Fiery Coverup | |
Persona 2 (Video Game) / int_b39b810e | comment |
Fiery Cover Up: In Eternal Punishment, the Sanitarium was torched to cover up for Sudou killing the triads in it. That was then handled with a Gas Leak Cover Up. | |
Persona 2 (Video Game) / int_b39b810e | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_b39b810e | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_b39b810e | |
Persona 2 (Video Game) / int_b3d1b7e3 | type |
Genius Bonus | |
Persona 2 (Video Game) / int_b3d1b7e3 | comment |
The whole writing actually has this to ridiculous degrees, that it becomes Genius Bonus. Everything from Greek mythology to Mayan cosmology to obscure German poetry to Feng Sui and Japanese superstitions is all tied together in a big mass of foreshadowing. | |
Persona 2 (Video Game) / int_b3d1b7e3 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_b3d1b7e3 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_b3d1b7e3 | |
Persona 2 (Video Game) / int_b408c009 | type |
City of Adventure | |
Persona 2 (Video Game) / int_b408c009 | comment |
City of Adventure: Sumaru City. It's a lot bigger than Mikage-Cho—boasting a sanitarium, casino, television studio, and a glitzy waterfront—and evidently it's a major port: The stores are run by an eclectic group of merchants (a Sheik, a British tailor, a French legionnaire cum waiter, an Americophile doctor, an Italian grifter, a gypsy, etc.). Tatsuya/Maya also get to explore terrain outside of the city limits. | |
Persona 2 (Video Game) / int_b408c009 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_b408c009 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_b408c009 | |
Persona 2 (Video Game) / int_b414868 | type |
Take It to the Bridge | |
Persona 2 (Video Game) / int_b414868 | comment |
Take It to the Bridge: The decisive moment with Lady Scorpio and Shadow Yukino takes place on a stone bridge inside Caracol. | |
Persona 2 (Video Game) / int_b414868 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_b414868 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_b414868 | |
Persona 2 (Video Game) / int_b49247cc | type |
Wind Is Green | |
Persona 2 (Video Game) / int_b49247cc | comment |
Wind Is Green: As per series standards. In Innocent Sin, the Crystal Skull of Wind is also green, and the Aquarius temple that holds it is green as well (despite the title, Aquarius is generally associated with wind). | |
Persona 2 (Video Game) / int_b49247cc | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_b49247cc | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_b49247cc | |
Persona 2 (Video Game) / int_b76f2a49 | type |
Class Reunion | |
Persona 2 (Video Game) / int_b76f2a49 | comment |
Class Reunion:invoked Pretty much every nominal character from the first Persona reunites for this one. Even the dead ones. The only ones who don't make it back are Ayase/Alana, Masao/Mark and Tad. | |
Persona 2 (Video Game) / int_b76f2a49 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_b76f2a49 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_b76f2a49 | |
Persona 2 (Video Game) / int_b77c5ecb | type |
"End of the World" Special | |
Persona 2 (Video Game) / int_b77c5ecb | comment |
"End of the World" Special: The conclusion to Innocent Sin, and impetus to the following game. | |
Persona 2 (Video Game) / int_b77c5ecb | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_b77c5ecb | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_b77c5ecb | |
Persona 2 (Video Game) / int_b7920c43 | type |
Lost in Translation | |
Persona 2 (Video Game) / int_b7920c43 | comment |
The cashier at PEACE Burger speaks in an antiquated style of Japanese, a condition caused by a unkind rumor. The effect is sadly lost in the English localization for Eternal Punishment; there, they say she "talks like a ninja" but this doesn't really come across in text. | |
Persona 2 (Video Game) / int_b7920c43 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_b7920c43 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_b7920c43 | |
Persona 2 (Video Game) / int_b7e0c5ff | type |
Love Triangle | |
Persona 2 (Video Game) / int_b7e0c5ff | comment |
Love Triangle: Definitely in Innocent Sin, though it's more of a love square, between Tatsuya, Lisa, Maya, and Jun, who all want Tatsuya, according to their demon contact descriptions, and you can pick any of those three as your lover. Arguable in Eternal Punishment between Maya and the Suou brothers. It's clear that they both have special feelings for her, but the situation is made complicated by Word of God statements that Tatsuya does not see Maya as an eligible woman. Maya's feelings are left up to the player. | |
Persona 2 (Video Game) / int_b7e0c5ff | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_b7e0c5ff | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_b7e0c5ff | |
Persona 2 (Video Game) / int_b80238ca | type |
Abomination Accusation Attack | |
Persona 2 (Video Game) / int_b80238ca | comment |
Abomination Accusation Attack: With Katsuya and a female in your party, it's possible to slander demons by accusing them of groping one of the ladies. | |
Persona 2 (Video Game) / int_b80238ca | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_b80238ca | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_b80238ca | |
Persona 2 (Video Game) / int_b8e3f20a | type |
Demoted to Extra | |
Persona 2 (Video Game) / int_b8e3f20a | comment |
Demoted to Extra: Eikichi, Lisa, and Jun suffer from this in Eternal Punishment. They still play a role, although it is much more minor then before. The same happens to all the villains of the previous game except for Tatsuya Sudou. | |
Persona 2 (Video Game) / int_b8e3f20a | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_b8e3f20a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_b8e3f20a | |
Persona 2 (Video Game) / int_b8f8b892 | type |
Promoted to Playable | |
Persona 2 (Video Game) / int_b8f8b892 | comment |
Promoted to Playable: The party in Eternal Punishment consists mostly of NPCs from Innocent Sin, plus Maya and Tatsuya. | |
Persona 2 (Video Game) / int_b8f8b892 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_b8f8b892 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_b8f8b892 | |
Persona 2 (Video Game) / int_b9085a47 | type |
Summon Magic | |
Persona 2 (Video Game) / int_b9085a47 | comment |
Summon Magic: The Personas. | |
Persona 2 (Video Game) / int_b9085a47 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_b9085a47 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_b9085a47 | |
Persona 2 (Video Game) / int_b9f472b | type |
Storming the Castle | |
Persona 2 (Video Game) / int_b9f472b | comment |
Storming the Castle: Done literally with Sumaru Castle. | |
Persona 2 (Video Game) / int_b9f472b | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_b9f472b | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_b9f472b | |
Persona 2 (Video Game) / int_ba1953b2 | type |
Queer Establishing Moment | |
Persona 2 (Video Game) / int_ba1953b2 | comment |
Queer Establishing Moment: If you pick the bad choices before Caracol, in a later cutscene Yukino, who is crushing pretty hard on her male boss, is revealed to be bisexual. Her Shadow kisses Anna and then they both jump off the bridge. While there were subtle hints shown earlier, the cutscene after you complete the Taurus Temple reveals that Jun is gay and Tatsuya is bisexual. Tatsuya is asked to pick which of his friends he's interested on, and Jun is the Gay Option. If you choose that, Lisa is stunned and feels quite awkward to find out he swings that way. This has an effect in gameplay, as Jun and Tatsuya get a joint contact, and the Tatsuya/Lisa joint contact is lost for the rest of the game. No, the two options do not function the same way. | |
Persona 2 (Video Game) / int_ba1953b2 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_ba1953b2 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_ba1953b2 | |
Persona 2 (Video Game) / int_bb5126ec | type |
Prophecy Twist | |
Persona 2 (Video Game) / int_bb5126ec | comment |
Prophecy Twist: The Oracle of Maya has a killer twist. | |
Persona 2 (Video Game) / int_bb5126ec | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_bb5126ec | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_bb5126ec | |
Persona 2 (Video Game) / int_bbca7a41 | type |
Mirror Match | |
Persona 2 (Video Game) / int_bbca7a41 | comment |
Mirror Match: The Shadow Sides of both games. They wield "Reverse" versions of your characters' Ultimate Personas. This makes for some amusing pre-battle banter, with the Reverse Persona declaring their plans to usurp their counterpart, and the real one telling them where to stick it. However, if you defeat them while equipped with their ultimate Personas, then they get a power boost and some weaknesses removed. The fight against the Bolontinku towards the end of Innocent Sin. The have the exact same moves and elemental resistances as your party, complete with corrupted versions of your signature attacks. A retroactive example in Eternal Punishment is the Metal Trio. Now you know why ''Innocent Sin'' felt easy. | |
Persona 2 (Video Game) / int_bbca7a41 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_bbca7a41 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_bbca7a41 | |
Persona 2 (Video Game) / int_bbdf5f31 | type |
Everyone Is Related | |
Persona 2 (Video Game) / int_bbdf5f31 | comment |
Everyone Is Related: The main characters of Innocent Sin (with the exception of Yukino) were introduced each other as children, long before their eventual meeting in the game. | |
Persona 2 (Video Game) / int_bbdf5f31 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_bbdf5f31 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_bbdf5f31 | |
Persona 2 (Video Game) / int_bc00493f | type |
Precision F-Strike | |
Persona 2 (Video Game) / int_bc00493f | comment |
Precision F-Strike: Baofu in Eriko's route, upon seeing the Stalker for the first time. The fan translation of Innocent Sin is full of this. Tatsuya's narration in his scenario has a point in which he's ranting about how much he hates Nyarlathotep. It's the only time in the game when he curses. | |
Persona 2 (Video Game) / int_bc00493f | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_bc00493f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_bc00493f | |
Persona 2 (Video Game) / int_bc2ad4e7 | type |
Dude, She's A Lesbian | |
Persona 2 (Video Game) / int_bc2ad4e7 | comment |
Dude, She's A Lesbian: A male random NPC in Eternal Punishment comments on how cute Noriko is, only to be told by his friend that "she only has eyes for Anna". | |
Persona 2 (Video Game) / int_bc2ad4e7 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_bc2ad4e7 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_bc2ad4e7 | |
Persona 2 (Video Game) / int_bcba27a1 | type |
Putting on the Reich | |
Persona 2 (Video Game) / int_bcba27a1 | comment |
Putting on the Reich: The NWO salute ("LET'S THINK POSITIVE!") is a sieg heil, mirroring the Nazis on The Other Side. | |
Persona 2 (Video Game) / int_bcba27a1 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_bcba27a1 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_bcba27a1 | |
Persona 2 (Video Game) / int_bd0415e2 | type |
Healing Spring | |
Persona 2 (Video Game) / int_bd0415e2 | comment |
Healing Spring: Lampshaded and deconstructed. The proprietor of said healing spring, Trish, is an extortionist fairy who hangs around dungeons, profiting from your pain. Her inflated prices are on-scale with the amount of healing required (Contrast this with the flat-rate healers in town). | |
Persona 2 (Video Game) / int_bd0415e2 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_bd0415e2 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_bd0415e2 | |
Persona 2 (Video Game) / int_bd4264a3 | type |
Slasher Smile | |
Persona 2 (Video Game) / int_bd4264a3 | comment |
In Eternal Punishment, everyone possessed by the Joker literally loses all their facial features except for that grin and their skin becomes completely white. | |
Persona 2 (Video Game) / int_bd4264a3 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_bd4264a3 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_bd4264a3 | |
Persona 2 (Video Game) / int_bd8b2b0b | type |
To Serve Man | |
Persona 2 (Video Game) / int_bd8b2b0b | comment |
To Serve Man: The cryogenically frozen aliens inside Xibalba have been asleep a long time, and you look like breakfast. | |
Persona 2 (Video Game) / int_bd8b2b0b | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_bd8b2b0b | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_bd8b2b0b | |
Persona 2 (Video Game) / int_beda4b12 | type |
Warm-Up Boss | |
Persona 2 (Video Game) / int_beda4b12 | comment |
Warmup Boss: Principal Hanya in Innocent Sin. At the start of Eternal Punishment, the JOKER fetches a pack of high-level randoms on you, in the same location but without the clock-smashing quest. | |
Persona 2 (Video Game) / int_beda4b12 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_beda4b12 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_beda4b12 | |
Persona 2 (Video Game) / int_bf5fc089 | type |
Tarot Motifs | |
Persona 2 (Video Game) / int_bf5fc089 | comment |
Tarot Motifs: Continued from the previous game, tarot symbolism is everywhere. | |
Persona 2 (Video Game) / int_bf5fc089 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_bf5fc089 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_bf5fc089 | |
Persona 2 (Video Game) / int_c09dbbbb | type |
Weaksauce Weakness | |
Persona 2 (Video Game) / int_c09dbbbb | comment |
In Persona 1, he has fought alone, has a Weaksauce Weakness to guns, a fire attack, a darkness attack, a couple of sword attacks, and a trick that prevents you from healing. He then enters a second phase when he gets taken over by his own Persona... but there's a further explanation for that below. | |
Persona 2 (Video Game) / int_c09dbbbb | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c09dbbbb | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c09dbbbb | |
Persona 2 (Video Game) / int_c0fd3b54 | type |
Light 'em Up | |
Persona 2 (Video Game) / int_c0fd3b54 | comment |
Light 'em Up: Everyone in Innocent Sin (Maya from the beginning, the others once they awaken their Ultimate Personas), Kei, Eriko and Katsuya (if you mutate Hyperion). | |
Persona 2 (Video Game) / int_c0fd3b54 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c0fd3b54 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c0fd3b54 | |
Persona 2 (Video Game) / int_c1265778 | type |
Status Infliction Attack | |
Persona 2 (Video Game) / int_c1265778 | comment |
Status Infliction Attack: The infamous Terror Fortune, on top of its massive damage, can inflict every status effect in the game. | |
Persona 2 (Video Game) / int_c1265778 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c1265778 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c1265778 | |
Persona 2 (Video Game) / int_c145f69b | type |
Subverted Trope | |
Persona 2 (Video Game) / int_c145f69b | comment |
Subverted in Innocent Sin, as it turns out that the party members were all childhood friends with trauma-induced amnesia. | |
Persona 2 (Video Game) / int_c145f69b | featureApplicability |
-0.3 | |
Persona 2 (Video Game) / int_c145f69b | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c145f69b | |
Persona 2 (Video Game) / int_c2c80ef | type |
Neck Lift | |
Persona 2 (Video Game) / int_c2c80ef | comment |
Neck Lift: Tatsuya is first introduced to Joker via this greeting. | |
Persona 2 (Video Game) / int_c2c80ef | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c2c80ef | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c2c80ef | |
Persona 2 (Video Game) / int_c2cedc1c | type |
Big "NO!" | |
Persona 2 (Video Game) / int_c2cedc1c | comment |
Big "NO!": Tatsuya at the end of Innocent Sin. He's got good reasons, too. In the Japanese version it's a wordless scream. A much more humorous version in the drama CD. | |
Persona 2 (Video Game) / int_c2cedc1c | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c2cedc1c | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c2cedc1c | |
Persona 2 (Video Game) / int_c2fc1ae | type |
Neck Snap | |
Persona 2 (Video Game) / int_c2fc1ae | comment |
Neck Snap: Makoto's (Eriko's stalker) fate after the second fight. He survives it though, which tips off Katsuya that there is more to this guy than there should be. | |
Persona 2 (Video Game) / int_c2fc1ae | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c2fc1ae | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c2fc1ae | |
Persona 2 (Video Game) / int_c3473e28 | type |
Chrome Champion | |
Persona 2 (Video Game) / int_c3473e28 | comment |
Chrome Champion: Metal Daddy and Metal Mom, eyeless metal replicas of Eikichi and Jun's father and mother, respectively, brought to life by their negative emotions. They look and talk like the genuine article, scaring the pants off of Eikichi, who lives in constant fear of Kankichi whooping his ass! Blowing up the robot replica of his father grants Eikichi a degree of inner peace. UFOS — quelling family unrest since 1999. In Eternal Punishment, they've been replaced by robot versions of Eikichi, Lisa, and Jun to further torment Tatsuya. They wield the same Ultimate Personas, too, making this a retroactive Mirror Boss and quite possibly the toughest boss battle of either game. | |
Persona 2 (Video Game) / int_c3473e28 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c3473e28 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c3473e28 | |
Persona 2 (Video Game) / int_c3a1e89b | type |
Cats Are Magic | |
Persona 2 (Video Game) / int_c3a1e89b | comment |
Cats Are Magic: A LOT of them. The random encounter Nekomata. And speaking of which, the lucky cat statue at Kuzunoha detective agency is a front for the Nekomata hidden in the bathroom. Katsuya's Persona Helios is an anthropomorphic cat. Wang Long Chizuru's pet cat is actually a Shikigami in disguise. Lieutenant-General Zula is a talking cat who guides the party through Kadasu Mandala. | |
Persona 2 (Video Game) / int_c3a1e89b | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c3a1e89b | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c3a1e89b | |
Persona 2 (Video Game) / int_c3cc5fa0 | type |
Mad Scientist Laboratory | |
Persona 2 (Video Game) / int_c3cc5fa0 | comment |
Mad Scientist Laboratory: Kandori's science lab. | |
Persona 2 (Video Game) / int_c3cc5fa0 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c3cc5fa0 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c3cc5fa0 | |
Persona 2 (Video Game) / int_c4286511 | type |
For Doom the Bell Tolls | |
Persona 2 (Video Game) / int_c4286511 | comment |
For Doom the Bell Tolls: The BGM while confronting a member of the Masked Circle. | |
Persona 2 (Video Game) / int_c4286511 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c4286511 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c4286511 | |
Persona 2 (Video Game) / int_c45237fb | type |
Dialogue Tree | |
Persona 2 (Video Game) / int_c45237fb | comment |
In Eternal Punishment if you say the right thing to Tatsuya on a Dialogue Tree, he will give Maya a kiss before returning to the Other Side. Though he states that their souls are connected and that they can meet again. | |
Persona 2 (Video Game) / int_c45237fb | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c45237fb | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c45237fb | |
Persona 2 (Video Game) / int_c48aea92 | type |
Supernatural Sealing | |
Persona 2 (Video Game) / int_c48aea92 | comment |
Supernatural Sealing: Magic Seal inflicts Mute on an enemy/enemies, preventing them from using Persona skills. | |
Persona 2 (Video Game) / int_c48aea92 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c48aea92 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c48aea92 | |
Persona 2 (Video Game) / int_c4e0fcff | type |
Story Reset | |
Persona 2 (Video Game) / int_c4e0fcff | comment |
Story Reset: Technically with both games. With Innocent Sin where you play one protagonist and get the Bad Ending and Eternal Punishment where you play the other protagonist and get the Good Ending. | |
Persona 2 (Video Game) / int_c4e0fcff | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c4e0fcff | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c4e0fcff | |
Persona 2 (Video Game) / int_c54adf15 | type |
#1 Dime | |
Persona 2 (Video Game) / int_c54adf15 | comment |
#1 Dime: Tatsuya's engraved cigarette lighter, and Jun's watch. They swapped them as children. | |
Persona 2 (Video Game) / int_c54adf15 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c54adf15 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c54adf15 | |
Persona 2 (Video Game) / int_c5f23623 | type |
Broken Bridge | |
Persona 2 (Video Game) / int_c5f23623 | comment |
Broken Bridge: After handing the sweepstakes magazines over to the friendly NPC who will fill them out and mail them in for you, you have to go kill some time in a dungeon before any prizes will arrive. | |
Persona 2 (Video Game) / int_c5f23623 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c5f23623 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c5f23623 | |
Persona 2 (Video Game) / int_c5fa22af | type |
The Tokyo Fireball | |
Persona 2 (Video Game) / int_c5fa22af | comment |
The Tokyo Fireball: Inverted — the city transforms into a flying machine while the rest of the world burns. This is destined to happen in both realities. Sumaru City isn't quite let off the hook, however; in Innocent Sin, large parts of the infrastructure have been crushed by the Shrines, while in Eternal Punishment, we have a legion of serial killers wrecking havoc. In both cases, only half the city gets to fly and they still have demons and hostile military forces to deal with. | |
Persona 2 (Video Game) / int_c5fa22af | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c5fa22af | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c5fa22af | |
Persona 2 (Video Game) / int_c60b080b | type |
Real Trailer, Fake Movie | |
Persona 2 (Video Game) / int_c60b080b | comment |
Real Trailer, Fake Movie: On the second disc of Eternal Punishment there is a trailer for an anime of the games which never happened. | |
Persona 2 (Video Game) / int_c60b080b | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c60b080b | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c60b080b | |
Persona 2 (Video Game) / int_c6afe285 | type |
Enemy Without | |
Persona 2 (Video Game) / int_c6afe285 | comment |
Enemy Without: The Shadow Sides. Rather than emerging directly from the heroes, they seem to have been engineered by Nyarlathrotep himself from the innate darkness of every human, from which he pools his resources... | |
Persona 2 (Video Game) / int_c6afe285 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c6afe285 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c6afe285 | |
Persona 2 (Video Game) / int_c72af5a8 | type |
Mini-Mecha | |
Persona 2 (Video Game) / int_c72af5a8 | comment |
Baofu himself killed 25 mafia hitmen prior to the events of the game, and halfway through he successfully storms their main headquarters all by himself. Right up until he runs to the Mini-Mecha, that is. | |
Persona 2 (Video Game) / int_c72af5a8 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c72af5a8 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c72af5a8 | |
Persona 2 (Video Game) / int_c74e9880 | type |
Death Cry Echo | |
Persona 2 (Video Game) / int_c74e9880 | comment |
Death Cry Echo: All enemies go out with this. | |
Persona 2 (Video Game) / int_c74e9880 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c74e9880 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c74e9880 | |
Persona 2 (Video Game) / int_c7a80503 | type |
Burn Scars, Burning Powers | |
Persona 2 (Video Game) / int_c7a80503 | comment |
Burn Scars, Burning Powers: King Leo, who has a Persona with fire skills and is a known serial arsonist, has a burn scar on the left side of his face which cost him his eye. Tatsuya did that with his own fire-based Persona ten years prior in response King Leo trying to kill him. | |
Persona 2 (Video Game) / int_c7a80503 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c7a80503 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c7a80503 | |
Persona 2 (Video Game) / int_c7aa8090 | type |
Hairstyle Inertia | |
Persona 2 (Video Game) / int_c7aa8090 | comment |
Hairstyle Inertia: The original "Masked Circle." Averted with Maya in order to mislead players. | |
Persona 2 (Video Game) / int_c7aa8090 | featureApplicability |
-1.0 | |
Persona 2 (Video Game) / int_c7aa8090 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c7aa8090 | |
Persona 2 (Video Game) / int_c868a42a | type |
Freudian Excuse | |
Persona 2 (Video Game) / int_c868a42a | comment |
Freudian Excuse: Jun Kurosu got a raw deal in life. It's not quite fair to just hit Jun with that, as the entire Innocent Sin cast falls into this trope though Jun takes the cake with his parental issues. They all at least have some problem or other with their fathers. In fact, the final boss of the game, Great Father, is a composite of all the characters' fathers. | |
Persona 2 (Video Game) / int_c868a42a | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_c868a42a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_c868a42a | |
Persona 2 (Video Game) / int_ca9c252f | type |
This Is Something He's Got to Do Himself | |
Persona 2 (Video Game) / int_ca9c252f | comment |
This Is Something He's Got to Do Himself: Some party members have to complete some personal quest without assistance from Tatsuya and company in order to unlock more powerful versions of their Persona. Subverted at one point in Eternal Punishment. Maya has to stop Baofu from killing his reverse Persona because that restores the memory of one of Tatsuya's friends. | |
Persona 2 (Video Game) / int_ca9c252f | featureApplicability |
-0.3 | |
Persona 2 (Video Game) / int_ca9c252f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_ca9c252f | |
Persona 2 (Video Game) / int_cb11543c | type |
Cosmic Horror Reveal | |
Persona 2 (Video Game) / int_cb11543c | comment |
Cosmic Horror Reveal: The Fuhrer turns out to be Nyarlathotep in disguise. | |
Persona 2 (Video Game) / int_cb11543c | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_cb11543c | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_cb11543c | |
Persona 2 (Video Game) / int_cbd0ac32 | type |
Environmental Symbolism | |
Persona 2 (Video Game) / int_cbd0ac32 | comment |
Environmental Symbolism: The city's infrastructure is shaped like a giant yin-yang. Scorpio's lair, the Zodiac Club, is bathed in blue lights. | |
Persona 2 (Video Game) / int_cbd0ac32 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_cbd0ac32 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_cbd0ac32 | |
Persona 2 (Video Game) / int_cbd2bfa3 | type |
Glory Days | |
Persona 2 (Video Game) / int_cbd2bfa3 | comment |
Aquarius/Junko is of the Aquarius zodiac sign, and has a very similar name to Jun, whom she functions as a "mother figure" to, quite like Maya, though more literally in her case. Alternatively, she is a fair approximation of how Lisa might end up: a former Miss Sevens now stuck in the past, discarding her trophy husband once the novelty wore off. | |
Persona 2 (Video Game) / int_cbd2bfa3 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_cbd2bfa3 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_cbd2bfa3 | |
Persona 2 (Video Game) / int_cc4d190a | type |
Did You Just Punch Out Cthulhu? | |
Persona 2 (Video Game) / int_cc4d190a | comment |
Did You Just Punch Out Cthulhu?: Twice. Not just Nyarlathotep, but Philemon as well, in the EX Dungeon. Though it's likely just temporary...maybe. You get to literally punch Cthulhu out in Tatsuya's Scenario, but he simply disappears after the fight. | |
Persona 2 (Video Game) / int_cc4d190a | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_cc4d190a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_cc4d190a | |
Persona 2 (Video Game) / int_cd336741 | type |
"Wanted!" Poster | |
Persona 2 (Video Game) / int_cd336741 | comment |
"Wanted!" Poster: The Konan PD was a board filled with these. In Innocent Sin, Tatsuya comments that one of them looks familiar, even though we don't see the picture ourselves. It's heavily implied to be Sudou. | |
Persona 2 (Video Game) / int_cd336741 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_cd336741 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_cd336741 | |
Persona 2 (Video Game) / int_cd70c3dc | type |
CorruptCop | |
Persona 2 (Video Game) / int_cd70c3dc | comment |
Deconstructed by Katsuya, who attempts to do this against the Corrupt Cops, up until he comes face to face with the special units. The party reaches him in time to help him, but after the fight he admits that this was reckless of him and he wouldn't have been able to win by himself. | |
Persona 2 (Video Game) / int_cd70c3dc | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_cd70c3dc | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_cd70c3dc | |
Persona 2 (Video Game) / int_ce104b8e | type |
Serial Escalation | |
Persona 2 (Video Game) / int_ce104b8e | comment |
Serial Escalation: The story starts with some kids investigating a rumor about some guy with magic powers, and culminates into the infamous final boss fight against the Fuhrer. All in the span of less than a week. The Grand Cross and prior to that the Perseides turned into Leonids actually happened in real life, so it is possible to calculate the exact timeframe of the game. | |
Persona 2 (Video Game) / int_ce104b8e | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_ce104b8e | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_ce104b8e | |
Persona 2 (Video Game) / int_ce1b6f32 | type |
Temple of Doom | |
Persona 2 (Video Game) / int_ce1b6f32 | comment |
Temple of Doom: Caracol. | |
Persona 2 (Video Game) / int_ce1b6f32 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_ce1b6f32 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_ce1b6f32 | |
Persona 2 (Video Game) / int_ce9a1c4a | type |
Underground Level | |
Persona 2 (Video Game) / int_ce9a1c4a | comment |
Underground Level: Oddly, Mt. Iwato is closer to this. | |
Persona 2 (Video Game) / int_ce9a1c4a | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_ce9a1c4a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_ce9a1c4a | |
Persona 2 (Video Game) / int_cf1b706e | type |
Flat-Earth Atheist | |
Persona 2 (Video Game) / int_cf1b706e | comment |
Flat-Earth Atheist: Rarely, negotiations with demons or gods can involve asking the supernatural entity what they think of religion. And it is possible for them to reply that they are atheists, and think the idea of demons and gods is absurd. | |
Persona 2 (Video Game) / int_cf1b706e | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_cf1b706e | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_cf1b706e | |
Persona 2 (Video Game) / int_d01cffbc | type |
Badass Longcoat | |
Persona 2 (Video Game) / int_d01cffbc | comment |
Badass Longcoat: The Masked Four are easily spotted by their long black trenchcoats, brightly-colored scarves, and oval masks. It does a good job of hiding their real identities, since the party speaks to them in and out of costume. Hitler/The Fuhrer sports one, and gains a pair of aviator sunglasses in the PSP version. There is a black bouncer in the game who also sports this. He leads a cult towards the end of the game. | |
Persona 2 (Video Game) / int_d01cffbc | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_d01cffbc | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_d01cffbc | |
Persona 2 (Video Game) / int_d028ca10 | type |
Deliberately Monochrome | |
Persona 2 (Video Game) / int_d028ca10 | comment |
Deliberately Monochrome: At Mt. Iwato, the flashbacks to previous Persona games are shown in sepia. The TV studio turns black & white while under the effect of Chiruzu's time freeze. | |
Persona 2 (Video Game) / int_d028ca10 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_d028ca10 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_d028ca10 | |
Persona 2 (Video Game) / int_d08595d3 | type |
Broken Bird | |
Persona 2 (Video Game) / int_d08595d3 | comment |
Scorpio/Anna shares her zodiac sign with Eikichi, as well as their names being spelled almost identically in Japanese (å�‰æ „=Yoshizaka; æ „å�‰=Eikichi). In addition to being a schoolgirl like Lisa, she's the Broken Bird of the outfit, an introvert whose painful past is used for villainous ends (Jun). | |
Persona 2 (Video Game) / int_d08595d3 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_d08595d3 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_d08595d3 | |
Persona 2 (Video Game) / int_d10d5eb5 | type |
Made of Indestructium | |
Persona 2 (Video Game) / int_d10d5eb5 | comment |
Made of Indestructium: Even though everyone's cell phones have taken a dip in the ocean at least once and went through numerous other hazards, they are always usable immedietely afterwards. | |
Persona 2 (Video Game) / int_d10d5eb5 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_d10d5eb5 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_d10d5eb5 | |
Persona 2 (Video Game) / int_d19dc823 | type |
The Gods Must Be Lazy | |
Persona 2 (Video Game) / int_d19dc823 | comment |
The Gods Must Be Lazy: Philemon seems to embody this trope. He was basically trying to prove that humanity could achieve a perfect existence, so giving humans the power of Persona was the most he could do. Yet this doesn't explain why Nyarlathotep gets to make the Moral Event Horizon his bitch. | |
Persona 2 (Video Game) / int_d19dc823 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_d19dc823 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_d19dc823 | |
Persona 2 (Video Game) / int_d243518d | type |
In Spite of a Nail | |
Persona 2 (Video Game) / int_d243518d | comment |
In Spite of a Nail: Actually, life in Eternal Punishment isn't all that different, to Baofu's chagrin. Miyabi's not fat, and Jun's home life is pretty good. | |
Persona 2 (Video Game) / int_d243518d | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_d243518d | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_d243518d | |
Persona 2 (Video Game) / int_d2e98fd5 | type |
Die or Fly | |
Persona 2 (Video Game) / int_d2e98fd5 | comment |
Die or Fly: How the main characters unlock their latent Persona powers. | |
Persona 2 (Video Game) / int_d2e98fd5 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_d2e98fd5 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_d2e98fd5 | |
Persona 2 (Video Game) / int_d45c0b86 | type |
Refuge in Audacity | |
Persona 2 (Video Game) / int_d45c0b86 | comment |
Refuge in Audacity: Some of the Contact options: why is Tatsuya making motorcycle noises at that demon? How was Atlus able to get away with putting Hitler in the PSP remake? By putting sunglasses on him. Also doubles as Rule of Cool, as you get to fight said sunglasses Hitler! | |
Persona 2 (Video Game) / int_d45c0b86 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_d45c0b86 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_d45c0b86 | |
Persona 2 (Video Game) / int_d47d9b71 | type |
Mirror Boss | |
Persona 2 (Video Game) / int_d47d9b71 | comment |
The Bolontiku fight, as they're functioning as a Mirror Boss against your party. It's a five vs. five match. | |
Persona 2 (Video Game) / int_d47d9b71 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_d47d9b71 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_d47d9b71 | |
Persona 2 (Video Game) / int_d6a33187 | type |
We Didn't Start the Führer | |
Persona 2 (Video Game) / int_d6a33187 | comment |
We Didn't Start the Führer: Hitler in Innocent Sin. He has the Lance of Longinus, for crying out loud! | |
Persona 2 (Video Game) / int_d6a33187 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_d6a33187 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_d6a33187 | |
Persona 2 (Video Game) / int_d71d51fd | type |
The End of the World as We Know It | |
Persona 2 (Video Game) / int_d71d51fd | comment |
The End of the World as We Know It: This was the stated goal of the Masquerade in the original: purging the Earth of sin and lifting mankind up toward becoming a new, enlightened race. The plan went sour when Nazis showed up, the finks. In the sequel, Tatsuya sets out to prevent this by retracing his steps and performing the opposite action whenever possible. | |
Persona 2 (Video Game) / int_d71d51fd | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_d71d51fd | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_d71d51fd | |
Persona 2 (Video Game) / int_d7345a5d | type |
Let No Crisis Go to Waste | |
Persona 2 (Video Game) / int_d7345a5d | comment |
Let No Crisis Go to Waste: Immediately following JOKER's defeat, an NWO agent appears on television to spread a rumor that anyone who performs the Joker Curse will become a JOKER themselves. | |
Persona 2 (Video Game) / int_d7345a5d | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_d7345a5d | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_d7345a5d | |
Persona 2 (Video Game) / int_d7b34c31 | type |
Everyone Calls Him "Barkeep" | |
Persona 2 (Video Game) / int_d7b34c31 | comment |
Everyone Calls Him "Barkeep": Various rumormongers and merchants throughout the city. There are, in fact, two characters named Barkeep and Bartender. | |
Persona 2 (Video Game) / int_d7b34c31 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_d7b34c31 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_d7b34c31 | |
Persona 2 (Video Game) / int_d7d588c8 | type |
Lethal Lava Land | |
Persona 2 (Video Game) / int_d7d588c8 | comment |
Lethal Lava Land: The Leo Shrine. | |
Persona 2 (Video Game) / int_d7d588c8 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_d7d588c8 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_d7d588c8 | |
Persona 2 (Video Game) / int_d88e125e | type |
Our Dragons Are Different | |
Persona 2 (Video Game) / int_d88e125e | comment |
Our Dragons Are Different: Joka/The Wang Long. | |
Persona 2 (Video Game) / int_d88e125e | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_d88e125e | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_d88e125e | |
Persona 2 (Video Game) / int_d9c4365c | type |
Reset Button | |
Persona 2 (Video Game) / int_d9c4365c | comment |
Katsuya gets hit with this when his younger brother Tatsuya doesn't come home for days. No one knows where he is, and it becomes clear that he's involved with something big and keeps on refusing help. It's pretty clear that he's involved with something bad that he's trying to shoulder on his own. And when he finally tells Katsuya what's going on, he starts with, "I'm not your little brother." Tatsuya remembered the timeline of Innocent Sin, where he couldn't save the world. By hitting the Reset Button, the world of Eternal Punishment was created. The price was the memories of the real Masked Circle being friends, and one of them remembering the old timeline would shake the foundations of the new timeline. Tatsuya couldn't let his friends go, and remembered them when it would destroy the world. The whole time, he was trying to prevent the end of the world, knowing that it was his fault. He couldn't tell anyone without risking the timelines merging again. | |
Persona 2 (Video Game) / int_d9c4365c | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_d9c4365c | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_d9c4365c | |
Persona 2 (Video Game) / int_db4b76d1 | type |
Pre-Asskicking One-Liner | |
Persona 2 (Video Game) / int_db4b76d1 | comment |
Pre-Asskicking One-Liner: "Whoop-ass time!", "Don't underestimate me, you *bleep!* bastard!", "I feel sorry for you.", "You're all under arrest!", "Fools, begone!", etc. | |
Persona 2 (Video Game) / int_db4b76d1 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_db4b76d1 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_db4b76d1 | |
Persona 2 (Video Game) / int_db88b941 | type |
Malevolent Masked Men | |
Persona 2 (Video Game) / int_db88b941 | comment |
Malevolent Masked Men: The Masked Circle. | |
Persona 2 (Video Game) / int_db88b941 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_db88b941 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_db88b941 | |
Persona 2 (Video Game) / int_db9103de | type |
School Setting Simulation | |
Persona 2 (Video Game) / int_db9103de | comment |
School Setting Simulation: In both games, Seven Sisters High and Kasugayama High are dungeons. Seven Sisters is the opening dungeon in both games, while Kasugayama is connected to a Blackout Basement. In the Updated Re-release of Innocent Sin, the two quest dungeons that are added are St. Hermellin High and Karukozaka High, both warped by magic. | |
Persona 2 (Video Game) / int_db9103de | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_db9103de | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_db9103de | |
Persona 2 (Video Game) / int_dbbba507 | type |
Handguns | |
Persona 2 (Video Game) / int_dbbba507 | comment |
Handguns: Maya's dual pink Handguns. Katsuya brandishes a police-issue pistol. | |
Persona 2 (Video Game) / int_dbbba507 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_dbbba507 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_dbbba507 | |
Persona 2 (Video Game) / int_dbca2c99 | type |
Red Herring | |
Persona 2 (Video Game) / int_dbca2c99 | comment |
Red Herring: The crystal skulls are made out to be key to the Masked Circles plans, yet in the end it is revealed that they are little more than pretty trinkets. The real threat was the Spear of Destiny, the rumors themselves and the populace's belief in them. | |
Persona 2 (Video Game) / int_dbca2c99 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_dbca2c99 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_dbca2c99 | |
Persona 2 (Video Game) / int_dbeee130 | type |
Pillar of Light | |
Persona 2 (Video Game) / int_dbeee130 | comment |
Pillar of Light: Sumaru Castle fires one through its roof, opening a Swirly Energy Thingy which swallows the city whole. | |
Persona 2 (Video Game) / int_dbeee130 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_dbeee130 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_dbeee130 | |
Persona 2 (Video Game) / int_dc167d72 | type |
Knowledge Broker | |
Persona 2 (Video Game) / int_dc167d72 | comment |
Knowledge Broker: Various "Rumormongers" who are scattered in each city district. They fork over rumors for free, so unless you want a rough time of it, you'd better take time to talk with them. | |
Persona 2 (Video Game) / int_dc167d72 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_dc167d72 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_dc167d72 | |
Persona 2 (Video Game) / int_dc495663 | type |
Ship Level | |
Persona 2 (Video Game) / int_dc495663 | comment |
Ship Level: The cruise ship Nichirin-maru, which also happens to be the Supervillain Lair of the NWO. Their conference room is briefly glimpsed in the prologue. | |
Persona 2 (Video Game) / int_dc495663 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_dc495663 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_dc495663 | |
Persona 2 (Video Game) / int_dc4d0326 | type |
Ballroom Blitz | |
Persona 2 (Video Game) / int_dc4d0326 | comment |
Ballroom Blitz: Kasugayama High's festival is revealed to be the work of Joker, herding the dancers into the gymnasium to drain them. | |
Persona 2 (Video Game) / int_dc4d0326 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_dc4d0326 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_dc4d0326 | |
Persona 2 (Video Game) / int_dc52e294 | type |
Already Met Everyone | |
Persona 2 (Video Game) / int_dc52e294 | comment |
Already Met Everyone: The main party of Innocent Sin, barring Yukino, all knew each other from the Alaya Shrine as kids. After a fire destroyed the original site, the remaining trio went their separate ways. The arsonist is later revealed to have been a young Tatsuya Sudou a.k.a. King Leo. | |
Persona 2 (Video Game) / int_dc52e294 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_dc52e294 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_dc52e294 | |
Persona 2 (Video Game) / int_dc579c91 | type |
Contrived Coincidence | |
Persona 2 (Video Game) / int_dc579c91 | comment |
Contrived Coincidence: Many residents of Mikage-Cho have moved to Sumaru City in between games, with Hanya and Saeko being co-workers again. | |
Persona 2 (Video Game) / int_dc579c91 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_dc579c91 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_dc579c91 | |
Persona 2 (Video Game) / int_dcbe8a6e | type |
Chekhov's Gunman | |
Persona 2 (Video Game) / int_dcbe8a6e | comment |
Chekhov's Gunman: The first four playable good guys of Eternal Punishment all count (save Maya, as she was already important). However, special mention goes to Baofu, who we first see in Innocent Sin as a drunken lout who gives the young Tatsuya and Jun a lecture in a flashback, and whom you barely can recognize even if you played Eternal Punishment, as he is missing his l33t Hacker Shadez at the time. As for non party members, there is Tatsuzou Sudou and Kiyotada Sumaru who are first mentioned in a easily missable sign in Honmaru Park, Noriko who only appears in two scenes in Innocent Sin but kickstarts the plot by killing the principal and becomes a boss in Eternal Punishment and Kandori, who is merely mentioned once or twice in Innocent Sin | |
Persona 2 (Video Game) / int_dcbe8a6e | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_dcbe8a6e | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_dcbe8a6e | |
Persona 2 (Video Game) / int_dd3f93ac | type |
Predator-Prey Friendship | |
Persona 2 (Video Game) / int_dd3f93ac | comment |
Predator-Prey Friendship: You develop this with the same demons that are trying to eat you. Non-gameplay example, Ulala looks at a fish in the Gatten Sushi, and eventually names it Joe, telling it of their adventures when they're in the shop. | |
Persona 2 (Video Game) / int_dd3f93ac | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_dd3f93ac | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_dd3f93ac | |
Persona 2 (Video Game) / int_de70f5a4 | type |
Continuity Cameo | |
Persona 2 (Video Game) / int_de70f5a4 | comment |
Continuity Cameo: Various characters from previous games make an appearance here, like most of the characters from Persona, and Tamaki from If.... It's also heavily implied that Detective Todoroki is actually Kyoji Kuzunoha. | |
Persona 2 (Video Game) / int_de70f5a4 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_de70f5a4 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_de70f5a4 | |
Persona 2 (Video Game) / int_df1793de | type |
Updated Re-release | |
Persona 2 (Video Game) / int_df1793de | comment |
In Tatsuya's Scenario from the Updated Re-release of EP, he's fought as a Duel Boss and Mirror Boss rolled into one (the player character is also a fire user). This time, he's dubbed as "Drunk Tatsuya Sudou", and while he still deals ailments, he lacks Old Maid (it's useless against one person alone) and has a copy of your character's Signature Move. | |
Persona 2 (Video Game) / int_df1793de | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_df1793de | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_df1793de | |
Persona 2 (Video Game) / int_e003c829 | type |
History Repeats | |
Persona 2 (Video Game) / int_e003c829 | comment |
History Repeats: Much of Eternal Punishment is a re-imagining of events in Innocent Sin. This is partly because Tatsuya's memories of the Other Side are affecting the current reality. | |
Persona 2 (Video Game) / int_e003c829 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e003c829 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e003c829 | |
Persona 2 (Video Game) / int_e069fae8 | type |
Bad Guy Bar | |
Persona 2 (Video Game) / int_e069fae8 | comment |
Bad Guy Bar: Club Zodiac... though the rear of the club is many times bigger than the dance floor. | |
Persona 2 (Video Game) / int_e069fae8 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e069fae8 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e069fae8 | |
Persona 2 (Video Game) / int_e06d3a98 | type |
In Your Nature to Destroy Yourselves | |
Persona 2 (Video Game) / int_e06d3a98 | comment |
In Your Nature to Destroy Yourselves: Each catastrophe in these games can be traced back to a individual's anxieties and desires. When earth blows up at the end, Nyarlathotep crows that it was our biggest wish fulfillment of all. | |
Persona 2 (Video Game) / int_e06d3a98 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e06d3a98 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e06d3a98 | |
Persona 2 (Video Game) / int_e1ff8ff6 | type |
Fantasy Kitchen Sink | |
Persona 2 (Video Game) / int_e1ff8ff6 | comment |
Fantasy Kitchen Sink: The Persona/enemy lineup consists of everything from the Greek pantheon to Norse myth to Shaka Zulu. Perennial series favorite Rasputin the Mad Monk also say hi. Not to mention the countless references in Mayan and Chinese mythology. | |
Persona 2 (Video Game) / int_e1ff8ff6 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e1ff8ff6 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e1ff8ff6 | |
Persona 2 (Video Game) / int_e28f88b8 | type |
Last-Name Basis | |
Persona 2 (Video Game) / int_e28f88b8 | comment |
Last-Name Basis: Even after 40+ hours of gameplay, Officer Suou still insists on addressing Maya as "Ms. Amano". This just adds to his overall adorkability. Maya's editor, Mizuno, is a less-friendly example as she constantly barks "'Amano!'" in place of her name. In the Japanese version, Eikichi calls Tatsuya "Suou" up until the events of Mt. Iwato. Yukino does the same. | |
Persona 2 (Video Game) / int_e28f88b8 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e28f88b8 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e28f88b8 | |
Persona 2 (Video Game) / int_e2e66d9b | type |
Mana Burn | |
Persona 2 (Video Game) / int_e2e66d9b | comment |
Mana Burn: The Final Boss has a trick that switches to damaging your SP rather than your HP, forcing you to be very careful with the spells. | |
Persona 2 (Video Game) / int_e2e66d9b | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e2e66d9b | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e2e66d9b | |
Persona 2 (Video Game) / int_e3c36782 | type |
Call-Forward | |
Persona 2 (Video Game) / int_e3c36782 | comment |
Call-Forward: The victims of Joker's attacks enter a state similar to Apathy Syndrome. In Nanjo's route in Eternal Punishment, some of Kandori's research papers mention the creation of artificial Persona users. In Greek Mythology, Apollo passed down his lyre to Orpheus. Guess who's Tatsuya's Ultimate Persona? Yukino's fate should her Shadow self commit suicide is a telltale case of a mental shutdown. The ending of Innocent Sin is pretty much a makeshift Conception. Eternal Punishment's Kimon Tonku formation trap is seen again in Raidou Kuzunoha vs. King Abaddon. | |
Persona 2 (Video Game) / int_e3c36782 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e3c36782 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e3c36782 | |
Persona 2 (Video Game) / int_e42c07e6 | type |
Holy Hand Grenade | |
Persona 2 (Video Game) / int_e42c07e6 | comment |
Holy Hand Grenade: The Lance of Longinus. Try not to get pricked by it, okay? | |
Persona 2 (Video Game) / int_e42c07e6 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e42c07e6 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e42c07e6 | |
Persona 2 (Video Game) / int_e49686 | type |
The Hero | |
Persona 2 (Video Game) / int_e49686 | comment |
While there were subtle hints shown earlier, the cutscene after you complete the Taurus Temple reveals that Jun is gay and Tatsuya is bisexual. Tatsuya is asked to pick which of his friends he's interested on, and Jun is the Gay Option. If you choose that, Lisa is stunned and feels quite awkward to find out he swings that way. This has an effect in gameplay, as Jun and Tatsuya get a joint contact, and the Tatsuya/Lisa joint contact is lost for the rest of the game. No, the two options do not function the same way. | |
Persona 2 (Video Game) / int_e49686 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e49686 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e49686 | |
Persona 2 (Video Game) / int_e49a7b31 | type |
Regenerating Mana | |
Persona 2 (Video Game) / int_e49a7b31 | comment |
Regenerating Mana: Walking around restores SP. This is turned off in Eterna; Punishment's PSP Hard Mode. | |
Persona 2 (Video Game) / int_e49a7b31 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e49a7b31 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e49a7b31 | |
Persona 2 (Video Game) / int_e4ba33fc | type |
Disaster Dominoes | |
Persona 2 (Video Game) / int_e4ba33fc | comment |
Disaster Dominoes: The plot to Innocent Sin, as stated below, but preventing these is Tatsuya's ultimate goal in Eternal Punishment. If any of the four friends remember everything that happened, Philemon's magic will wear off, and the world will be in ruin again...oh, and since everybody will remember what happened; Maya's gonna die from that wound again since it was from the spear that pierced Christ. | |
Persona 2 (Video Game) / int_e4ba33fc | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e4ba33fc | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e4ba33fc | |
Persona 2 (Video Game) / int_e4ce314 | type |
The Triads and the Tongs | |
Persona 2 (Video Game) / int_e4ce314 | comment |
The Triads and the Tongs: The Taiwanese mafia is prominent in Eternal Punishment. The foreign minister is paying them to kidnap people turned into JOKERS. | |
Persona 2 (Video Game) / int_e4ce314 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e4ce314 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e4ce314 | |
Persona 2 (Video Game) / int_e4cf1ef0 | type |
Load-Bearing Boss | |
Persona 2 (Video Game) / int_e4cf1ef0 | comment |
Load-Bearing Boss: Defeating Chizuru/Kandori, upon which the Undersea Ruins collapse. | |
Persona 2 (Video Game) / int_e4cf1ef0 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e4cf1ef0 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e4cf1ef0 | |
Persona 2 (Video Game) / int_e4e86215 | type |
Fake Difficulty | |
Persona 2 (Video Game) / int_e4e86215 | comment |
Fake Difficulty: In Innocent Sin, the "theater" mode of bonus dungeons/scenarios does not allow you to save. | |
Persona 2 (Video Game) / int_e4e86215 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e4e86215 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e4e86215 | |
Persona 2 (Video Game) / int_e50818aa | type |
Normally, I Would Be Dead Now | |
Persona 2 (Video Game) / int_e50818aa | comment |
Normally, I Would Be Dead Now: Makoto Kuwahara, The chainsaw-wielding Loony Fan who stalks Eriko inside the TV Studio. Oddly enough, he's a persistent bugger who screams for more the more damage is done to him. | |
Persona 2 (Video Game) / int_e50818aa | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e50818aa | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e50818aa | |
Persona 2 (Video Game) / int_e545e190 | type |
Nerf | |
Persona 2 (Video Game) / int_e545e190 | comment |
Nerf: A few broken things from Innocent Sin got nerfed in Eternal Punishment: The Low-End Breaker Fusion Spell (Zanma+any Holy spell) instantly kills the lowest-leveled enemy in IS, making it a cheap way to get rid of Rumor Demons and unique encounters. In EP, it now kills the lowest-leveled unit regardless of side, meaning that most of the time you end up killing your own characters with it. Summon Spirits in IS could fuse with any elemental spell to create pretty powerful Fusion Spells. In EP, Summon Spirits can now only do this with Rumor Spells, meaning you have to equip specific Personae to use them, and beforehand you have to spread the rumor that the spell exists, and a separate rumor that it can fuse with Summon Spirits. In IS, Lucifer and Satan can perform the ultimate Fusion Spell Armageddon which instantly obliterates even the final boss (even if it's a bit of a Bragging Rights Reward). In EP, this can't be done on your first playthrough as Satan is exclusive to Elly's route and Lucifer is exclusive to Nanjo's route, so you have to wait until your second playthrough or later to get both. | |
Persona 2 (Video Game) / int_e545e190 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e545e190 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e545e190 | |
Persona 2 (Video Game) / int_e546760f | type |
Ondo | |
Persona 2 (Video Game) / int_e546760f | comment |
Ondo: Here it is. | |
Persona 2 (Video Game) / int_e546760f | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e546760f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e546760f | |
Persona 2 (Video Game) / int_e57bd3dd | type |
Wolfpack Boss | |
Persona 2 (Video Game) / int_e57bd3dd | comment |
Wolfpack Boss: Innocent Sin: To climb Mt. Katatsumuri, the party has to break through a Nazi blockade, resulting in this. Most of the fights against the Longinus Spear mechs. They face you in groups of three, and each mech has different elemental affinities. The Bolontiku fight, as they're functioning as a Mirror Boss against your party. It's a five vs. five match. The Final Boss technically plays like this. While it's one entity, it has five different... parts that each has its own turn, skills, affinities and HP pool. Eternal Punishment: The very first boss in the game is a gang of an Empusa and two Apeps. At the end of Nichirinmaru, the squad has to fight three robots of the X-series. It would have been four, but fortunately Tatsuya was there to take care of that one. Wang Long Chizuru invokes this in her fights via Self-Duplication. Unfortunately for her, it plays more like a Flunky Boss since the clones are not perfect and there's a trick to eliminating them all at once. The infamous Metal Trio is a fight against golden statues of Lisa, Eikichi and Jun from the previous game. | |
Persona 2 (Video Game) / int_e57bd3dd | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e57bd3dd | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e57bd3dd | |
Persona 2 (Video Game) / int_e58e0124 | type |
Pokémon Speak | |
Persona 2 (Video Game) / int_e58e0124 | comment |
Pokémon Speak: Aside from their contact response, the "Maskist" enemies communicate using only the word "kamen" (Japanese for "mask") in exactly this fashion. | |
Persona 2 (Video Game) / int_e58e0124 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e58e0124 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e58e0124 | |
Persona 2 (Video Game) / int_e6630c8b | type |
GameplayAndStoryIntegration | |
Persona 2 (Video Game) / int_e6630c8b | comment |
Gameplay and Story Integration: When Ulala gets possessed by the JOKER in Eternal Punishment, she punches Maya and forces her to start the fight with some HP taken off. In Eternal Punishment, the flashback scenes from Innocent Sin have Tatsuya talking; whereas Maya is silent... because in Eternal Punishment, Maya is the Silent Protagonist. And in Innocent Sin, during the fight with Shadow Maya, everyone except for one character will be at low HP because of an attack used on them multiple times before fighting. Also, in Innocent Sin, during the fight with Sugimoto, Eikichi can't hurt him at all with anything because of the curse's effects unless he partners up in a fusion spell with someone. In Innocent Sin, Yukino gives up her Persona ability to have Jun reawaken his after Nyarlathotep strips him of his Persona. Because of this, Jun can use Durga, Yukino's ultimate persona. In the end of Innocent Sin, everyone gets their pasts rewritten at the end so that that the adventure never happened, manifesting in Eternal Punishment as Bag of Spilling. Tatsuya retained his memory, however, so he starts off at Level 50 with his Ultimate Persona. In Eternal Punishment, Kasugayama High and the Bomb Shelter is a grinding dungeon, with really low level demons on school grounds and areas that unlock the more you level up and progress through the story beneath. So one of the monks of a local temple sends his son there to practice exorcising demons; starting with the weak ones and working his way from there. | |
Persona 2 (Video Game) / int_e6630c8b | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e6630c8b | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e6630c8b | |
Persona 2 (Video Game) / int_e69e12b2 | type |
Combination Attack | |
Persona 2 (Video Game) / int_e69e12b2 | comment |
Combination Attack: Fusion Spells, where multiple party members combine spells to form a powerful attack. | |
Persona 2 (Video Game) / int_e69e12b2 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e69e12b2 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e69e12b2 | |
Persona 2 (Video Game) / int_e6ce4b | type |
The Maze | |
Persona 2 (Video Game) / int_e6ce4b | comment |
The Maze: Like in the original Persona, a good deal of the dungeons are mazelike, but only one of them is enchanted to be so: Kasugayama High's bomb shelter. Claiming that Club Zodiac contains a "secret backroom" has a backfire effect which triples the dungeon in size (with acid floor panels to boot). A dragon's hoard of chests spawn in return. | |
Persona 2 (Video Game) / int_e6ce4b | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e6ce4b | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e6ce4b | |
Persona 2 (Video Game) / int_e7b0229a | type |
Laser-Guided Amnesia | |
Persona 2 (Video Game) / int_e7b0229a | comment |
Laser-Guided Amnesia: Used in the ending of Innocent Sin to create a timeline where the world isn't screwed.. Hell, Eternal Punishment is a Deconstruction of what happens when you decide you'd rather subvert the trope and risk having the world end again, on top of none of your friends not remembering you or your adventures. | |
Persona 2 (Video Game) / int_e7b0229a | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e7b0229a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e7b0229a | |
Persona 2 (Video Game) / int_e807c3ec | type |
Levitating Lotus Position | |
Persona 2 (Video Game) / int_e807c3ec | comment |
Levitating Lotus Position: Shakya (aka Budha), a hidden Persona in the Abandoned Factory (Innocent Sin Area 3) and Aoba Park/Bomb Shelter (area 2 in Eternal Punishment). Also, Virocana (Area 7, Eternal Punishment). | |
Persona 2 (Video Game) / int_e807c3ec | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e807c3ec | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e807c3ec | |
Persona 2 (Video Game) / int_e83f211c | type |
O.O.C. Is Serious Business | |
Persona 2 (Video Game) / int_e83f211c | comment |
O.O.C. Is Serious Business: Yukino is normally the Team Mom of the Innocent Sin party before she leaves her powers to Jun, and she's got the calm mannerisms to match it. However, when a Nazi dares to speak ill of the recently deceased Fuji, she absolutely loses it. (Special props go to her voice actress in the PSP version, who really steals the scene). | |
Persona 2 (Video Game) / int_e83f211c | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e83f211c | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e83f211c | |
Persona 2 (Video Game) / int_e8b3ee16 | type |
Ghostapo | |
Persona 2 (Video Game) / int_e8b3ee16 | comment |
Ghostapo: According to legend, Hitler is chilling in Antarctica with his elite forces. | |
Persona 2 (Video Game) / int_e8b3ee16 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_e8b3ee16 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_e8b3ee16 | |
Persona 2 (Video Game) / int_ea44cd34 | type |
Britain Is Only London | |
Persona 2 (Video Game) / int_ea44cd34 | comment |
Britain Is Only London: Hence the clothing store sign. | |
Persona 2 (Video Game) / int_ea44cd34 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_ea44cd34 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_ea44cd34 | |
Persona 2 (Video Game) / int_ea6f361f | type |
You Are Number 6 | |
Persona 2 (Video Game) / int_ea6f361f | comment |
You Are Number 6: Fuhrer's personal guard, the Longinus 13, which in German translates to "Eins," "Zwei," "Drei," etc. | |
Persona 2 (Video Game) / int_ea6f361f | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_ea6f361f | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_ea6f361f | |
Persona 2 (Video Game) / int_eb251937 | type |
Dirty Cop | |
Persona 2 (Video Game) / int_eb251937 | comment |
Dirty Cop: Some of the police officers in the Konan Police Department (especially Captain Shimizu and most of the SAT operatives) are in league with the NWO. | |
Persona 2 (Video Game) / int_eb251937 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_eb251937 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_eb251937 | |
Persona 2 (Video Game) / int_eb27e576 | type |
Cartography Sidequest | |
Persona 2 (Video Game) / int_eb27e576 | comment |
Cartography Sidequest: Salam, a Quest Giver who hands over Tarot in exchange for maps. | |
Persona 2 (Video Game) / int_eb27e576 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_eb27e576 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_eb27e576 | |
Persona 2 (Video Game) / int_ebb3c390 | type |
Crash-Into Hello | |
Persona 2 (Video Game) / int_ebb3c390 | comment |
Crash-Into Hello: The ending of Innocent Sin and the beginning of Eternal Punishment. Tatsuya running into Maya, even picking up Maya's Iconic Item. Which stirs up feelings of Déjà Vu in Maya... | |
Persona 2 (Video Game) / int_ebb3c390 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_ebb3c390 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_ebb3c390 | |
Persona 2 (Video Game) / int_ed3c6b4c | type |
Sprite/Polygon Mix | |
Persona 2 (Video Game) / int_ed3c6b4c | comment |
Sprite/Polygon Mix: All the character, Persona and enemy sprites are animated from various angles, but all the environments are rendered in 3D. They blend together surprisingly well, mainly because they have the same pixel count. | |
Persona 2 (Video Game) / int_ed3c6b4c | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_ed3c6b4c | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_ed3c6b4c | |
Persona 2 (Video Game) / int_ee7a60e9 | type |
One-Steve Limit | |
Persona 2 (Video Game) / int_ee7a60e9 | comment |
One-Steve Limit: Averted. Tatsuya Suou reads a lot like Tatsuya Sudou, which one NPC early into Innocent Sin will point out (though only if the player didn't change Suou's name of course). Likewise, Maya Amano shares the same name as Maya Okamura. Both of this factor into the plot, albeit in different ways. | |
Persona 2 (Video Game) / int_ee7a60e9 | featureApplicability |
-1.0 | |
Persona 2 (Video Game) / int_ee7a60e9 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_ee7a60e9 | |
Persona 2 (Video Game) / int_eea93c96 | type |
Blow You Away | |
Persona 2 (Video Game) / int_eea93c96 | comment |
Blow You Away: Jun, Baofu (Odysseus), Eriko (Nike) and Ulala (Asteria). | |
Persona 2 (Video Game) / int_eea93c96 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_eea93c96 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_eea93c96 | |
Persona 2 (Video Game) / int_eee69e44 | type |
Boke and Tsukkomi Routine | |
Persona 2 (Video Game) / int_eee69e44 | comment |
Boke and Tsukkomi Routine: Maya and Yukino's Contact combination in Innocent Sin, with Maya playing the former and Yukino as the latter. In Jolly Roger there's a duo of an ordinary man and a businessman arguing over the events of the game, with the first one panicking over all the supernatural stuff and what will happen to him, and the businessman being a sceptic and angrily yelling at the other to come to his senses. Ironically, it's the panicking guy who's right about everything. | |
Persona 2 (Video Game) / int_eee69e44 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_eee69e44 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_eee69e44 | |
Persona 2 (Video Game) / int_eef03940 | type |
Fiery Lion | |
Persona 2 (Video Game) / int_eef03940 | comment |
Fiery Lion: Used liberally in Innocent Sin through association of the zodiac sign Leo with fire. The Hero Tatsuya Suou has the zodiac sign of Leo, a lion design on his belt buckle and his Personae are specialized on the fire element. In addition, his Ultimate Persona is Apollo, which is also associated with lions. His Foil Tatsuya Sudou is called "King Leo" In-Universe and also has fire abilities. He's also an Ax-Crazy arsonist. The "Leo Mask" type enemies can only use fire magic. The Leo Temple is a Lethal Lava Land which hosts the Crystal Skull of Fire. | |
Persona 2 (Video Game) / int_eef03940 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_eef03940 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_eef03940 | |
Persona 2 (Video Game) / int_f0089082 | type |
Early-Bird Cameo | |
Persona 2 (Video Game) / int_f0089082 | comment |
The very first boss you fight is a trio of Early-Bird Cameo Mooks, of which one can heal its teammates. The boss is meant to teach you how to strategize and use fusion spells, as the only way not to have the fight draw out (excluding grinding yourself silly) is to use a fusion spell on the healer. | |
Persona 2 (Video Game) / int_f0089082 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_f0089082 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_f0089082 | |
Persona 2 (Video Game) / int_f0e48274 | type |
Taken Off the Case | |
Persona 2 (Video Game) / int_f0e48274 | comment |
Taken Off the Case: In Eternal Punishment, Katsuya Suou is removed from the JOKER serial killings case by his superior after delivering a report that included that JOKER was a demon summoner. He continues working on the case on his own with the support of the party, even after threatening to have his badge removed. It turned out to be quite a good call since said superiors were part of an Apocalypse Cult type of Conspiracy and among other crimes, they were covering up for the murders. | |
Persona 2 (Video Game) / int_f0e48274 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_f0e48274 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_f0e48274 | |
Persona 2 (Video Game) / int_f0e85546 | type |
Unbuilt Trope | |
Persona 2 (Video Game) / int_f0e85546 | comment |
Unbuilt Trope: Innocent Sin debuted with many of the ideas that became synonymous with the series, but it also showed just how damning it would be for a group of mentally vulnerable and immature teenagers to be put in a fight against society, cosmic entities, and themselves with their only achievement being turning an already bad situation even worse, dancing to the tune of one of the participants of a Cosmic Chess Game all the way to the end. | |
Persona 2 (Video Game) / int_f0e85546 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_f0e85546 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_f0e85546 | |
Persona 2 (Video Game) / int_f13a0451 | type |
Suicide Attack | |
Persona 2 (Video Game) / int_f13a0451 | comment |
Suicide Attack: Yet another dick move by some of the Nazi troops. There are also a few zombies and minor enemies that use them. | |
Persona 2 (Video Game) / int_f13a0451 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_f13a0451 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_f13a0451 | |
Persona 2 (Video Game) / int_f197c220 | type |
Burger Fool | |
Persona 2 (Video Game) / int_f197c220 | comment |
Burger Fool: PEACE Burger is back, this time employing a cursed cashier who flexes her muscles in greeting. (Long story.) | |
Persona 2 (Video Game) / int_f197c220 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_f197c220 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_f197c220 | |
Persona 2 (Video Game) / int_f51f3f54 | type |
Monster in the Ice | |
Persona 2 (Video Game) / int_f51f3f54 | comment |
Monster in the Ice: Combined with Human Popsicle and Sealed Evil in a Can, there is a group of evil aliens frozen beneath Xibalba. Upon entering the room, Maya Okamura unfreezes them and they immediately attack your party. | |
Persona 2 (Video Game) / int_f51f3f54 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_f51f3f54 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_f51f3f54 | |
Persona 2 (Video Game) / int_f5432eda | type |
Atomic Superpower | |
Persona 2 (Video Game) / int_f5432eda | comment |
Atomic Superpower: Tatsuya (Apollo), Katsuya (Hyperion) and Yukino. | |
Persona 2 (Video Game) / int_f5432eda | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_f5432eda | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_f5432eda | |
Persona 2 (Video Game) / int_f55a1990 | type |
Disc-One Final Dungeon | |
Persona 2 (Video Game) / int_f55a1990 | comment |
Disc-One Final Dungeon: Caracol and the Undersea Ruins, respectively. You are introduced to a Nyarlathotep-wielding boss at the end of both. | |
Persona 2 (Video Game) / int_f55a1990 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_f55a1990 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_f55a1990 | |
Persona 2 (Video Game) / int_f591365a | type |
Surfer Dude | |
Persona 2 (Video Game) / int_f591365a | comment |
Surfer Dude: The Aki Dude at Bikini Line. "Am I cool or what?♥" | |
Persona 2 (Video Game) / int_f591365a | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_f591365a | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_f591365a | |
Persona 2 (Video Game) / int_f64a9cf7 | type |
Earn Your Happy Ending | |
Persona 2 (Video Game) / int_f64a9cf7 | comment |
Earn Your Happy Ending: A major theme in both games, to the extent that it's Maya's mantra in Innocent Sin. | |
Persona 2 (Video Game) / int_f64a9cf7 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_f64a9cf7 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_f64a9cf7 | |
Persona 2 (Video Game) / int_f7d5b518 | type |
Only the Leads Get a Downer Ending | |
Persona 2 (Video Game) / int_f7d5b518 | comment |
Only the Leads Get a Downer Ending: The Persona 2 duology ends with the heroes having saved the world in the Eternal Punishment timeline after the heroes of the Innocent Sin world failed to do so, but Tatsuya has to return to the doomed Innocent Sin timeline to prevent a repeat of said bad ending. | |
Persona 2 (Video Game) / int_f7d5b518 | featureApplicability |
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Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_f7d5b518 | |
Persona 2 (Video Game) / int_f821e963 | type |
The Very Definitely Final Dungeon | |
Persona 2 (Video Game) / int_f821e963 | comment |
The Very Definitely Final Dungeon: Xibalba in Innocent Sin, Monad Mandala in Eternal Punishment. | |
Persona 2 (Video Game) / int_f821e963 | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_f821e963 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_f821e963 | |
Persona 2 (Video Game) / int_f87c42d4 | type |
Video Game Cruelty Potential | |
Persona 2 (Video Game) / int_f87c42d4 | comment |
Video Game Cruelty Potential: You can kill Principal Hanya by spreading a rumor. Video Game Cruelty Punishment: If you kill him, it becomes harder to get an ultimate weapon at the end of the game. | |
Persona 2 (Video Game) / int_f87c42d4 | featureApplicability |
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Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_f87c42d4 | |
Persona 2 (Video Game) / int_f945dff4 | type |
Facepalm | |
Persona 2 (Video Game) / int_f945dff4 | comment |
Facepalm: As Team Mom, Maya has plenty of reasons to employ this. Yukino's version is even goofier, complete with Sweat Drop. | |
Persona 2 (Video Game) / int_f945dff4 | featureApplicability |
1.0 | |
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Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_f945dff4 | |
Persona 2 (Video Game) / int_f9f2c33 | type |
Running Gag | |
Persona 2 (Video Game) / int_f9f2c33 | comment |
Running Gag: In Innocent Sin, all the playable characters except Yukino and Jun have a habit to *staaaaaaaaaaaaaaaaaaaaare* on various occasions. This is how Maya first reacts to meeting Tatsuya, Eikichi's idea of flirting, how Lisa gets her Legendary Weapon. This is also the only contact option that Tatsuya keeps in Eternal Punishment. There is also a secondary running gag about how Eikichi is incapable of winning any sort of bet. | |
Persona 2 (Video Game) / int_f9f2c33 | featureApplicability |
1.0 | |
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1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_f9f2c33 | |
Persona 2 (Video Game) / int_fbc074c3 | type |
Player Character | |
Persona 2 (Video Game) / int_fbc074c3 | comment |
In both games, the Player Character can't continue until you've talked to certain NPCs. Innocent Sin opens with Tatsuya staring down bullies, getting lectured by his teacher, and visiting Eikichi's garage band. | |
Persona 2 (Video Game) / int_fbc074c3 | featureApplicability |
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Persona 2 (Video Game) / int_fbc074c3 | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_fbc074c3 | |
Persona 2 (Video Game) / int_fc148c2c | type |
Weapon Specialization | |
Persona 2 (Video Game) / int_fc148c2c | comment |
Weapon Specialization Cool Sword: Both Tatsuya and Nanjo fight with two-handed swords. Eriko, an accomplished fencer, wields a rapier. Good Old Fisticuffs: Lisa and Ulala. Gatling Good: Eikichi's concealed guitar case machine gun. Handguns: Maya's dual pink Handguns. Katsuya brandishes a police-issue pistol. Improbable Weapon User: Yukino lobs razors, a clue to her reformed punk past in the original Persona. Best example: Jun Kurosu fights with flowers. The other good example is Baofu, who throws coins at people. More improbable: There's a scene with Baofu flipping coins at a guy with two machine guns, and HE gets the better of him. | |
Persona 2 (Video Game) / int_fc148c2c | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_fc148c2c | featureConfidence |
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Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_fc148c2c | |
Persona 2 (Video Game) / int_fcd993bd | type |
Video Game Cruelty Punishment | |
Persona 2 (Video Game) / int_fcd993bd | comment |
Video Game Cruelty Punishment: If you kill him, it becomes harder to get an ultimate weapon at the end of the game. | |
Persona 2 (Video Game) / int_fcd993bd | featureApplicability |
1.0 | |
Persona 2 (Video Game) / int_fcd993bd | featureConfidence |
1.0 | |
Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_fcd993bd | |
Persona 2 (Video Game) / int_fdad3753 | type |
When Things Spin, Science Happens | |
Persona 2 (Video Game) / int_fdad3753 | comment |
When Things Spin, Science Happens: The giant rings surrounding Sumaru City when it takes flight. | |
Persona 2 (Video Game) / int_fdad3753 | featureApplicability |
1.0 | |
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Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_fdad3753 | |
Persona 2 (Video Game) / int_fe262584 | type |
Cutscene Power to the Max | |
Persona 2 (Video Game) / int_fe262584 | comment |
Cutscene Power to the Max: At one point, the cast along with a bunch of elementary school children jump from a flying blimp to the ocean and everyone escapes unscathed. | |
Persona 2 (Video Game) / int_fe262584 | featureApplicability |
1.0 | |
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Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_fe262584 | |
Persona 2 (Video Game) / int_ff34c05a | type |
Item Crafting | |
Persona 2 (Video Game) / int_ff34c05a | comment |
Item Crafting: Crafting stuff at Padparcha isn't the easiest thing in the world to do. Most of the materials are either won at the casino or returning multiple Rank 8 persona to get the items. However, the pros significantly outweigh the cons. Take the Hihi-Irokane armor in Eternal Punishment for example. 67 defense, 50 special defense and a hell of a boost to evasion make the armor well worth hours at the casino. | |
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Persona 2 (Video Game) | hasFeature |
Persona 2 (Video Game) / int_ff34c05a | |
Persona 2 (Video Game) / int_ffad4e9f | type |
Shown Their Work | |
Persona 2 (Video Game) / int_ffad4e9f | comment |
Shown Their Work: More or less. Japanese tradition mentions the existence of kotodama (言霊) a concept in which words have impact on reality; by repeating often words such as "crisis" and "depression", for instance, one becomes a target for the feelings those words convey; relate this to the rumor-based alterations to reality. It's even mentioned in Eternal Punishment that Kandori and Lord Sumaru were brought back by the power of the Kotodama. The whole writing actually has this to ridiculous degrees, that it becomes Genius Bonus. Everything from Greek mythology to Mayan cosmology to obscure German poetry to Feng Sui and Japanese superstitions is all tied together in a big mass of foreshadowing. | |
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Persona 2 (Video Game) |
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